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The Two Towers

The Two Towers: 365 cards
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Advance Uruk Patrol card scan: click to enlarge
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Advance Uruk Patrol:

Damage +1. While at a
battleground, this minion is fierce. While you
control a battleground, this minion is strength
+4.

  • Number: 136
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Aldor, Soldier of Edoras card scan: click to enlarge
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Aldor, Soldier of Edoras:

Archery: Exert Aldor and spot a
villager to make the fellowship archery total +1.

  • Number: 262
  • Rarity: R
  • Strength: 3
  • Vitality: 2
  • Type: Rohan Ally . Home 3 & 6
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Alliance Reforged card scan: click to enlarge
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Alliance Reforged:

Tale. Fellowship: Draw a card for
each Elf companion you spot.

  • Number: 58
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 3
  • Culture: Elven
An Honorable Charge card scan: click to enlarge
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An Honorable Charge:

Skirmish: Make an unbound
companion strength +1 for each [Rohan] Man you
spot (limit +3).

  • Number: 282
  • Rarity: U
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Anger card scan: click to enlarge
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Anger:

Skirmish: Spot 3 [Dunland] minions or
a site you control to make a [Dunland] Man fierce
until the regroup phase.

  • Number: 3
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
Aragorn, Heir of Elendil card scan: click to enlarge
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Aragorn, Heir of Elendil:

Defender +1.

  • Number: 109
  • Rarity: C
  • Strength: 8
  • Vitality: 4
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: Gandalf
Aragorn, Wingfoot card scan: click to enlarge
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Aragorn, Wingfoot:

Ranger. Each time the fellowship
moves, you may wound a minion for each
unbound Hobbit you spot.

  • Number: 364
  • Rarity: P
  • Strength: 8
  • Vitality: 4
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: Aragorn
Arrow and Blade card scan: click to enlarge
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Arrow and Blade:

Skirmish: Exert X Elf companions
to make a minion skirmishing an unbound
companion strength –X.

  • Number: 59
  • Rarity: U
  • Type: Elven Event
  • Twilight Cost: 0
  • Culture: Elven
Arrow From the South card scan: click to enlarge
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Arrow From the South:

Plays to your support area. Each
time a companion or ally loses a skirmish
involving a ‡ Man, you may place a ‡
token here. Archery: Heal a ‡ archer for each
‡ token here. Discard this condition.

  • Number: 216
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 2
  • Culture: Raider
Arrows Thick in the Air card scan: click to enlarge
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Arrows Thick in the Air:

Archery or Skirmish: Exert 2
Ring-bound Men to wound each roaming
minion.

  • Number: 110
  • Rarity: U
  • Type: Gondor Event
  • Twilight Cost: 3
  • Culture: Gondor
Attack on Helm`s Deep card scan: click to enlarge
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Attack on Helm's Deep:

Plays to your support area.
Shadow: Play an Uruk-hai to place an [Isengard] token
on this card. Regroup: Remove 3 [Isengard] tokens
from this card and discard an Uruk-hai to take
control of a site.

  • Number: 137
  • Rarity: C
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Axe of Erebor card scan: click to enlarge
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Axe of Erebor:

Bearer must be Gimli. He is
damage +1. Skirmish: Discard a . condition
or a card stacked on a . condition to make
Gimli strength +1.

  • Number: 41
  • Rarity: R
  • Type: Dwarven Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 2
  • Culture: Dwarven
Band of Uruk Bowmen card scan: click to enlarge
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Band of Uruk Bowmen:

Archer. Damage +1. While you
control a site, the minion archery total is +1.

  • Number: 138
  • Rarity: U
  • Strength: 7
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Band of Wild Men card scan: click to enlarge
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Band of Wild Men:

Each time this minion wins a
skirmish, you may make it fierce until the
regroup phase.

  • Number: 4
  • Rarity: C
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Banished card scan: click to enlarge
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Banished:

To play, exert Saruman or an .
Man. Plays on a Free Peoples Man. Each time
another ally or companion loses a skirmish,
bearer must exert.

  • Number: 139
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Barrows of Edoras card scan: click to enlarge
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Barrows of Edoras:

Sanctuary. Fellowship: Place your
hand beneath your draw deck and draw 4
cards.

  • Number: 337
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
  • Culture: Sites
  • Signet/Site/Resistance: 3
Behold the White Rider card scan: click to enlarge
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Behold the White Rider:

Plays to your support area. Each
time Gandalf wins a skirmish, you may place a
[Gandalf] token here. Skirmish: Wound a minion
skirmishing Gandalf for each [Gandalf] token here.
Discard this condition.

  • Number: 88
  • Rarity: U
  • Type: Gandalf Condition
  • Twilight Cost: 2
  • Culture: Gandalf
Best Company card scan: click to enlarge
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Best Company:

Skirmish: Make a Dwarf strength
+2 (or +4 if at a battleground).

  • Number: 42
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Beyond All Hope card scan: click to enlarge
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Beyond All Hope:

Maneuver: Exert 2 Uruk-hai to
add a burden for each card in the dead pile.

  • Number: 140
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 5
  • Culture: Isengard
Beyond Dark Mountains card scan: click to enlarge
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Beyond Dark Mountains:

Response: If a companion or ally
is killed, exert an [Isengard] minion to add a burden
(or 2 burdens if Aragorn, Gandalf, or Théoden
is killed).

  • Number: 141
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Blades Drawn card scan: click to enlarge
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Blades Drawn:

To play, spot 3 Elves. Plays to
your support area. For each wound on each
minion, that minion is strength –2. Discard
this condition during the regroup phase.

  • Number: 60
  • Rarity: U
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Boromir`s Gauntlets card scan: click to enlarge
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Boromir's Gauntlets:

Bearer must be a [Gondor] Man.
Skirmish: Exert bearer to cancel a skirmish
involving bearer. Any Shadow player may
remove (1) to prevent this.

  • Number: 112
  • Rarity: C
  • Type: Gondor Possession
  • Race/Class: Gauntlets
  • Twilight Cost: 1
  • Culture: Gondor
Boromir, My Brother card scan: click to enlarge
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Boromir, My Brother:

Bearer must be Faramir. Skirmish:
Discard a µ card from hand to make a Ringbound
Man strength +1.

  • Number: 111
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Brace of Coneys card scan: click to enlarge
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Brace of Coneys:

Bearer must be a Ring-bound
Hobbit. Fellowship: Discard this possession to
remove a burden.

  • Number: 298
  • Rarity: C
  • Type: Shire Possession
  • Twilight Cost: 1
  • Culture: Shire
Brego card scan: click to enlarge
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Brego:

To play, spot a [Rohan] Man. Bearer
must be a Man, Elf, or Wizard. When you play
Brego, you may heal bearer. At the start of each
skirmish involving bearer, each minion
skirmishing bearer must exert.

  • Number: 263
  • Rarity: U
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 1
  • Culture: Rohan
Broad-bladed Sword card scan: click to enlarge
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Broad-bladed Sword:

Bearer must be an Uruk-hai.
Bearer may not take wounds (except during
skirmish phases).

  • Number: 142
  • Rarity: C
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Isengard
Brought Back Alive card scan: click to enlarge
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Brought Back Alive:

Search. Assignment: Exert an .
tracker to assign it to an unbound companion.
That companion may exert to prevent this
(unless that companion is a Hobbit).

  • Number: 143
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Burn Every Village card scan: click to enlarge
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Burn Every Village:

Skirmish: Make a [Dunland] Man
strength +2 (or +4 if you control a site).

  • Number: 5
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
Burning of Westfold card scan: click to enlarge
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Burning of Westfold:

Plays to your support area.
Shadow: If you control a site, play an Uruk-hai
to discard a Free Peoples condition.

  • Number: 144
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Cavern Entrance card scan: click to enlarge
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Cavern Entrance:

Underground. Skirmish events
may not be played and skirmish special abilities
may not be used.

  • Number: 355
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 7
Caves of Aglarond card scan: click to enlarge
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Caves of Aglarond:

Underground. Sanctuary.
Maneuver: Remove (2) to make one of your
Uruk-hai fierce until the regroup phase.

  • Number: 352
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 6
Ceorl, Weary Horseman card scan: click to enlarge
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Ceorl, Weary Horseman:

Response: If your opponent is
about to take control of a site, exert Ceorl and a
villager to prevent this.

  • Number: 264
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Cliffs of Emyn Muil card scan: click to enlarge
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Cliffs of Emyn Muil:

Plays to your support area. When
the fellowship moves from site 1., remove up to
2 burdens. Skirmish: Discard this condition to
wound a minion a Hobbit companion is
skirmishing.

  • Number: 299
  • Rarity: R
  • Type: Shire Condition
  • Twilight Cost: 0
  • Culture: Shire
Cloud of Arrows card scan: click to enlarge
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Cloud of Arrows:

Archery: Exert an . archer to
make the minion archery total +1 and the
fellowship archery total –1.

  • Number: 145
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Come Down card scan: click to enlarge
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Come Down:

Plays to your support area.
Archery: Spot 2 . archers to make allies take
wounds from archery fire instead of
companions.

  • Number: 146
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Come Here Lad card scan: click to enlarge
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Come Here Lad:

Fellowship: Stack the top 2 cards
from your draw deck on a . condition that
has a card already stacked on it.

  • Number: 43
  • Rarity: U
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Company of Archers card scan: click to enlarge
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Company of Archers:

Archery: Spot 2 Elf companions
to discard a condition.

  • Number: 61
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Constantly Threatening card scan: click to enlarge
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Constantly Threatening:

Plays to your support area.
Shadow: If the fellowship has moved more than
once this turn, remove (2) to play a [Dunland] Man
from your discard pile.

  • Number: 6
  • Rarity: R
  • Type: Dunland Condition
  • Twilight Cost: 1
  • Culture: Dunland
Courtesy of My Hall card scan: click to enlarge
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Courtesy of My Hall:

Plays to your support area. When
you play this condition, stack a card from your
discard pile here. Fellowship: Discard a Free
Peoples card stacked here to heal a Dwarf.

  • Number: 44
  • Rarity: C
  • Type: Dwarven Condition
  • Twilight Cost: 1
  • Culture: Dwarven
Covering Fire card scan: click to enlarge
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Covering Fire:

To play, spot 2 . archers. Plays
to your support area. The Free Peoples player
may not play archery events or use archery
special abilities. Discard this condition during
the regroup phase.

  • Number: 147
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Curse Them card scan: click to enlarge
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Curse Them:

Skirmish: Exert a Ring-bound
Man to cancel a skirmish involving a roaming
minion.

  • Number: 113
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Damrod, Ranger of Ithilien card scan: click to enlarge
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Damrod, Ranger of Ithilien:

Ring-bound. Ranger. To play,
spot a Ring-bound Man. Skirmish: Exert
Damrod to exhaust a Man he is skirmishing.

  • Number: 114
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Dark Fury card scan: click to enlarge
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Dark Fury:

Skirmish: Make a [Dunland] Man
strength +2 (or +4 if at a sanctuary).

  • Number: 7
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
Death to the Strawheads card scan: click to enlarge
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Death to the Strawheads:

Skirmish: Make a [Dunland] Man
strength +1 for each companion you spot.

