main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Core Set

TIP Maintain your whole card collection inventory on this site. Together with your haves, you can also manage your private card collection and keep everything in a single place.
Core Set: 131 cards
Sort cards by:
show just images
A Glorious Death card scan: click to enlarge
Who has this card?
Who wants this card?
A Glorious Death:

Quest. Action: Sacrifice the unit on this quest to destroy up to two target attacking units. Use this ability only if A Glorious Death has 3 or more resource tokens on it.
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.

  • Card Number: 17
  • Rarity: F
  • Card Type: Quest
  • Race: Dwarf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Alliance - Chaos and Dark Elf card scan: click to enlarge
Who has this card?
Who wants this card?
Alliance - Chaos and Dark Elf:

Destruction only.
(This alliance provides both a Chaos and a Dark Elf loyalty symbol.)

  • Card Number: 126
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Banner.
  • Unique: No
Alliance - Chaos and Orc card scan: click to enlarge
Who has this card?
Who wants this card?
Alliance - Chaos and Orc:

Destruction only.
(This Alliance provides both a Chaos and an Orc loyalty symbol.)

  • Card Number: 125
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Banner.
  • Unique: No
Alliance - Dwarf and Empire card scan: click to enlarge
Who has this card?
Who wants this card?
Alliance - Dwarf and Empire:

Order only.
(This Alliance provides both a Dwarf and an Empire loyalty symbol.)

  • Card Number: 122
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Banner.
  • Unique: No
Alliance - Dwarf and High Elf card scan: click to enlarge
Who has this card?
Who wants this card?
Alliance - Dwarf and High Elf:

Order only.
(This Alliance provides both a Dwarf and a High Elf loyalty symbol.)

  • Card Number: 124
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Banner.
  • Unique: No
Alliance - Empire and High Elf card scan: click to enlarge
Who has this card?
Who wants this card?
Alliance - Empire and High Elf:

Order only.
(This Alliance provides both an Empire and a High Elf loyalty symbol.)

  • Card Number: 123
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Banner.
  • Unique: No
Alliance - Orc and Dark Elf card scan: click to enlarge
Who has this card?
Who wants this card?
Alliance - Orc and Dark Elf:

Destruction only.
(This Alliance provides both an Orc and a Dark Elf loyalty symbol.)

  • Card Number: 127
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Banner.
  • Unique: No
Archmage of Saphery card scan: click to enlarge
Who has this card?
Who wants this card?
Archmage of Saphery:

Quest. Action: During your quest phase, you may heal 1 damage on one target unit. (Limit once per turn.)

  • Card Number: 52
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Mage.
  • Unique: No
Armoury card scan: click to enlarge
Who has this card?
Who wants this card?
Armoury:

Limited (you cannot play more than one limited card per turn).
Kingdom. This card gains [Power] while you have at least two developments in this zone.

  • Card Number: 114
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Banna of Da Red Sunz card scan: click to enlarge
Who has this card?
Who wants this card?
Banna of Da Red Sunz:

Kingdom. Each opponent that collects 7 or more resources for his kingdom phase must assign one of those resources as a damage token to a target unit of your choice.

  • Card Number: 71
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Banner.
  • Unique: No
Big `Uns card scan: click to enlarge
Who has this card?
Who wants this card?
Big 'Uns:

Battlefield. Your damaged units gain Toughness 1.

"Red eyed brutes, the larger ones seem to be natural leaders of their kind." - Gavius Klugge

  • Card Number: 67
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Black Orc Squad card scan: click to enlarge
Who has this card?
Who wants this card?
Black Orc Squad:

Big 'Uns, wif big axes.

  • Card Number: 60
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 3
  • Hit Points: 4
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior. Elite.
  • Unique: No
Blessing of Isha card scan: click to enlarge
Who has this card?
Who wants this card?
Blessing of Isha:

Attach to a target unit. Restore that unit, if able.
Attached unit cannot be corrupted.

  • Card Number: 53
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment. Spell.
  • Unique: No
Blood for the Blood God card scan: click to enlarge
Who has this card?
Who wants this card?
Blood for the Blood God:

Action: Choose a target unit in any battlefield. Deal damage to that unit equal to its power.

Skulls for the Skull Throne!

  • Card Number: 103
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Bloodthirster card scan: click to enlarge
Who has this card?
Who wants this card?
Bloodthirster:

Damage cannot be cancelled.
Forced: After your turn begins, each player must sacrifice a unit in this corresponding zone.

