main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Ashes to Ashes

TIP Get paid for recommending TCO! Use our Affiliate Program and earn money easily by just bringing subscribers to Trade Cards Online.
Ashes to Ashes: 158 cards
Sort cards by:
show just images
Accountant
Who has this card?
Who wants this card?
Accountant:

Private. While the Accountant is in play, all Events have a ghost rock cost of 2. If the Event's owner does not pay this ghost rock cost, the Event is aced without effect.

  • Number: 33
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 4 Diamonds
  • Cost: 4
  • Upkeep: 0
  • Control: 0
Adrian Townsend
Who has this card?
Who wants this card?
Adrian Townsend:

Reaction: Pay 1 ghost rock immediately after Adrian becomes Wanted. Adrian Townsend becomes un-Wanted.

  • Number: 61
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Sweetrock
Alastor the Executioner
Who has this card?
Who wants this card?
Alastor the Executioner:

Shootout: Use when your posse contains one of your Blessed Dudes. Alastor moves to the shootout's location (if necessary) and joins your posse.

  • Number: 62
  • Rarity: R
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Lost Angels
Anahuac Staff
Who has this card?
Who wants this card?
Anahuac Staff:

Mystical. Weapon. Reaction: After another player's Event resolves, the Anahuac Staff gains a permanent +1 Bullet bonus.

  • Number: 121
  • Rarity: C
  • Card Type: Goods
  • Poker Value: Q Hearts
  • Cost: 2
  • Bullet Rating: +0 Draw
Army of the Dead
Who has this card?
Who wants this card?
Army of the Dead:

Harrowed. Army of the Dead may not be targeted by Harrowed Ability cards.

  • Number: 63
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 1
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Art Gallery
Who has this card?
Who wants this card?
Art Gallery:

Private. Government. Dudes in the Art Gallery have their Upkeep cost reduced by 1.

  • Number: 34
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 2
  • Upkeep: 0
  • Control: 0
Astoreth Whateley
Who has this card?
Who wants this card?
Astoreth Whateley:

Reaction: Boot Astoreth when you bring an Abomination into play from your Play hand. The ghost rock cost of the Abomination is reduced by Astoreth's Influence. Reaction: Boot Astoreth at the beginning of the Upkeep phase and target one of your Abominations. The Upkeep cost of the Abomination is reduced by Astoreth's Influence.

  • Number: 64
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Whateley
Astoreth`s Rage
Who has this card?
Who wants this card?
Astoreth's Rage:

Noon Spirit 7: If this Spirit succeeds, players may only discard one card during Nightfall this turn (events are not automatically discarded).

  • Number: 155
  • Rarity: U
  • Card Type: Spirit
  • Poker Value: Q Hearts
  • Cost: 0
Bad Blood
Who has this card?
Who wants this card?
Bad Blood:

Noon Hex 8: Target the highest value Dude controlled by another player. If this Hex succeeds, ace this Hex, and the target Dude is cursed: the next player to ace the Dude with an action or in a shootout gains 1 Victory Point.

  • Number: 135
  • Rarity: R
  • Card Type: Hex
  • Poker Value: J Hearts
  • Cost: 0
Barthalomew Prospectus Exp.
Who has this card?
Who wants this card?
Barthalomew Prospectus Exp.:

Experienced. Mad Scientist:2 Reaction: Boot Barthalomew immediately before the Nightfall phase. You may perform one additional Noon action. You may not use this action to put a Deed into play.

  • Number: 65
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 7
  • Upkeep: 2
  • Influence: 3
  • Bullet Rating: 0 Draw
  • Outfit: Texas Rangers
Billy Iron Horse Exp.
Who has this card?
Who wants this card?
Billy Iron Horse Exp.:

Experienced. Noon: Move Billy from one out-of-town Deed to another. Noon: Move Billy from one out-of-town Deed to another.

  • Number: 66
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 6
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: Sioux Union
Bleeding Vein
Who has this card?
Who wants this card?
Bleeding Vein:

Private. Strike At the end of Nightfall, boot all Dudes at the Bleeding Vein.

  • Number: 35
  • Rarity: R
  • Card Type: Deed
  • Poker Value: A Diamonds
  • Cost: 7
  • Upkeep: +2
  • Control: 2
Blood Money
Who has this card?
Who wants this card?
Blood Money:

This Dude is Wanted while Blood Money is attached.

  • Number: 122
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 10 Hearts
  • Cost: 2
  • Influence: +1
  • Bullet Rating: +1 Draw
Brigadier-General Patterson
Who has this card?
Who wants this card?
Brigadier-General Patterson:

Noon Pull: Boot Patterson and pay 5 ghost rock to target one of your dudes in Boot Hill that was previously in play. If the pull is less than the dude's value, return the dude to your Home, booted. The Dude gains the harrowed trait, permanently.

  • Number: 67
  • Rarity: F
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 10
  • Upkeep: 3
  • Influence: 4
  • Bullet Rating: 2 Stud
  • Outfit: Texas Rangers
Brimstone
Who has this card?
Who wants this card?
Brimstone:

Noon Hex X: Target this or an adjacent location and declare a difficulty for the Hex. If the Hex succeeds, Dudes may not move to the target location until after Nightfall unless the Dude's controller discards a card from his or her Play hand with a value higher than the difficulty.

  • Number: 136
  • Rarity: C
  • Card Type: Hex
  • Poker Value: 8 Hearts
  • Cost: 0
Calm Before the Storm
Who has this card?
Who wants this card?
Calm Before the Storm:

Until after Nightfall, any Dude calling out another Dude must boot to do so.

  • Number: 110
  • Rarity: C
  • Card Type: Event
  • Poker Value: 10 Hearts
Candlestick Maker
Who has this card?
Who wants this card?
Candlestick Maker:

Private.

  • Number: 36
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 2
  • Upkeep: +1
  • Control: 0
Cerulean Cove Mining Operation
Who has this card?
Who wants this card?
Cerulean Cove Mining Operation:

Private. Strike.