  • Number: 8
  • Rarity: U
  • Type: Dunland Event
  • Twilight Cost: 3
  • Culture: Dunland
Deep of Helm card scan: click to enlarge
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Deep of Helm:

Plains. Battleground. The twilight
cost of the first Uruk–hai played at Deep of
Helm each turn is –3.

  • Number: 347
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 5
Deeping Wall card scan: click to enlarge
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Deeping Wall:

Battleground. Shadow: Play
Saruman from your draw deck.

  • Number: 348
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 5
Defend It and Hope card scan: click to enlarge
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Defend It and Hope:

Maneuver: Exert a [Gondor] Man to
wound a minion once (or twice if that minion
is an Uruk-hai).

  • Number: 115
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Derndingle card scan: click to enlarge
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Derndingle:

Forest. While you can spot an
unbound Hobbit at Derndingle, the move
limit is +1 for this turn.

  • Number: 330
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 2
Desert Lancers card scan: click to enlarge
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Desert Lancers:

Southron. To play, spot a ‡
Man. Regroup: Exert Desert Lancers twice to
take control of a site.

  • Number: 217
  • Rarity: U
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Legion card scan: click to enlarge
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Desert Legion:

Southron. Ambush .. While you
can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
fierce. While you can spot 6 burdens, this
minion is damage +1.

  • Number: 218
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Lord card scan: click to enlarge
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Desert Lord:

Southron. Archer. Archery: Exert
Desert Lord to exert a companion (except the
Ring-bearer); Desert Lord does not add to the
minion archery total.

  • Number: 219
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Soldier card scan: click to enlarge
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Desert Soldier:

Southron. At the start of each
skirmish involving this minion, you may
remove . to wound a companion or ally he is
skirmishing.

  • Number: 220
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Spearman card scan: click to enlarge
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Desert Spearman:

Southron. At the start of each
skirmish involving this minion, you may
remove . to wound a companion or ally he is
skirmishing.

  • Number: 221
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Desert Warrior card scan: click to enlarge
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Desert Warrior:

Southron. At the start of each
skirmish involving this minion, you may
remove . to wound a companion or ally he is
skirmishing.

  • Number: 222
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Discovered card scan: click to enlarge
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Discovered:

Maneuver: Exert a ‡ Man to
discard a Free Peoples condition (or 2 Free
Peoples conditions if you spot 3 burdens).

  • Number: 223
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 1
  • Culture: Raider
Down to the Last Child card scan: click to enlarge
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Down to the Last Child:

Plays to your support area. Each
time a companion or ally loses a skirmish
involving an Uruk-hai, place an [Isengard] token on
this card. Shadow: Remove 2 [Isengard] tokens from
this card to take control of a site.

  • Number: 148
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 2
  • Culture: Isengard
Driven Back card scan: click to enlarge
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Driven Back:

Archery: Spot 2 . archers to
make the minion archery total +1 for each card
in the dead pile.

  • Number: 149
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 3
  • Culture: Isengard
Dunlending Arsonist card scan: click to enlarge
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Dunlending Arsonist:

Each time this minion wins a
skirmish, you may play a [Dunland] Man from hand;
his twilight cost is –2. That Man is fierce and
damage +1 until the regroup phase.

  • Number: 9
  • Rarity: U
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Brigand card scan: click to enlarge
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Dunlending Brigand:


  • Number: 10
  • Rarity: C
  • Strength: 8
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Looter card scan: click to enlarge
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Dunlending Looter:

When this minion wins a
skirmish, you may stack him on a site you
control. Shadow: If stacked on a site you
control, play this minion. His twilight cost is
–2.

  • Number: 11
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Madman card scan: click to enlarge
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Dunlending Madman:

Each time this minion wins a
skirmish, you may make him strength +2 and
fierce until the regroup phase.

  • Number: 12
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Pillager card scan: click to enlarge
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Dunlending Pillager:

Each time this minion wins a
skirmish, you may discard a Free Peoples
possession (or 2 possessions if you spot 6
companions).

  • Number: 13
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Ransacker card scan: click to enlarge
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Dunlending Ransacker:

Each time this minion wins a
skirmish, you may spot another [Dunland] Man to
take control of a site.

  • Number: 14
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Ravager card scan: click to enlarge
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Dunlending Ravager:

While skirmishing a [Dunland] Man, this
minion is strength +2. Assignment: Spot an ally
to make that ally participate in skirmishes and
assign this minion to skirmish that ally.

  • Number: 15
  • Rarity: C
  • Strength: 5
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Robber card scan: click to enlarge
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Dunlending Robber:

Each time this minion wins a
skirmish, you may make him strength +2 and
fierce until the regroup phase.

  • Number: 16
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Savage card scan: click to enlarge
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Dunlending Savage:


  • Number: 17
  • Rarity: C
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Warrior card scan: click to enlarge
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Dunlending Warrior:

Assignment: Spot an ally to make
that ally participate in skirmishes and assign
this minion to skirmish that ally.

  • Number: 18
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dwarven Foresight card scan: click to enlarge
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Dwarven Foresight:

Fellowship: Spot a Dwarf to take a
Free Peoples card stacked on a Ý condition
into hand.

  • Number: 45
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
East Wall of Rohan card scan: click to enlarge
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East Wall of Rohan:

When the fellowship moves from
East Wall of Rohan, add (2).

  • Number: 323
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Eastemnet Downs card scan: click to enlarge
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Eastemnet Downs:

Each time you play a companion
here, you must discard 2 cards from hand.

  • Number: 324
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Eastemnet Gullies card scan: click to enlarge
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Eastemnet Gullies:

Fellowship: Exert 2 unbound
companions to play Legolas from your draw
deck.

  • Number: 325
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Easterling Axeman card scan: click to enlarge
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Easterling Axeman:

Easterling. While you can spot 2
burdens, this minion is strength +3 and fierce.

  • Number: 224
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Captain card scan: click to enlarge
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Easterling Captain:

Easterling. Fierce. Skirmish: Spot
2 burdens and remove . to make an Easterling
strength +2. Skirmish: Spot 4 burdens and
remove . to make an Easterling strength +3.
Skirmish: Spot 6 burdens and remove . to
make an Easterling strength +4.

  • Number: 225
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Guard card scan: click to enlarge
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Easterling Guard:

Easterling. Each time this minion
is assigned to an unbound companion, you
may exert him to add a burden.

  • Number: 226
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Infantry card scan: click to enlarge
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Easterling Infantry:

Easterling. While you can spot 3
burdens, this minion is fierce and damage +1.

  • Number: 227
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Lieutenant card scan: click to enlarge
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Easterling Lieutenant:

Easterling. Each time this minion
is assigned to an unbound companion, you
may exert him to add a burden.

  • Number: 228
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Skirmisher card scan: click to enlarge
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Easterling Skirmisher:

Easterling. When you play this
minion, you may spot another Easterling to
add . for each burden (limit .).

  • Number: 229
  • Rarity: R
  • Strength: 5
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Raider
  • Signet/Site/Resistance: 4
Easterling Trooper card scan: click to enlarge
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Easterling Trooper:

Easterling. While you can spot 3
burdens, this minion is fierce and damage +1.

  • Number: 230
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Eastern Emyn Muil card scan: click to enlarge
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Eastern Emyn Muil:

Plays to your support area. Each
Ring-bound companion moving from site 2‚
must exert twice. Maneuver: Discard this
condition and exert a ‡ Man to exert a Ringbound
companion.

  • Number: 231
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Eastfold card scan: click to enlarge
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Eastfold:

Plains. Shadow: Spot 3 .
trackers to prevent the fellowship from moving
again this turn.

  • Number: 331
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 2
Elite Archer card scan: click to enlarge
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Elite Archer:

Southron. Archer. Archery: Exert
this minion to exert a companion (except the
Ring-bearer); this minion does not add to the
minion archery total.

  • Number: 232
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Elite Crossbowmen card scan: click to enlarge
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Elite Crossbowmen:

Archer. Damage +1. Archery:
Exert Elite Crossbowmen to make the Free
Peoples player wound an unbound companion;
this minion does not add to the minion archery
total.

  • Number: 150
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Elite Rider card scan: click to enlarge
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Elite Rider:

When this companion is in your
starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this
companion is strength +2.

  • Number: 265
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
Elven Bow card scan: click to enlarge
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Elven Bow:

Bearer must be an Elf. Bearer is an
archer.

  • Number: 62
  • Rarity: U
  • Type: Elven Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Elven
Elven Brooch card scan: click to enlarge
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Elven Brooch:

To play, spot an Elf. Bearer must
be a companion. Response: If another
possession borne by bearer is about to be
discarded, discard this possession instead.

  • Number: 63
  • Rarity: U
  • Type: Elven Possession
  • Race/Class: Brooch
  • Twilight Cost: 1
  • Culture: Elven
Elven Sword card scan: click to enlarge
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Elven Sword:

Bearer must be an Elf. Skirmish:
Exert bearer or discard 2 cards from hand to
make a minion skirmishing bearer strength –1.

  • Number: 64
  • Rarity: C
  • Type: Elven Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Elven
Éomer`s Spear card scan: click to enlarge
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Éomer's Spear:

Bearer must be a [Rohan] Man. If
bearer is Éomer and he is mounted, Éomer is
damage +2.

  • Number: 268
  • Rarity: U
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Éomer, Sister-son of Théoden card scan: click to enlarge
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Éomer, Sister-son of Théoden:

While you can spot a [Rohan] Man,
Éomer’s twilight cost is –1. At the start of each
turn, you may heal a [Rohan] ally.

  • Number: 266
  • Rarity: C
  • Strength: 7
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: Aragorn
Éomer, Third Marshal of Riddermark card scan: click to enlarge
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Éomer, Third Marshal of Riddermark:

While you can spot a [Rohan] Man,
Éomer’s twilight cost is –1. Éomer is strength
+2 for each wound on each minion he is
skirmishing.

  • Number: 267
  • Rarity: R
  • Strength: 7
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: Theoden
Éothain, Scout of the Mark card scan: click to enlarge
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Éothain, Scout of the Mark:

Each time the fellowship moves to
a plains site, each minion must exert.

  • Number: 269
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Éowyn`s Sword card scan: click to enlarge
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Éowyn's Sword:

Bearer must be Éowyn. While you
can spot a villager, Éowyn is damage +1.

  • Number: 272
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Éowyn, Lady of Rohan card scan: click to enlarge
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Éowyn, Lady of Rohan:

Valiant. Response: If an unbound
companion is about to take a wound, exert
Éowyn and add (1) to prevent that wound.

  • Number: 270
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Theoden
Éowyn, Sister-daughter of Théoden card scan: click to enlarge
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Éowyn, Sister-daughter of Théoden:

Valiant. Response: If Éowyn is
exhausted and about to take a wound in a
skirmish, discard 2 cards from hand to prevent
that wound.

  • Number: 271
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Aragorn
Ered Nimrais card scan: click to enlarge
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Ered Nimrais:

Mountain. The twilight cost of
each companion and ally played at Ered
Nimrais is +3.

  • Number: 343
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 4
Erethón, Naith Lieutenant card scan: click to enlarge
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Erethón, Naith Lieutenant:

To play, spot an Elf. While
Erethón bears a ranged weapon, he is strength
+1 and damage +1, and he does not add to the
fellowship archery total.