"A worthy death, as long as it goes with me." - Gurni Thorgrimson

  • Card Number: 92
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 8
  • Hit Points: 8
  • Loyalty Icons: 5
  • Power Icons: 5
  • Traits: Daemon.
  • Unique: No
Boar Boyz card scan: click to enlarge
Who has this card?
Who wants this card?
Boar Boyz:

This unit gains [Power][Power] while you control at least one damaged unit.

Dun know which smellz worse, der boyz or der boarz!

  • Card Number: 61
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Cavalry.
  • Unique: No
Bright Wizard Apprentice card scan: click to enlarge
Who has this card?
Who wants this card?
Bright Wizard Apprentice:

Quest. Action: Spend 2 resources to target the effects of an Action just triggered by another unit or support card. Cancel the effects of that Action (limit once per turn).

  • Card Number: 28
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Burn It Down card scan: click to enlarge
Who has this card?
Who wants this card?
Burn It Down:

Action: Destroy one target support card with printed cost X or lower. X is the number of developments in your battlefield.

  • Card Number: 118
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Burying the Grudge card scan: click to enlarge
Who has this card?
Who wants this card?
Burying the Grudge:

Action: Gain 1 resource for each unit that entered a discard pile this turn.

Grudges are best buried with the corpse of the wrongdoer.

  • Card Number: 19
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Capital Board - Chaos card scan: click to enlarge
Who has this card?
Who wants this card?
Capital Board - Chaos:

  • Card Number: CB3
  • Rarity: F
  • Card Type: Capital Board
Capital Board - Dwarf card scan: click to enlarge
Who has this card?
Who wants this card?
Capital Board - Dwarf:

  • Card Number: CB2
  • Rarity: F
  • Card Type: Capital Board
Capital Board - Empire card scan: click to enlarge
Who has this card?
Who wants this card?
Capital Board - Empire:

  • Card Number: CB1
  • Rarity: F
  • Card Type: Capital Board
Capital Board - Orc card scan: click to enlarge
Who has this card?
Who wants this card?
Capital Board - Orc:

  • Card Number: CB4
  • Rarity: F
  • Card Type: Capital Board
Cauldron of Blood card scan: click to enlarge
Who has this card?
Who wants this card?
Cauldron of Blood:

Kingdom. Forced: When this zone is attacked, deal 1 damage to one target attacking unit.

  • Card Number: 109
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Siege.
  • Unique: No
Chaos Knights card scan: click to enlarge
Who has this card?
Who wants this card?
Chaos Knights:

"The thick armor fused to their mutated bodies seems to swell and grow with time." - Suriel Lianllach

  • Card Number: 85
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 5
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 3
  • Traits: Knight. Cavalry.
  • Unique: No
Choppa card scan: click to enlarge
Who has this card?
Who wants this card?
Choppa:

Attach to a target in your battlefield.
Attached unit gains [Power][Power].

  • Card Number: 69
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Weapon.
  • Unique: No
Church of Sigmar card scan: click to enlarge
Who has this card?
Who wants this card?
Church of Sigmar:

Kingdom. Opponents cannot target your units with card effects unless they pay an additional 1 resource per effect.

  • Card Number: 39
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
City Gates card scan: click to enlarge
Who has this card?
Who wants this card?
City Gates:

Forced: After your turn begins, place the top card of your deck into this zone as a development.

  • Card Number: 40
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Cloud of Flies card scan: click to enlarge
Who has this card?
Who wants this card?
Cloud of Flies:

Attach to a target unit you control.
At the beginning of your turn, you may deal 1 uncancellable damage to this unit and to one target unit.

  • Card Number: 93
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment. Spell.
  • Unique: No
Cold One Riders card scan: click to enlarge
Who has this card?
Who wants this card?
Cold One Riders:

Counterstrike 1 (this unit deals 1 combat damage immediately after defending).

  • Card Number: 108
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Cavalry. Elite.
  • Unique: No
Contested Fortress card scan: click to enlarge
Who has this card?
Who wants this card?
Contested Fortress:

Limited (you cannot play more than one limited card per turn).
Cancel 1 damage to your capital each turn.

  • Card Number: 112
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Contested Stronghold card scan: click to enlarge
Who has this card?
Who wants this card?
Contested Stronghold:

Limited (you cannot play more than one limited card per turn).
This support gains [Power] for each of your developments in this zone.