  • Number: 37
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 4 Diamonds
  • Cost: 10
  • Upkeep: +5
  • Control: 3
Chupacabra
Who has this card?
Who wants this card?
Chupacabra:

Abomination. Chupacabra's value cannot be changed except with the ability below. Reaction: When another player's Dude goes to Boot Hill from this location, increase Chupacabra's value by 1, permanently (maximum King). This can be used once per Dude aced at this location. Noon: Target a Dude at this location. If the Fear level and Chupacabra's value are both greater than the Dude's value, ace the Dude.

  • Number: 68
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Close Shave
Who has this card?
Who wants this card?
Close Shave:

Reaction: Target one of your Dudes when he or she is aced outside of a shootout. The Dude is not aced, but goes home booted instead.

  • Number: 1
  • Rarity: U
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 2
Confederate Barracks
Who has this card?
Who wants this card?
Confederate Barracks:

Public. Government. When the Confederate Barracks' controller puts a Dude into play from his or her Play hand, reduce the ghost rock cost of the Dude by 2.

  • Number: 38
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 3
  • Upkeep: 1
  • Control: 1
Confederate Hunter
Who has this card?
Who wants this card?
Confederate Hunter:

Reaction: Play when a card effect is preventing you from targeting a Dude. You may target that Dude.

  • Number: 2
  • Rarity: R
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 0
Corporate Headquarters
Who has this card?
Who wants this card?
Corporate Headquarters:

Improvement. You may bring Dudes into play at this Deed. When a card or game effect sends one of your Dudes home, you may move them to this Deed instead.

  • Number: 139
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: 8 Diamonds
  • Cost: 4
  • Upkeep: 0
Cort Williams Exp.
Who has this card?
Who wants this card?
Cort Williams Exp.:

Experienced. Dudes with a lower Bullet rating than Cort may not call out any of your other Dudes at this or an adjacent location.

  • Number: 69
  • Rarity: F
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 9
  • Upkeep: 3
  • Influence: 3
  • Bullet Rating: 4 Stud
  • Outfit: The Agency
Cynthia Kingston
Who has this card?
Who wants this card?
Cynthia Kingston:

Mad Scientist:0 Noon: Boot Cynthia Kingston to target a skilled Dude at this location. The Dude may not use any skills until after Nightfall.

  • Number: 70
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 3
  • Bullet Rating: 0 Draw
  • Outfit: Collegium
Deal With the Devil
Who has this card?
Who wants this card?
Deal With the Devil:

Noon Hex 8: If this Hex succeeds, this Huckster gains a +5 Influence bonus until after Nightfall. Ace this Dude after Nightfall.

  • Number: 137
  • Rarity: U
  • Card Type: Hex
  • Poker Value: 9 Hearts
  • Cost: 0
Defendin` What`s Yours
Who has this card?
Who wants this card?
Defendin' What's Yours:

Noon: Boot one of your Dudes and target one of your Deeds. The Deed gains a permanent +1 Control Point bonus. Any other player may cancel this action as it is played by booting a Dude with Influence greater than that of your Dude. Each player may only play one copy of this card per turn. A Deed cannot gain this bonus more than once per game.

  • Number: 3
  • Rarity: R
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 3
Dehydration
Who has this card?
Who wants this card?
Dehydration:

Noon: Target a Dude with a value less than 9 at an out-of-town Deed. That Dude's Influence is reduced to 0 until after Nightfall.

  • Number: 4
  • Rarity: R
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 2
Delilah Darby-Scorne
Who has this card?
Who wants this card?
Delilah Darby-Scorne:

Delilah Darby-Scorne's Influence is reduced to 0 while she is booted. Reaction: Immediately before another Dude moves from this location, boot Delilah Darby-Scorne to interrogate the Dude. The target Dude may not move out of this location until after Nightfall. If the Dude was in a shootout, the Dude remains at this location but is out of the shootout.

  • Number: 71
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: The Agency
Demon`s Den
Who has this card?
Who wants this card?
Demon's Den:

Improvement. May only be attached to a Public Deed. This Deed is Private.

  • Number: 140
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 3 Diamonds
  • Cost: 1
  • Upkeep: 0
Deputy Dave Montreal Exp.
Who has this card?
Who wants this card?
Deputy Dave Montreal Exp.:

Experienced. Callouts from Deputy Dave may not be refused unless he is Wanted. Reaction: After a shootout ends in which Dave participated and an opposing Dude was aced, Dave gains a permanent +1 Influence bonus.

  • Number: 72
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Law Dogs
Derailed Cafe
Who has this card?
Who wants this card?
Derailed Cafe:

Public. Dudes in this location do not have to boot to join posses in adjacent locations.

  • Number: 39
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 4
  • Upkeep: +2
  • Control: 0
Down The Barrel...
Who has this card?
Who wants this card?
Down The Barrel...:

Reaction: Play immediately before another player pulls for a card effect. That player pulls an additional card, and you choose which card is used for the pull. Only one Down the Barrel... can be played per pull.

  • Number: 5
  • Rarity: R
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 1
Drawin` A Blank
Who has this card?
Who wants this card?
Drawin' A Blank:

Noon Hex 6: Target a Spell in this location. If this Hex succeeds, discard the Spell.

  • Number: 138
  • Rarity: U
  • Card Type: Hex
  • Poker Value: 5 Hearts
  • Cost: 0
Dustin Halloway
Who has this card?
Who wants this card?
Dustin Halloway:

Reaction: Immediately after Dustin Halloway enters play, he joins your outfit until he leaves play.

  • Number: 73
  • Rarity: U
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 1 Stud
  • Outfit: Drifter
Elijah`s Parish
Who has this card?
Who wants this card?
Elijah's Parish:

Private.

  • Number: 40
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 10 Diamonds
  • Cost: 3
  • Upkeep: 0
  • Control: 1
Enrique Alonso
Who has this card?
Who wants this card?
Enrique Alonso:

Blessed:0 Enrique Alonso's Bullet rating is equal to his Blessed skill.

