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Episode 9

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Episode 9: 51 cards
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Any One of Ya!
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Any One of Ya!:

Noon: Choose one of your unbooted dudes in town, and move him or her into Town Square, booted. Target a Player who may call your dude out with any dude (even booted dudes and those that normally may not call your dude out) in town he controls, moving him or her to the Town Square. If the player does not, you gain one Victory Point. No other dudes may join this Shootout.

  • Number: 1
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 3
Babble On
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Babble On:

Noon Miracle X: Boot this blessed and target one dude in play. The difficulty of this Miracle is three times the target's Influence. If this Miracle is successful, the target has his or her Influence reduced to zero until after Nightfall.

  • Number: 44
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: Q Hearts
  • Cost: 0
Barthalomew Prospectus
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Barthalomew Prospectus:

Mad Scientist:2 Reaction: Boot Barhalomew immediately after you perform a noon action. You may perform another one immediately.

  • Number: 18
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Texas Rangers
Black Jack Exp.
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Black Jack Exp.:

Experienced. Black Jack is always Wanted, and cannot become un-Wanted. You always get to perform the first Shootout action when Black Jack is in your posse, continuing to the player on your left.

  • Number: 19
  • Rarity: R
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 10
  • Upkeep: 3
  • Influence: 3
  • Bullet Rating: 5 Stud
  • Outfit: Blackjacks
Blueprints
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Blueprints:

Noon: Take one deed from your Boot Hill and put it in your hand.

  • Number: 2
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Bolts O` Doom
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Bolts O' Doom:

Shootout Hex 5: Raise this Huckster's Bullet rating by two until the end of the shootout.

  • Number: 43
  • Rarity: C
  • Card Type: Hex
  • Poker Value: 4 Hearts
  • Cost: 0
Bowie Knife
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Bowie Knife:

This dude has a +1 Bullet Rating at all times, but cannot get bonuses from more than one Bowie Knife at a time.

  • Number: 39
  • Rarity: C
  • Card Type: Goods
  • Poker Value: Q Hearts
  • Cost: 2
  • Bullet Rating: +1 Draw
Buffalo Chip Saloon
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Buffalo Chip Saloon:

Public.To call a dude out in the Buffalo Chip Saloon, a player must pay one Ghostrock to the Buffalo Chip's controller.

  • Number: 10
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 7
  • Upkeep: +2
  • Control: 2
Camille Sinclair
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Camille Sinclair:

Shootout: Camile gets a +1 bullet if there is a Terror in the opposing posse.

  • Number: 20
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Stud
  • Outfit: Texas Rangers
Coleman`s Badge
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Coleman's Badge:

Unique. While the Badge is attached, this dude's value is increased by three (no maximum) and has +1 Influence. Noon: This dude becomes un-Wanted.

  • Number: 40
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 10 Hearts
  • Cost: 7
  • Influence: +1
Confession
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Confession:

Noon Miracle X: Target one non-Abomination dude in play. The difficulty of this Miracle is the dude's value. If this Miracle is successful, the dude becomes wanted. This Miracle cannot target a Whateley.

  • Number: 45
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: 8 Hearts
  • Cost: 0
Dealer`s Choice
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Dealer's Choice:

All Draws are played as Lowball until after nightfall. Ace this card.

  • Number: 35
  • Rarity: C
  • Card Type: Event
  • Poker Value: K Hearts
Dumb Luck
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Dumb Luck:

Reaction: Play immediately after a successful magic pull. The pull is cancelled, and the dude performing the magic must pull again. If the second pull is unsuccessful, the dude is booted and may not perform any other actions this turn.

  • Number: 3
  • Rarity: C
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Elijah
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Elijah:

Blessed:4 Abominations cannot call out Elijah.

  • Number: 21
  • Rarity: F
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 9
  • Upkeep: 1
  • Influence: 3
  • Bullet Rating: 0 Stud
  • Outfit: The Flock
Eureka!
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Eureka!:

If 'Eureka!' is in play, it is sent to the card owner's Boot Hill. Eureka enters play attached to the gang on your left. Whenever Eureka attaches to a Player's gang, he must discard one card from his or her hand. A Player's hand size is reduced by one while Eureka is attached. Eureka leaves that Player when he or she wins a shootout and attaches to the next player on the left. Only one Eureka can be in play at a time.

  • Number: 36
  • Rarity: C
  • Card Type: Event
  • Poker Value: A Hearts
Exorcism
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Exorcism:

Noon Miracle X: The difficulty of this Miracle is the value of a Terror in the same or an adjacent location. If this Miracle is successful, the Terror is aced. If this Miracle is successful by more than 5 points, the Terror is aced, sent to Boot Hill automatically, and can never return to play.

  • Number: 46
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: 6 Hearts
  • Cost: 0
Flam
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Flam:

Abomination No Goods. Shootout: Join a posse that contains Elijah. You may send Elijah home, booted.

