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Red Horizon: Tides of Vengeance

Red Horizon: Tides of Vengeance: 168 cards
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13th Story Oblivion
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13th Story Oblivion:

As an additional cost to play this card as an attack, discard 1 momentum.

This card cannot be discard from your hand or your card pool by card effects.

E: Choose 1 foundation in your opponent's staging area and turn it face down. That card is considered a foundation with a blank text box.

Resources: Earth Life Order

  • Number: 33
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: Low
  • Attack Speed: 2
  • Damage: 7
  • Control: 2
A Dying Craft
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A Dying Craft:

E Commit: Your attack gets +X damage. X equals the number of enhances played by your opponent during this Enhance Step.

E Discard 1 momentum: Ready this foundation. Only playable while committed.

Resources: Earth Life Order

  • Number: 40
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
A Heavenly Match
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A Heavenly Match:

F Remove this card from the game: Search your discard pile for a mid or high attack with a difficulty of 3 or less and add it to your hand.

F Remove this card from the game: You may turn up to 2 face down cards in your staging area face up.

Resources: Chaos Evil Fire

  • Number: 66
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 4
A Hero`s Training
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A Hero's Training:

If this card is added to your discard pile as a result of a control check to play an attack, that attack gets +3 damage.

R Commit: After you are dealt damage by your opponent's attack, gain 1 vitality.

Resources: Air Good Life

  • Number: 115
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 0
  • Control: 5
A New Discovery
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A New Discovery:

R Commit: After your opponent's Combat Phase begins, reveal 1 random card from their hand. If the revealed card is a foundation, add that card to your opponent's momentum.

Resources: Chaos Death Life

  • Number: 22
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 1
  • Control: 4
A Warrior`s Discipline
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A Warrior's Discipline:

E Commit: Choose 1 non-throw attack in either player's card pool. That card gains the weapon keyword for the rest of this turn.

E Commit: Change the attack zone of this weapon attack to any other zone. If you changed the attack zone to mid, draw 1 card.

Resources: Air All Void

  • Number: 97
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 4
  • Control: 4
Absolute Loyalty
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Absolute Loyalty:

R Commit: After your opponent turns 1 or more foundations in your staging area face down, add 1 foundation from your discard pile to your staging area ready.

E Destroy this foundation: Your attack gets Powerful: 2. Only playable if there is at least 1 face down foundation in your opponent's staging area.

Resources: Earth Order Void

  • Number: 58
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Low
  • Block Modifier: 3
  • Control: 4
Additional Knowledge
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Additional Knowledge:

R: After your opponent plays an attack as a reversal, discard all cards from your card pool and then draw 2 cards.

F: Turn 1 card in your card pool face down. Then add this card to your momentum.

Resources: Air Earth Water

  • Number: 160
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Alice*
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Alice*:

R: After this Combat Phase begins, name a card. For the rest of this Combat Phase, your opponent loses 5 vitality as an additional cost to play the name card.

E Commit: Name a non-character card. Your opponent loses 1 vitality for each copy of the name card in their staging area. Only playable if you dealt damage to your opponent this turn.

Resources: Air Death Evil

  • Number: 1
  • Rarity: Super Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Allahra*
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Allahra*:

You may attach Syrithe to this card as though he shared the same name as this character.

R: After you add a character card to your staging area, you may gain 2 vitality, or your opponent loses 2 vitality (your choice).

E: Your opponent's next control check this turn gets -1. If that control check fails, this Combat Phase does not end.

Resources: Chaos Death Life

  • Number: 11
  • Rarity: Uncommon
  • Card Type: Character
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
An Apple a Day
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An Apple a Day:

F Turn this foundation face down: Add up to 2 face down cards from your card pool to your momentum face up. This card is considered a foundation with a blank text box.

Resources: Air Earth Water

  • Number: 170
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 4
Animate Fusion
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Animate Fusion:

F: Search all of your game zones for a copy of Omniel and add it your staging area. Then discard 1 copy of Allahra and Syrithe from your staging area. If you cannot fulfill any part of this card, you lose the game. Omniel cones into play with your current vitality. Treat Omniel as your starting character.

Resources: Infinity

  • Number: 14
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 3
  • Block Zone: Low
  • Block Modifier: 0
  • Control: 5
Ballistic Snap Kick
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Ballistic Snap Kick:

R: After you block with this card, your opponent loses 2 vitality. If your opponent has more cards in hand than you do, they lose an additional 2 vitality.

Resources: Evil Good Order

  • Number: 144
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: High
  • Attack Speed: 2
  • Damage: 5
  • Control: 2
BAM!
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BAM!:

E: Your opponent must chose 1 non-unique foundation in your staging area. Search your deck for a copy of the chosen card and add it to your staging area committed. Then shuffle your deck.

Resources: Air Good Life

  • Number: 108
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: Mid
  • Attack Speed: 2
  • Damage: 2
  • Control: 3
Bane Slayer
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Bane Slayer:

Combo E: Turn 1 asset or foundation in your opponent's staging area face down. That card is considered a foundation with a blank text box.

E: Your next control check this turn gets +1.

Resources: Chaos Death Life

  • Number: 15
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 3
  • Control: 3
BANG!
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BANG!:

R: After you play this card, you may add 1 character card from your discard pile to the top of your deck.

E: If this attack deals damage, your opponent’s next attack this turn gets -2 damage.

Resources: Air Good Life

  • Number: 109
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Best of Both Evils
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Best of Both Evils:

F Commit, discard 1 card: If the card you discard for this ability was an attack, your next control check this turn gets +3. If the card you discarded was foundation, your opponent must discard 1 card.

Resources: Chaos Evil Void

  • Number: 77
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 4
  • Control: 5
Bewitching
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Bewitching:

E Commit: This attack gets -X speed. X equals the number of face up cards in your momentum.

First F Commit: Choose 1 card in your momentum and turn it face up.

Resources: Air Earth Water

  • Number: 171
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Blessed
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Blessed:

After you play this foundation into your card pool, your opponent must discard 1 momentum.

F Commit: Commit 1 foundation that more than 1 copy in play.

Resources: Air Death Evil

  • Number: 7
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Blindside Eruption
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Blindside Eruption:

Resources: Earth Order Evil

  • Number: 51
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 3
  • Attack Zone: Mid
  • Attack Speed: 5
  • Damage: 6
  • Control: 1
Blitz Shuriken
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Blitz Shuriken:

Your may use weapon foundations in your staging area in addition to momentum to pay for this card's multiple cost.

Multiple copies of this attack have no Enhance Step.

Resources: Air All Void

  • Number: 90
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 2
  • Damage: 2
  • Control: 3
Body Count
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Body Count:

E Remove this foundation from the game: Your opponent must reveal the top card of their deck. This attack can only be blocked by the same card type as the card revealed.

Resources: Evil Good Order

  • Number: 151
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Breakfast
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Breakfast:

After you play this foundation into your card pool, draw 1 card if your character's hand size is less than your opponent's.

First E Commit: This attack gets +2 or -2 damage (your choice). If your character's blood type is O, this attack gets an additional +1 or -1 damage (your choice).