  • Number: 74
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: * Draw
  • Outfit: Lost Angels
Erik Zarkov Exp. 2
Who has this card?
Who wants this card?
Erik Zarkov Exp. 2:

Experienced 2. Mad Scientist:3 Reaction: Pay 1 ghost rock immediately before Zarkov attempts to create a Gadget Weapon. If successful, the Weapon gains a permanent +1 Bullet bonus. Reaction: Pay 2 ghost rock immediately before Zarkov attempts to create a Gadget Weapon. If successful, while the Weapon is attached to a Dude, that Dude is a Stud.

  • Number: 75
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 10
  • Upkeep: 2
  • Influence: 3
  • Bullet Rating: 1 Draw
  • Outfit: Collegium
Far-Away Fred
Who has this card?
Who wants this card?
Far-Away Fred:

Harrowed. Shootout: Move one of your other Texas Rangers to this location. The Ranger joins this posse.

  • Number: 76
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Texas Rangers
Fate`s Warning Strike
Who has this card?
Who wants this card?
Fate's Warning Strike:

Private. Strike.

  • Number: 41
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 3 Diamonds
  • Cost: 7
  • Upkeep: +3
  • Control: 2
Fine China Shop
Who has this card?
Who wants this card?
Fine China Shop:

Private. The Fine China Shop is discarded immediately after any shootout ends at this location.

  • Number: 42
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 2
  • Upkeep: +1
  • Control: 1
Fireworks Distraction
Who has this card?
Who wants this card?
Fireworks Distraction:

Reaction: Play immediately before posses are formed. Target one location adjacent to the location of the shootout. Dudes at that location may not join either posse for this shootout.

  • Number: 6
  • Rarity: C
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Fisticuffs
Who has this card?
Who wants this card?
Fisticuffs:

Shootout: Play when there are no Dudes in the opposing posse with a ready Weapon. Target a Dude in your posse without a ready Weapon. The Dude gains a +2 Bullet bonus until the end of the Shootout.

  • Number: 7
  • Rarity: C
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Flesh Mob
Who has this card?
Who wants this card?
Flesh Mob:

Abomination. Harrowed. Noon: Move Flesh Mob to the Town Square.

  • Number: 77
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 3 Draw
  • Outfit: Drifter
Formal Duds
Who has this card?
Who wants this card?
Formal Duds:

This Dude gains an additional +1 Influence bonus during Nightfall.

  • Number: 123
  • Rarity: U
  • Card Type: Goods
  • Poker Value: 9 Hearts
  • Cost: 4
  • Influence: +1
Founder`s Memorial
Who has this card?
Who wants this card?
Founder's Memorial:

Improvement. Unique. Founder's Memorial may only be attached to an in-town Deed. The controller of this Deed has a +2 Influence bonus for their total during Nightfall.

  • Number: 141
  • Rarity: U
  • Card Type: Improvement
  • Poker Value: 7 Diamonds
  • Cost: 2
  • Upkeep: 1
Freddy Fast-Hands Exp.
Who has this card?
Who wants this card?
Freddy Fast-Hands Exp.:

Experienced. You may not attach a Weapon to Freddy from your Play hand or from another one of your Dudes. Shootout: Target a Weapon in the opposing posse. Attach the Weapon to Freddy. The Weapon is discarded (to its owner's discard pile) when the shootout ends.

  • Number: 78
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Maze Rats
Gandy Dancer
Who has this card?
Who wants this card?
Gandy Dancer:

Non-Unique. Maze Rats players may have any number of Gandy Dancers in play. Card memory does not apply to Gandy Dancer.

  • Number: 79
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 1
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Maze Rats
Gareth Comes To Town
Who has this card?
Who wants this card?
Gareth Comes To Town:

All Dudes with Spells attached must discard all but one of their Spells.

  • Number: 111
  • Rarity: R
  • Card Type: Event
  • Poker Value: A Hearts
Gatling Emplacement
Who has this card?
Who wants this card?
Gatling Emplacement:

Improvement. Gatling Emplacement may be attached to your home. Controller Shootout: Target one of your Dudes in a shootout at this location. Boot the Dude to give him or her a +3 Bullet bonus until after Nightfall.

  • Number: 142
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: 4 Diamonds
  • Cost: 4
  • Upkeep: 0
Greasin` Palms
Who has this card?
Who wants this card?
Greasin' Palms:

Noon: Boot one of your Deeds with a value less than 4 to gain 1 Victory Point. Ace this card.

  • Number: 8
  • Rarity: R
  • Card Type: Action
  • Poker Value: 2 Clubs
  • Cost: 10
Gris-Gris
Who has this card?
Who wants this card?
Gris-Gris:

Mystical. When the Gris-Gris enters play, target a Dude who bocomes linked to the Gris-Gris. Noon: Give the linked Dude either a -1 Bullet penalty or a -1 Influence penalty, until after Nightfall.

  • Number: 124
  • Rarity: U
  • Card Type: Goods
  • Poker Value: 2 Hearts
  • Cost: 2
Guilt by Association
Who has this card?
Who wants this card?
Guilt by Association:

Noon: Select a Wanted Dude in play and target an un-Wanted Dude in the same location who is controlled by the same player. The target Dude becomes Wanted.

  • Number: 9
  • Rarity: C
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0
Hand Cart
Who has this card?
Who wants this card?
Hand Cart:

Noon: Move this Dude to an adjacent location that you own.

  • Number: 125
  • Rarity: C
  • Card Type: Goods
  • Poker Value: K Hearts
  • Cost: 0
Hangin` Judge
Who has this card?
Who wants this card?
Hangin' Judge:

Abomination. Immediately before the Noon phase, pull. The Dude (other than the Judge) with the value closest to the pull (you choose if there is a tie) is chased by the Judge. That Dude becomes Wanted. If the Dude is already Wanted, the Judge boots, moves to the Dude's location, and aces the Dude.

  • Number: 80
  • Rarity: R
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 11
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 3 Stud
  • Outfit: Drifter
Harmony of the Heavens
Who has this card?
Who wants this card?
Harmony of the Heavens:

Noon Spirit 5: Target a Dude with a lower Influence than this Shaman. If this Spirit succeeds, the Dude gains a +2 Influence bonus until after Nightfall.

