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Aeron Damphair:
Lord. Ironborn. Stealth. If Aeron Damphair would be killed, instead search your deck for a non-unique Holy character with cost 3 or lower, put it into play, shuffle your deck, and put Aeron Damphair on the bottom of your deck. (Holy)
- Number: 6
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [power]
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Aeron's Chambers:
Iron Islands. You may choose to play Aeron's Chambers as an attachment to your House card. +1 GOLD +1 INFLUENCE
- Number: 24
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
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After the Mummer's Ford:
Military Battle. Military Battle. Each player may initiate an additional military challenge this round.
- Number: 48
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 5
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An Empty Throne:
Power Struggle. Power Struggle. Each player may initiate an additional power challenge this round.
- Number: 53
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 5
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Asha Greyjoy:
Lady. Ironborn. Renown. Asha Greyjoy cannot be saved. (War)
- Number: 2
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Assault of the Kraken:
House Greyjoy only. Response: After you win an unopposed challenge, you may initiate an additional challenge of the same type this phase (this challenge must be the next challenge you initiate). If that additional challenge is opposed, neither player wins the challenge.
- Number: 17
- Rarity: F
- Type: Event
- House: Greyjoy
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Assertion of Might:
House Greyjoy only. Response: After you win an unopposed challenge, kneel 4 influence or kneel a War character to claim 3 power for your House. (Limit 1 per phase.)
- Number: 41
- Rarity: F
- Type: Event
- House: Greyjoy
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Balon Greyjoy:
Lord. King. Ironborn. Renown. If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking. (Noble)
- Number: 1
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Bay of Ice:
Kingdom. After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. +1 INITIATIVE
- Number: 30
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
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Bloody Keep:
Iron Islands. Limited. Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.
- Number: 26
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Commander of the Iron Fleet:
After an opponent wins a military challenge against you, that opponent takes control of Commander of the Iron Fleet. +3 STR (MILITARY)
- Number: 55
- Rarity: F
- Type: Title
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Confession:
Any phase: Kneel 3 influence or kneel a Holy character to look at an opponent's hand. Then, discard 1 non-limited card from that hand.
- Number: 39
- Rarity: F
- Type: Event
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Dagmer Cleftjaw:
Lord. Ironborn. Deadly. Each Warship location you control counts as 2 STR during the dominance phase. (War)
- Number: 14
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Drowned Disciple:
Ironborn. Stealth. If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck. (Holy)
- Number: 13
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Drumbeater:
Ironborn. Challenges: During a challenge in which you are the attacker, kneel Drumbeater to have that challenge consider unopposed if you win by 4 or more total STR.
- Number: 12
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Euron Crow's Eye:
Lord. Ironborn. Immune to events. While Euron Crow's Eye is standing, Greyjoy characters you control gain stealth.
- Number: 4
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 5
- Challenge Icons: [military] [intrigue] [power]
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Gatehouse:
Iron Islands. Limited. +1 GOLD
- Number: 31
- Rarity: F
- Type: Location
- House: Greyjoy
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Godswood Attendant:
Ally. Response: After you win a challenge in which Godswood Attendant participated, look at the top card of any player's deck. Then, you may discard that card or put it back on top of its owner's deck. (Holy)
- Number: 47
- Rarity: F
- Type: Character
- STR: 3
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Iron Island Fiefdoms:
Iron Islands. Limited Marshalling: kneel Iron Island Fiefdoms to lower the cost of the next Greyjoy card you play this phase by 1. +1 INFLUENCE
- Number: 23
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
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Jack of All Trades:
Ally. Any Phase: Kneel 1 influence to give Jack of All Trades (choose one) a War, a Noble, a Learned, or a Holy crest until the end of the phase.
- Number: 46
- Rarity: F
- Type: Character
- STR: 2
- Gold Cost: 2
- Challenge Icons: [military] [intrigue] [power]
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Joffrey Baratheon:
Lord. King. If Joffrey Baratheon is the only King character in play, he gets +1 STR for each gold token on him. Response: After an opponent pays gold to marshall a character, put that gold on Joffrey Baratheon. (Limit once per round.)
