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A Sword in the Darkness:
Response: After you win Military a challenge in which at least 1 Night's Watch character participated, draw 2 cards.
- Number: 54
- Rarity: F
- Type: Event
- House: Neutral
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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At The Wall:
You are considered to be running one additional The North agenda
- Number: 60
- Rarity: F
- Type: Plot
- House: Neutral
- STR: 0
- Claim Value: 1
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 04/02/10
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Builder of the Watch:
No Attachments. Any Phase: Kneel Builder of the Watch to return the top 2 cards of your discard pile to the bottom of your deck. Then, your opponent may shuffle your deck.
- Number: 53
- Rarity: F
- Type: Character
- House: Neutral
- STR: 2
- Claim Value: 0
- Gold Cost: 2
- Traits: Night's Watch.
- Challenge Icons: [power]
- Income/Initiative: 0
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Crow Killers:
If you win an unopposed challenge in which Crow Killers participated, discard them from play.
- Number: 57
- Rarity: F
- Type: Character
- House: Neutral
- STR: 3
- Claim Value: 0
- Gold Cost: 2
- Traits: Wildling. Army.
- Challenge Icons: [military]
- Income/Initiative: 0
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Favors from on High:
House Lannister Only. Any Phase: Discard X power from your House or form cards you control to take X gold from the treasury and add it to your gold pool.
- Number: 44
- Rarity: F
- Type: Event
- House: Lannister
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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Feigned Retreat:
House Stark Only. Response: If an opponent would win a Military challenge against you, kneel 2 influence to cancel the determination of challenge winner. You automatically win the challenge.
- Number: 42
- Rarity: F
- Type: Event
- House: Stark
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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Greedy Councilor:
Any Phase: Pay 2 gold to put Greedy Councilor into play from your discard pile.
- Number: 43
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Ally
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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House Dayne Squire:
Any Phase: Kneel House Dayne Squire to reduce the cost of the next House Dayne character you play this phase by 1.
- Number: 51
- Rarity: F
- Type: Character
- House: Martell
- STR: 0
- Claim Value: 0
- Gold Cost: 1
- Traits: House Dayne. Ally.
- Challenge Icons: [military]
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Jon Snow:
Any Phase: Kneel 1 Night's Watch or 1 Wildling character to choose another Night's Watch or Wildling character. Until the end of the phase, that character gains a War crest.
- Number: 41
- Rarity: F
- Type: Character
- House: Stark
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Night's Watch. Wildling.
- Challenge Icons: [military] [power]
- Income/Initiative: 0
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Longclaw:
Attached character gains renown. If attached character is Jon Snow, he also gets +2 STR.After attached character leaves play, you may attach Longclaw to a Night's Watch character instead of placing it in your discard pile.
- Number: 55
- Rarity: F
- Type: Attachment
- House: Neutral
- STR: 0
- Claim Value: 0
- Gold Cost: 1
- Traits: Weapon
- Income/Initiative: 0
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Margaery Tyrell:
Any Phase: Kneel Margaery Tyrell to choose an opponent. That opponent must choose and reveal a new plot card. (Limit once per round.)
- Number: 47
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Lady. House Tyrell.
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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Naval Escort:
If you do not control at least 1 Greyjoy character, discard Naval Escort from play.Any Phase: Kneel X Warship locations to choose X characters. Until the end of the phase, those characters get +X STR.
- Number: 48
- Rarity: F
- Type: Location
- House: Greyjoy
- STR: 0
- Claim Value: 0
- Gold Cost: 1
- Traits: Warship
- Income/Initiative: 0
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Orell the Eagle:
While Orell the Eagle is attacking, opponents must declare at least 2 defenders in order to defend the challenge.
- Number: 56
- Rarity: F
- Type: Character
- House: Neutral
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Wildling. Skinchanger.
- Challenge Icons: [intrigue] [power]
- Income/Initiative: 0
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Over the Wall:
Response:: After a Wildling character comes into play under your control, choose and take control of 1 opponent's location. At the end of the phase, return that location to its owner's hand if it is still in play.
- Number: 58
- Rarity: F
- Type: Event
- House: Neutral
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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Salladhor's Crew:
Response: After you play Salladhor's Crew from your hand, reduce the gold cost of the next Baratheon card you play this phase by 3
- Number: 45
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Claim Value: 0
- Gold Cost: 4
- Traits: Mercenary
- Challenge Icons: [military] [intrigue]
- Income/Initiative: 0
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Stalwart Shield:
Noble characters you control cannot lose icons, have their STR reduced, or be knelt by card effects.
- Number: 49
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 4
- Claim Value: 0
- Gold Cost: 4
- Traits: Unsullied
- Challenge Icons: [military]
- Income/Initiative: 0
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Starfall:
House Dayne characters get +1 STR for each gold token on them. Response: After you win a challenge in which a House Dayne character participated, place 1 gold token from the treasury on that character.
- Number: 52
- Rarity: F
- Type: Location
- House: Martell
- STR: 0
- Claim Value: 0
- Gold Cost: 2
- Traits: Dorne
- Income/Initiative: 0
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The Builders:
The North You may run any number of The North agendas. You need 2 additional power to win the game.Night's Watch characters you control gain a Power icon.
- Number: 59
- Rarity: F
- Type: Agenda
- House: Neutral
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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The Hatchlings' Feast:
House Targaryen Only. Any Phase: Kneel 3 influence to choose 3 characters without any attachments. Until the end of the phase, one of those characters gets -1 STR, the second gets -2 STR, and the third gets -3 STR
- Number: 50
- Rarity: F
- Type: Event
- House: Targaryen
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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The Iron Throne:
If you are the only player to control The Iron Throne, you automatically win dominance (cannot be canceled).
- Number: 46
- Rarity: F
- Type: Location
- House: Baratheon
- STR: 0
- Claim Value: 0
- Gold Cost: 3
- Traits: King's Landing. Westeros.
- Income/Initiative: 0
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