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AEther Membrane:
Defender Reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
- Number: 48
- Rarity: U
- Power: 0
- Toughness: 5
- Type: Creature
- Subtype: Wall
- Mana cost: 1RR
- Color: Red
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Angelic Shield:
Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. "If only an angel's wings could shelter us all."
- Number: 27
- Rarity: U
- Type: Enchantment
- Mana cost: WU
- Color: Multicolor
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Anger:
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. "Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."
- Number: 51
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Incarnation
- Mana cost: 3R
- Color: Red
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Armillary Sphere:
{2}, {Tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. The mysterious purpose of two of the rings had eluded Esper mages—until now.
- Number: 64
- Rarity: C
- Type: Artifact
- Mana cost: 2
- Color: Artifact
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Augury Owl:
Flying When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
- Number: 3
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Bird
- Mana cost: 1U
- Color: Blue
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Azorius Chancery:
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {Tap}: Add {W}{U} to your mana pool.
- Number: 33
- Rarity: C
- Type: Land
- Color: Land
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Bloodfire Colossus:
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. It took all its strength to contain the fire within.
- Number: 62
- Rarity: R
- Power: 6
- Toughness: 6
- Type: Creature
- Subtype: Giant
- Mana cost: 6RR
- Color: Red
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Bloodfire Kavu:
{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Heart of fire, blood of lava, teeth of stone.
- Number: 54
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Kavu
- Mana cost: 2RR
- Color: Red
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Cache Raiders:
At the beginning of your upkeep, return a permanent you control to its owner's hand. What the current doesn't take, they do.
- Number: 18
- Rarity: U
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Merfolk Rogue
- Mana cost: 3UU
- Color: Blue
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Chartooth Cougar:
{R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
- Number: 59
- Rarity: C
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Cat Beast
- Mana cost: 5R
- Color: Red
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Clone:
You may have Clone enter the battlefield as a copy of any creature on the battlefield. The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
- Number: 14
- Rarity: R
- Power: 0
- Toughness: 0
- Type: Creature
- Subtype: Shapeshifter
- Mana cost: 3U
- Color: Blue
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Coral Fighters:
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
- Number: 4
- Rarity: U
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Merfolk Soldier
- Mana cost: 1U
- Color: Blue
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Cosi's Ravager:
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. "Cosi has many followers. Even the volcano finds a way to do his bidding."
- Number: 52
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Elemental
- Mana cost: 3R
- Color: Red
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Cryptic Annelid:
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
- Number: 15
- Rarity: U
- Power: 1
- Toughness: 4
- Type: Creature
- Subtype: Worm Beast
- Mana cost: 3U
- Color: Blue
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Downhill Charge:
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
- Number: 69
- Rarity: C
- Type: Instant
- Mana cost: 2R
- Color: Red
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Earth Servant:
Earth Servant gets +0/+1 for each Mountain you control. "Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
- Number: 60
- Rarity: U
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Elemental
- Mana cost: 5R
- Color: Red
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Emblem Koth of the Hammer:
Mountains you control have "{T}: This land deals 1 damage to target creature or player."
- Number: 2-2
- Rarity: C
- Type: Emblem
- Artist: Eric Deschamps
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Emblem Venser, the Sojourner:
Whenever you cast a spell, exile target permanent.
- Number: 1-2
- Rarity: C
- Type: Emblem
- Artist: Eric Deschamps
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Fiery Hellhound:
{R}: Fiery Hellhound gets +1/+0 until end of turn. "I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
- Number: 49
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Elemental Hound
- Mana cost: 1RR
- Color: Red
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Flood Plain:
Flood Plain enters the battlefield tapped. {Tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
- Number: 34
- Rarity: U
- Type: Land
- Color: Land
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Galepowder Mage:
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
- Number: 12
- Rarity: R
- Power: 3
- Toughness: 3
- Type: Creature
- Subtype: Kithkin Wizard
- Mana cost: 3W
- Color: White
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Geyser Glider:
Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. "Quit pontificating, mage. The last thing we want to do is give it more hot air."
- Number: 56
- Rarity: U
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Elemental Beast
- Mana cost: 3RR
- Color: Red
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Greater Stone Spirit:
Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." Having charted their way up the difficult face, the two mountaineers had to contend with the mountain's decision to stand up.
- Number: 61
- Rarity: U
- Power: 4
- Toughness: 4
- Type: Creature
- Subtype: Elemental Spirit
- Mana cost: 4RR
- Color: Red
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Island:
U
- Number: 41
- Rarity: L
- Type: Basic Land
- Subtype: Island
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Island:
U
- Number: 42
- Rarity: L
- Type: Basic Land
- Subtype: Island
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Island:
U
- Number: 43
- Rarity: L
- Type: Basic Land
- Subtype: Island
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Jaws of Stone:
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. When giants find their mountain homes infested, they have a whole range of solutions.
- Number: 72
- Rarity: U
- Type: Sorcery
- Mana cost: 5R
- Color: Red
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Jedit's Dragoons:
Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.