  • Number: 65
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Escape card scan: click to enlarge
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Escape:

Stealth. Bearer must be an
unbound Hobbit. Limit 1 per character.
Skirmish: Exert bearer twice to cancel a
skirmish involving him. Any Shadow player
may remove (1) to prevent this.

  • Number: 300
  • Rarity: R
  • Type: Shire Condition
  • Twilight Cost: 0
  • Culture: Shire
Ever My Heart Rises card scan: click to enlarge
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Ever My Heart Rises:

Tale. Plays to your support area.
When you play this condition, reveal the top 6
cards of your draw deck and stack them here.
Fellowship: Spot a Dwarf and discard the top
card of your draw deck to take a Free Peoples
card stacked here into

  • Number: 46
  • Rarity: R
  • Type: Dwarven Condition
  • Twilight Cost: 3
  • Culture: Dwarven
Fangorn Forest card scan: click to enlarge
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Fangorn Forest:

Forest. Fellowship: Play Treebeard
from your draw deck.

  • Number: 332
  • Rarity: U
  • Type: Site
  • Twilight Cost: 2
  • Culture: Sites
  • Signet/Site/Resistance: 2
Faramir`s Bow card scan: click to enlarge
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Faramir's Bow:

Bearer must be Faramir. He is an
archer. Skirmish: If Faramir is skirmishing a
Man or a roaming minion, exert Faramir to
wound that minion.

  • Number: 118
  • Rarity: R
  • Type: Gondor Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Faramir`s Cloak card scan: click to enlarge
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Faramir's Cloak:

Bearer must be Faramir. Each
roaming minion skirmishing a Ring-bound
Man is strength –1.

  • Number: 119
  • Rarity: R
  • Type: Gondor Possession
  • Race/Class: Cloak
  • Twilight Cost: 0
  • Culture: Gondor
Faramir, Captain of Gondor card scan: click to enlarge
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Faramir, Captain of Gondor:

Ring-bound. Ranger. The twilight
cost of each other [Gondor] Man in your starting
fellowship is –1. While skirmishing a roaming
minion, Faramir is strength +2.

  • Number: 116
  • Rarity: R
  • Strength: 7
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: Aragorn
Faramir, Son of Denethor card scan: click to enlarge
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Faramir, Son of Denethor:

Ring-bound. Ranger. An
opponent may not play skirmish events or use
skirmish special abilities during skirmishes
involving Faramir.

  • Number: 117
  • Rarity: C
  • Strength: 7
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: Frodo
Fearless card scan: click to enlarge
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Fearless:

Skirmish: Make a Southron
strength +1 for each burden you spot (limit
+5), or make a ‡ Man strength +2.

  • Number: 233
  • Rarity: U
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Feathered card scan: click to enlarge
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Feathered:

Skirmish: Make a minion
skirmishing an Elf strength –2 for each wound
on that minion.

  • Number: 66
  • Rarity: U
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Fereveldir, Son of Thandronen card scan: click to enlarge
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Fereveldir, Son of Thandronen:

To play, spot an Elf. Skirmish:
Exert Fereveldir and discard an [Elven] token from
your condition to wound a minion Fereveldir is
skirmishing.

  • Number: 67
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Ferevellon, Son of Thandronen card scan: click to enlarge
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Ferevellon, Son of Thandronen:

To play, spot an Elf. Skirmish:
Exert Ferevellon to make a minion skirmishing
him strength –2.

  • Number: 68
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Ferocity card scan: click to enlarge
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Ferocity:

Skirmish: Make an Uruk-hai
strength +2 (or +3 if at a battleground).

  • Number: 151
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Fight for the Villagers card scan: click to enlarge
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Fight for the Villagers:

Skirmish: Make a [Rohan] Man
strength +2 (or +3 if you spot a villager).

  • Number: 273
  • Rarity: C
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Final Count card scan: click to enlarge
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Final Count:

Plays to your support area. Each
time Legolas wins a skirmish, you may place an
[Elven] token on this card. While you can spot X [Elven] tokens on this card and the same number of
[Dwarven] tokens on My Axe Is Notched, Legolas is
strength +X (limit +3).

  • Number: 69
  • Rarity: R
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Firefoot card scan: click to enlarge
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Firefoot:

Bearer must be a [Rohan] Man. If
bearer is Éomer, he is defender +1. At the start
of each skirmish involving bearer, each minion
skirmishing bearer must exert.

  • Number: 274
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Rohan
Flanking Attack card scan: click to enlarge
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Flanking Attack:

Maneuver or Skirmish: Exert a
Southron to add ..

  • Number: 234
  • Rarity: U
  • Type: Raider Event
  • Twilight Cost: 0
  • Culture: Raider
Flashing Steel card scan: click to enlarge
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Flashing Steel:

Skirmish: Exert an Elf to make a
minion skirmishing that Elf strength –3.

  • Number: 70
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 0
  • Culture: Elven
Forbidden Pool card scan: click to enlarge
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Forbidden Pool:

Plays to your support area. While
the fellowship is at site 6., each Ring-bound
Man takes no more than 1 wound during each
skirmish phase. Fellowship: Add (2) and discard
this condition to heal a Ring-bound Man.

  • Number: 120
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Forests of Ithilien card scan: click to enlarge
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Forests of Ithilien:

Plays to your support area. While
the fellowship is at site 5., the site number of
each Man in a skirmish is +2. Regroup: Discard
this condition and exert a Ring-bound Man to
liberate a site.

  • Number: 121
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Forth Eorlingas! card scan: click to enlarge
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Forth Eorlingas!:

Maneuver: Exert Théoden to
make a companion who has the Théoden
signet defender +1 until the regroup phase.

  • Number: 275
  • Rarity: U
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Fortress Never Fallen card scan: click to enlarge
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Fortress Never Fallen:

Plays to your support area. Each
time a [Rohan] Man wins a skirmish, you may place
a [Rohan] token on this card. Regroup: Discard a
Shadow condition for each [Rohan] token here.
Discard this condition.

  • Number: 276
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 2
  • Culture: Rohan
Fortress of Orthanc card scan: click to enlarge
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Fortress of Orthanc:

Battleground. The Shadow
number of Fortress of Orthanc is +2 for each
companion over 4.

  • Number: 360
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Frodo`s Cloak card scan: click to enlarge
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Frodo's Cloak:

Bearer must be Frodo. Skirmish:
At sites 1. to 4., add a burden and discard this
possession to cancel a skirmish involving
Frodo. At any other site, discard this possession
to remove a burden and heal Frodo.

  • Number: 303
  • Rarity: R
  • Type: Shire Possession
  • Race/Class: Cloak
  • Twilight Cost: 2
  • Culture: Shire
Frodo, Courteous Halfling card scan: click to enlarge
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Frodo, Courteous Halfling:

Ring_-bearer (resistance 10).
While you can spot 3 unbound companions,
Shadow cards may not discard cards from your
hand or from the top of your draw deck.

  • Number: 301
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 0
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Frodo, Tired Traveller card scan: click to enlarge
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Frodo, Tired Traveller:

Ring_-bearer (resistance 10).
Fellowship: Play a Ring-bound companion to
remove a burden.

  • Number: 302
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 0
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
From the Armory card scan: click to enlarge
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From the Armory:

Plays to your support area.
Skirmish: Exert a Dwarf and stack a Free
Peoples card from hand here to prevent all
wounds to that Dwarf.

  • Number: 47
  • Rarity: U
  • Type: Dwarven Condition
  • Twilight Cost: 0
  • Culture: Dwarven
Gandalf`s Staff, Walking Stick card scan: click to enlarge
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Gandalf's Staff, Walking Stick:

Bearer must be Gandalf. While
you can spot 2 twilight tokens, Gandalf is
damage +2.

  • Number: 91
  • Rarity: R
  • Type: Gandalf Artifact
  • Race/Class: Staff
  • Twilight Cost: 2
  • Culture: Gandalf
Gandalf, Greyhame card scan: click to enlarge
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Gandalf, Greyhame:

Fellowship: If the twilight pool
has fewer than 2 twilight tokens, add (2) to play
a character from your discard pile.

  • Number: 89
  • Rarity: R
  • Strength: 7
  • Vitality: 4
  • Type: Gandalf Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: Theoden
Gandalf, The White Wizard card scan: click to enlarge
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Gandalf, The White Wizard:

While you can spot 3 twilight
tokens, Gandalf is strength +3.

  • Number: 90
  • Rarity: C
  • Strength: 7
  • Vitality: 4
  • Type: Gandalf Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: Gandalf
Gathering to the Summons card scan: click to enlarge
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Gathering to the Summons:

Skirmish: Spot a ‡ Man
skirmishing a Ring-bound companion to add a
burden.

  • Number: 235
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 0
  • Culture: Raider
Get Back card scan: click to enlarge
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Get Back:

Assignment: Prevent an . tracker
from being assigned to a skirmish by any
player.

  • Number: 152
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Get On and Get Away card scan: click to enlarge
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Get On and Get Away:

Fellowship: Add 2 burdens to play
the fellowship’s next 2 sites (replacing
opponent’s sites if necessary).

  • Number: 304
  • Rarity: R
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Gimli, Lockbearer card scan: click to enlarge
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Gimli, Lockbearer:

Damage +1. Gimli is strength +1
for each unbound Hobbit companion you can
spot.

  • Number: 48
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Dwarven Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: Aragorn
Gimli, Unbidden Guest card scan: click to enlarge
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Gimli, Unbidden Guest:

Damage +1. Skirmish: Exert
Gimli to make an unbound companion
strength +1 (or +2 if that companion is
Legolas).

  • Number: 49
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Dwarven Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: Gandalf
Golden Hall card scan: click to enlarge
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Golden Hall:

Sanctuary. When the fellowship
moves to Golden Hall, all Free Peoples
weapons must be discarded.

  • Number: 338
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 3
Gondorian Ranger card scan: click to enlarge
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Gondorian Ranger:

Ring-bound. Ranger. The site
number of each minion assigned to skirmish a
Ring-bound Man is +2.

  • Number: 122
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Good Work card scan: click to enlarge
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Good Work:

Plays to your support area. Each
time a Hobbit wins a skirmish, you may place a
[Shire] token here. Fellowship: Remove a burden
for each [Shire] token here (limit 3). Discard this
condition.

  • Number: 305
  • Rarity: U
  • Type: Shire Condition
  • Twilight Cost: 2
  • Culture: Shire
Great Hall card scan: click to enlarge
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Great Hall:

Sanctuary. Battleground. Each =
ally may participate in archery fire and
skirmishes at Great Hall.

  • Number: 353
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 6
Gríma, Son of Galmód card scan: click to enlarge
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Gríma, Son of Galmód:

Each unbound companion (or
ally) bearing a Shadow condition is strength
–1.

  • Number: 153
  • Rarity: C
  • Strength: 4
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Gríma, Wormtongue card scan: click to enlarge
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Gríma, Wormtongue:

Maneuver: Exert Gríma and spot
an unbound companion bearing 3 or more
cards to return each Free Peoples card that
companion bears to its owner’s hand.

  • Number: 154
  • Rarity: R
  • Strength: 4
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Grown Suddenly Tall card scan: click to enlarge
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Grown Suddenly Tall:

Spell. Fellowship: Spot Gandalf to
discard all conditions.

