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The Two Towers

The Two Towers: 365 cards
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Advance Uruk Patrol card scan: click to enlarge
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Advance Uruk Patrol:

Damage +1. While at a
battleground, this minion is fierce. While you
control a battleground, this minion is strength
+4.

  • Number: 136
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Aldor, Soldier of Edoras card scan: click to enlarge
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Aldor, Soldier of Edoras:

Archery: Exert Aldor and spot a
villager to make the fellowship archery total +1.

  • Number: 262
  • Rarity: R
  • Strength: 3
  • Vitality: 2
  • Type: Rohan Ally . Home 3 & 6
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Alliance Reforged card scan: click to enlarge
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Alliance Reforged:

Tale. Fellowship: Draw a card for
each Elf companion you spot.

  • Number: 58
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 3
  • Culture: Elven
An Honorable Charge card scan: click to enlarge
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An Honorable Charge:

Skirmish: Make an unbound
companion strength +1 for each [Rohan] Man you
spot (limit +3).

  • Number: 282
  • Rarity: U
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Anger card scan: click to enlarge
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Anger:

Skirmish: Spot 3 [Dunland] minions or
a site you control to make a [Dunland] Man fierce
until the regroup phase.

  • Number: 3
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
Aragorn, Heir of Elendil card scan: click to enlarge
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Aragorn, Heir of Elendil:

Defender +1.

  • Number: 109
  • Rarity: C
  • Strength: 8
  • Vitality: 4
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: Gandalf
Aragorn, Wingfoot card scan: click to enlarge
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Aragorn, Wingfoot:

Ranger. Each time the fellowship
moves, you may wound a minion for each
unbound Hobbit you spot.

  • Number: 364
  • Rarity: P
  • Strength: 8
  • Vitality: 4
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: Aragorn
Arrow and Blade card scan: click to enlarge
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Arrow and Blade:

Skirmish: Exert X Elf companions
to make a minion skirmishing an unbound
companion strength âX.

  • Number: 59
  • Rarity: U
  • Type: Elven Event
  • Twilight Cost: 0
  • Culture: Elven
Arrow From the South card scan: click to enlarge
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Arrow From the South:

Plays to your support area. Each
time a companion or ally loses a skirmish
involving a Ââ¡ Man, you may place a Ââ¡
token here. Archery: Heal a Ââ¡ archer for each
Ââ¡ token here. Discard this condition.

  • Number: 216
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 2
  • Culture: Raider
Arrows Thick in the Air card scan: click to enlarge
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Arrows Thick in the Air:

Archery or Skirmish: Exert 2
Ring-bound Men to wound each roaming
minion.

  • Number: 110
  • Rarity: U
  • Type: Gondor Event
  • Twilight Cost: 3
  • Culture: Gondor
Attack on Helm`s Deep card scan: click to enlarge
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Attack on Helm's Deep:

Plays to your support area.
Shadow: Play an Uruk-hai to place an [Isengard] token
on this card. Regroup: Remove 3 [Isengard] tokens
from this card and discard an Uruk-hai to take
control of a site.

  • Number: 137
  • Rarity: C
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Axe of Erebor card scan: click to enlarge
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Axe of Erebor:

Bearer must be Gimli. He is
damage +1. Skirmish: Discard a . condition
or a card stacked on a . condition to make
Gimli strength +1.

  • Number: 41
  • Rarity: R
  • Type: Dwarven Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 2
  • Culture: Dwarven
Band of Uruk Bowmen card scan: click to enlarge
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Band of Uruk Bowmen:

Archer. Damage +1. While you
control a site, the minion archery total is +1.

  • Number: 138
  • Rarity: U
  • Strength: 7
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Band of Wild Men card scan: click to enlarge
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Band of Wild Men:

Each time this minion wins a
skirmish, you may make it fierce until the
regroup phase.

  • Number: 4
  • Rarity: C
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Banished card scan: click to enlarge
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Banished:

To play, exert Saruman or an .
Man. Plays on a Free Peoples Man. Each time
another ally or companion loses a skirmish,
bearer must exert.

  • Number: 139
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Barrows of Edoras card scan: click to enlarge
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Barrows of Edoras:

Sanctuary. Fellowship: Place your
hand beneath your draw deck and draw 4
cards.

  • Number: 337
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
  • Culture: Sites
  • Signet/Site/Resistance: 3
Behold the White Rider card scan: click to enlarge
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Behold the White Rider:

Plays to your support area. Each
time Gandalf wins a skirmish, you may place a
[Gandalf] token here. Skirmish: Wound a minion
skirmishing Gandalf for each [Gandalf] token here.
Discard this condition.

  • Number: 88
  • Rarity: U
  • Type: Gandalf Condition
  • Twilight Cost: 2
  • Culture: Gandalf
Best Company card scan: click to enlarge
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Best Company:

Skirmish: Make a Dwarf strength
+2 (or +4 if at a battleground).

  • Number: 42
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Beyond All Hope card scan: click to enlarge
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Beyond All Hope:

Maneuver: Exert 2 Uruk-hai to
add a burden for each card in the dead pile.

  • Number: 140
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 5
  • Culture: Isengard
Beyond Dark Mountains card scan: click to enlarge
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Beyond Dark Mountains:

Response: If a companion or ally
is killed, exert an [Isengard] minion to add a burden
(or 2 burdens if Aragorn, Gandalf, or Théoden
is killed).

  • Number: 141
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Blades Drawn card scan: click to enlarge
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Blades Drawn:

To play, spot 3 Elves. Plays to
your support area. For each wound on each
minion, that minion is strength â2. Discard
this condition during the regroup phase.

  • Number: 60
  • Rarity: U
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Boromir`s Gauntlets card scan: click to enlarge
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Boromir's Gauntlets:

Bearer must be a [Gondor] Man.
Skirmish: Exert bearer to cancel a skirmish
involving bearer. Any Shadow player may
remove (1) to prevent this.

  • Number: 112
  • Rarity: C
  • Type: Gondor Possession
  • Race/Class: Gauntlets
  • Twilight Cost: 1
  • Culture: Gondor
Boromir, My Brother card scan: click to enlarge
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Boromir, My Brother:

Bearer must be Faramir. Skirmish:
Discard a µ card from hand to make a Ringbound
Man strength +1.

  • Number: 111
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Brace of Coneys card scan: click to enlarge
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Brace of Coneys:

Bearer must be a Ring-bound
Hobbit. Fellowship: Discard this possession to
remove a burden.

  • Number: 298
  • Rarity: C
  • Type: Shire Possession
  • Twilight Cost: 1
  • Culture: Shire
Brego card scan: click to enlarge
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Brego:

To play, spot a [Rohan] Man. Bearer
must be a Man, Elf, or Wizard. When you play
Brego, you may heal bearer. At the start of each
skirmish involving bearer, each minion
skirmishing bearer must exert.

  • Number: 263
  • Rarity: U
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 1
  • Culture: Rohan
Broad-bladed Sword card scan: click to enlarge
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Broad-bladed Sword:

Bearer must be an Uruk-hai.
Bearer may not take wounds (except during
skirmish phases).

  • Number: 142
  • Rarity: C
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Isengard
Brought Back Alive card scan: click to enlarge
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Brought Back Alive:

Search. Assignment: Exert an .
tracker to assign it to an unbound companion.
That companion may exert to prevent this
(unless that companion is a Hobbit).

  • Number: 143
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Burn Every Village card scan: click to enlarge
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Burn Every Village:

Skirmish: Make a [Dunland] Man
strength +2 (or +4 if you control a site).

  • Number: 5
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
Burning of Westfold card scan: click to enlarge
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Burning of Westfold:

Plays to your support area.
Shadow: If you control a site, play an Uruk-hai
to discard a Free Peoples condition.

  • Number: 144
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Cavern Entrance card scan: click to enlarge
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Cavern Entrance:

Underground. Skirmish events
may not be played and skirmish special abilities
may not be used.

  • Number: 355
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 7
Caves of Aglarond card scan: click to enlarge
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Caves of Aglarond:

Underground. Sanctuary.
Maneuver: Remove (2) to make one of your
Uruk-hai fierce until the regroup phase.

  • Number: 352
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 6
Ceorl, Weary Horseman card scan: click to enlarge
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Ceorl, Weary Horseman:

Response: If your opponent is
about to take control of a site, exert Ceorl and a
villager to prevent this.

  • Number: 264
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Cliffs of Emyn Muil card scan: click to enlarge
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Cliffs of Emyn Muil:

Plays to your support area. When
the fellowship moves from site 1., remove up to
2 burdens. Skirmish: Discard this condition to
wound a minion a Hobbit companion is
skirmishing.

  • Number: 299
  • Rarity: R
  • Type: Shire Condition
  • Twilight Cost: 0
  • Culture: Shire
Cloud of Arrows card scan: click to enlarge
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Cloud of Arrows:

Archery: Exert an . archer to
make the minion archery total +1 and the
fellowship archery total â1.

  • Number: 145
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Come Down card scan: click to enlarge
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Come Down:

Plays to your support area.
Archery: Spot 2 . archers to make allies take
wounds from archery fire instead of
companions.

  • Number: 146
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Come Here Lad card scan: click to enlarge
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Come Here Lad:

Fellowship: Stack the top 2 cards
from your draw deck on a . condition that
has a card already stacked on it.

  • Number: 43
  • Rarity: U
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Company of Archers card scan: click to enlarge
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Company of Archers:

Archery: Spot 2 Elf companions
to discard a condition.

  • Number: 61
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Constantly Threatening card scan: click to enlarge
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Constantly Threatening:

Plays to your support area.
Shadow: If the fellowship has moved more than
once this turn, remove (2) to play a [Dunland] Man
from your discard pile.

  • Number: 6
  • Rarity: R
  • Type: Dunland Condition
  • Twilight Cost: 1
  • Culture: Dunland
Courtesy of My Hall card scan: click to enlarge
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Courtesy of My Hall:

Plays to your support area. When
you play this condition, stack a card from your
discard pile here. Fellowship: Discard a Free
Peoples card stacked here to heal a Dwarf.

  • Number: 44
  • Rarity: C
  • Type: Dwarven Condition
  • Twilight Cost: 1
  • Culture: Dwarven
Covering Fire card scan: click to enlarge
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Covering Fire:

To play, spot 2 . archers. Plays
to your support area. The Free Peoples player
may not play archery events or use archery
special abilities. Discard this condition during
the regroup phase.

  • Number: 147
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Curse Them card scan: click to enlarge
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Curse Them:

Skirmish: Exert a Ring-bound
Man to cancel a skirmish involving a roaming
minion.

  • Number: 113
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Damrod, Ranger of Ithilien card scan: click to enlarge
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Damrod, Ranger of Ithilien:

Ring-bound. Ranger. To play,
spot a Ring-bound Man. Skirmish: Exert
Damrod to exhaust a Man he is skirmishing.

  • Number: 114
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Dark Fury card scan: click to enlarge
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Dark Fury:

Skirmish: Make a [Dunland] Man
strength +2 (or +4 if at a sanctuary).

