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A Fell Voice On The Air:
Plays to your support area. Shadow: Exert Saruman to play an . weather condition from your discard pile. Its twilight cost is –2.
- Number: 52
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Isengard
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A Royal Welcome:
Plays to your support area. Regroup: Exert a Dwarf ally to heal a Dwarf companion.
- Number: 4
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 2
- Culture: Dwarven
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Abandoning Reason For Madness:
Shadow: Spot an . minion to discard up to 3 cards from hand and draw an equal number of cards.
- Number: 49
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Isengard
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Answering The Cries:
Plays to your support area. Skirmish: Discard a [Gondor] tale from hand to make a [Gondor] companion strength +2.
- Number: 37
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 0
- Culture: Gondor
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Aragorn, Heir To The White City:
Ranger. Each time the fellowship moves during the fellowship phase, remove (2).
- Number: 38
- Rarity: R
- Strength: 8
- Vitality: 4
- Type: Companion
- Race/Class: Man
- Twilight Cost: 4
- Culture: Gondor
- Signet/Site/Resistance: Frodo
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Arwen, Elven Rider:
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
- Number: 7
- Rarity: U
- Strength: 6
- Vitality: 3
- Type: Companion
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
- Signet/Site/Resistance: Frodo
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Arwen, Lady Undómiel:
While you can spot 3 p allies whose home is site 3, each minion skirmishing Arwen is strength –3.
- Number: 8
- Rarity: R
- Strength: 6
- Vitality: 3
- Type: Companion
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
- Signet/Site/Resistance: Gandalf
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Banner Of The White Tree:
Tale. Maneuver: Exert a [Gondor] companion to make that companion strength +3 and defender +1 until the regroup phase.
- Number: 39
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Gondor
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Beren And Lúthien:
Tale. Plays to your support area. Skirmish: Exert an p ally to discard the bottom card of your draw deck. If that card is an p card, make a minion skirmishing an Elf strength –1.
- Number: 9
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Elven
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Betrayal Of Isengard:
Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.
- Number: 29
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Gandalf
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Bill The Pony:
Bearer must be a Hobbit companion. The Shadow number of each site is –1. Discard Bill the Pony when at an underground site.
- Number: 106
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Possession
- Twilight Cost: 0
- Culture: Shire
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Book Of Mazarbul:
Tale. Bearer must be a Dwarf. At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
- Number: 1
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Possession
- Twilight Cost: 2
- Culture: Dwarven
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Boromir, Defender Of Minas Tirith:
Ranger. Fellowship: Add (2) to heal Boromir.
- Number: 122
- Rarity: P
- Strength: 7
- Vitality: 3
- Type: Companion
- Race/Class: Man
- Twilight Cost: 3
- Culture: Gondor
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Calaglin, Elf Of Lórien:
Archer. Regroup: Exert Calaglin to wound a minion.
- Number: 10
- Rarity: U
- Strength: 3
- Vitality: 3
- Type: Ally . Home 6
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Can You Protect Me From Yourself?:
Maneuver: Spot an . minion to exhaust Aragorn. The Free Peoples player may add 2 burdens to prevent this.
- Number: 50
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Isengard
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Caras Galadhon:
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
- Number: 115
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Site 6
- Twilight Cost: 3
- Culture: Sites
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Cast It Into The Fire!:
Maneuver: Spot an Elf to make each opponent discard a card from his or her hand. Draw a card for each card discarded in this way.
- Number: 11
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Elven
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Citadel Of Minas Tirith:
Plays to your support area. You may heal a [Gondor] companion at the end of each turn during which no companion or ally lost a skirmish.
- Number: 40
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Gondor
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Coming For The Ring:
Regroup: Reveal a card at random from the Free Peoples player’s hand. Heal X . minions, where X is the twilight cost of the card revealed.
- Number: 51
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 2
- Culture: Isengard
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Dangerous Gamble:
Shadow: Spot a . minion to reveal a card at random from the Free Peoples player’s hand. Add ., where X is the twilight cost of the card revealed.
- Number: 76
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 2
- Culture: Moria
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Deep In Thought:
Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions.
- Number: 30
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 4
- Culture: Gandalf
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Depart Silently:
Stealth. Maneuver: At sites 1 to 5, spot Gandalf to prevent Hobbits from being assigned to skirmishes until the regroup phase. At any other site, spot Gandalf to make a Hobbit strength +3 until the regroup phase.