  • Number: 92
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 5
  • Culture: Gandalf
Guma, Plains Farmer card scan: click to enlarge
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Guma, Plains Farmer:

Villager. Discard Guma if an
opponent controls his home site. Fellowship:
Exert Guma to heal a [Rohan] Man.

  • Number: 277
  • Rarity: C
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Haldir, Emissary of the Galadhrim card scan: click to enlarge
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Haldir, Emissary of the Galadhrim:

While no opponent controls a site,
Haldir is strength +2. Regroup: Exert Haldir at
a battleground and exert another Elf to liberate
a site.

  • Number: 71
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Hard Choice card scan: click to enlarge
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Hard Choice:

Fellowship: Spot Aragorn to heal a
companion who has the Aragorn signet twice.

  • Number: 123
  • Rarity: U
  • Type: Gondor Event
  • Twilight Cost: 1
  • Culture: Gondor
Haunting Her Steps card scan: click to enlarge
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Haunting Her Steps:

Response: If a special ability of an
ally or unbound companion is used, exert
Gríma to cancel that action.

  • Number: 155
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Have Patience card scan: click to enlarge
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Have Patience:

Fellowship: Spot Gandalf to heal
an unbound companion twice.

  • Number: 93
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Hearken to Me card scan: click to enlarge
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Hearken to Me:

Spell. To play, spot Gandalf.
Bearer must be Théoden. Discard all Shadow
conditions on Théoden. Shadow conditions
may not be played on Théoden.

  • Number: 94
  • Rarity: R
  • Type: Gandalf Condition
  • Twilight Cost: 0
  • Culture: Gandalf
Heavy Chain card scan: click to enlarge
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Heavy Chain:

Bearer must be a Man. Bearer may
not be overwhelmed unless his or her strength
is tripled.

  • Number: 278
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Armor
  • Twilight Cost: 1
  • Culture: Rohan
Helm! Helm! card scan: click to enlarge
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Helm! Helm!:

Regroup: Spot 2 mounted =
Men to liberate a site or draw 3 cards.

  • Number: 279
  • Rarity: R
  • Type: Rohan Event
  • Twilight Cost: 2
  • Culture: Rohan
Helm`s Gate card scan: click to enlarge
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Helm's Gate:

Battleground. Each companion

and minion bearing a hand weapon is strength

+2.

  • Number: 349
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 5
Help in Doubt and Need card scan: click to enlarge
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Help in Doubt and Need:

Plays to your support area.
Skirmish: Exert an unbound [Gondor] Man to make a
[Rohan] companion strength +2, or exert a =
companion to make an unbound [Gondor] Man
strength +2.

  • Number: 124
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 2
  • Culture: Gondor
Henneth Annûn card scan: click to enlarge
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Henneth Annûn:

Plays to your support area. While
the fellowship is at site 6., each roaming
minion skirmishing a Ring-bound companion
is strength –2. Skirmish: Spot a [Gondor] Man and
discard this condition to wound a roaming
minion.

  • Number: 125
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Here Is Good Rock card scan: click to enlarge
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Here Is Good Rock:

Tale. Plays to your support area.
Skirmish: Stack a Free Peoples card from hand
here to make a Dwarf damage +1.

  • Number: 50
  • Rarity: C
  • Type: Dwarven Condition
  • Twilight Cost: 1
  • Culture: Dwarven
Herugrim card scan: click to enlarge
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Herugrim:

Bearer must be Théoden. He is
damage +1.

  • Number: 280
  • Rarity: U
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 2
  • Culture: Rohan
Hides card scan: click to enlarge
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Hides:

Plays to your support area. When
you play this possession, you may draw a card.
Response: If a [Dunland] Man is about to take a
wound, remove (2) or discard this possession to
prevent that wound.

  • Number: 19
  • Rarity: R
  • Type: Dunland Possession
  • Twilight Cost: 1
  • Culture: Dunland
Hill Chief card scan: click to enlarge
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Hill Chief:

Shadow: Spot a site you control
and exert Hill Chief to draw 3 cards.

  • Number: 20
  • Rarity: R
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Band card scan: click to enlarge
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Hillman Band:

Each time the fellowship moves,
you may spot another [Dunland] Man to take
control of a site.

  • Number: 21
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Horde card scan: click to enlarge
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Hillman Horde:

While you control 2 sites, skip the
archery phase. While you control 3 sites, each
of your [Dunland] Men is fierce. While you control
4 sites, each of your [Dunland] Men is damage +1.

  • Number: 22
  • Rarity: R
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Mob card scan: click to enlarge
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Hillman Mob:

Each time this minion wins a
skirmish, you may play a [Dunland] Man from hand;
his twilight cost is –2. That Man is fierce and
damage +1 until the regroup phase.

  • Number: 23
  • Rarity: R
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Rabble card scan: click to enlarge
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Hillman Rabble:

Each time this minion wins a
skirmish, you may stack it on a site you
control. Shadow: If stacked on a site you
control, play this minion. Its twilight cost is –2.

  • Number: 24
  • Rarity: U
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hillman Tribe card scan: click to enlarge
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Hillman Tribe:

Each time this minion wins a
skirmish, you may spot another [Dunland] minion to
take control of a site.

  • Number: 25
  • Rarity: C
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Hlafwine, Village Farmhand card scan: click to enlarge
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Hlafwine, Village Farmhand:

Villager. Discard Hlafwine if an
opponent controls his home site. Skirmish:
Exert Hlafwine to make a [Rohan] Man strength
+2.

  • Number: 281
  • Rarity: C
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Hobbit Sword card scan: click to enlarge
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Hobbit Sword:

Bearer must be a Hobbit.

  • Number: 306
  • Rarity: C
  • Type: Shire Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Shire
Hornburg Armory card scan: click to enlarge
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Hornburg Armory:

Sanctuary. Fellowship: Play a
possession to draw a card.

  • Number: 354
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 6
Hornburg Causeway card scan: click to enlarge
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Hornburg Causeway:

Battleground. The minion archery
total is +2 for each unbound companion over
3.

  • Number: 356
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 7
Hornburg Courtyard card scan: click to enlarge
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Hornburg Courtyard:

Battleground. While you can spot
Aragorn, the Shadow number of Hornburg
Courtyard is –2.

  • Number: 350
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 5
Hornburg Parapet card scan: click to enlarge
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Hornburg Parapet:

Battleground. The fellowship
archery total is +1. The minion archery total is
_–1.

  • Number: 351
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 5
Horse of Rohan card scan: click to enlarge
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Horse of Rohan:

To play, spot a [Rohan] Man. Bearer
must be a Man, Elf, or Wizard. At the start of
each skirmish involving bearer, each minion
skirmishing bearer must exert.

  • Number: 283
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Rohan
Horse-country card scan: click to enlarge
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Horse-country:

Plains. While you can spot a =
mount at Horse-country, the move limit is +1
for this turn.

  • Number: 326
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Howl of Harad card scan: click to enlarge
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Howl of Harad:

Plays to your support area.
Response: If a Southron wins a skirmish,
remove . to make the Free Peoples Player
wound a Ring-bound companion.

  • Number: 236
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 1
  • Culture: Raider
Impatient and Angry card scan: click to enlarge
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Impatient and Angry:

Skirmish: Exert Sam to make him
strength +3. If Sam wins this skirmish, you
may remove a burden.

  • Number: 307
  • Rarity: R
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Into Dark Tunnels card scan: click to enlarge
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Into Dark Tunnels:

Spell. Response: If you play a .
event, exert Gandalf twice to place that event in
your hand instead of your discard pile.

  • Number: 95
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Iron Axe card scan: click to enlarge
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Iron Axe:

Bearer must be a [Dunland] Man.

  • Number: 26
  • Rarity: C
  • Type: Dunland Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Dunland
Ithilien Trap card scan: click to enlarge
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Ithilien Trap:

Plays to your support area. Each
time a [Gondor] Man wins a skirmish, you may place
a µ token here. Maneuver: Exert a minion for
each µ token here (limit 3). Discard this
condition.

  • Number: 126
  • Rarity: U
  • Type: Gondor Condition
  • Twilight Cost: 2
  • Culture: Gondor
Ithilien Wilderness card scan: click to enlarge
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Ithilien Wilderness:

Plays to your support area. At the
start of each of your Shadow phases, if the
fellowship is at site 7‚, 8‚, or 9‚ and the twilight
pool has fewer than 7 twilight tokens, you may
add ‹. Skirmish: Discard this condition to
make a ‡ Man stren

  • Number: 237
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Keep Your Forked Tongue card scan: click to enlarge
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Keep Your Forked Tongue:

Skirmish: Spot Gandalf and 3
twilight tokens to prevent all wounds to a
companion who has the Gandalf signet.

  • Number: 96
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 1
  • Culture: Gandalf
Khazad Ai-menu card scan: click to enlarge
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Khazad Ai-menu:

Skirmish: Make a Dwarf strength
+2 (or strength +3 and damage +1 if you spot
Legolas).

  • Number: 51
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 1
  • Culture: Dwarven
Kill Them Now card scan: click to enlarge
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Kill Them Now:

Skirmish: Make an . tracker
strength +2 (or +4 if skirmishing a character
bearing a search card).

  • Number: 156
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Killing Field card scan: click to enlarge
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Killing Field:

To play, spot 3 Elves. Plays to
your support area. Each wounded minion is
prevented from being fierce. Discard this
condition during the regroup phase.

  • Number: 72
  • Rarity: R
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
King`s Mail card scan: click to enlarge
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King's Mail:

Bearer must be a [Rohan] Man. Bearer
takes no more than 1 wound during each
skirmish phase. If bearer is Théoden, he may
not take wounds except during a skirmish
involving him.

  • Number: 284
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Armor
  • Twilight Cost: 2
  • Culture: Rohan
King`s Room card scan: click to enlarge
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King's Room:

When the fellowship moves to
King’s Room without a [Rohan] companion, each
unbound companion must exert.

  • Number: 357
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 7
Knocked on the Head card scan: click to enlarge
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Knocked on the Head:

Regroup: Play an unbound
Hobbit from your discard pile.

  • Number: 308
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Leechcraft card scan: click to enlarge
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Leechcraft:

Spell. To play, exert Saruman or
an . Man. Plays on a Free Peoples Man.
Special abilities in bearer’s game text may not
be used.

  • Number: 157
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Legolas, Dauntless Hunter card scan: click to enlarge
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Legolas, Dauntless Hunter:

Archer. The twilight cost of each
Shadow event and Shadow condition is +1 for
each unbound Hobbit you can spot.

  • Number: 73
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: Aragorn
Legolas, Elven Comrade card scan: click to enlarge
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Legolas, Elven Comrade:

Archer. Skirmish: Exert Legolas to
make a minion skirmishing an unbound
companion strength –1 (or –2 if that
companion is Gimli).

  • Number: 74
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: Gandalf
Lembas card scan: click to enlarge
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Lembas:

To play, spot 3 Elves. Bearer must
be a companion. Regroup: Discard this
possession to reconcile your hand.

  • Number: 75
  • Rarity: R
  • Type: Elven Possession
  • Twilight Cost: 1
  • Culture: Elven
Léod, Westfold Herdsman card scan: click to enlarge
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Léod, Westfold Herdsman:

Villager. Discard Léod if an
opponent controls his home site. Skirmish:
Exert Léod to make a mounted companion
strength +2.

