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.44 Magnum:
Weapon, Gun. 2R damage each strike, with an optional maneuver each combat.
- Number: 548
- Rarity: PTo3
- Type: Equipment
- Cost: 2
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Aaron's Feeding Razor:
Unique equipment. If the vampire with this equipment successfully hunts, he or she gains 1 additional blood.
- Number: 1
- Rarity: R
- Type: Equipment
- Cost: 1 pool
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Abandoning the Flesh:
Only usable by a vampire being burned. [dem] Remove this vampire from the game instead (diablerie, if any, is still successful), and put this card into play. You may not play this card if you already have an Abandoning the Flesh in play. You may tap this card when a vampire with Dementation is bleeding to give that vampire +1 bleed for the current action.
- Number: 2
- Rarity: R
- Type: Reaction/Combat
- Disciplines: Dementation
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Absolution of the Diabolist:
Requires a ready justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a vampire is about to be burned by a blood hunt. Cancel that blood hunt.
- Number: 3
- Rarity: U
- Type: Master
- Cost: 1 pool
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Academic Hunting Ground:
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
- Number: 4
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Tremere
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Aching Beauty:
Master. Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool (before combat occurs).
- Number: 5
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Toreador
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Acrobatics:
[cel] Additional strike. [CEL] Strike: dodge, with an additional strike.
- Number: 6
- Rarity: C
- Type: Combat
- Cost: 1 blood
- Disciplines: Celerity
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Adelaide Davis:
Camarilla.
- Number: 7
- Rarity: V
- Blood Capacity: 4
- Type: Vampire
- Disciplines: aus dem obf
- Group: 3
- Artist: Ken Meyer, Jr.
- Clan: Malkavian
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Aid from Bats:
[ani] Strike: 1R damage, with an optional maneuver. [ANI] As above, with an optional press.
- Number: 8
- Rarity: C
- Type: Combat
- Disciplines: Animalism
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Aire of Elation:
You cannot play another action modifier to further increase the bleed for this action. [pre] +1 bleed; +2 bleed if acting vampire is Toreador. [PRE] +2 bleed; +3 bleed if acting vampire is Toreador.
- Number: 9
- Rarity: C
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Presence
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Aisling Sturbridge:
Camarilla: Younger Tremere cannot block Aisling.
- Number: 10
- Rarity: PTr
- Blood Capacity: 5
- Type: Vampire
- Disciplines: dom AUS THA
- Group: 2
- Clan: Tremere
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Akram:
Camarilla primogen: Once each turn after completing combat, if Akram and the opposing minion are still ready, Akram may burn 1 blood to begin another combat with the opposing minion.
- Number: 11
- Rarity: PB
- Blood Capacity: 8
- Type: Vampire
- Disciplines: pot pre CEL QUI
- Group: 2
- Clan: Brujah
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Al's Army Apparatus:
During your minion phase, you may tap this card to search your library for a weapon and move it to your hand. Discard down to your hand size and shuffle your library afterward.
- Number: 20
- Rarity: R
- Type: Master
- Clan: Brujah
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Alacrity:
[cel] +1 stealth. [CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of the resulting combat.
- Number: 12
- Rarity: U
- Type: Action Modifier
- Cost: 2 blood
- Disciplines: Celerity
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Alan Sovereign:
Camarilla: When you play an investment card, add an additional counter to it from the blood bank.
- Number: 13
- Rarity: V
- Blood Capacity: 6
- Type: Vampire
- Disciplines: for pre AUS DOM
- Group: 3
- Artist: Steve Prescott
- Clan: Ventrue
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Alejandro Aguirre:
Sabbat: If Alejandro is ready, he may tap before range is determined in any combat that does not involve him to inflict 1 unpreventable damage on each combatant.
- Number: 14
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: ani aus dom tha
- Group: 3
- Artist: Ken Meyer, Jr.
- Clan: Tremere Antitribu
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Alexandra:
Camarilla Inner Circle: Once during your turn, you may tap or untap another ready Toreador. +2 bleed.
- Number: 15
- Rarity: PTo
- Blood Capacity: 11
- Type: Vampire
- Disciplines: dom ANI AUS CEL PRE
- Group: 2
- Artist: Lawrence Snelly
- Clan: Toreador
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Alfred Benezri:
Sabbat bishop: Alfred gets -1 strength in combat with an ally.
- Number: 16
- Rarity: V
- Blood Capacity: 6
- Type: Vampire
- Disciplines: aus dom PRE THA
- Group: 3
- Artist: Quinton Hoover
- Clan: Pander
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Allison Maller:
Camarilla.
- Number: 17
- Rarity: V/PB
- Blood Capacity: 4
- Type: Vampire
- Disciplines: cel pot pre
- Group: 3
- Artist: Lawrence Snelly
- Clan: Brujah
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Almiro Suarez:
Camarilla.
- Number: 18
- Rarity: V
- Blood Capacity: 2
- Type: Vampire
- Disciplines: aus
- Group: 3
- Artist: Christopher Shy
- Clan: Tremere
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Alonzo Guillen:
Camarilla: During your untap phase and your discard phase, if Alonzo is ready, you may burn the Edge to look at another Methuselah's hand.
- Number: 19
- Rarity: V
- Blood Capacity: 6
- Type: Vampire
- Disciplines: ani for pot OBF
- Group: 3
- Artist: Christopher Shy
- Clan: Nosferatu
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Amadeo:
Camarilla primogen: If Amadeo successfully hunts, he gains 1 additional blood.
- Number: 21
- Rarity: PN
- Blood Capacity: 8
- Type: Vampire
- Disciplines: ani aus pre OBF POT
- Group: 2
- Artist: Daniel Gelon
- Clan: Nosferatu
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Amaranth:
Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire going to torpor.
- Number: 22
- Rarity: U
- Type: Combat
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Amelia, The Blood Red Tears:
Camarilla: After combat with Amelia, the opposing minion burns 1 blood or life.
- Number: 23
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: ani obf POT
- Group: 3
- Artist: Lawrence Snelly
- Clan: Nosferatu
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Anarch Revolt:
Master. Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.
- Number: 24
- Rarity: U
- Type: Master
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Anarch Troublemaker:
Unique master. During your untap phase, you may tap up to 2 vampires your prey controls or burn a piece of equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.
- Number: 25
- Rarity: R
- Type: Master
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Anastaszdi Zagreb:
Camarilla Tremere Justicar: If there are any other justicars ready, Anastaszdi gets 1 fewer vote from his justicar title. Anastaszdi may steal 1 blood as a ranged strike.
- Number: 26
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: ani cel dom AUS THA
- Artist: Christopher Shy
- Clan: Tremere
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Anathema:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.
- Number: 27
- Rarity: U
- Type: Political Action
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Anatole, Prophet of Gehenna:
Camarilla: If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top 5 cards of your library. +1 intercept.
- Number: 28
- Rarity: PM
- Blood Capacity: 8
- Type: Vampire
- Disciplines: dom for AUS DEM OBF
- Group: 2
- Artist: John Van Fleet
- Clan: Malkavian
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Ancient Influence:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only 1 Ancient Influence can be played in a game.
- Number: 29
- Rarity: C
- Type: Political Action
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Ancilla Empowerment:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
- Number: 30
- Rarity: C
- Type: Political Action
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Animalism:
Put this card on a vampire. This vampire gains 1 level of Animalism [ani]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Animalism.
- Number: 31
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Annabelle Triabell:
Camarilla primogen: Annabelle can give all Toreador +1 bleed for the remainder of the turn as a +1 stealth action that costs 1 blood. If that action is successful, Annabelle untaps.
- Number: 33
- Rarity: V
- Blood Capacity: 9
- Type: Vampire
- Disciplines: dom for AUS CEL PRE
- Group: 3
- Artist: Max Shade Fellwalker
- Clan: Toreador
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Antoinette, She Who Watches:
Camarilla primogen.
- Number: 34
- Rarity: V
- Blood Capacity: 6
- Type: Vampire
- Disciplines: cel obf AUS PRE
- Group: 3
- Artist: Lawrence Snelly
- Clan: Toreador
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Antonio Veradas:
Sabbat bishop: Antonio gets +1 stealth when equipping with a weapon. During your discard phase, Antonio may burn 1 blood to untap.
- Number: 35
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: obf CEL POT PRE
- Group: 3
- Artist: Mike Danza
- Clan: Brujah Antitribu
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Apportation:
[tha] Press, only usable to continue combat. [THA] Maneuver.
- Number: 36
- Rarity: C
- Type: Combat
- Disciplines: Thaumaturgy
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Arcane Library:
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Tremere in your uncontrolled region.
- Number: 37
- Rarity: R
- Type: Master
- Cost: 2 pool
- Clan: Tremere
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Arcanum Chapterhouse, Alexandria:
Each of your predator and prey burns 1 pool during his or her untap phase for each Hunting Ground he or she controls. Any minion may burn this card as a (D) action.
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Archon:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. Choose a Camarilla vampire. Successful referendum makes the vampire an archon. An archon may enter combat with a vampire controlled by another Methuselah as a +1 stealth (D) action. Any vampire attempting to block an archon burns 1 blood. Blood hunts cannot be called on an archon. Any Camarilla vampire can call a referendum to remove these abilities as a +1 stealth political action.
- Number: 39
- Rarity: U
- Type: Political Action
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Archon Investigation:
Only usable when a minion is attempting to bleed you for more than 3. The action is not successful. Burn the acting minion.
- Number: 40
- Rarity: U
- Type: Master
- Cost: 3 pool
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Arika:
Camarilla Inner Circle: If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns 1 pool or burns the location. +2 bleed.
- Number: 41
- Rarity: PV
- Blood Capacity: 11
- Type: Vampire
- Disciplines: aus cel DOM FOR OBF PRE
- Group: 2
- Artist: Sandra Everingham
- Clan: Ventrue
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Arms Dealer:
Mortal with 1 life. 1 strength, 0 bleed. Arms Dealer may take a +1 stealth action to allow you to search your library for a weapon and move it to your hand. Discard to your hand size and shuffle your library afterward.
- Number: 42
- Rarity: U
- Type: Ally
- Clan: Brujah
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Army of Rats:
+1 stealth action. [ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.
- Number: 43
- Rarity: C
- Type: Action
- Disciplines: Animalism
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Arnold Simpson:
Camarilla.
- Number: 44
- Rarity: V
- Blood Capacity: 2
- Type: Vampire
- Disciplines: pot
- Group: 3
- Artist: Lawrence Snelly
- Clan: Brujah
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Arson:
Do not replace until the end of this action. (D) Burn a location.
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Art Museum:
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Toreador in your uncontrolled region.
- Number: 46
- Rarity: R
- Type: Master
- Cost: 2 pool
- Clan: Toreador
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Ascendance:
Master. Gain 1 pool.
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Assault Rifle:
Weapon, Gun. 4R damage each strike, with an optional maneuver each combat.
- Number: 48
- Rarity: U
- Type: Equipment
- Cost: 5 pool
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Asylum Hunting Ground:
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
- Number: 49
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Malkavian
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Aura Reading:
Only usable before range is chosen. [aus] The opposing minion's controller plays with an open hand for the remainder of combat. [AUS] Your hand size is increased by 2 cards for the remainder of this combat. Discard down to your hand size at the end of combat. A vampire can play only 1 Aura Reading at superior each combat.
- Number: 50
- Rarity: C
- Type: Combat
- Disciplines: Auspex
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Auspex:
Put this card on a vampire. This vampire gains 1 level of Auspex [aus]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Auspex.
- Number: 51
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Autarkis Persecution:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.
- Number: 52
- Rarity: C
- Type: Political Action
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Awe:
Only usable during a referendum. [pre] This vampire burns X blood to get X+1 votes. [PRE] As above, but this vampire gets 2X+1 votes.
- Number: 53
- Type: Action Modifier
- Cost: X blood
- Disciplines: Presence
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Baltimore Purge:
Requires a ready vampire. If this vampire is Ravnos, this action is at +1 stealth. Put this card on the acting vampire. During your untap phase, burn this card, and each other Methuselah chooses a ready vampire he or she controls who is not older than this vampire. If you control a ready Lasombra, you choose the vampires instead. This vampire and the chosen vampires go to torpor.
- Number: 54
- Rarity: U
- Type: Action
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Bang Nakh - Tiger's Claws:
Melee weapon. Strength +2 damage each strike.
- Number: 55
- Rarity: C
- Type: Equipment
- Cost: 2 pool
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Banishment:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (they are out of play as long as the vampire remains uncontrolled).
- Number: 56
- Type: Political Action
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Barth:
Camarilla: Vampires of capacity less than 4 controlled by your prey or predator get -1 stealth when Barth is ready and untapped.<
- Number: 58
- Rarity: V/PTo
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus cel PRE
- Group: 3
- Artist: Christopher Shy
- Clan: Toreador
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Behind You!:
Only usable on the first round of combat. [obf] Maneuver. [OBF] Strike: dodge.
- Number: 59
- Rarity: U
- Type: Combat
- Disciplines: Obfuscate
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Bewitching Oration:
Only usable during a referendum. [pre] This acting vampire gains 2 votes. [PRE] This acting vampire gains 4 votes.
- Number: 60
- Rarity: C
- Type: Action Modifier
- Disciplines: Presence
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Bindusara, Historian of the Kindred:
Camarilla: Bindusara can take an action to allow you to search your library for an Arcane Library, Elder Library or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterward. +1 bleed.
- Number: 61
- Rarity: PV
- Blood Capacity: 9
- Type: Vampire
- Disciplines: tha AUS DOM FOR PRE
- Group: 2
- Artist: Lawrence Snelly
- Clan: Ventrue
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Blessing of Chaos:
+1 stealth action. [dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry, Dominate or Presence. Vampires opposing this vampire in combat cannot play cards that require those Disciplines. [DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.
- Number: 62
- Type: Action
- Cost: 1 blood
- Disciplines: Dementation
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Blood Doll:
Master. Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.
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Blood Fury:
[tha] Strike: strength+1 damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage. [THA] As above, but for strength+2 damage.
- Number: 64
- Type: Combat
- Cost: 1 blood
- Disciplines: Thaumaturgy
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Blood Hunt:
Bloodhunt Requires a ready prince or justicar. +1 stealth action. (D) Put this card on a vampire who is not a prince, a justicar or an Inner Circle member. Any vampire controlled by another Methuselah may enter combat with this vampire as a +1 stealth (D) action.
- Number: 65
- Rarity: U
- Type: Action
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Blood Puppy:
Unique master. Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your pool, move a blood from the blood bank to the Puppy, or burn the Puppy to move all its blood to your pool. Any minion can burn the Puppy and all the blood on it as a (D) action.
- Number: 66
- Rarity: R
- Type: Master
- Cost: 2 pool
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Blood Rage:
[tha] Strike: strength damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage. [THA] As above, but for strength+1 damage.
- Number: 67
- Rarity: C
- Type: Combat
- Disciplines: Thaumaturgy
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Blood to Water:
Only usable at close range, before strike resolution. Not usable during the first round of combat. [tha] If the opposing minion is an ally, he or she is burned. Otherwise, the opposing vampire burns 3 blood. [THA] Opposing vampire burns 5 blood.
- Number: 68
- Rarity: C
- Type: Combat
- Cost: 2 blood
- Disciplines: Thaumaturgy
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Blur:
[cel] Additional strike. [CEL] Two additional strikes.
- Number: 69
- Rarity: C
- Type: Combat
- Cost: 1 blood
- Disciplines: Celerity
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Blythe Candeleria:
Camarilla: Blythe gets -1 strength when in combat with a Malkavian.
- Number: 70
- Rarity: PTr
- Blood Capacity: 3
- Type: Vampire
- Disciplines: aus THA
- Group: 2
- Artist: Ken Meyer, Jr.
- Clan: Tremere
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Bomb:
Weapon. 5R damage as a strike. If the bearer strikes with this weapon, he or she takes 5 damage as well. The minion with this weapon may burn a location as a (D) action. Burn the Bomb after use.
- Number: 71
- Type: Equipment
- Cost: 1 pool
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Bonding:
After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable during a bleed action.) [dom] +1 bleed. [DOM] +1 stealth and +1 bleed.
- Number: 72
- Rarity: C
- Type: Action Modifier
- Disciplines: Dominate
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Bounty:
Master. Put this card on any ready vampire and put X+1 counters on this card. If this vampire is sent to torpor in combat, the opposing minion's controller moves up to 2 counters from this card to his or her pool. If this vampire is burned in combat or by diablerie, the controller of the opposing minion or diablerist takes all of the counters from this card. Burn this card when it has no counters.
- Number: 73
- Rarity: U
- Type: Master
- Cost: X pool
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Boxed In:
Do not replace until after combat. Press.
- Number: 74
- Rarity: C
- Type: Combat
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Brachah:
Camarilla.