  • Number: 7
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
Death to the Strawheads card scan: click to enlarge
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Death to the Strawheads:

Skirmish: Make a [Dunland] Man
strength +1 for each companion you spot.

  • Number: 8
  • Rarity: U
  • Type: Dunland Event
  • Twilight Cost: 3
  • Culture: Dunland
Deep of Helm card scan: click to enlarge
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Deep of Helm:

Plains. Battleground. The twilight
cost of the first Urukâhai played at Deep of
Helm each turn is â3.

  • Number: 347
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 5
Deeping Wall card scan: click to enlarge
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Deeping Wall:

Battleground. Shadow: Play
Saruman from your draw deck.

  • Number: 348
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 5
Defend It and Hope card scan: click to enlarge
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Defend It and Hope:

Maneuver: Exert a [Gondor] Man to
wound a minion once (or twice if that minion
is an Uruk-hai).

  • Number: 115
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Derndingle card scan: click to enlarge
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Derndingle:

Forest. While you can spot an
unbound Hobbit at Derndingle, the move
limit is +1 for this turn.

  • Number: 330
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 2
Desert Lancers card scan: click to enlarge
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Desert Lancers:

Southron. To play, spot a Ââ¡
Man. Regroup: Exert Desert Lancers twice to
take control of a site.

  • Number: 217
  • Rarity: U
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Legion card scan: click to enlarge
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Desert Legion:

Southron. Ambush .. While you
can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
fierce. While you can spot 6 burdens, this
minion is damage +1.

  • Number: 218
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Lord card scan: click to enlarge
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Desert Lord:

Southron. Archer. Archery: Exert
Desert Lord to exert a companion (except the
Ring-bearer); Desert Lord does not add to the
minion archery total.

  • Number: 219
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Soldier card scan: click to enlarge
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Desert Soldier:

Southron. At the start of each
skirmish involving this minion, you may
remove . to wound a companion or ally he is
skirmishing.

  • Number: 220
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Spearman card scan: click to enlarge
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Desert Spearman:

Southron. At the start of each
skirmish involving this minion, you may
remove . to wound a companion or ally he is
skirmishing.

  • Number: 221
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Warrior card scan: click to enlarge
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Desert Warrior:

Southron. At the start of each
skirmish involving this minion, you may
remove . to wound a companion or ally he is
skirmishing.

  • Number: 222
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Discovered card scan: click to enlarge
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Discovered:

Maneuver: Exert a Ââ¡ Man to
discard a Free Peoples condition (or 2 Free
Peoples conditions if you spot 3 burdens).

  • Number: 223
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 1
  • Culture: Raider
Down to the Last Child card scan: click to enlarge
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Down to the Last Child:

Plays to your support area. Each
time a companion or ally loses a skirmish
involving an Uruk-hai, place an [Isengard] token on
this card. Shadow: Remove 2 [Isengard] tokens from
this card to take control of a site.

  • Number: 148
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 2
  • Culture: Isengard
Driven Back card scan: click to enlarge
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Driven Back:

Archery: Spot 2 . archers to
make the minion archery total +1 for each card
in the dead pile.

  • Number: 149
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 3
  • Culture: Isengard
Dunlending Arsonist card scan: click to enlarge
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Dunlending Arsonist:

Each time this minion wins a
skirmish, you may play a [Dunland] Man from hand;
his twilight cost is â2. That Man is fierce and
damage +1 until the regroup phase.

  • Number: 9
  • Rarity: U
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Brigand card scan: click to enlarge
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Dunlending Brigand:


  • Number: 10
  • Rarity: C
  • Strength: 8
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Looter card scan: click to enlarge
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Dunlending Looter:

When this minion wins a
skirmish, you may stack him on a site you
control. Shadow: If stacked on a site you
control, play this minion. His twilight cost is
â2.

  • Number: 11
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Madman card scan: click to enlarge
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Dunlending Madman:

Each time this minion wins a
skirmish, you may make him strength +2 and
fierce until the regroup phase.

  • Number: 12
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Pillager card scan: click to enlarge
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Dunlending Pillager:

Each time this minion wins a
skirmish, you may discard a Free Peoples
possession (or 2 possessions if you spot 6
companions).

  • Number: 13
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Ransacker card scan: click to enlarge
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Dunlending Ransacker:

Each time this minion wins a
skirmish, you may spot another [Dunland] Man to
take control of a site.

  • Number: 14
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Ravager card scan: click to enlarge
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Dunlending Ravager:

While skirmishing a [Dunland] Man, this
minion is strength +2. Assignment: Spot an ally
to make that ally participate in skirmishes and
assign this minion to skirmish that ally.

  • Number: 15
  • Rarity: C
  • Strength: 5
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Robber card scan: click to enlarge
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Dunlending Robber:

Each time this minion wins a
skirmish, you may make him strength +2 and
fierce until the regroup phase.

  • Number: 16
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Savage card scan: click to enlarge
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Dunlending Savage:


  • Number: 17
  • Rarity: C
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Warrior card scan: click to enlarge
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Dunlending Warrior:

Assignment: Spot an ally to make
that ally participate in skirmishes and assign
this minion to skirmish that ally.

  • Number: 18
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dwarven Foresight card scan: click to enlarge
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Dwarven Foresight:

Fellowship: Spot a Dwarf to take a
Free Peoples card stacked on a ÂÃ condition
into hand.

  • Number: 45
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
East Wall of Rohan card scan: click to enlarge
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East Wall of Rohan:

When the fellowship moves from
East Wall of Rohan, add (2).

  • Number: 323
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Eastemnet Downs card scan: click to enlarge
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Eastemnet Downs:

Each time you play a companion
here, you must discard 2 cards from hand.

  • Number: 324
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Eastemnet Gullies card scan: click to enlarge
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Eastemnet Gullies:

Fellowship: Exert 2 unbound
companions to play Legolas from your draw
deck.

  • Number: 325
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Easterling Axeman card scan: click to enlarge
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Easterling Axeman:

Easterling. While you can spot 2
burdens, this minion is strength +3 and fierce.

  • Number: 224
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Captain card scan: click to enlarge
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Easterling Captain:

Easterling. Fierce. Skirmish: Spot
2 burdens and remove . to make an Easterling
strength +2. Skirmish: Spot 4 burdens and
remove . to make an Easterling strength +3.
Skirmish: Spot 6 burdens and remove . to
make an Easterling strength +4.

  • Number: 225
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Guard card scan: click to enlarge
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Easterling Guard:

Easterling. Each time this minion
is assigned to an unbound companion, you
may exert him to add a burden.

  • Number: 226
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Infantry card scan: click to enlarge
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Easterling Infantry:

Easterling. While you can spot 3
burdens, this minion is fierce and damage +1.

  • Number: 227
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Lieutenant card scan: click to enlarge
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Easterling Lieutenant:

Easterling. Each time this minion
is assigned to an unbound companion, you
may exert him to add a burden.

  • Number: 228
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Skirmisher card scan: click to enlarge
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Easterling Skirmisher:

Easterling. When you play this
minion, you may spot another Easterling to
add . for each burden (limit .).

  • Number: 229
  • Rarity: R
  • Strength: 5
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Trooper card scan: click to enlarge
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Easterling Trooper:

Easterling. While you can spot 3
burdens, this minion is fierce and damage +1.

  • Number: 230
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Eastern Emyn Muil card scan: click to enlarge
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Eastern Emyn Muil:

Plays to your support area. Each
Ring-bound companion moving from site 2Ââ
must exert twice. Maneuver: Discard this
condition and exert a Ââ¡ Man to exert a Ringbound
companion.

  • Number: 231
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Eastfold card scan: click to enlarge
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Eastfold:

Plains. Shadow: Spot 3 .
trackers to prevent the fellowship from moving
again this turn.

  • Number: 331
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 2
Elite Archer card scan: click to enlarge
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Elite Archer:

Southron. Archer. Archery: Exert
this minion to exert a companion (except the
Ring-bearer); this minion does not add to the
minion archery total.

  • Number: 232
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Elite Crossbowmen card scan: click to enlarge
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Elite Crossbowmen:

Archer. Damage +1. Archery:
Exert Elite Crossbowmen to make the Free
Peoples player wound an unbound companion;
this minion does not add to the minion archery
total.

  • Number: 150
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Elite Rider card scan: click to enlarge
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Elite Rider:

When this companion is in your
starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this
companion is strength +2.

  • Number: 265
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
Elven Bow card scan: click to enlarge
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Elven Bow:

Bearer must be an Elf. Bearer is an
archer.

  • Number: 62
  • Rarity: U
  • Type: Elven Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Elven
Elven Brooch card scan: click to enlarge
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Elven Brooch:

To play, spot an Elf. Bearer must
be a companion. Response: If another
possession borne by bearer is about to be
discarded, discard this possession instead.

  • Number: 63
  • Rarity: U
  • Type: Elven Possession
  • Race/Class: Brooch
  • Twilight Cost: 1
  • Culture: Elven
Elven Sword card scan: click to enlarge
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Elven Sword:

Bearer must be an Elf. Skirmish:
Exert bearer or discard 2 cards from hand to
make a minion skirmishing bearer strength â1.

  • Number: 64
  • Rarity: C
  • Type: Elven Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Elven
Éomer`s Spear card scan: click to enlarge
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Éomer's Spear:

Bearer must be a [Rohan] Man. If
bearer is Ãomer and he is mounted, Ãomer is
damage +2.

  • Number: 268
  • Rarity: U
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Éomer, Sister-son of Théoden card scan: click to enlarge
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Éomer, Sister-son of Théoden:

While you can spot a [Rohan] Man,
Ãomerâs twilight cost is â1. At the start of each
turn, you may heal a [Rohan] ally.

  • Number: 266
  • Rarity: C
  • Strength: 7
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: Aragorn
Éomer, Third Marshal of Riddermark card scan: click to enlarge
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Éomer, Third Marshal of Riddermark:

While you can spot a [Rohan] Man,
Ãomerâs twilight cost is â1. Ãomer is strength
+2 for each wound on each minion he is
skirmishing.

  • Number: 267
  • Rarity: R
  • Strength: 7
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: Theoden
Éothain, Scout of the Mark card scan: click to enlarge
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Éothain, Scout of the Mark:

Each time the fellowship moves to
a plains site, each minion must exert.

  • Number: 269
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Éowyn`s Sword card scan: click to enlarge
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Éowyn's Sword:

Bearer must be Ãowyn. While you
can spot a villager, Ãowyn is damage +1.

  • Number: 272
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Éowyn, Lady of Rohan card scan: click to enlarge
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Éowyn, Lady of Rohan:

Valiant. Response: If an unbound
companion is about to take a wound, exert
Ãowyn and add (1) to prevent that wound.

  • Number: 270
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Theoden
Éowyn, Sister-daughter of Théoden card scan: click to enlarge
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Éowyn, Sister-daughter of Théoden:

Valiant. Response: If Ãowyn is
exhausted and about to take a wound in a
skirmish, discard 2 cards from hand to prevent
that wound.