  • Card Number: 113
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Contested Village card scan: click to enlarge
Who has this card?
Who wants this card?
Contested Village:

Limited (you cannot play more than one limited card per turn).

There is no peace here. There is only wdr.

  • Card Number: 111
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Crooked Teef Goblins card scan: click to enlarge
Who has this card?
Who wants this card?
Crooked Teef Goblins:

Battlefield only.

If itz shiny itz mine!

  • Card Number: 56
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Goblin. Warrior.
  • Unique: No
Culling the Weak card scan: click to enlarge
Who has this card?
Who wants this card?
Culling the Weak:

Action: Sacrifice a unit to have all units in your battlefield gain [Power] until the end of the turn.

  • Card Number: 104
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Cultist of Slaanesh card scan: click to enlarge
Who has this card?
Who wants this card?
Cultist of Slaanesh:

Quest. Action: Spend 4 resources to destroy one target development.

You feel most alive at the brink of death.

  • Card Number: 86
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Zealot.
  • Unique: No
Dark Zealot card scan: click to enlarge
Who has this card?
Who wants this card?
Dark Zealot:

Let me introduce you to... pain!

  • Card Number: 91
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Zealot.
  • Unique: No
Defend the Border card scan: click to enlarge
Who has this card?
Who wants this card?
Defend the Border:

Quest. While Defend the Border has 3 or more resource tokens on it, redirect the first point of damage done to your capital each turn to another target unit or capital.
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.

  • Card Number: 43
  • Rarity: F
  • Card Type: Quest
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Defender of the Hold card scan: click to enlarge
Who has this card?
Who wants this card?
Defender of the Hold:

Battlefield only.

My blood for the hold, 'tis a fair trade.

  • Card Number: 1
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Demolition! card scan: click to enlarge
Who has this card?
Who wants this card?
Demolition!:

Action: Destroy one target support card or development.

KABOOM!

  • Card Number: 23
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Demoralise card scan: click to enlarge
Who has this card?
Who wants this card?
Demoralise:

Action: One target unit loses [Power][Power] until the end of the turn.

It could always get worse.

  • Card Number: 46
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Disciple of Khaine card scan: click to enlarge
Who has this card?
Who wants this card?
Disciple of Khaine:

Action: Spend 2 resources to redirect one combat damage just assigned to this unit to another target unit.

  • Card Number: 106
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior. Priest.
  • Unique: No
Doom Divers card scan: click to enlarge
Who has this card?
Who wants this card?
Doom Divers:

Battlefield. Forced: After your turn begins, each player must either sacrifice a development or deal 1 damage to each section of his capital.

  • Card Number: 65
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Goblin.
  • Unique: No
Durgnar the Bold card scan: click to enlarge
Who has this card?
Who wants this card?
Durgnar the Bold:

Limit one Hero per zone.
This unit gains [Power][Power] while one section of your capital is burning.

  • Card Number: 6
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Hero. Warrior.
  • Unique: Yes
Dwarf Cannon Crew card scan: click to enlarge
Who has this card?
Who wants this card?
Dwarf Cannon Crew:

Forced: After this unit enters play, search the top five cards of your deck for a support card with cost 2 or lower and put it into this zone, if able. Then shuffle your deck.

  • Card Number: 8
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Engineer.
  • Unique: No
Dwarf Masons card scan: click to enlarge
Who has this card?
Who wants this card?
Dwarf Masons:

Forced: After this unit enters play, put the top card of your deck facedown into this zone as a development.

Put your faith in the rock, lad.

  • Card Number: 9
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Engineer.
  • Unique: No
Dwarf Ranger card scan: click to enlarge
Who has this card?
Who wants this card?
Dwarf Ranger:

Scout.
Quest. Forced: After one of your other [Dwarf] units leaves play, deal 1 damage to one target unit or capital.

  • Card Number: 10
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Favour of Mork card scan: click to enlarge
Who has this card?
Who wants this card?
Favour of Mork:

Action: One target unit loses [Power] and another target unit gains [Power] until the end of the turn.

  • Card Number: 77
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Festering Nurglings card scan: click to enlarge
Who has this card?
Who wants this card?
Festering Nurglings:

Forced: After this unit enters play, corrupt one target unit in any player's corresponding zone.