- Number: 75
- Rarity: PB
- Blood Capacity: 5
- Type: Vampire
- Disciplines: for CEL {PRE}
- Group: 2
- Artist: Dave Roach
- Clan: Brujah
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Brainwash:
Master. Put this card on a vampire in your prey's uncontrolled region. No transfers can be used to move blood to or from that vampire. Any minion may burn this card as a +1 stealth (D) action.
- Number: 76
- Rarity: U
- Type: Master
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Brass Knuckles:
Melee Weapon. Strength+1 damage each strike. This weapon is only usable once each combat.
- Number: 77
- Rarity: C
- Type: Equipment
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Bribes:
Only usable during a referendum before votes are cast. Gain 1 pool. Any other Methuselah who votes in your favor and does not vote against you gains 1 pool when the results of the referendum are tallied.
- Number: 78
- Type: Action Modifier
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Brothers Grimm:
Unique master. Put this card into play. During your untap phase, put 1 counter on this card from the blood bank. When this card has 5 counters on it, it is burned and you gain 5 pool. Any Methuselah can use a master phase action and discard a master card from his or her hand to take control of the Brothers Grimm. You may cancel that (and keep the Brothers Grimm) by discarding a master card from your hand.
- Number: 79
- Rarity: R
- Type: Master
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Brujah Justicar:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a ready Brujah. Successful referendum means he or she is declared Brujah Justicar. In this referendum, each ready Brujah gets 1 additional vote. This could lead to a contested title.
- Number: 80
- Rarity: R
- Type: Political Action
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Bum's Rush:
Do not replace until the end of this action. (D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
- Number: 81
- Rarity: C
- Type: Action
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Bureaucratic Overload:
Unique master. Put this card in play. Political actions cost 1 additional blood. Any vampire can call a referendum to burn this card as a +1 stealth political action.
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Burning Wrath:
[pot] Strike: strength+1 damage, aggravated. [POT] Strike: strength+2 damage, aggravated.
- Number: 83
- Type: Combat
- Cost: 3 blood
- Disciplines: Potence
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Burst of Sunlight:
[tha] Strike: 1R aggravated damage. This striking vampire also takes 1 aggravated damage. [THA] Strike: 2R aggravated damage. This striking vampire also takes 2 aggravated damage.
- Number: 84
- Rarity: U
- Type: Combat
- Disciplines: Thaumaturgy
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Cairo Int'l Airport:
Any minion you control may burn 1 blood on a vampire in your prey's uncontrolled region as a (D) action.
- Number: 85
- Type: Master
- Cost: 2 pool
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Calebros, The Martyr:
Camarilla Prince of New York: If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action that Calebros cannot block.
- Number: 86
- Rarity: PN
- Blood Capacity: 5
- Type: Vampire
- Disciplines: obf pot ANI
- Group: 2
- Artist: John Van Fleet
- Clan: Nosferatu
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Camarilla Exemplary:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Choose a Camarilla vampire. Successful referendum means that for the remainder of the game, any vampire attempting to block that vampire burns 1 blood.
- Number: 87
- Rarity: C
- Type: Political Action
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Canine Horde:
[ani] Strike: 1R damage. [ANI] Strike: ranged; destroy equipment with first strike.
- Number: 88
- Rarity: C
- Type: Combat
- Disciplines: Animalism
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Carna, The Princess Witch:
Camarilla primogen: During your untap phase, Carna can burn 1 of her retainers to gain 2 blood. +1 intercept.
- Number: 89
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: AUS DOM THA
- Group: 3
- Artist: Ken Meyer, Jr.
- Clan: Tremere
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Carrion Crows:
Only usable before range is chosen. [ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play 1 Carrion Crows each combat. [ANI] As above, but with 2R damage.
- Number: 90
- Type: Combat
- Disciplines: Animalism
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Carthage Remembered:
Master. Put this card in play. Brujah princes and Brujah justicars get +1 stealth on bleed actions. Any minion may burn this card as a (D) action; Ventrue and Malkavians get -1 stealth on that action.
- Number: 91
- Rarity: R
- Type: Master
- Cost: 1 pool
- Clan: Brujah
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Casino Reeds:
Camarilla Prince of Seattle: Casino may move up to 3 blood from himself to a younger Nosferatu in your uncontrolled region as an action. Casino inflicts +1 damage with ranged strikes (even at close range).
- Number: 92
- Rarity: V
- Blood Capacity: 9
- Type: Vampire
- Disciplines: cel dem ANI OBF POT
- Group: 3
- Artist: Christopher Shy
- Clan: Nosferatu
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Cat Burglary:
+1 stealth action. [cel] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess. [CEL] (D) Bleed any Methuselah. If more than 1 pool is bled with this action, ignore the excess.
- Number: 93
- Rarity: R
- Type: Action
- Disciplines: Celerity
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Catatonic Fear:
[pre] Strike: combat ends. [PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.
- Number: 94
- Type: Combat
- Cost: 1 blood
- Disciplines: Presence
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Catherine du Bois:
Camarilla.
- Number: 95
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: for obf pre DOM
- Group: 3
- Artist: Christopher Shy
- Clan: Ventrue
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Cats' Guidance:
[ani] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire. [ANI] +1 intercept.
- Number: 96
- Rarity: C
- Type: Reaction
- Disciplines: Animalism
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Cauldron of Blood:
Not usable on the first round of combat. [tha] Strike: strength+2 damage. [THA] Strike: strength+4 damage.
- Number: 97
- Type: Combat
- Cost: 1 blood
- Disciplines: Thaumaturgy
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Celerity:
Put this card on a vampire. This vampire gains 1 level of Celerity [cel]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Celerity.
- Number: 98
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Change of Target:
Only usable when this acting minion is blocked (play before combat, if any). Untap the acting minion, do not tap the blocking minion, and end the current action (it is not successful). This minion cannot perform the same action again this turn.
- Number: 99
- Rarity: U
- Type: Action Modifier
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Chantry:
During your master phase, you may tap this card and burn 1 pool or 1 blood from any ready Tremere you control to move any Tremere from torpor to his or her controller's ready region.
- Number: 100
- Rarity: U
- Type: Master
- Clan: Tremere
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Charming Lobby:
+1 stealth political action. [pre] This vampire calls a referendum listed on a political action card in your hand (play that card) or allowed by an effect in play. If the referendum passes, then the next referendum called by any vampire thereafter passes automatically. [PRE] As above, and this vampire gains 2 votes for the first referendum.
- Number: 101
- Rarity: U
- Type: Action
- Disciplines: Presence
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Charnas the Imp:
Unique demon with 1 life. Put Charnas on any minion (employing Charnas is a (D) action if that minion is controlled by another Methuselah). The minion with this retainer takes 1 damage during his or her untap phase. Charnas is immune to damage from that minion. If the minion is burned, his or her controlling Methuselah can put Charnas on any minion.
- Number: 102
- Rarity: R
- Type: Retainer
- Cost: 1 blood
- Clan: Tremere
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Clan Impersonation:
+1 stealth action. Choose a clan and put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). This vampire can burn this card as an action.
- Number: 103
- Rarity: C
- Type: Action
- Cost: 2 blood
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Cloak the Gathering:
[obf] +1 stealth. [OBF] Usable by a ready vampire other than the acting minion. The acting minion gets +1 stealth.
- Number: 104
- Rarity: C
- Type: Action Modifier
- Disciplines: Obfuscate
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Closed Session:
Requires ready prince, justicar or Inner Circle member. Only usable during a referendum, before any votes are cast. Non-Camarilla vampires cannot vote on the current referendum.
- Number: 105
- Rarity: U
- Type: Action Modifier
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Cock Robin:
Camarilla Nosferatu Justicar: Once per turn, when Cock Robin successfully performs an action that requires Animalism, he untaps at the end of the action. +1 strength.
- Number: 106
- Rarity: V
- Blood Capacity: 10
- Type: Vampire
- Disciplines: aus for ANI OBF POT
- Group: 3
- Artist: Quinton Hoover
- Clan: Nosferatu
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Cohn Rose:
Camarilla.
- Number: 107
- Rarity: V/PTr
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus dom pre THA
- Group: 3
- Artist: Alejandro Collucci
- Clan: Tremere
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Coma:
[dem] Strike: opposing vampire goes into torpor. [DEM] As above, and that vampire does not untap during his or her controller's next untap phase.
- Number: 108
- Rarity: U
- Type: Combat
- Cost: 3 blood
- Disciplines: Dementation
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Command of the Harpies:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Choose a ready prince. Successful referendum means the prince loses his or her title.
- Number: 109
- Type: Political Action
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Computer Hacking:
(D) Bleed with +1 bleed.
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Concealed Weapon:
Equip this minion with a non-unique weapon card from your hand at the beginning of a round. Pay weapon's equip cost, as normal. The weapon cannot cost more than 2 pool or inflict (with a regular strike) aggravated damage or more than 3 damage.
- Number: 111
- Rarity: C
- Type: Combat
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Conditioning:
After playing this card, you cannot play another action modifier to further increase the bleed for this action. [dom] +2 bleed [DOM] +3 bleed.
- Number: 112
- Rarity: C
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Dominate
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Confusion:
After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable on a bleed action.) [dem] +1 bleed. [DEM] +1 stealth and +1 bleed.
- Number: 113
- Rarity: C
- Type: Action Modifier
- Disciplines: Dementation
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Consanguineous Boon:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.
- Number: 114
- Type: Political Action
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Conservative Agitation:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Allocate X points between 2 or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.
- Number: 115
- Type: Political Action
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Constanza Vinti:
Camarilla Prince of Rome: Constanza gets +2 bleed when bleeding a Methuselah who controls a ready Ventrue.
- Number: 116
- Rarity: PB
- Blood Capacity: 8
- Type: Vampire
- Disciplines: CEL DOM POT
- Group: 2
- Artist: Lawrence Snelly
- Clan: Brujah
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Cornelius Ottavio:
Camarilla: +1 bleed. Cornelius gets an additional +1 bleed when bleeding a Methuselah who controls a ready non-Camarilla vampire.
- Number: 117
- Rarity: PM
- Blood Capacity: 8
- Type: Vampire
- Disciplines: pre qui AUS OBF
- Group: 2
- Artist: Heather Hudson
- Clan: Malkavian
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Corpse Minion:
Ghoul with 1 life. Vampire with this retainer may burn X blood to get +X intercept for the current action.
- Number: 118
- Type: Retainer
- Cost: 1 pool
- Clan: Tremere
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Creamy Jade:
Sabbat.
- Number: 119
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus cel vic PRE
- Group: 3
- Artist: Max Shade Fellwalker
- Clan: Toreador Antitribu
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Cryptic Mission:
+1 stealth action. [tha] (D) Burn 1 blood on a vampire, or do 1 unpreventable damage to any ally or retainer. [THA] As above, and the acting vampire gains 1 blood from the blood bank.
- Number: 120
- Rarity: C
- Type: Action
- Disciplines: Thaumaturgy
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Cryptic Rider:
Requires a ready vampire. Only usable on a successful referendum. The next referendum a vampire you control calls this turn passes automatically.
- Number: 121
- Rarity: U
- Type: Action Modifier
- Cost: 1 blood
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Daliyah:
Camarilla.
- Number: 122
- Rarity: PN
- Blood Capacity: 4
- Type: Vampire
- Disciplines: obf PRO
- Group: 2
- Artist: Ken Meyer, Jr.
- Clan: Nosferatu
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Damaskenos, Herald of Leandro:
Camarilla: If Damaskenos becomes the Prince of Cairo, each ready Follower of Set burns 1 blood. If he becomes the Malkavian Justicar, each ready Follower of Set burns 2 blood.
- Number: 123
- Rarity: PM
- Blood Capacity: 6
- Type: Vampire
- Disciplines: aus cel pot DOM
- Group: 2
- Artist: Anson Maddocks
- Clan: Malkavian
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Darva Felispa:
Camarilla.
- Number: 124
- Rarity: V
- Blood Capacity: 3
- Type: Vampire
- Disciplines: ani pot
- Group: 3
- Artist: Leif Jones
- Clan: Nosferatu
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David Morgan, The Scourge:
Camarilla: David gets +1 intercept when attempting to block a vampire of capacity less than 3.
- Number: 125
- Rarity: V
- Blood Capacity: 3
- Type: Vampire
- Disciplines: aus pot
- Group: 3
- Artist: Christopher Shy
- Clan: Malkavian
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Dawn Operation:
[for] If this action is blocked, all damage inflicted to all vampires in the resulting combat is aggravated. Any vampire attempting to block may now choose not to block. [FOR] As above, but vampires attempting to block cannot back out.
- Number: 126
- Rarity: U
- Type: Action Modifier
- Disciplines: Fortitude
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Day Operation:
[for] Only usable as the action is announced. Vampires cannot block this action. The acting vampire goes to torpor when the action is resolved. [FOR] As above, but usable in response to an attempt to block.
- Number: 127
- Rarity: R
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Fortitude
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Dead-End Alley:
Press, only usable to continue combat.
- Number: 128
- Rarity: C
- Type: Combat
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Deer Rifle:
Weapon, Gun. 1R damage each strike, with 2 optional maneuvers each combat.
- Number: 129
- Rarity: U
- Type: Equipment
- Cost: 2 pool
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Deflection:
[dom] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is bleeding that Methuselah. [DOM] As above, but do not tap this vampire.
- Number: 130
- Rarity: C
- Type: Reaction
- Cost: 1 blood
- Disciplines: Dominate
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Delaying Tactics:
Only usable during a referendum. The referendum is canceled. Untap the acting vampire. The controller of the acting vampire takes the political action card (if any) back into his or her hand (and discards down to his or her hand size), and his or her vampires cannot attempt the same political action this turn.
- Number: 131
- Rarity: U
- Type: Reaction
- Cost: 1 blood
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Dementation:
Put this card on a vampire. This vampire gains 1 level of Dementation [dem]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dementation.
- Number: 132
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Derange:
This is a +1 stealth action. (D) Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she may burn 1 blood to untap. The vampire with this card may move it to another vampire as a (D) action. This card cannot be played on a Malkavian or Malkavian antitribu.
- Number: 133
- Rarity: R
- Type: Action
- Clan: Tremere/Tremere Antitribu
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Diana Vick:
Camarilla.
- Number: 134
- Rarity: V/PV
- Blood Capacity: 3
- Type: Vampire
- Disciplines: dom pre
- Group: 3
- Artist: Brian LeBlanc
- Clan: Ventrue
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Disarm:
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only 1 Disarm. [POT] As above, but the vampire with this card has -2 strength.
- Number: 135
- Type: Combat
- Disciplines: Potence
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Disarming Presence:
Only usable during a referendum before any votes are cast. [pre] When a vampire votes in this referendum, tap him or her. [PRE] As above, but do not tap your vampires when they cast their votes.
- Number: 136
- Type: Action Modifier
- Disciplines: Presence
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Disguised Weapon:
Only usable before range is chosen if you have a weapon card in your hand. [obf] Equip this vampire with that weapon (and pay cost to equip as normal). [OBF] As above, but usable when choosing a strike.
- Number: 137
- Rarity: C
- Type: Combat
- Disciplines: Obfuscate
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Disputed Territory:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.
- Number: 138
- Type: Political Action
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Distraction:
+1 stealth action. [cel] Draw 5 cards. Discard down to your hand size afterward. [CEL] (D) Tap a minion controlled by your predator or prey.
- Number: 139
- Type: Action
- Cost: 1 blood
- Disciplines: Celerity
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Dodge:
Do not replace until after combat.
- Number: 140
- Rarity: C
- Type: Combat
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Domain Challenge:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah burns 1 pool for each tapped minion he or she controls.
- Number: 141
- Rarity: C
- Type: Political Action
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Dominate:
Put this card on a vampire. This vampire gains 1 level of Dominate [dom]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dominate.
- Number: 142
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Dominate Kine:
Kine Dominance [dom] (D) Bleed with +1 bleed at +1 stealth. [DOM] (D) Take control of a location controlled by another Methuselah.
- Number: 143
- Rarity: R
- Type: Action
- Cost: 2 blood
- Disciplines: Dominate
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Dónal O'Connor:
Camarilla Prince of Dublin: Any vampire blocking Dónal burns 1 blood (before combat begins, if any).
- Number: 144
- Rarity: PB
- Blood Capacity: 8
- Type: Vampire
- Disciplines: CEL DOM POT
- Group: 2
- Artist: Lawrence Snelly
- Clan: Brujah
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Dr. Douglas Netchurch:
Camarilla.
- Number: 145
- Rarity: V/PM
- Blood Capacity: 6
- Type: Vampire
- Disciplines: dem dom AUS OBF
- Group: 3
- Artist: Ken Meyer, Jr.
- Clan: Malkavian
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Dragon's Breath Rounds:
Ammo. Only usable before resolution of a gun's strike. That gun inflicts +2 aggravated damage each strike for the remainder of this combat. Burn the gun after strike resolution. No more than 1 ammo card can be used on a gun each combat.