  • Number: 22
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 3 Stud
  • Outfit: The Flock
Flim
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Flim:

Abomination. No Goods. Flim has no upkeep when he is adjacent to Elijah. Shootout: Ace any one dude in the opposing posse with a value lower than Flim's bullet rating.

  • Number: 23
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 4
  • Upkeep: 3
  • Influence: 0
  • Bullet Rating: 3 Stud
  • Outfit: The Flock
Gluttony
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Gluttony:

All Goods being attached to Gluttony have their costs reduced by two. Goods cannot be moved off of Gluttony without a card effect.

  • Number: 24
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 1
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: The Flock
I Got the Pistols…
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I Got the Pistols…:

Reaction: Play immediately after a job is determined to be successful and you have a dude in the Dealer's posse. Your dude is now considered the Dealer for this job as if you were performing the action.

  • Number: 4
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Idleness
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Idleness:

Non-Unique. Blessed:1

  • Number: 25
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 0
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: The Flock
Inspiration
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Inspiration:

Reaction Miracle X: Perform this Miracle immediately after one of your dudes aces a Terror with a value greater than 5. The difficulty of this Miracle is the current fear level times two. If this Miracle is successful, you gain a Victory Point. Discard this Miracle.

  • Number: 47
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: J Hearts
  • Cost: 0
J.P. Coleman Exp.
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J.P. Coleman Exp.:

Harrowed. Experienced. The Former Sherrif. Reaction: When J.P. is aced in a Shootout, target one dude in the opposing posse. Until the end of the game, while J.P. faces that dude in a Shootout, he gains a +1 Bullet bonus (cumulative).

  • Number: 26
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 8
  • Upkeep: 3
  • Influence: 2
  • Bullet Rating: 3 Stud
  • Outfit: Texas Rangers
Jack`s Right Shooter
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Jack's Right Shooter:

Unique. Weapon. The Right Shooter can be attached to Black Jack without cost. Shootout Pull: If the pull is less than your dude's bullet rating (including Jack's Left and Right Shooters), ace one opposing dude. Your dude cannot use any other weapons for this Shootout except Jack's Left Shooter.

  • Number: 41
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 9 Hearts
  • Cost: 5
  • Bullet Rating: +1 Draw
Jackelope Stampede
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Jackelope Stampede:

Cheatin! Reaction: Play when another player reveals an illegal Draw hand. That player must select and discard one of his cards in play. Then, that hand is discarded without effect and the player must draw 5 new cards for his or her Draw hand. That player must continue discarding cards and redrawing until he reveals a legal Draw hand or he has no cards in play. Only one Cheatin' card can be played against a player per draw.

  • Number: 5
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Lechery
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Lechery:

Blessed:1

  • Number: 27
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: The Flock
Legal Offices of ______
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Legal Offices of ______:

Private. Controller Noon: Pay 3 ghost rock to gain one Control Point until after nightfall. A Player may not perform this action more than twice per turn.

  • Number: 11
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 5
  • Upkeep: 1
  • Control: 0
Lonesome Willow Strike
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Lonesome Willow Strike:

Private. Strike.

  • Number: 12
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 5 Diamonds
  • Cost: 6
  • Upkeep: +3
  • Control: 1
Look Homeward Mine
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Look Homeward Mine:

Private. Strike.

  • Number: 13
  • Rarity: R
  • Card Type: Deed
  • Poker Value: J Diamonds
  • Cost: 0
  • Upkeep: +1
  • Control: 0
Los Diablos Stampede
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Los Diablos Stampede:

The dude (or dudes) in play with the highest value is chased by the Stampede. Pull for each dude being chased; If the pull value is less than or equal to the dude's Bullet rating, he is booted. If the pull is greater than the dude's Bullet rating, but less than his value, he goes into his owner's hand. Otherwise, he's aced. Ace this card.

  • Number: 37
  • Rarity: R
  • Card Type: Event
  • Poker Value: Q Hearts
Mordecai Whateley
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Mordecai Whateley:

Huckster:1 You may not attach a weapon to Mordecai. Noon: Boot Mordecai and pay 3 ghost rock. Search your deck (but not discard pile) for any one hex. Show the hex to the other players and place it in your hand. Shuffle your deck. Discard one card from your hand.

  • Number: 28
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 6
  • Upkeep: 2
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Whateley
Mr. Slate
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Mr. Slate:

  • Number: 29
  • Rarity: C
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 8
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 4 Stud
  • Outfit: The Agency
Pox Walker
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Pox Walker:

Abomination. Non-Unique. Noon: One dude in this location has his value reduced by three permanently. If this reduces the dude's value below one, the dude is aced.

  • Number: 30
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 6
  • Upkeep: 2
  • Influence: 0
  • Bullet Rating: 3 Draw
  • Outfit: Drifter
Pride
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Pride:

Pride will not leave a Shootout without a card effect.