Resources: Air Earth Good

  • Number: 116
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Brotherhood in Arms
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Brotherhood in Arms:

R Commit: After you play an ability that modifies a control check, that check gets +2.

R Turn this foundation face down, name a keyword: After your opponent's Combat Phase begins, all attacks with the named keyword get -3 speed until the end of this turn. This card is considered a foundation with a blank text box.

Resources: Chaos Death Life

  • Number: 23
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Cascading Fear
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Cascading Fear:

E: If this attack deals damage, add 1 reversal card from your discard pile to your momentum.

E: The next attack your opponent plays this turn gets -2 speed.

Resources: Death Fire Water

  • Number: 126
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 3
  • Damage: 4
  • Control: 3
Cataclysm Beam
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Cataclysm Beam:

Nehtali E: The next attack you play with a printed damage of 4 or more gets +4 damage.

Resources: Chaos Evil Fire

  • Number: 70
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 7
  • Control: 3
Celestial Being
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Celestial Being:

E Discard 2 momentum: Your reversal attack gets +3 speed and +3 damage.

R Turn this foundation face down. After your opponent plays an ability that would commit 1 or more cards in your staging area, cancel its effects. This card is considered a foundation with a blank text box.

Resources: Death Fire Water

  • Number: 133
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Chasm Buster
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Chasm Buster:

E Lose 2 vitality: This attack gets +2 damage and +2 speed.

Resources: Chaos Evil Fire

  • Number: 71
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Choke Throw
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Choke Throw:

E Make an unmodified control check: If that control check was a 4, 5, or 6 your opponent loses 2 vitality and discards 1 momentum.

Resources: Chaos Evil Fire

  • Number: 72
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: High
  • Block Modifier: 3
  • Attack Zone: High
  • Attack Speed: 4
  • Damage: 3
  • Control: 3
Coltesti Fortress
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Coltesti Fortress:

R Commit: After you commit 2 or more cards in your opponent's staging area with a card effect, draw 2 cards.

F Add this card to your card pool: All attacks get -1 damage and +2 speed until the beginning of your next turn. You may add this card to your hand during the End Phase instead of discarding it.

Resources: Earth Life Order

  • Number: 32
  • Rarity: Super Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: High
  • Block Modifier: 4
  • Control: 4
Continuous Research
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Continuous Research:

E Remove this card from the game: Add 1 foundation or asset with a response ability from your discard pile to your hand.

Resources: Earth Life Order

  • Number: 41
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 1
  • Control: 4
Coolness!
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Coolness!:

R Destroy this foundation: After you discard any number of cards due to your opponent's card effect, draw 2 cards. Playable while committed.

F Commit, discard 1 action card: Draw 1 card.

Resources: Air Good Life

  • Number: 117
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Counter Dragon Kick
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Counter Dragon Kick:

Combo E: The next attack you play this turn gets +1 to all of its keyword ratings.

E: This attack gets +X damage. X equals the total number of assets in play.

Resources: Evil Good Order

  • Number: 145
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 3
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Crescent Moon Hook
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Crescent Moon Hook:

After you play this card into your card pool, your opponent must discard 1 momentum.

First E: If this attack was played as a reversal, turn this card face down. Then choose 1 attack in your opponent's card pool. This attack becomes an exact copy of the chosen attack.

Resources: Chaos Evil Fire

  • Number: 73
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: Mid
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Crime Fighter
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Crime Fighter:

While this card is ready in your staging area, after your opponent plays a [death], [evil] or [void] attack, that attack gets -1 damage.

R Destroy this foundation: Before the Block Step of this attack, reduce this attack's damage to 0. Only playable if you have more character cards in play than your opponent.

Resources: Air Good Life

  • Number: 118
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 4
  • Control: 5
Crossing Paths
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Crossing Paths:

E Remove this foundation from the game: If your opponent has more foundations in their staging area than you, your opponent must add 2 foundations from their staging area to their momentum.

E Commit, discard 1 momentum: Your attack gets +X damage. X equals the total number of character cards in play.

Resources: Chaos Death Water

  • Number: 24
  • Rarity: Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Control: 4
Dark Corruption
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Dark Corruption:

While this card is in your card pool, players must lose 1 vitality as an additional cost to play abilities that would draw cards or add cards to their hand.

E: The next foundation you attempt to play this Combat Phase gets -2 difficulty.

Resources: Air Death Evil

  • Number: 4
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Dark Sanctuary
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Dark Sanctuary:

E Commit: This attack gets -4 damage. Only playable if you have 10 or fewer cards in your deck.

E Commit: This attack gets +1 speed and -1 damage (minimum 1).

Resources: Earth Life Order

  • Number: 42
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 4
  • Control: 5
Dark Tide Summon
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Dark Tide Summon:

Combo E: This attack gets +2 damage for every powerful attack in your card pool.

E: Add 1 powerful attack from your discard pile to your card pool and then draw 1 card.

Resources: Earth Order Void

  • Number: 52
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 4
  • Attack Zone: High
  • Attack Speed: 5
  • Damage: 5
  • Control: 2
Deadly Precision
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Deadly Precision:

R Commit: After you block an attack with a ranged attack, you may add the card you blocked with to your hand.

E Commit: Draw 1 card. Only playable if you have at least 1 face down card in your card pool.

Resources: Air Earth Water

  • Number: 172
  • Rarity: Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: High
  • Block Modifier: 3
  • Control: 5
Death Valley Face Plant
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Death Valley Face Plant:

E: If this attack deals less than its printed damage, gain 2 vitality and commit 1 foundation in your opponent's staging area.

Resources: Earth Life Order

  • Number: 34
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 3
  • Damage: 5
  • Control: 3
Devour Your Prey
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Devour Your Prey:

E Discard the top card of your deck: If the discarded card was a reversal this attack gets +3 speed.

[water] E Commit: If your reversal attack deals damage, you may add 1 foundation from your card pool to your staging area ready.

Resources: Death Fire Water

  • Number: 134
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: High
  • Block Modifier: 3
  • Control: 4
Divine Tribulation
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Divine Tribulation:

E: This attack gets +X speed. X equals the total number of character cards in play. Each multiple copy of this attack also gains this enhance ability.

Resources: Chaos Death Life

  • Number: 16
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 6
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 7
  • Control: 2
Don`t Forget This
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Don't Forget This:

F Commit, discard 1 momentum: Discard 1 attack from your card pool.

E Destroy this foundation: Reveal the top 2 cards of your deck. If your starting hand size is 6 or less, add all action and attack cards revealed this way to your hand and then discard the remaining cards.

Resources: Chaos Evil Fire

  • Number: 79
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 3
  • Control: 5
Dread Clangor
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Dread Clangor:

Combo E: Destroy 1 face down foundation in your opponent's staging area. Then add 1 card from the top of your deck to your momentum.

E Discard 1 card: This attack gets +1 to its powerful rating.

Resources: Earth Order Void

  • Number: 53
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Low
  • Block Modifier: 3
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 6
  • Control: 3
Dual Blade Rapture
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Dual Blade Rapture:

While this card is in your card pool, your foundations get -2 difficulty.