- Number: 146
- Rarity: U
- Type: Combat
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Drain Essence:
Not usable on the first round of combat. [tha] Strike: ranged; steal 2 blood. [THA] Strike: ranged; steal 4 blood.
- Number: 147
- Rarity: U
- Type: Combat
- Cost: 1 blood
- Disciplines: Thaumaturgy
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Dramatic Upheaval:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose another Methuselah. Successful referendum means you switch places with that Methuselah.
- Number: 148
- Rarity: U
- Type: Political Action
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Drawing Out the Beast:
Only usable before range is determined on the first round. [ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only 1 Drawing Out the Beast each combat. [ANI] As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.
- Number: 149
- Rarity: C
- Type: Combat
- Disciplines: Animalism
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Dread Gaze:
Only usable during a referendum. [pre] This reacting vampire gains 2 votes. [PRE] This reacting vampire gains 4 votes.
- Number: 150
- Type: Reaction
- Disciplines: Presence
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Eagle's Sight:
[aus] This reacting vampire gets +1 intercept. [AUS] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.
- Number: 151
- Rarity: U
- Type: Reaction
- Disciplines: Auspex
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Earl:
Camarilla.
- Number: 152
- Rarity: V
- Blood Capacity: 4
- Type: Vampire
- Disciplines: dom for pot
- Group: 3
- Artist: Becky Cloonan
- Clan: Ventrue
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Edith Blount:
Camarilla: If you also control Enid Blount and she is ready, Edith gets an optional maneuver and an optional press each combat.
- Number: 153
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus cel pot vic
- Group: 3
- Artist: Christopher Shy
- Clan: Toreador
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Edward Neally:
Sabbat: If Edward is ready, you can use a master phase action to increase your hand size by 1 card for the remainder of the turn. Edward can look at your prey's hand as a +1 stealth (D) action that costs 1 blood.
- Number: 154
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: aus pre DOM FOR
- Group: 3
- Artist: Mike Huddleston
- Clan: Ventrue Antitribu
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Edward Vignes:
Camarilla: You may burn a card that requires Dominate from your hand to cause an action directed at Edward to fail.
- Number: 155
- Rarity: V/PV
- Blood Capacity: 6
- Type: Vampire
- Disciplines: for DOM PRE
- Group: 3
- Artist: Lawrence Snelly
- Clan: Ventrue
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Effective Management:
Master. Move the top vampire from your crypt to your uncontrolled region.
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Ehrich Weiss:
Camarilla.
- Number: 157
- Rarity: V
- Blood Capacity: 3
- Type: Vampire
- Disciplines: dom tha
- Group: 3
- Artist: Quinton Hoover
- Clan: Tremere
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Elder Impersonation:
[obf] +1 stealth. [OBF] Only usable when a minion attempts to block. That minion's blocking attempt fails (do not tap that minion). That minion cannot attempt to block this action again.
- Number: 158
- Rarity: C
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Obfuscate
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Elder Intervention:
Do not replace until the end of this action. Only usable during a bleed against you. This reacting vampire gets +2 intercept. A vampire cannot play Pack Tactics and Elder Intervention during the same action.
- Number: 159
- Rarity: C
- Type: Reaction
- Cost: 1 blood
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Elder Kindred Network:
Only usable during a referendum before any votes are cast. This card has no effect if the referendum succeeds. If the referendum fails, the Methuselah calling the referendum burns 1 pool in the case of a tie and 1 additional pool for each vote difference.
- Number: 160
- Rarity: U
- Type: Reaction
- Clan: Ventrue
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Elder Library:
+1 hand size.
- Number: 161
- Rarity: U
- Type: Master
- Cost: 1 pool
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Elena Gutierrez:
Camarilla.
- Number: 162
- Rarity: V/PV
- Blood Capacity: 4
- Type: Vampire
- Disciplines: aus dom pre
- Group: 3
- Artist: Scott Fischer
- Clan: Ventrue
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Elisabetta Romano:
Camarilla primogen: Elisabetta gets +1 bleed when bleeding a Methuselah who controls a ready Follower of Set.
- Number: 163
- Rarity: PTr
- Blood Capacity: 6
- Type: Vampire
- Disciplines: dom pro qui tha
- Group: 2
- Artist: L. A. Williams
- Clan: Tremere
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Ellison Humboldt:
Camarilla primogen: Princes cannot block Ellison. During a referendum, Ellison may burn a blood to force a ready prince to vote as Ellison's controller wishes. This can change the prince's votes.
- Number: 164
- Rarity: V/PN
- Blood Capacity: 9
- Type: Vampire
- Disciplines: pro ANI OBF POT PRE
- Group: 3
- Artist: Christopher Shy
- Clan: Nosferatu
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Elysium: The Arboretum:
Only usable when a Camarilla vampire you control is in combat with another Camarilla vampire. You may tap this card before range is determined to end combat. Any Camarilla vampire can call a referendum to burn this card as a +1 stealth political action.
- Number: 165
- Rarity: U
- Type: Master
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Elysium: The Palace of Versailles:
During a political action, you may tap this card to give 1 additional vote to each ready titled Camarilla vampire you control.
- Number: 166
- Type: Master
- Cost: 2 pool
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Emerson Wilkershire III:
Camarilla.
- Number: 168
- Rarity: V
- Blood Capacity: 2
- Type: Vampire
- Disciplines: pre
- Group: 3
- Artist: Kieran Yanner
- Clan: Toreador
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Enchant Kindred:
[pre] (D) Bleed with +1 bleed. [PRE] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
- Number: 169
- Rarity: C
- Type: Action
- Disciplines: Presence
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Enhanced Senses:
[aus] +1 intercept. [AUS] +2 intercept.
- Number: 170
- Rarity: C
- Type: Reaction
- Disciplines: Auspex
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Enid Blount:
Camarilla: If you also control Edith Blount and she is ready, she may burn a blood to give Enid +1 stealth for the current action.
- Number: 171
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus dom pre vic
- Group: 3
- Artist: Christopher Shy
- Clan: Toreador
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Entrancement:
[pre] (D) Bleed with +1 bleed. [PRE] (D) +1 stealth action. Take control of an ally controlled by another Methuselah.
- Number: 172
- Rarity: R
- Type: Action
- Disciplines: Presence
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Erichtho:
Camarilla: Actions to recruit or employ mages cost Erichtho 1 less pool or blood.
- Number: 173
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: cel obf AUS DOM THA
- Group: 3
- Artist: Lawrence Snelly
- Clan: Tremere
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Esau:
Camarilla: When Esau declares a bleed action, he may burn 1 blood to flip a coin. If it's heads, Esau gets an additional +1 bleed for that action. +1 bleed.
- Number: 174
- Rarity: V
- Blood Capacity: 10
- Type: Vampire
- Disciplines: AUS DEM DOM OBF PRE
- Group: 3
- Artist: Lawrence Snelly
- Clan: Malkavian
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Etrius:
Camarilla Inner Circle: Etrius may steal up to 3 blood from a Tremere vampire as a +1 stealth (D) action. +2 bleed.
- Number: 175
- Rarity: PTr
- Blood Capacity: 11
- Type: Vampire
- Disciplines: pro AUS DOM OBF THA
- Group: 2
- Artist: Steve Casper
- Clan: Tremere
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Eugenio Estevez:
Camarilla.
- Number: 176
- Rarity: V
- Blood Capacity: 6
- Type: Vampire
- Disciplines: dom for AUS THA
- Group: 3
- Artist: Chris Stevens
- Clan: Tremere
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Evan Klein:
Camarilla.
- Number: 177
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus dem pre OBF
- Group: 3
- Artist: Christopher Shy
- Clan: Malkavian
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Eyes of Chaos:
After playing this card, you cannot play another action modifier to further increase the bleed for this action. [dem] +1 bleed. [DEM] +2 bleed.
- Number: 178
- Rarity: C
- Type: Action Modifier
- Disciplines: Dementation
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Faceless Night:
[obf] +1 stealth. [OBF] +1 stealth, and any minion who attempts to block this action and fails becomes tapped when the action is resolved (before resolving the action).
- Number: 179
- Rarity: C
- Type: Action Modifier
- Disciplines: Obfuscate
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Fake Out:
Do not replace until after combat. Maneuver.
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Fame:
Unique master. Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.
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Fast Hands:
[cel] Strike: steal weapon. [CEL] Strike: steal weapon with first strike.
- Number: 182
- Type: Combat
- Cost: 1 blood
- Disciplines: Celerity
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Fast Reaction:
Only usable after a combat between a blocking minion you control other than this vampire and the acting minion. [aus] Tap this vampire. This vampire enters combat with the acting minion. The first round of this new combat, the acting minion cannot strike. [AUS] As above, with an optional press.
- Number: 183
- Rarity: U
- Type: Reaction
- Disciplines: Auspex
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Fear of Mekhet:
Master. Put this card on a ready justicar or Inner Circle member. Tap that vampire. During this vampire's untap phase, he or she burns 5 blood. If the vampire cannot burn the blood, he or she is burned; otherwise, the vampire's controller moves this card to any other justicar or Inner Circle member (or burns this card if there are no others).
- Number: 184
- Type: Master
- Cost: 2 pool
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Fifth Tradition: Hospitality:
Requires a ready prince or justicar. +1 stealth action. Choose a vampire other than the acting vampire. That vampire gains 4 blood from the blood bank (blood in excess of capacity is removed as usual).
- Number: 185
- Rarity: U
- Type: Action
- Cost: 1 blood
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First Tradition: The Masquerade:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. If this referendum is successful, put this card in play. While in play, each Methuselah must skip his or her turn or burn 2 pool. Burn this card when you have either skipped 3 turns or paid 6 pool in cumulative penalties.
- Number: 186
- Rarity: R
- Type: Political Action
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Fists of Death:
Only usable before range is chosen. [pot] This vampire gets +1 strength for the remainder of the combat. [POT] As above, but with +2 strength.
- Number: 187
- Rarity: R
- Type: Combat
- Cost: 1 blood
- Disciplines: Potence
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Flak Jacket:
Equipment. The minion with this equipment may prevent 1 damage each combat.
- Number: 188
- Type: Equipment
- Cost: 1 pool
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Flamethrower:
Weapon. 2R aggravated damage each strike.
- Number: 189
- Type: Equipment
- Cost: 4 pool
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Flash:
[cel] Maneuver or press. [CEL] Maneuver, with an optional press this round.
- Number: 190
- Rarity: C
- Type: Combat
- Disciplines: Celerity
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Fleurdumal:
Camarilla Prince of Miami: If Fleurdumal is blocked, she may burn 1 blood before combat to force the opposing minion's controller to play with an open hand until the end of the resulting combat.
- Number: 191
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: cel tha AUS DEM PRE
- Group: 3
- Clan: Toreador
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Forced Awakening:
Only usable by a tapped vampire. This reacting vampire can attempt to block and play reaction cards as though untapped. If he or she does not successfully block this action, he or she burns an additional blood.
- Number: 192
- Type: Reaction
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Forest of Shadows:
You may tap this card to give a Malkavian you control +X stealth until the end of the turn, where X is the amount of blood the Malkavian burns. You may only increase your stealth to 1 greater than the blocking minion's current intercept. Any minion can burn this location as a (D) action.
- Number: 193
- Type: Master
- Cost: 1 pool
- Clan: Malkavian
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Forgery:
Requires a ready vampire with capacity above 4. (D) Bleed. If the bleed is successful, the acting vampire gains 1 blood.
- Number: 194
- Rarity: C
- Type: Action
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Forgotten Labyrinth:
Not usable on a bleed action. [obf] +2 stealth. [OBF] +3 stealth.
- Number: 195
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Obfuscate
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Fortitude:
Put this card on a vampire. This vampire gains 1 level of Fortitude [for]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Fortitude.
- Number: 196
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Fourth Tradition: The Accounting:
Requires a ready prince or justicar. +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.
- Number: 197
- Rarity: U
- Type: Action
- Cost: 1 blood
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Fractured Armament:
[pot] Strike: destroy equipment. [POT] As above, with 1 damage.
- Number: 198
- Type: Combat
- Disciplines: Potence
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Fragment of the Book of Nod:
Unique master. Tap to draw 2 cards from your library. Discard down to your hand size. Any vampire can take control of the Fragment for his or her controller as a (D) action.
- Number: 199
- Rarity: R2
- Type: Master
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Francois Villon:
Camarilla Prince of Paris: Francois may steal up to 2 blood from a younger vampire as a +1 stealth (D) action. +1 bleed.
- Number: 200
- Rarity: PTo
- Blood Capacity: 10
- Type: Vampire
- Disciplines: chi obf pot AUS CEL PRE
- Group: 2
- Clan: Toreador
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Freak Drive:
[for] Only usable at the end of a successful action (after resolving the action). Untap this vampire. [FOR] As above, but usable even if the action is blocked (play after combat, if any).
- Number: 201
- Rarity: U
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Fortitude
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Frenzy:
Only usable before range is chosen. Choose a vampire in combat. In this round, that vampire cannot use equipment and cannot use presses to end combat. This round has a press, only usable to continue combat.
- Number: 202
- Rarity: C
- Type: Master
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Game of Malkav:
Master. Each other Methuselah secretly chooses a number between 1 and 5; you choose a number between 1 and 6. Each Methuselah holds a hand out with the chosen number of counters in it. Reveal the choices simultaneously. Each Methuselah gains the amount of pool he or she chose unless another Methuselah chose exactly one less than he or she did, in which case, he or she burns that amount of pool.
- Number: 203
- Rarity: U
- Type: Master
- Clan: Malkavian
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Gas-Powered Chainsaw:
Melee Weapon. 3 damage each strike. This weapon is only usable once each combat.
- Number: 204
- Rarity: C
- Type: Equipment
- Cost: 1 pool
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Gemini:
Camarilla: During your untap phase, if Gemini is ready, you may move a blood from a minion in your prey's uncontrolled region to his or her pool.
- Number: 205
- Rarity: V/PN
- Blood Capacity: 5
- Type: Vampire
- Disciplines: ani pot obt OBF
- Group: 3
- Artist: Christopher Shy
- Clan: Nosferatu
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Gengis:
Camarilla: Any Brujah controlled by another Methuselah can take a (D) action to untap Gengis and take control of him until the end of the turn. Gengis cannot block that action.
- Number: 206
- Rarity: V
- Blood Capacity: 3
- Type: Vampire
- Disciplines: aus cel pot
- Group: 3
- Artist: Christopher Shy
- Clan: Brujah
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Gerard Rafin:
Camarilla: During your untap phase, if Gerard is ready, you may look at 1 card at random from your prey's hand.
- Number: 207
- Rarity: V
- Blood Capacity: 6
- Type: Vampire
- Disciplines: ani for OBF POT
- Group: 3
- Artist: James Stowe
- Clan: Nosferatu
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Ghoul Retainer:
Ghoul with 2 life. 1 strength. Each round of combat during strike resolution, the Ghoul Retainer inflicts 1 damage or may use a weapon that is not being used by the employing minion (or another retainer) during that round. This is not a strike, although it does count as "using" the weapon.
- Number: 208
- Rarity: R2
- Type: Retainer
- Cost: 2 pool
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Giant's Blood:
Master. Restore a vampire to full capacity with blood from the blood bank. Only 1 Giant's Blood can be played in a game.
- Number: 209
- Rarity: R
- Type: Master
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Gird Minions:
Master. Move any number of blood counters from your pool to 1 or more vampires you control.
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Glaser Rounds:
Ammo. Only usable before resolution of a gun's strike. This gun inflicts +2 damage each strike for the remainder of this combat. Not usable the first time the gun is used in a given combat. No more than 1 ammo card can be used on a gun card each combat.
- Number: 211
- Rarity: U
- Type: Combat
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Golconda: Inner Peace:
Master. Choose a vampire with a capacity above 7. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. The controller may cancel this card by burning 2 pool.
- Number: 212
- Rarity: R
- Type: Master
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Govern the Unaligned:
[dom] (D) Bleed with +2 bleed. [DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.
- Number: 213
- Rarity: C
- Type: Action
- Cost: 1 blood
- Disciplines: Dominate
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Gracis Nostinus:
Camarilla Primogen: If a younger vampire attempts to block Gracis and fails, that vampire is tapped at the end of the action.
- Number: 214
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: aus for DOM PRE
- Group: 3
- Clan: Ventrue
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Graverobbing:
Grave Robbing [dom] (D) Move a vampire from another Methuselah's torpor area to your own torpor area. You now control that vampire. [DOM] (D) As above, and the acting vampire may burn 2 blood to move the vampire into your ready region.
- Number: 215
- Rarity: U
- Type: Action
- Disciplines: Dominate
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Greger Anderssen:
Camarilla Prince of Stockholm.