  • Number: 31
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 6
  • Upkeep: 2
  • Influence: 2
  • Bullet Rating: 2 Stud
  • Outfit: The Flock
Revival Comes to Town
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Revival Comes to Town:

All Blessed have their Influence increased by their Blessed rating until after nightfall. Blessed do not straighten during nightfall this turn. Ace this card.

  • Number: 38
  • Rarity: R
  • Card Type: Event
  • Poker Value: 3 Hearts
Sanctify
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Sanctify:

Noon Miracle 3: If this MIracle is successful, all Terrors in this location are sent home booted. Noon Miracle 10: If this Miracle is successful, Terrors may not move to this location for the rest of the game.

  • Number: 48
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: 2 Hearts
  • Cost: 0
Seductress
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Seductress:

Noon: Boot any one dude in play.

  • Number: 6
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 5
Skin Shifter
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Skin Shifter:

Abomination. Non-Unique. Reaction: When a dude is sent to Boot Hill from this location, the Skin Shifter can copy the Influence, Bullet Rating, or one action printed on that dude until after nightfall next turn.

  • Number: 32
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 0 Stud
  • Outfit: Drifter
Smite
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Smite:

Shootout Miracle X: The difficulty of this Miracle is an opposing dude's Value plus Bullets. If this Miracle is successful, the target is booted then sent home. If the Miracle is successful by more than 6 points, the target is aced as well. If you pull and ace or joker, the blessed loses the Blessed trait, permanently.

  • Number: 49
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: 3 Hearts
  • Cost: 0
Snake Handlin`
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Snake Handlin':

Shootout Miracle 5: If this Miracle is successful, a Snake (dude) is created as a member of this posse with a 0 Draw bullet rating. The Snake is removed from play at the end of this shootout. Shootout Miracle 9: As above, but the Snake has a 1 Stud Bullet rating.

  • Number: 50
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: 9 Hearts
  • Cost: 0
Sonic Destabilization Ray
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Sonic Destabilization Ray:

Gadget Difficulty:6 Noon Pull: Target a dude in play at the same location or adjacent to the dude carrying the ray. The target's value is reduced to the pull's value until after nightfall. If the pull is greater than the target's value, the ray has no effect.

  • Number: 42
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 2 Hearts
  • Cost: 1
Stagecoach Office
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Stagecoach Office:

Public. Controller Noon: Ace a card from your hand to gain 1 ghost rock. There is no limit to the number of times that you may perform this action.

  • Number: 14
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 5
  • Upkeep: 0
  • Control: 1
Supplies From Back East
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Supplies From Back East:

Noon: Unboot one deed you own. You may use any action on that deed an additional time this turn.

  • Number: 7
  • Rarity: R
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 5
Surveyor`s Office
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Surveyor's Office:

Private. When a deed with production greater than 3 enters play, the Owner of the Surveyor's office gets one ghost rock.

  • Number: 15
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 10 Diamonds
  • Cost: 4
  • Upkeep: 0
  • Control: 1
SUZY 309
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SUZY 309:

Gadget Dude Difficulty:8 SUZY cannot begin the game in play. To bring SUZY into play, you must make a skill Pull as if SUZY were a Gadget being attached to one of your Mad Scientists. SUZY enters play in the Scientist's location.

  • Number: 33
  • Rarity: R
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Collegium
Tastes Like Chicken
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Tastes Like Chicken:

Noon: Boot any harrowed dude in play to ace any non-gadget horse at the same or an adjacent location.

  • Number: 8
  • Rarity: C
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 0
The Flock
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The Flock:

Starting Ghost Rock:19 Any strikes with Control Points are worth one extra Control Point while you control them.

  • Number: 51
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +2
  • Outfit: The Flock
The Gaping Maw Strike
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The Gaping Maw Strike:

Private. Strike.

  • Number: 16
  • Rarity: C
  • Card Type: Deed
  • Poker Value: J Diamonds
  • Cost: 4
  • Upkeep: +3
  • Control: 0
The Intelligence Shop
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The Intelligence Shop:

Private. Controller Noon: Boot to raise a dude's Influence by one until after nightfall.

  • Number: 17
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 3 Diamonds
  • Cost: 6
  • Upkeep: 0
  • Control: 2
We`ve Got Ya Surrounded
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We've Got Ya Surrounded:

Shootout: If you have more than twice as many dudes in your posse than the opposing posse, all of the dudes in your posse are studs until the end of this Shootout.

  • Number: 9
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Wrath
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Wrath:

Reaction: Cancel any one Shootout action card played during a Shootout with Wrath in the Shootout.

  • Number: 34
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 7
  • Upkeep: 2
  • Influence: 2
  • Bullet Rating: 5 Draw
  • Outfit: The Flock


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