  • Number: 156
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: 7 Hearts
  • Cost: 0
Harvesting Plots
Who has this card?
Who wants this card?
Harvesting Plots:

Improvement. Dudes aced in a shootout at this Deed make a pull as if they were Harrowed. If the Dude remains in play due to the pull, he or she gains the Harrowed trait, permanently.

  • Number: 143
  • Rarity: U
  • Card Type: Improvement
  • Poker Value: 6 Diamonds
  • Cost: 2
  • Upkeep: 0
Heat Wave
Who has this card?
Who wants this card?
Heat Wave:

Until after Nightfall, all Action cards have a +1 ghost rock cost (including actions with a ghost rock cost of 0).

  • Number: 112
  • Rarity: U
  • Card Type: Event
  • Poker Value: J Hearts
Higher Learning
Who has this card?
Who wants this card?
Higher Learning:

Noon Spirit 6: Target a Spell in this or an adjacent location. If this Spirit succeeds, discard the Spell.

  • Number: 157
  • Rarity: U
  • Card Type: Spirit
  • Poker Value: 6 Hearts
  • Cost: 0
Hired Help
Who has this card?
Who wants this card?
Hired Help:

Noon: Target a skilled Dude. The Dude gains a +2 bonus to one of his or her skills until after Nightfall.

  • Number: 10
  • Rarity: R
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 0
Hundred Yearling Ranch
Who has this card?
Who wants this card?
Hundred Yearling Ranch:

Private. Out of Town. Controller Reaction: When you bring a Dude into play, you may immediately attach a non-Gadget horse from your Play hand to that Dude, paying all costs as normal.

  • Number: 43
  • Rarity: U
  • Card Type: Deed
  • Poker Value: Q Diamonds
  • Cost: 3
  • Upkeep: +2
  • Control: 0
Hydro-Accelerator
Who has this card?
Who wants this card?
Hydro-Accelerator:

Public.

  • Number: 44
  • Rarity: C
  • Card Type: Deed
  • Poker Value: K Diamonds
  • Cost: 1
  • Upkeep: 1
  • Control: 1
I Gotcha Covered
Who has this card?
Who wants this card?
I Gotcha Covered:

Shootout: Target one of your Dudes in this posse. Other Dudes in the same posse with a lower Bullet rating may not be targeted with actions while the target Dude remains in the posse.

  • Number: 11
  • Rarity: C
  • Card Type: Action
  • Poker Value: A Clubs
  • Cost: 0
Indoor Plumbing
Who has this card?
Who wants this card?
Indoor Plumbing:

Improvement. In-Door Plumbing may only be attached to an in-town Deed. Dudes moving to this Deed for the first time during a turn do not have to boot.

  • Number: 144
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: 9 Diamonds
  • Cost: 4
  • Upkeep: 0
Investment Machine
Who has this card?
Who wants this card?
Investment Machine:

Gadget Difficulty:4 Noon: Pay 6 ghost rock to gain 9 ghost rock.

  • Number: 126
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 6 Hearts
  • Cost: 3
Isaiah "Holdout" Curwen
Who has this card?
Who wants this card?
Isaiah "Holdout" Curwen:

Shootout: Until the end of the shootout, Isaiah becomes a Stud but has a -2 Bullet penalty (minimum 0).

  • Number: 81
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 4 Draw
  • Outfit: Texas Rangers
Jacynth Ambrose
Who has this card?
Who wants this card?
Jacynth Ambrose:

Your Mad Scientists in this location have a +1 bonus to their Mad Scientist Skill.

  • Number: 82
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Collegium
Jesse Radcliffe
Who has this card?
Who wants this card?
Jesse Radcliffe:

  • Number: 83
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Stud
  • Outfit: Law Dogs
Jeweler
Who has this card?
Who wants this card?
Jeweler:

Private. The Jeweller's controller has additional total Influence during Nightfall equal to the number of Dudes he or she controls with a value greater than 9.

  • Number: 45
  • Rarity: C
  • Card Type: Deed
  • Poker Value: Q Diamonds
  • Cost: 3
  • Upkeep: 1
  • Control: 1
Jonah Wheeler
Who has this card?
Who wants this card?
Jonah Wheeler:

Shootout: Target a Spell attached to a Dude in the opposing posse. The Spell is discarded and Jonah Wheeler is a Stud until the end of the shootout.

  • Number: 84
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Drifter
Joseph Moon
Who has this card?
Who wants this card?
Joseph Moon:

  • Number: 85
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 2 Draw
  • Outfit: Drifter
Juliet "Jewel" Sumner
Who has this card?
Who wants this card?
Juliet "Jewel" Sumner:

Juliet gains a +1 Bullet bonus, a +1 Influence bonus, and is a Stud while at the same location as Rachel Sumner.

  • Number: 86
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 3 Draw
  • Outfit: Drifter
Knicknevin`s Legacy
Who has this card?
Who wants this card?
Knicknevin's Legacy:

Noon: Until the end of the turn, all Abominations and Hucksters are considered Wanted.

  • Number: 12
  • Rarity: R
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 2
Last Meal
Who has this card?
Who wants this card?
Last Meal:

Reaction: Play before Shootout actions begin for a shootout in which you have one or more Dudes. You may immediately perform one Shootout action before Shootout actions begin. Only one Last Meal can be played per shootout.

  • Number: 13
  • Rarity: C
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0
Lazy Sunday
Who has this card?
Who wants this card?
Lazy Sunday:

Noon Pull: If the pull is greater than the current Fear level, lower the Fear level by 1.

  • Number: 14
  • Rarity: C
  • Card Type: Action
  • Poker Value: 2 Clubs
  • Cost: 0
Leaning Rock Strike
Who has this card?
Who wants this card?
Leaning Rock Strike:

Private. Strike. Immediately after an Event resolves, all Dudes at the Leaning Rock Strike go home, booted.

  • Number: 46
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 4
  • Upkeep: +1
  • Control: 1
Leather and Saddle Shop
Who has this card?
Who wants this card?
Leather and Saddle Shop:

Private.

  • Number: 47
  • Rarity: C
  • Card Type: Deed
  • Poker Value: K Diamonds
  • Cost: 2
  • Upkeep: +1
  • Control: 0
Listen Up!
Who has this card?
Who wants this card?
Listen Up!:

Noon: Target a Dude. The Dude gains a +1 Influence bonus until after Nightfall.