  • Number: 271
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Aragorn
Ered Nimrais card scan: click to enlarge
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Ered Nimrais:

Mountain. The twilight cost of
each companion and ally played at Ered
Nimrais is +3.

  • Number: 343
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 4
Erethón, Naith Lieutenant card scan: click to enlarge
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Erethón, Naith Lieutenant:

To play, spot an Elf. While
Erethón bears a ranged weapon, he is strength
+1 and damage +1, and he does not add to the
fellowship archery total.

  • Number: 65
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Escape card scan: click to enlarge
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Escape:

Stealth. Bearer must be an
unbound Hobbit. Limit 1 per character.
Skirmish: Exert bearer twice to cancel a
skirmish involving him. Any Shadow player
may remove (1) to prevent this.

  • Number: 300
  • Rarity: R
  • Type: Shire Condition
  • Twilight Cost: 0
  • Culture: Shire
Ever My Heart Rises card scan: click to enlarge
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Ever My Heart Rises:

Tale. Plays to your support area.
When you play this condition, reveal the top 6
cards of your draw deck and stack them here.
Fellowship: Spot a Dwarf and discard the top
card of your draw deck to take a Free Peoples
card stacked here into

  • Number: 46
  • Rarity: R
  • Type: Dwarven Condition
  • Twilight Cost: 3
  • Culture: Dwarven
Fangorn Forest card scan: click to enlarge
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Fangorn Forest:

Forest. Fellowship: Play Treebeard
from your draw deck.

  • Number: 332
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 2
Faramir`s Bow card scan: click to enlarge
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Faramir's Bow:

Bearer must be Faramir. He is an
archer. Skirmish: If Faramir is skirmishing a
Man or a roaming minion, exert Faramir to
wound that minion.

  • Number: 118
  • Rarity: R
  • Type: Gondor Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Faramir`s Cloak card scan: click to enlarge
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Faramir's Cloak:

Bearer must be Faramir. Each
roaming minion skirmishing a Ring-bound
Man is strength â1.

  • Number: 119
  • Rarity: R
  • Type: Gondor Possession
  • Race/Class: Cloak
  • Twilight Cost: 0
  • Culture: Gondor
Faramir, Captain of Gondor card scan: click to enlarge
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Faramir, Captain of Gondor:

Ring-bound. Ranger. The twilight
cost of each other [Gondor] Man in your starting
fellowship is â1. While skirmishing a roaming
minion, Faramir is strength +2.

  • Number: 116
  • Rarity: R
  • Strength: 7
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: Aragorn
Faramir, Son of Denethor card scan: click to enlarge
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Faramir, Son of Denethor:

Ring-bound. Ranger. An
opponent may not play skirmish events or use
skirmish special abilities during skirmishes
involving Faramir.

  • Number: 117
  • Rarity: C
  • Strength: 7
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: Frodo
Fearless card scan: click to enlarge
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Fearless:

Skirmish: Make a Southron
strength +1 for each burden you spot (limit
+5), or make a Ââ¡ Man strength +2.

  • Number: 233
  • Rarity: U
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Feathered card scan: click to enlarge
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Feathered:

Skirmish: Make a minion
skirmishing an Elf strength â2 for each wound
on that minion.

  • Number: 66
  • Rarity: U
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Fereveldir, Son of Thandronen card scan: click to enlarge
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Fereveldir, Son of Thandronen:

To play, spot an Elf. Skirmish:
Exert Fereveldir and discard an [Elven] token from
your condition to wound a minion Fereveldir is
skirmishing.

  • Number: 67
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Ferevellon, Son of Thandronen card scan: click to enlarge
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Ferevellon, Son of Thandronen:

To play, spot an Elf. Skirmish:
Exert Ferevellon to make a minion skirmishing
him strength â2.

  • Number: 68
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Ferocity card scan: click to enlarge
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Ferocity:

Skirmish: Make an Uruk-hai
strength +2 (or +3 if at a battleground).

  • Number: 151
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Fight for the Villagers card scan: click to enlarge
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Fight for the Villagers:

Skirmish: Make a [Rohan] Man
strength +2 (or +3 if you spot a villager).

  • Number: 273
  • Rarity: C
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Final Count card scan: click to enlarge
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Final Count:

Plays to your support area. Each
time Legolas wins a skirmish, you may place an
[Elven] token on this card. While you can spot X [Elven] tokens on this card and the same number of
[Dwarven] tokens on My Axe Is Notched, Legolas is
strength +X (limit +3).

  • Number: 69
  • Rarity: R
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Firefoot card scan: click to enlarge
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Firefoot:

Bearer must be a [Rohan] Man. If
bearer is Ãomer, he is defender +1. At the start
of each skirmish involving bearer, each minion
skirmishing bearer must exert.

  • Number: 274
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Rohan
Flanking Attack card scan: click to enlarge
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Flanking Attack:

Maneuver or Skirmish: Exert a
Southron to add ..

  • Number: 234
  • Rarity: U
  • Type: Raider Event
  • Twilight Cost: 0
  • Culture: Raider
Flashing Steel card scan: click to enlarge
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Flashing Steel:

Skirmish: Exert an Elf to make a
minion skirmishing that Elf strength â3.

  • Number: 70
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 0
  • Culture: Elven
Forbidden Pool card scan: click to enlarge
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Forbidden Pool:

Plays to your support area. While
the fellowship is at site 6., each Ring-bound
Man takes no more than 1 wound during each
skirmish phase. Fellowship: Add (2) and discard
this condition to heal a Ring-bound Man.

  • Number: 120
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Forests of Ithilien card scan: click to enlarge
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Forests of Ithilien:

Plays to your support area. While
the fellowship is at site 5., the site number of
each Man in a skirmish is +2. Regroup: Discard
this condition and exert a Ring-bound Man to
liberate a site.

  • Number: 121
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Forth Eorlingas! card scan: click to enlarge
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Forth Eorlingas!:

Maneuver: Exert Théoden to
make a companion who has the Théoden
signet defender +1 until the regroup phase.

  • Number: 275
  • Rarity: U
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Fortress Never Fallen card scan: click to enlarge
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Fortress Never Fallen:

Plays to your support area. Each
time a [Rohan] Man wins a skirmish, you may place
a [Rohan] token on this card. Regroup: Discard a
Shadow condition for each [Rohan] token here.
Discard this condition.

  • Number: 276
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 2
  • Culture: Rohan
Fortress of Orthanc card scan: click to enlarge
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Fortress of Orthanc:

Battleground. The Shadow
number of Fortress of Orthanc is +2 for each
companion over 4.

  • Number: 360
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Frodo`s Cloak card scan: click to enlarge
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Frodo's Cloak:

Bearer must be Frodo. Skirmish:
At sites 1. to 4., add a burden and discard this
possession to cancel a skirmish involving
Frodo. At any other site, discard this possession
to remove a burden and heal Frodo.

  • Number: 303
  • Rarity: R
  • Type: Shire Possession
  • Race/Class: Cloak
  • Twilight Cost: 2
  • Culture: Shire
Frodo, Courteous Halfling card scan: click to enlarge
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Frodo, Courteous Halfling:

Ring_-bearer (resistance 10).
While you can spot 3 unbound companions,
Shadow cards may not discard cards from your
hand or from the top of your draw deck.

  • Number: 301
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 0
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Frodo, Tired Traveller card scan: click to enlarge
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Frodo, Tired Traveller:

Ring_-bearer (resistance 10).
Fellowship: Play a Ring-bound companion to
remove a burden.

  • Number: 302
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 0
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
From the Armory card scan: click to enlarge
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From the Armory:

Plays to your support area.
Skirmish: Exert a Dwarf and stack a Free
Peoples card from hand here to prevent all
wounds to that Dwarf.

  • Number: 47
  • Rarity: U
  • Type: Dwarven Condition
  • Twilight Cost: 0
  • Culture: Dwarven
Gandalf`s Staff, Walking Stick card scan: click to enlarge
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Gandalf's Staff, Walking Stick:

Bearer must be Gandalf. While
you can spot 2 twilight tokens, Gandalf is
damage +2.

  • Number: 91
  • Rarity: R
  • Type: Gandalf Artifact
  • Race/Class: Staff
  • Twilight Cost: 2
  • Culture: Gandalf
Gandalf, Greyhame card scan: click to enlarge
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Gandalf, Greyhame:

Fellowship: If the twilight pool
has fewer than 2 twilight tokens, add (2) to play
a character from your discard pile.

  • Number: 89
  • Rarity: R
  • Strength: 7
  • Vitality: 4
  • Type: Gandalf Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: Theoden
Gandalf, The White Wizard card scan: click to enlarge
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Gandalf, The White Wizard:

While you can spot 3 twilight
tokens, Gandalf is strength +3.

  • Number: 90
  • Rarity: C
  • Strength: 7
  • Vitality: 4
  • Type: Gandalf Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: Gandalf
Gathering to the Summons card scan: click to enlarge
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Gathering to the Summons:

Skirmish: Spot a Ââ¡ Man
skirmishing a Ring-bound companion to add a
burden.

  • Number: 235
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 0
  • Culture: Raider
Get Back card scan: click to enlarge
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Get Back:

Assignment: Prevent an . tracker
from being assigned to a skirmish by any
player.

  • Number: 152
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Get On and Get Away card scan: click to enlarge
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Get On and Get Away:

Fellowship: Add 2 burdens to play
the fellowshipâs next 2 sites (replacing
opponentâs sites if necessary).

  • Number: 304
  • Rarity: R
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Gimli, Lockbearer card scan: click to enlarge
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Gimli, Lockbearer:

Damage +1. Gimli is strength +1
for each unbound Hobbit companion you can
spot.

  • Number: 48
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Dwarven Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: Aragorn
Gimli, Unbidden Guest card scan: click to enlarge
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Gimli, Unbidden Guest:

Damage +1. Skirmish: Exert
Gimli to make an unbound companion
strength +1 (or +2 if that companion is
Legolas).

  • Number: 49
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Dwarven Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: Gandalf
Golden Hall card scan: click to enlarge
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Golden Hall:

Sanctuary. When the fellowship
moves to Golden Hall, all Free Peoples
weapons must be discarded.

  • Number: 338
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 3
Gondorian Ranger card scan: click to enlarge
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Gondorian Ranger:

Ring-bound. Ranger. The site
number of each minion assigned to skirmish a
Ring-bound Man is +2.

  • Number: 122
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Good Work card scan: click to enlarge
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Good Work:

Plays to your support area. Each
time a Hobbit wins a skirmish, you may place a
[Shire] token here. Fellowship: Remove a burden
for each [Shire] token here (limit 3). Discard this
condition.

  • Number: 305
  • Rarity: U
  • Type: Shire Condition
  • Twilight Cost: 2
  • Culture: Shire
Great Hall card scan: click to enlarge
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Great Hall:

Sanctuary. Battleground. Each =
ally may participate in archery fire and
skirmishes at Great Hall.

  • Number: 353
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 6
Gríma, Son of Galmód card scan: click to enlarge
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Gríma, Son of Galmód:

Each unbound companion (or
ally) bearing a Shadow condition is strength
â1.