E: Ready 1 card in your staging area that has not been readied this Combat Phase.

Resources: Air Death Evil

  • Number: 5
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Low
  • Attack Speed: 3
  • Damage: 4
  • Control: 3
Dual Persona
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Dual Persona:

E: Your attack gets -1 damage. The next attack you play this turn gets +2 damage. Only playable during your attack.

E Commit: If your opponent has played at least 3 attacks this turn, this attack gets -2 damage. If this is a [fire] attack, it gets -3 damage instead.

Resources: Chaos Evil Water

  • Number: 80
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Energetic
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Energetic:

E Commit: Your attack gets -2 speed. If your attack is not blocked, add the top card of your deck to your momentum.

Desperation F Destroy this foundation: Add 1 mid attack from your card pool to your momentum.

Resources: Chaos Evil Fire

  • Number: 81
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Enki Tensions
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Enki Tensions:

F Commit, remove the top card of your deck from the game: Commit 1 foundation or asset in your opponent's staging area with a difficulty of X or less. X equals the difficulty of the card you removed from the game.

Resources: Evil Good Order

  • Number: 152
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: High
  • Block Modifier: 3
  • Control: 5
Entangle
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Entangle:

First F: Your opponent must add 1 foundation from their staging area to their card pool. That foundation remains in the card pool until the beginning of your next turn. Then add that card to your opponent's staging area committed.

E Discard the top card of your deck: This attack gets -X speed. X equals the control of the discarded card.

Resources: Death Fire Water

  • Number: 123
  • Rarity: Common
  • Card Type: Action
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 4
Eradicate
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Eradicate:

R Commit 1 foundation: After you block an attack with this card, you may play it as a reversal, following all restrictions and paying all costs.

Resources: Death Fire Water

  • Number: 127
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 7
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: Low
  • Attack Speed: 3
  • Damage: 6
  • Control: 2
Escape Artist
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Escape Artist:

E Commit: This non-weapon attack gets +3 speed and -3 damage (minimum 1). You may not play any more enhances this Enhance Step.

R Commit: After you completely block a non-weapon attack, discard all weapon cards from your card pool.

Resources: Air All Void

  • Number: 98
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Eternal Remorse
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Eternal Remorse:

E Commit: Your attack gets -2 damage. If this would reduce your attack below its printed damage, you may add the top card of your deck to your momentum face up.

Resources: Earth Life Order

  • Number: 43
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 4
Evening the Odds
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Evening the Odds:

Your next attack this turn gets -1 damage and +2 speed.

R: After your opponent discards 1 or more momentum to pay for a cost, commit 1 card in your opponent's staging area and draw 1 card.

R Commit 1 foundation: After your attack deals less than its printed damage, both players lose 3 vitality.

Resources: Earth Life Order

  • Number: 30
  • Rarity: Uncommon
  • Card Type: Action
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 5
Familiar Faces
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Familiar Faces:

First E Commit: Your attack gets +2 speed. Only playable if you have at least 1 face down card in your card pool.

R Destroy this foundation: After your opponent plays an ability on an action card, cancel its effects and discard it from the card pool.

Resources: Air Earth Water

  • Number: 173
  • Rarity: Super Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Control: 5
Final Judgment
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Final Judgment:

All of your cards gain the [infinity] symbol for the rest of this turn.

Resources: Infinity

  • Number: 17
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 9
  • Control: 3
Flash Lightning
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Flash Lightning:

While this card is in your card pool, your mid and high attacks get -1 difficulty.

E: If this attack is blocked, add it to your momentum.

Resources: Chaos Evil Fire

  • Number: 74
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 1
  • Block Zone: Low
  • Block Modifier: 0
  • Attack Zone: Mid
  • Attack Speed: 0
  • Damage: 3
  • Control: 3
Flying Body Vice
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Who wants this card?
Flying Body Vice:

Combo E: Add 1 attack with a printed blank text box from your card pool to your hand.

E Destroy 1 foundation: This attack gets +3 speed.

Resources: Earth Order Void

  • Number: 54
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: Mid
  • Attack Speed: 2
  • Damage: 5
  • Control: 3
Focus Charge
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Focus Charge:

E: Your next attack this turn gets +3 speed and +1 to its powerful rating.

Resources: Air Earth Water

  • Number: 166
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Forsaken Berserker
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Forsaken Berserker:

E: If this attack deals damage, add all reversal cards from your card pool to your momentum. Only playable on your opponent's turn.

Resources: Death Fire Water

  • Number: 128
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: High
  • Attack Speed: 4
  • Damage: 5
  • Control: 3
Fortress Frame
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Fortress Frame:

R Remove the top card of your deck from the game: After a player plays an enhance ability printed on their character, this attack gets +1 or -1 speed (your choice). Playable while committed.

Resources: Evil Good Order

  • Number: 153
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Low
  • Block Modifier: 2
  • Control: 4
Forward Thrust
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Forward Thrust:

E Discard 1 character card from your staging area: This attack gets Powerful: 2.

E: If the next attack you play this turn is Shield Strike, that attack gets +3 speed.

Resources: Chaos Death Life

  • Number: 18
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: High
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Friends in High Places
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Friends in High Places:

E Commit, discard 1 momentum: This [chaos] and [evil] attack may not be blocked by attack cards.

R Commit, lose 2 vitality: After you discard a card as part of a cost, add the discarded card back to your hand.

Resources: Chaos Evil Fire

  • Number: 82
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Gabrek*
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Gabrek*:

R Commit: After this attack deals less than its printed damage, commit up to 2 foundations in your opponent's staging area.

R (4+): After your opponent plays an enhance ability during this attack's Enhance Step, this attack gets +1 or -1 damage (your choice).

Resources: Earth Life Order

  • Number: 29
  • Rarity: Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Gadget Belt
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Gadget Belt:

F Destroy this asset: The next attack you play this turn ignores progressive difficulty.

R Remove this card from the game: After your opponent plays an ability that would force you to discard 1 or more cards from your hand, gain 3 vitality and draw 3 cards.

Resources: Air Good Life

  • Number: 106
  • Rarity: Super Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Low
  • Block Modifier: 2
  • Control: 6
Gale Blade
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Gale Blade:

After this attack resolves, you may turn it face down.

E: If this attack is blocked add the top card of your deck to your momentum face up.

Resources: Air Earth Water

  • Number: 163
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 3
  • Control: 3
Gatling Knuckle
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Gatling Knuckle:

E (4+): If this attack is added to your momentum this turn, add it face up.

R Discard this card from your momentum: Before your opponent makes a control check to play an attack, that control check gets -3. If that control check fails, this Combat Phase does not end. Only playable while this card is face up in your momentum.

Resources: Evil Good Order

  • Number: 146
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 2
  • Damage: 4
  • Control: 1
Give Me Your Best Shot
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Give Me Your Best Shot:

This card cannot be removed from the card pool by card effects.

R: After your opponent plays an enhance during your attack's Enhance Step, your attack gets +3 speed and you gain 1 vitality.

E: Reduce this attack's speed to 0. The next card you play this turn gets Breaker: 2.

