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A Single Motion:
Spend Order: Until end of turn, this fighter gains +2 Levels for equipping items. He may equip an item. Perform an attack without spending. The Nothrog didn't fully appreciate the knight's fluid drawing of his sword, a single motion that chopped through his foe's neck.
- Number: 15
- Type: Action
- Class: Fighter
- Rarity: Uncommon
- Level: 1
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Anticipate:
React: After this rogue is targeted with a strike or action by target character: Perform a melee strike against the target. "Sometimes the best way to riposte is to hit them before they hit you." - Talin Tzin
- Number: 17
- Type: Action
- Class: Rogue
- Rarity: Rare
- Level: 5
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Archmage:
This is not a spell. React: After this wizard kills an opposing higher Level character: This wizard permanently gains +1 Level, +1 HP, +3 Skill, and has the ability, "Order: Once per game: Attach a wizard spell from your hand to this wizard. While it is attached, this wizard may cast the spell once per turn (do not remove it unless that is part of its effect)." Remove Archmage from the game.
- Number: 24
- Type: Action
- Class: Wizard
- Rarity: Uncommon
- Level: 1
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Aristaios:
Free Kingdoms • Lycanthrope Regardless of location, Aristaios gains +1 Level and has an additional melee strike (base +2 ATK) when he attacks for each other Aristaios in play. While in play, your other Lycanthropes gain +2 ATK and, if Aristaios is Level 6 or higher, he gains +1 HP. Spend React: Before a Lycanthrope enters play: The Lycanthrope's entering rank is reduced by one, if possible.
- Number: 4
- Type: Free Kingdom Character
- Class: Rogue
- Rarity: Rare
- Attack: +2/+2/+2
- Armor Class / Bonus: 16
- Level: 4
- Skill: 6
- Hit Points: 2
- Alignment: Good
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Blight:
Order: Spend Blight: Target equal or lower Level character suffers -3 AC and Skill until end of the turn. "Sickness and plague have beaten more enemies than battles." - Raclesis
- Number: 28
- Type: Item
- Class: Cleric
- Rarity: Uncommon
- Level: 4
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Blood Hawk:
Familiar +2 Skill Scribed actions performed by this rogue are removed from the game. Order: Spend Blood Hawk, remove a card in your hand from the game: Choose a rogue action card in your discard pile and retrieve and attach it to this rogue as if scribed.
- Number: 34
- Type: Item
- Class: Rogue
- Rarity: Rare
- Level: 7
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Canticle:
Stance React: Once per target per turn, after this cleric casts a Level X spell: Target character gains +X ATK or AC until end of turn. "The power of The Storm is returning, slowly." - Inquisitor Dmitir
- Number: 27
- Type: Item
- Class: Cleric
- Rarity: Uncommon
- Level: 6
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Champion of the Faith:
This is not a spell. React: After this cleric kills an opposing higher Level character: This cleric permanently gains +1 Level, +1 HP, +3 ATK, and +3 AC, and has the ability, "Other characters in this rank gain +2 ATK and AC." Remove Champion of the Faith from the game. "Abyssbane has fallen, let our deaths be as good!"
- Number: 12
- Type: Action
- Class: Cleric
- Rarity: Uncommon
- Level: 1
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Cloak of Thousand Eyes:
Armor React: After target character in this rank is targeted with a strike, spend Cloak: The target gains +5 AC for the duration of the strike. "Useful in battle, but it gives me the creeps when I try to go to sleep at night." - Reese
- Number: 38
- Type: Item
- Class: Wizard
- Rarity: Rare
- Armor Class / Bonus: 3
- Level: 7
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Corvus:
Familiar Corvus may remain spent during the ready phase. Order: Spend Corvus, target another character: While Corvus remains spent, the target gains Defend, Magic Resistance, Powerattack, AND Riposte +6.
- Number: 26
- Type: Item
- Class: Cleric
- Rarity: Rare
- Level: 7
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Crimson Dragon Shield:
Shield • Defend +5 • Magic Resistance +5 • Riposte +5 +5 Skill React: After this fighter is targeted with a melee strike or action by an opposing character, spend Shield: Perform a melee strike. "It not only turns the spines of enemies into puddle, it is actually useful, too."
