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A King in the North

A King in the North: 20 cards
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Climbing Spikes card scan: click to enlarge
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Climbing Spikes:

Attach to a If you control at least 1 Wildling character, treat attached location as if its printed text box were blank. If you control at least 2 Wildling characters, Climbing Spikes is immune to opponents' triggered effects.

  • Number: 98
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Item.
  • Income/Initiative: 0
Deep Freeze card scan: click to enlarge
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Deep Freeze:

Attach to a player's House card. The controller of attached House card needs 2 additional power to win the game. (3 additional power instead if it is Winter.)

  • Number: 82
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Condition.
  • Income/Initiative: 0
Defenders of the North War card scan: click to enlarge
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Defenders of the North War:

Deadly. No attachments except Weapon. Reduce the cost to play Defenders of the North by 1 for each The North agenda you are running.

  • Number: 93
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 8
  • Claim Value: 0
  • Gold Cost: 7
  • Traits: Night's Watch. Army.
  • Income/Initiative: 0
Formal Escort card scan: click to enlarge
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Formal Escort:

No attachments. Noble characters you control are immune to opponent's events.

  • Number: 91
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Army.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Golden Tooth Vaults card scan: click to enlarge
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Golden Tooth Vaults:

Any Phase: Kneel Golden Tooth Vaults and discard up to 2 cards from your hand to take an equal amount of gold from the treasury and add it to your gold pool.

  • Number: 84
  • Rarity: F
  • Type: Location
  • House: Lannister
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Westeros.
  • Income/Initiative: 0
Osha card scan: click to enlarge
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Osha:

Challenges: Stand Osha to remove her from the current challenge.

  • Number: 81
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling.
  • Challenge Icons: [military] [intrigue]
  • Income/Initiative: 0
R`hllor`s Blessing card scan: click to enlarge
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R'hllor's Blessing:

After you play R'hllor's Blessing, draw 1 card. Attached character gets +2 STR.

  • Number: 86
  • Rarity: F
  • Type: Attachment
  • House: Baratheon
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Boon. Condition.
  • Income/Initiative: 0
Raiding Fleet War card scan: click to enlarge
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Raiding Fleet War:

No Attachments. Response: After you play Raiding Fleet from your hand, discard the top 8 cards of each opponent's deck.

  • Number: 87
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 8
  • Claim Value: 0
  • Gold Cost: 8
  • Traits: Army. Ironborn.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Rattleshirt`s Raiders card scan: click to enlarge
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Rattleshirt's Raiders:

Discard Rattleshirt's Raiders from play at the end of any challenge phase in which they did not attack.

  • Number: 97
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 4
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Wildling. Army.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Return of the Kraken card scan: click to enlarge
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Return of the Kraken:

Response: Save 1Greyjoy location from being discarded from play. Then, if that location is unique, attach Return of the Kraken to it as a duplicate.

  • Number: 88
  • Rarity: F
  • Type: Event
  • House: Greyjoy
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Serve. Obey. Protect. card scan: click to enlarge
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Serve. Obey. Protect.:

Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters gains a Military icon, the second gains an Intrigue icon, and the third gains a Power icon.

  • Number: 92
  • Rarity: F
  • Type: Event
  • House: Martell
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Stannis Baratheon Noble card scan: click to enlarge
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Stannis Baratheon Noble:

Renown. Night's Watch characters you control get +1 STR.

  • Number: 85
  • Rarity: F
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Lord. King.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Steward of the Watch card scan: click to enlarge
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Steward of the Watch:

No attachments. Response: After you play Steward of the Watch from your hand, each opponent must choose and discard 1 card from his or her hand.

  • Number: 94
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Night's Watch.
  • Income/Initiative: 0
The Feast of the Crows card scan: click to enlarge
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The Feast of the Crows:

Any Phase: Kneel 3 influence to choose 3 Night's Watch characters. Until the end of the phase, one of those characters gains stealth, the second gains deadly, and the third gains renown.

  • Number: 95
  • Rarity: F
  • Type: Event
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
The Songs of Bael the Bard card scan: click to enlarge
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The Songs of Bael the Bard:

When revealed, choose 1 non-Neutral That character gains 1 Trait of your choice until you reveal a new plot card.

  • Number: 100
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 3
  • Traits: 0
  • Income/Initiative: 3/3
The Stewards card scan: click to enlarge
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The Stewards:

You may run any number of The North agendas. You need 2 additional power to win the game. Night's Watch characters you control gain an Intrigue icon.

  • Number: 99
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: The North
  • Income/Initiative: 0
Treacherous Watchman card scan: click to enlarge
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Treacherous Watchman:

After you play Treacherous Watchman from your hand, choose and discard 1 Lannister character from play.

  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 1
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Ally. Traitor.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
True Power card scan: click to enlarge
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True Power:

House Targaryen only. Response: If an opponent would win a Power challenge against you, cancel the determination of challenge winner. You automatically win the challenge.

  • Number: 90
  • Rarity: F
  • Type: Event
  • House: Targaryen
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Varamyr Sixskins card scan: click to enlarge
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Varamyr Sixskins:

Any Phase: Put 1 Creature character into play from your hand to return Varamyr Sixskins to your hand. At the end of the phase, if that Creature is still in play, discard it from play (cannot be saved).

  • Number: 96
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling. Skinchanger.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
White Hatchling card scan: click to enlarge
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White Hatchling:

No attachments. Stealth. Discard White Hatchling from play any time you control Viserion. White Hatchling gains a Power icon during Power challenges initiated against you.

  • Number: 89
  • Rarity: F
  • Type: Character
  • House: Targaryen
  • STR: 1
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Dragon.
  • Challenge Icons: [military]
  • Income/Initiative: 0
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