  • Number: 285
  • Rarity: U
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Lieutenant of Orthanc card scan: click to enlarge
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Lieutenant of Orthanc:

Damage +1. Maneuver: Exert
Lieutenant of Orthanc to make another Urukhai
fierce until the regroup phase.

  • Number: 158
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Light Shining Faintly card scan: click to enlarge
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Light Shining Faintly:

Fellowship: Add a burden to heal
a Ring-bound companion twice.

  • Number: 309
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Living Off Rock card scan: click to enlarge
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Living Off Rock:

Plays to your support area. Each
time a [Dunland] Man wins a skirmish involving a
[Rohan] Man, you may make that minion strength
+2 and fierce until the regroup phase.

  • Number: 27
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
Long I Fell card scan: click to enlarge
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Long I Fell:

Spell. Skirmish: Spot Gandalf to
prevent all wounds to him. Any Shadow player
may make you wound a minion to prevent this.

  • Number: 97
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 2
  • Culture: Gandalf
Lórien Guardian card scan: click to enlarge
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Lórien Guardian:

Regroup: Exert this companion to
make a Shadow player wound a minion.

  • Number: 76
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Lórien Is Most Welcome card scan: click to enlarge
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Lórien Is Most Welcome:

To play, spot 3 Elves. Plays to
your support area. Each wounded minion loses
all damage bonuses. Discard this condition
during the regroup phase.

  • Number: 77
  • Rarity: U
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Lórien Swordsman card scan: click to enlarge
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Lórien Swordsman:

Each minion skirmishing this
companion is strength –2 for each wound on
that minion.

  • Number: 78
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Mablung, Soldier of Gondor card scan: click to enlarge
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Mablung, Soldier of Gondor:

Ring-bound. Ranger. To play,
spot a Ring-bound Man. Skirmish: Exert
Mablung to exhaust a roaming minion he is
skirmishing.

  • Number: 127
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Many Riddles card scan: click to enlarge
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Many Riddles:

Search. To play, exert an .
tracker. Plays on a companion (except the
Ring-bearer). Assignment: Exert an . tracker
and remove (2) to assign that tracker to bearer.
Bearer may exert to prevent this.

  • Number: 159
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Mauhúr, Patrol Leader card scan: click to enlarge
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Mauhúr, Patrol Leader:

Tracker. Fierce. Skirmish: Remove
(2) to prevent an . tracker from taking
wounds.

  • Number: 160
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Men of Harad card scan: click to enlarge
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Men of Harad:

Plays to your support area.
Shadow: Spot a site you control, spot 3
Southrons, and remove . to draw a card.

  • Number: 238
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Men of Rhun card scan: click to enlarge
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Men of Rhun:

Skirmish: Make a ‡ Man
strength +3 (or +4 if you spot 4 burdens).

  • Number: 239
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Men Will Fall card scan: click to enlarge
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Men Will Fall:

Skirmish: Spot Saruman or an .
Man to make an unbound companion strength
–2.

  • Number: 161
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Merry, Learned Guide card scan: click to enlarge
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Merry, Learned Guide:

Skirmish: Exert the Ring-bearer to
discard Merry. Any Shadow player may remove
(2) to prevent this.

  • Number: 310
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Merry, Unquenchable Hobbit card scan: click to enlarge
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Merry, Unquenchable Hobbit:

Skirmish: If Merry is not assigned
to a skirmish, discard him to remove a v
Orc from a skirmish involving an unbound
companion.

  • Number: 311
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
Mind Your Own Affairs card scan: click to enlarge
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Mind Your Own Affairs:

Skirmish: Spot Frodo and add a
burden to wound a minion skirmishing a
companion who has the Frodo signet.

  • Number: 312
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Mithrandir, Mithrandir! card scan: click to enlarge
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Mithrandir, Mithrandir!:

Spell. Maneuver: Exert Gandalf to
wound each minion who has strength of 6 or
less.

  • Number: 98
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
My Axe Is Notched card scan: click to enlarge
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My Axe Is Notched:

Plays to your support area. Each
time Gimli wins a skirmish, place a Ý token
on this card. While you can spot X Ý tokens
on this card and the same number of ƒÎ tokens
on Final Count, Gimli is strength +X (limit
+3).

  • Number: 52
  • Rarity: R
  • Type: Dwarven Condition
  • Twilight Cost: 1
  • Culture: Dwarven
New Errand card scan: click to enlarge
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New Errand:

Skirmish: Spot a Ring-bound
Man to make a minion’s site number +2. If
that minion loses this skirmish, you may
wound a minion.

  • Number: 128
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 1
  • Culture: Gondor
New Fear card scan: click to enlarge
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New Fear:

Regroup: Exert a ‡ Man to add
a burden for each companion over 4. The Free
Peoples player may discard 2 companions
(except the Ring-bearer) to prevent this.

  • Number: 240
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 4
  • Culture: Raider
New Power Rising card scan: click to enlarge
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New Power Rising:

Regroup: Spot Saruman or an .
Man, reveal your hand, and discard all Free
Peoples cards revealed to take an [Isengard] card into
hand from your discard pile.

  • Number: 162
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 2
  • Culture: Isengard
Night Without End card scan: click to enlarge
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Night Without End:

Response: If an Elf wins a
skirmish, exert that Elf to liberate a site or
wound a minion.

  • Number: 79
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
No Dawn for Men card scan: click to enlarge
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No Dawn for Men:

Maneuver: Exert an Uruk-hai to
exert X unbound companions, where X is the
number of sites you control.

  • Number: 163
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 2
  • Culture: Isengard
No Defense card scan: click to enlarge
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No Defense:

Plays to your support area.
Shadow: Remove ‹ to place a [Dunland] token here.
Skirmish: Spot a [Dunland] Man and remove a =
token from this card. A character skirmishing
that [Dunland] Man does not gain strength bonuses
from possessions.

  • Number: 28
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
No Refuge card scan: click to enlarge
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No Refuge:

Plays to your support area. While
a [Dunland] Man is stacked on a site, the Shadow
number of each site is +5.

  • Number: 29
  • Rarity: R
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
No Retreat card scan: click to enlarge
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No Retreat:

Plays on a site you control.
Regroup: Spot 2 [Dunland] Men and discard this
condition to make the Free Peoples player
choose to move again this turn (if the move
limit allows).

  • Number: 30
  • Rarity: R
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
On the March card scan: click to enlarge
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On the March:

Skirmish: Make a ‡ Man
strength +3 (or +5 if you spot 6 companions).

  • Number: 241
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Ordulus, Young Warrior card scan: click to enlarge
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Ordulus, Young Warrior:

To play, spot an Elf. The twilight
cost of each ranged weapon played on Ordulus
is –1.

  • Number: 80
  • Rarity: U
  • Strength: 5
  • Vitality: 2
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 1
  • Culture: Elven
Orthanc Balcony card scan: click to enlarge
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Orthanc Balcony:

Battleground. Shadow: Play
Saruman from your discard pile; his twilight
cost is –2.

  • Number: 361
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 9
Orthanc Champion card scan: click to enlarge
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Orthanc Champion:

Damage +1. Assignment: Exert
Orthanc Champion to assign it to an unbound
companion. That companion may exert to
prevent this.

  • Number: 164
  • Rarity: R
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Orthanc Library card scan: click to enlarge
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Orthanc Library:

When the fellowship moves to
Orthanc Library, each Shadow player may
draw a card for each companion over 4.

  • Number: 362
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Orthanc Warrior card scan: click to enlarge
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Orthanc Warrior:

Damage +1.

  • Number: 165
  • Rarity: C
  • Strength: 7
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Over the Isen card scan: click to enlarge
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Over the Isen:

Plays to your support area.
Assignment: Spot a site you control and
remove (2) to assign a [Dunland] Man to an unbound
companion.

  • Number: 31
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 0
  • Culture: Dunland
Palantír Chamber card scan: click to enlarge
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Palantír Chamber:

Shadow: Remove 2 burdens to
play a minion from your discard pile.

  • Number: 363
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Pathfinder card scan: click to enlarge
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Pathfinder:

Fellowship or Regroup: Spot a
ranger to play the fellowship’s next site
(replacing opponent’s site if necessary).

  • Number: 129
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Pengedhel, Naith Warrior card scan: click to enlarge
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Pengedhel, Naith Warrior:

To play, spot an Elf. While
Pengedhel bears a ranged weapon, he is
strength +2 and he does not add to the
fellowship archery total.

  • Number: 81
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Pillage of Rohan card scan: click to enlarge
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Pillage of Rohan:

Plays on a site you control. While
an Uruk-hai is stacked on this site, the Free
Peoples player may not play skirmish events or
use skirmish special abilities.

  • Number: 167
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Pippin, Just a Nuisance card scan: click to enlarge
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Pippin, Just a Nuisance:

Skirmish: If Pippin is not assigned
to a skirmish, discard him to remove an Urukhai
from a skirmish involving an unbound
companion.

  • Number: 313
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
Pippin, Woolly-footed Rascal card scan: click to enlarge
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Pippin, Woolly-footed Rascal:

Skirmish: Add a burden to discard
Pippin. Any Shadow player may remove (2) to
prevent this.

  • Number: 314
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Plains of Rohan card scan: click to enlarge
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Plains of Rohan:

Plains. Fellowship: Exert 2
unbound companions to play Gimli from your
draw deck.

  • Number: 327
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Plains of Rohan Camp card scan: click to enlarge
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Plains of Rohan Camp:

Plains. At the start of each
fellowship phase, heal up to 3 wounds from
companions.

  • Number: 333
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 2
Quick As May Be card scan: click to enlarge
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Quick As May Be:

Maneuver: Spot a Dwarf
companion and an Elf companion to wound a
minion.

  • Number: 53
  • Rarity: U
  • Type: Dwarven Event
  • Twilight Cost: 1
  • Culture: Dwarven
Race Across the Mark card scan: click to enlarge
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Race Across the Mark:

Plays to your support area.
Skirmish: Spot a site you control and remove
(2) to cancel a skirmish involving an Uruk-hai.

  • Number: 168
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Raiders From the East card scan: click to enlarge
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Raiders From the East:

Plays to your support area.
Shadow: Remove . and exert a ‡ Man to
place a ‡ token here. Maneuver: Remove a
‡ token here to add ..

  • Number: 242
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Ranged Commander card scan: click to enlarge
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Ranged Commander:

Archer. The twilight cost of each
. archer is –1. Archery: Exert Ranged
Commander to make the Free Peoples player
wound an unbound companion; this minion
does not add to the minion archery total.

  • Number: 169
  • Rarity: R
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Ranger of Ithilien card scan: click to enlarge
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Ranger of Ithilien:

Ring-bound. Ranger. When this
companion is in your starting fellowship, his
twilight cost is –1. While skirmishing a
roaming minion, this companion is strength
+2.

  • Number: 130
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
Ranger`s Bow card scan: click to enlarge
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Ranger's Bow:

Bearer must be Ring-bound Man.
Skirmish: If bearer is skirmishing a Man or a
roaming minion, exert bearer to wound that
minion.