- Number: 29
- Type: Item
- Class: Fighter
- Rarity: Rare
- Armor Class / Bonus: 3
- Level: 10
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Curious Mephit:
Familiar React: Before target character within 2 ranks makes a save roll, spend Mephit: The target uses two dice for the roll. You may choose which one to use for the result. "A truely obnoxious creature, but it has its uses. If only you could get rid of its sulphurous stench." - Herick the Venomous
- Number: 39
- Type: Item
- Class: Wizard
- Rarity: Uncommon
- Level: 6
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Dragon Throne Crown:
Helm Your characters' actions gain +3 to DC saves. React: Before one of your characters kills target Level X opposing character, spend Crown: Retrieve a Level X - 1 character from your discard pile and put it into play. "You will give that to me." - Drasek Berenj
- Number: 25
- Type: Item
- Class: Cleric
- Rarity: Rare
- Attack: 2
- Armor Class / Bonus: 2
- Level: 10
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Dreadnaught:
React: After this fighter kills an opposing higher Level character: This fighter permanently gains +1 Level, +3 ATK, and +1 HP, and has an additional melee strike (base +0 ATK) when he attacks. Remove Dreadnaught from the game. "I hope he doesn't turn around." "He won't turn around. We'll creep up on him, nice and slow, so he won't notice."
- Number: 16
- Type: Action
- Class: Fighter
- Rarity: Uncommon
- Level: 1
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Embolden:
Order: You may spend this cleric: Until end of turn, characters in the same rank as this cleric (your front rank if you spent him) gain +X ATK and AC, where X is this cleric's Level. "I see a whole army, here in defiance of tyranny. You've come to fight as free men... and free men you are. What will you do with that freedom? Will you fight?" - Sir Robert
- Number: 9
- Type: Action
- Class: Cleric
- Rarity: Rare
- Level: 5
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False God's Council:
This is not a spell. Spend Order: Kill target character: Reveal X cards from the top of your deck, where X is twice the target's Level. You may retrieve one revealed card and put it into your hand. Shuffle your deck.
- Number: 10
- Type: Action
- Class: Cleric
- Rarity: Rare
- Level: 4
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Fiendish Plate:
Armor • Cursed This fighter may not be moved backward and gains +X ATK, where X is the number of Charges on Fiendish Plate. While Fiendish Plate has 4 or more Charges, this fighter gains +1 HP. While Fiendish Plate has 8 or more Charges, it may not be destroyed and gains +2 AC. React: After this fighter kills a character: Put a Charge on Fiendish Plate.
- Number: 30
- Type: Item
- Class: Fighter
- Rarity: Rare
- Armor Class / Bonus: 3
- Level: 7
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Finishing Move:
React: After this rogue hits target character with a melee strike that is a Critical Success: Kill the target. If the target is a Warlord, inflict an additional wound instead. React: Before this rogue makes a melee strike roll against a lower Level character: The roll is a Critical Success.
- Number: 18
- Type: Action
- Class: Rogue
- Rarity: Rare
- Level: 4
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Firewisp Orb:
Shield • Defend +6 While in the front rank, this rogue may perform the Defend feat to redirect strikes or actions against characters you control that are within 1 rank. "You peer into it, hard, and for a moment you can be there! The uses are manifold, really." - Roona
- Number: 36
- Type: Item
- Class: Rogue
- Rarity: Uncommon
- Armor Class / Bonus: 1
- Level: 5
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Ghed Invictus:
Deverenian • Stormwraith • Planar Your Warlord gains +1 to initiative rolls. Ghed Invictus may enter play as if he were Level 6. Order: Once per turn, you may spend Ghed Invictus: Spend target lower Level character within 1 rank (2 ranks if you spent Ghed Invictus). React: After entering play as if he were 6th Level: Ghed Invictus permanently gains +4 ATK, AC, and Skill, +2 Levels, and +1 HP.
- Number: 1
- Type: Deverenian Character
- Class: Fighter
- Rarity: Rare
- Attack: +6/+1
- Armor Class / Bonus: 8
- Level: 4
- Skill: 4
- Hit Points: 2
- Alignment: Evil
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Ghoststeel Gauntlets:
Gauntlet Order: Spend X items equipped to this fighter: Perform a +0 melee strike against target Level X character. "Don't forget: Your shield, your mail, your helmet, even the spurs on your boots can be used as weapons." - Sir Wallence
- Number: 32
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Level: 4
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Great Wyrm Potion:
Order: Equip Potion to an adjacent character, regardless of class or Level restrictions. React: After this character pays the costs of an action, destroy the Potion: Move forward or backward one rank.