- Number: 34
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 2
- Challenge Icons: [military] [power]
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Kingdom of Shadows:
Kingdom. After a player wins an intrigue challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the Shadow crest. +1 GOLD
- Number: 32
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
- Gold Cost: 1
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Kingsmoot:
Response: After you win dominance, kneel 2 standing Ironborn characters to choose and stand a Greyjoy Lord or Lady character. Then, that character claims 2 power and you draw 2 cards.
- Number: 18
- Rarity: F
- Type: Event
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Longship Iron Victory:
Warship. At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character. Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.
- Number: 28
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Lord of the Isles:
After an opponent wins a power challenge against you, that opponent takes control of Lord of the Isles. +3 STR (POWER)
- Number: 57
- Rarity: F
- Type: Title
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Maester Wendamyr:
Maester. Response: Kneel Master Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.
- Number: 7
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Myrcella Lannister:
Lady. Queen. If Myrcella Lannister is the only Queen character in play, she gains: "Any Phase: Kneel Myrcella Lannister to choose a Knight character. Until the end of the phase, that character gains an intrigue icon and stealth."
- Number: 37
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue] [power]
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Pirate Marauder:
If you win initiative, take 2 gold from the treasury and add it to your gold pool. If an opponent wins initiative, that opponent takes control of Pirate Marauder.
- Number: 58
- Rarity: F
- Type: Title
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Priest of the Drowned God:
Ironborn. Challenges: Discard the top card of your deck to give a Holy character +1 STR until the end of the phase. (Limit twice per phase.) (Holy)
- Number: 11
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [power]
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Priest of the Drowned God:
Each gold in your gold pool counts as 2 STR during the dominance phase. If an opponent wins dominance, that opponent takes control of Priest of the Drowned God.
- Number: 59
- Rarity: F
- Type: Title
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Randyl Tarly:
Lord. House Tarly. War characters you control get +1 STR. (War)
- Number: 45
- Rarity: F
- Type: Character
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Rise of the Kraken:
House Greyjoy only. You claim an additional power for unopposed challenges.
- Number: 54
- Rarity: F
- Type: Plot
- House: Greyjoy
- Claim Value: 2
- Gold Cost: 1
- Income/Initiative: / 8
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Risen from the Sea:
Response: Save a Greyjoy character from being killed. Then attach this card to the saved character(counts as a Condition attachment with the text "Attached character gets +1 STR.")
- Number: 20
- Rarity: F
- Type: Event
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Robb Stark:
Lord. King. Renown. If Robb Stark is the only King character in play, he gains: "Any Phase: Kneel Robb Stark to reduce the cost of the next Stark army you play this phase to 0." (Noble)
- Number: 33
- Rarity: F
- Type: Character
- House: Stark
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Robert Baratheon:
Lord. King. Renown. If Robert Baratheon is the only King character in play, he gains: "Any Phase: Kneel Robert Baratheon to play an "Any Phase" event card from your discard pile as if you just played it from your hand. Then, shuffle that event card back into your deck." (Noble)
- Number: 35
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Scouting Vessel:
Warship. Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.
- Number: 29
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Scurvy Cutthroat:
Ally. Response: after an opponent plays an attachment card, discard Scurvy Cutthroat from play (cannot be saved) to discard that attachment from play.
- Number: 16
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Sea Raiders:
Army. Ironborn. Limited. No attachments.
- Number: 9
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 2
- Challenge Icons: [military] [power]
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Seafarer's Bow:
Weapon. Challenges: Kneel attached character to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.) Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)
- Number: 40
- Rarity: F
- Type: Attachment
- Gold Cost: 2
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Seasick:
House Greyjoy only. Response: Cancel a triggered effect unless its controller kneels 1 influence.