Resources: Earth Life Order

  • Number: 31
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 5
Grasping Widow
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Grasping Widow:

Combo E: This attack gets +4 damage and +4 speed.

[fire] E Commit your character: This attack gets Stun: 3.

Resources: Death Fire Water

  • Number: 129
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: Mid
  • Attack Speed: 1
  • Damage: 5
  • Control: 3
Guard Crusher
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Guard Crusher:

Combo E: Gain 3 vitality.

E: Your opponent's next control check this turn gets -1.

Resources: Chaos Death Life

  • Number: 19
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 4
  • Damage: 5
  • Control: 3
Guarded Secrets
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Guarded Secrets:

R Commit, discard 1 momentum: After your opponent plays an enhance ability printed on an asset or foundation, cancel its effects.

Nehtali/Vespera R Lose 1 vitality: Before making a control check to play an attack, that control check gets +1.

Resources: Chaos Evil Fire

  • Number: 83
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 4
  • Control: 5
Gut Shot
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Gut Shot:

E: If this attack is not blocked, ready your character.

E: This attack gets -2 damage and +2 speed.

Resources: Air Earth Water

  • Number: 164
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: High
  • Block Modifier: 2
  • Attack Zone: Low
  • Attack Speed: 3
  • Damage: 6
  • Control: 3
Held Captive
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Held Captive:

F Destroy this foundation: Your next weapon attack this turn gets -3 difficulty (minimum 0).

R Commit: After your opponent plays an enhance ability that increases or decreases the damage of an attack, they must commit 1 foundation in their staging area.

Resources: Air All Void

  • Number: 99
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Hero Salute
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Hero Salute:

R Commit: After you check a character card, add it to your hand.

R Commit: Before you add 1 card to the top of your deck, you may choose to add that card to your momentum instead.

Resources: Air Good Life

  • Number: 119
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Hombrook Bach
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Hombrook Bach:

E Commit: If your attack deals damage, you may add 1 face down card fromy our card pool to your hand.

E: This attack gets +1 damage. If this attack is blocked you may add 1 card from your discard pile to your momentum. Only playable while committed. Playable by either player.

Resources: Air Earth Water

  • Number: 162
  • Rarity: Rare
  • Card Type: Asset
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 1
  • Control: 5
Household Chores
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Household Chores:

[earth] E Commit, discard 1 momentum: This attack gets -3 damage (minimum 1).

E Discard 1 momentum: Ready this foundation. Only playable while committed.

F Commit: Discard 1 face down card from your card pool.

Resources: Air Earth Water

  • Number: 174
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 4
Incomparable Might
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Incomparable Might:

E Commit: If your attack deals less than its printed damage, cards cannot be removed from either player's card pool due to card effects until the beginning of your next turn.

E Commit: If your attack deals less than its printed damage, your next attack this turn gets Stun: 2.

Resources: Earth Life Order

  • Number: 44
  • Rarity: Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Inner Peace
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Inner Peace:

If this asset is removed from your staging area, discard all cards attached to this asset.

First F: Attach 1 card from your hand to this asset face down.

F Commit, discard 1 momentum: Play 1 card attached to this asset as a form, following all restrictions and paying all costs (no control check necessary).

Resources: Air All Void

  • Number: 88
  • Rarity: Rare
  • Card Type: Asset
  • Difficulty: 2
  • Block Zone: Low
  • Block Modifier: 2
  • Control: 4
Inner Struggle
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Inner Struggle:

R Commit: After your opponent removes any number of cards from the game, draw 1 card.

Vincent Grey E (4+): Your attack gets +1 damage.

Resources: Evil Good Order

  • Number: 154
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Instability
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Instability:

R Destroy this foundation: After your opponent plays an ability that would decrease the damage of an attack, cancel its effects. Playable while committed.

Resources: Evil Good Order

  • Number: 155
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 0
  • Control: 6
Into the Spider`s Web
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Into the Spider's Web:

F Commit, discard 1 card from your opponent's card pool: Discard 1 [water] card from your card pool.

R: After your opponent plays an ability that discards 1 or more cards from your momentum, add this card to your momentum. Playable while committed.

Resources: Death Fire Water

  • Number: 135
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Intoxicating Seduction
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Intoxicating Seduction:

E Commit, discard 1 card: This attack gets -X speed. X equals the difficulty of the discard card.

Resources: Death Earth Water

  • Number: 136
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 1
  • Block Zone: Low
  • Block Modifier: 4
  • Control: 4
Jackhammer Kick
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Jackhammer Kick:

Combo E: This attack may not be blocked by action cards.

E: Name a card. If your opponent attempts to block this attack with the named card, the control check to play that block gets -3.

Resources: Evil Good Order

  • Number: 147
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Jigoku Banishment
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Jigoku Banishment:

You may only play this card if you have played at least 2 other attack this turn.

R: After you play this attack, add all other weapon cards in your card pool to your momentum.

E Commit 1 foundation: Reveal your momentum. This attack gets +X damage. X equals the number of weapons cards revealed this way.

Resources: Air All Void

  • Number: 91
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 5
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 6
  • Control: 2
KABLAMMO!
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KABLAMMO!:

E Discard 1 character card from your staging area: This attack and its multiple copies may not be blocked by [death], [evil], or [void] cards.

E Commit 1 foundation: Choose 1 card in your opponent's card pool. That card does not clear until the beginning of your next turn. Each multiple copy of this attack also gains this enhance ability.

Resources: Air Good Life

  • Number: 110
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 5
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 6
  • Control: 1
Kaden`s Blindfold
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Kaden's Blindfold:

F Destroy this asset: Add 1 powerful attack from your card pool to your hand.

R Commit: After your powerful attack deals damage, reveal the top card of your deck. Your next attack this turn gets +X damage. Then add the top card of your deck to your momentum. X equals the difficulty of the revealed card.

Resources: Earth Order Void

  • Number: 50
  • Rarity: Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 4
Kaden**
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Kaden**:

R (5+): After your opponent increases the speed or damage of an attack, turn 1 foundation in your opponent's staging area face down. That card is considered a foundation with a blank text box.

R (5+): After your attack deals damage, destroy 1 face down foundation in your opponent's staging area.

Resources: Earth Order Void

  • Number: 47
  • Rarity: Super Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Kalahntra
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Kalahntra:

E Commit: Destroy 1 foundation in your opponent's staging area. Only playable during your attack. Only playable during your opponent's turn.

E: Your reversal attack gets +1 damage and +2 speed.

Resources: Death Fire Water

  • Number: 125
  • Rarity: Starter Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Low
  • Block Modifier: 3
  • Control: 5
KAPLOW!!
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KAPLOW!!:

R: After you play this card as an attack, your opponent must play with their hand revealed for the rest of this turn.

E Discard 1 card: The next attack you play this turn ignores progressive difficulty.

Resources: Air Good Life

  • Number: 111
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 8
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: High
  • Attack Speed: 5
  • Damage: 10
  • Control: 2
Keepers of the Gate
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Who wants this card?
Keepers of the Gate:

E Commit: Add 1 character card from your hand to the top of your deck face up.