  • Number: 153
  • Rarity: C
  • Strength: 4
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Gríma, Wormtongue card scan: click to enlarge
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Gríma, Wormtongue:

Maneuver: Exert Gríma and spot
an unbound companion bearing 3 or more
cards to return each Free Peoples card that
companion bears to its ownerâs hand.

  • Number: 154
  • Rarity: R
  • Strength: 4
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Grown Suddenly Tall card scan: click to enlarge
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Grown Suddenly Tall:

Spell. Fellowship: Spot Gandalf to
discard all conditions.

  • Number: 92
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 5
  • Culture: Gandalf
Guma, Plains Farmer card scan: click to enlarge
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Guma, Plains Farmer:

Villager. Discard Guma if an
opponent controls his home site. Fellowship:
Exert Guma to heal a [Rohan] Man.

  • Number: 277
  • Rarity: C
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Haldir, Emissary of the Galadhrim card scan: click to enlarge
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Haldir, Emissary of the Galadhrim:

While no opponent controls a site,
Haldir is strength +2. Regroup: Exert Haldir at
a battleground and exert another Elf to liberate
a site.

  • Number: 71
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Hard Choice card scan: click to enlarge
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Hard Choice:

Fellowship: Spot Aragorn to heal a
companion who has the Aragorn signet twice.

  • Number: 123
  • Rarity: U
  • Type: Gondor Event
  • Twilight Cost: 1
  • Culture: Gondor
Haunting Her Steps card scan: click to enlarge
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Haunting Her Steps:

Response: If a special ability of an
ally or unbound companion is used, exert
Gríma to cancel that action.

  • Number: 155
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Have Patience card scan: click to enlarge
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Have Patience:

Fellowship: Spot Gandalf to heal
an unbound companion twice.

  • Number: 93
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Hearken to Me card scan: click to enlarge
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Hearken to Me:

Spell. To play, spot Gandalf.
Bearer must be Théoden. Discard all Shadow
conditions on Théoden. Shadow conditions
may not be played on Théoden.

  • Number: 94
  • Rarity: R
  • Type: Gandalf Condition
  • Twilight Cost: 0
  • Culture: Gandalf
Heavy Chain card scan: click to enlarge
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Heavy Chain:

Bearer must be a Man. Bearer may
not be overwhelmed unless his or her strength
is tripled.

  • Number: 278
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Armor
  • Twilight Cost: 1
  • Culture: Rohan
Helm! Helm! card scan: click to enlarge
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Helm! Helm!:

Regroup: Spot 2 mounted =
Men to liberate a site or draw 3 cards.

  • Number: 279
  • Rarity: R
  • Type: Rohan Event
  • Twilight Cost: 2
  • Culture: Rohan
Helm`s Gate card scan: click to enlarge
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Helm's Gate:

Battleground. Each companion

and minion bearing a hand weapon is strength

+2.

  • Number: 349
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 5
Help in Doubt and Need card scan: click to enlarge
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Help in Doubt and Need:

Plays to your support area.
Skirmish: Exert an unbound [Gondor] Man to make a
[Rohan] companion strength +2, or exert a =
companion to make an unbound [Gondor] Man
strength +2.

  • Number: 124
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 2
  • Culture: Gondor
Henneth Annûn card scan: click to enlarge
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Henneth Annûn:

Plays to your support area. While
the fellowship is at site 6., each roaming
minion skirmishing a Ring-bound companion
is strength â2. Skirmish: Spot a [Gondor] Man and
discard this condition to wound a roaming
minion.

  • Number: 125
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Here Is Good Rock card scan: click to enlarge
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Here Is Good Rock:

Tale. Plays to your support area.
Skirmish: Stack a Free Peoples card from hand
here to make a Dwarf damage +1.

  • Number: 50
  • Rarity: C
  • Type: Dwarven Condition
  • Twilight Cost: 1
  • Culture: Dwarven
Herugrim card scan: click to enlarge
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Herugrim:

Bearer must be Théoden. He is
damage +1.

  • Number: 280
  • Rarity: U
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 2
  • Culture: Rohan
Hides card scan: click to enlarge
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Hides:

Plays to your support area. When
you play this possession, you may draw a card.
Response: If a [Dunland] Man is about to take a
wound, remove (2) or discard this possession to
prevent that wound.

  • Number: 19
  • Rarity: R
  • Type: Dunland Possession
  • Twilight Cost: 1
  • Culture: Dunland
Hill Chief card scan: click to enlarge
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Hill Chief:

Shadow: Spot a site you control
and exert Hill Chief to draw 3 cards.

  • Number: 20
  • Rarity: R
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Band card scan: click to enlarge
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Hillman Band:

Each time the fellowship moves,
you may spot another [Dunland] Man to take
control of a site.

  • Number: 21
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Horde card scan: click to enlarge
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Hillman Horde:

While you control 2 sites, skip the
archery phase. While you control 3 sites, each
of your [Dunland] Men is fierce. While you control
4 sites, each of your [Dunland] Men is damage +1.

  • Number: 22
  • Rarity: R
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Mob card scan: click to enlarge
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Hillman Mob:

Each time this minion wins a
skirmish, you may play a [Dunland] Man from hand;
his twilight cost is â2. That Man is fierce and
damage +1 until the regroup phase.

  • Number: 23
  • Rarity: R
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Rabble card scan: click to enlarge
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Hillman Rabble:

Each time this minion wins a
skirmish, you may stack it on a site you
control. Shadow: If stacked on a site you
control, play this minion. Its twilight cost is â2.

  • Number: 24
  • Rarity: U
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Tribe card scan: click to enlarge
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Hillman Tribe:

Each time this minion wins a
skirmish, you may spot another [Dunland] minion to
take control of a site.

  • Number: 25
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hlafwine, Village Farmhand card scan: click to enlarge
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Hlafwine, Village Farmhand:

Villager. Discard Hlafwine if an
opponent controls his home site. Skirmish:
Exert Hlafwine to make a [Rohan] Man strength
+2.

  • Number: 281
  • Rarity: C
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Hobbit Sword card scan: click to enlarge
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Hobbit Sword:

Bearer must be a Hobbit.

  • Number: 306
  • Rarity: C
  • Type: Shire Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Shire
Hornburg Armory card scan: click to enlarge
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Hornburg Armory:

Sanctuary. Fellowship: Play a
possession to draw a card.

  • Number: 354
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 6
Hornburg Causeway card scan: click to enlarge
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Hornburg Causeway:

Battleground. The minion archery
total is +2 for each unbound companion over
3.

  • Number: 356
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 7
Hornburg Courtyard card scan: click to enlarge
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Hornburg Courtyard:

Battleground. While you can spot
Aragorn, the Shadow number of Hornburg
Courtyard is â2.

  • Number: 350
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 5
Hornburg Parapet card scan: click to enlarge
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Hornburg Parapet:

Battleground. The fellowship
archery total is +1. The minion archery total is
_â1.

  • Number: 351
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 5
Horse of Rohan card scan: click to enlarge
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Horse of Rohan:

To play, spot a [Rohan] Man. Bearer
must be a Man, Elf, or Wizard. At the start of
each skirmish involving bearer, each minion
skirmishing bearer must exert.

  • Number: 283
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Rohan
Horse-country card scan: click to enlarge
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Horse-country:

Plains. While you can spot a =
mount at Horse-country, the move limit is +1
for this turn.

  • Number: 326
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Howl of Harad card scan: click to enlarge
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Howl of Harad:

Plays to your support area.
Response: If a Southron wins a skirmish,
remove . to make the Free Peoples Player
wound a Ring-bound companion.

  • Number: 236
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 1
  • Culture: Raider
Impatient and Angry card scan: click to enlarge
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Impatient and Angry:

Skirmish: Exert Sam to make him
strength +3. If Sam wins this skirmish, you
may remove a burden.

  • Number: 307
  • Rarity: R
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Into Dark Tunnels card scan: click to enlarge
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Into Dark Tunnels:

Spell. Response: If you play a .
event, exert Gandalf twice to place that event in
your hand instead of your discard pile.

  • Number: 95
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Iron Axe card scan: click to enlarge
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Iron Axe:

Bearer must be a [Dunland] Man.

  • Number: 26
  • Rarity: C
  • Type: Dunland Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Dunland
Ithilien Trap card scan: click to enlarge
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Ithilien Trap:

Plays to your support area. Each
time a [Gondor] Man wins a skirmish, you may place
a µ token here. Maneuver: Exert a minion for
each µ token here (limit 3). Discard this
condition.

  • Number: 126
  • Rarity: U
  • Type: Gondor Condition
  • Twilight Cost: 2
  • Culture: Gondor
Ithilien Wilderness card scan: click to enlarge
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Ithilien Wilderness:

Plays to your support area. At the
start of each of your Shadow phases, if the
fellowship is at site 7Ââ, 8Ââ, or 9Ââ and the twilight
pool has fewer than 7 twilight tokens, you may
add Ââ¹. Skirmish: Discard this condition to
make a Ââ¡ Man stren

  • Number: 237
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Keep Your Forked Tongue card scan: click to enlarge
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Keep Your Forked Tongue:

Skirmish: Spot Gandalf and 3
twilight tokens to prevent all wounds to a
companion who has the Gandalf signet.

  • Number: 96
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 1
  • Culture: Gandalf
Khazad Ai-menu card scan: click to enlarge
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Khazad Ai-menu:

Skirmish: Make a Dwarf strength
+2 (or strength +3 and damage +1 if you spot
Legolas).

  • Number: 51
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 1
  • Culture: Dwarven
Kill Them Now card scan: click to enlarge
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Kill Them Now:

Skirmish: Make an . tracker
strength +2 (or +4 if skirmishing a character
bearing a search card).

  • Number: 156
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Killing Field card scan: click to enlarge
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Killing Field:

To play, spot 3 Elves. Plays to
your support area. Each wounded minion is
prevented from being fierce. Discard this
condition during the regroup phase.

  • Number: 72
  • Rarity: R
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
King`s Mail card scan: click to enlarge
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King's Mail:

Bearer must be a [Rohan] Man. Bearer
takes no more than 1 wound during each
skirmish phase. If bearer is Théoden, he may
not take wounds except during a skirmish
involving him.

  • Number: 284
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Armor
  • Twilight Cost: 2
  • Culture: Rohan
King`s Room card scan: click to enlarge
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King's Room:

When the fellowship moves to
Kingâs Room without a [Rohan] companion, each
unbound companion must exert.

  • Number: 357
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 7
Knocked on the Head card scan: click to enlarge
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Knocked on the Head:

Regroup: Play an unbound
Hobbit from your discard pile.

  • Number: 308
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Leechcraft card scan: click to enlarge
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Leechcraft:

Spell. To play, exert Saruman or
an . Man. Plays on a Free Peoples Man.
Special abilities in bearerâs game text may not
be used.

  • Number: 157
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Legolas, Dauntless Hunter card scan: click to enlarge
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Legolas, Dauntless Hunter:

Archer. The twilight cost of each
Shadow event and Shadow condition is +1 for
each unbound Hobbit you can spot.