- Number: 40
- Type: Item
- Class: Wizard
- Rarity: Uncommon
- Attack: 1
- Level: 4
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Harness the Storm:
Spend Order: Spend any number of wizards: Target character within 2 ranks must succeed with a magic save (DC = this wizard's Skill) or suffer 2 wounds. For each wizard spent, the spell either gains +5 DC or may target an additional rank away.
- Number: 21
- Type: Action
- Class: Wizard
- Rarity: Rare
- Level: 5
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Infinity Codex:
Weapon This wizard's spells gain +2 to strike rolls and DC saves for each Charge on Codex. Order: Twice per turn: Put a Charge on Codex. Spend Order: Search your deck for a Level X character and put it into play adjacent to this wizard, where X is the number of Charges pn Codex.
- Number: 37
- Type: Item
- Class: Wizard
- Rarity: Rare
- Attack: 5
- Armor Class / Bonus: 2
- Level: 10
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Kardak-Vash:
Mercenary • Monster • Sutek • Medicine +6 Kardak-Vash may only target Monsters with Medicine, but may perform the Medicine feat on Monsters within 1 rank. Order: Once per turn, inflict a wound on target character: Until end of turn, the target gains +5 ATK and, if he is a Monster, has an additional melee strike (base +0 ATK) when he attacks.
- Number: 7
- Type: Mercenary Character
- Class: Cleric
- Rarity: Rare
- Attack: +4/+1
- Armor Class / Bonus: 15
- Level: 4
- Skill: 6
- Hit Points: 2
- Alignment: Evil
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Karn of Clan Manaka:
Nothrog • Siege Karn gains +X ATK, where X is twice his Level. While Karn is Level 5 or higher, he gains +1 HP. While Karn is Level 6 or higher, he inflicts an additional wound with melee strikes. React: After one of your Nothrog kills an opposing Level X character: Put Karn into play from your hand. His entering rank is reduced by X. Karn permanently suffers -X Levels.
- Number: 5
- Type: Nothrog Character
- Class: Fighter
- Rarity: Rare
- Attack: +0/+0
- Armor Class / Bonus: 12
- Level: 6
- Skill: 5
- Hit Points: 2
- Alignment: Evil
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Lucky Shot:
React: Before this rogue targets a ranged strike, you may destroy an Arrow equipped to this rogue: The strike may target an additional rank away and gains +3 to the die roll. If you destroyed an Arrow, the strike either gains an additional +5 to the die roll or inflicts an additional wound.
- Number: 19
- Type: Action
- Class: Rogue
- Rarity: Uncommon
- Level: 2
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Mind Over Body:
Spend Order: Target non-Warlord character within 3 ranks must succeed with a magic save (DC 8 + this wizard's Skill) or perform an order of your choice. You gain control of the target for the duration of the order. "With me all your brawn is for naught, since your mind is weak." - Menhetiri
- Number: 22
- Type: Action
- Class: Wizard
- Rarity: Rare
- Level: 4
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Nepheline Gargoyle:
Dwarf • Gargoyle May equip items regardless of class restrictions. While in your hand, your Warlord has the ability, "Order: Reveal and discard Nepheline Gargoyle: Until end of turn, you may reduce the entering rank of your Gargoyles by one, if possible." Spend React: After entering play: Search your deck for an item and put it into your hand.
- Number: 2
- Type: Dwarf Character
- Class: Cleric
- Rarity: Rare
- Attack: 16
- Armor Class / Bonus: 20
- Level: 6
- Skill: 9
- Hit Points: 3
- Alignment: Good
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One Last Time:
Order: Target a character in any discard pile: Retrieve the target and put it into play ready in your front rank and under your control. The target performs a melee strike. Remove the target from the game, regardless of location. "It's impossible! You can't be here, I saw you die!"