E Commit, discard 1 character card from your staging area: Return this attack to its printed speed.

Resources: Chaos Death Life

  • Number: 25
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Keeping Order
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Keeping Order:

E Commit: Commit 2 face down foundations in your opponent's staging area.

R Commit: After you discard 1 or more cards from your opponent's hand, discard 1 card and then draw 1 card.

Resources: Earth Order Void

  • Number: 59
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 4
Left for Dead
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Left for Dead:

E Commit: Add 1 face down card from your staging area to your hand.

E Turn this foundation face down: Your reversal attack with a printed difficulty of 4 or less gets +X damage (maximum 5). X equals the number of face down cards in your staging area. This card is considered a foundation with a blank text box.

Resources: Death Fire Water

  • Number: 137
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Leg Ram
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Leg Ram:

E: This attack gets +X damage. X equals the number of face down cards in your opponent's staging area.

Resources: Earth Order Void

  • Number: 55
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: High
  • Block Modifier: 3
  • Attack Zone: Low
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Legendary Accomplice
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Legendary Accomplice:

If you block with this card, you may attach it to your character during the End Phase.

While this card is attached to your character your character gains the following ability:

R Lose 2 vitality: After your opponent blocks your attack, turn it face down or add it to your momentum (your choice).

Resources: Air Earth Water

  • Number: 161
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 1
  • Block Zone: Mid
  • Block Modifier: 1
  • Control: 5
Luck
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Luck:

F Remove this card from the game: Draw 1 card.

R: After your opponent plays their 4th foundation this turn, you may add up to 2 foundations you could normally play from your hand to your staging area committed.

Resources: Air Good Life

  • Number: 105
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 4
  • Block Zone: High
  • Block Modifier: 1
  • Control: 5
Lunar Catapult
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Lunar Catapult:

This attack cannot be discarded from your card pool during the Combat Phase.

[Earth] E: This attack can only be blocked by mid blocks.

Resources: Earth Life Order

  • Number: 35
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 3
  • Attack Zone: Mid
  • Attack Speed: 1
  • Damage: 4
  • Control: 3
Man Hunt
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Man Hunt:

E Commit: Change the attack zone of this attack to mid.

E Turn this foundation face down: This attack gets +2 speed. This card is considered a foundation with a blank text box.

Resources: Death Fire Water

  • Number: 138
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Maori Defender
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Maori Defender:

Combo E: Add 1 face down card from your card pool to your hand.

E: This attack gets -2 damage and +2 speed.

Resources: Air Earth Water

  • Number: 167
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: High
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Military Uniform
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Military Uniform:

R Commit: Before a player makes a control check, that check gets -2. If that control check fails, this Combat Phase does not end.

E Commit, commit 1 foundation: Reveal the top 2 cards of your opponent's deck. This attack gets +X damage. X equals the highest difficulty of the cards revealed. Remove all cards revealed this way from the game. Only playable during your attack.

Resources: Evil Good Order

  • Number: 142
  • Rarity: Super Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 4
Mortal Bodies
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Mortal Bodies:

R Commit: After you gain vitality from a card effect, add 1 character card from your discard pile to your momentum.

E Commit, discard 2 momentum: Your opponent's next control check this turn gets -3. If that control check fails, this Combat Phase does not end.

Resources: Chaos Death Life

  • Number: 26
  • Rarity: Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Control: 5
Mythic Fire Storm
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Mythic Fire Storm:

Combo E: This attack gets Multiple: 3.

Resources: Evil Good Order

  • Number: 148
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Nehtali`s Pennate Guard
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Nehtali's Pennate Guard:

F Destroy this asset: Ready your character.

R Commit, discard 1 block card: After your opponent plays an enhance or response ability printed on an action or attack card, cancel its effects.

Resources: Chaos Evil Fire

  • Number: 69
  • Rarity: Starter Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 4
Nehtali**
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Nehtali**:

F Commit: Play 1 high or mid attack from your hand, following all restrictions and paying all costs (no control check necessary).

E Discard 1 card: Reveal the top 4 cards of your deck. You may add 1 mid or high attack revealed this way to your hand. Discard the remaining cards. Only playable once per turn.

Resources: Chaos Evil Fire

  • Number: 65
  • Rarity: Starter Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
No Sympathy
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No Sympathy:

R Commit: After your enhance ability is negated by your opponent's card effect, commit 2 foundations in your opponent's staging area.

First E Commit, discard 1 momentum: Draw 1 card and gain 2 vitality. Only playable during your attack.

Resources: Earth Life Order

  • Number: 45
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Observing the Fight
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Observing the Fight:

If your opponent is at desperation when this card is destroyed, your opponent loses 1 vitality.

E Destroy this foundation: Your opponent may not play enhances on [order], [good], or [water] foundations for the rest of this attack's Enhance Step.

Resources: Chaos Evil Fire

  • Number: 84
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 6
Omniel*
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Omniel*:

This character may not be your starting character.

You may attach Allahra or Syrithe to this card as though they shared the same name as this character.E Search your discard pile for a character card that you could normally attach to this character and then attach it: This attack gets +2 or -2 damage (your choice).

Resources: Infinity Infinity Infinity

  • Number: 12
  • Rarity: Super Rare
  • Card Type: Character
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Oni High Slash
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Oni High Slash:

Combo E: This attack gets +X damage. X equals the number of enhances you have played this Enhance Step.

E Commit 1 foundation: Change the zone of this attack to mid. This attack gets +2 damage.

Resources: Air All Void

  • Number: 92
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: High
  • Block Modifier: 1
  • Attack Zone: High
  • Attack Speed: 4
  • Damage: 1
  • Control: 3
Oni Low Slash
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Oni Low Slash:

Combo E: This attack gets +X damage. X equals the number of enhances you have played this Enhance Step.

E Commit 1 foundation: Change the zone of this attack to mid. This attack gets +2 speed.

Resources: Air All Void

  • Number: 93
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Low
  • Block Modifier: 1
  • Attack Zone: Low
  • Attack Speed: 1
  • Damage: 4
  • Control: 3
Out of Your League
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Out of Your League:

R Lose 3 vitality: After your opponent plays a response ability, cancel its effects. Remove this card from the game.

F: Reveal the top X cards of your deck and replace them in any order face up. X equals the total number of all mid and high attacks in your card pool.

Resources: Chaos Fire Water

  • Number: 67
  • Rarity: Super Rare
  • Card Type: Action
  • Difficulty: 1
  • Control: 4
Paralyzing Touch
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Paralyzing Touch:

[death] E: If this attack was played as a reversal, destroy 1 ready foundation in your opponent's staging area.

[water] E: If this attack deals damage, discard it from your card pool.

Resources: Death Fire Water

  • Number: 130
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 5
  • Control: 2
Peaceful Messenger
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Peaceful Messenger:

After you block an attack with this card, that attack deals no damage.

E Commit: Your attack gets +2 damage or +2 speed (your choice).

Resources: Chaos Death Life

  • Number: 27
  • Rarity: Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Perfect Accuracy
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Perfect Accuracy:

E Turn this foundation face down: Choose 1 foundation in your opponent's staging area. Abilities on that card cannot be played until the end of this turn. This card is considered a foundation with a blank text box.