- Number: 216
- Rarity: PM
- Blood Capacity: 7
- Type: Vampire
- Disciplines: dom pro AUS OBF
- Group: 2
- Artist: Lawrence Snelly
- Clan: Malkavian
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Gregory Winter:
Unique ghoul with 4 life. 1 strength, 1 bleed. During your untap phase, Gregory burns 1 life. He can steal a blood (gaining a life) from a vampire controlled by another Methuselah as a +1 stealth (D) action. He can burn a vampire in torpor to gain 2 life as a (D) action.
- Number: 217
- Rarity: R
- Type: Ally
- Cost: 2 pool
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Grenade:
Weapon. 3R damage as a strike. If Grenade is used at close range, the minion with this weapon takes 1 damage. Burn after use.
- Number: 218
- Rarity: U
- Type: Equipment
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Guard Dogs:
Only usable by a tapped vampire during a bleed against you. [ani] Untap this reacting vampire. [ANI] As above, with an optional maneuver during the resulting combat if this vampire successfully blocks this bleed and combat occurs.
- Number: 219
- Type: Reaction
- Disciplines: Animalism
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Gwendolyn:
Camarilla Inner Circle: +2 bleed.
- Number: 220
- Rarity: PB
- Blood Capacity: 11
- Type: Vampire
- Disciplines: aus tha CEL FOR POT PRE
- Group: 2
- Artist: Ken Meyer, Jr.
- Clan: Brujah
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Harass:
(D) Enter combat with a vampire who has less than 4 blood or with any tapped minion. This acting minion gets an optional press,only usable to continue, in that combat.
- Number: 221
- Rarity: C
- Type: Action
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Harrod:
Camarilla Inner Circle: During your untap phase, you may look at a card in your prey's uncontrolled region. +2 bleed.
- Number: 222
- Rarity: PN
- Blood Capacity: 11
- Type: Vampire
- Disciplines: aus pre ANI CEL OBF POT
- Group: 2
- Artist: Lawrence Snelly
- Clan: Nosferatu
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Haven Uncovered:
Master. Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.
- Number: 224
- Rarity: C
- Type: Master
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Hawg:
Vehicle. The minion with this vehicle gets an optional press each combat. A minion may have only 1 vehicle.
- Number: 225
- Type: Equipment
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Helena:
- Number: 226
- Rarity: V
- Blood Capacity: 10
- Type: Vampire
- Disciplines: obf pre tha AUS CEL DOM
- Group: 3
- Artist: Rebecca Guay
- Clan: Toreador
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Hidden Lurker:
Only usable by a ready untapped vampire other than the acting minion. Only usable after a combat between the acting minion you control and a blocking minion. [obf] Tap this vampire. This vampire enters combat with the blocking minion. The first round of this new combat, the blocking minion cannot strike. [OBF] As above, with an optional press.
- Number: 227
- Rarity: U
- Type: Action Modifier
- Disciplines: Obfuscate
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Hidden Strength:
[for] Prevent X+1 damage. [FOR] As above, with an optional press.
- Number: 228
- Rarity: C
- Type: Combat
- Cost: X blood
- Disciplines: Fortitude
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High Ground:
Maneuver, only usable to go to long range. If this minion has flight and the opposing minion does not, play before range is determined to set the range for the round to long. A minion can play only 1 High Ground each round.
- Number: 229
- Rarity: C
- Type: Combat
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Horatio Ballard:
Camarilla: If Horatio doesn't have a title, he can call a referendum to become the Prince of Chicago as a +1 stealth political action.
- Number: 230
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: aus DOM FOR PRE
- Group: 3
- Artist: Mike Huddleston
- Clan: Ventrue
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Hostile Takeover:
Master. Choose a vampire with a capacity less than 7. Each Methuselah bids pool for control of that vampire. The highest bid goes to the vampire's controller; the bidder then takes control of the vampire. If the controller wins, half the winning bid (rounded up) goes to the blood bank.
- Number: 231
- Rarity: R
- Type: Master
- Cost: 1 pool
- Clan: Ventrue
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Hrothulf:
Camarilla: If you control the Edge, Hrothulf can burn it to enter combat with a ready minion controlled by another Methuselah as a (D) action.
- Number: 232
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: dom pot pro CEL FOR PRE
- Group: 3
- Artist: Tom Baxa
- Clan: Ventrue
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Illegal Search and Seizure:
Master. Burn a weapon that costs more than 2 pool or inflicts (with a regular strike) aggravated damage or more than 3 damage. The bearer of the weapon takes 1 damage. This damage cannot be prevented.
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Ilyana Ravidovich:
Camarilla: You get 2 additional votes in any referendum to call a blood hunt on Ilyana. Once each action, Ilyana may burn 1 blood to get +1 intercept.
- Number: 235
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus dom for pre
- Group: 3
- Artist: Quinton Hoover
- Clan: Ventrue
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Immortal Grapple:
Only usable at close range before strikes are chosen. [pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only 1 Immortal Grapple each round. [POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.
- Number: 236
- Rarity: U
- Type: Combat
- Disciplines: Potence
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Increased Strength:
Only usable before range is determined. [pot] For the remainder of combat, all strikes that require Potence made by this vampire inflict +1 damage. [POT] As above, but those strikes inflict +2 damage.
- Number: 237
- Rarity: C
- Type: Combat
- Disciplines: Potence
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Indomitability:
[for] Prevent 1 damage. [FOR] Press, or prevent 1 damage with an optional press.
- Number: 238
- Rarity: C
- Type: Combat
- Disciplines: Fortitude
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Infernal Familiar:
Demon with 2 life. [tha] The vampire with this retainer can play a card that requires a Discipline he or she does not have as if he or she had the basic level of that Discipline; if he or she does so, place an investment counter on the Infernal Familiar. If the number of investment counters on the Familiar is greater than this vampire's capacity, burn this vampire.
- Number: 239
- Rarity: R
- Type: Retainer
- Cost: 2 blood
- Disciplines: Thaumaturgy
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Infernal Pursuit:
[cel] Press. [CEL] For the remainder of the combat, each time you replace a card (including when you draw to replace this card), draw an additional card and then burn a card in your hand for each additional card drawn.
- Number: 240
- Rarity: U
- Type: Combat
- Disciplines: Celerity
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Information Highway:
Gain 2 additional transfers during your influence phase.
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Intimidation:
[pre] (D) Bleed with +1 bleed. [PRE] (D) Bleed with +2 bleed.
- Number: 242
- Type: Action
- Disciplines: Presence
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IR Goggles:
Equipment. The minion with this equipment gets an optional maneuver each combat.
- Number: 233
- Type: Equipment
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Ira Rivers:
Camarilla Prince of Dallas: Ira gets +1 intercept when attempting to block political actions. When Ira plays a card that requires Auspex, you may draw an additional card from your library (discard down to your hand size afterward).
- Number: 243
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: ani pre AUS CEL
- Group: 3
- Artist: Lawrence Snelly
- Clan: Toreador
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Isabel de Leon:
Camarilla
- Number: 244
- Rarity: PTo
- Blood Capacity: 3
- Type: Vampire
- Disciplines: AUS
- Group: 2
- Artist: Anson Maddocks
- Clan: Toreador
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Island of Yiaros:
You may tap this card to give a vampire you control +X strength for one strike, where X is the number of votes the vampire has, not counting any votes he or she gets in the prisci sub-referendum (e.g., a prince gets +2 strength).
- Number: 245
- Rarity: R
- Type: Master
- Cost: 2 pool
- Clan: Ventrue
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Itzahk Levine:
Camarilla
- Number: 246
- Rarity: PV
- Blood Capacity: 3
- Type: Vampire
- Disciplines: cel pre
- Group: 2
- Artist: Terese Nielsen
- Clan: Ventrue
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Ivory Bow:
Unique weapon. 1R aggravated damage each strike.
- Number: 247
- Rarity: R
- Type: Equipment
- Cost: 1 pool
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J. Oswald "Ozzy" Hyde-White:
Camarilla primogen: During your untap phase, roll a 6-sided die. If you roll a 1 or 2, Ozzy gets +1 stealth; if you roll a 5 or 6, Ozzy gets -1 bleed and +1 strength. This effect lasts until your next untap phase.
- Number: 248
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: dom pre AUS FOR OBF
- Group: 3
- Artist: Lawrence Snelly
- Clan: Malkavian
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J. S. Simmons, Esq.:
Unique mortal with 1 life. The minion with this retainer gets +1 bleed.
- Number: 249
- Rarity: R2
- Type: Retainer
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Jackie Therman:
Unique mortal with 1 life. The minion with this retainer gets an optional maneuver each combat.
- Number: 250
- Rarity: R
- Type: Retainer
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Jan Pieterzoon:
Camarilla: While Jan is ready, every Methuselah's hand size is reduced by 1. +1 bleed.
- Number: 251
- Rarity: PV
- Blood Capacity: 7
- Type: Vampire
- Disciplines: pot pre DOM FOR
- Group: 2
- Artist: John Van Fleet
- Clan: Ventrue
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Jara Drory:
Camarilla primogen: During your untap phase, you may look at 1 card at random from your predator's hand, and Jara may burn 1 blood to exchange that card with a card from your predator's ash heap.
- Number: 252
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: aus pot ANI OBF
- Group: 3
- Artist: Christopher Shy
- Clan: Nosferatu
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Jaroslav Pascek:
Camarilla Brujah Justicar: Jaroslav inflicts +2 damage with melee weapons. He can inflict 1 damage on each of your prey's Sabbat vampires as a (D) action. +1 intercept.
- Number: 253
- Rarity: V
- Blood Capacity: 10
- Type: Vampire
- Disciplines: for obf CEL POT PRE
- Group: 3
- Artist: Christopher Shy
- Clan: Brujah
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Jason, The World's Voice:
Camarilla primogen: If Jason is blocked, the blocking vampire burns 1 blood after the resulting combat. Once per action, Jason can burn 1 blood to get +1 bleed.
- Number: 254
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: for AUS DEM OBF
- Group: 3
- Artist: William O'Connor
- Clan: Malkavian
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Javier Montoya:
Camarilla Prince of Barcelona: Javier burns 1 less blood when rescuing a vampire in torpor. +1 bleed.
- Number: 255
- Rarity: PTr
- Blood Capacity: 9
- Type: Vampire
- Disciplines: ani cel pre AUS THA
- Group: 2
- Artist: Sandra Everingham
- Clan: Tremere
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Jeremy MacNeil:
Camarilla.
- Number: 256
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: cel chi AUS POT PRE
- Group: 3
- Artist: rk post
- Clan: Brujah
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Joaquin Murietta:
Camarilla: Joaquin gets an optional additional strike in the first round of combat. At long range, his strikes with guns are at +1 damage.
- Number: 257
- Rarity: V
- Blood Capacity: 9
- Type: Vampire
- Disciplines: obf pre qui AUS CEL
- Group: 3
- Artist: Becky Cloonan
- Clan: Toreador
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Joshua Tarnopolski:
Camarilla: Allies and retainers cost Joshua 1 less pool or blood to recruit or employ. He gets +2 strength in combat with a Sabbat vampire.
- Number: 258
- Rarity: V
- Blood Capacity: 7
- Type: Vampire
- Disciplines: obf pot CEL PRE
- Group: 3
- Artist: Mike Danza
- Clan: Brujah
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Judah:
Camarilla primogen.
- Number: 259
- Rarity: PN
- Blood Capacity: 6
- Type: Vampire
- Disciplines: ani dom POT
- Group: 2
- Artist: Mark Tedin
- Clan: Nosferatu
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Judgment: Camarilla Segregation:
Requires a ready prince or justicar. +1 stealth action. Put this card in play. Each Methuselah controlling a non-Camarilla vampire burns 1 pool during his or her untap phase. Any Methuselah may burn this card by burning a non-Camarilla vampire he or she controls during his or her master phase.
- Number: 260
- Rarity: R2
- Type: Action
- Cost: 1 blood
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Julio Martinez:
Sabbat bishop: +1 strength. Julio may burn a blood to get +1 intercept when attempting to block a Camarilla vampire.
- Number: 261
- Rarity: V
- Blood Capacity: 9
- Type: Vampire
- Disciplines: nec ANI DOM OBF POT
- Group: 3
- Artist: Thomas Baxa
- Clan: Nosferatu Antitribu
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Justicar Retribution:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum burns all vampires with a current bleed of 3 or more.
- Number: 262
- Rarity: U
- Type: Political Action
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Katarina Kornfeld:
Camarilla primogen: If another ready vampire you control is a prince, Katarina gets +1 stealth.
- Number: 264
- Rarity: PN
- Blood Capacity: 8
- Type: Vampire
- Disciplines: ani DOM FOR PRE
- Group: 3
- Artist: Mark Tedin
- Clan: Ventrue
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Khalid:
Camarilla primogen: During your master phase, if Khalid is ready, you may use a master phase action and discard a card that requires Obfuscate from your hand to gain a pool.
- Number: 265
- Rarity: V/PN
- Blood Capacity: 9
- Type: Vampire
- Disciplines: tha ANI AUS OBF POT
- Group: 3
- Artist: Christopher Shy
- Clan: Nosferatu
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Kindred Coercion:
Only usable during a referendum. [dom] Force X vampires to abstain from voting. This can cancel those vampires' votes. The affected vampires cannot be older than this reacting vampire. [DOM] As above, but you may change the votes that the affected vampires cast to votes of your choice instead. (The affected vampires may choose to abstain if they have not already cast their votes.)
- Number: 266
- Type: Reaction
- Cost: X blood
- Disciplines: Dominate
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Kindred Intelligence:
+1 stealth action. Move the top vampire from your crypt to your uncontrolled region.
- Number: 267
- Rarity: U
- Type: Action
- Clan: Nosferatu
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Kindred Restructure:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. Choose a new seating order. Successful referendum means each Methuselah takes his or her new seat.
- Number: 268
- Rarity: U
- Type: Political Action
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Kindred Segregation:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means that all allies are burned. Any Methuselah can keep an ally or allies he or she controls by repaying their pool cost to recruit.
- Number: 269
- Type: Political Action
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Kindred Society Games:
Master. Put this card on a ready vampire. This vampire doesn't untap as normal. During his or her controller's untap phase, that vampire either puts Society Games on a younger tapped vampire or burns 1 blood to untap. If the vampire choses to move Society Games but there is no tapped younger vampire, Society Games is burned.
- Number: 270
- Rarity: R
- Type: Master
- Clan: Toreador
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Kindred Spirits:
[dem] (D) Bleed any Methuselah. Gain 1 pool if bleed is successful. [DEM] As above, with +1 bleed.
- Number: 271
- Rarity: C
- Type: Action
- Disciplines: Dementation
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Kine Resources Contested:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Allocate 4 points between 2 or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.
- Number: 272
- Rarity: C
- Type: Political Action
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Klaus van der Veken:
Camarilla Prince of Amsterdam: Klaus may cancel the effects of one of your prey's hunting grounds.
- Number: 274
- Rarity: PTo
- Blood Capacity: 9
- Type: Vampire
- Disciplines: aus obf tha CEL PRE
- Group: 2
- Artist: Sandra Everingham
- Clan: Toreador
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KRCG News Radio:
You may tap this card to give +1 intercept to a minion you control, or tap this card and burn 1 pool to give +1 intercept to a minion another Methuselah controls.
- Number: 263
- Rarity: U
- Type: Master
- Cost: 2 pool
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Krid:
Camarilla.
- Number: 276
- Rarity: V
- Blood Capacity: 2
- Type: Vampire
- Disciplines: obf
- Group: 3
- Artist: Becky Cloonan
- Clan: Nosferatu
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Kurt Densch:
Camarilla: During your untap phase, you may look at the top card of your library, and Kurt may burn 1 blood to move that card to the bottom of your library. +1 intercept.
- Number: 277
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: ani aus cel OBF POT
- Group: 3
- Artist: Mike Danza
- Clan: Nosferatu
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Kyoko Shinsegawa:
Camarilla: Kyoko cannot hunt as normal. She may hunt by stealing a blood from another ready vampire as a +1 stealth (D) action.
- Number: 278
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus cel dom for
- Group: 3
- Artist: Max Shade Fellwalker
- Clan: Tremere
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Lana Butcher:
Camarilla.
- Number: 280
- Rarity: V
- Blood Capacity: 3
- Type: Vampire
- Disciplines: dom for
- Group: 3
- Artist: Alejandro Collucci
- Clan: Ventrue
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Laptop Computer:
Equipment. The minion with this equipment gets +1 bleed. A minion may have only 1 Laptop Computer.
- Number: 281
- Rarity: C
- Type: Equipment
- Cost: 1 pool
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Laurent de Valois:
Camarilla.
- Number: 282
- Blood Capacity: 4
- Type: Vampire
- Disciplines: ani dom obf
- Group: 2
- Clan: Nosferatu
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Leandro:
Camarilla Inner Circle: During each other Methuselah's untap phase, if Leandro is ready, that Methuselah chooses either to burn 1 pool or to lose all transfers during his or her next influence phase. +2 bleed.
