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Abyssal Gatekeeper:
When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
- Number: 24
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Horror
- Mana cost: 1B
- Color: Black
- Artist: Mark Tedin
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Abyssal Specter:
Flying. Whenever Abyssal Specter deals damage to a player, that player discards a card.
- Number: 25
- Rarity: U
- Power: 2
- Toughness: 3
- Type: Creature
- Subtype: Specter
- Mana cost: 2BB
- Color: Black
- Artist: Michael Suffin
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Akroma, Angel of Wrath:
Flying, first strike, vigilance, trample, haste, protection from black and from red.
- Number: 1
- Rarity: R
- Power: 6
- Toughness: 6
- Type: Legendary Creature
- Subtype: Angel
- Mana cost: 5WWW
- Color: White
- Artist: Chippy
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Angel of Mercy:
Flying. When Angel of Mercy comes into play, you gain 3 life.
- Number: 2
- Rarity: U
- Power: 3
- Toughness: 3
- Type: Creature
- Subtype: Angel
- Mana cost: 4W
- Color: White
- Artist: Volkan Baga
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Angel's Feather:
Whenever a player plays a white spell, you may gain 1 life.
- Number: 53
- Rarity: U
- Type: Artifact
- Mana cost: 2
- Color: Artifact
- Artist: Allan Pollack
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Angelic Benediction:
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
- Number: 3
- Rarity: U
- Type: Enchantment
- Mana cost: 3W
- Color: White
- Artist: Michael Komarck
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Angelic Page:
Flying. {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
- Number: 4
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Angel Spirit
- Mana cost: 1W
- Color: White
- Artist: Marc Fishman
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Angelic Protector:
Flying. Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
- Number: 5
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Angel
- Mana cost: 3W
- Color: White
- Artist: DiTerlizzi
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Angelsong:
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
- Number: 6
- Rarity: C
- Type: Instant
- Mana cost: 1W
- Color: White
- Artist: Sal Villagran
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Barren Moor:
Barren Moor comes into play tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.)
- Number: 56
- Rarity: C
- Type: Land
- Color: Land
- Artist: Heather Hudson
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Barter in Blood:
Each player sacrifices two creatures.
- Number: 26
- Rarity: U
- Type: Sorcery
- Mana cost: 2BB
- Color: Black
- Artist: Parente
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Breeding Pit:
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the end of your turn, put a 0/1 black Thrull creature token into play.
- Number: 27
- Rarity: U
- Type: Enchantment
- Mana cost: 3B
- Color: Black
- Artist: Adrian Smith
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Cackling Imp:
Flying. {T}: Target player loses 1 life.
- Number: 28
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Imp
- Mana cost: 2BB
- Color: Black
- Artist: Matt Thompson
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Charging Paladin:
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
- Number: 7
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Knight
- Mana cost: 2W
- Color: White
- Artist: Ciruelo
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Consume Spirit:
Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life.
- Number: 29
- Rarity: C
- Type: Sorcery
- Mana cost: X1B
- Color: Black
- Artist: Matt Thompson
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Corrupt:
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
- Number: 30
- Rarity: C
- Type: Sorcery
- Mana cost: 5B
- Color: Black
- Artist: Dave Allsop
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Cruel Edict:
Target opponent sacrifices a creature.
- Number: 31
- Rarity: U
- Type: Sorcery
- Mana cost: 1B
- Color: Black
- Artist: Michael Suffin
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Daggerclaw Imp:
Flying. Daggerclaw Imp can't block.
- Number: 32
- Rarity: U
- Power: 3
- Toughness: 1
- Type: Creature
- Subtype: Imp
- Mana cost: 2B
- Color: Black
- Artist: Pete Venters
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Dark Banishing:
Destroy target nonblack creature. It can't be regenerated.
- Number: 33
- Rarity: C
- Type: Instant
- Mana cost: 2B
- Color: Black
- Artist: Dermot Power
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Dark Ritual:
Add {B}{B}{B} to your mana pool.
- Number: 34
- Rarity: C
- Type: Instant
- Mana cost: B
- Color: Black
- Artist: Clint Langley
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Demon:
Flying.