  • Number: 131
  • Rarity: C
  • Type: Gondor Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Ranger`s Sword, Blade of Aragorn card scan: click to enlarge
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Ranger's Sword, Blade of Aragorn:

Bearer must be Aragorn. While
skirmishing an Uruk-hai, Aragorn is strength
+2.

  • Number: 132
  • Rarity: U
  • Type: Gondor Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Ranks Without Number card scan: click to enlarge
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Ranks Without Number:

Plays to your support area. Each
time the Free Peoples player assigns an ally to a
skirmish, you may play an [Isengard] minion from
your discard pile. That minion’s twilight cost is
–2.

  • Number: 170
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Rapid Fire card scan: click to enlarge
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Rapid Fire:

Archery: Exert a ‡ archer to
make the minion archery total +1 for each
burden (limit +5).

  • Number: 243
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 6
  • Culture: Raider
Ravage the Defeated card scan: click to enlarge
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Ravage the Defeated:

Response: If your [Dunland] Man wins
a skirmish, discard all Free Peoples cards borne
by the companion or ally he was skirmishing.

  • Number: 32
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Regiment of Haradrim card scan: click to enlarge
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Regiment of Haradrim:

Southron. To play, spot a ‡
Man. Regroup: Exert Regiment of Haradrim
twice to take control of a site.

  • Number: 244
  • Rarity: R
  • Vitality: 4
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 8
  • Culture: Raider
  • Signet/Site/Resistance: 4
Rest by Blind Night card scan: click to enlarge
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Rest by Blind Night:

Regroup: Shuffle any number of
Ý conditions (and all cards stacked on them)
into your draw deck.

  • Number: 54
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Rest While You Can card scan: click to enlarge
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Rest While You Can:

Search. To play, spot an .
tracker. Plays on a companion. Limit 1 per
companion. If bearer is killed, reveal the top 10
cards of opponent’s draw deck and discard 1
Shadow card and 1 Free Peoples card. Your
opponent reshuffles that deck.

  • Number: 171
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Restless Axe card scan: click to enlarge
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Restless Axe:

Regroup: Exert a Dwarf to shuffle
a Ý condition (and all cards stacked on it)
into your draw deck. Exert a minion for each
card shuffled into your draw deck.

  • Number: 55
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 2
  • Culture: Dwarven
Rider of Rohan card scan: click to enlarge
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Rider of Rohan:

Skirmish: If this companion is
mounted, exert him to exert a minion
skirmishing an unbound companion.

  • Number: 286
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Rider`s Mount card scan: click to enlarge
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Rider's Mount:

Bearer must be a [Rohan] Man. At the
start of each skirmish involving bearer, each
minion skirmishing bearer must exert.

  • Number: 287
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Mount
  • Twilight Cost: 1
  • Culture: Rohan
Rider`s Spear card scan: click to enlarge
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Rider's Spear:

Bearer must be a [Rohan] Man. If
bearer is mounted, bearer is damage +1.

  • Number: 288
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Ring of Isengard card scan: click to enlarge
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Ring of Isengard:

Shadow: Play a [Dunland] minion to
draw a card.

  • Number: 358
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 8
Rohan Is Mine card scan: click to enlarge
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Rohan Is Mine:

To play, spot Saruman or an .
Man. Plays on a Free Peoples Man. Each time
the Free Peoples player assigns bearer to a
skirmish, exert each ally.

  • Number: 172
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Rohirrim Village card scan: click to enlarge
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Rohirrim Village:

Each [Dunland] Man may not take
wounds during the archery phase.

  • Number: 334
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 2
Roll of Thunder card scan: click to enlarge
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Roll of Thunder:

Fellowship or Maneuver: Spot
Gandalf to discard a Shadow possession or
Shadow artifact.

  • Number: 99
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Ruins of Osgiliath card scan: click to enlarge
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Ruins of Osgiliath:

Plays to your support area. While
the fellowship is at site 7., each Ring-bound
Man is defender +1. Skirmish: Spot a Ringbound
Man and discard this condition to
wound an opponent’s Man.

  • Number: 133
  • Rarity: R
  • Type: Gondor Condition
  • Twilight Cost: 0
  • Culture: Gondor
Sam`s Pack card scan: click to enlarge
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Sam's Pack:

Bearer must be a Ring-bound
Hobbit. At the start of each turn, you may add
(2) to heal a Ring-bound companion.

  • Number: 317
  • Rarity: R
  • Type: Shire Possession
  • Twilight Cost: 0
  • Culture: Shire
Sam, Frodo`s Gardener card scan: click to enlarge
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Sam, Frodo's Gardener:

Ring-bound. Fellowship: Play
Sam’s Pack from your draw deck. Response: If
Frodo is killed, make Sam the Ring-bearer
(resistance 5).

  • Number: 315
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 2
  • Culture: Shire
  • Signet/Site/Resistance: Frodo
Sam, Samwise the Brave card scan: click to enlarge
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Sam, Samwise the Brave:

Ring-bound. Response: If a
Shadow card is about to add any number of
burdens, spot Frodo and exert Sam to prevent
this. Response: If Frodo is killed, make Sam the
Ring-bearer (resistance 5).

  • Number: 316
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 2
  • Culture: Shire
  • Signet/Site/Resistance: Gandalf
Saruman`s Staff, Wizard`s Device card scan: click to enlarge
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Saruman's Staff, Wizard's Device:

Plays on Saruman. He is fierce
and damage +1. Maneuver: Make the first
sentence of Saruman’s game text not apply
until the regroup phase.

  • Number: 174
  • Rarity: R
  • Type: Isengard Artifact
  • Race/Class: Staff
  • Twilight Cost: 2
  • Culture: Isengard
Saruman, Black Traitor card scan: click to enlarge
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Saruman, Black Traitor:

Saruman may not take wounds
during the archery phase and may not be
assigned to a skirmish. When you play
Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s
Staff from your discard pile.

  • Number: 173
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Saruman, Rabble-rouser card scan: click to enlarge
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Saruman, Rabble-rouser:

Saruman may not be assigned to a
skirmish. Each time the fellowship moves, the
Free Peoples player must exert a companion for
each [Dunland] Man you can spot. Skirmish: Exert
Saruman to make a [Dunland] Man strength +2.

  • Number: 33
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Dunland Minion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 4
Search Far and Wide card scan: click to enlarge
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Search Far and Wide:

Fellowship: Spot a Dwarf and
discard the top card of your draw deck to draw
2 cards.

  • Number: 56
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Secret Folk card scan: click to enlarge
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Secret Folk:

Plays to your support area. Each
time a companion or ally loses a skirmish
involving a [Dunland] Man, you may place a =
token on this card. Maneuver: Discard a Free
Peoples possession for each [Dunland] token here
(limit 3). Discard this condition.

  • Number: 34
  • Rarity: U
  • Type: Dunland Condition
  • Twilight Cost: 2
  • Culture: Dunland
Seven We Had card scan: click to enlarge
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Seven We Had:

Fellowship: Add a burden to
discard a condition borne by a Hobbit.

  • Number: 318
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Severed His Bonds card scan: click to enlarge
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Severed His Bonds:

Stealth. Skirmish: At sites 1. to 4.,
cancel a skirmish involving a Hobbit. At any
other site, prevent a Hobbit from being
overwhelmed unless his or her strength is
tripled.

  • Number: 319
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Shadowfax card scan: click to enlarge
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Shadowfax:

Bearer must be Gandalf. Discard
any hand weapon he bears. Gandalf may not
bear a hand weapon. At the start of each
skirmish involving Gandalf, each minion
skirmishing him must exert.

  • Number: 100
  • Rarity: R
  • Type: Gandalf Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Gandalf
Simbelmynë card scan: click to enlarge
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Simbelmynë:

Fellowship: Spot 2 [Rohan] Men (or 1
valiant [Rohan] Man) to play a [Rohan] character or =
possession from your draw deck.

  • Number: 289
  • Rarity: R
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Southron Archer card scan: click to enlarge
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Southron Archer:

Southron. Archer. While you can
spot another Southron, the minion archery
total is +1 for each site you control.

  • Number: 245
  • Rarity: R
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Assassin card scan: click to enlarge
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Southron Assassin:

Southron. Each time a companion
or ally loses a skirmish involving a Southron,
you may remove . to make the Free Peoples
player wound a Ring-bound companion.

  • Number: 246
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Bow card scan: click to enlarge
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Southron Bow:

Bearer must be a ‡ Man. Bearer
is an archer. While you can spot another ‡
Man, the minion archery total is +1.

  • Number: 247
  • Rarity: R
  • Type: Raider Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 3
  • Culture: Raider
Southron Bowman card scan: click to enlarge
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Southron Bowman:

Southron. Archer. Archery: Exert
this minion to exert a companion (except the
Ring-bearer); this minion does not add to the
minion archery total.

  • Number: 248
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Commander card scan: click to enlarge
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Southron Commander:

Southron. Ambush ..
Assignment: Spot 6 companions to assign this
minion to the Ring-bearer. The Free Peoples
player may discard an unbound companion to
prevent this.

  • Number: 249
  • Rarity: U
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Explorer card scan: click to enlarge
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Southron Explorer:

Southron. Regroup: Exert this
minion and remove . to take control of a site.

  • Number: 250
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Fighter card scan: click to enlarge
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Southron Fighter:

Southron. Ambush /. Maneuver:
Exert this minion and spot 5 companions to
make the Free Peoples player exert a
companion.

  • Number: 251
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Scout card scan: click to enlarge
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Southron Scout:

Southron. Ambush (2).

  • Number: 252
  • Rarity: C
  • Strength: 3
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Sentry card scan: click to enlarge
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Southron Sentry:

Southron. Maneuver: Exert this
minion to add (2) for each site you control.

  • Number: 253
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Soldier card scan: click to enlarge
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Southron Soldier:

Southron. Ambush (2).

  • Number: 254
  • Rarity: C
  • Strength: 4
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Spear card scan: click to enlarge
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Southron Spear:

Bearer must be a Southron.
Skirmish: Remove › and exert bearer to
wound a companion or ally bearer is
skirmishing.

  • Number: 255
  • Rarity: C
  • Type: Raider Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Raider
Southron Troop card scan: click to enlarge
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Southron Troop:

Southron. Archer. Ambush /. To
play, spot a Southron. Assignment: Spot 7
companions to assign this minion to the Ringbearer.
The Free Peoples player may make you
discard a companion (except the Ring-bearer)
to prevent this.

  • Number: 256
  • Rarity: R
  • Vitality: 4
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 7
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Veterans card scan: click to enlarge
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Southron Veterans:

Southron. Ambush /. Maneuver:
Exert this minion and spot 6 companions to
make the Free Peoples player exert 2
companions.

  • Number: 257
  • Rarity: R
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Wanderer card scan: click to enlarge
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Southron Wanderer:

Southron. Ambush /.
Assignment: Exert this minion and spot 5
companions to assign this minion to the Ringbearer.
The Free Peoples player may add › to
prevent this.

  • Number: 258
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Stables card scan: click to enlarge
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Stables:

Sanctuary. Fellowship: Exert a =
Man to play a [Rohan] mount from your draw deck
(limit once per turn).

  • Number: 339
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
  • Culture: Sites
  • Signet/Site/Resistance: 3
Still They Came card scan: click to enlarge
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Still They Came:

Skirmish: Exert an Uruk-hai who
is not assigned to a skirmish to make another
Uruk-hai strength +3.

