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ADAM, God of Wordly Creation:
Evolution: Put on 1 of your Origins. When you put this creature into the battle zone, choose 1 of your opponent's creatures. Your opponent puts that creatures on the bottom of their deck. Double Breaker God Link EVE, God of Spiritual Creation Right Side Meteor Burn: When this creature attacks while linked, you may put 5 cards under this creature into your graveyard. If you do, put all cards in your opponent's mana zone into their shield zone face down as new shields.
- Collector Number: 9
- Rarity: Rare
- Type: Evolution Creature
- Race: God/Origin
- Power: 8000+
- Cost: 7
- Civilization: Water
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Alkaizam, Infinite Lord of Spirits:
[Blocker] Blocker Super Infinite Evolution: Put on 1 or more of your creatures with "Blocker". Meteor Burn-Shield Plus: When this creature attacks, you may put a card under this creature into your graveyard. If you do, put a number of cards under one of your shields face down from the top of your deck equal to that card's cost. (Each bundle is still 1 shield.) Double Breaker
- Collector Number: 6
- Rarity: Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 9000
- Cost: 7
- Civilization: Light
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Alto Colonis, Holy Nova Guardian:
Whenever one of your other creatures is destroyed, or 1 of the cards under your evolution creatures is put in the graveyard, look at the top card of your deck. If that card is a spell, you may show it to your opponent and put it into your hand. At last, the moble fortress "Pillar of Feather" began its advance. The White Knights were itching for a final battle with their ancient enemy who were also advancing.
- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Guardian/Origin
- Power: 3000
- Cost: 4
- Civilization: Light
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Aqua Buster:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may destroy this creature. If you do, choose 1 creature in the battle zone and return it to its owner's hand. "Unforgivable! I'll get that guy who rode off in that plank!" -Aqua Buste
- Collector Number: 40
- Rarity: Common
- Type: Creature
- Race: Liquid People/Origin
- Power: 3000
- Cost: 5
- Civilization: Water
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Balga Raizou, the Super-Heavenly Nova:
Mana Galaxy Vortex: Choose 3 Dragons in your mana zone and put this creature into the battle zone on top of those creatures. Meteor Burn: When this creature attacks, you may put 3 cards under this creature into your graveyard If you do, reveal the top 3 cards of your deck. You may put any non-evolution Dragons you reveal into the battle zone. Put the rest into your graveyard. Triple Breaker
- Collector Number: 5
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Earth Dragon/Phoenix/Samurai
- Power: 15000
- Cost: 9
- Civilization: Nature
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Barrock:
After enduring many hardships and difficulties, Barrock who sought the greatest treasure in the world found it at last, a humongous emerald. It was the key to opening the gates to the world of the Gods. "Alright, watch out you Gods! The Great Barrock shall stop your plasma beam!" He would go on to save the world, and go down in history as a god among pirates. His legend had only just begun.
- Collector Number: 24
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord/Origin
- Power: 4000
- Cost: 4
- Civilization: Water
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Beginning Romanoff, Lord of the Demonic Eye:
Grave Galaxy Vortex: Choose 3 darkness creatures in your graveyard and put this card into your battle zone on top of the chosen creatures. Meteor Burn: When this creature attacks, you may choose any number of cards under this creature and put them into your graveyard. For each card put into the graveyard in this way, choose 1 card in your opponent's hand at random. Then, your opponent shows you that card and puts that card on the bottom of their deck. Triple Breaker
- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Dark Lord/Zombie Dragon/Knight
- Power: 12000
- Cost: 7
- Civilization: Darkness
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Bell Hell De Jackson, Monsterous Reaper:
When this creature attacks, you may destroy 1 of your creatures. If you do, search your deck. You may take an evolution Demon Command from it, show it to your opponent, and put it into your hand. Then, shuffle your deck. Double Breaker
- Collector Number: 13
- Rarity: Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Cost: 6
- Civilization: Darkness
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Bolshack Cross NEX:
Speed Attacker Power Attacker +5000 Triple Breaker No one may summon creatures with a cost of 4 or less. It appears in a pillar of flame like the rising sun! The beacon of a new hero rises!
- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 12000+
- Cost: 9
- Civilization: Fire
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Bolzard, Super Infinite Dragon:
Super Infinite Evolution: Put on 1 or more of your creatures. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard.If you do, choose 1 of the following abilities and activate it: -Your opponent chooses 1 card in their mana zone and puts it in their graveyard. -Choose 1 of your opponent's cross gears and put it into its owner's graveyard. -Choose 1 fortress that is fortifying your opponent's shields and put it into its owner's graveyard. Double Breaker
- Collector Number: 30
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 8000
- Cost: 7
- Civilization: Fire
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Burst Totem:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may destroy this creature. If you do, you may put 1 of your opponent's untapped creatures with 3000 power or less into its owner's mana zone. When it bursts, flowers bloom.
- Collector Number: 35
- Rarity: Uncommon
- Type: Creature
- Race: Mystery Totem/Origin
- Power: 2000
- Cost: 4
- Civilization: Nature
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Byaha, Dragonic Worm Reaper:
Vortex: Put on 2 of your darkness creatures. When one of your other creatures is destroyed, you may put that creature under this creature instead of the graveyard. Meteor Burn: When this creature attacks, you may put 4 cards under this creature into your graveyard. If you do, your opponent chooses 4 creatures in their battle zone and destroys them, then chooses 4 cards in their hands and discards them. Double Breaker
- Collector Number: 3
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Parasite Worm/Zombie Dragon
- Power: 9000
- Cost: 8
- Civilization: Darkness
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Celeste, Explosive Enforcer:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may destroy it. If you do, tap up to 2 of your opponent's creatures in the battle zone. As soon as it appears, cool torrents of light explode from its body.
- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Berserker
- Power: 3000
- Cost: 5
- Civilization: Light
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Crystal Phalanx, the Super-Electric Nova:
Hand Vortex: Choose 2 water creatures in your hand and put this creature into your battle zone on top of the chosen creatures. Meteor Burn: When one of your opponent's creatures attacks you, you may put 1 card under this creature into your graveyard. If you do, that attack is stopped. (The attacking creature remains tapped and no shields are broken.) Double Breaker Its twin magic lances generate a super high density barrier which repels all attacks!
- Collector Number: 2
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Liquid People/Phoenix
- Power: 7000
- Cost: 6
- Civilization: Water
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Cuty Lupia:
Whenever one of your creatures with "NEX" in its name would be destroyed, you may return it to your hand instead. Its blue flames are unquenchable. With his will never to give up, the dragons can revive again and again without limit.
- Collector Number: 41
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Cost: 2
- Civilization: Water
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Death Circle, the Explosive Shadow:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may destroy it. If you do, choose 1 of your opponent's untapped creatures and destroy it. The curse marks carved into its body become blades and lash out!
- Collector Number: 45
- Rarity: Common
- Type: Creature
- Race: Ghost
- Power: 2000
- Cost: 5
- Civilization: Darkness
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Drilly, Planetary Hero:
Whenever one of your other creatures is destroyed, or 1 of the cards under your evolution creatures is put in the graveyard, you may choose a number. If you do, reveal the top card of your deck. If that card has a cost equal to your chosen number, destroy 1 of your opponent's creatures with 5000 power or less. (Afterwards, return the revealed card to the top of your deck face down.) The light from the "Original Heart" shining in the sky caused one ancient warrior after another to awaken.
- Collector Number: 32
- Rarity: Uncommon
- Type: Creature
- Race: Machine Eater/Origin
- Power: 1000
- Cost: 3
- Civilization: Fire
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Edgar King Lion, Amazing Artiste:
Evolution: Put on 1 of your Dreammates or Origins Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, put the top card of your deck into your mana zone. There are times when a young man becomes a hero, and that hero changes the world with the stroke of a pen.
- Collector Number: 33
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Dreammate/Origin
- Power: 4000
- Cost: 3
- Civilization: Nature
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Effex, Mecha Monk:
[Blocker] Blocker This creature can't attack players. When this card is put into a graveyard, if just before it was put in the graveyard it was under an evolution creature, you may draw 1 card.