- Number: 283
- Blood Capacity: 11
- Type: Vampire
- Disciplines: cel dom AUS OBF PRE
- Group: 2
- Clan: Malkavian
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Leather Jacket:
Equipment. If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion can have only 1 Leather Jacket.
- Number: 284
- Type: Equipment
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Legal Manipulations:
[pre] (D) Bleed with +2 bleed. [PRE] (D) As above, and gain 1 pool if bleed is successful.
- Number: 285
- Rarity: C
- Type: Action
- Cost: 1 blood
- Disciplines: Presence
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Lextalionis:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a Methuselah who has received a victory point since your last turn. Successful referendum means the Methuselah must immediately tap all of his or her minions; the minions do not untap as normal during the Methuselah's next untap phase.
- Number: 286
- Type: Political Action
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Life Boon:
Give pool to a Methuselah with no pool to keep him or her in the game; put this card in play. During each of his or her untap phases, you can collect 1 pool from that Methuselah. The first victory point that the Methuselah wins is given to you (unless you are ousted by then). This Life Boon is then burned.
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Lille Haake:
Camarilla primogen: Lille gets +1 bleed when bleeding a Methuselah who controls a ready Sabbat vampire. During your master phase, you may use a master phase action to discard a card from your hand.
- Number: 288
- Blood Capacity: 9
- Type: Vampire
- Disciplines: nec pre AUS DOM THA
- Group: 3
- Clan: Tremere
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Lost in Crowds:
[obf] +1 stealth. [OBF] +2 stealth.
- Number: 289
- Rarity: C
- Type: Action Modifier
- Disciplines: Obfuscate
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Loyal Street Gang:
Mortal with 2 life. 1 strength, 0 bleed.
- Number: 291
- Rarity: U
- Type: Ally
- Cost: 1 pool
- Clan: Brujah
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Lucas Halton:
Camarilla Prince of Houston: Once each turn, when Lucas blocks an action, he may burn a blood instead of tapping for the successful block (before combat occurs).
- Number: 292
- Blood Capacity: 10
- Type: Vampire
- Disciplines: qui AUS CEL DOM THA
- Group: 3
- Clan: Tremere
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Lucina:
Camarilla primogen: Lucina gets +1 strength in combat with a vampire whose capacity is less than 5. If you control the Edge during your untap phase, Lucina gains 1 blood.
- Number: 293
- Blood Capacity: 7
- Type: Vampire
- Disciplines: cel pro AUS PRE
- Group: 3
- Clan: Toreador
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Lucinde Alastor:
Camarilla Ventrue Justicar: Lucinde can enter combat with any ready non-Camarilla vampire controlled by another Methuselah as a (D) action. During your untap phase, you can burn the Edge to give Lucinde 1 blood from the blood bank.
- Number: 294
- Blood Capacity: 10
- Type: Vampire
- Disciplines: pot obf tha DOM FOR PRE
- Clan: Ventrue
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Lucky Blow:
Do not replace until after combat.
- Number: 295
- Rarity: C
- Type: Combat
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Madame Guil:
Camarilla Toreador Justicar: +1 bleed.
- Number: 296
- Blood Capacity: 10
- Type: Vampire
- Disciplines: for pot ser AUS CEL PRE
- Group: 3
- Clan: Toreador
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Madness Network:
Unique master. Put this card in play. After another Methuselah has finished all of his or her minion phase actions, any untapped Malkavians (going clockwise) can take actions. Any minion can burn this card as an action that any untapped Malkavian (in addition to the normally eligible blockers) can attempt to block (go clockwise if 2 or more want to block).
- Number: 297
- Rarity: R
- Type: Master
- Clan: Malkavian
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Magic of the Smith:
+1 stealth action. [tha] Search your library for an equipment card and equip this acting vampire with it. (Pay cost to equip as normal.) Shuffle your library afterward. [THA] As above, but this is a +3 stealth action.
- Number: 298
- Type: Action
- Cost: 1 blood
- Disciplines: Thaumaturgy
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Majesty:
[pre] Strike: combat ends. [PRE] As above, and this vampire untaps before combat ends.
- Number: 299
- Rarity: C
- Type: Combat
- Cost: 1 blood
- Disciplines: Presence
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Major Boon:
Play this card when another Methuselah is successfully bled. Not usable if you control the acting minion. Modifiers to the bleed amount may be played after you play this card. You burn pool for the bleed instead of the target Methuselah (must be at least 1 pool) and give this card to the target Methuselah. You may burn this card to have that Methuselah burn pool instead of you when you are successfully bled.
- Number: 300
- Rarity: U
- Type: Master
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Makarios, The Seducer:
- Number: 301
- Blood Capacity: 8
- Type: Vampire
- Disciplines: dom AUS PRE SER
- Group: 2
- Clan: Toreador
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Malkavian Justicar:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a ready Malkavian. Successful referendum means he or she is declared Malkavian Justicar. In this referendum, each Malkavian gets 1 extra vote. This could lead to a contested title.
- Number: 302
- Rarity: R
- Type: Political Action
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Malkavian Prank:
Master. Each other Methuselah holds between 1 and 4 pool in his or her hand. Guess the amount of pool in each Methuselah's hand. If you guess correctly, you gain that much pool from his or her pool. If you guess incorrectly, that Methuselah gains that much pool from the blood bank.
- Number: 303
- Rarity: R2
- Type: Master
- Clan: Malkavian
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Malkavian Rider Clause:
Only usable during a referendum before voting occurs. If the referendum passes, then the next referendum a vampire you control successfully calls passes automatically.
- Number: 304
- Rarity: R
- Type: Reaction
- Cost: 1 blood
- Clan: Malkavian
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Manstopper Rounds:
Ammo. Only usable before resolution of a gun's strike. The gun inflicts +1 damage each strike for the remainder of this combat. No more than 1 ammo card can be used on a gun each combat.
- Number: 305
- Rarity: U
- Type: Combat
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Marcellus:
Camarilla Prince of Monaco: If Marcellus is ready, political actions cost Nosferatu 1 additional blood. +1 bleed.
- Number: 306
- Blood Capacity: 8
- Type: Vampire
- Disciplines: pro AUS CEL
- Group: 2
- Clan: Toreador
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Marcus Vitel:
Camarilla Prince of Washington, D.C.: Marcus can burn a retainer as a +1 stealth (D) action. While Marcus is ready and a prince, Sabbat vampires you control get +1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire.
- Number: 307
- Blood Capacity: 10
- Type: Vampire
- Disciplines: DOM FOR OBF OBT PRE
- Group: 3
- Clan: Ventrue
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Marijava Ghoul:
Ghoul with 2 life. The minion with this retainer gets +1 stealth when attempting an action that requires Presence [pre].
- Number: 308
- Type: Retainer
- Cost: 2 blood
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Maris Streck:
Camarilla Malkavian Justicar: Maris can burn a blood to give a blocking minion +1 intercept. She can take a +1 stealth action to allow you to look at and rearrange the top 5 cards of your library.
- Number: 309
- Blood Capacity: 9
- Type: Vampire
- Disciplines: ani dem dom AUS OBF
- Group: 3
- Clan: Malkavian
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Marked Path:
Only usable after a successful (D) action. [obf] Put this card on the acting vampire. If this vampire performs a (D) action against the same Methuselah or his or her minions, this vampire may burn this card to get +1 stealth. [OBF] As above, but this vampire may burn this card to get +2 stealth.
- Number: 310
- Type: Action Modifier
- Disciplines: Obfuscate
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Marlena:
- Number: 311
- Blood Capacity: 5
- Type: Vampire
- Disciplines: cel pre POT
- Group: 3
- Clan: Brujah
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Masika St. John:
Camarilla.
- Number: 312
- Blood Capacity: 3
- Type: Vampire
- Disciplines: THA
- Group: 3
- Clan: Tremere
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Mask of a Thousand Faces:
Only usable by a ready, untapped vampire other than the acting minion who is capable of performing the action. Not usable if any action modifiers have been played that could not have been played if this vampire were the acting vampire. [obf] Untap the acting minion and tap this vampire instead. Now this vampire is the acting minion. The action resumes where it left off. [OBF] As above, with +1 stealth.
- Number: 313
- Rarity: U
- Type: Action Modifier
- Disciplines: Obfuscate
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Masquerade Endangered:
Put this card on a vampire who successfully hunts. This vampire does not gain any blood from the hunt. This vampire doesn't untap as normal during his or her untap phase. During this vampire's next untap phase, burn this card.
- Number: 314
- Rarity: U
- Type: Master
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Masquerade Enforcement:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. If this referendum is successful, put this card in play. While in play, when any Methuselah moves a vampire from uncontrolled to controlled, he or she burns 1 additional pool. Any Camarilla vampire can call a referendum to burn this card as a +1 stealth political action.
- Number: 315
- Rarity: U
- Type: Political Action
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Maxwell:
- Number: 316
- Blood Capacity: 9
- Type: Vampire
- Disciplines: CEL FOR POT PRE PRO
- Group: 3
- Clan: Brujah
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Mazz:
Camarilla.
- Number: 317
- Blood Capacity: 3
- Type: Vampire
- Disciplines: cel pre
- Group: 3
- Clan: Brujah
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Meat Cleaver:
Melee weapon. Strength+1 damage each strike.
- Number: 318
- Type: Equipment
- Cost: 1 pool
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Memories of Mortality:
Master. Put this card on a vampire; this vampire cannot attempt to block allies. Any damage this vampire inflicts on allies is reduced to 0. This vampire may burn 1 blood during his or her controller's influence phase to burn this card; he or she then goes into torpor.
- Number: 319
- Rarity: U
- Type: Master
- Cost: 1 pool
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Menele:
- Number: 320
- Blood Capacity: 10
- Type: Vampire
- Disciplines: aus dom CEL POT PRE THA
- Group: 3
- Clan: Brujah
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Metro Underground:
During your discard phase, you may tap this card and burn 1 pool to untap a vampire you control.
- Number: 321
- Rarity: U
- Type: Master
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Mighty Grapple:
[pot] Press, only usable to continue combat. [POT] Strike: make a hand or melee weapon strike at +1 damage, with an optional press only usable to continue combat.
- Number: 322
- Rarity: C
- Type: Combat
- Disciplines: Potence
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Millicent Smith, Puritan Vampire Hunter:
Unique Master. During your discard phase, your predator takes control of Millicent. If the Methuselah controlling Millicent has any of his or her acting vampire's actions blocked, then Millicent and the acting vampire are burned without combat.
- Number: 323
- Rarity: R
- Type: Master
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Milo, The Invisible Horror:
Camarilla.
- Number: 324
- Blood Capacity: 3
- Type: Vampire
- Disciplines: aus obf
- Group: 3
- Clan: Malkavian
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Mind Numb:
[pre] (D) Put this card on any untapped vampire. Tap that vampire; he or she does not untap as normal during his or her controller's untap phase. Burn this card during your next untap phase. [PRE] As above, with +1 stealth.
- Number: 325
- Type: Action
- Cost: 1 blood
- Disciplines: Presence
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Mind of a Child:
[dem] (D) Put this card on any vampire. The vampire with this card cannot play cards that require Disciplines. Any vampire can burn this card as a +1 stealth action. [DEM] As above, and the capacity of the vampire with this card is reduced by 1 (but not below 1). Remove excess blood.
- Number: 327
- Rarity: U
- Type: Action
- Cost: 3 blood
- Disciplines: Dementation
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Mind Tricks:
[dem] +1 stealth. [DEM] As above, with an optional maneuver or press if combat occurs.
- Number: 326
- Rarity: C
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Dementation
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Minion Tap:
Master. Move any amount of blood from one of the vampires you control to your pool.
- Number: 328
- Rarity: C
- Type: Master
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Minor Boon:
Only usable when a vampire controlled by another Methuselah is going into torpor. Put this card on that vampire to prevent that vampire from going to torpor (combat still ends, if any). This vampire cannot bleed you. Burn this card if this vampire rescues a vampire you control from torpor.
- Number: 329
- Rarity: U
- Type: Master
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Misdirection:
Master. Tap a minion.
- Number: 330
- Type: Master
- Cost: 1 pool
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Mob Connections:
Unique master. Tap to give a press, only usable to continue combat, to a minion you control. Any minion may burn this card as a (D) action.
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Monocle of Clarity:
Unique equipment. During your untap phase, if bearer is ready, you can ask any Methuselah a yes or no question pertaining to the game (this is not an action and cannot be blocked). He or she must answer "yes" or "no" truthfully. If the question pertains to the future, the answer is not binding.
- Number: 332
- Rarity: R
- Type: Equipment
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Mouse:
Camarilla.
- Number: 333
- Blood Capacity: 2
- Type: Vampire
- Disciplines: ani
- Group: 3
- Clan: Nosferatu
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Mr. Winthrop:
Unique mortal with 1 life. The minion with this retainer gets +1 intercept.
- Number: 334
- Rarity: R2
- Type: Retainer
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Muaziz, Archon of Ulugh Beg:
- Number: 335
- Blood Capacity: 7
- Type: Vampire
- Disciplines: aus dom for THA
- Group: 2
- Clan: Tremere
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Muddled Vampire Hunter:
Unique mortal with 1 life. 4 strength, 0 bleed. Hunter strikes with first strike. As a (D) action, the Muddled Vampire Hunter may enter combat with any ready vampire controlled by another Methuselah.
- Number: 336
- Rarity: U
- Type: Ally
- Cost: 2 pool
- Clan: Malkavian
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Murat:
Camarilla Prince of Istanbul: Followers of Set burn an additional blood to play combat cards requiring Serpentis [ser] when in combat with Murat.
- Number: 337
- Blood Capacity: 7
- Type: Vampire
- Disciplines: ser OBF POT
- Group: 2
- Clan: Nosferatu
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Murder of Crows:
Animal with 1 life. [ani] Murder of Crows inflicts 1R damage each round of combat during normal strike resolution. [ANI] As above, but Murder of Crows has 2 life.
- Number: 338
- Rarity: R
- Type: Retainer
- Cost: 1 blood
- Disciplines: Animalism
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Mustafa Rahman:
Camarilla.
- Number: 339
- Blood Capacity: 2
- Type: Vampire
- Disciplines: dom
- Group: 2
- Clan: Tremere
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Nakova, Advocate of Golconda:
Camarilla primogen: If Nakova is burned in combat, the opposing minion takes 4 damage (damage not preventable).
- Number: 340
- Blood Capacity: 6
- Type: Vampire
- Disciplines: pot FOR
- Group: 2
- Clan: Ventrue
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Night Moves:
[obf] (D) Bleed your predator or prey at +3 stealth. If more than 1 pool is bled with this action, ignore the excess. [OBF] (D) As above, but bleed at +6 stealth.
- Number: 341
- Rarity: C
- Type: Action
- Disciplines: Obfuscate
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Nikolaus Vermeulen:
Camarilla Prince of Brussels: During your untap phase, you may move 1 blood from Nikolaus to any Nosferatu in your uncontrolled region.
- Number: 342
- Blood Capacity: 7
- Type: Vampire
- Disciplines: ani for obf POT
- Group: 2
- Clan: Nosferatu
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Nimble Feet:
[cel] Press. [CEL] Additional strike.
- Number: 343
- Rarity: C
- Type: Combat
- Disciplines: Celerity
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Nosferatu Justicar:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a ready Nosferatu. Successful referendum means he or she is declared Nosferatu Justicar. In this referendum, each Nosferatu gets 1 extra vote. This could lead to a contested title.
- Number: 344
- Rarity: R
- Type: Political Action
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Nosferatu Performance Art:
(D) Send a Toreador into torpor or burn a location that requires a Toreador. If this acting Nosferatu has a capacity above 5, this action is at +1 stealth.
- Number: 345
- Type: Action
- Cost: 2 blood
- Clan: Nosferatu
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Obedience:
Only usable when this reacting vampire is about to enter combat with an acting younger vampire. [dom] Untap the acting vampire, do not tap this reacting vampire, and end the current action (and combat). The acting vampire cannot attempt the same action this turn. [DOM] As above, but do not untap the acting vampire.
- Number: 346
- Rarity: U
- Type: Reaction
- Disciplines: Dominate
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Obfuscate:
Put this card on a vampire. This vampire gains 1 level of Obfuscate [obf]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obfuscate.
- Number: 347
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Of Noble Blood:
Requires a ready primogen. +1 stealth action. Choose a Camarilla vampire with a capacity above 5 who does not have a title. Put this card on that vampire. The vampire is now a primogen. Burn this card if this vampire loses this title. Not usable on Caitiff.
- Number: 348
- Rarity: U
- Type: Action
- Cost: 1 blood
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Ohanna:
Camarilla.
- Number: 349
- Blood Capacity: 2
- Type: Vampire
- Disciplines: dom
- Group: 2
- Clan: Malkavian
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Oliver Thrace:
- Number: 350
- Blood Capacity: 9
- Type: Vampire
- Disciplines: nec obf pot AUS DOM THA
- Group: 3
- Clan: Tremere
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Owl Companion:
Animal with 1 life. [ani] When the minion with this retainer is in combat, controller of opposing minion plays with an open hand. [ANI] As above, but the Owl Companion has 2 life.