- Number: 23
- Type: Action
- Class: Wizard
- Rarity: Rare
- Level: 3
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Order of Battle:
Tactics Spend Order: Each character you control may retrieve and equip an item that he can legally equip from your discard pile. "You call that ready for inspection? Fetch that bloody sword from your tent right NOW or you'll wish you were never born!" - Sir Wallence
- Number: 13
- Type: Action
- Class: Fighter
- Rarity: Rare
- Level: 5
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Panthera:
Familiar Scribed actions performed by this fighter are removed from the game. React: After this fighter kills an opposing character, spend Panthera: Choose a fighter action card in your discard pile and retrieve and attach it to this fighter as if scribed.
- Number: 31
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Level: 6
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Perpetual Pouch:
React: After an item that was equipped to another character is put into a discard pile, spend Pouch: Put a Charge on Pouch. Order: Remove a Charge from Pouch: Target character you control either may retrieve and equip an item that he can legally equip from your discard pile or gains +1 Level for equipping items until end of turn.
- Number: 35
- Type: Item
- Class: Rogue
- Rarity: Uncommon
- Level: 6
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Prince Among Thieves:
React: After this rogue kills an opposing higher Level character: This rogue permanently gains +1 Level, +1 HP, and Stealth +4, and has the ability, "This rogue's melee strikes inflict an additional wound against spent characters." Remove Prince Among Thieves from game.
- Number: 20
- Type: Action
- Class: Rogue
- Rarity: Uncommon
- Level: 1
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Revenant:
Elf • Undead • Necromancer Before Revenant leaves play: Remove from the game any cards attached to him. Order: Target a Level X character in an opposing discard pile: Put a Revenant into play from your hand as if he were Level X. If you do, retrieve the target and attach it to Revenant. While it is attached, Revenant gains the target's stats, traits (except factions and alignment) and abilities. Order: Put Revenant on top of its owner's deck.
- Number: 3
- Type: Elf Character
- Class: Wizard
- Rarity: Rare
- Attack: 0
- Armor Class / Bonus: 0
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Evil
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Shadowborn Harness:
Armor • Stealth +5 React: After this rogue is targeted with a strike or action, spend Harness: Succeed with a Stealth check (DC 20) to cancel the strike or action. Spend Order: Spend Harness: If this rogue is in the last rank of a formation, succeed with a Stealth check (DC 25) to move into the last occupied rank of any other formation.
- Number: 33
- Type: Item
- Class: Rogue
- Rarity: Rare
- Attack: 2
- Armor Class / Bonus: 2
- Level: 10
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Shan-Kassyn:
The Chosen • Planar • Daemon • Summoner While in your hand, your The Chosen have the ability, "Spend Order: Reveal and shuffle Shan-Kassyn into your deck: Draw a card." React: Once per turn, before you put a Daemon into play: Reduce the Daemon's entering rank by one, if possible.
- Number: 6
- Type: The Chosen Character
- Class: Wizard
- Rarity: Rare
- Attack: +8/+5/+2
- Armor Class / Bonus: 10
- Level: 6
- Skill: 10
- Hit Points: 3
- Alignment: Evil
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Spiked Ale:
Poison Spend Order: Attach Spiked Ale to target equal or lower Level character within 3 ranks. While it is attached, the target has the ability, "All characters in this rank gain the Poison trait." "Fool. How likely is it a beautiful woman you ne'er knew before will buy you a mug?" - Taisia
- Number: 11
- Type: Action
- Class: Cleric
- Rarity: Uncommon
- Level: 2
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Superior Armament:
Order: Move forward up to X ranks, where X is the number of items equipped to this character. Order: Until end of turn, this fighter gains +1 ATK and AC for each item equipped to him. "Isn't that just like those hovel dwellers? Brings a stick to a battlefield."
- Number: 14
- Type: Action
- Class: Fighter
- Rarity: Rare
- Level: 4
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Vash-Arrosh:
Mercenary • Warlord • Assassin • Monster • Sutek Your Sutek may perform Level 3 or lower rogue action cards, regardless of class restrictions. Order: Once per turn: Perform a +7 melee strike that does not inflict wounds. If the strike hits, spend the target. React: After the initiative phase: Until end of turn, other Monsters in the same rank as Vash-Arrosh gain +3 ATK, -3 AC, and inflict an additional wound against equal or lower Level characters with melee strikes.
- Number: 8
- Type: Mercenary Character
- Class: Cleric
- Rarity: Rare
- Attack: +4/+4
- Armor Class / Bonus: 16
- Level: 5
- Skill: 8
- Hit Points: 3
- Alignment: Evil
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