- Collector Number: 38
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Great Mecha King/Origin
- Power: 2000
- Cost: 2
- Civilization: Light
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Emperor Maribel:
Evolution: Put on 1 of your creatures with "Cyber" in its race or Origins. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, return 1 creature in the battle zone to its owner's hand. There's no need for the likes of you in these holy waters! -Emperor Maribel
- Collector Number: 11
- Rarity: Rare
- Type: Evolution Creature
- Race: Cyber Lord/Origin
- Power: 4000
- Cost: 3
- Civilization: Water
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Eternal Moon, the Enlightened White Knight:
Ultimate Evolution: Put on 1 of your light evolution creatures. Double Breaker While this creature is tapped and you have no shields, you can't be attacked. (Your creatures may still be attacked.) Appearing from a rain of light, invincibility incarnate.
- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Lunatic Emperor/Angel Command
- Power: 11000
- Cost: 8
- Civilization: Light
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EVE, God of Spiritual Creation:
[Blocker] Blocker Evolution: Put on 1 of your Origins. Meteor Burn: Whenever this creature would leave the battle zone, you may put a card under this creature into your graveyard. If you do, this creature stays in the battle zone. God Link ADAM, God of Wordly Creation Left Side While this creature is linked, it gains "Triple Breaker".
- Collector Number: 7
- Rarity: Rare
- Type: Evolution Creature
- Race: God/Origin
- Power: 5000+
- Cost: 6
- Civilization: Light
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Gigajadou:
[Blocker] Blocker When you put this creature into the battle zone, put all of your shields into your graveyard. For each shield you put into the graveyard your opponent chooses 1 of their creatures and destroys it. If they can't destroy a creature this creature breaks 1 of your opponent's shields. Triple Breaker
- Collector Number: 12
- Rarity: Rare
- Type: Creature
- Race: Chimera
- Power: 14000
- Cost: 8
- Civilization: Darkness
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Gou Daigo, Amazing Artiste:
Evolution: Put on 1 of your Dreammates or Origins. At the end of your turn, you may put a creature from your mana zone under this creature. Meteor Burn: When this creature attacks, you may put 3 cards under this creatue into your graveyard. If you do, all of your creatures get +12000 power and gain "Triple Breaker" until the end of the turn.
- Collector Number: 18
- Rarity: Rare
- Type: Evolution Creature
- Race: Dreammate/Origin
- Power: 5000+
- Cost: 5
- Civilization: Nature
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Hand of the Reaper:
Destroy 1 of your opponent's creatures. If you have a creature with "Reaper" in its name in your battle zone, your opponent chooses 1 card in their hand and discards it. "Foolish mortals, face my scythe and offer your souls to my fortress." -XENOM, the Reaper King
- Collector Number: 47
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
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Heracles, Birther of Gods:
When you tap mana to summon this creature, the mana number of Gods in your mana zone becomes 2 instead of 1. (Tapping a God to summon this creature generates 2 mana instead of 1.) When you put this creature into the battle zone, you may return any number of Gods from your mana zone to your hand. Your Gods cost up to 3 less to summon. They can't cost less than 1. Triple Breaker The key to "Original Heart" lies sealed under the birthplace of the Gods!
- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Gaia Command
- Power: 12000
- Cost: 12
- Civilization: Nature
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Kagekiri, Bird of Fire:
Evolution: Put on 1 of your Fire Birds or Origins. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, untap this creature. As Kakekiri's flames grow stronger, they turn more sharply blue.
- Collector Number: 16
- Rarity: Rare
- Type: Evolution Creature
- Race: Fire Bird/Origin
- Power: 4000
- Cost: 2
- Civilization: Fire
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Light Gate:
[Shield trigger] Shield Trigger Put 1 creature with "Blocker" that costs 3 or less into the battle zone from your graveyard. With the birth of the all-powerful creator, dimensional gates sprung up all over the world.
- Collector Number: 39
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Light
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Lion-kid, Spirit Beast:
When this card is put into a graveyard, if just before it was put in the graveyard it was under an evolution creature, you may draw 1 card. Someday... Someday I'll be an amazing artiste! -Lion-kid, Spirit Beast
- Collector Number: 54
- Rarity: Common
- Type: Creature
- Race: Dreammate/Arc Seraphim/Origin
- Power: 1000
- Cost: 2
- Civilization: Nature
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Lionic Phantom Dragon's Flame:
[Shield trigger] Shield Trigger Destroy 1 of your opponent's creatures with 2000 power or less OR choose 1 of your opponent's cross gears and put it in its owner's graveyard. The flames are an illusion, the fangs are an illusion, but the pain is real.