- Number: 51
- Rarity: C
- Power: *
- Toughness: *
- Type: Creature
- Subtype: Demon
- Mana cost: 0
- Color: Black
- Artist: Pete Venters
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Demon's Horn:
Whenever a player plays a black spell, you may gain 1 life.
- Number: 54
- Rarity: U
- Type: Artifact
- Mana cost: 2
- Color: Artifact
- Artist: Allan Pollack
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Demon's Jester:
Flying. Hellbent Demon's Jester gets +2/+1 as long as you have no cards in hand.
- Number: 36
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Imp
- Mana cost: 3B
- Color: Black
- Artist: Pete Venters
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Demonic Tutor:
Search your library for a card and put that card into your hand. Then shuffle your library.
- Number: 35
- Rarity: U
- Type: Sorcery
- Mana cost: 1B
- Color: Black
- Artist: Scott Chou
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Duress:
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
- Number: 37
- Rarity: C
- Type: Sorcery
- Mana cost: B
- Color: Black
- Artist: Steve Belladin
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Dusk Imp:
Flying.
- Number: 38
- Rarity: C
- Power: 2
- Toughness: 1
- Type: Creature
- Subtype: Imp
- Mana cost: 2B
- Color: Black
- Artist: Pete Venters
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Faith's Fetters:
Enchant permanent. When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
- Number: 8
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: 3W
- Color: White
- Artist: Brian Despain
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Fallen Angel:
Flying. Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
- Number: 39
- Rarity: R
- Power: 3
- Toughness: 3
- Type: Creature
- Subtype: Angel
- Mana cost: 3BB
- Color: Black
- Artist: Matthew D. Wilson
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Foul Imp:
Flying. When Foul Imp comes into play, you lose 2 life.
- Number: 40
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Imp
- Mana cost: BB
- Color: Black
- Artist: Kev Valker
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Healing Salve:
Choose one Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
- Number: 9
- Rarity: C
- Type: Instant
- Mana cost: W
- Color: White
- Artist: Greg & Tim Hildebrandt
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Icatian Priest:
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
- Number: 10
- Rarity: U
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Human Cleric
- Mana cost: W
- Color: White
- Artist: Stephen Tappin
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Kuro, Pitlord:
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
- Number: 41
- Rarity: R
- Power: 9
- Toughness: 9
- Type: Legendary Creature
- Subtype: Demon Spirit
- Mana cost: 6BBB
- Color: Black
- Artist: Jun Fuster
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Lord of the Pit:
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
- Number: 42
- Rarity: R
- Power: 7
- Toughness: 7
- Type: Creature
- Subtype: Demon
- Mana cost: 4BBB
- Color: Black
- Artist: Chippy
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Luminous Angel:
Flying. At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
- Number: 11
- Rarity: R
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Angel
- Mana cost: 4WWW
- Color: White
- Artist: Jason Chan
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Marble Diamond:
Marble Diamond comes into play tapped. {T}: Add {W} to your mana pool.
- Number: 55
- Rarity: U
- Type: Artifact
- Mana cost: 2
- Color: Artifact
- Artist: David Martin
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Oni Possession:
Enchant creature. At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
- Number: 43
- Rarity: U
- Type: Enchantment
- Subtype: Aura
- Mana cost: 2B
- Color: Black
- Artist: Aleksi Brichot
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Otherworldly Journey:
Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.
- Number: 12
- Rarity: U
- Type: Instant
- Subtype: Arcane
- Mana cost: 1W
- Color: White
- Artist: Vance Kovacs
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Overeager Apprentice:
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
- Number: 44
- Rarity: C
- Power: 1
- Toughness: 2
- Type: Creature
- Subtype: Human Minion
- Mana cost: 2B
- Color: Black
- Artist: Ray Lago
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Pacifism:
Enchant creature. Enchanted creature can't attack or block.
- Number: 13
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: 1W
- Color: White
- Artist: Matthew D. Wilson
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Plains:
{W}
- Number: 62
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Rob Alexander
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Plains:
{W}
- Number: 63
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Rob Alexander
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Plains:
{W}
- Number: 64
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Rob Alexander
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Plains:
{W}
- Number: 65
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Rob Alexander
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Promise of Power:
Choose one You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.)