  • Card Number: 83
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Daemon.
  • Unique: No
Flames of Tzeentch card scan: click to enlarge
Who has this card?
Who wants this card?
Flames of Tzeentch:

Play during your turn.
Action: Deal X damage to one target unit.

  • Card Number: 102
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: X
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Fledgling Chaos Spawn card scan: click to enlarge
Who has this card?
Who wants this card?
Fledgling Chaos Spawn:

Battlefield. Forced: After this unit is destroyed, deal 1 damage to one target unit in any player's battlefield.

  • Card Number: 89
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 0
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Daemon.
  • Unique: No
Followers of Mork card scan: click to enlarge
Who has this card?
Who wants this card?
Followers of Mork:

Forced: After this unit enters play, each player takes 2 indirect damage. (Players allocate their own indirect damage.)

  • Card Number: 59
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Shaman.
  • Unique: No
Forced March card scan: click to enlarge
Who has this card?
Who wants this card?
Forced March:

Play during your turn.
Action: Move one target unit from its zone to another zone controlled by the same player.

  • Card Number: 48
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Forgotten Cemetery card scan: click to enlarge
Who has this card?
Who wants this card?
Forgotten Cemetery:

Limited (you cannot play more than one limited card per turn).
Quest. This card gains [Power] while you have at lest two developments in this zone.

  • Card Number: 115
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Franz`s Decree card scan: click to enlarge
Who has this card?
Who wants this card?
Franz's Decree:

Action: One target unit cannot attack or defend until the end of the turn.

"For Sigmar, we shall not fail!"

  • Card Number: 47
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Free Company card scan: click to enlarge
Who has this card?
Who wants this card?
Free Company:

Scout (discard one card at random from an opponent's hand if this unit survives combat).

  • Card Number: 35
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Greater Heal card scan: click to enlarge
Who has this card?
Who wants this card?
Greater Heal:

Action: Heal all damage on your units.

  • Card Number: 55
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Grimgor Ironhide card scan: click to enlarge
Who has this card?
Who wants this card?
Grimgor Ironhide:

Limit one Hero per zone.
Forced: After this unit enters play, destroy all support cards and developments in each player's corresponding zone.

  • Card Number: 63
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 6
  • Hit Points: 6
  • Loyalty Icons: 5
  • Power Icons: 3
  • Traits: Hero. Warrior.
  • Unique: Yes
Grimgor`s Camp card scan: click to enlarge
Who has this card?
Who wants this card?
Grimgor's Camp:

Kingdom. Lower the cost of the first [Orc] unit you play each turn by 1.

  • Card Number: 73
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Grudge Thrower card scan: click to enlarge
Who has this card?
Who wants this card?
Grudge Thrower:

Battlefield. Action: Spend 1 resource and sacrifice a unit to have each attacking or defending unit gain [Power] until the end of the turn.

  • Card Number: 18
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Siege.
  • Unique: No
Grudge Thrower Assault card scan: click to enlarge
Who has this card?
Who wants this card?
Grudge Thrower Assault:

Play during combat, after damage has been assigned.
Action: Destroy one target attacking unit.

  • Card Number: 22
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Hammerer of Karak Azul card scan: click to enlarge
Who has this card?
Who wants this card?
Hammerer of Karak Azul:

Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).

"The hammer blow rings out doom to our foe." - Ancient Hammerer saying

  • Card Number: 3
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior. Elite.
  • Unique: No
Hate card scan: click to enlarge
Who has this card?
Who wants this card?
Hate:

Action: Take 1 resource from each opponent and add it to your available resources.

Were it possible, my hatred would strike you down with Khaine's own thunder!

  • Card Number: 110
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Horrific Mutation card scan: click to enlarge
Who has this card?
Who wants this card?
Horrific Mutation:

Attach to a target unit you control.
While attached unit is attacking, defending units get -1 hit points.

  • Card Number: 94
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment. Mutation.
  • Unique: No
Huntsmen card scan: click to enlarge
Who has this card?
Who wants this card?
Huntsmen:

Quest zone only.

Hunters by trade, these rugged folk are experienced woodsmen and deadly archers.

  • Card Number: 33
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Infiltrate! card scan: click to enlarge
Who has this card?
Who wants this card?
Infiltrate!:

Quest. Forced: At the beginning of your turn, discard the top X cards from each opponent's deck. X is the number of resource tokens on this quest.
Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.