- Number: 351
- Rarity: U
- Type: Retainer
- Disciplines: Animalism
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Oxford University, England:
During a political action, you may tap this card and burn X pool to get X votes.
- Number: 352
- Type: Master
- Clan: Brujah
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Parity Shift:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. Choose a Methuselah who has more pool than you do. Allocate X of his or her pool between 1 or more of the other Methuselahs (including you), where X is the number of Methuselahs in the game. Successful referendum means the chosen Methuselah loses that pool, and it is allocated as you announced.
- Number: 353
- Rarity: U
- Type: Political Action
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Patagia: Flaps Allowing Limited Flight:
+1 stealth action. Put this card on the acting Nosferatu. This vampire gets an optional maneuver each combat. Once each combat, this vampire may burn 1 blood to gain flight for the remainder of the round. A vampire may have only 1 Patagia card.
- Number: 354
- Rarity: R
- Type: Action
- Cost: 1 blood
- Clan: Nosferatu
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Peace Treaty:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum burns all weapons. A Methuselah may keep any of his or her minions' weapons by repaying their pool cost to equip.
- Number: 355
- Type: Political Action
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Persia, The Beautiful Statue:
Camarilla. Once each action, Persia can burn 1 blood to get +1 intercept.
- Number: 356
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus obf DEM
- Group: 3
- Clan: Malkavian
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Personal Scourge:
Only usable at close range. [dem] Strike: 1 damage. This damage cannot be prevented by equipment or cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage. [DEM] As above, with an optional press, only usable to end combat.
- Number: 357
- Rarity: C
- Type: Combat
- Disciplines: Dementation
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Pieter van Dorn:
- Number: 358
- Blood Capacity: 4
- Type: Vampire
- Disciplines: dom pre tha
- Group: 3
- Clan: Tremere
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Political Ally:
Unique mortal with 1 life. 0 strength, 3 bleed.
- Number: 359
- Rarity: R
- Type: Ally
- Cost: 2 pool
- Clan: Ventrue
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Political Backlash:
Only usable when a referendum fails. The controller of the acting vampire burns 2 pool.
- Number: 360
- Type: Reaction
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Political Flux:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a number from 1 to 12. Successful referendum means this is the amount of pool the next predator will earn for ousting his or her prey (instead of the usual 6 pool).
- Number: 361
- Rarity: C
- Type: Political Action
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Potence:
Put this card on a vampire. This vampire gains 1 level of Potence [pot]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Potence.
- Number: 363
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Powerbase: Berlin:
You may use a master phase action to move 1 blood from the blood bank to this card. Any Ventrue you control may move 1 blood to this card as a +1 stealth action. During a political action, you may tap this card and burn X blood from it to give a Ventrue +X intercept. Any vampire can call a referendum to steal this card for his or her controller as a +1 stealth political action.
- Number: 364
- Rarity: R
- Type: Master
- Clan: Ventrue
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Powerbase: Chicago:
During your untap phase, you may move 1 blood from the blood bank to this card or move all the blood on this card to your pool. A vampire controlled by another Methuselah can move all the blood on this card to his or her controller's pool as a (D) action.
- Number: 365
- Rarity: U
- Type: Master
- Cost: 1 pool
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Powerbase: Washington, D.C.:
During your untap phase, you may move up to 3 pool to this card and add 1 blood from the blood bank for each pool you move, or you may move 2 blood from this card to your pool. A vampire controlled by another Methuselah may move all the blood on this card to his or her controller's pool as a (D) action.
- Number: 366
- Rarity: U
- Type: Master
- Cost: 1 pool
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Praxis Seizure: Atlanta:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Atlanta. This could lead to a contested title.
- Number: 367
- Rarity: R
- Type: Political Action
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Praxis Seizure: Boston:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Boston. This could lead to a contested title.
- Number: 368
- Rarity: R
- Type: Political Action
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Praxis Seizure: Chicago:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Chicago. This could lead to a contested title.
- Number: 369
- Rarity: R
- Type: Political Action
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Praxis Seizure: Cleveland:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Cleveland. This could lead to a contested title.
- Number: 370
- Rarity: R
- Type: Political Action
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Praxis Seizure: Dallas:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Dallas. This could lead to a contested title.
- Number: 371
- Rarity: R
- Type: Political Action
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Praxis Seizure: Houston:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Houston. This could lead to a contested title.
- Number: 372
- Rarity: R
- Type: Political Action
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Praxis Seizure: Miami:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Miami. This could lead to a contested title.
- Number: 373
- Rarity: R
- Type: Political Action
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Praxis Seizure: Seattle:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Seattle. This could lead to a contested title.
- Number: 374
- Rarity: R
- Type: Political Action
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Praxis Seizure: Washington, D.C.:
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Successful referendum means the acting vampire is declared Prince of Washington, D.C. This could lead to a contested title.
- Number: 375
- Rarity: R
- Type: Political Action
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Precognition:
[aus] +1 intercept [AUS] As above, and this vampire can prevent up to 1 damage during the first round of the resulting combat if this vampire successfully blocks this action.
- Number: 376
- Type: Reaction
- Disciplines: Auspex
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Precognizant Mobility:
+1 stealth action. [aus] Untap a younger vampire or an ally. [AUS] Untap a vampire.
- Number: 377
- Rarity: U
- Type: Action
- Cost: 1 blood
- Disciplines: Auspex
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Presence:
Put this card on a vampire. This vampire gains 1 level of Presence [pre]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Presence.
- Number: 378
- Rarity: C
- Blood Capacity: +1
- Type: Master
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Protect Thine Own:
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth. Choose a non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. If this referendum is successful, burn that vampire.
- Number: 379
- Type: Political Action
- Cost: 1 blood
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Protected Resources:
Master. Put this card in play. You do not burn more than 2 pool when a minion bleeds you, regardless of the amount of the bleed. Burn this card if a minion you control successfully bleeds.
- Number: 380
- Rarity: R
- Type: Master
- Cost: 2 pool
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Protracted Investment:
Master. Investment. Move 5 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when all blood has been removed.
- Number: 381
- Type: Master
- Cost: 2 pool
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Psyche!:
[cel] Press. [CEL] Only usable at the end of a combat when both combatants are still ready. Enter combat with the opposing minion. This is a new combat.
- Number: 382
- Rarity: U
- Type: Combat
- Disciplines: Celerity
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Psychic Projection:
Physchic Projection +1 stealth action. [aus] Put this card on a minion you control. The minion with this card gets +2 intercept. Burn this card during your untap phase. [AUS] Put this card into play. Each of your minions gets +1 intercept. Burn this card during your next untap phase.
- Number: 383
- Type: Action
- Disciplines: Auspex
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Psychic Veil:
[obf] All of your vampires' actions are at +1 stealth this turn. [OBF] All of your minions' actions are at +1 stealth this turn.
- Number: 384
- Rarity: R
- Type: Action
- Cost: 1 blood
- Disciplines: Obfuscate
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Pug Jackson:
Camarilla primogen.
- Number: 385
- Blood Capacity: 6
- Type: Vampire
- Disciplines: for pre CEL POT
- Group: 3
- Clan: Brujah
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Pulled Fangs:
Only usable at the end of a round of combat in which this minion inflicted more damage at close range than the opposing vampire. Not usable by a dying ally or a vampire going into torpor. Put this card on the opposing vampire, and this minion inflicts 1 point of damage. The victim cannot hunt until this card is removed. Any vampire(s) may burn this card with two +1 stealth actions. If the victim must hunt and cannot, he or she goes into torpor. A vampire can have only 1 Pulled Fangs.
- Number: 386
- Rarity: R2
- Type: Combat
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Pulling Strings:
Only usable during a referendum. [dom] Force a younger vampire to abstain from voting. This can cancel that vampire's votes. [DOM] As above, but the affected vampire can be the same age or older.
- Number: 387
- Rarity: U
- Type: Reaction
- Disciplines: Dominate
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Pulse of the Canaille:
This is a +1 stealth action. [aus] For the remainder of this turn, you may look at all Methuselahs' hands. [AUS] Put this card on the acting vampire. The vampire with this card gets +2 bleed. A vampire can have only 1 Pulse of the Canaille.
- Number: 388
- Type: Action
- Cost: 3 blood
- Disciplines: Auspex
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Pursuit:
[cel] Maneuver. [CEL] Additional strike.
- Number: 389
- Type: Combat
- Disciplines: Celerity
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Pushing the Limit:
[pot] Strike: make a hand strike or melee weapon strike at +2 damage. [POT] Strike: make a hand strike or melee weapon strike at +3 damage.
- Number: 390
- Type: Combat
- Cost: 1 blood
- Disciplines: Potence
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Queen Anne:
Camarilla Prince of London: Anne gets an additional +1 bleed when bleeding a Methuselah who controls a ready Tremere. +1 bleed.
- Number: 391
- Blood Capacity: 10
- Type: Vampire
- Disciplines: aus obf DOM FOR PRE
- Group: 2
- Clan: Ventrue
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Quentin King III:
Camarilla Prince of Boston.
- Number: 392
- Blood Capacity: 7
- Type: Vampire
- Disciplines: obf pre AUS DEM
- Group: 3
- Clan: Malkavian
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Rachel Brandywine:
Camarilla Prince of Cleveland: If Rachel is ready, you may place cards you discard during your discard phase in your library (shuffle afterward). +1 bleed.
- Number: 393
- Blood Capacity: 10
- Type: Vampire
- Disciplines: ani AUS DEM OBF PRO
- Group: 3
- Clan: Malkavian
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Radeyah:
- Number: 395
- Blood Capacity: 6
- Type: Vampire
- Disciplines: pot pre CEL
- Group: 2
- Clan: Toreador
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Rampage:
[pot] (D) Burn any location. If you control the location, this is a +1 stealth action.
- Number: 396
- Rarity: U
- Type: Action
- Disciplines: Potence
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Ranjan Rishi, Camarilla Scholar:
- Number: 397
- Blood Capacity: 5
- Type: Vampire
- Disciplines: for DOM PRE
- Group: 2
- Clan: Ventrue
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Rapid Healing:
+1 stealth action. Only usable by a vampire in torpor. [for] The acting vampire leaves torpor. If the vampire is blocked, there is no combat. If the blocking minion is a vampire who can commit diablerie, that vampire may diablerize the acting vampire. [FOR] As above, and the vampire leaving torpor gains 1 blood from the blood bank.
- Number: 398
- Rarity: C
- Type: Action
- Disciplines: Fortitude
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Raptor:
Animal with 1 life. [ani] The minion with this retainer gets +1 intercept. [ANI] As above, and when the minion with this retainer is in combat, the opposing minion's controller's hand size is reduced by 1.
- Number: 399
- Rarity: U
- Type: Retainer
- Cost: 2 blood
- Disciplines: Animalism
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Rat's Warning:
Only usable by a tapped vampire during a bleed against you. [ani] Untap this reacting vampire. [ANI] As above, with an optional press during the resulting combat if this vampire successfully blocks this bleed and combat occurs.
- Number: 400
- Rarity: C
- Type: Reaction
- Disciplines: Animalism
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Raven Spy:
Animal with 1 life. [ani] The minion with this retainer gets +1 intercept when blocking. [ANI] As above, but the Raven Spy has 2 life.
- Number: 401
- Rarity: U
- Type: Retainer
- Cost: 1 blood
- Disciplines: Animalism
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Raziya Samater:
Camarilla.
- Number: 402
- Blood Capacity: 3
- Type: Vampire
- Disciplines: ani pot
- Group: 2
- Clan: Brujah
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Read Intentions:
[aus] Press, only usable to end combat. [AUS] Strike: dodge
- Number: 403
- Rarity: C
- Type: Combat
- Disciplines: Auspex
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Rebekka, Chantry Elder of Munich:
- Number: 404
- Blood Capacity: 8
- Type: Vampire
- Disciplines: pot AUS PRE THA
- Group: 2
- Clan: Tremere
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Redeem the Lost Soul:
Master. Choose a vampire in your ash heap. Gain X pool, where X is half of the blood capacity of that vampire (round down). Remove that vampire from the game.
- Number: 405
- Rarity: R
- Type: Master
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Redirection:
[dom] Only usable when a younger vampire is bleeding you. Tap this reacting vampire. Choose another Methuselah other than the acting vampire's controller. That acting vampire is now bleeding the chosen Methuselah. [DOM] As above, but the acting vampire can be the same age or older.
- Number: 406
- Type: Reaction
- Disciplines: Dominate
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Regilio, The Seeker of Akhenaten:
Camarilla.
- Number: 407
- Blood Capacity: 3
- Type: Vampire
- Disciplines: aus obf
- Group: 2
- Clan: Nosferatu
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Resilience:
[for] Prevent 1 damage. [FOR] Prevent 3 non-aggravated damage.
- Number: 408
- Type: Combat
- Disciplines: Fortitude
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Resplendent Protector:
Mortal with 1 life. The minion with this retainer may prevent 1 damage each combat.
- Number: 409
- Rarity: R
- Type: Retainer
- Clan: Toreador
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Restoration:
+1 stealth action. [for] The acting vampire gains 2 blood from the blood bank. (Remove excess blood.) [FOR] The acting vampire gains 3 blood from the blood bank. (Remove excess blood.)
- Number: 410
- Type: Action
- Disciplines: Fortitude
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Revelations:
+1 stealth action. [aus] (D) Look at your prey's hand. He or she discards a card of your choice. [AUS] Put this card in play. Your prey plays with an open hand. Any minion may burn this card as a (D) action.
- Number: 411
- Type: Action
- Cost: 1 blood
- Disciplines: Auspex
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Reversal of Fortunes:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means direction of play is reversed. Prey is still to the left, however.
- Number: 412
- Type: Political Action
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Riposte:
[cel] Strike: combat ends, and inflict 1 damage to the opposing minion once combat ends if the range is close (damage not preventable). Not usable on the first round of combat. [CEL] As above, but inflict 2 damage.
- Number: 413
- Type: Combat
- Cost: 1 blood
- Disciplines: Celerity
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Ritual of the Bitter Rose:
This card can be played as an action modifier card or a combat card. Each ready vampire you control gains an amount of blood from the blood bank equal to the amount of blood on a vampire being burned either by diablerie or while in combat with this vampire.
- Number: 414
- Rarity: R
- Type: Action Modifier/Combat
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Rolling with the Punches:
[for] Prevent 1 damage. [FOR] This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.
- Number: 415
- Type: Combat
- Disciplines: Fortitude
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Rowan Ring:
Unique melee weapon. Send the opposing vampire to torpor as a strike. This card is transferred to that vampire, and he or she doesn't untap as normal during the untap phase as long as he or she remains in torpor.
- Number: 418
- Rarity: R
- Type: Equipment
- Cost: 1 pool
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Rumors of Gehenna:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose 1 or more Methuselahs. If this referendum is successful, put this card into play. While in play, each chosen Methuselah receives 2 master phase actions during his or her master phase (instead of 1). Any vampire can burn this card with a successful referendum; calling this referendum is a +1 stealth political action.
- Number: 420
- Rarity: R2
- Type: Political Action
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Ruth McGinley:
Camarilla primogen: Ruth gets first strike when striking with a gun.
- Number: 421
- Blood Capacity: 6
- Type: Vampire
- Disciplines: aus cel obf DEM
- Group: 3
- Clan: Malkavian
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Rutor's Hand:
+1 stealth action. [tha] Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. A vampire can have only 1 Rutor's Hand. [THA] As above, but the aggravated damage may be prevented by burning 3 additional blood.
- Number: 422
- Type: Action
- Cost: 1 blood
- Disciplines: Thaumaturgy
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Rötschreck:
Put this card on a vampire when an opposing minion attempts to inflict aggravated damage on him or her, whether the damage would be successfully inflicted or not. Combat ends. This vampire is tapped and sent to torpor. This vampire does not untap as normal. During this vampire's next untap phase, burn this card.
- Number: 417
- Rarity: U
- Type: Master
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Sabbat Threat:
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth. Choose 1 or more Methuselahs. Successful referendum means each chosen Methuselah gets 1 threat counter. Each Methuselah burns 1 pool for each threat counter he or she has during his or her untap phase. A Methuselah may never have more than 2 threat counters, and he or she may burn the Edge to remove all the threat counters he or she has.
- Number: 423
- Rarity: U
- Type: Political Action
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Sacrament of Carnage:
[pot] Strike: 2R damage. [POT] Strike: 3R damage.
- Number: 424
- Type: Combat
- Cost: 1 blood
- Disciplines: Potence
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Sacrificial Lamb:
[obf] Burn a vampire in torpor that you control. The acting vampire gains blood equal to the burned vampire's capacity (ignore excess blood). You may also transfer equipment from the burned vampire to this one. This action is not considered diablerie. [OBF] (D) As above, but burn a vampire in another Methuselah's torpor region.
