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Return of the Others

Return of the Others: 20 cards
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Balerion the Black card scan: click to enlarge
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Balerion the Black:

No attachments. Renown. Deadly. Response: After you play Balerion the Black from your hand, kneel all non-Dragon characters and locations.

  • Number: 109
  • Rarity: F
  • Type: Character
  • House: Targaryen
  • STR: 10
  • Claim Value: 0
  • Gold Cost: 10
  • Traits: Creature. Dragon.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Blood of the First Men card scan: click to enlarge
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Blood of the First Men:

You may run any number of The North agendas. You need 2 additional power to win the game. Reduce the cost of the first Wildling character you play from your hand each round by 2.

  • Number: 119
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: The North.
  • Income/Initiative: 0
Burning on the Sand card scan: click to enlarge
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Burning on the Sand:

House Martell only. Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge.

  • Number: 112
  • Rarity: F
  • Type: Event
  • House: Martell
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Coldhands card scan: click to enlarge
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Coldhands:

Coldhands cannot be killed. Coldhands gains the benefit of any The North agenda being run (as if he had the Night's Watch and Wildling traits). Coldhands must participate in the first challenge initiated for which he is eligible each round.

  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 4
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: The North.
  • Income/Initiative: 0
For R`hllor card scan: click to enlarge
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For R'hllor:

House Baratheon only. Response: After an opponent draws 1 or more cards through a card effect, kneel 3 influence or kneel 1 Holy character to have each player choose and discard cards from his or her hand until only 4 cards remain in each player's hand.

  • Number: 106
  • Rarity: F
  • Type: Event
  • House: Baratheon
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Hrakkar Pelt card scan: click to enlarge
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Hrakkar Pelt:

Attach to a character you control. After you play Hrakkar Pelt from your hand, draw a card. At the end of the challenge phase, stand attached character.

  • Number: 110
  • Rarity: F
  • Type: Attachment
  • House: Targaryen
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Item.
  • Income/Initiative: 0
Kingsmoot Support card scan: click to enlarge
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Kingsmoot Support:

House Greyjoy only. Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters gets +1 STR, the second gets +2 STR, and the third gets +3 STR.

  • Number: 108
  • Rarity: F
  • Type: Event
  • House: Greyjoy
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Even
  • Income/Initiative: 0
Lannisport Councilor card scan: click to enlarge
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Lannisport Councilor:

0

  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 1
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Ally.
  • Challenge Icons: [power]
  • Income/Initiative: 0
Lost Ranger card scan: click to enlarge
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Lost Ranger:

At the end of the dominance phase, discard the top card of any deck. If that card does not have either a Night's Watch or The North trait, discard Lost Ranger from play.

  • Number: 115
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Night's Watch.
  • Income/Initiative: 0
Mance Rayder card scan: click to enlarge
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Mance Rayder:

Any Phase: Kneel Mance Rayder to choose 1 The North agenda or location. Until the end of the phase, treat that card as if its printed text box were blank.

  • Number: 116
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: King. Wildling.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Melisandre Holy card scan: click to enlarge
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Melisandre Holy:

Renown. Claim 1 additional power when you win dominance, and when you win an unopposed Intrigue or Power challenge.

  • Number: 105
  • Rarity: F
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Lady. Asshai.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Nightmares in the North card scan: click to enlarge
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Nightmares in the North:

Dominance: Each player must discard the top X cards of his or her deck, where X is the number of characters in his or her dead pile. Then, the player who discarded the fewest cards draws a card.

  • Number: 118
  • Rarity: F
  • Type: Event
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Old Bear Mormont card scan: click to enlarge
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Old Bear Mormont:

No attachments except Weapon. Response: Kill Old Bear Mormont (cannot be saved) to cancel the 'when revealed' effects of a plot card that has just been played.

  • Number: 113
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 4
  • Claim Value: 0
  • Gold Cost: 5
  • Traits: Night's Watch.
  • Challenge Icons: [power]
  • Income/Initiative: 0
Reed`s Crannogmen card scan: click to enlarge
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Reed's Crannogmen:

No attachments. Stealth. Response: After Reed's Crannogmen leaves play, choose 1 character. Stand or kneel that character.

  • Number: 102
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Army.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Starfall Healer card scan: click to enlarge
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Starfall Healer:

Response: Kneel Starfall Healer and discard 1 gold token from a House Dayne character to save that character from being killed.

  • Number: 111
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Maester. House Dayne.
  • Challenge Icons: [power]
  • Income/Initiative: 0
Tarle the Thrice-Drowned Holy card scan: click to enlarge
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Tarle the Thrice-Drowned Holy:

If Tarle the Thrice-Drowned has 3 or more power on him, discard him from play. Response: Save Tarle the Thrice-Drowned from being killed. Then, he claims 1 power. Errata: (v1.6) Should read: ""...3 or more power..."".

  • Number: 107
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Ironborn.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
The Minstrel`s Muse card scan: click to enlarge
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The Minstrel's Muse:

House Stark only. If you win dominance this round, claim 3 additional power for your House.

  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 0
  • Traits: Plot.
  • Income/Initiative: 4/8
The Price of Nobility card scan: click to enlarge
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The Price of Nobility:

Attach to a Noble character you control. Response: After attached character leaves play, take 3 gold from the treasury and add it to your gold pool.

  • Number: 104
  • Rarity: F
  • Type: Attachment
  • House: Lannister
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Condition.
  • Income/Initiative: 0
The Wall card scan: click to enlarge
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The Wall:

Challenges: Put 1 Night's Watch character into play from your hand, knelt as a defender, during any challenge declared against you. (Limit once per challenge.) Return that character to your hand at the end of the phase if it is still in play.

  • Number: 114
  • Rarity: F
  • Type: Location
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: The North.
  • Income/Initiative: 0
Val card scan: click to enlarge
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Val:

Any Phase: Reveal and draw the top card of your deck. Play that card as your next response or action, if able. Otherwise, discard it.

  • Number: 117
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0


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