  • Number: 15
  • Rarity: C
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 1
Lord Ripley Scorne
Who has this card?
Who wants this card?
Lord Ripley Scorne:

Lord Ripley Scorne is a Stud when he has a Derringer ready.

  • Number: 87
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: The Agency
Lost Horizon
Who has this card?
Who wants this card?
Lost Horizon:

Cheatin'! Reaction: Play when another player reveals an illegal Draw hand. Raise or lower the Fear level by 2. Only one Cheatin'! card can be played against a player per draw.

  • Number: 16
  • Rarity: C
  • Card Type: Action
  • Poker Value: 2 Clubs
  • Cost: 0
Lucifer Whateley Exp.
Who has this card?
Who wants this card?
Lucifer Whateley Exp.:

Experienced. Abomination. Huckster:X Lucifer's Huckster rating is equal to the number of Hucksters you control in play.

  • Number: 88
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 10
  • Upkeep: 3
  • Influence: 3
  • Bullet Rating: 3 Stud
  • Outfit: Whateley
Mad Wolf Striding
Who has this card?
Who wants this card?
Mad Wolf Striding:

Shaman:1 Mad Wolf Striding may only attach a number of Spirits up to twice his Shaman skill. Reaction: When you attach a Spirit to Mad Wolf Striding, you may draw a card from your deck.

  • Number: 89
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 8
  • Upkeep: 2
  • Influence: 2
  • Bullet Rating: 2 Draw
  • Outfit: Sioux Union
Maurice Foster
Who has this card?
Who wants this card?
Maurice Foster:

Mad Scientist:0

  • Number: 90
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Max Baine Exp. 2
Who has this card?
Who wants this card?
Max Baine Exp. 2:

Experienced 2. All other Sweetrock Dudes gain a +1 Bullet bonus, a +1 Influence bonus, and increase their value by 4 (maximum King), while at Max's location.

  • Number: 91
  • Rarity: F
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 8
  • Upkeep: 2
  • Influence: 3
  • Bullet Rating: 2 Draw
  • Outfit: Sweetrock
Megan Mallory
Who has this card?
Who wants this card?
Megan Mallory:

Blessed:0 Reaction: Immediately before Nightfall, target another player's Dude at this location. Megan Mallory calls out the Dude. Dudes in adjacent locations may not boot to join either posse.

  • Number: 92
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Lost Angels
Melissa Thomas Exp.
Who has this card?
Who wants this card?
Melissa Thomas Exp.:

Huckster:2 Experienced. Abomination. Vampire. Reaction: Immediately after another Dude has performed a spell, target the Dude. The Dude becomes wanted.

  • Number: 93
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 0 Stud
  • Outfit: The Agency
Mesa Checkpoint
Who has this card?
Who wants this card?
Mesa Checkpoint:

Noon: Target one of your booted Dudes and boot one of your other Dudes. Move both Dudes to your home (if not already there).

  • Number: 17
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Military Occupation
Who has this card?
Who wants this card?
Military Occupation:

Actions on Deeds in play may not be performed this turn.

  • Number: 113
  • Rarity: C
  • Card Type: Event
  • Poker Value: 6 Hearts
Mosley`s Maw
Who has this card?
Who wants this card?
Mosley's Maw:

Private. Strike.

  • Number: 48
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 5 Diamonds
  • Cost: 5
  • Upkeep: +3
  • Control: 1
Move Along
Who has this card?
Who wants this card?
Move Along:

Reaction: Target another player's Action card that has just resolved. No further copies of that Action card may be played by any player for the rest of the game. Reduce your maximum hand size by 1 permanently. Ace this card.

  • Number: 18
  • Rarity: U
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 0
Nadia Krasnova
Who has this card?
Who wants this card?
Nadia Krasnova:

Reaction: Boot Nadia when you reshuffle your discard pile to restock your deck. Nadia Krasnova gains a +1 Bullet bonus and a +1 Influence bonus, permanently. You may perform this action up to 3 times per game.

  • Number: 94
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 2
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Sweetrock
Natalie Sherman
Who has this card?
Who wants this card?
Natalie Sherman:

Reaction: Boot Natalie Sherman to target another player immediately before the Upkeep phase. You may reduce that player's outfit production by 1 or increase your outfit production by 1, until after Nightfall.

  • Number: 95
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Blackjacks
New Dunwitch Casino
Who has this card?
Who wants this card?
New Dunwitch Casino:

Public. Casino. Terrors in the New Dunwitch Casino gain a +1 Influence bonus during Nightfall.

  • Number: 49
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 5 Diamonds
  • Cost: 7
  • Upkeep: +2
  • Control: 2
New Town, New Rules
Who has this card?
Who wants this card?
New Town, New Rules:

Until after Nightfall, Aces are played high, ranking above a king (with a numerical value of 14).

  • Number: 114
  • Rarity: R
  • Card Type: Event
  • Poker Value: 10 Hearts
Nick`s And Nack`s
Who has this card?
Who wants this card?
Nick's And Nack's:

Public. Controller Noon: Boot all Dudes at this location.

  • Number: 50
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 5
  • Upkeep: +2
  • Control: 1
Nolan`s Smithy
Who has this card?
Who wants this card?
Nolan's Smithy:

Private. Controller Noon: Get one non-Gadget horse from your discard pile and put it in your Play hand.

  • Number: 51
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 6 Diamonds
  • Cost: 5
  • Upkeep: +2
  • Control: 0
Oh No, You Don`t!
Who has this card?
Who wants this card?
Oh No, You Don't!:

Reaction: Play immediately before a player wins the game. If that player has no Dudes in play, the player does not win this turn, and play continues as normal. Until the end of the game, that player is always considered to have two fewer Control Points towards victory (cumulative).

  • Number: 19
  • Rarity: U
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 0
One Good Turn...
Who has this card?
Who wants this card?
One Good Turn...:

Reaction: Play after one of your Dudes is aced or discarded by an Event. Target one Dude controlled by the Event's owner. Ace that Dude.