- Number: 31
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Gandalf
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Depths Of Moria:
To play, spot a . Orc. Plays to your support area. Each time the fellowship moves during the regroup phase, add (2).
- Number: 77
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Moria
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Dínendal, Silent Scout:
Archer. Regroup: Exert Dínendal to remove (2).
- Number: 12
- Rarity: U
- Strength: 3
- Vitality: 3
- Type: Ally . Home 6
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Elrond, Herald To Gil-galad:
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion.
- Number: 13
- Rarity: R
- Strength: 8
- Vitality: 4
- Type: Ally . Home 3
- Race/Class: Elf
- Twilight Cost: 4
- Culture: Elven
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Eregion Hills:
When the fellowship moves to Eregion Hills, add a burden.
- Number: 116
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Site 4
- Twilight Cost: 2
- Culture: Sites
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Erestor, Chief Advisor To Elrond:
To play, spot an Elf. Response: If an Elf is about to take a wound from a [Sauron] minion or [Sauron] event, exert Erestor to prevent that wound.
- Number: 14
- Rarity: C
- Strength: 5
- Vitality: 2
- Type: Ally . Home 3
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Fireworks:
Spell. Fellowship: Spot Gandalf to shuffle up to 2 . or up to 2 . cards from your discard pile into your draw deck.
- Number: 32
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Gandalf
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Forests Of Lothlórien:
Plays to your support area. Each time the fellowship moves, you may spot 3 p allies to wound a minion.
- Number: 15
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Elven
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Friends Of Old:
Fellowship: Reveal a card at random from an opponent’s hand. Heal X p allies, where X is the twilight cost of the card revealed.
- Number: 16
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Elven
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Frodo's Pipe:
Bearer must be Frodo. Fellowship: Discard a pipeweed possession and spot X pipes to heal a companion with the Frodo signet X times.
- Number: 107
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Possession
- Race/Class: Pipe
- Twilight Cost: 1
- Culture: Shire
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Frying Pan:
Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.
- Number: 108
- Rarity: C
- Strength: 1
- Vitality: 0
- Type: Possession
- Race/Class: Hand Weapon
- Twilight Cost: 0
- Culture: Shire
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Galadriel, Lady Of The Golden Wood:
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship’s next site if it is a forest (replacing opponent’s site if necessary).
- Number: 17
- Rarity: R
- Strength: 3
- Vitality: 3
- Type: Ally . Home 6
- Race/Class: Elf
- Twilight Cost: 3
- Culture: Elven
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Galdor, Councilor From The West:
To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner’s hand.
- Number: 18
- Rarity: U
- Strength: 5
- Vitality: 2
- Type: Ally . Home 3
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Gates Of Argonath:
River. Maneuver events may not be played.
- Number: 117
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Site 8
- Twilight Cost: 8
- Culture: Sites
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Gates Of The Dead City:
To play, spot a Nazgûl. Plays to your support area. Each time a ˜ card adds a burden, the Free Peoples player must exert a companion.
- Number: 81
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Ringwraith
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Get Off The Road!:
Search. Shadow: Spot a [Sauron] minion and a Nazgûl to make the Free Peoples player discard a card from the top of his or her deck for each burden you can spot.
- Number: 88
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Sauron
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Gift Of The Evenstar:
To play, spot Arwen. Bearer must be Aragorn. Skirmish: Exert Aragorn or discard 2 cards from hand to make a minion skirmishing Aragorn strength –1.
- Number: 19
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Elven
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Gimli's Pipe:
Bearer must be Gimli. Fellowship: Exert Gimli to add 1 to the number of pipes you can spot.
- Number: 2
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Possession
- Race/Class: Pipe
- Twilight Cost: 1
- Culture: Dwarven
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Gleaming In The Snow:
Regroup: Exert a [Sauron] Orc and spot a [Gondor] companion to add a burden.
- Number: 89
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Sauron
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Golradir, Councilor Of Imladris:
To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength –1. Their stay at Rivendell provided the Fellowship with counsel from many sources.
- Number: 20
- Rarity: U
- Strength: 4
- Vitality: 3
- Type: Ally . Home 3
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Gondor Bowmen:
Tale. Plays to your support area. Archery: Exert a [Gondor] companion and discard this condition to make the fellowship archery total +2. Arrows of the Last Alliance brought death to Sauron’s forces.