- Number: 20
- Rarity: C
- Power: 2
- Toughness: 5
- Type: Creature
- Subtype: Cat Soldier
- Mana cost: 5W
- Color: White
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Journeyer's Kite:
{3}, {Tap}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. "From the clouds, you can see as far as the distant horizon. It's a reminder of the infinite possibilities of everyday life."
- Number: 65
- Rarity: R
- Type: Artifact
- Mana cost: 2
- Color: Artifact
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Kor Cartographer:
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Kor have no concept of exploration. They return to homelands forgotten.
- Number: 13
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Kor Scout
- Mana cost: 3W
- Color: White
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Koth of the Hammer:
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -2: Add {R} to your mana pool for each Mountain you control. -5: You get an emblem with "Mountains you control have ‘{Tap}: This land deals 1 damage to target creature or player.'"
- Number: 44
- Rarity: M
- Type: Planeswalker
- Subtype: Koth
- Mana cost: 2RR
- Color: Red
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Lithophage:
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. It's viciously territorial, destroying every creature on the mountain it has chosen to consume.
- Number: 57
- Rarity: R
- Power: 7
- Toughness: 7
- Type: Creature
- Subtype: Insect
- Mana cost: 3RR
- Color: Red
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Minamo Sightbender:
Woven from threads of the spirit world, the mistcloak rendered its wearer invisible, but quickly fell to tatters.
- Number: 5
- Rarity: U
- Power: 1
- Toughness: 2
- Type: Creature
- Subtype: Human Wizard
- Mana cost: 1U
- Color: Blue
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Mistmeadow Witch:
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
- Number: 6
- Rarity: U
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Kithkin Wizard
- Mana cost: 1
- Color: Colorless
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Mountain:
R
- Number: 74
- Rarity: L
- Type: Basic Land
- Subtype: Mountain
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Mountain:
R
- Number: 75
- Rarity: L
- Type: Basic Land
- Subtype: Mountain
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Mountain:
R
- Number: 76
- Rarity: L
- Type: Basic Land
- Subtype: Mountain
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Mountain:
R
- Number: 77
- Rarity: L
- Type: Basic Land
- Subtype: Mountain
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Neurok Invisimancer:
Neurok Invisimancer is unblockable. When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn. "They won't see your shadow or hear your breath, but they will feel your blade."
- Number: 8
- Rarity: C
- Power: 2
- Toughness: 1
- Type: Creature
- Subtype: Human Wizard
- Mana cost: 1UU
- Color: Blue
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New Benalia:
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) {Tap}: Add {W} to your mana pool.
- Number: 35
- Rarity: U
- Type: Land
- Color: Land
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Oblivion Ring:
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
- Number: 28
- Rarity: U
- Type: Enchantment
- Mana cost: 2W
- Color: White
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Overrule:
Counter target spell unless its controller pays With one commanding word, the spell was put down and a fine collected for its casting.
- Number: 32
- Rarity: C
- Type: Instant
- Mana cost: XWU
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Path to Exile:
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
- Number: 23
- Rarity: U
- Type: Instant
- Mana cost: W
- Color: White
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Pilgrim's Eye:
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. The kor send their thopter kites to see if the land is in a welcoming mood.
- Number: 47
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Artifact Creature
- Subtype: Thopter
- Mana cost: 3
- Color: Artifact
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Plains:
W
- Number: 38
- Rarity: L
- Type: Basic Land
- Subtype: Plains
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Plains:
W
- Number: 39
- Rarity: L
- Type: Basic Land
- Subtype: Plains
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Plains:
W
- Number: 40
- Rarity: L
- Type: Basic Land
- Subtype: Plains
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Plated Geopede:
First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. It prefers a cooked meal, so it will eat you now and lava-bask later.
- Number: 45
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Insect
- Mana cost: 1R
- Color: Red
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Preordain:
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
- Number: 24
- Rarity: C
- Type: Sorcery
- Mana cost: U
- Color: Blue
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Primal Plasma:
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
- Number: 16
- Rarity: C
- Power: *
- Toughness: *
- Type: Creature
- Subtype: Elemental Shapeshifter
- Mana cost: 3U
- Color: Blue
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Pygmy Pyrosaur:
Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn. Do not judge a lizard by its size.
- Number: 46
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Lizard
- Mana cost: 1R
- Color: Red
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Revoke Existence:
Exile target artifact or enchantment. "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
- Number: 26
- Rarity: C
- Type: Sorcery
- Mana cost: 1W
- Color: White
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Safe Passage:
Prevent all damage that would be dealt to you and creatures you control this turn. With one flap of her wings, the angel beat back the fires of war.
- Number: 29
- Rarity: C
- Type: Instant
- Mana cost: 2W
- Color: White
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Sawtooth Loon:
Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
- Number: 17
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Bird
- Mana cost: 2WU
- Color: Multicolor
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Scroll Thief:
Whenever Scroll Thief deals combat damage to a player, draw a card. I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!