  • Number: 20
  • Rarity: U
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 0
Path of the Righteous
Who has this card?
Who wants this card?
Path of the Righteous:

Noon Miracle 8: Target a Dude in this or an adjacent location. If this Miracle succeeds, the Blessed calls that Dude out, who may not refuse. The shootout occurs at the target's location. All Terrors in the shootout have a Bullet rating of 0 and are Draws.

  • Number: 148
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: 2 Hearts
  • Cost: 0
Penny Farthing
Who has this card?
Who wants this card?
Penny Farthing:

Horse. Noon: Move this Dude from one in-town location to another.

  • Number: 127
  • Rarity: C
  • Card Type: Goods
  • Poker Value: J Hearts
  • Cost: 4
  • Influence: +1
Personal Safe
Who has this card?
Who wants this card?
Personal Safe:

The Personal Safe enters play booted. Noon: Boot and ace the Personal Safe to gain 4 ghost rock.

  • Number: 128
  • Rarity: U
  • Card Type: Goods
  • Poker Value: J Hearts
  • Cost: 2
Play It Again
Who has this card?
Who wants this card?
Play It Again:

Noon: Target an action printed on a card in play. That action may be used an additional time this turn.

  • Number: 21
  • Rarity: U
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 3
Printing Press
Who has this card?
Who wants this card?
Printing Press:

Noon: Gain 2 ghost rock. This Dude is Wanted. Noon: Pay 1 ghost rock to give this Dude a +1 Influence bonus until after Nightfall.

  • Number: 129
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 7 Hearts
  • Cost: 3
Prophecy
Who has this card?
Who wants this card?
Prophecy:

Noon Miracle 6: Target a player's deck. If this Hex succeeds, look at the top four cards of that deck, then return them in the same order.

  • Number: 149
  • Rarity: U
  • Card Type: Miracle
  • Poker Value: 3 Hearts
  • Cost: 0
Publicity Stunt
Who has this card?
Who wants this card?
Publicity Stunt:

Noon: Target a Deed in town. Until Nightfall, unbooted Dudes in town may move to that Deed once as a Noon action. This does not boot the Dude. Only one Publicity Stunt may be played per turn.

  • Number: 22
  • Rarity: U
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 0
Puttin` the Heat On
Who has this card?
Who wants this card?
Puttin' the Heat On:

Noon: Boot one of your in-town Agency, Law Dog or Ranger Dudes to target a Wanted Dude in town with an equal or lower value. Boot the target Dude.

  • Number: 23
  • Rarity: U
  • Card Type: Action
  • Poker Value: A Clubs
  • Cost: 0
Quickdraw Sling
Who has this card?
Who wants this card?
Quickdraw Sling:

Shootout: Attach a Weapon from your Play hand to this Dude, ignoring all costs and requirements to enter play. Discard the Weapon when the shootout ends.

  • Number: 130
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 9 Hearts
  • Cost: 6
Quon Lin
Who has this card?
Who wants this card?
Quon Lin:

Shootout: Quon Lin gains a +1 Bullet bonus for each ready Weapon in the opposing posse.

  • Number: 96
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Stud
  • Outfit: Maze Rats
Rats In the Walls
Who has this card?
Who wants this card?
Rats In the Walls:

Improvement. Rats in the Walls may be attached to your home. Harrowed Dudes aced in this location do not perform a Harrowed pull.

  • Number: 145
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 3 Diamonds
  • Cost: 1
  • Upkeep: 0
Recall Orders
Who has this card?
Who wants this card?
Recall Orders:

Target the highest value Dude in play (you choose if there is a tie). If that Dude is aced this turn, the Dude is not aced, but is discarded instead.

  • Number: 115
  • Rarity: R
  • Card Type: Event
  • Poker Value: 4 Hearts
Red Tape
Who has this card?
Who wants this card?
Red Tape:

Reaction: Play immediately before a Deed enters play, before its cost is paid. The Deed's owner must boot a Dude, or the Deed is discarded.

  • Number: 24
  • Rarity: R
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Reverend C.A. Johnson
Who has this card?
Who wants this card?
Reverend C.A. Johnson:

Blessed:1

  • Number: 97
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Rex Handlen
Who has this card?
Who wants this card?
Rex Handlen:

Rex is a Stud while he is in the Town Square.

  • Number: 98
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Texas Rangers
Rhett Caufield
Who has this card?
Who wants this card?
Rhett Caufield:

Noon: Boot Rhett Caufield while he is at a location in another player's street to take 1 ghost rock from that player.

  • Number: 99
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Blackjacks
Road House
Who has this card?
Who wants this card?
Road House:

Public. Out of Town.

  • Number: 52
  • Rarity: C
  • Card Type: Deed
  • Poker Value: J Diamonds
  • Cost: 2
  • Upkeep: 0
  • Control: 1
Roll The Dice...
Who has this card?
Who wants this card?
Roll The Dice...:

Noon Miracle X: Perform this Miracle immediately before an Event resolves. X is the value of the Event. If this Miracle succeeds, the Event is aced without effect.

  • Number: 150
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: K Hearts
  • Cost: 0
Rounders Diamond
Who has this card?
Who wants this card?
Rounders Diamond:

Public. Dudes aced in a shootout at this location are not aced but go home booted instead. Reduce the Influence of those Dudes to 0 until after Nightfall.

  • Number: 53
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 4
  • Upkeep: 0
  • Control: 1
Santana Tate
Who has this card?
Who wants this card?
Santana Tate:

Santana Tate's Influence is reduced to 0 while he is at an in-town location. Noon: Move this Dude from one out of town location to another.

  • Number: 100
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 3 Draw
  • Outfit: Drifter
Scott Pierce
Who has this card?
Who wants this card?
Scott Pierce:

Noon: Target a Dude in this loccation. Give the Dude either a +1 Influence bonus or a -1 Influence penalty until after Nightfall.

  • Number: 101
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 3
  • Bullet Rating: 0 Draw
  • Outfit: Sweetrock
Secret Passages
Who has this card?
Who wants this card?
Secret Passages:

Improvement. Owner Noon: Target one of your Dudes at this location. Move the Dude to an adjacent location.