Resources: Air All Void

  • Number: 100
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: High
  • Block Modifier: 3
  • Control: 5
Phoenix Revival
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Phoenix Revival:

E Destroy 1 asset: This attack cannot be blocked by foundations.

E (6+): If this attack deals damage, commit 1 card in your opponent's staging area.

Resources: Evil Good Order

  • Number: 149
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 7
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 8
  • Control: 3
Pick on Someone Your Own Size!
Who has this card?
Who wants this card?
Pick on Someone Your Own Size!:

If this card is added to your discard pile as a result of a control check to play an attack, add it to your hand.

E Add this card to your card pool: Your attack gets +X speed. X equals the total number of character cards in play.

Resources: Air Good Life

  • Number: 120
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 4
  • Control: 5
Plummeting Doom
Who has this card?
Who wants this card?
Plummeting Doom:

Resources: Earth Order Void

  • Number: 56
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 3
  • Attack Zone: Low
  • Attack Speed: 2
  • Damage: 3
  • Control: 3
Poison Dart
Who has this card?
Who wants this card?
Poison Dart:

While this card is in your card pool your opponent loses 1 vitality after 1 of your weapon attacks deals damage.

While this card is in your card pool, your opponent's block modifiers get +1.

Resources: Air Order Void

  • Number: 94
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Power Vambraces
Who has this card?
Who wants this card?
Power Vambraces:

[order] R Destroy this asset: At the start of your opponent's Combat Phase, commit 2 foundations in your opponent's staging area.

E Commit: This attack gets +X damage. X equals the number of cards removed from the game by card effects this turn.

Resources: Evil Good Order

  • Number: 143
  • Rarity: Starter Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 5
Pride and Glory
Who has this card?
Who wants this card?
Pride and Glory:

E Discard 1 momentum: Ready this foundation. Playable while committed.

F Commit, remove 1 card in your hand from the game: Reveal the top card of your deck. If the revealed card is the same card type as the card you removed, add it to your hand.

Resources: Evil Good Order

  • Number: 157
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 1
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Psychic Upper
Who has this card?
Who wants this card?
Psychic Upper:

E (4+) Name a card type: Your opponent must reveal 1 random card from their hand. If the card revealed is the same card type as the type you named, draw 1 card.

Resources: Evil Good Order

  • Number: 150
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Low
  • Attack Speed: 2
  • Damage: 5
  • Control: 3
Rejuvenation
Who has this card?
Who wants this card?
Rejuvenation:

E Commit, commit 1 foundation: Your next attack this turn gets +4 speed.

F Turn this foundation face down: Gain 2 vitality. Only playable if you have at least 1 face down card in your card pool. This card is considered a foundation with a blank text box.

Resources: Air Earth Life Water

  • Number: 175
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: Low
  • Block Modifier: 3
  • Control: 5
Remember Your Masters
Who has this card?
Who wants this card?
Remember Your Masters:

Alice F Commit: Both players must reveal X cards from their hand. X equals the number of attacks in your card pool.

E: Discard your hand: This attack gets +X damage and +X speed. X equals the total number of cards you discarded for this ability.

Resources: Air Death Evil

  • Number: 8
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 5
Reverse Shoulder Launch
Who has this card?
Who wants this card?
Reverse Shoulder Launch:

E: If this attack deals less than its printed damage, commit X foundations in your opponent's staging area. X equals the damage dealt.

Resources: Earth Life Water

  • Number: 36
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 5
  • Attack Zone: Mid
  • Attack Speed: 3
  • Damage: 4
  • Control: 3
Reverse Spider Uppercut
Who has this card?
Who wants this card?
Reverse Spider Uppercut:

Combo E: Commit 1 of your opponent's foundations.

E Discard 1 momentum: This attack gets +1 damage and +2 speed.

Resources: Death Fire Water

  • Number: 131
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Low
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
Rising Host
Who has this card?
Who wants this card?
Rising Host:

Combo E: Your next attack gets -X difficulty. X equals the total printed powerful rating on all cards in your card pool.

E: Your opponent must reveal 1 random card from their hand. Only playable if they have at least 1 face down foundation in their staging area.

Resources: Earth Order Void

  • Number: 57
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 5
  • Control: 3
Rolling Ankle Grab
Who has this card?
Who wants this card?
Rolling Ankle Grab:

While this card is face up in your momentum, your throw attacks get +1 damage.

Combo E: This attack gets +1 damage for each committed foundation in your opponent's staging area.

E: If this attack deals damage, add it to your momentum face during the End Phase.

Resources: Earth Life Order

  • Number: 37
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Low
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Ruthless Advance
Who has this card?
Who wants this card?
Ruthless Advance:

Combo E: Discard 1 [water] attack from your card pool.

E Commit 1 foundation: If this attack deals damage discard it from your card pool.

Resources: Chaos Evil Fire

  • Number: 75
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Low
  • Attack Speed: 3
  • Damage: 4
  • Control: 3
Saint Rose Orphanage
Who has this card?
Who wants this card?
Saint Rose Orphanage:

While this card is ready, players may not play action cards.

E Commit, lose 3 vitality: You may discard 1 card from your card pool. Playable by either player.

Resources: Air Death Evil

  • Number: 2
  • Rarity: Common
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Low
  • Block Modifier: 3
  • Control: 5
Satoshi*
Who has this card?
Who wants this card?
Satoshi*:

You may choose to play the first enhance during every Enhance Step.

First E (4+): Choose 1 enhance ability printed on an asset or foundation. That ability cannot be played during this attack's Enhance Step.

E (4+): Your weapon attack gets +X speed. X equals 4 minus the number of attacks in your card pool.

Resources: Air All Void

  • Number: 85
  • Rarity: Starter Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Scouting The Enemy
Who has this card?
Who wants this card?
Scouting The Enemy:

R Commit: After your opponent plays a form ability printed on a card in their staging area, your opponent loses 1 vitality.

Resources: Air Death Evil

  • Number: 9
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 1
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Searing Inferno
Who has this card?
Who wants this card?
Searing Inferno:

Combo E: The next mid or high attack you play this turn gets -2 difficulty and Stun: 1.

E Discard 1 card: Reveal the top card of your deck. If the revealed card is an attack add it to your hand.

Resources: Chaos Evil Fire

  • Number: 76
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 5
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 6
  • Control: 3
Segaki Offering
Who has this card?
Who wants this card?
Segaki Offering:

E Discard 1 card from your opponent's card pool: This attack gets +X speed and +X damage. X equals the discard card's block modifier.

E (4+): Draw 1 card.

Resources: Air All Void

  • Number: 95
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 6
  • Control: 3
Shield Strike
Who has this card?
Who wants this card?
Shield Strike:

E Discard 1 character card from your staging area: This attack gets Stun: 2.

Resources: Chaos Death Life

  • Number: 20
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 4
  • Control: 3
Sole Purpose
Who has this card?
Who wants this card?
Sole Purpose:

F Turn this foundation face down: Your opponent must turn 1 foundation in their staging area face down. These cards are considered foundations with a blank text box.