- Number: 7
- Rarity: C
- Power: 1
- Toughness: 3
- Type: Creature
- Subtype: Merfolk Rogue
- Mana cost: 2U
- Color: Blue
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Searing Blaze:
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
- Number: 67
- Rarity: C
- Type: Instant
- Mana cost: RR
- Color: Red
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Seismic Strike:
Seismic Strike deals damage to target creature equal to the number of Mountains you control. "Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
- Number: 70
- Rarity: C
- Type: Instant
- Mana cost: 2R
- Color: Red
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Sejiri Refuge:
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {Tap}: Add {W} or {U} to your mana pool.
- Number: 36
- Rarity: U
- Type: Land
- Color: Land
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Sigil of Sleep:
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Arrows are only one way to remove an enemy.
- Number: 25
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: U
- Color: Blue
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Sky Spirit:
Flying, first strike "Like a strain of music: easy to remember but impossible to catch."
- Number: 10
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Spirit
- Mana cost: 1WU
- Color: Multicolor
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Slith Strider:
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. A slith's form and function are determined by the color of the sun under which it's born.
- Number: 9
- Rarity: U
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Slith
- Mana cost: 1UU
- Color: Blue
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Soaring Seacliff:
Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {Tap}: Add {U} to your mana pool.
- Number: 37
- Rarity: C
- Type: Land
- Color: Land
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Sphinx of Uthuun:
Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
- Number: 22
- Rarity: R
- Power: 5
- Toughness: 6
- Type: Creature
- Subtype: Sphinx
- Mana cost: 5UU
- Color: Blue
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Spire Barrage:
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
- Number: 71
- Rarity: C
- Type: Sorcery
- Mana cost: 4R
- Color: Red
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Steel of the Godhead:
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
- Number: 30
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: 2
- Color: Colorless
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Stone Giant:
{Tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. A typical day for a giant. A momentous event for a goat.
- Number: 55
- Rarity: U
- Power: 3
- Toughness: 4
- Type: Creature
- Subtype: Giant
- Mana cost: 2RR
- Color: Red
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Sunblast Angel:
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. There may exist powers even greater than Phyrexia.
- Number: 21
- Rarity: R
- Power: 4
- Toughness: 5
- Type: Creature
- Subtype: Angel
- Mana cost: 4WW
- Color: White
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Torchling:
{R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn.
- Number: 58
- Rarity: R
- Power: 3
- Toughness: 3
- Type: Creature
- Subtype: Shapeshifter
- Mana cost: 3RR
- Color: Red
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Vanish into Memory:
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. Out of sight, into mind.
- Number: 31
- Rarity: U
- Type: Instant
- Mana cost: 2WU
- Color: Multicolor
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Venser, the Sojourner:
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -1: Creatures are unblockable this turn. -8: You get an emblem with "Whenever you cast a spell, exile target permanent."
- Number: 1
- Rarity: M
- Type: Planeswalker
- Subtype: Venser
- Mana cost: 3WU
- Color: Multicolor
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Volley of Boulders:
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- Number: 73
- Rarity: R
- Type: Sorcery
- Mana cost: 8R
- Color: Red
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Vulshok Battlegear:
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
- Number: 68
- Rarity: U
- Type: Artifact
- Subtype: Equipment
- Mana cost: 3
- Color: Artifact
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Vulshok Berserker:
Haste (This creature can attack and {Tap} as soon as it comes under your control.) He experiences every emotion with passion and repays every slight with vengeance.
- Number: 53
- Rarity: C
- Power: 3
- Toughness: 2
- Type: Creature
- Subtype: Human Berserker
- Mana cost: 3R
- Color: Red
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Vulshok Morningstar:
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
- Number: 66
- Rarity: U
- Type: Artifact
- Subtype: Equipment
- Mana cost: 2
- Color: Artifact
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Vulshok Sorcerer:
Haste {Tap}: Vulshok Sorcerer deals 1 damage to target creature or player. Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
- Number: 50
- Rarity: C
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Human Shaman
- Mana cost: 1RR
- Color: Red
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Wall of Denial:
Defender, flying Shroud (This creature can't be the target of spells or abilities.) It provides what every discerning mage requires—time to think.
- Number: 11
- Rarity: U
- Power: 0
- Toughness: 8
- Type: Creature
- Subtype: Wall
- Mana cost: 1WU
- Color: Multicolor
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Wayfarer's Bauble:
{2}, {Tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
- Number: 63
- Rarity: C
- Type: Artifact
- Mana cost: 1
- Color: Artifact
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Whitemane Lion:
Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. Saltfield nomads call a sudden storm a "whitemane."
- Number: 2
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Cat
- Mana cost: 1W
- Color: White
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Windreaver:
Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.
- Number: 19
- Rarity: R
- Power: 1
- Toughness: 3
- Type: Creature
- Subtype: Elemental
- Mana cost: 3WU
- Color: Multicolor
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