- Collector Number: 51
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Fire
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Lord Gou Ken ~Symphony of Swords~:
Evolution: Put on 1 of your creatures with "Ken Gou, Crimson Lord" in its name. Soulshift Instead of having this creature attack, you may tap it to use its [Tap] ability. [Tap]: Destroy all of your opponent's creatures with "Blocker". Search your deck. You may choose a card with "Ken Geki, Absolute Ruler" in its name and put it on top of this creature. Then, shuffle your deck. Triple Breaker
- Collector Number: 15
- Rarity: Rare
- Type: Evolution Creature
- Race: Flame Monster
- Power: 16000
- Cost: 17
- Civilization: Fire
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Luciano, Electro-Fuuma:
When this card is put into a graveyard, if just before it was put in the graveyard it was under an evolution creature, you may draw 1 card. In order to harness the incredible power of this planet, an enormous amount of life energy is required.
- Collector Number: 42
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Grand Devil/Origin
- Power: 1000
- Cost: 2
- Civilization: Water
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Luluke "Shigen" Lupia:
Whenever one of your Dragons with "Sword Flash" in their name attacks, destroy 1 of your opponent's creatures with less power than that Dragon. Saver: Dragons with "Sword Flash" in their name. (If one of your Dragons with "Sword Flash" in their name is destroyed, you may destroy this creature instead.) "Put all of your heart and spirit into your blade-ppi! Let's show them our Flame Double Slash-ppi!"
- Collector Number: 31
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Samurai
- Power: 3000
- Cost: 4
- Civilization: Fire
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Macbeth, King of the Gods:
Double Breaker God Link Titus, King of the Gods Left Side or Othello, King of the Gods Top Side When this creature becomes a 4-part God, you may put a God into your battle zone from your mana zone. (A 4-part God has 4 Gods linked together to form 1 creature.)
- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: God/Origin
- Power: 6000+
- Cost: 6
- Civilization: Nature
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Mach Lupia:
You may reduce the summoning cost of creatures with "NEX" in their name by 1. They can't cost less than 1. All of your Armored Dragons gain "Speed Attacker". At the end of your turn, return all non-evolution Armored Dragons you put in the battle zone this turn to your hand.
- Collector Number: 49
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 2000
- Cost: 4
- Civilization: Fire
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Massu Lupia:
All of your other creatures with "NEX" or "Lupia" in their name get +1000 power. Lupia, the name of a proud clan that lives alongside the dragons.
- Collector Number: 53
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 2000
- Cost: 2
- Civilization: Nature
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Mephister, the Wise:
Evolution: Put on 1 of your Light Bringers or Origins. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, until the start of your next turn, all of your creatures gain "Blocker" and all of your creatures untap at the end of your turn.
- Collector Number: 21
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Light Bringer/Origin
- Power: 5500
- Cost: 3
- Civilization: Light
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Muscle Muscle:
This turn, all of your non-evolution creatures get +1000 power. This turn, all of your evolution creatures get +4000 power. If we have the guts, we can become superheroes!
- Collector Number: 55
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
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Nyanjiro, Treasure Cat:
At last Barrock had made it to the treasury which held legendary, hidden treasure. "I've found the treasure!" he exclaimed loudly. In the thrill of discovery he forgot to lower his voice. As soon as he shouted, a gigantic cat fell from the ceiling and fell on the treasure, completely smashing it. "M-my treasure.." Barrock stammered. "Sorry, you made such a racket you scared me and I fell. I'm a cat you see." replied Nyanjiro.
- Collector Number: 52
- Rarity: Common
- Type: Creature
- Race: Dreammate
- Power: 3000
- Cost: 3
- Civilization: Nature
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Ordion, the Parasite:
Evolution: Put on 1 of your Parasite Worms or Origins Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, destroy 1 of your opponent's creatures with "Blocker". Even poisonous gas, with the power to kill tens of thousands in an instant, pales in comparison to the methods used by the ancient darkness. To them, such a method is... primitive.