- Number: 19
- Rarity: F
- Type: Event
- House: Greyjoy
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Shadowcat:
Creature. No attachments. Stealth. (Shadow)
- Number: 43
- Rarity: F
- Type: Character
- STR: 2
- Challenge Icons: [military]
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Shivering Sea:
Kingdom. Marshalling: Discard Shivering Sea from play to reduce the cost of the next neutral character you play this phase by 1. +1 INFLUENCE
- Number: 42
- Rarity: F
- Type: Location
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Siege of Riverrun:
Military Battle. Military Battle. You cannot declare intrigue challenges.
- Number: 49
- Rarity: F
- Type: Plot
- Claim Value: 2
- Gold Cost: 3
- Income/Initiative: / 4
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Silent Sisters:
Ally. Silent Sisters gets +1 STR for each character in your dead pile. (Shadow)
- Number: 44
- Rarity: F
- Type: Character
- STR: 1
- Challenge Icons: [intrigue] [power]
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Stay of Execution:
Power Struggle. Power Struggle. If a King or Queen character would be killed, instead return it to its owner's hand.
- Number: 52
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Stowaway:
Ally. Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an intrigue icon.
- Number: 10
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Sunset Sea:
Westeros. Marshalling: Discard Narrow Sea from play to reduce the cost of the next Lannister or Greyjoy character you play this phase by 2. +1 INFLUENCE
- Number: 25
- Rarity: F
- Type: Location
- House: Greyjoy/Lannister
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Support of Harlaw:
Condition. Greyjoy character only. Attached character gains stealth. Response: after you win an unopposed challenge, stand attached character.
- Number: 21
- Rarity: F
- Type: Attachment
- House: Greyjoy
- Gold Cost: 2
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Ten Towers Honor Guard:
Army. Ironborn. House Greyjoy only. No attachments. Challenges: You may put Ten Towers Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Ten Towers Honor Guard participated, take control of Ten Towers Honor Guard.
- Number: 15
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 4
- Challenge Icons: [military] [power]
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The Breaking of Oaths:
Intrigue Gambit. Intrigue Gambit. Each player may initiate an additional intrigue challenge this round.
- Number: 50
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 5
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The Crow's Eye:
After you win an unopposed challenge, claim 1 additional power for your House. After an opponent wins an unopposed challenge against you, that opponent takes control of The Crow's Eye.
- Number: 56
- Rarity: F
- Type: Title
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The Iron Mines:
Iron Islands. Response: kneel and discard from play (cannot be saved) to save a character from being killed.
- Number: 27
- Rarity: F
- Type: Location
- House: Greyjoy
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The Price of War:
Response: After you win a military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)
- Number: 38
- Rarity: F
- Type: Event
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The Promise of Victory:
Intrigue Gambit. Intrigue Gambit. After you win an intrigue challenge, you may put all cards in your hand on the bottom of your deck and replace them with an equal number of cards from the top of your deck.
- Number: 51
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: 0
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The Reader:
After an opponent wins an intrigue challenge against you, that opponent takes control of The Reader. +3 STR (INTRIGUE)
- Number: 60
- Rarity: F
- Type: Title
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Theon Greyjoy:
Lord. Ironborn. Any Phase: Pay 1 gold to choose and kneel a location (limit once per round).
- Number: 3
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 2
- Challenge Icons: [military] [power]
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Veteran Marauder:
Skill. Condition. Attached character gains stealth. Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached.
- Number: 22
- Rarity: F
- Type: Attachment
- House: Greyjoy
- Gold Cost: 1
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Victarion Greyjoy:
Lord. Ironborn. Intimidate. Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.) (War)
- Number: 5
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Viserys Targaryen:
Lord. King. If Viserys Targaryen is the only King character in play, he gains: "Each attachment on Viserys Targaryen reduces the amount of power you need to win the game by 1."
- Number: 36
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 1
- Gold Cost: 1
- Challenge Icons: [power]
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Wex Pyke:
Ally. Ironborn. While Wex Pyke is attacking, characters without crests cannot be declared as defenders.
- Number: 8
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 2
- Challenge Icons: [military] [intrigue]
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