- Number: 425
- Type: Action
- Cost: 3 blood
- Disciplines: Obfuscate
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Saturday-Night Special:
Weapon, gun. 1R damage each strike, with an optional maneuver each combat.
- Number: 426
- Rarity: C
- Type: Equipment
- Cost: 1 pool
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Sawed-Off Shotgun:
Weapon, gun. 3R damage each strike. This weapon is only usable once each combat.
- Number: 427
- Type: Equipment
- Cost: 2 pool
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Scorn of Adonis:
Only usable during a referendum. Any Methuselah casting or controlling a vampire casting at least 1 vote against the referendum burns 1 pool before the results are tallied.
- Number: 428
- Type: Action Modifier
- Clan: Toreador
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Scorpion Sting:
[ani] Strike: make a hand strike at +1 damage. [ANI] As above, and this strike cannot be dodged.
- Number: 429
- Type: Combat
- Disciplines: Animalism
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Scouting Mission:
[dom] (D) Bleed with +1 bleed. [DOM] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
- Number: 430
- Type: Action
- Disciplines: Dominate
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Scrounging:
+1 stealth action. Look at up to 3 cards from the top of your library and move up to 2 of them to your hand. Discard down to your hand size and shuffle your library afterward.
- Number: 431
- Rarity: U
- Type: Action
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Scrying of Secrets:
Only usable when this vampire successfully bleeds a Methuselah. [aus] Look at the next 7 cards in that Methuselah's library. [AUS] As above, and if any of those cards are action cards that can be used to bleed, that Methuselah discards your choice of one of those cards.
- Number: 432
- Type: Action Modifier
- Cost: 1 blood
- Disciplines: Auspex
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Sébastian Goulet:
Sabbat. Allies and retainers cost Sebastian 1 less blood or pool to employ or recruit. Once each action, he can burn 1 blood get +1 bleed.
- Number: 433
- Rarity: V
- Blood Capacity: 8
- Type: Vampire
- Disciplines: cel pre pro DOM OBF
- Group: 3
- Artist: James Stowe
- Clan: Gangrel Antitribu
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Second Tradition: Domain:
Requires a ready prince or justicar. +2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.
- Number: 434
- Rarity: U
- Type: Reaction
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Secret Horde:
Master. Investment. Move 2X blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when the last blood counter on it is removed.
- Number: 435
- Rarity: C
- Type: Master
- Cost: X pool
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Secret Passage:
Master. Put this card on a ready minion you control. If this minion is the target of a (D) action while he or she is ready, you may burn this card to make the action fail. A minion can have only 1 Secret Passage.
- Number: 437
- Rarity: C
- Type: Master
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Secure Haven:
Put this card on a minion you control. This minion cannot be affected by (D) actions. Any Methuselah burns an additional pool when playing master cards on (or that target) this minion. Burn this card if this minion enters torpor.
- Number: 438
- Type: Master
- Cost: 1 pool
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Seduction:
Only usable when the acting vampire's action is announced. [dom] Choose a younger vampire. He or she cannot block this acting vampire. [DOM] As above, but the affected vampire can be the same age or older.
- Number: 439
- Rarity: C
- Type: Action Modifier
- Disciplines: Dominate
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Seeds of Corruption:
+1 stealth action. [tha] (D) Put this card on one of your prey's vampires. If the vampire is a Follower of Set, he or she burns 2 additional blood for each action he or she attempts; otherwise, he or she burns 1 additional blood for each action he or she attempts. The vampire with this card cannot use his or her special abilities. Any vampire(s) may burn this card with two +1 stealth actions. [THA] As above, but the vampire burns 2 additional blood for each action; Followers of Set burn 3 additional blood.
- Number: 440
- Type: Action
- Cost: 2 blood
- Disciplines: Thaumaturgy
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Sengir Dagger:
Unique melee weapon. Strength aggravated damage each strike.
- Number: 441
- Rarity: R
- Type: Equipment
- Cost: 2 pool
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Shattering Blow:
[pot] Strike: destroy equipment. [POT] Strike: destroy equipment with first strike.
- Number: 442
- Rarity: C
- Type: Combat
- Disciplines: Potence
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Short-Term Investment:
Master. Investment. Move 3 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.
- Number: 443
- Type: Master
- Cost: 1 pool
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Shotgun Ritual:
Only usable before range is determined on the first round. [tha] Any strike requiring Thaumaturgy that is not usable during the first round of combat can be played by this vampire during the first round. [THA] As above, with an optional press to continue.
- Number: 444
- Type: Combat
- Cost: 2 blood
- Disciplines: Thaumaturgy
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Side Strike:
[cel] Strike: dodge. [CEL] Additional strike.
- Number: 445
- Type: Combat
- Disciplines: Celerity
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Sideslip:
[cel] Strike: dodge. [CEL] Prevent 1 damage. A vampire can only use 1 Sideslip each round to prevent damage.
- Number: 446
- Rarity: C
- Type: Combat
- Disciplines: Celerity
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Sigrid Bekker:
- Number: 447
- Blood Capacity: 6
- Type: Vampire
- Disciplines: cel pot pre AUS
- Group: 2
- Clan: Toreador
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Sir Henry Johnson:
Camarilla.
- Number: 448
- Blood Capacity: 4
- Type: Vampire
- Disciplines: aus pot pre
- Group: 3
- Clan: Toreador
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Sir Ralph Hamilton:
- Number: 449
- Blood Capacity: 6
- Type: Vampire
- Disciplines: cel ser POT PRE
- Group: 3
- Clan: Brujah
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Sixth Tradition: Destruction:
Requires a ready prince or justicar. +1 stealth action. (D) Burn a vampire who has committed diablerie since your last turn. This action is not considered diablerie.
- Number: 450
- Rarity: R
- Type: Action
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Skin of Night:
[for] This vampire treats aggravated damage as normal damage for the remainder of this round. [FOR] As above, and prevent 1 damage.
- Number: 451
- Rarity: U
- Type: Combat
- Disciplines: Fortitude
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Skin of Rock:
[for] Prevent 1 damage. [FOR] Prevent 2 damage.
- Number: 452
- Rarity: C
- Type: Combat
- Disciplines: Fortitude
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Skin of Steel:
[for] Prevent all damage from the opponent's strike. [FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.
- Number: 453
- Rarity: C
- Type: Combat
- Cost: 1 blood
- Disciplines: Fortitude
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Slum Hunting Ground:
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
- Number: 455
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Nosferatu
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Smiling Jack, The Anarch:
Unique master. During your untap phase, move 1 blood from your pool to Jack. Each other Methuselah during his or her untap phase burns 1 pool or burns 1 blood from a vampire he or she controls for each blood on Jack. Any vampire may burn this card as a (D) action.
- Number: 456
- Rarity: R
- Type: Master
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Social Charm:
[pre] (D) Bleed with +1 bleed. [PRE] (D) As above, and gain 1 pool if the bleed is successful.
- Number: 457
- Rarity: C
- Type: Action
- Disciplines: Presence
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Society Hunting Ground:
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain only 1 blood from Hunting Ground cards each turn.
- Number: 458
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Toreador
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Society of Leopold:
Unique master. Put this card on a vampire. During his or her controller's untap phase, the vampire with this card either burns 1 blood or is burned (the controller's choice). The vampire with this card can move it to any other vampire as a +1 stealth (D) action.
- Number: 459
- Rarity: R
- Type: Master
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Song of Serenity:
Only usable before range is chosen. [ani] Opposing minion gets -1 strength for the first round of combat. A vampire can only play 1 Song of Serenity each combat. [ANI] As above, but for the duration of combat.
- Number: 460
- Type: Combat
- Disciplines: Animalism
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Soul Burn:
[tha] Strike: 1R damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage. [THA] As above, but for 2R damage.
- Number: 461
- Type: Combat
- Cost: 1 blood
- Disciplines: Thaumaturgy
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Soul Gem of Etrius:
Unique equipment. If the vampire with this equipment is burned, draw the top vampire from your crypt. If that vampire is younger, put the Soul Gem on him or her and move him or her to your ready region with blood from the blood bank equal to his or her capacity; otherwise, move that vampire to your uncontrolled region (and burn the Soul Gem). If bearer is diablerized, the diablerizing vampire cannot take the Soul Gem.
- Number: 462
- Rarity: R
- Type: Equipment
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Special Report:
Choose a ready vampire you control. That vampire untaps and attempts to block. Once this action you may burn 1 pool to give that vampire +1 intercept.
- Number: 464
- Rarity: C
- Type: Master
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Speed of Thought:
[cel] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess. Minions without Celerity [cel] cannot block this action. [CEL] As above, but minions without superior Celerity [CEL] cannot block this action.
- Number: 465
- Type: Action
- Cost: 1 blood
- Disciplines: Celerity
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Spiridonas:
Camarilla Prince of Athens: Once each turn, Spiridonas can burn X+2 blood to get +X bleed for the current action.
- Number: 466
- Blood Capacity: 9
- Type: Vampire
- Disciplines: pot pre DOM THA
- Group: 2
- Clan: Tremere
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Spirit's Touch:
[aus] +1 intercept. [AUS] As above, with an optional maneuver in the resulting combat if this vampire successfully blocks this action.
- Number: 467
- Rarity: C
- Type: Reaction
- Disciplines: Auspex
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Sport Bike:
Vehicle. The minion with this equipment gets +1 intercept. A minion may have only 1 vehicle.
- Number: 468
- Type: Equipment
- Cost: 1 pool
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Spying Mission:
[obf] This acting vampire gets +1 stealth. [OBF] Only usable when a bleed is successful. Instead of removing pool from the Methuselah you're bleeding, put this card on the acting vampire. The next time this vampire successfully bleeds the same Methuselah, burn this card for +2 bleed.
- Number: 469
- Type: Action Modifier
- Disciplines: Obfuscate
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Steve Booth:
Camarilla.
- Number: 470
- Blood Capacity: 5
- Type: Vampire
- Disciplines: pot pre pro CEL
- Group: 3
- Clan: Brujah
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Storm Sewers:
You may tap this card when a minion you control declares an action. If the action is blocked, the range of each round of the resulting combat is automatically at close. Skip the determine range step each round.
- Number: 471
- Rarity: R2
- Type: Master
- Clan: Nosferatu
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Stutter-Step:
[cel] Strike: dodge. [CEL] Strike: make a hand strike and dodge. This is both a hand strike and a dodge. Not usable if only hand strikes (or only dodges) are allowed. Only usable at close range. Not usable as an additional strike, and this vampire cannot use any additional strikes this round.
- Number: 472
- Type: Combat
- Disciplines: Celerity
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Succubus Club:
During your untap phase, you may tap this card to trade with a Methuselah who agrees to trade. You may trade pool and cards from your hand and cards you control. The trade cannot result in either Methuselah have fewer cards in hand than his or her hand size. Any additional terms can be established, but none are enforced by the rules.
- Number: 474
- Rarity: R
- Type: Master
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Sudden Reversal:
Burn a master card played by another Methuselah as that card is played. That card has no effect, and any pool burned for that card is retrieved from the blood bank by that Methuselah.
- Number: 475
- Rarity: U
- Type: Master
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Suhailah:
Camarilla Prince of Cairo: Suhailah gets +1 stealth on each of her actions if your prey has a ready prince or justicar. +1 bleed.
- Number: 476
- Blood Capacity: 9
- Type: Vampire
- Disciplines: pot ser FOR OBF
- Group: 2
- Clan: Ventrue
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Surprise Influence:
Requires a ready vampire. Only usable during a political action. This reacting vampire gains 2 votes.
- Number: 477
- Rarity: C
- Type: Reaction
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Suzanne Kadim:
- Number: 478
- Blood Capacity: 7
- Type: Vampire
- Disciplines: aus dom obf CEL PRE
- Group: 3
- Clan: Toreador
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Swallowed by the Night:
This card may be used as an action modifier card or a combat card. [obf] +1 stealth. [OBF] Maneuver.
- Number: 479
- Type: Action Modifier/Combat
- Disciplines: Obfuscate
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Talbot's Chainsaw:
Unique weapon. 3 damage each strike. If bearer is ready during your untap phase, a ready minion you control takes 3 damage (damage not preventable). Bearer cannot hunt. Bearer may enter combat with any minion controlled by another Methuselah as a +1 stealth (D) action. Bearer gets a press, only usable to continue combat on the first round, and may prevent up to 1 damage each combat.
- Number: 480
- Rarity: R
- Type: Equipment
- Cost: 3 pool
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Tammy Walenski:
- Number: 481
- Blood Capacity: 8
- Type: Vampire
- Disciplines: nec tha ANI OBF POT
- Group: 3
- Clan: Nosferatu
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Tasha Morgan:
Unique mortal with 1 life. The minion with this retainer gets +1 bleed.
- Number: 482
- Rarity: R2
- Type: Retainer
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Taste of Vitae:
Only usable at the end of a round of combat. Not usable by a vampire going into torpor. This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round of combat. A vampire can play only 1 Taste of Vitae each round.
- Number: 483
- Rarity: U
- Type: Combat
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Tayshawn Kearns:
Camarilla.
- Number: 484
- Blood Capacity: 4
- Type: Vampire
- Disciplines: cel obf pot
- Group: 3
- Clan: Brujah
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Telepathic Counter:
[aus] Reduce a bleed against you by 1. [AUS] As above, but reduce the bleed by 2.
- Number: 485
- Rarity: C
- Type: Reaction
- Disciplines: Auspex
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Telepathic Misdirection:
[aus] This reacting vampire gets +1 intercept. [AUS] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now attempting to bleed that Methuselah.
- Number: 486
- Rarity: C
- Type: Reaction
- Cost: 1 blood
- Disciplines: Auspex
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Telepathic Vote Counting:
Only usable during a referendum. [aus] Cancel the referendum. If you played a political card to call this referendum, take the card back into your hand (and discard back down to your hand size). Any votes cast are lost. [AUS] Force a vampire to abstain from voting. This can cancel that vampire's votes.
- Number: 487
- Rarity: R2
- Type: Action Modifier
- Disciplines: Auspex
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Temptation of Greater Power:
Master. Requires a ready justicar. Choose a vampire. Methuselahs may bid pool for control of that vampire. The winning bid is paid to the blood bank. Methuselahs may be credited up to 5 pool on the bid: winner pays 1 pool toward his or her debt during his or her discard phase until the debt is repaid. Only 1 Temptation of Greater Power can be played in a game.
- Number: 488
- Rarity: R
- Type: Master
- Cost: 3 pool
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Tension in the Ranks:
Unique master. Put this card in play. Whenever a ready minion is burned or sent to torpor, the controller of the minion burns a pool. Any Methuselah can burn this card by discarding 2 master cards as a master phase action.
- Number: 489
- Rarity: R2
- Type: Master
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Terror Frenzy:
[ani] Only usable before range is determined on the first round. During this combat, the opposing minion cannot use maneuvers to maneuver to close range, cannot use presses to continue combat and cannot use equipment. [ANI] Only usable before range is determined. Opposing vampire burns an additional blood when playing combat cards this combat. A vampire may play only 1 Terror Frenzy at superior each combat.
- Number: 490
- Type: Combat
- Cost: 1 blood
- Disciplines: Animalism
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Thadius Zho, Mage:
Unique mage with 2 life. 0 strength, 2 bleed. Thadius Zho may strike for 2R damage. Thadius Zho gets an optional maneuver each combat. He may burn 1 blood from any vampire as a +1 stealth (D) action.
- Number: 491
- Rarity: R
- Type: Ally
- Cost: 4 pool
- Clan: Tremere
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Thaumaturgy:
Put this card on a vampire. This vampire gains 1 level of Thaumaturgy [tha]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Thaumaturgy.
- Number: 492
- Rarity: C
- Blood Capacity: +1
- Type: Master
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The Ankara Citadel, Turkey:
This equipment card represents a unique location and does not count as equipment while in play. The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).
- Number: 32
- Rarity: U
- Type: Equipment
- Cost: 2 blood
- Clan: Tremere
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The Barrens:
You may tap this card to discard a card from your hand.
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The Embrace:
Requires a ready vampire. +1 stealth action. Put this card in play; it becomes a 1 capacity vampire. This vampire is not considered unique, must hunt this turn, and is the same clan as the acting vampire.
- Number: 167
- Rarity: R2
- Blood Capacity: 1 ca
- Type: Action
- Cost: 2 blood
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The Haunting:
[dem] (D) Put this card on any minion. The minion with this card burns 1 blood or life during his or her untap phase. Any minion can burn this card as an action. A minion can have only 1 The Haunting. [DEM] As above, but this action is at +1 stealth.