  • Number: 146
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 2 Diamonds
  • Cost: 2
  • Upkeep: 0
Sergeant Sean Slade
Who has this card?
Who wants this card?
Sergeant Sean Slade:

Harrowed.

  • Number: 102
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Texas Rangers
Speakin` With the Dead
Who has this card?
Who wants this card?
Speakin' With the Dead:

Target another player's discard pile. Ace all Events in that discard pile.

  • Number: 116
  • Rarity: C
  • Card Type: Event
  • Poker Value: K Hearts
Spectral Visitors
Who has this card?
Who wants this card?
Spectral Visitors:

Target another player, who must make a pull. If the pull is less than the current Fear level, raise the Fear level by 1.

  • Number: 117
  • Rarity: C
  • Card Type: Event
  • Poker Value: 3 Hearts
Spirit Pipe
Who has this card?
Who wants this card?
Spirit Pipe:

Unique. Mystical. This Dude gains a +2 bonus to all of his or her skills. This Goods is worth 1 Control Point.

  • Number: 131
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 3 Hearts
  • Cost: 6
  • Control: 1
Spiritual Pawn
Who has this card?
Who wants this card?
Spiritual Pawn:

Reaction: Play after a Dude completes a skill check. Reduce the skill(s) and Bullet rating of the target Dude to 0 until after Nightfall.

  • Number: 25
  • Rarity: U
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Spiritual Society Enclave
Who has this card?
Who wants this card?
Spiritual Society Enclave:

Private. Out of Town.

  • Number: 54
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 3 Diamonds
  • Cost: 7
  • Upkeep: +3
  • Control: 1
Spit And Vinegar
Who has this card?
Who wants this card?
Spit And Vinegar:

Until after Nightfall, all Dudes in shootouts are Studs.

  • Number: 118
  • Rarity: R
  • Card Type: Event
  • Poker Value: 7 Hearts
Steam-Powered Crane
Who has this card?
Who wants this card?
Steam-Powered Crane:

Horse. Gadget Difficulty:8 Reaction: Boot the Crane immediately before you put an in-town Deed into play. You may place the Deed between any two adjacent in-town locations you control.

  • Number: 132
  • Rarity: R
  • Card Type: Goods
  • Poker Value: Q Hearts
  • Cost: 4
Stumbling Into the Badlands
Who has this card?
Who wants this card?
Stumbling Into the Badlands:

If one or more Dudes were aced last turn, raise the Fear level by 2.

  • Number: 119
  • Rarity: U
  • Card Type: Event
  • Poker Value: 9 Hearts
Sweetrock- Gomorra Ltd. Rail Line
Who has this card?
Who wants this card?
Sweetrock- Gomorra Ltd. Rail Line:

Starting Ghost Rock:22 All Deeds you put into play have their ghost rock cost reduced by 2. All your Deeds enter play booted. Noon: Target and ace an unbooted Deed you own and control. Gain ghost rock equal to the Deed's printed cost.

  • Number: 152
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +3
  • Outfit: Sweetrock
Tea and Tobacco Shop
Who has this card?
Who wants this card?
Tea and Tobacco Shop:

Public. When the Tea and Tobacco Shop enters play, get any 3 cards from your deck and/or discard pile and put them face down under the Shop. If the Shop leaves play or changes ownership, ace the cards under the Shop. Owner Noon: If you are the controller, pay 5 ghost rock to take a card from under the Shop and add it to your Play hand.

  • Number: 55
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 6
  • Upkeep: +1
  • Control: 0
Texas Rangers- Dixie Rails
Who has this card?
Who wants this card?
Texas Rangers- Dixie Rails:

Starting Ghost Rock:19 All your Harrowed Dudes have their ghost rock cost and Upkeep cost reduced by 2.

  • Number: 153
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +3
  • Outfit: Texas Rangers
The Agency- Union Blue
Who has this card?
Who wants this card?
The Agency- Union Blue:

Starting Ghost Rock:20 You may not put Harrowed Dudes into play. When you ace a Harrowed Dude with an action or in a shootout, the Dude does not perform a Harrowed pull. Noon: Pay ghost rock equal to the difficulty of a Gadget Goods in your Play hand, and attach it to a Dude in your home. No skill check is required.

  • Number: 154
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +3
  • Outfit: The Agency
The Crucible
Who has this card?
Who wants this card?
The Crucible:

Blessed:2 Noon: Target a Mystical Goods in this or an adjacent location. If the Goods is attached to a Dude with a lower value than The Crucible, discard the Goods.

  • Number: 103
  • Rarity: U
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 2 Draw
  • Outfit: The Agency
The Jaded Jackalope
Who has this card?
Who wants this card?
The Jaded Jackalope:

Private. Strike.

  • Number: 56
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 10 Diamonds
  • Cost: 2
  • Upkeep: +2
  • Control: 0
The Lord Provides
Who has this card?
Who wants this card?
The Lord Provides:

Noon Miracle 8: If this Miracle succeeds, target one of your Dudes at this location. Ace this Miracle to attach one Goods from your Play hand to the Dude, ignoring all costs and requirements to enter play. Discard the Goods after Nightfall.

  • Number: 151
  • Rarity: U
  • Card Type: Miracle
  • Poker Value: 4 Hearts
  • Cost: 0
The North End
Who has this card?
Who wants this card?
The North End:

Cheatin'! Reaction: Play when another player reveals an illegal Draw hand. That player may not play any Action cards (except Cheatin'! cards), until after Nightfall. Only one Cheatin'! card can be played against a player per draw.

  • Number: 26
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
The Snitch
Who has this card?
Who wants this card?
The Snitch:

Noon: Pay 2 ghost rock to target a Dude. The Dude is Wanted until after Nightfall.

  • Number: 104
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Law Dogs
Thedrick Whateley
Who has this card?
Who wants this card?
Thedrick Whateley:

Harrowed. Huckster:0

  • Number: 105
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Whateley
This Don`t Involve You
Who has this card?
Who wants this card?
This Don't Involve You:

Shootout: If possible, the dealer and target must be chosen to be lead shooters in this round of the shootout.

