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Road to Rivendell

Road to Rivendell: 25 cards
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Along the Misty Mountains card scan: click to enlarge
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Along the Misty Mountains:

Encounter set: Road to Rivendell
Encounter info: Road to Rivendell, Plundering Goblins, Misty Mountains
Setup: Put Arwen Undomiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.

Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.
This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among their foothills.

  • Number: 38
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 20
Approaching Rivendell card scan: click to enlarge
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Approaching Rivendell:

Encounter set: Road to Rivendell
Encounter info: Road to Rivendell, Plundering Goblins, Misty Mountains
When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.
Characters cannot be healed.
If the players defeat this stage, they have won the game.

Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.

  • Number: 40
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 13
Arwen Undomiel card scan: click to enlarge
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Arwen Undomiel:

Encounter set: Road to Rivendell
Noldor. Noble. Ally.
The first player gains control of Arwen Undomiel, as an ally.
Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undomiel leaves play, the players are defeated.

  • Number: 41
  • Rarity: F
  • Card Type: Objective
Barren Hills card scan: click to enlarge
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Barren Hills:

Encounter set: Road to Rivendell
Hills.
While Barren Hills is the active location, ignore ambush.
Shadow: Return attacking enemy to the staging area after it attacks.

  • Number: 45
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Bombur card scan: click to enlarge
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Bombur:

Dwarf.
Action: Exhaust Bombur to choose a location. That location gets -1 [Threat] until the end of the phase. (That location does not contribute its [Threat] instead if it is an Underground location.)

  • Number: 35
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 0
  • Hit / Quest points: 3
Crebain card scan: click to enlarge
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Crebain:

Encounter set: Road to Rivendell
Creature.
Surge.
While Crebain is in the staging area, encounter card effects cannot be canceled.
Shadow: Return attacking enemy to the staging area after it attacks.

  • Number: 51
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 0
  • Defense Strength: 0
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Dunedain Wanderer card scan: click to enlarge
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Dunedain Wanderer:

Dunedain. Ranger.
Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen. - The Fellowship of the Ring

  • Number: 29
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 5
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Elladan card scan: click to enlarge
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Elladan:

Noldor. Noble. Ranger.
While Elrohir is in play, Elladan gets +2 [Attack].
Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

  • Number: 28
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 1
  • Defense Strength: 2
  • Cost: 10
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Followed by Night card scan: click to enlarge
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Followed by Night:

Encounter set: Road to Rivendell
When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies engaged with players make an immediate attack, if able.
Shadow: Return attacking enemy to the staging area after it attacks.

  • Number: 47
  • Rarity: F
  • Card Type: Treachery
Goblin Gate card scan: click to enlarge
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Goblin Gate:

Encounter set: Road to Rivendell
Gate.
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

A crack had opened at the back of the cave, and was already a wide passage. - The Hobbit

  • Number: 43
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 5
  • Hit / Quest points: 4
Goblin Taskmaster card scan: click to enlarge
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Goblin Taskmaster:

Encounter set: Road to Rivendell
Goblin. Orc.
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

  • Number: 49
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 27
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Hail of Stones card scan: click to enlarge
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Hail of Stones:

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

  • Number: 32
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 1
Lure of Moria card scan: click to enlarge
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Lure of Moria:

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
- The Fellowship of the Ring

  • Number: 30
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 3
Orc Ambush card scan: click to enlarge
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Orc Ambush:

Encounter set: Road to Rivendell
Surge.
When Revealed: All Orc enemies in the staging area engage teh first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.

  • Number: 48
  • Rarity: F
  • Card Type: Treachery
Orc Outpost card scan: click to enlarge
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Orc Outpost:

Encounter set: Road to Rivendell
Encounter info: Road to Rivendell, Plundering Goblins, Misty Mountains
When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area, if able. Then, if there is no active location, Goblin Gate becomes the active location.

Heavy rain drives you to seek shelter among the caves of the mountains. They are dry, and the fire you start seeps into your bones and restores your spirit. Your eyes are heavy when teh soft clatter of falling pebbles reaches your ears. Perhaps you are not alone.

  • Number: 39
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 7
Orc Raiders card scan: click to enlarge
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Orc Raiders:

Encounter set: Road to Rivendell
Orc.
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.

  • Number: 50
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 21
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Out of the Wild card scan: click to enlarge
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Out of the Wild:

Secrecy 2.
Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck.

  • Number: 36
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Lore
  • Cost: 3
Pathless Country card scan: click to enlarge
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Pathless Country:

Encounter set: Road to Rivendell
Hills.
Forced: After at least 1 progress token is placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.

  • Number: 44
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 5
Rider of the Mark card scan: click to enlarge
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Rider of the Mark:

Rohan.
Action: Spend 1 [Spirit] resource to give control of Rider of the Mark to another player. (Limit once per round.)
Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.

  • Number: 33
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Spirit
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Rivendell Blade card scan: click to enlarge
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Rivendell Blade:

Item. Weapon.
Attach to a Noldor or Silvan character.
Restricted.
When attached character attacks an enemy, that enemy gets -2 [Defense] until the end of the phase.

  • Number: 31
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 1
Ruined Road card scan: click to enlarge
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Ruined Road:

Encounter set: Road to Rivendell
Road.
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero he controls.
Shadow: Return attacking enemy to the staging area after it attacks.

  • Number: 42
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 5
Sleeping Sentry card scan: click to enlarge
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Sleeping Sentry:

Encounter set: Road to Rivendell
When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.
Shadow: Defending player must discard all exhausted characters he controls.

  • Number: 46
  • Rarity: F
  • Card Type: Treachery
Song of Earendil card scan: click to enlarge
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Song of Earendil:

Song.
Attach to a [Spirit] hero.
Response: After Song of Earendil enters play, draw 1 card.
Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

  • Number: 34
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Spirit
  • Cost: 1
The End Comes card scan: click to enlarge
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The End Comes:

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.

'He is dead then,' said Frodo. 'I feared it was so.'
- The Fellowship of the Ring

  • Number: 37
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Neutral
  • Cost: 0
Wild Bear card scan: click to enlarge
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Wild Bear:

Encounter set: Road to Rivendell
Creature.
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Wild Bear engages a player, it makes an immediate attack.

  • Number: 52
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 3
  • Cost: 34
  • Willpower / Threat strength: 0
  • Hit / Quest points: 5
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