  • Number: 73
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: Aragorn
Legolas, Elven Comrade card scan: click to enlarge
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Legolas, Elven Comrade:

Archer. Skirmish: Exert Legolas to
make a minion skirmishing an unbound
companion strength â1 (or â2 if that
companion is Gimli).

  • Number: 74
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: Gandalf
Lembas card scan: click to enlarge
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Lembas:

To play, spot 3 Elves. Bearer must
be a companion. Regroup: Discard this
possession to reconcile your hand.

  • Number: 75
  • Rarity: R
  • Type: Elven Possession
  • Twilight Cost: 1
  • Culture: Elven
Léod, Westfold Herdsman card scan: click to enlarge
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Léod, Westfold Herdsman:

Villager. Discard Léod if an
opponent controls his home site. Skirmish:
Exert Léod to make a mounted companion
strength +2.

  • Number: 285
  • Rarity: U
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Lieutenant of Orthanc card scan: click to enlarge
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Lieutenant of Orthanc:

Damage +1. Maneuver: Exert
Lieutenant of Orthanc to make another Urukhai
fierce until the regroup phase.

  • Number: 158
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Light Shining Faintly card scan: click to enlarge
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Light Shining Faintly:

Fellowship: Add a burden to heal
a Ring-bound companion twice.

  • Number: 309
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Living Off Rock card scan: click to enlarge
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Living Off Rock:

Plays to your support area. Each
time a [Dunland] Man wins a skirmish involving a
[Rohan] Man, you may make that minion strength
+2 and fierce until the regroup phase.

  • Number: 27
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
Long I Fell card scan: click to enlarge
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Long I Fell:

Spell. Skirmish: Spot Gandalf to
prevent all wounds to him. Any Shadow player
may make you wound a minion to prevent this.

  • Number: 97
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 2
  • Culture: Gandalf
Lórien Guardian card scan: click to enlarge
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Lórien Guardian:

Regroup: Exert this companion to
make a Shadow player wound a minion.

  • Number: 76
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Lórien Is Most Welcome card scan: click to enlarge
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Lórien Is Most Welcome:

To play, spot 3 Elves. Plays to
your support area. Each wounded minion loses
all damage bonuses. Discard this condition
during the regroup phase.

  • Number: 77
  • Rarity: U
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Lórien Swordsman card scan: click to enlarge
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Lórien Swordsman:

Each minion skirmishing this
companion is strength â2 for each wound on
that minion.

  • Number: 78
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Mablung, Soldier of Gondor card scan: click to enlarge
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Mablung, Soldier of Gondor:

Ring-bound. Ranger. To play,
spot a Ring-bound Man. Skirmish: Exert
Mablung to exhaust a roaming minion he is
skirmishing.

  • Number: 127
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Many Riddles card scan: click to enlarge
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Many Riddles:

Search. To play, exert an .
tracker. Plays on a companion (except the
Ring-bearer). Assignment: Exert an . tracker
and remove (2) to assign that tracker to bearer.
Bearer may exert to prevent this.

  • Number: 159
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Mauhúr, Patrol Leader card scan: click to enlarge
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Mauhúr, Patrol Leader:

Tracker. Fierce. Skirmish: Remove
(2) to prevent an . tracker from taking
wounds.

  • Number: 160
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Men of Harad card scan: click to enlarge
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Men of Harad:

Plays to your support area.
Shadow: Spot a site you control, spot 3
Southrons, and remove . to draw a card.

  • Number: 238
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Men of Rhun card scan: click to enlarge
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Men of Rhun:

Skirmish: Make a Ââ¡ Man
strength +3 (or +4 if you spot 4 burdens).

  • Number: 239
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Men Will Fall card scan: click to enlarge
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Men Will Fall:

Skirmish: Spot Saruman or an .
Man to make an unbound companion strength
â2.

  • Number: 161
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Merry, Learned Guide card scan: click to enlarge
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Merry, Learned Guide:

Skirmish: Exert the Ring-bearer to
discard Merry. Any Shadow player may remove
(2) to prevent this.

  • Number: 310
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Merry, Unquenchable Hobbit card scan: click to enlarge
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Merry, Unquenchable Hobbit:

Skirmish: If Merry is not assigned
to a skirmish, discard him to remove a v
Orc from a skirmish involving an unbound
companion.

  • Number: 311
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
Mind Your Own Affairs card scan: click to enlarge
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Mind Your Own Affairs:

Skirmish: Spot Frodo and add a
burden to wound a minion skirmishing a
companion who has the Frodo signet.

  • Number: 312
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Mithrandir, Mithrandir! card scan: click to enlarge
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Mithrandir, Mithrandir!:

Spell. Maneuver: Exert Gandalf to
wound each minion who has strength of 6 or
less.

  • Number: 98
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
My Axe Is Notched card scan: click to enlarge
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My Axe Is Notched:

Plays to your support area. Each
time Gimli wins a skirmish, place a ÂÃ token
on this card. While you can spot X ÂÃ tokens
on this card and the same number of ÆÃ tokens
on Final Count, Gimli is strength +X (limit
+3).

  • Number: 52
  • Rarity: R
  • Type: Dwarven Condition
  • Twilight Cost: 1
  • Culture: Dwarven
New Errand card scan: click to enlarge
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New Errand:

Skirmish: Spot a Ring-bound
Man to make a minionâs site number +2. If
that minion loses this skirmish, you may
wound a minion.

  • Number: 128
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 1
  • Culture: Gondor
New Fear card scan: click to enlarge
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New Fear:

Regroup: Exert a Ââ¡ Man to add
a burden for each companion over 4. The Free
Peoples player may discard 2 companions
(except the Ring-bearer) to prevent this.

  • Number: 240
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 4
  • Culture: Raider
New Power Rising card scan: click to enlarge
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New Power Rising:

Regroup: Spot Saruman or an .
Man, reveal your hand, and discard all Free
Peoples cards revealed to take an [Isengard] card into
hand from your discard pile.

  • Number: 162
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 2
  • Culture: Isengard
Night Without End card scan: click to enlarge
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Night Without End:

Response: If an Elf wins a
skirmish, exert that Elf to liberate a site or
wound a minion.

  • Number: 79
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
No Dawn for Men card scan: click to enlarge
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No Dawn for Men:

Maneuver: Exert an Uruk-hai to
exert X unbound companions, where X is the
number of sites you control.

  • Number: 163
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 2
  • Culture: Isengard
No Defense card scan: click to enlarge
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No Defense:

Plays to your support area.
Shadow: Remove â¹ to place a [Dunland] token here.
Skirmish: Spot a [Dunland] Man and remove a =
token from this card. A character skirmishing
that [Dunland] Man does not gain strength bonuses
from possessions.

  • Number: 28
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
No Refuge card scan: click to enlarge
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No Refuge:

Plays to your support area. While
a [Dunland] Man is stacked on a site, the Shadow
number of each site is +5.

  • Number: 29
  • Rarity: R
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
No Retreat card scan: click to enlarge
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No Retreat:

Plays on a site you control.
Regroup: Spot 2 [Dunland] Men and discard this
condition to make the Free Peoples player
choose to move again this turn (if the move
limit allows).

  • Number: 30
  • Rarity: R
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
On the March card scan: click to enlarge
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On the March:

Skirmish: Make a Ââ¡ Man
strength +3 (or +5 if you spot 6 companions).

  • Number: 241
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Ordulus, Young Warrior card scan: click to enlarge
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Ordulus, Young Warrior:

To play, spot an Elf. The twilight
cost of each ranged weapon played on Ordulus
is â1.

  • Number: 80
  • Rarity: U
  • Strength: 5
  • Vitality: 2
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 1
  • Culture: Elven
Orthanc Balcony card scan: click to enlarge
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Orthanc Balcony:

Battleground. Shadow: Play
Saruman from your discard pile; his twilight
cost is â2.

  • Number: 361
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 9
Orthanc Champion card scan: click to enlarge
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Orthanc Champion:

Damage +1. Assignment: Exert
Orthanc Champion to assign it to an unbound
companion. That companion may exert to
prevent this.

  • Number: 164
  • Rarity: R
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Orthanc Library card scan: click to enlarge
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Orthanc Library:

When the fellowship moves to
Orthanc Library, each Shadow player may
draw a card for each companion over 4.

  • Number: 362
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Orthanc Warrior card scan: click to enlarge
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Orthanc Warrior:

Damage +1.

  • Number: 165
  • Rarity: C
  • Strength: 7
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Over the Isen card scan: click to enlarge
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Over the Isen:

Plays to your support area.
Assignment: Spot a site you control and
remove (2) to assign a [Dunland] Man to an unbound
companion.

  • Number: 31
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
Palantír Chamber card scan: click to enlarge
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Palantír Chamber:

Shadow: Remove 2 burdens to
play a minion from your discard pile.

  • Number: 363
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Pathfinder card scan: click to enlarge
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Pathfinder:

Fellowship or Regroup: Spot a
ranger to play the fellowshipâs next site
(replacing opponentâs site if necessary).

  • Number: 129
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Pengedhel, Naith Warrior card scan: click to enlarge
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Pengedhel, Naith Warrior:

To play, spot an Elf. While
Pengedhel bears a ranged weapon, he is
strength +2 and he does not add to the
fellowship archery total.

  • Number: 81
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Pillage of Rohan card scan: click to enlarge
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Pillage of Rohan:

Plays on a site you control. While
an Uruk-hai is stacked on this site, the Free
Peoples player may not play skirmish events or
use skirmish special abilities.

  • Number: 167
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Pippin, Just a Nuisance card scan: click to enlarge
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Pippin, Just a Nuisance:

Skirmish: If Pippin is not assigned
to a skirmish, discard him to remove an Urukhai
from a skirmish involving an unbound
companion.

  • Number: 313
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
Pippin, Woolly-footed Rascal card scan: click to enlarge
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Pippin, Woolly-footed Rascal:

Skirmish: Add a burden to discard
Pippin. Any Shadow player may remove (2) to
prevent this.

  • Number: 314
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Plains of Rohan card scan: click to enlarge
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Plains of Rohan:

Plains. Fellowship: Exert 2
unbound companions to play Gimli from your
draw deck.

  • Number: 327
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Plains of Rohan Camp card scan: click to enlarge
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Plains of Rohan Camp:

Plains. At the start of each
fellowship phase, heal up to 3 wounds from
companions.

  • Number: 333
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 2
Quick As May Be card scan: click to enlarge
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Quick As May Be:

Maneuver: Spot a Dwarf
companion and an Elf companion to wound a
minion.

  • Number: 53
  • Rarity: U
  • Type: Dwarven Event
  • Twilight Cost: 1
  • Culture: Dwarven
Race Across the Mark card scan: click to enlarge
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Race Across the Mark:

Plays to your support area.
Skirmish: Spot a site you control and remove
(2) to cancel a skirmish involving an Uruk-hai.

  • Number: 168
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Raiders From the East card scan: click to enlarge
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Raiders From the East:

Plays to your support area.
Shadow: Remove . and exert a Ââ¡ Man to
place a Ââ¡ token here. Maneuver: Remove a
Ââ¡ token here to add ..