  • Number: 27
  • Rarity: C
  • Card Type: Action
  • Poker Value: K Hearts
  • Cost: 0
Toll Bridge
Who has this card?
Who wants this card?
Toll Bridge:

Public. Out of Town. Noon: Pay 1 ghost rock to move one of your Dudes from one out-of-town location to another.

  • Number: 57
  • Rarity: U
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 3
  • Upkeep: 0
  • Control: 0
Town Drunk
Who has this card?
Who wants this card?
Town Drunk:

Non-Unique. Noon: Target a Dude at this location. The Dude has a -1 Influence penalty until after Nightfall.

  • Number: 106
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 2
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Toy Shop
Who has this card?
Who wants this card?
Toy Shop:

Public. The Toy Shop gains a +1 Control Point bonus when adjacent to the Candy Shop.

  • Number: 58
  • Rarity: C
  • Card Type: Deed
  • Poker Value: J Diamonds
  • Cost: 3
  • Upkeep: +1
  • Control: 0
Twist of Fate
Who has this card?
Who wants this card?
Twist of Fate:

Noon: Target one or more Spells attached to another player's Dude. Discard those Spells if the Dude will have a number of Spells still attached that is equal to or greater than his or her skill level.

  • Number: 28
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Unexpected Guest
Who has this card?
Who wants this card?
Unexpected Guest:

Each player may get one Terror card from their deck and/or discard pile and add it to their Play hand. Any player that does so must discard a card from their Play hand and shuffle their deck.

  • Number: 120
  • Rarity: U
  • Card Type: Event
  • Poker Value: 2 Hearts
Unfinished Business
Who has this card?
Who wants this card?
Unfinished Business:

Noon Spirit 9: This Spirit only succeeds if the pull minus the Shaman's skill is less than the difficulty. If this Spirit succeeds, discard this Shaman. You may select one Dude in your Play hand with a lower value than the pull, and put the Dude into play at this location, ignoring all costs and requirements to enter play.

  • Number: 158
  • Rarity: R
  • Card Type: Spirit
  • Poker Value: 10 Hearts
  • Cost: 0
Union Armory
Who has this card?
Who wants this card?
Union Armory:

Improvement. Union Armory may be attached to your home. Controller Shootout: Target one of your Dudes in a shootout at this or an adjacent location. The Dude is a Stud until after Nightfall.

  • Number: 147
  • Rarity: U
  • Card Type: Improvement
  • Poker Value: 6 Diamonds
  • Cost: 2
  • Upkeep: 0
Union Train Depot
Who has this card?
Who wants this card?
Union Train Depot:

Public. While the Union Train Depot is in play, no player can win the game unless he or she controls this Deed. The Depot's controller is always the player with the most Influence at it (owner wins ties), regardless of other card effects.

  • Number: 59
  • Rarity: R
  • Card Type: Deed
  • Poker Value: A Diamonds
  • Cost: 7
  • Upkeep: +1
  • Control: 1
Vance Donovan
Who has this card?
Who wants this card?
Vance Donovan:

Noon: If Vance Donovan began this turn in the Town Square and is currently in the Town Square, gain 3 ghost rock.

  • Number: 107
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 2 Draw
  • Outfit: Sweetrock
Waylaid
Who has this card?
Who wants this card?
Waylaid:

Noon Job: Target a Goods attached to another player's Dude. Boot one of your Dudes to start a job to steal the Goods. If the job is successful, and the Goods is either in play or in Boot Hill, attach the goods to a Dude in your posse. If the Goods ever leaves play, it is return to its owner.

  • Number: 29
  • Rarity: R
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Weeping Crow
Who has this card?
Who wants this card?
Weeping Crow:

Shaman:0 Noon: Weeping Crow's value is a King until after Nightfall.

  • Number: 108
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Sioux Union
Welcome Home
Who has this card?
Who wants this card?
Welcome Home:

Noon Job: Boot one of your Dudes to start a job that targets an in-town Deed. If the job is successful, you become the owner of the Deed until it leaves play. If the Deed leaves play, ownership immediately returns to its original owner. All Dudes in your posse become Wanted.

  • Number: 30
  • Rarity: U
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 4
Wendigo Garrison Exp.
Who has this card?
Who wants this card?
Wendigo Garrison Exp.:

Experienced. Reaction: When you reveal an illegal draw hand. Wendigo gains a +2 Bullet bonus and a +2 Influence bonus until after Nightfall.

  • Number: 109
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 7
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Blackjacks
Whiskey Flask
Who has this card?
Who wants this card?
Whiskey Flask:

Attaches to Whiskey Nick without cost. Noon: Boot this Dude and discard a card from your Play hand to draw a card.

  • Number: 133
  • Rarity: U
  • Card Type: Goods
  • Poker Value: 8 Hearts
  • Cost: 2
White Shire
Who has this card?
Who wants this card?
White Shire:

Mystical. Horse. If this Dude is aced, the Dude is not aced but is discarded instead. Noon: Move this Dude to a location that contains a Harrowed Dude.

  • Number: 134
  • Rarity: R
  • Card Type: Goods
  • Poker Value: A Hearts
  • Cost: 6
Who Are You, Again?
Who has this card?
Who wants this card?
Who Are You, Again?:

Cheatin'! Reaction: Play when another player reveals an illegal Draw hand. Target one of that player's Dudes. The Dude's value is reduced to an Ace, permanently. Only one Cheatin'! card can be played against a player per draw.

  • Number: 31
  • Rarity: C
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 0
Wyrm Hill
Who has this card?
Who wants this card?
Wyrm Hill:

Public. Out of Town. The controller's Abominations gain a +1 Bullet bonus.

  • Number: 60
  • Rarity: R
  • Card Type: Deed
  • Poker Value: A Diamonds
  • Cost: 6
  • Upkeep: 1
  • Control: 1
Yer Not Welcome Here!
Who has this card?
Who wants this card?
Yer Not Welcome Here!:

Noon: Target a Terror or Wanted Dude controlled by another player at an in-town Deed you own or control. Move that Dude to an adjacent location.

  • Number: 32
  • Rarity: R
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help