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Areo Hotah:
Captain. Challenges: Kneel 2 influence to raise the Claim value on your revealed plot card by 1 until the end of the phase. Use this ability only if you have lost 3 or more challenges this phase. (War)
- Number: 22
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Bear Island:
The North. House Mormont. House Stark only. Dominance: Kneel Bear Island to choose and kill a non-Stark character without attachments. Use this ability only if every card you control has the Stark affiliation.
- Number: 31
- Rarity: F
- Type: Location
- House: Stark
- Gold Cost: 3
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Bringers of Law:
Ally. Bringers of Law cannot be declared as an attacker. Response: After an opponent initiates a challenge against you, stand Bringers of Law.
- Number: 40
- Rarity: F
- Type: Character
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Die for Your King!:
Limited Response: After a character you control is killed, choose a King or Queen character in your dead or discard pile, and return that character to your hand. (Limit 1 Limited Response per round.)
- Number: 23
- Rarity: F
- Type: Event
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Dragon Bite:
Condition. Attached character is killed any time it is participating in a challenge in which a Dragon character is participating.
- Number: 38
- Rarity: F
- Type: Attachment
- House: Targaryen
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Dragon Thief:
Ally. Mercenary. House Targaryen only. Ambush. Response: After Dragon Thief comes into play, choose and discard a non-unique attachment from play.
- Number: 37
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 2
- Gold Cost: 2
- Challenge Icons: [military] [intrigue]
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Drowned Prophet:
Ironborn. Challenges: Kneel 8 influence and remove Drowned Prophet from the game (cannot be saved) to end the challenges phase. (Holy)
- Number: 35
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Field Spikes:
Siege. Challenges: Kneel Field Spikes to choose an attacking character with STR 2 or lower. Its controller chooses either to remove that character from the challenge, or to kill that character after the challenge resolves.
- Number: 39
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
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Fury of the Dragon:
Power Struggle. Power Struggle. House Targaryen only. After you win a power challenge against an opponent with a Baratheon or a Greyjoy House card, choose a character controlled by that opponent, and reduce its STR to 0 until the end of the round.
- Number: 29
- Rarity: F
- Type: Plot
- House: Targaryen
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 7
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Fury of the Kraken:
Military Battle. Military Battle. House Greyjoy only. After you win a military challenge against an opponent with a Stark or a Targaryen House card, choose and discard from play a character controlled by that opponent.
- Number: 28
- Rarity: F
- Type: Plot
- House: Greyjoy
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 7
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Fury of the Lion:
Intrigue Gambit. Intrigue Gambit. House Lannister only. After you win an intrigue challenge against an opponent with a Martell or a Stark House card, choose a character controlled by that opponent. Discard all attachments and power on that character.
- Number: 26
- Rarity: F
- Type: Plot
- House: Lannister
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 7
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Fury of the Stag:
Power Struggle. Power Struggle. House Baratheon only. After you win a power challenge against an opponent with a Targaryen or a Martell House card, choose a character controlled by that opponent. Take control of that character.
- Number: 27
- Rarity: F
- Type: Plot
- House: Baratheon
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 7
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Fury of the Sun:
Intrigue Gambit. Intrigue Gambit. House Martell only. After you win an intrigue challenge against an opponent with a Lannister or a Baratheon House card, choose a character controlled by that opponent, and return it to its owner's hand.
- Number: 30
- Rarity: F
- Type: Plot
- House: Martell
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 7
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Fury of the Wolf:
Military Battle. Military Battle. House Stark only. After you win a military challenge against an opponent with a Lannister or a Greyjoy House card, choose and kill a character controlled by that opponent.
- Number: 25
- Rarity: F
- Type: Plot
- House: Stark
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 7
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King's Champion:
Knight. No attachments except Weapon. While there is no other card named King's Champion in play, it gains a power icon and cannot be discarded from play.
- Number: 34
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military]
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Questioned Claim:
Small Council. Any phase: Each player that does not control a King or Queen character must choose a challenge type. Until the end of the phase, that player may only initiate challenges of that type.
- Number: 24
- Rarity: F
- Type: Event
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Salt Wife:
Ally. Response: Kneel 2 influence to save an Ironborn character from being killed. (Limit once per phase.)
- Number: 36
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Ten Towers:
Iron Islands. House Greyjoy only. While you control only Greyjoy characters and locations, you may play the top card of one opponent's discard pile as though it were in your hand (Limit once per round).
- Number: 21
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 5
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Toll Gate:
Westeros. Challenges: Kneel Toll Gate to choose a non-unique character. Stand that character, and remove it from the challenge.
- Number: 33
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
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Turncloak Mercenaries:
Army. Mercenary. No attachments except Siege. While Turncloak Mercenaries is attacking, players with revealed Military Battle or Power Struggle plot cards cannot declare defenders.
- Number: 32
- Rarity: F
- Type: Character
- House: Lannister
- STR: 4
- Gold Cost: 4
- Challenge Icons: [military] [intrigue]
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