- Number: 41
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 0
- Culture: Gondor
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Hand Of Sauron:
Maneuver: Exert a [Sauron] minion to make the Free Peoples player discard a card at random from his or her hand.
- Number: 90
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Sauron
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Hate And Anger:
Shadow: Spot an Uruk-hai and a . minion to draw 3 cards. The frenzy of Uruks is born of the fear of the very Goblins that work the pits.
- Number: 53
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 2
- Culture: Isengard
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Hide And Seek:
Search. Skirmish: Spot 2 . companions to make a . minion damage +1.
- Number: 78
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Moria
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His Cruelty And Malice:
Plays to your support area. Regroup: Exert a [Sauron] minion to make the Free Peoples player discard the top card from his or her draw deck.
- Number: 91
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Sauron
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His First Serious Check:
Maneuver: Spot Gandalf to reveal a card at random from an opponent’s hand. You may add . to discard that card, where X is the twilight cost of the card revealed.
- Number: 33
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Gandalf
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Hollowing Of Isengard:
To play, spot an . Orc. Plays to your support area. Shadow: Discard this condition to add (3).
- Number: 54
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 4
- Culture: Isengard
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Horn Of Boromir:
Bearer must be Boromir. Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
- Number: 42
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Possession
- Twilight Cost: 0
- Culture: Gondor
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House Of Elrond:
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
- Number: 119
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Site 3
- Twilight Cost: 0
- Culture: Sites
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Isengard Axe:
Bearer must be an . Orc. When you play this weapon, add (1). Axes eat into the forests of Isengard as well as the victims of Saruman’s Orcs.
- Number: 55
- Rarity: C
- Strength: 2
- Vitality: 0
- Type: Possession
- Race/Class: Hand Weapon
- Twilight Cost: 0
- Culture: Isengard
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Isengard Forger:
Shadow: Exert this minion to add (1).
- Number: 56
- Rarity: C
- Strength: 6
- Vitality: 2
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 2
- Culture: Isengard
- Signet/Site/Resistance: 4
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Isengard Retainer:
Regroup: Exert this minion to make the Free Peoples player wound a companion.
- Number: 57
- Rarity: U
- Strength: 8
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 4
- Culture: Isengard
- Signet/Site/Resistance: 4
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Isengard Servant:
Regroup: Exert this minion to make the Free Peoples player wound a companion. The servants of Isengard worked tirelessly to spread the influence of their master.
- Number: 58
- Rarity: U
- Strength: 7
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 3
- Culture: Isengard
- Signet/Site/Resistance: 4
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Isengard Shaman:
Response: If an . Orc is about to take a wound, remove (2) to prevent that wound.
- Number: 59
- Rarity: C
- Strength: 5
- Vitality: 2
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 1
- Culture: Isengard
- Signet/Site/Resistance: 4
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Isengard Smith:
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
- Number: 60
- Rarity: U
- Strength: 8
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 4
- Culture: Isengard
- Signet/Site/Resistance: 4
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Isengard Warrior:
While you can spot another . Orc, no player may use archery special abilities. Regroup: Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
- Number: 61
- Rarity: U
- Strength: 7
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 3
- Culture: Isengard
- Signet/Site/Resistance: 4
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Isengard Worker:
Regroup: Exert this minion to make the Free Peoples player wound a companion.
- Number: 62
- Rarity: C
- Strength: 5
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 2
- Culture: Isengard
- Signet/Site/Resistance: 4
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Legolas, Son Of Thranduil:
Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total.
- Number: 121
- Rarity: P
- Strength: 6
- Vitality: 3
- Type: Companion
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Long-knives Of Legolas:
Bearer must be Legolas. Each Orc or Uruk-hai skirmishing Legolas is strength –2. Sharp, bone-handled knives defend the Elves of Mirkwood at close quarters.
- Number: 21
- Rarity: R
- Strength: 1
- Vitality: 0
- Type: Possession
- Race/Class: Hand Weapon
- Twilight Cost: 1
- Culture: Elven
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Malice:
Archery: Spot a . Orc and a [Sauron] Orc to wound an archer. Fueled by Sauron’s hatred of living things, Orcs searched for the Ring of Power.
- Number: 79
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Moria
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Massing In The East:
Regroup: Exert a [Sauron] minion to discard a card from the top of the Free Peoples player’s draw deck for each of these races you can spot in the fellowship: Dwarf, Elf, Man, and Wizard.