E Commit: If your character has a greater HT than your opponent's, add 1 foundation that you could normally play from your hand to your staging area committed. Only playable if there is at least 1 face down foundation in your opponent's staging area.

Resources: Earth Order Void

  • Number: 60
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 1
  • Control: 5
Spinning Necro Driver
Who has this card?
Who wants this card?
Spinning Necro Driver:

If this card is removed from your card pool due to your opponent's card effect, add it to your hand.

First E: Destroy 1 asset in your opponent's staging area.

Resources: Earth Life Order

  • Number: 38
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: High
  • Block Modifier: 3
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 3
  • Control: 3
SPLAM!
Who has this card?
Who wants this card?
SPLAM!:

This card does not count towards progressive difficulty.

Resources: Air Good Life

  • Number: 112
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 3
  • Attack Zone: Low
  • Attack Speed: 4
  • Damage: 5
  • Control: 3
Sting Kick
Who has this card?
Who wants this card?
Sting Kick:

If this card blocks a card with the multiple keyword, all multiple copies of that card are discarded.

E: For the rest of this turn, when your reversal attacks deal damage, your opponent loses 1 vitality.

Resources: Death Fire Water

  • Number: 132
  • Rarity: Starter Rare
  • Card Type: Attack
  • Difficulty: 3
  • Block Zone: Low
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 2
  • Damage: 2
  • Control: 3
Stopped in its Tracks
Who has this card?
Who wants this card?
Stopped in its Tracks:

R: After you turn 1 or more of your opponent's foundations face down, turn an additional foundation face down. That card is considered a foundation with a blank text box.

E: Commit 2 foundations in your opponent's staging area. Only playable during your attack.

Resources: Earth Order Void

  • Number: 48
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 5
Super Fast Disguise
Who has this card?
Who wants this card?
Super Fast Disguise:

When you play this card, if it would be the 5th card in your card pool you automatically pass the control check (no control check necessary).

F Destroy this foundation: For the rest of this turn, after you play a punch attack, it gets +1 damage.

Resources: Air Good Life

  • Number: 121
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 3
  • Block Zone: High
  • Block Modifier: 2
  • Control: 6
Super Hero Know-How
Who has this card?
Who wants this card?
Super Hero Know-How:

After you block with this card, you may add it to your staging area ready.

R Commit: After you make a control check of 3 or less, re-check (only one re-check per control check).

E Turn this asset face down: Your opponent's [death], [evil], or [void] attack gets -3 damage (minimum 1). This card is considered a foundation with a blank text box.

Resources: Air Good Life

  • Number: 107
  • Rarity: Rare
  • Card Type: Asset
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 5
Super Skull Man 33*
Who has this card?
Who wants this card?
Super Skull Man 33*:

This character gets +1 hand size for each other copy of this card in play.

F Add 1 foundation from your staging area to the top of your deck: Once per turn, add 1 foundation or asset from your opponent's staging area to the top of their deck.

E Commit 1 foundation: Choose 1 card in your card pool. That card does not count towards progressive difficulty.

Resources: All Good Life

  • Number: 104
  • Rarity: Rare
  • Card Type: Character
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Superior Assailant
Who has this card?
Who wants this card?
Superior Assailant:

E Turn this foundation face down: If you have played at least 2 other weapon cards this turn, this weapon attack gets Multiple: 1. This card is considered a foundation with a blank text box.

E (4+): Your weapon attack gets +1 speed.

Resources: Air All Void

  • Number: 101
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 3
  • Control: 4
Superior Technique
Who has this card?
Who wants this card?
Superior Technique:

F Discard 1 weapon card from your card pool: Draw 2 cards and then discard this card from your card pool.

R Remove this card from the game: After your opponent plays an ability on their character, add 1 card in your discard pile to your hand.

Resources: Air All Void

  • Number: 86
  • Rarity: Super Rare
  • Card Type: Action
  • Difficulty: 4
  • Control: 4
Support of a Nation
Who has this card?
Who wants this card?
Support of a Nation:

E Commit: Reveal the top 2 cards of either player's deck and add them to the top of that player's deck in any order. Only playable during your attack.

Resources: Evil Good Order

  • Number: 158
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: High
  • Block Modifier: 3
  • Control: 5
Sure You Can!
Who has this card?
Who wants this card?
Sure You Can!:

Combo E: Both players add the top 2 cards of their discard pile to their card pool face down.

E: This attack gets -2 damage and +2 speed.

Resources: Air Earth Water

  • Number: 165
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Low
  • Block Modifier: 3
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 5
  • Control: 3
Surprise Punishment
Who has this card?
Who wants this card?
Surprise Punishment:

E: Your opponent loses 1 vitality for each card in their card pool.

Alice E Discard 2 momentum: If this attack deals damage, your opponent's Combat Phase ends after this attack resolves.

Resources: Air Death Evil

  • Number: 6
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: Mid
  • Attack Speed: 5
  • Damage: 6
  • Control: 2
Swift & Nimble
Who has this card?
Who wants this card?
Swift & Nimble:

E Commit: Your weapon attack gets +X damage. X equals the number of weapon cards in your card pool.

Resources: Air All Void

  • Number: 102
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 1
  • Block Zone: High
  • Block Modifier: 3
  • Control: 5
Syrithe*
Who has this card?
Who wants this card?
Syrithe*:

You attach Allahra to this card as though she shared the same name as this character.

R: After you add a character card to your staging area, turn 1 foundation in your opponent's staging area face down. That card is considered a foundation with a blank text box.

E: Your next control check this turn gets +1.

Resources: Chaos Death Fire

  • Number: 13
  • Rarity: Uncommon
  • Card Type: Character
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Tenbatsu
Who has this card?
Who wants this card?
Tenbatsu:

E Commit: No more enhance abilities may be played during this attack's Enhance Step.

R Commit: After you add an attack to your momentum, add the top card of your discard pile to your momentum.

Resources: Air All Void

  • Number: 89
  • Rarity: Starter Rare
  • Card Type: Asset
  • Difficulty: 3
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Terrifying Opponent
Who has this card?
Who wants this card?
Terrifying Opponent:

R Commit: After you play an attack with a printed blank text box, your opponent must discard 1 card.

E Destroy this foundation: This attack gets -X damage (minimum 1). X equals the number of face down foundations in your opponent's staging area.

Resources: Earth Order Void

  • Number: 61
  • Rarity: Rare
  • Card Type: Foundation
  • Difficulty: 4
  • Control: 5
The Bell`s Toll
Who has this card?
Who wants this card?
The Bell's Toll:

E Commit: This attack gets +X damage (maximum 3). X equals the number of face down foundations in your opponent's staging area.

F Commit, destroy 1 foundation: Destroy 1 face down foundation in your opponent's staging area.

Resources: Earth Order Void

  • Number: 62
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 4
  • Control: 5
Too Fast for You
Who has this card?
Who wants this card?
Too Fast for You:

F: Remove the top card of your opponent's deck from the game. The next attack you play this turn cannot be block by cards of the same type as the card removed by this ability.