  • Number: 242
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Ranged Commander card scan: click to enlarge
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Ranged Commander:

Archer. The twilight cost of each
. archer is â1. Archery: Exert Ranged
Commander to make the Free Peoples player
wound an unbound companion; this minion
does not add to the minion archery total.

  • Number: 169
  • Rarity: R
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Ranger of Ithilien card scan: click to enlarge
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Ranger of Ithilien:

Ring-bound. Ranger. When this
companion is in your starting fellowship, his
twilight cost is â1. While skirmishing a
roaming minion, this companion is strength
+2.

  • Number: 130
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
Ranger`s Bow card scan: click to enlarge
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Ranger's Bow:

Bearer must be Ring-bound Man.
Skirmish: If bearer is skirmishing a Man or a
roaming minion, exert bearer to wound that
minion.

  • Number: 131
  • Rarity: C
  • Type: Gondor Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Ranger`s Sword, Blade of Aragorn card scan: click to enlarge
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Ranger's Sword, Blade of Aragorn:

Bearer must be Aragorn. While
skirmishing an Uruk-hai, Aragorn is strength
+2.

  • Number: 132
  • Rarity: U
  • Type: Gondor Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Ranks Without Number card scan: click to enlarge
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Ranks Without Number:

Plays to your support area. Each
time the Free Peoples player assigns an ally to a
skirmish, you may play an [Isengard] minion from
your discard pile. That minionâs twilight cost is
â2.

  • Number: 170
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Rapid Fire card scan: click to enlarge
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Rapid Fire:

Archery: Exert a Ââ¡ archer to
make the minion archery total +1 for each
burden (limit +5).

  • Number: 243
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 6
  • Culture: Raider
Ravage the Defeated card scan: click to enlarge
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Ravage the Defeated:

Response: If your [Dunland] Man wins
a skirmish, discard all Free Peoples cards borne
by the companion or ally he was skirmishing.

  • Number: 32
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Regiment of Haradrim card scan: click to enlarge
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Regiment of Haradrim:

Southron. To play, spot a Ââ¡
Man. Regroup: Exert Regiment of Haradrim
twice to take control of a site.

  • Number: 244
  • Rarity: R
  • Vitality: 4
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 8
  • Culture: Raider
  • Signet/Site/Resistance: 4
Rest by Blind Night card scan: click to enlarge
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Rest by Blind Night:

Regroup: Shuffle any number of
ÂÃ conditions (and all cards stacked on them)
into your draw deck.

  • Number: 54
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Rest While You Can card scan: click to enlarge
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Rest While You Can:

Search. To play, spot an .
tracker. Plays on a companion. Limit 1 per
companion. If bearer is killed, reveal the top 10
cards of opponentâs draw deck and discard 1
Shadow card and 1 Free Peoples card. Your
opponent reshuffles that deck.

  • Number: 171
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Restless Axe card scan: click to enlarge
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Restless Axe:

Regroup: Exert a Dwarf to shuffle
a ÂÃ condition (and all cards stacked on it)
into your draw deck. Exert a minion for each
card shuffled into your draw deck.

  • Number: 55
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 2
  • Culture: Dwarven
Rider of Rohan card scan: click to enlarge
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Rider of Rohan:

Skirmish: If this companion is
mounted, exert him to exert a minion
skirmishing an unbound companion.

  • Number: 286
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Rider`s Mount card scan: click to enlarge
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Rider's Mount:

Bearer must be a [Rohan] Man. At the
start of each skirmish involving bearer, each
minion skirmishing bearer must exert.

  • Number: 287
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 1
  • Culture: Rohan
Rider`s Spear card scan: click to enlarge
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Rider's Spear:

Bearer must be a [Rohan] Man. If
bearer is mounted, bearer is damage +1.

  • Number: 288
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Ring of Isengard card scan: click to enlarge
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Ring of Isengard:

Shadow: Play a [Dunland] minion to
draw a card.

  • Number: 358
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 8
Rohan Is Mine card scan: click to enlarge
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Rohan Is Mine:

To play, spot Saruman or an .
Man. Plays on a Free Peoples Man. Each time
the Free Peoples player assigns bearer to a
skirmish, exert each ally.

  • Number: 172
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Rohirrim Village card scan: click to enlarge
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Rohirrim Village:

Each [Dunland] Man may not take
wounds during the archery phase.

  • Number: 334
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 2
Roll of Thunder card scan: click to enlarge
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Roll of Thunder:

Fellowship or Maneuver: Spot
Gandalf to discard a Shadow possession or
Shadow artifact.

  • Number: 99
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Ruins of Osgiliath card scan: click to enlarge
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Ruins of Osgiliath:

Plays to your support area. While
the fellowship is at site 7., each Ring-bound
Man is defender +1. Skirmish: Spot a Ringbound
Man and discard this condition to
wound an opponentâs Man.

  • Number: 133
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Sam`s Pack card scan: click to enlarge
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Sam's Pack:

Bearer must be a Ring-bound
Hobbit. At the start of each turn, you may add
(2) to heal a Ring-bound companion.

  • Number: 317
  • Rarity: R
  • Type: Shire Possession
  • Twilight Cost: 0
  • Culture: Shire
Sam, Frodo`s Gardener card scan: click to enlarge
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Sam, Frodo's Gardener:

Ring-bound. Fellowship: Play
Samâs Pack from your draw deck. Response: If
Frodo is killed, make Sam the Ring-bearer
(resistance 5).

  • Number: 315
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 2
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Sam, Samwise the Brave card scan: click to enlarge
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Sam, Samwise the Brave:

Ring-bound. Response: If a
Shadow card is about to add any number of
burdens, spot Frodo and exert Sam to prevent
this. Response: If Frodo is killed, make Sam the
Ring-bearer (resistance 5).

  • Number: 316
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 2
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
Saruman`s Staff, Wizard`s Device card scan: click to enlarge
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Saruman's Staff, Wizard's Device:

Plays on Saruman. He is fierce
and damage +1. Maneuver: Make the first
sentence of Sarumanâs game text not apply
until the regroup phase.

  • Number: 174
  • Rarity: R
  • Type: Isengard Artifact
  • Race/Class: Staff
  • Twilight Cost: 2
  • Culture: Isengard
Saruman, Black Traitor card scan: click to enlarge
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Saruman, Black Traitor:

Saruman may not take wounds
during the archery phase and may not be
assigned to a skirmish. When you play
Saruman, you may discard a condition.
Shadow: Exert Saruman to play Sarumanâs
Staff from your discard pile.

  • Number: 173
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Saruman, Rabble-rouser card scan: click to enlarge
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Saruman, Rabble-rouser:

Saruman may not be assigned to a
skirmish. Each time the fellowship moves, the
Free Peoples player must exert a companion for
each [Dunland] Man you can spot. Skirmish: Exert
Saruman to make a [Dunland] Man strength +2.

  • Number: 33
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Dunland Minion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 4
Search Far and Wide card scan: click to enlarge
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Search Far and Wide:

Fellowship: Spot a Dwarf and
discard the top card of your draw deck to draw
2 cards.

  • Number: 56
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Secret Folk card scan: click to enlarge
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Secret Folk:

Plays to your support area. Each
time a companion or ally loses a skirmish
involving a [Dunland] Man, you may place a =
token on this card. Maneuver: Discard a Free
Peoples possession for each [Dunland] token here
(limit 3). Discard this condition.

  • Number: 34
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 2
  • Culture: Dunland
Seven We Had card scan: click to enlarge
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Seven We Had:

Fellowship: Add a burden to
discard a condition borne by a Hobbit.

  • Number: 318
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Severed His Bonds card scan: click to enlarge
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Severed His Bonds:

Stealth. Skirmish: At sites 1. to 4.,
cancel a skirmish involving a Hobbit. At any
other site, prevent a Hobbit from being
overwhelmed unless his or her strength is
tripled.

  • Number: 319
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Shadowfax card scan: click to enlarge
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Shadowfax:

Bearer must be Gandalf. Discard
any hand weapon he bears. Gandalf may not
bear a hand weapon. At the start of each
skirmish involving Gandalf, each minion
skirmishing him must exert.

  • Number: 100
  • Rarity: R
  • Type: Gandalf Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Gandalf
Simbelmynë card scan: click to enlarge
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Simbelmynë:

Fellowship: Spot 2 [Rohan] Men (or 1
valiant [Rohan] Man) to play a [Rohan] character or =
possession from your draw deck.

  • Number: 289
  • Rarity: R
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Southron Archer card scan: click to enlarge
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Southron Archer:

Southron. Archer. While you can
spot another Southron, the minion archery
total is +1 for each site you control.

  • Number: 245
  • Rarity: R
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Assassin card scan: click to enlarge
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Southron Assassin:

Southron. Each time a companion
or ally loses a skirmish involving a Southron,
you may remove . to make the Free Peoples
player wound a Ring-bound companion.

  • Number: 246
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Bow card scan: click to enlarge
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Southron Bow:

Bearer must be a Ââ¡ Man. Bearer
is an archer. While you can spot another Ââ¡
Man, the minion archery total is +1.

  • Number: 247
  • Rarity: R
  • Type: Raider Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 3
  • Culture: Raider
Southron Bowman card scan: click to enlarge
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Southron Bowman:

Southron. Archer. Archery: Exert
this minion to exert a companion (except the
Ring-bearer); this minion does not add to the
minion archery total.

  • Number: 248
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Commander card scan: click to enlarge
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Southron Commander:

Southron. Ambush ..
Assignment: Spot 6 companions to assign this
minion to the Ring-bearer. The Free Peoples
player may discard an unbound companion to
prevent this.

  • Number: 249
  • Rarity: U
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Explorer card scan: click to enlarge
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Southron Explorer:

Southron. Regroup: Exert this
minion and remove . to take control of a site.

  • Number: 250
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Fighter card scan: click to enlarge
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Southron Fighter:

Southron. Ambush /. Maneuver:
Exert this minion and spot 5 companions to
make the Free Peoples player exert a
companion.

  • Number: 251
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Scout card scan: click to enlarge
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Southron Scout:

Southron. Ambush (2).

  • Number: 252
  • Rarity: C
  • Strength: 3
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Sentry card scan: click to enlarge
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Southron Sentry:

Southron. Maneuver: Exert this
minion to add (2) for each site you control.

  • Number: 253
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Soldier card scan: click to enlarge
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Southron Soldier:

Southron. Ambush (2).

  • Number: 254
  • Rarity: C
  • Strength: 4
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Spear card scan: click to enlarge
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Southron Spear:

Bearer must be a Southron.
Skirmish: Remove ⺠and exert bearer to
wound a companion or ally bearer is
skirmishing.

  • Number: 255
  • Rarity: C
  • Type: Raider Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Raider
Southron Troop card scan: click to enlarge
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Southron Troop:

Southron. Archer. Ambush /. To
play, spot a Southron. Assignment: Spot 7
companions to assign this minion to the Ringbearer.
The Free Peoples player may make you
discard a companion (except the Ring-bearer)
to prevent this.