  • Number: 175
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Store-room card scan: click to enlarge
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Store-room:

Regroup: Heal an unbound
Hobbit once (or twice if you spot Gandalf).

  • Number: 320
  • Rarity: U
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Stout and Strong card scan: click to enlarge
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Stout and Strong:

Plays to your support area. Each
time a Dwarf wins a skirmish, you may place a
[Dwarven] token on this card. Skirmish: Make an
unbound companion strength +1 for each [Dwarven] token here (limit +3). Discard this condition.

  • Number: 57
  • Rarity: U
  • Type: Dwarven Condition
  • Twilight Cost: 0
  • Culture: Dwarven
Streets of Edoras card scan: click to enlarge
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Streets of Edoras:

Sanctuary. Each[Rohan] ally may not
participate in archery fire or skirmishes at
Streets of Edoras.

  • Number: 340
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
  • Culture: Sites
  • Signet/Site/Resistance: 3
Strength of Arms card scan: click to enlarge
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Strength of Arms:

Plays to your support area. Each
time an Elf wins a skirmish, you may place an
[Elven] token on this card. Skirmish: Make a
minion skirmishing an Elf strength –1 for each
[Elven] token here (limit –3). Discard this
condition.

  • Number: 82
  • Rarity: U
  • Type: Elven Condition
  • Twilight Cost: 1
  • Culture: Elven
Stump and Bramble card scan: click to enlarge
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Stump and Bramble:

Maneuver: Spot an [Isengard] minion
and an Ent ally. Until the regroup phase, that
ally is damage +2 and participates in archery
fire and skirmishes.

  • Number: 101
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 1
  • Culture: Gandalf
Supplies of the Mark card scan: click to enlarge
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Supplies of the Mark:

Plays to your support area.
Fellowship: Add (2) and place a villager from
hand beneath your draw deck to heal a [Rohan] ally.

  • Number: 290
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 0
  • Culture: Rohan
Supporting Fire card scan: click to enlarge
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Supporting Fire:

Skirmish: Make an Elf strength +2
(or +3 if you spot 3 Elf companions).

  • Number: 83
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Swiftly and Softly card scan: click to enlarge
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Swiftly and Softly:

Stealth. Skirmish: At sites 1. to 5.,
cancel a skirmish involving a Hobbit. At any
other site, prevent a Hobbit from taking more
than 1 wound.

  • Number: 321
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 1
  • Culture: Shire
Sword of Gondor card scan: click to enlarge
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Sword of Gondor:

Bearer must be a [Gondor] Man. While
skirmishing a Man or a roaming minion, bearer
is damage +1.

  • Number: 134
  • Rarity: C
  • Type: Gondor Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Sword of Rohan card scan: click to enlarge
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Sword of Rohan:

Bearer must be a [Rohan] Man. While
bearer is skirmishing an Uruk-hai, bearer is
damage +1.

  • Number: 291
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Sword-wall card scan: click to enlarge
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Sword-wall:

Skirmish or Regroup: Spot 3 Elf
companions to liberate a site or exert a minion.

  • Number: 84
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 2
  • Culture: Elven
Task Was Not Done card scan: click to enlarge
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Task Was Not Done:

Spell. Regroup: Exert Gandalf to
discard up to 2 wounded minions.

  • Number: 102
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Thandronen, Veteran Protector card scan: click to enlarge
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Thandronen, Veteran Protector:

To play, spot an Elf. Regroup:
Exert Thandronen to discard a minion stacked
on a condition or stacked on a site.

  • Number: 85
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
The One Ring card scan: click to enlarge
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The One Ring:

Response: If bearer is about to
take a wound in a skirmish, he wears The One
Ring until the regroup phase. While wearing
The One Ring, each time the Ring-bearer is
about to take a wound during a skirmish, add a
burden instead.

  • Number: 2
  • Rarity: C
  • Type: The One Ring
The One Ring, Answer to All Riddles card scan: click to enlarge
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The One Ring, Answer to All Riddles:

While wearing The One Ring, the




Ring-bearer is strength +2, and each time he is




about to take a wound in a skirmish, add a




burden instead. Skirmish: Add a burden to




wear The One Ring until the regroup phase.

  • Number: 1
  • Rarity: R
  • Vitality: +2
  • Type: The One Ring
The Palantír of Orthanc, Seventh Seeingstone card scan: click to enlarge
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The Palantír of Orthanc, Seventh Seeingstone:

To play, spot an [Isengard] minion. Plays
to your support area. Shadow: Spot an .
minion and remove (2) to reveal the top card of
any draw deck. You may place that card
beneath that draw deck.

  • Number: 166
  • Rarity: R
  • Type: Isengard Artifact
  • Race/Class: Palantír
  • Twilight Cost: 0
  • Culture: Isengard
The Riddermark card scan: click to enlarge
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The Riddermark:

Plains. Fellowship: Exert 2
unbound companions to play Aragorn from
your draw deck.

  • Number: 328
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
Théoden, Lord of the Mark card scan: click to enlarge
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Théoden, Lord of the Mark:

Fellowship: Play a [Rohan] possession
on a [Rohan] companion to heal that companion
(limit once per turn).

  • Number: 365
  • Rarity: P
  • Strength: 6
  • Vitality: 2
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Theoden
Théoden, Son of Thengel card scan: click to enlarge
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Théoden, Son of Thengel:

Regroup: Spot a [Rohan] ally and exert
Théoden to liberate a site.

  • Number: 292
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Aragorn
Thónnas, Naith Captain card scan: click to enlarge
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Thónnas, Naith Captain:

To play, spot an Elf. While
Thónnas bears a ranged weapon, each minion
skirmishing him is strength –2 and Thónnas
does not add to the fellowship archery total.

  • Number: 86
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Throne Room card scan: click to enlarge
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Throne Room:

Sanctuary. Fellowship: Play
Théoden from your draw deck.

  • Number: 341
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 3
Treebeard, Earthborn card scan: click to enlarge
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Treebeard, Earthborn:

Unhasty. Response: If an
unbound Hobbit is about to be discarded,
stack him here instead. Fellowship: Exert
Treebeard and add (1) to play an unbound
Hobbit stacked here.

  • Number: 103
  • Rarity: R
  • Vitality: 4
  • Type: Gandalf Ally . Home 2 & 8
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
Treebeard, Oldest Living Thing card scan: click to enlarge
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Treebeard, Oldest Living Thing:

Unhasty. Fellowship: Exert
Treebeard and discard an unbound companion
from hand to heal an unbound companion.

  • Number: 104
  • Rarity: C
  • Vitality: 4
  • Type: Gandalf Ally . Home 2 & 8
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
Uglúk`s Sword card scan: click to enlarge
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Uglúk's Sword:

Bearer must be an Uruk-hai.
Shadow: If bearer is Uglúk, exert it and discard
a minion from hand to play a minion. Its
twilight cost is –3.

  • Number: 177
  • Rarity: R
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Isengard
Uglúk, Servant of Saruman card scan: click to enlarge
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Uglúk, Servant of Saruman:

Tracker. Fierce.
The roaming penalty for each . tracker you
play is –2. While you can spot 2 . trackers,
Uglúk is strength +3. While you can spot 3 .
trackers, Uglúk is damage +1.

  • Number: 176
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Under the Living Earth card scan: click to enlarge
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Under the Living Earth:

Skirmish: Make Gandalf strength
+1 for each twilight token you spot (limit +5).

  • Number: 105
  • Rarity: C
  • Type: Gandalf Event
  • Twilight Cost: 1
  • Culture: Gandalf
Unferth, Gríma`s Bodyguard card scan: click to enlarge
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Unferth, Gríma's Bodyguard:

Each time the Free Peoples player
assigns a companion or ally to an [Isengard] Man, that
companion or ally must exert.

  • Number: 178
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Uruk Assault Band card scan: click to enlarge
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Uruk Assault Band:

Damage +1. To play, spot an
Uruk-hai. While at a battleground, this minion
is fierce. While you control a battleground, this
minion is strength +6. While you control 2
battlegrounds, this minion may not take
wounds.

  • Number: 179
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Besieger card scan: click to enlarge
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Uruk Besieger:

Damage +1. Regroup: Stack this
minion on a site you control. Shadow: If
stacked on a site you control, play this minion.
Its twilight cost is –1.

  • Number: 180
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Camp card scan: click to enlarge
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Uruk Camp:

Plains. Battleground. Each time
an Uruk-hai is played, that minion must exert.

  • Number: 335
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 2
Uruk Chaser card scan: click to enlarge
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Uruk Chaser:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength
+2.

  • Number: 181
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Crossbow Troop card scan: click to enlarge
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Uruk Crossbow Troop:

Archer. When you play this
minion, you may place an [Isengard] token on a
machine.

  • Number: 182
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Crossbowman card scan: click to enlarge
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Uruk Crossbowman:

Archer. Archery: Exert this minion
to make the Free Peoples player wound an
unbound companion; this minion does not add
to the minion archery total.

  • Number: 183
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Defender card scan: click to enlarge
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Uruk Defender:

Damage +1. Skirmish: Exert this
minion at a battleground to make another
Uruk-hai strength +2.

  • Number: 184
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Fanatic card scan: click to enlarge
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Uruk Fanatic:

Damage +1. If there are at least 3
cards in the dead pile, this minion is fierce.

  • Number: 185
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Follower card scan: click to enlarge
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Uruk Follower:

Tracker. Fierce. Unbound
Hobbits may not be discarded. Response: If an
unbound Hobbit is killed, exert this minion to
add a burden.

  • Number: 186
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Foot Soldier card scan: click to enlarge
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Uruk Foot Soldier:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength +3
and damage +1.

  • Number: 187
  • Rarity: C
  • Strength: 5
  • Vitality: 1
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 1
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Hunter card scan: click to enlarge
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Uruk Hunter:

Tracker. Fierce. Unbound
Hobbits may not be discarded. Response: If an
unbound Hobbit is killed, exert this minion
twice to exhaust a companion.

  • Number: 188
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Plains Runner card scan: click to enlarge
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Uruk Plains Runner:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength +3
and damage +1.

  • Number: 189
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Pursuer card scan: click to enlarge
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Uruk Pursuer:

Tracker. Fierce. Unbound
Hobbits may not be discarded. Response: If an
unbound Hobbit is killed, exert this minion to
make the Free Peoples player wound an
unbound companion.

  • Number: 190
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Rear Guard card scan: click to enlarge
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Uruk Rear Guard:

Damage +1. Skirmish: Exert this
minion at a battleground to make another
Uruk-hai strength +1.

  • Number: 191
  • Rarity: C
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Regular card scan: click to enlarge
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Uruk Regular:

Damage +1. Shadow: Exert this
minion to play an Uruk-hai; its twilight cost is
_–1 for each other Uruk-hai you can spot.

  • Number: 192
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Runner card scan: click to enlarge
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Uruk Runner:

Tracker. Fierce. During a fierce
skirmish involving this minion, it is strength
+2.

  • Number: 193
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Searcher card scan: click to enlarge
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Uruk Searcher:

Tracker. Fierce. While
skirmishing a character bearing a search card,
this minion is strength +2 and damage +1.