R: After your opponent fails a control check to play a card, add 1 foundation from your hand to your staging area committed.

Resources: Evil Good Order

  • Number: 141
  • Rarity: Super Rare
  • Card Type: Action
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 4
Transfix
Who has this card?
Who wants this card?
Transfix:

R: After you block an attack with this card, reveal the top 5 cards of your deck. You may add 1 reversal card revealed this way to your hand. Discard the remaining cards.

R: After a high attack is played, change the attack zone of that attack to any other zone. IF you changed the zone to mid, draw 1 card.

Resources: Death Life Water

  • Number: 124
  • Rarity: Rare
  • Card Type: Action
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 4
Tsunami Slicer
Who has this card?
Who wants this card?
Tsunami Slicer:

E: This attack gets +1 damage and +1 speed for each face down card in your card pool.

E: Remove the top card of your deck from the game. Gain vitality equal to the difficulty of the removed card.

Resources: Air Earth Water

  • Number: 168
  • Rarity: Common
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 1
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 4
  • Control: 2
Twin Banishment
Who has this card?
Who wants this card?
Twin Banishment:

E: If this card was played as a reversal, your opponent must destroy 1 foundation as an additional cost to block this attack.

Resources: Chaos Death Life

  • Number: 21
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 4
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 6
  • Control: 2
United We Stand
Who has this card?
Who wants this card?
United We Stand:

E Destroy this foundation: If your powerful attack deals damage, every printed number on your next attack this turn is increased or decreased by 2 (your choice).

Resources: Earth Order Void

  • Number: 64
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 2
  • Control: 4
Vespera*
Who has this card?
Who wants this card?
Vespera*:

R Lose 2 vitality: After you block an attack, you may add 1 reversal with a difficulty of 4 or less from your discard pile to your hand.

E: This high attack gets -1 speed.

E: This mid attack gets -2 speed.

E: This low attack gets -3 speed.

Resources: Death Fire Water

  • Number: 122
  • Rarity: Starter Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Vincent Grey*
Who has this card?
Who wants this card?
Vincent Grey*:

E (+5) Your opponent must remove the top card of their deck from the game. This attack gets +X damage. X equals the difficulty of the removed card. You may commit 1 foundation in your staging area to play this ability while committed.

R Commit: After your opponent makes a control check to play an attack, that check gets -3. If that control check fails, this Combat Phase does not end.

Resources: Evil Good Order

  • Number: 140
  • Rarity: Starter Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
Warm Wishes
Who has this card?
Who wants this card?
Warm Wishes:

E Commit, discard 1 face down card from your card pool: This attack gets -2 speed.

First F Remove this foundation from the game: Until the beginning of your next turn, players must lose 3 vitality as an additional cost to play action cards.

Resources: Air Earth Water

  • Number: 176
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 1
  • Control: 5
Watch From Afar
Who has this card?
Who wants this card?
Watch From Afar:

R Commit: After your opponent plays an ability that modifies a control check, they lose 2 vitality.

R Commit: After your non-throw attack deals 3 or more damage, gain 1 vitality.

Resources: Chaos Death Life

  • Number: 28
  • Rarity: Uncommon
  • Card Type: Foundation
  • Difficulty: 1
  • Control: 4
Weapon Master
Who has this card?
Who wants this card?
Weapon Master:

R Turn this foundation face down: After your weapon attack deals damage, discard 1 card from your card pool. This card is considered a foundation with a blank text box.

Resources: Air All Void

  • Number: 103
  • Rarity: Starter Rare
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 2
  • Control: 5
Weight of Memory
Who has this card?
Who wants this card?
Weight of Memory:

R Commit: After your opponent plays an ability that would draw 1 or more cards, choose 1 foundation in your opponent's staging area. That card is considered to have a blank text box until the end of this turn. Draw 1 card.

Resources: Earth Life Order

  • Number: 46
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 2
  • Block Zone: Mid
  • Block Modifier: 3
  • Control: 5
Whiplash Buster
Who has this card?
Who wants this card?
Whiplash Buster:

Combo E: This attack gets +2 speed for each throw attack in your card pool.

E: If this attack deals less than its printed damage, add 1 card from your discard pile to your hand.

Resources: Earth Life Order

  • Number: 39
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 4
  • Attack Zone: Low
  • Attack Speed: 1
  • Damage: 5
  • Control: 3
Worthy Initiate
Who has this card?
Who wants this card?
Worthy Initiate:

R Turn this foundation face down: After your opponent loses 1 or more vitality due to one of your card effects, your opponent loses 1 additional vitality. This card is considered a foundation with a blank text box.

Resources: Air Death Evil

  • Number: 10
  • Rarity: Common
  • Card Type: Foundation
  • Difficulty: 0
  • Control: 6
Yokai Fury
Who has this card?
Who wants this card?
Yokai Fury:

Combo E: Choose 2 foundations. Your opponent may not play abilities on the chosen foundations for the rest of this Enhance Step.

[air] E Reveal your hand: This attack gets +X damage. X equals the highest block modifier in your hand. Only playable if you have played a Combo Enhance during this Combat Phase.

Resources: Air All Void

  • Number: 96
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 5
  • Attack Zone: Mid
  • Attack Speed: 4
  • Damage: 5
  • Control: 3
ZAAAAP!!!
Who has this card?
Who wants this card?
ZAAAAP!!!:

E: This attack gets +X damage. X equals the total number of character cards in play.

Resources: Air Good Life

  • Number: 113
  • Rarity: Uncommon
  • Card Type: Attack
  • Difficulty: 5
  • Block Zone: Mid
  • Block Modifier: 2
  • Attack Zone: High
  • Attack Speed: 6
  • Damage: 3
  • Control: 3
ZING!
Who has this card?
Who wants this card?
ZING!:

Before playing this card, if there are at least 5 cards in your card pool, this card ignores progressive difficulty.

E: Name a card type. Your opponent reveals the top card of their deck. If the revealed card is he same card type as the named type, this attack gets +3 damage.

Resources: Air Good Life

  • Number: 114
  • Rarity: Rare
  • Card Type: Attack
  • Difficulty: 5
  • Attack Zone: High
  • Attack Speed: 3
  • Damage: 4
  • Control: 3
Zoey`s Neo Cosmic Flare
Who has this card?
Who wants this card?
Zoey's Neo Cosmic Flare:

You may discard face down cards from your card pool in addition to momentum to pay for this card's powerful cost.

E: Switch this attack's speed and damage values.

Resources: Air Earth Water

  • Number: 169
  • Rarity: Super Rare
  • Card Type: Attack
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 3
  • Attack Zone: High
  • Attack Speed: 4
  • Damage: 7
  • Control: 2
Zoey*
Who has this card?
Who wants this card?
Zoey*:

F: Add all face down cards form your card pool to your hand. You cannot play attacks from your hand for the rest of this turn.

R (5+): After your non-throw attack deals damage, turn it face down.

Resources: Air Earth Water

  • Number: 159
  • Rarity: Super Rare
  • Card Type: Character
  • Difficulty: 6
  • Block Zone: Mid
  • Block Modifier: 0
  • Control: 6
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