- Collector Number: 27
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Parasite Worm/Origin
- Power: 5000
- Cost: 4
- Civilization: Darkness
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Original Brain:
When you tap mana to cast this spell, the mana number of Origins in your mana zone becomes 2 instead of 1. (Tapping an Origin to cast this spell generates 2 mana instead of 1.) Look at the top 4 cards of your deck. Put up to 2 of these into your hand and the rest on the bottom of your deck in any order. From the violent battles between the White Knights and the Reapers, the ancient creatures suffered their first heavy loss from that war. From this, they learned about a strength other than brute force.
- Collector Number: 43
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Water
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Original Crimson Lord:
When you tap mana to summon this creature, the mana number of Origins in your mana zone becomes 2 instead of 1. (Tapping an Origin to summon this creature generates 2 mana instead of 1.) When you put this creature into the battle zone, destroy 1 of your opponent's creatures with "Blocker". The creatures that woke from their ancient sleep, following the orders of their master showed the world their power. Naturally, they completely ignored the morality of this world.
- Collector Number: 48
- Rarity: Common
- Type: Creature
- Race: Flame Monster/Origin
- Power: 3000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: AMON
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Original Darkness:
When you tap mana to summon this creature, the mana number of Origins in your mana zone becomes 2 instead of 1. (Tapping an Origin to summon this creature generates 2 mana instead of 1.) Slayer In addition to the "Emperor of the Gods" and the "King of the Gods", the birth of a third type of ancient God will cause the world itself to quake in terror, and the sky to be shadowed with despair.
- Collector Number: 44
- Rarity: Common
- Type: Creature
- Race: Dark Monster/Origin
- Power: 4000
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Akira actagawa
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Original Nature:
When you tap mana to summon this creature, the mana number of Origins in your mana zone becomes 2 instead of 1. (Tapping an Origin to summon this creature generates 2 mana instead of 1.) Double Breaker "Original Heart" is shrouded in mystery. In its mysterious depths lies a new God waiting to be born.
- Collector Number: 34
- Rarity: Uncommon
- Type: Creature
- Race: Emerald Monster/Origin
- Power: 6000
- Mana Number: 1
- Cost: 8
- Civilization: Nature
- Artist: Miho Midorikawa
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Othello, King of the Gods:
God Link Lia, King of the Gods Left Side or Macbeth, King of the Gods Bottom Side Whenever this creature links with another God, this creature gets +2000 power and breaks an additional shield until the end of the turn.
- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: God/Origin
- Power: 2000+
- Cost: 3
- Civilization: Fire
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Pillar of Feather, White Knight Fortress:
Fortress You may have all of your creatures with "White Knight" in their names cost 1 less to summon. They can't cost less than 1. All of your creatures with "White Knight" in their names get +3000 power and gain "Blocker".
- Collector Number: 23
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 3
- Civilization: Light
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Poseidia Fish:
[Blocker] Blocker This creature can't attack. When this creature blocks a non-evolution creature, it gets +2000 power. Long ago, there was a great presence that ruled the seas.
- Collector Number: 25
- Rarity: Uncommon
- Type: Creature
- Race: Fish/Origin
- Power: 3000+
- Cost: 3
- Civilization: Water
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Pure Original:
[Blocker] Blocker This creature can't attack players. When you tap mana to summon this creature, the mana number of Origins in your mana zone becomes 2 instead of 1. (Tapping an Origin to summon this creature generates 2 mana instead of 1.) In order to create a brand new world, the creator sent monsters to purify the land.
- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Shine Monster/Origin
- Power: 4000
- Cost: 4
- Civilization: Light
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Raven, Flying Mythical Beast:
When this card is put into a graveyard, if just before it was put in the graveyard it was under an evolution creature, you may draw 1 card. "Mythical Beasts, Go! Take this, Fire Bird Attack!"- Raven, Flying Mythical Beast
- Collector Number: 50
- Rarity: Common
- Type: Creature
- Race: Fire Bird/Dreammate/Origin
- Power: 1000
- Cost: 2
- Civilization: Fire
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Samohan, Parasitic Battle Dragon:
When this card is put into a graveyard, if just before it was put in the graveyard it was under an evolution creature, you may draw 1 card. The battle between the ancient enemies only got fiercer, and someone wielding powers long forbidden got involved.
- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Parasite Worm/Tyranno Drake/Origin
- Power: 2000
- Cost: 3
- Civilization: Darkness
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Space-Time Man:
[Blocker] Blocker This creature can't attack. When this card is destroyed, instead of the graveyard, you may put this card under one of your evolution creatures. When Time Changer returned to the past, he was ambushed by ancient creatures!