- Number: 92
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Sauron
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Master Of Healing:
Fellowship or Regroup: Spot Elrond (or 2 p allies) to heal a companion or ally.
- Number: 22
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Elven
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Meant To Be Alone:
Fellowship: Spot a Hobbit companion (except the Ringbearer) to reveal a card at random from an opponent’s hand. Remove ., where X is the twilight cost of the card revealed.
- Number: 109
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Shire
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Melilot Brandybuck, Merry Dancer:
Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden.
- Number: 110
- Rarity: R
- Strength: 2
- Vitality: 2
- Type: Ally . Home 1
- Race/Class: Hobbit
- Twilight Cost: 1
- Culture: Shire
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Might Of Númenor:
Tale. Maneuver: Spot a [Gondor] companion to reveal a card at random from an opponent’s hand. Heal X companions, where X is the twilight cost of the card revealed.
- Number: 43
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Gondor
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Mines Of Khazad-dûm:
Plays to your support area. Each time you play a . tale, you may heal a Dwarf companion.
- Number: 3
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Dwarven
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Morgul Slayer:
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
- Number: 93
- Rarity: R
- Strength: 7
- Vitality: 2
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 2
- Culture: Sauron
- Signet/Site/Resistance: 6
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Narya:
Bearer must be Gandalf. At the start of each of your turns, you may add (3) to remove a burden.
- Number: 34
- Rarity: R
- Strength: 0
- Vitality: 1
- Type: Artifact
- Race/Class: Ring
- Twilight Cost: 0
- Culture: Gandalf
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Nenya:
Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards.
- Number: 23
- Rarity: R
- Strength: 0
- Vitality: 1
- Type: Artifact
- Race/Class: Ring
- Twilight Cost: 0
- Culture: Elven
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News Of Mordor:
Skirmish: Spot a [Saruman] minion to make a Nazgûl damage + 1
- Number: 82
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Ringwraith
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Old Noakes, Purveyor Of Wisdoms:
Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition.
- Number: 111
- Rarity: C
- Strength: 1
- Vitality: 2
- Type: Ally . Home 1
- Race/Class: Hobbit
- Twilight Cost: 1
- Culture: Shire
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One Of You Must Do This:
Maneuver: Exert an . minion to make the Free Peoples player exert X companions, where X is the number of these races you can spot in the fellowship: Dwarf, Elf, Man, and Wizard.
- Number: 63
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Isengard
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Orc Butcher:
For each [Sauron] condition you can spot, this minion is strength +1.
- Number: 94
- Rarity: C
- Strength: 6
- Vitality: 2
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 2
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Commander:
Each other . Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
- Number: 64
- Rarity: R
- Strength: 11
- Vitality: 4
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 6
- Culture: Isengard
- Signet/Site/Resistance: 4
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Orc Guard:
Maneuver: Exert this minion and discard your v condition to discard a Free Peoples condition. The malice of the Dark Tower thins the hopes of Men.
- Number: 95
- Rarity: C
- Strength: 5
- Vitality: 2
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 1
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Overseer:
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
- Number: 65
- Rarity: R
- Strength: 10
- Vitality: 4
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 5
- Culture: Isengard
- Signet/Site/Resistance: 4
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Orc Pillager:
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength –1. Weapons of the West are often powerless against the threat of Sauron.
- Number: 96
- Rarity: U
- Strength: 10
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 4
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Slayer:
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
- Number: 97
- Rarity: U
- Strength: 5
- Vitality: 2
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 1
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Swordsman:
While this minion bears a weapon, he is strength +2.
- Number: 98
- Rarity: C
- Strength: 9
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 3
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Trooper:
For each card in your hand, this minion is strength +1. The Dark Lord’s power grows in unseen ways.
- Number: 99
- Rarity: R
- Strength: 7
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 4
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Veteran:
Skirmish: Discard your [Sauron] condition to make a character skirmishing this minion strength –1.
- Number: 100
- Rarity: U
- Strength: 10
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 4
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orc Warrior:
Maneuver: Exert this minion and discard your v condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
- Number: 101
- Rarity: C
- Strength: 9
- Vitality: 3
- Type: Minion
- Race/Class: Orc
- Twilight Cost: 3
- Culture: Sauron
- Signet/Site/Resistance: 6
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Orthanc Berserker:
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). The voice of Saruman compels his minions to stop at nothing to earn his favor.