  • Number: 256
  • Rarity: R
  • Vitality: 4
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 7
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Veterans card scan: click to enlarge
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Southron Veterans:

Southron. Ambush /. Maneuver:
Exert this minion and spot 6 companions to
make the Free Peoples player exert 2
companions.

  • Number: 257
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Wanderer card scan: click to enlarge
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Southron Wanderer:

Southron. Ambush /.
Assignment: Exert this minion and spot 5
companions to assign this minion to the Ringbearer.
The Free Peoples player may add ⺠to
prevent this.

  • Number: 258
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Stables card scan: click to enlarge
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Stables:

Sanctuary. Fellowship: Exert a =
Man to play a [Rohan] mount from your draw deck
(limit once per turn).

  • Number: 339
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
  • Culture: Sites
  • Signet/Site/Resistance: 3
Still They Came card scan: click to enlarge
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Still They Came:

Skirmish: Exert an Uruk-hai who
is not assigned to a skirmish to make another
Uruk-hai strength +3.

  • Number: 175
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Store-room card scan: click to enlarge
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Store-room:

Regroup: Heal an unbound
Hobbit once (or twice if you spot Gandalf).

  • Number: 320
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Stout and Strong card scan: click to enlarge
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Stout and Strong:

Plays to your support area. Each
time a Dwarf wins a skirmish, you may place a
[Dwarven] token on this card. Skirmish: Make an
unbound companion strength +1 for each [Dwarven] token here (limit +3). Discard this condition.

  • Number: 57
  • Rarity: U
  • Type: Dwarven Condition
  • Twilight Cost: 0
  • Culture: Dwarven
Streets of Edoras card scan: click to enlarge
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Streets of Edoras:

Sanctuary. Each[Rohan] ally may not
participate in archery fire or skirmishes at
Streets of Edoras.

  • Number: 340
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
  • Culture: Sites
  • Signet/Site/Resistance: 3
Strength of Arms card scan: click to enlarge
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Strength of Arms:

Plays to your support area. Each
time an Elf wins a skirmish, you may place an
[Elven] token on this card. Skirmish: Make a
minion skirmishing an Elf strength â1 for each
[Elven] token here (limit â3). Discard this
condition.

  • Number: 82
  • Rarity: U
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Stump and Bramble card scan: click to enlarge
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Stump and Bramble:

Maneuver: Spot an [Isengard] minion
and an Ent ally. Until the regroup phase, that
ally is damage +2 and participates in archery
fire and skirmishes.

  • Number: 101
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 1
  • Culture: Gandalf
Supplies of the Mark card scan: click to enlarge
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Supplies of the Mark:

Plays to your support area.
Fellowship: Add (2) and place a villager from
hand beneath your draw deck to heal a [Rohan] ally.

  • Number: 290
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 0
  • Culture: Rohan
Supporting Fire card scan: click to enlarge
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Supporting Fire:

Skirmish: Make an Elf strength +2
(or +3 if you spot 3 Elf companions).

  • Number: 83
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Swiftly and Softly card scan: click to enlarge
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Swiftly and Softly:

Stealth. Skirmish: At sites 1. to 5.,
cancel a skirmish involving a Hobbit. At any
other site, prevent a Hobbit from taking more
than 1 wound.

  • Number: 321
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Sword of Gondor card scan: click to enlarge
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Sword of Gondor:

Bearer must be a [Gondor] Man. While
skirmishing a Man or a roaming minion, bearer
is damage +1.

  • Number: 134
  • Rarity: C
  • Type: Gondor Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Sword of Rohan card scan: click to enlarge
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Sword of Rohan:

Bearer must be a [Rohan] Man. While
bearer is skirmishing an Uruk-hai, bearer is
damage +1.

  • Number: 291
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Sword-wall card scan: click to enlarge
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Sword-wall:

Skirmish or Regroup: Spot 3 Elf
companions to liberate a site or exert a minion.

  • Number: 84
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 2
  • Culture: Elven
Task Was Not Done card scan: click to enlarge
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Task Was Not Done:

Spell. Regroup: Exert Gandalf to
discard up to 2 wounded minions.

  • Number: 102
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Thandronen, Veteran Protector card scan: click to enlarge
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Thandronen, Veteran Protector:

To play, spot an Elf. Regroup:
Exert Thandronen to discard a minion stacked
on a condition or stacked on a site.

  • Number: 85
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
The One Ring card scan: click to enlarge
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The One Ring:

Response: If bearer is about to
take a wound in a skirmish, he wears The One
Ring until the regroup phase. While wearing
The One Ring, each time the Ring-bearer is
about to take a wound during a skirmish, add a
burden instead.

  • Number: 2
  • Rarity: C
  • Type: The One Ring
The One Ring, Answer to All Riddles card scan: click to enlarge
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The One Ring, Answer to All Riddles:

While wearing The One Ring, the




Ring-bearer is strength +2, and each time he is




about to take a wound in a skirmish, add a




burden instead. Skirmish: Add a burden to




wear The One Ring until the regroup phase.

  • Number: 1
  • Rarity: R
  • Vitality: +2
  • Type: The One Ring
The Palantír of Orthanc, Seventh Seeingstone card scan: click to enlarge
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The Palantír of Orthanc, Seventh Seeingstone:

To play, spot an [Isengard] minion. Plays
to your support area. Shadow: Spot an .
minion and remove (2) to reveal the top card of
any draw deck. You may place that card
beneath that draw deck.

  • Number: 166
  • Rarity: R
  • Type: Isengard Artifact
  • Race/Class: Palantír
  • Twilight Cost: 0
  • Culture: Isengard
The Riddermark card scan: click to enlarge
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The Riddermark:

Plains. Fellowship: Exert 2
unbound companions to play Aragorn from
your draw deck.

  • Number: 328
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Théoden, Lord of the Mark card scan: click to enlarge
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Théoden, Lord of the Mark:

Fellowship: Play a [Rohan] possession
on a [Rohan] companion to heal that companion
(limit once per turn).

  • Number: 365
  • Rarity: P
  • Strength: 6
  • Vitality: 2
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Theoden
Théoden, Son of Thengel card scan: click to enlarge
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Théoden, Son of Thengel:

Regroup: Spot a [Rohan] ally and exert
Théoden to liberate a site.

  • Number: 292
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Aragorn
Thónnas, Naith Captain card scan: click to enlarge
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Thónnas, Naith Captain:

To play, spot an Elf. While
Thónnas bears a ranged weapon, each minion
skirmishing him is strength â2 and Thónnas
does not add to the fellowship archery total.

  • Number: 86
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Throne Room card scan: click to enlarge
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Throne Room:

Sanctuary. Fellowship: Play
Théoden from your draw deck.

  • Number: 341
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 3
Treebeard, Earthborn card scan: click to enlarge
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Treebeard, Earthborn:

Unhasty. Response: If an
unbound Hobbit is about to be discarded,
stack him here instead. Fellowship: Exert
Treebeard and add (1) to play an unbound
Hobbit stacked here.

  • Number: 103
  • Rarity: R
  • Vitality: 4
  • Type: Gandalf Ally . Home 2 & 8
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
Treebeard, Oldest Living Thing card scan: click to enlarge
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Treebeard, Oldest Living Thing:

Unhasty. Fellowship: Exert
Treebeard and discard an unbound companion
from hand to heal an unbound companion.

  • Number: 104
  • Rarity: C
  • Vitality: 4
  • Type: Gandalf Ally . Home 2 & 8
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
Uglúk`s Sword card scan: click to enlarge
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Uglúk's Sword:

Bearer must be an Uruk-hai.
Shadow: If bearer is Uglúk, exert it and discard
a minion from hand to play a minion. Its
twilight cost is â3.

  • Number: 177
  • Rarity: R
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Isengard
Uglúk, Servant of Saruman card scan: click to enlarge
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Uglúk, Servant of Saruman:

Tracker. Fierce.
The roaming penalty for each . tracker you
play is â2. While you can spot 2 . trackers,
Uglúk is strength +3. While you can spot 3 .
trackers, Uglúk is damage +1.

  • Number: 176
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Under the Living Earth card scan: click to enlarge
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Under the Living Earth:

Skirmish: Make Gandalf strength
+1 for each twilight token you spot (limit +5).

  • Number: 105
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 1
  • Culture: Gandalf
Unferth, Gríma`s Bodyguard card scan: click to enlarge
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Unferth, Gríma's Bodyguard:

Each time the Free Peoples player
assigns a companion or ally to an [Isengard] Man, that
companion or ally must exert.

  • Number: 178
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Uruk Assault Band card scan: click to enlarge
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Uruk Assault Band:

Damage +1. To play, spot an
Uruk-hai. While at a battleground, this minion
is fierce. While you control a battleground, this
minion is strength +6. While you control 2
battlegrounds, this minion may not take
wounds.

  • Number: 179
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Besieger card scan: click to enlarge
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Uruk Besieger:

Damage +1. Regroup: Stack this
minion on a site you control. Shadow: If
stacked on a site you control, play this minion.
Its twilight cost is â1.

  • Number: 180
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Camp card scan: click to enlarge
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Uruk Camp:

Plains. Battleground. Each time
an Uruk-hai is played, that minion must exert.

  • Number: 335
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 2
Uruk Chaser card scan: click to enlarge
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Uruk Chaser:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength
+2.

  • Number: 181
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Crossbow Troop card scan: click to enlarge
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Uruk Crossbow Troop:

Archer. When you play this
minion, you may place an [Isengard] token on a
machine.

  • Number: 182
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Crossbowman card scan: click to enlarge
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Uruk Crossbowman:

Archer. Archery: Exert this minion
to make the Free Peoples player wound an
unbound companion; this minion does not add
to the minion archery total.

  • Number: 183
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Defender card scan: click to enlarge
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Uruk Defender:

Damage +1. Skirmish: Exert this
minion at a battleground to make another
Uruk-hai strength +2.

  • Number: 184
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Fanatic card scan: click to enlarge
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Uruk Fanatic:

Damage +1. If there are at least 3
cards in the dead pile, this minion is fierce.

  • Number: 185
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Follower card scan: click to enlarge
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Uruk Follower:

Tracker. Fierce. Unbound
Hobbits may not be discarded. Response: If an
unbound Hobbit is killed, exert this minion to
add a burden.

  • Number: 186
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Foot Soldier card scan: click to enlarge
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Uruk Foot Soldier:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength +3
and damage +1.

  • Number: 187
  • Rarity: C
  • Strength: 5
  • Vitality: 1
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 1
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Hunter card scan: click to enlarge
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Uruk Hunter:

Tracker. Fierce. Unbound
Hobbits may not be discarded. Response: If an
unbound Hobbit is killed, exert this minion
twice to exhaust a companion.

  • Number: 188
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Plains Runner card scan: click to enlarge
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Uruk Plains Runner:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength +3
and damage +1.

  • Number: 189
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Pursuer card scan: click to enlarge
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Uruk Pursuer:

Tracker. Fierce. Unbound
Hobbits may not be discarded. Response: If an
unbound Hobbit is killed, exert this minion to
make the Free Peoples player wound an
unbound companion.