- Number: 45
- Rarity: R
- Type: Sorcery
- Mana cost: 2BBB
- Color: Black
- Artist: Kev Valker
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Reiver Demon:
Flying. When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
- Number: 46
- Rarity: R
- Power: 6
- Toughness: 6
- Type: Creature
- Subtype: Demon
- Mana cost: 4BBBB
- Color: Black
- Artist: Brom
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Reya Dawnbringer:
Flying. At the beginning of your upkeep, you may return target creature card from your graveyard to play.
- Number: 14
- Rarity: R
- Power: 4
- Toughness: 6
- Type: Legendary Creature
- Subtype: Angel
- Mana cost: 6WWW
- Color: White
- Artist: Matthew D. Wilson
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Righteous Cause:
Whenever a creature attacks, you gain 1 life.
- Number: 15
- Rarity: U
- Type: Enchantment
- Mana cost: 3WW
- Color: White
- Artist: Scott M. Fisher
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Secluded Steppe:
Secluded Steppe comes into play tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.)
- Number: 57
- Rarity: C
- Type: Land
- Color: Land
- Artist: Heather Hudson
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Serra Advocate:
Flying, vigilance.
- Number: 17
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Angel
- Mana cost: 3W
- Color: White
- Artist: Matthew D. Wilson
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Serra Angel:
Flying. {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
- Number: 16
- Rarity: R
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Angel
- Mana cost: 3WW
- Color: White
- Artist: Greg Staples
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Serra's Boon:
Enchant creature. Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
- Number: 18
- Rarity: U
- Type: Enchantment
- Subtype: Aura
- Mana cost: 2W
- Color: White
- Artist: Steve Belladin
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Serra's Embrace:
Enchant creature. Enchanted creature gets +2/+2 and has flying and vigilance.
- Number: 19
- Rarity: U
- Type: Enchantment
- Subtype: Aura
- Mana cost: 2WW
- Color: White
- Artist: Zoltan Boros & Gabor Szikszai
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Soot Imp:
Flying. Whenever a player plays a nonblack spell, that player loses 1 life.
- Number: 47
- Rarity: U
- Power: 1
- Toughness: 2
- Type: Creature
- Subtype: Imp
- Mana cost: 1BB
- Color: Black
- Artist: Jesper Ejsing
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Souldrinker:
Pay 3 life: Put a +1/+1 counter on Souldrinker.
- Number: 48
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Spirit
- Mana cost: 3B
- Color: Black
- Artist: Dermot Power
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Spirit:
Flying.
- Number: 23
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature Token
- Subtype: Spirit
- Mana cost: 0
- Color: White
- Artist: Luca Zontini
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Stinkweed Imp:
Flying. Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
- Number: 49
- Rarity: C
- Power: 1
- Toughness: 2
- Type: Creature
- Subtype: Imp
- Mana cost: 2B
- Color: Black
- Artist: Nils Hamm
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Sustainer of the Realm:
Flying. Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
- Number: 20
- Rarity: U
- Power: 2
- Toughness: 3
- Type: Creature
- Subtype: Angel
- Mana cost: 2WW
- Color: White
- Artist: Mark Zug
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Swamp:
{B}
- Number: 58
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Mark Tedin
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Swamp:
{B}
- Number: 59
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Vance Kovacs
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Swamp:
{B}
- Number: 60
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: Mark Tedin
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Swamp:
{B}
- Number: 61
- Rarity: L
- Type: Basic Land
- Color: Land
- Artist: John Avon
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Thrull:
-
- Number: 52
- Rarity: C
- Power: 0
- Toughness: 1
- Type: Creature
- Subtype: Thrull
- Mana cost: 0
- Color: Black
- Artist: Veronique Meigmaud
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Twilight Shepherd:
Flying, vigilance. When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
- Number: 21
- Rarity: R
- Power: 5
- Toughness: 5
- Type: Creature
- Subtype: Angel
- Mana cost: 3WWW
- Color: White
- Artist: Jason Chan
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Unholy Strength:
Enchant creature. Enchanted creature gets +2/+1.
- Number: 50
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: B
- Color: Black
- Artist: Terese Nielsen
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Venerable Monk:
When Venerable Monk comes into play, you gain 2 life.
- Number: 22
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Monk Cleric
- Mana cost: 2W
- Color: White
- Artist: D. Alexander Gregory
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