- Number: 66
- Rarity: R
- Strength: 11
- Vitality: 3
- Type: Minion
- Race/Class: Uruk-hai
- Twilight Cost: 5
- Culture: Isengard
- Signet/Site/Resistance: 5
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Our List Of Allies Grows Thin:
To play, exert a [Sauron] minion. Plays to your support area. Each time the fellowship moves, add (1) for each ally you can spot.
- Number: 102
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Sauron
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Phial Of Galadriel:
To play, exert an Elf. Bearer must be the Ring-bearer. Bearer’s resistance is +2.
- Number: 24
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Possession
- Twilight Cost: 0
- Culture: Elven
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Saelbeth, Elven Councilor:
To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength –1. The wisdom of Saelbeth prepared the Company for the dangers they would face.
- Number: 25
- Rarity: U
- Strength: 4
- Vitality: 3
- Type: Ally . Home 3
- Race/Class: Elf
- Twilight Cost: 2
- Culture: Elven
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Saruman, Keeper Of Isengard:
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
- Number: 68
- Rarity: R
- Strength: 8
- Vitality: 4
- Type: Minion
- Race/Class: Wizard
- Twilight Cost: 4
- Culture: Isengard
- Signet/Site/Resistance: 4
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Saruman, Servant Of The Eye:
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an . minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
- Number: 69
- Rarity: C
- Strength: 8
- Vitality: 4
- Type: Minion
- Race/Class: Wizard
- Twilight Cost: 4
- Culture: Isengard
- Signet/Site/Resistance: 4
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Seek And Hide:
Stealth. Skirmish: Spot 2 . companions to make a minion lose all damage bonuses. A Hobbit’s best friends in Moria are the very pillars that support its structure.
- Number: 112
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Shire
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Servants To Saruman:
Skirmish: Make an . Orc strength +2 (or +3 if you have fewer than 3 cards in hand).
- Number: 70
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Isengard
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Some Who Resisted:
Tale. Maneuver: Spot a [Gondor] companion to make the twilight cost of each maneuver event +2.
- Number: 45
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Gondor
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Something Draws Near:
Fellowship or Maneuver: Exert an Elf to discard an . possession or . artifact.
- Number: 26
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Elven
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Song Of Durin:
Tale. To play, exert a Dwarf. Plays to your support area. The twilight cost of each . weapon is +2. Fellowship: Discard this condition to discard up to 2 . conditions.
- Number: 5
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 0
- Culture: Dwarven
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Still Sharp:
Skirmish: Spot The Shards of Narsil to make a [Gondor] companion strength +3 and damage +1.
- Number: 46
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Gondor
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Storm Of Argument:
Fellowship: Reveal a card at random from an opponent’s hand. Shuffle up to X . cards from your discard pile into your draw deck, where X is the twilight cost of the card revealed.
- Number: 6
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Dwarven
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Such A Little Thing:
Maneuver: Spot a . minion to wound Boromir 3 times. The Free Peoples player may discard 2 Free Peoples possessions to prevent this.
- Number: 80
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Moria
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Terrible As The Dawn:
Maneuver: Spot a [Sauron] minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this.
- Number: 103
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Sauron
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The Dark Lord Advances:
Regroup: Exert a [Sauron] minion to reveal a card at random from the Free Peoples player’s hand. That player must discard X cards from hand, where X is the twilight cost of the card revealed.
- Number: 87
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 2
- Culture: Sauron
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The Great River:
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
- Number: 118
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Site 7
- Twilight Cost: 6
- Culture: Sites
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The Palantír Of Orthanc:
To play, spot an . minion. Plays to your support area. Shadow: Spot an . minion and remove (1) to reveal a card at random from the Free Peoples player’s hand. Place that card on top of that player’s draw deck.
- Number: 67
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Artifact
- Race/Class: Palantír
- Twilight Cost: 0
- Culture: Isengard
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The Ring Draws Them:
Plays to your support area. Each time the fellowship moves, add (1) for each burden you can spot. At the end of each of your Shadow phases, exert a Nazgûl or discard this condition.
- Number: 83
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 2
- Culture: Ringwraith
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The Shards Of Narsil:
Plays to your support area. Fellowship: Stack a [Gondor] card from hand here. Fellowship: Add (1) to take a card stacked here into hand.