  • Number: 190
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Rear Guard card scan: click to enlarge
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Uruk Rear Guard:

Damage +1. Skirmish: Exert this
minion at a battleground to make another
Uruk-hai strength +1.

  • Number: 191
  • Rarity: C
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Regular card scan: click to enlarge
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Uruk Regular:

Damage +1. Shadow: Exert this
minion to play an Uruk-hai; its twilight cost is
_â1 for each other Uruk-hai you can spot.

  • Number: 192
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Runner card scan: click to enlarge
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Uruk Runner:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength
+2.

  • Number: 193
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Searcher card scan: click to enlarge
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Uruk Searcher:

Tracker. Fierce. While
skirmishing a character bearing a search card,
this minion is strength +2 and damage +1.

  • Number: 194
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Seeker card scan: click to enlarge
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Uruk Seeker:

Tracker. Fierce. While
skirmishing a character bearing a search card,
this minion is strength +2 and damage +1.

  • Number: 195
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Spear card scan: click to enlarge
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Uruk Spear:

Bearer must be an Uruk-hai.
Maneuver: Exert bearer to discard a Free
Peoples mount.

  • Number: 196
  • Rarity: C
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Isengard
Uruk Stalker card scan: click to enlarge
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Uruk Stalker:

Damage +1. While an ally is in
the dead pile, this minion is strength +3 and
fierce.

  • Number: 197
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Stormer card scan: click to enlarge
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Uruk Stormer:

Damage +1. Each time a
companion or ally is killed during a skirmish
involving an Uruk-hai, you may take control of
a site.

  • Number: 198
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Trooper card scan: click to enlarge
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Uruk Trooper:

Damage +1. Regroup: Stack this
minion on a site you control. Shadow: If
stacked on a site you control, play this minion.
Its twilight cost is â1.

  • Number: 199
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Vanguard card scan: click to enlarge
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Uruk Vanguard:

Damage +1 (or damage +2 if at a
battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce.

  • Number: 200
  • Rarity: R
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 0
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Veteran card scan: click to enlarge
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Uruk Veteran:

Damage +1. Regroup: Stack this
minion on a site you control. Shadow: If
stacked on a site you control, play this minion.
Its twilight cost is â1.

  • Number: 201
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Band card scan: click to enlarge
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Uruk-hai Band:

Damage +1. This minion is
strength +2 for each site you control.

  • Number: 202
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Horde card scan: click to enlarge
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Uruk-hai Horde:

Damage +1. The twilight cost of
this minion is â1 for each site you control.

  • Number: 203
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Marauder card scan: click to enlarge
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Uruk-hai Marauder:

Damage +1. The twilight cost of
this minion is â1 for each site you control.

  • Number: 204
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Mob card scan: click to enlarge
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Uruk-hai Mob:

Damage +1. The twilight cost of
this minion is â1 for each site you control.

  • Number: 205
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Patrol card scan: click to enlarge
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Uruk-hai Patrol:

Damage +1 (or damage +2 while
you control a site).

  • Number: 206
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Raiding Party card scan: click to enlarge
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Uruk-hai Raiding Party:

Damage +1.

  • Number: 207
  • Rarity: C
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Valleys of the Mark card scan: click to enlarge
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Valleys of the Mark:

Plays to your support area. Each
time your opponent plays a roaming minion,
you may spot a villager to exert that minion.

  • Number: 293
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Valor card scan: click to enlarge
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Valor:

Skirmish: Make an Elf strength +2
(or +3 if skirmishing a wounded minion).

  • Number: 87
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Vengeance card scan: click to enlarge
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Vengeance:

Skirmish: Make an . tracker
strength +2 for each card borne by the
character it is skirmishing.

  • Number: 208
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Vision From Afar card scan: click to enlarge
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Vision From Afar:

Assignment: Assign an Easterling
to the Ring-bearer. The Free Peoples player
may add a burden to prevent this.

  • Number: 259
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Volley Fire card scan: click to enlarge
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Volley Fire:

Archery: Discard 2 . archers to
exhaust an unbound companion.

  • Number: 209
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 3
  • Culture: Isengard
Wake of Destruction card scan: click to enlarge
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Wake of Destruction:

Maneuver: Spot 2 sites you
control to make each of your [Dunland] Men fierce
until the regroup phase.

  • Number: 35
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
War and Valor card scan: click to enlarge
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War and Valor:

Skirmish: Make a [Gondor] Man
strength +2 (or +3 and damage +1 if
skirmishing a roaming minion).

  • Number: 135
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
War Club card scan: click to enlarge
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War Club:

Bearer must be a [Dunland] Man. Each
time bearer wins a skirmish, you may discard 2
Free Peoples possessions.

  • Number: 36
  • Rarity: U
  • Type: Dunland Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 0
  • Culture: Dunland
War Cry of Dunland card scan: click to enlarge
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War Cry of Dunland:

Response: If a [Dunland] Man wins a
skirmish, make him fierce and strength +4 until
the regroup phase.

  • Number: 37
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Warmed Up a Bit card scan: click to enlarge
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Warmed Up a Bit:

Stealth. Skirmish: Discard an
unbound Hobbit.

  • Number: 322
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
We Are the Fighting Uruk-hai card scan: click to enlarge
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We Are the Fighting Uruk-hai:

Skirmish: Make an Uruk-hai
strength +2 (and damage +1 if you control a
site).

  • Number: 210
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Weapon Store card scan: click to enlarge
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Weapon Store:

Plays to your support area.
Fellowship: Exert a [Rohan] Man to play a hand
weapon from your discard pile.

  • Number: 294
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Weapons of Isengard card scan: click to enlarge
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Weapons of Isengard:

Machine. Plays to your support
area. Shadow: Play an . archer to place an [Isengard] token on this card. Archery: Remove 2 [Isengard] tokens from this card to make the minion
archery total +2. Discard this condition.

  • Number: 211
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 2
  • Culture: Isengard
Weary card scan: click to enlarge
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Weary:

Search. Plays on a companion or
ally. Limit 1 per character. Each time the Free
Peoples player assigns bearer to skirmish an .
tracker, bearer must exert.

  • Number: 212
  • Rarity: C
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Weland, Smith of the Riddermark card scan: click to enlarge
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Weland, Smith of the Riddermark:

Villager. Discard Weland if an
opponent controls his home site. Fellowship:
Exert Weland to heal a mounted companion.

  • Number: 295
  • Rarity: U
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Well Met Indeed card scan: click to enlarge
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Well Met Indeed:

Fellowship: Spot an Elf, a µ
Man, and a Dwarf to play Gandalf from your
dead pile.

  • Number: 106
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 5
  • Culture: Gandalf
Well Stored card scan: click to enlarge
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Well Stored:

Plays to your support area. At the
start of each fellowship phase, you may heal a
villager.

  • Number: 296
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Westemnet Hills card scan: click to enlarge
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Westemnet Hills:

Plains. When the fellowship
moves to Westemnet Hills, heal each mounted
companion and mounted ally.

  • Number: 344
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 4
Westemnet Plains card scan: click to enlarge
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Westemnet Plains:

Plains. Sanctuary. Each [Dunland] Man
may not take wounds during the archery phase.

  • Number: 342
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 3
Western Emyn Muil card scan: click to enlarge
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Western Emyn Muil:

When the Fellowship moves from
Western Emyn Muil, each Ring-bound
companion must exert.

  • Number: 329
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
What Did You Discover? card scan: click to enlarge
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What Did You Discover?:

Search. Plays to your support area.
Each time the fellowship moves during the
regroup phase, you may discard 2 cards from
hand to take an . tracker from your discard
pile into hand.

  • Number: 213
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Where Has Grima Stowed It? card scan: click to enlarge
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Where Has Grima Stowed It?:

Maneuver: Spot Grima to discard
a possession borne by an ally or unbound
companion.

  • Number: 214
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 2
  • Culture: Isengard
Whirling Strike card scan: click to enlarge
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Whirling Strike:

Skirmish: Wound a companion or
ally skirmishing a 8 Man.

  • Number: 260
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 3
  • Culture: Raider
White Mountains card scan: click to enlarge
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White Mountains:

Mountain. When the fellowship
moves to White Mountains, Théoden or 2
companions must exert.

  • Number: 345
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 4
White Rocks card scan: click to enlarge
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White Rocks:

Battleground. The Shadow
number of this site is +1 for each mounted
companion.

  • Number: 346
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 4
Wild Man of Dunland card scan: click to enlarge
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Wild Man of Dunland:

Each time this minion wins a
skirmish, you may play a [Dunland] Man from hand;
his twilight cost is â2. That Man is fierce and
damage +1 until the regroup phase.

  • Number: 38
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Wild Man Raid card scan: click to enlarge
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Wild Man Raid:

Maneuver: Spot 3 [Dunland] Men to
discard a Free Peoples possession or condition.

  • Number: 39
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Windows in a Stone Wall card scan: click to enlarge
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Windows in a Stone Wall:

To play, exert an Ent. Plays on
that Ent. Response: If an [Isengard] minion is killed,
discard this condition to reveal the top 10 cards
of an opponentâs draw deck. Discard 1 Shadow
card and 1 Free Peoples card revealed. Your
opponent reshuffles tha

  • Number: 107
  • Rarity: R
  • Type: Gandalf Condition
  • Twilight Cost: 1
  • Culture: Gandalf
Wizard`s Vale card scan: click to enlarge
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Wizard's Vale:

At the start of the first Shadow
phase, if the twilight pool has fewer than 9
twilight tokens, add ⺠(limit once per turn).

  • Number: 359
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 8
Wizardry Indeed card scan: click to enlarge
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Wizardry Indeed:

Maneuver: If you can spot more
minions than companions, exert Gandalf to
make an opponent discard a minion.

  • Number: 108
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 4
  • Culture: Gandalf
Wold of Rohan card scan: click to enlarge
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Wold of Rohan:

Plains. Each time the Free Peoples
player assigns a companion or ally to a
skirmish, add /.

  • Number: 336
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 2
Work for the Sword card scan: click to enlarge
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Work for the Sword:

Skirmish: Make a [Rohan] Man
strength +2 (and damage +2 if mounted).

  • Number: 297
  • Rarity: C
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Wounded card scan: click to enlarge
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Wounded:

To play, exert an [Isengard] Man. Plays
on a Free Peoples Man. When you play this
condition, exert bearer. Wounds may not be
removed from bearer.

  • Number: 215
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Wrath of Harad card scan: click to enlarge
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Wrath of Harad:

Plays to your support area. While
you can spot a 8 Man, each Free Peoples
event that spots or exerts a ranger gains this
cost: âwound a companion.â_Skirmish:
Discard this condition to make a 8 Man
strength +2.

  • Number: 261
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 1
  • Culture: Raider
Wulf, Dunlending Chieftain card scan: click to enlarge
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Wulf, Dunlending Chieftain:

Fierce. Response: If another =
Man wins a skirmish, exert Wulf to take
control of a site.

  • Number: 40
  • Rarity: R
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
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