- Number: 223
- Rarity: C
- Type: Action
- Disciplines: Dementation
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The Kiss of Ra:
Only usable when a vampire who does not have Fortitude attempts to block this acting minion. [for] The block attempt is canceled, the blocking vampire burns 2 blood, and the current action is ended (without combat). [FOR] As above, and the blocking vampire goes into torpor.
- Number: 273
- Type: Action Modifier
- Cost: 3 blood
- Disciplines: Fortitude
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The Knights:
Unique mortal with 2 life. 2 strength, 0 bleed.
- Number: 275
- Rarity: R
- Type: Ally
- Cost: 1 pool
- Clan: Brujah
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The Labyrinth:
You may tap this card to give a Nosferatu you control +1 stealth for the current action.
- Number: 279
- Rarity: U
- Type: Master
- Cost: 1 pool
- Clan: Nosferatu
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The Louvre, Paris:
You may tap this card to tap any Toreador. If you control the Prince of Paris, you may tap this card to tap any minion in play. Any minion can steal this location for his or her controller as a (D) action.
- Number: 290
- Type: Master
- Clan: Toreador
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The Portrait:
(D) Show the top card of your prey's crypt to all players. If it is a Nosferatu, the acting vampire burns 2 blood. If the capacity of the revealed vampire is below 7, the acting vampire gains 2 blood (ignore excess blood); if it is from 7 to 10, the acting vampire untaps and bleeds your prey with +1 bleed at +1 stealth; if it is above 10, the acting vampire burns 1 blood.
- Number: 362
- Rarity: R
- Type: Action
- Cost: 1 blood
- Clan: Toreador
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The Rack:
When this card is brought into play or the controller of this card changes, the controller chooses a ready vampire he or she controls. During the controller's untap phase, the chosen vampire gains 2 blood from the blood bank. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.
- Number: 394
- Rarity: U
- Type: Master
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The Rose:
Sabbat.
- Number: 416
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus PRE VIC
- Group: 3
- Clan: Tzimisce
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The Rumor Mill, Tabloid Newspaper:
You may tap this card and choose a vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 intercept.
- Number: 419
- Type: Master
- Cost: 1 pool
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The Secret Library of Alexandria:
You may draw a card each time you successfully bleed your prey. Discard to your hand size afterward.
- Number: 436
- Rarity: R
- Type: Master
- Cost: 1 pool
- Clan: Nosferatu
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The Slashers:
Unique mortal with 3 life. 0 strength, 0 bleed. The Slashers may strike for 1R damage.
- Number: 454
- Rarity: R
- Type: Ally
- Cost: 1 pool
- Clan: Brujah
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The Spawning Pool:
During your untap phase, you may move 1 blood from a ready Nosferatu you control to this card. If a minion you control blocks a bleed against you, you may tap this card during the second round of the resulting combat to inflict 1 damage to the acting minion for each blood on the Spawning Pool. This damage cannot be prevented.
- Number: 463
- Rarity: R
- Type: Master
- Clan: Nosferatu
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Theft of Vitae:
[tha] Strike: ranged. Steal 1 blood. [THA] Strike: ranged. Steal 2 blood.
- Number: 493
- Rarity: C
- Type: Combat
- Disciplines: Thaumaturgy
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Theo Bell:
- Number: 494
- Blood Capacity: 7
- Type: Vampire
- Disciplines: cel dom pre POT
- Group: 2
- Clan: Brujah
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Third Tradition: Progeny:
Requires a ready prince or justicar. +1 stealth action. Put this card in play; it becomes a 1 capacity vampire. You may go through your library (shuffle afterward), ash heap or hand to find a Discipline card for this vampire. Move up to 2 blood from the acting vampire to this vampire. This vampire is not considered unique, cannot take any actions this turn, and is the same clan as the acting vampire.
- Number: 495
- Rarity: U
- Blood Capacity: 1
- Type: Action
- Cost: 1 blood
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Thoughts Betrayed:
Only usable before range is determined on the first round. [dom] Opposing minion takes an additional 1 damage in the first round of combat during normal strike resolution. [DOM] Opposing minion cannot play any strike cards for the duration of this combat.
- Number: 496
- Type: Combat
- Cost: 2 blood
- Disciplines: Dominate
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Threats:
After playing this card, you cannot play another action modifier to further increase the bleed for this action. [dom] +1 bleed. [DOM] +2 bleed.
- Number: 497
- Rarity: C
- Type: Action Modifier
- Disciplines: Dominate
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Thrown Gate:
[pot] Strike: 1R damage, with an optional maneuver. [POT] Strike: 2R damage, with an optional maneuver.
- Number: 498
- Rarity: C
- Type: Combat
- Disciplines: Potence
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Thrown Sewer Lid:
Only usable at long range. [pot] Strike: 3R damage. [POT] As above, with an optional press.
- Number: 499
- Rarity: C
- Type: Combat
- Disciplines: Potence
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Tobias Smith:
- Number: 500
- Blood Capacity: 7
- Type: Vampire
- Disciplines: pot DOM OBT PRE
- Group: 3
- Clan: Lasombra
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Tony:
Camarilla.
- Number: 501
- Blood Capacity: 6
- Type: Vampire
- Disciplines: dom obf AUS DEM
- Group: 3
- Clan: Malkavian
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Toreador Grand Ball:
Master. Put this card in play. Choose 2 ready Toreador you control. The first Toreador's non-bleed actions cannot be blocked. The second Toreador does not untap as normal during the untap phase; tap the second Toreador. Any minion may burn this card as a (D) action; Nosferatu get -1 stealth when attempting that action.
- Number: 502
- Rarity: U
- Type: Master
- Cost: 1 pool
- Clan: Toreador
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Toreador Justicar:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a ready Toreador. Successful referendum means he or she is declared Toreador Justicar. In this referendum, each Toreador gets 1 extra vote. This could lead to a contested title.
- Number: 503
- Rarity: R
- Type: Political Action
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Torn Signpost:
Only usable before range is determined. [pot] This vampire has a strength of 2 for the remainder of combat. [POT] This vampire has a strength of 3 for the remainder of the combat.
- Number: 504
- Rarity: U
- Type: Combat
- Disciplines: Potence
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Trap:
Only usable before range is determined on the first round of combat. During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).
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Treachery:
Only usable during a referendum before any votes are cast. [pre] If the referendum passes, the controller of the vampire calling the referendum burns 1 pool. [PRE] As above, but any other Methuselahs who vote in favor of the referendum burn 1 pool when the votes are tallied.
- Number: 506
- Rarity: U
- Type: Reaction
- Disciplines: Presence
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Tremere Convocation:
Unique master. Put this card in play. Tremere get +1 stealth when attempting actions that require Thaumaturgy [tha]. During combat, vampires with basic Thaumaturgy may use Thaumaturgy combat cards at the superior level. Any minion may burn this card as a (D) action; Malkavians get -1 stealth when attempting that action.
- Number: 507
- Rarity: R2
- Type: Master
- Clan: Tremere
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Tremere Justicar:
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a ready Tremere. Successful referendum means he or she is declared Tremere Justicar. In this referendum, each Tremere gets 1 extra vote. This could lead to a contested title.
- Number: 508
- Rarity: R
- Type: Political Action
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Tyler:
Camarilla primogen: When Tyler diablerizes a vampire, she untaps and gains a blood from the blood bank. Once per turn, she may burn a blood to get +1 bleed or an additional vote.
- Number: 509
- Blood Capacity: 9
- Type: Vampire
- Disciplines: dom for obt CEL POT PRE
- Group: 3
- Clan: Brujah
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Uncle George:
Sabbat.
- Number: 510
- Rarity: V
- Blood Capacity: 5
- Type: Vampire
- Disciplines: aus dom obf DEM
- Group: 3
- Artist: Ken Meyer, Jr.
- Clan: Malkavian Antitribu
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Undead Strength:
[pot] Strike: make a hand strike or melee weapon strike at +1 damage. [POT] Strike: make a hand strike or melee weapon strike at +2 damage.
- Number: 511
- Rarity: C
- Type: Combat
- Disciplines: Potence
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Unflinching Persistence:
[for] Prevent 1 damage. [FOR] Maneuver, and prevent up to 1 damage later this round. Only usable when choosing range.
- Number: 512
- Rarity: C
- Type: Combat
- Disciplines: Fortitude
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Unnatural Disaster:
Master. Burn a location.
- Number: 513
- Type: Master
- Cost: 2 pool
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Uptown Hunting Ground:
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
- Number: 514
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Ventrue
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Valois Sang, The Watcher:
Camarilla.
- Number: 515
- Blood Capacity: 6
- Type: Vampire
- Disciplines: nec tha AUS DOM
- Group: 3
- Clan: Tremere
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Vampiric Speed:
[cel] Strike: dodge. [CEL] Strike: dodge, with an optional press.
- Number: 516
- Rarity: C
- Type: Combat
- Disciplines: Celerity
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Vasilis, The Traitor of Don Cruez:
- Number: 517
- Blood Capacity: 2
- Type: Vampire
- Disciplines: pre
- Group: 2
- Clan: Brujah
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Vast Wealth:
Master. Put this card on a ready minion you control. While you control this minion, this minion can equip with the first piece of equipment you find in your library (working down from the top) as a +1 stealth action. (Pay cost to equip.) Shuffle afterward.
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Ventrue Directorate Assembly:
Master. Put this card in play. Each ready Ventrue gets an additional vote during political actions. This card may be burned by any minion as a (D) action; Brujah get +1 stealth when attempting that action.
- Number: 519
- Type: Master
- Cost: 2 pool
- Clan: Ventrue
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Ventrue Headquarters:
During a referendum, you may tap this card to gain 3 votes.
- Number: 520
- Rarity: U
- Type: Master
- Cost: 1 pool
- Clan: Ventrue
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Ventrue Justicar:
Venture Justicar Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Choose a ready Ventrue. Successful referendum means he or she is declared Ventrue Justicar. In this referendum, each Ventrue gets 1 extra vote. This could lead to a contested title.
- Number: 521
- Rarity: R
- Type: Political Action
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Vial of Elder Vitae:
Equipment. The vampire with this equipment may burn this card to gain 1 level of any one Discipline until your next untap phase. The vampire cannot choose a Discipline he or she already has at the superior level.
- Number: 522
- Rarity: U
- Type: Equipment
- Cost: 1 pool
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Victoria:
- Number: 523
- Blood Capacity: 5
- Type: Vampire
- Disciplines: cel obf AUS
- Group: 2
- Clan: Malkavian
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Victoria Ash:
Camarilla primogen: Victoria can tap a younger ready vampire as a +1 stealth (D) action.
- Number: 524
- Blood Capacity: 6
- Type: Vampire
- Disciplines: aus cel dom PRE
- Group: 2
- Clan: Toreador
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Victorine Lafourcade:
Camarilla Prince of Atlanta: When a vampire of capacity less than 5 is bleeding you, you may burn the Edge to cause the action to fail. Victorine gets an optional press each combat.
- Number: 525
- Blood Capacity: 8
- Type: Vampire
- Disciplines: tha DOM FOR PRE
- Group: 3
- Clan: Ventrue
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Virstania, The Great Mother:
- Number: 526
- Blood Capacity: 7
- Type: Vampire
- Disciplines: dom pre vic AUS THA
- Group: 3
- Clan: Tremere
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Voice of Madness:
Only usable when this vampire successfully blocks an ally or younger vampire. [dem] Tap this reacting vampire. Combat does not occur. [DEM] As above, and the acting minion burns 1 blood or life.
- Number: 527
- Rarity: U
- Type: Reaction
- Cost: 1 blood
- Disciplines: Dementation
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Volker, The Puppet Prince:
Camarilla Prince of Frankfurt: Volker cannot attempt to block primogen.
- Number: 528
- Blood Capacity: 5
- Type: Vampire
- Disciplines: pot CEL
- Group: 2
- Clan: Brujah
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Voter Captivation:
Only usable after a successful referendum. [pre] The acting vampire gains X blood from the blood bank, where X is the number of votes by which the referendum passed. [PRE] As above, but move up to 2 of those blood counters to your pool instead of this vampire.
- Number: 529
- Rarity: U
- Type: Action Modifier
- Disciplines: Presence
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Vulnerability:
Master. Burn a vampire in torpor.
- Number: 530
- Rarity: U
- Type: Master
- Cost: 1 pool
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Wake with Evening's Freshness:
Do not replace until your next untap phase. Only usable by a tapped vampire. This reacting vampire can use reaction cards and attempt to block as though untapped until the current action is concluded.
- Number: 531
- Type: Reaction
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Walk of Flame:
Not usable on the first round of combat. [tha] Strike: 1R damage, aggravated. [THA] Strike: 2R damage, aggravated.
- Number: 532
- Rarity: C
- Type: Combat
- Disciplines: Thaumaturgy
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Warzone Hunting Ground:
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
- Number: 533
- Rarity: U
- Type: Master
- Cost: 2 pool
- Clan: Brujah
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Wasserschloss Anif, Austria:
During your master phase, a Tremere you control may move 1 blood to this card. During your influence phase, you may tap this card to move all counters on this card to a Tremere in your uncontrolled region. This card may be burned by any minion as a (D) action; Malkavians get +1 stealth when attempting that action.
- Number: 534
- Type: Master
- Clan: Tremere
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Watenda:
- Number: 535
- Blood Capacity: 3
- Type: Vampire
- Disciplines: obf
- Group: 2
- Clan: Malkavian
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Weather Control:
Only usable before range is determined on the first round. [tha] Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. A vampire can play only 1 Weather Control each combat. [THA] As above, but the amount of damage inflicted increases by 1 each round.
- Number: 536
- Rarity: U
- Type: Combat
- Disciplines: Thaumaturgy
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Weighted Walking Stick:
Only usable before range is determined on the first round. Put this card on this minion and put 5 counters on this card. While in play, this card represents a melee weapon (and counts as equipment while in play). This weapon does strength+1 damage each strike. For each point of damage inflicted by this strike (even if it is prevented), remove a counter from this card. Burn this card when it has no counters. A minion can have only 1 Weighted Walking Stick.
- Number: 537
- Rarity: U
- Type: Combat
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Wilhelm Waldburg:
Camarilla Prince of Berlin: If Wilhelm's title is contested, the cost of contesting is increased by 1 blood for the other vampire(s).
- Number: 538
- Blood Capacity: 9
- Type: Vampire
- Disciplines: aus cel DOM FOR PRE
- Group: 2
- Clan: Ventrue
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Will of the Council:
Requires a ready primogen. +1 stealth action. Put this card on the acting primogen. During a political action, this primogen can burn 1 blood to gain 1 vote. This primogen can burn this card to play a card that requires a prince as if he or she were a prince. This primogen can burn this card when a prince enters torpor to receive (and contest) the same title as that prince. A vampire can have only 1 Will of the Council.
- Number: 540
- Rarity: U
- Type: Action
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William Biltmore:
- Number: 539
- Blood Capacity: 9
- Type: Vampire
- Disciplines: dom AUS DEM OBF THA
- Group: 3
- Clan: Malkavian
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Wolfgang:
Camarilla.
- Number: 541
- Blood Capacity: 4
- Type: Vampire
- Disciplines: for obf pot
- Group: 3
- Clan: Nosferatu
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Wooden Stake:
Stake Melee weapon. Strength damage each strike. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, then that vampire is sent into torpor. In that case, this card is transferred to that vampire, and he or she doesn't untap as normal during the untap phase as long as he or she remains in torpor.
- Number: 542
- Rarity: U
- Type: Equipment
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XTC-Laced Blood:
Put this card on a vampire who successfully hunts. During this vampire's minion phase, he or she must hunt, even if at capacity. Any vampire may burn this card as a +1 stealth (D) action.
- Number: 543
- Rarity: R
- Type: Master
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Yvette, The Hopeless:
Camarilla.
- Number: 544
- Blood Capacity: 3
- Type: Vampire
- Disciplines: aus cel
- Group: 3
- Clan: Toreador
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Zip Gun:
Before range is determined, put this card on this minion. This card represents an equipment card and doesn't count as a combat card while in play. This equipment is a Weapon, Gun. Ammo cards cannot be used with this gun. It does 1R damage each strike, with an optional maneuver each combat. Bearer takes 1 damage during strike resolution when this gun is used, but only once each combat. This card is kept as normal equipment and is not discarded after combat.
- Number: 545
- Rarity: U
- Type: Combat
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Zoe:
- Number: 546
- Blood Capacity: 3
- Type: Vampire
- Disciplines: cel obf AUS
- Group: 2
- Clan: Malkavian
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Zoning Board:
Unique master. During your master phase, you may choose a location controlled by another Methuselah. Until the end of your minion phase, any minion can move that location to its owner's library as a (D) action (the owner shuffles his or her library afterward). If this action is successful, the controller of that location gains X pool, where X is the pool cost of the location. Any vampire can call a referendum to burn this card as a +1 stealth political action. You may tap this card to gain 1 vote in that referendum.
- Number: 547
- Rarity: R2
- Type: Master
- Cost: 1 pool
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