- Number: 44
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Artifact
- Twilight Cost: 1
- Culture: Gondor
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The Shire Countryside:
To play, spot 2 . companions. Plays to your support area. Each time you remove a burden (except by a Hobbit’s game text), you may heal a companion.
- Number: 113
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Shire
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The Trees Are Strong:
Regroup: Discard X . Orcs to make the Free Peoples player wound X companions.
- Number: 73
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 1
- Culture: Isengard
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They Will Never Stop Hunting You:
Maneuver: Spot a Nazgûl to reveal a card at random from the Free Peoples player’s hand. Exert a companion bearing a ranged weapon X times, where X is the twilight cost of the card revealed.
- Number: 84
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 2
- Culture: Ringwraith
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Three Monstrous Trolls:
Tale. Plays to your support area. Response: If a Shadow card is about to add any number of twilight tokens, exert a Hobbit ally to prevent this.
- Number: 114
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 0
- Culture: Shire
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Too Great And Terrible:
Maneuver: Spot a Nazgûl to wound Gandalf twice. The Free Peoples player may discard 2 . cards from hand to prevent this.
- Number: 85
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Ringwraith
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Tower Of Barad-dûr:
To play, exert a [Sauron] minion. Plays to your support area. Each time the fellowship moves, the Free Peoples player must discard a card from hand.
- Number: 104
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Sauron
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Tower Of Orthanc:
To play, spot an . minion. Plays to your support area. Each time the fellowship moves, you may spot an exhausted companion to add (3).
- Number: 71
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Isengard
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Trapped And Alone:
Plays to your support area. Each character skirmishing an . Orc loses all damage bonuses from weapons.
- Number: 72
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 1
- Culture: Isengard
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Trust Me As You Once Did:
Plays to your support area. Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).
- Number: 35
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 2
- Culture: Gandalf
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úlairë Otsëa, Ringwraith In Twilight:
Twilight. Each time Úlairë Otsëa wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer.
- Number: 86
- Rarity: U
- Strength: 9
- Vitality: 3
- Type: Minion
- Race/Class: Nazgûl
- Twilight Cost: 4
- Culture: Ringwraith
- Signet/Site/Resistance: 3
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Unknown Perils:
Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens and exert Gandalf to prevent that wound.
- Number: 36
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Condition
- Twilight Cost: 2
- Culture: Gandalf
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Uruk Raider:
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. There is no safety where Saruman’s emblem is shown.
- Number: 74
- Rarity: C
- Strength: 6
- Vitality: 2
- Type: Minion
- Race/Class: Uruk-hai
- Twilight Cost: 2
- Culture: Isengard
- Signet/Site/Resistance: 5
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Uruk Ravager:
Damage +1. When you play this minion, you may spot Saruman to add (2).
- Number: 75
- Rarity: U
- Strength: 9
- Vitality: 2
- Type: Minion
- Race/Class: Uruk-hai
- Twilight Cost: 4
- Culture: Isengard
- Signet/Site/Resistance: 5
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Vilya:
Bearer must be Elrond. Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition to its owner’s hand.
- Number: 27
- Rarity: R
- Strength: 0
- Vitality: 1
- Type: Artifact
- Race/Class: Ring
- Twilight Cost: 0
- Culture: Elven
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Voice Of Nimrodel:
Tale. Skirmish: Exert an Elf at a river or forest to cancel a skirmish involving that Elf.
- Number: 28
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 2
- Culture: Elven
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Voice Of Rauros:
Maneuver: Exert Aragorn to make each companion with the Aragorn signet damage +1 until the regroup phase.
- Number: 47
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Gondor
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Wastes Of Emyn Muil:
Maneuver: Spot 4 companions and exert your . Orc to make the Free Peoples player wound a companion.
- Number: 120
- Rarity: U
- Strength: 0
- Vitality: 0
- Type: Site 9
- Twilight Cost: 9
- Culture: Sites
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We Must Go Warily:
Response: If the fellowship moves in the regroup phase, exert a [Gondor] companion to make each minion’s twilight cost +2 until the next regroup phase.
- Number: 48
- Rarity: C
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Gondor
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Why Shouldn't I Keep It?:
Maneuver: Spot a [Sauron] minion to discard Bilbo. The Free Peoples player may discard 2 Free Peoples conditions to prevent this.
- Number: 105
- Rarity: R
- Strength: 0
- Vitality: 0
- Type: Event
- Twilight Cost: 0
- Culture: Sauron
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