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Along the Misty Mountains:
Encounter set: Road to Rivendell Encounter info: Road to Rivendell, Plundering Goblins, Misty Mountains Setup: Put Arwen Undomiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house. This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among their foothills.
- Number: 38
- Rarity: F
- Card Type: Quest
- Hit / Quest points: 20
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Approaching Rivendell:
Encounter set: Road to Rivendell Encounter info: Road to Rivendell, Plundering Goblins, Misty Mountains When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area. Characters cannot be healed. If the players defeat this stage, they have won the game.
Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.
- Number: 40
- Rarity: F
- Card Type: Quest
- Hit / Quest points: 13
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Arwen Undomiel:
Encounter set: Road to Rivendell Noldor. Noble. Ally. The first player gains control of Arwen Undomiel, as an ally. Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool. If Arwen Undomiel leaves play, the players are defeated.
- Number: 41
- Rarity: F
- Card Type: Objective
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Barren Hills:
Encounter set: Road to Rivendell Hills. While Barren Hills is the active location, ignore ambush. Shadow: Return attacking enemy to the staging area after it attacks.
- Number: 45
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 2
- Hit / Quest points: 4
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Bombur:
Dwarf. Action: Exhaust Bombur to choose a location. That location gets -1 [Threat] until the end of the phase. (That location does not contribute its [Threat] instead if it is an Underground location.)
- Number: 35
- Rarity: F
- Card Type: Ally
- Sphere of influence: Lore
- Attack Strength: 0
- Defense Strength: 1
- Cost: 3
- Willpower / Threat strength: 0
- Hit / Quest points: 3
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Crebain:
Encounter set: Road to Rivendell Creature. Surge. While Crebain is in the staging area, encounter card effects cannot be canceled. Shadow: Return attacking enemy to the staging area after it attacks.
- Number: 51
- Rarity: F
- Card Type: Enemy
- Attack Strength: 0
- Defense Strength: 0
- Cost: 35
- Willpower / Threat strength: 2
- Hit / Quest points: 3
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Dunedain Wanderer:
Dunedain. Ranger. Ranged. Sentinel. Secrecy 3.
They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen. - The Fellowship of the Ring
- Number: 29
- Rarity: F
- Card Type: Ally
- Sphere of influence: Leadership
- Attack Strength: 2
- Defense Strength: 2
- Cost: 5
- Willpower / Threat strength: 1
- Hit / Quest points: 2
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Elladan:
Noldor. Noble. Ranger. While Elrohir is in play, Elladan gets +2 [Attack]. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.
- Number: 28
- Rarity: F
- Card Type: Hero
- Sphere of influence: Tactics
- Attack Strength: 1
- Defense Strength: 2
- Cost: 10
- Willpower / Threat strength: 2
- Hit / Quest points: 4
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Followed by Night:
Encounter set: Road to Rivendell When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies engaged with players make an immediate attack, if able. Shadow: Return attacking enemy to the staging area after it attacks.
- Number: 47
- Rarity: F
- Card Type: Treachery
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Goblin Gate:
Encounter set: Road to Rivendell Gate. While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage. - The Hobbit
- Number: 43
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 5
- Hit / Quest points: 4
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Goblin Taskmaster:
Encounter set: Road to Rivendell Goblin. Orc. Ambush (After this enemy enters play, each player makes an engagement check against it.) Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.
- Number: 49
- Rarity: F
- Card Type: Enemy
- Attack Strength: 2
- Defense Strength: 2
- Cost: 27
- Willpower / Threat strength: 2
- Hit / Quest points: 4
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Hail of Stones:
Action: Exhaust X characters to deal X damage to an enemy in the staging area.
- Number: 32
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 1
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Lure of Moria:
Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes. - The Fellowship of the Ring
- Number: 30
- Rarity: F
- Card Type: Event
- Sphere of influence: Leadership
- Cost: 3
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Orc Ambush:
Encounter set: Road to Rivendell Surge. When Revealed: All Orc enemies in the staging area engage teh first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.
- Number: 48
- Rarity: F
- Card Type: Treachery
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Orc Outpost:
Encounter set: Road to Rivendell Encounter info: Road to Rivendell, Plundering Goblins, Misty Mountains When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area, if able. Then, if there is no active location, Goblin Gate becomes the active location.
Heavy rain drives you to seek shelter among the caves of the mountains. They are dry, and the fire you start seeps into your bones and restores your spirit. Your eyes are heavy when teh soft clatter of falling pebbles reaches your ears. Perhaps you are not alone.
- Number: 39
- Rarity: F
- Card Type: Quest
- Hit / Quest points: 7
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Orc Raiders:
Encounter set: Road to Rivendell Orc. Ambush (After this enemy enters play, each player makes an engagement check against it.) Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.
- Number: 50
- Rarity: F
- Card Type: Enemy
- Attack Strength: 3
- Defense Strength: 1
- Cost: 21
- Willpower / Threat strength: 1
- Hit / Quest points: 3
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Out of the Wild:
Secrecy 2. Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck.
- Number: 36
- Rarity: F
- Card Type: Event
- Sphere of influence: Lore
- Cost: 3
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Pathless Country:
Encounter set: Road to Rivendell Hills. Forced: After at least 1 progress token is placed on Pathless Country, remove 1 progress token from it. Shadow: Deal 1 damage to each ally in play.
- Number: 44
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 3
- Hit / Quest points: 5
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Rider of the Mark:
Rohan. Action: Spend 1 [Spirit] resource to give control of Rider of the Mark to another player. (Limit once per round.) Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.
- Number: 33
- Rarity: F
- Card Type: Ally
- Sphere of influence: Spirit
- Attack Strength: 1
- Defense Strength: 1
- Cost: 3
- Willpower / Threat strength: 2
- Hit / Quest points: 2
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Rivendell Blade:
Item. Weapon. Attach to a Noldor or Silvan character. Restricted. When attached character attacks an enemy, that enemy gets -2 [Defense] until the end of the phase.
- Number: 31
- Rarity: F
- Card Type: Attachment
- Sphere of influence: Tactics
- Cost: 1
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Ruined Road:
Encounter set: Road to Rivendell Road. Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero he controls. Shadow: Return attacking enemy to the staging area after it attacks.
- Number: 42
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 1
- Hit / Quest points: 5
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Sleeping Sentry:
Encounter set: Road to Rivendell When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters. Shadow: Defending player must discard all exhausted characters he controls.
- Number: 46
- Rarity: F
- Card Type: Treachery
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Song of Earendil:
Song. Attach to a [Spirit] hero. Response: After Song of Earendil enters play, draw 1 card. Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.
- Number: 34
- Rarity: F
- Card Type: Attachment
- Sphere of influence: Spirit
- Cost: 1
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The End Comes:
Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.
'He is dead then,' said Frodo. 'I feared it was so.' - The Fellowship of the Ring
- Number: 37
- Rarity: F
- Card Type: Event
- Sphere of influence: Neutral
- Cost: 0
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Wild Bear:
Encounter set: Road to Rivendell Creature. Ambush (After this enemy enters play, each player makes an engagement check against it.) Forced: After Wild Bear engages a player, it makes an immediate attack.
- Number: 52
- Rarity: F
- Card Type: Enemy
- Attack Strength: 2
- Defense Strength: 3
- Cost: 34
- Willpower / Threat strength: 0
- Hit / Quest points: 5
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