- Collector Number: 28
- Rarity: Uncommon
- Type: Creature
- Race: Hedrian/Origin
- Power: 1000
- Cost: 2
- Civilization: Darkness
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Time Changer, Space-Time Engineer:
When this creature is put into the Battle Zone, choose an Evolution Creature in your Battle Zone. Search your deck for 2 creatures, reveal them, and put them under the chosen Evolution Creature. Shuffle your deck. The water civilization, always seeking to uncover the world's mysteries revived "Time Changer" who held the power to control the flow of time.
- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Great Mecha King
- Power: 2000
- Cost: 3
- Civilization: Water
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Timeless Garden:
Put the top card of your deck into your mana zone. Then, you may put 1 creature from your mana zone under one of your evolution creatures. When he tires of endless wandering, Time Changer having tended the ancient past takes its warmth into its heart and sleeps. He carries that warmth with him to tend the far future...
- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
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Twilight Sigma, the Super-Electric:
Evolution: Put on 1 of your creatures with "Cyber" in its race. When you put this creature into the battle zone, choose any number of non-evolution creatures that have "Cyber" in their race and return them to your hand from the battle zone. For each returned creature, you may put a non-evolution creature that has "Cyber" in its race into the battle zone. Double Breaker "Twilight Hell Smash" -Twilight Sigma, the Super Electric
- Collector Number: S2
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Cyber Command
- Power: 8000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Toshiaki Takayama
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Uberdragon Gigantica Sword Flash Dragon:
Evolution: Put on 1 of your Fire Birds. When 1 of your Dragons attack, reveal the top card of your deck. If that card is a creature you may put it under this creature. (If you don't, return the card to the top of your deck face down.) Meteor Burn: When this creature attacks, you may put 3 cards under this card into your graveyard. If you do, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. If you put a Dragon with "Sword Flash" in its name into your graveyard because of this effect, you may untap this creature. Double Breaker
- Collector Number: 4
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Armored Dragon/Samurai
- Power: 9000
- Cost: 7
- Civilization: Fire
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Ulferios, White Knight Infinity Dragon:
Super Infinite Evolution: Put on 1 or more of your light creatures. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, reveal the top 2 cards of your deck. You may put any creatures with "White Knight" in their names into the battle zone. Put the rest on the bottom of your deck in any order. Double Breaker
- Collector Number: 1
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command/Apollonia Dragon
- Power: 9500
- Cost: 7
- Civilization: Light
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Wan Ken, Crimson Lord ~Full Speed Ahead~:
Evolution: Put on 1 of your creatures with "Ken, Crimson Lord" in its name. When you put this creature into the battle zone, look at the top 2 cards of your deck. Then, put 1 of these on the bottom of your deck, and return the other to the top of your deck. Instead of having this creature attack, you may tap it to use its [Tap] ability. [Tap]: Search your deck. You may choose a card with Ken Gou, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck.
- Collector Number: 10
- Rarity: Rare
- Type: Evolution Creature
- Race: Blue Monster/Flame Monster
- Power: 4000
- Cost: 5
- Civilization: Water
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Waya, Cursing Puppet:
Whenever one of your other creatures is destroyed, or 1 of the cards under your evolution creatures is put in the graveyard, choose 1 of your opponent's creatures. That creature gets -1000 power until the end of the turn. (A creature with 0 or less power is destroyed.) The history of battle with their ancient enemy still continues to this day and is unlikely to change, for both sides.
- Collector Number: 14
- Rarity: Rare
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Cost: 3
- Civilization: Darkness
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White Knight Spark:
[Shield trigger] Shield Trigger Tap all of your opponent's creatures in the battle zone. At the end of this turn, untap all of your creatures with "White Knight" in their names. In the face of their ancient enemy, the White Knight's newest weapon rains down on their overconfidence.
- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Light
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XENOM, the Reaper Fortress:
Fortress When this fortress is put into the shield zone to fortify a shield, discard 1 card from your opponent's hand at random. You may have all of your creatures with "Reaper" in their names cost 1 less to summon. They can't cost less than 1. All of your creatures with "Reaper" in their names get +2000 power.
- Collector Number: 29
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 4
- Civilization: Darkness
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