  • Number: 194
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Seeker card scan: click to enlarge
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Uruk Seeker:

Tracker. Fierce. While
skirmishing a character bearing a search card,
this minion is strength +2 and damage +1.

  • Number: 195
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Spear card scan: click to enlarge
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Uruk Spear:

Bearer must be an Uruk-hai.
Maneuver: Exert bearer to discard a Free
Peoples mount.

  • Number: 196
  • Rarity: C
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Isengard
Uruk Stalker card scan: click to enlarge
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Uruk Stalker:

Damage +1. While an ally is in
the dead pile, this minion is strength +3 and
fierce.

  • Number: 197
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Stormer card scan: click to enlarge
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Uruk Stormer:

Damage +1. Each time a
companion or ally is killed during a skirmish
involving an Uruk-hai, you may take control of
a site.

  • Number: 198
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Trooper card scan: click to enlarge
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Uruk Trooper:

Damage +1. Regroup: Stack this
minion on a site you control. Shadow: If
stacked on a site you control, play this minion.
Its twilight cost is –1.

  • Number: 199
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Vanguard card scan: click to enlarge
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Uruk Vanguard:

Damage +1 (or damage +2 if at a
battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce.

  • Number: 200
  • Rarity: R
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 0
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Veteran card scan: click to enlarge
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Uruk Veteran:

Damage +1. Regroup: Stack this
minion on a site you control. Shadow: If
stacked on a site you control, play this minion.
Its twilight cost is –1.

  • Number: 201
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Band card scan: click to enlarge
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Uruk-hai Band:

Damage +1. This minion is
strength +2 for each site you control.

  • Number: 202
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Horde card scan: click to enlarge
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Uruk-hai Horde:

Damage +1. The twilight cost of
this minion is –1 for each site you control.

  • Number: 203
  • Rarity: R
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Marauder card scan: click to enlarge
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Uruk-hai Marauder:

Damage +1. The twilight cost of
this minion is –1 for each site you control.

  • Number: 204
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Mob card scan: click to enlarge
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Uruk-hai Mob:

Damage +1. The twilight cost of
this minion is –1 for each site you control.

  • Number: 205
  • Rarity: U
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Patrol card scan: click to enlarge
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Uruk-hai Patrol:

Damage +1 (or damage +2 while
you control a site).

  • Number: 206
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Raiding Party card scan: click to enlarge
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Uruk-hai Raiding Party:

Damage +1.

  • Number: 207
  • Rarity: C
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Valleys of the Mark card scan: click to enlarge
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Valleys of the Mark:

Plays to your support area. Each
time your opponent plays a roaming minion,
you may spot a villager to exert that minion.

  • Number: 293
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Valor card scan: click to enlarge
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Valor:

Skirmish: Make an Elf strength +2
(or +3 if skirmishing a wounded minion).

  • Number: 87
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 1
  • Culture: Elven
Vengeance card scan: click to enlarge
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Vengeance:

Skirmish: Make an . tracker
strength +2 for each card borne by the
character it is skirmishing.

  • Number: 208
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 0
  • Culture: Isengard
Vision From Afar card scan: click to enlarge
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Vision From Afar:

Assignment: Assign an Easterling
to the Ring-bearer. The Free Peoples player
may add a burden to prevent this.

  • Number: 259
  • Rarity: R
  • Type: Raider Event
  • Twilight Cost: 2
  • Culture: Raider
Volley Fire card scan: click to enlarge
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Volley Fire:

Archery: Discard 2 . archers to
exhaust an unbound companion.

  • Number: 209
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 3
  • Culture: Isengard
Wake of Destruction card scan: click to enlarge
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Wake of Destruction:

Maneuver: Spot 2 sites you
control to make each of your [Dunland] Men fierce
until the regroup phase.

  • Number: 35
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 0
  • Culture: Dunland
War and Valor card scan: click to enlarge
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War and Valor:

Skirmish: Make a [Gondor] Man
strength +2 (or +3 and damage +1 if
skirmishing a roaming minion).

  • Number: 135
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
War Club card scan: click to enlarge
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War Club:

Bearer must be a [Dunland] Man. Each
time bearer wins a skirmish, you may discard 2
Free Peoples possessions.

  • Number: 36
  • Rarity: U
  • Type: Dunland Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 0
  • Culture: Dunland
War Cry of Dunland card scan: click to enlarge
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War Cry of Dunland:

Response: If a [Dunland] Man wins a
skirmish, make him fierce and strength +4 until
the regroup phase.

  • Number: 37
  • Rarity: C
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Warmed Up a Bit card scan: click to enlarge
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Warmed Up a Bit:

Stealth. Skirmish: Discard an
unbound Hobbit.

  • Number: 322
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
We Are the Fighting Uruk-hai card scan: click to enlarge
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We Are the Fighting Uruk-hai:

Skirmish: Make an Uruk-hai
strength +2 (and damage +1 if you control a
site).

  • Number: 210
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Weapon Store card scan: click to enlarge
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Weapon Store:

Plays to your support area.
Fellowship: Exert a [Rohan] Man to play a hand
weapon from your discard pile.

  • Number: 294
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Weapons of Isengard card scan: click to enlarge
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Weapons of Isengard:

Machine. Plays to your support
area. Shadow: Play an . archer to place an [Isengard] token on this card. Archery: Remove 2 [Isengard] tokens from this card to make the minion
archery total +2. Discard this condition.

  • Number: 211
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 2
  • Culture: Isengard
Weary card scan: click to enlarge
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Weary:

Search. Plays on a companion or
ally. Limit 1 per character. Each time the Free
Peoples player assigns bearer to skirmish an .
tracker, bearer must exert.

  • Number: 212
  • Rarity: C
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Weland, Smith of the Riddermark card scan: click to enlarge
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Weland, Smith of the Riddermark:

Villager. Discard Weland if an
opponent controls his home site. Fellowship:
Exert Weland to heal a mounted companion.

  • Number: 295
  • Rarity: U
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Well Met Indeed card scan: click to enlarge
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Well Met Indeed:

Fellowship: Spot an Elf, a µ
Man, and a Dwarf to play Gandalf from your
dead pile.

  • Number: 106
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 5
  • Culture: Gandalf
Well Stored card scan: click to enlarge
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Well Stored:

Plays to your support area. At the
start of each fellowship phase, you may heal a
villager.

  • Number: 296
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Westemnet Hills card scan: click to enlarge
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Westemnet Hills:

Plains. When the fellowship
moves to Westemnet Hills, heal each mounted
companion and mounted ally.

  • Number: 344
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 4
Westemnet Plains card scan: click to enlarge
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Westemnet Plains:

Plains. Sanctuary. Each [Dunland] Man
may not take wounds during the archery phase.

  • Number: 342
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
  • Culture: Sites
  • Signet/Site/Resistance: 3
Western Emyn Muil card scan: click to enlarge
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Western Emyn Muil:

When the Fellowship moves from
Western Emyn Muil, each Ring-bound
companion must exert.

  • Number: 329
  • Rarity: U
  • Type: Site
  • Culture: Sites
  • Signet/Site/Resistance: 1
What Did You Discover? card scan: click to enlarge
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What Did You Discover?:

Search. Plays to your support area.
Each time the fellowship moves during the
regroup phase, you may discard 2 cards from
hand to take an . tracker from your discard
pile into hand.

  • Number: 213
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 1
  • Culture: Isengard
Where Has Grima Stowed It? card scan: click to enlarge
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Where Has Grima Stowed It?:

Maneuver: Spot Grima to discard
a possession borne by an ally or unbound
companion.

  • Number: 214
  • Rarity: R
  • Type: Isengard Event
  • Twilight Cost: 2
  • Culture: Isengard
Whirling Strike card scan: click to enlarge
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Whirling Strike:

Skirmish: Wound a companion or
ally skirmishing a 8 Man.

  • Number: 260
  • Rarity: C
  • Type: Raider Event
  • Twilight Cost: 3
  • Culture: Raider
White Mountains card scan: click to enlarge
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White Mountains:

Mountain. When the fellowship
moves to White Mountains, Théoden or 2
companions must exert.

  • Number: 345
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 4
White Rocks card scan: click to enlarge
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White Rocks:

Battleground. The Shadow
number of this site is +1 for each mounted
companion.

  • Number: 346
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 4
Wild Man of Dunland card scan: click to enlarge
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Wild Man of Dunland:

Each time this minion wins a
skirmish, you may play a [Dunland] Man from hand;
his twilight cost is –2. That Man is fierce and
damage +1 until the regroup phase.

  • Number: 38
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Wild Man Raid card scan: click to enlarge
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Wild Man Raid:

Maneuver: Spot 3 [Dunland] Men to
discard a Free Peoples possession or condition.

  • Number: 39
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Windows in a Stone Wall card scan: click to enlarge
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Windows in a Stone Wall:

To play, exert an Ent. Plays on
that Ent. Response: If an [Isengard] minion is killed,
discard this condition to reveal the top 10 cards
of an opponent’s draw deck. Discard 1 Shadow
card and 1 Free Peoples card revealed. Your
opponent reshuffles tha

  • Number: 107
  • Rarity: R
  • Type: Gandalf Condition
  • Twilight Cost: 1
  • Culture: Gandalf
Wizard`s Vale card scan: click to enlarge
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Wizard's Vale:

At the start of the first Shadow
phase, if the twilight pool has fewer than 9
twilight tokens, add › (limit once per turn).

  • Number: 359
  • Rarity: U
  • Type: Site
  • Twilight Cost: 6
  • Culture: Sites
  • Signet/Site/Resistance: 8
Wizardry Indeed card scan: click to enlarge
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Wizardry Indeed:

Maneuver: If you can spot more
minions than companions, exert Gandalf to
make an opponent discard a minion.

  • Number: 108
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 4
  • Culture: Gandalf
Wold of Rohan card scan: click to enlarge
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Wold of Rohan:

Plains. Each time the Free Peoples
player assigns a companion or ally to a
skirmish, add /.

  • Number: 336
  • Rarity: U
  • Type: Site
  • Twilight Cost: 3
  • Culture: Sites
  • Signet/Site/Resistance: 2
Work for the Sword card scan: click to enlarge
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Work for the Sword:

Skirmish: Make a [Rohan] Man
strength +2 (and damage +2 if mounted).

  • Number: 297
  • Rarity: C
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Wounded card scan: click to enlarge
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Wounded:

To play, exert an [Isengard] Man. Plays
on a Free Peoples Man. When you play this
condition, exert bearer. Wounds may not be
removed from bearer.

  • Number: 215
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Wrath of Harad card scan: click to enlarge
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Wrath of Harad:

Plays to your support area. While
you can spot a 8 Man, each Free Peoples
event that spots or exerts a ranger gains this
cost: “wound a companion.”_Skirmish:
Discard this condition to make a 8 Man
strength +2.

  • Number: 261
  • Rarity: R
  • Type: Raider Condition
  • Twilight Cost: 1
  • Culture: Raider
Wulf, Dunlending Chieftain card scan: click to enlarge
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Wulf, Dunlending Chieftain:

Fierce. Response: If another =
Man wins a skirmish, exert Wulf to take
control of a site.

  • Number: 40
  • Rarity: R
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Dunland
  • Signet/Site/Resistance: 3


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