  • Card Number: 120
  • Rarity: F
  • Card Type: Quest
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: Yes
Innovation card scan: click to enlarge
Who has this card?
Who wants this card?
Innovation:

Action: Gain 1 resource for each development in your kingdom.

Necessity is the mother of all...

  • Card Number: 119
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Ironbreakers of Ankhor card scan: click to enlarge
Who has this card?
Who wants this card?
Ironbreakers of Ankhor:

Toughness X (whenever this unit is assigned damage, cancel X of that damage).
X is the number of development cards in this zone.

  • Card Number: 12
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 5
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Warrior. Elite.
  • Unique: No
Ironclaw`s Horde card scan: click to enlarge
Who has this card?
Who wants this card?
Ironclaw's Horde:

Battlefield only.

Ard boyz used to fightin'.

  • Card Number: 58
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 5
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 4
  • Traits: Warrior.
  • Unique: No
Johannes Broheim card scan: click to enlarge
Who has this card?
Who wants this card?
Johannes Broheim:

Limit one Hero per zone.
Counterstrike 2.
At the end of each phase, you may move this unit from its current zone to one of your other zones.

  • Card Number: 37
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 6
  • Hit Points: 4
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Hero. Cavalry.
  • Unique: Yes
Journey to the Gate card scan: click to enlarge
Who has this card?
Who wants this card?
Journey to the Gate:

Quest. Action: Sacrifice the unit on this quest to force each opponent to discard his hand. Use this ability on your turn, and only if Journey to the Gate has 3 or more resource tokens on it.
Quest. Forcec: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.

  • Card Number: 97
  • Rarity: F
  • Card Type: Quest
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Judgement of Verena card scan: click to enlarge
Who has this card?
Who wants this card?
Judgement of Verena:

Play during your turn.
Action: Destroy all unit and support cards in each zone with no developments.

  • Card Number: 49
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Keystone Forge card scan: click to enlarge
Who has this card?
Who wants this card?
Keystone Forge:

Kingdom. Forced: After your turn begins, heal 1 damage to your capital.

  • Card Number: 14
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
King Kazador card scan: click to enlarge
Who has this card?
Who wants this card?
King Kazador:

Limit one Hero per zone.
Toughness 2.
Opponents cannot target this unit with card effects unless they pay an additional 3 resources per effect.

  • Card Number: 7
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 6
  • Hit Points: 6
  • Loyalty Icons: 5
  • Power Icons: 3
  • Traits: Hero. Warrior.
  • Unique: Yes
Knight Training card scan: click to enlarge
Who has this card?
Who wants this card?
Knight Training:

Attach to a target unit in your battlefield.
Attached unit gains [Power].

A knight's training is never over. We improve... or we die.

  • Card Number: 38
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Skill.
  • Unique: No
Lobber Crew card scan: click to enlarge
Who has this card?
Who wants this card?
Lobber Crew:

Kingdom. Action: Sacrifice this unit to force an opponent to sacrifice a unit he controls, if able.

  • Card Number: 66
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Goblin.
  • Unique: No
Master Rune of Dismay card scan: click to enlarge
Who has this card?
Who wants this card?
Master Rune of Dismay:

Kingdom. Opponent's units cost 1 additional resource to play.

Enemies of the dwarfs beware, your fears are returned to you a hundredfold!

  • Card Number: 16
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Rune.
  • Unique: No
Master Rune of Valaya card scan: click to enlarge
Who has this card?
Who wants this card?
Master Rune of Valaya:

Action: Cancel all damage assigned during the battlefield phase this turn.

Valaya preseve and protect us in our hour of need!

  • Card Number: 25
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Spell. Rune.
  • Unique: No
Melekh the Changer card scan: click to enlarge
Who has this card?
Who wants this card?
Melekh the Changer:

Limit one Hero per zone.
This unit gains [Power] for each corrupted card controlled by an opponent.

  • Card Number: 88
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Hero. Mage.
  • Unique: Yes
Mountain Brigade card scan: click to enlarge
Who has this card?
Who wants this card?
Mountain Brigade:

These stout dwarfs are the first line of defence.

  • Card Number: 11
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 4
  • Hit Points: 6
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Warrior.
  • Unique: No
Night Goblins card scan: click to enlarge
Who has this card?
Who wants this card?
Night Goblins:

Forced: After this unit enters play, destroy one target Attachment card in any player's corresponding zone, if able.

  • Card Number: 64
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Goblin. Shaman.
  • Unique: No
Nuln Tinkerers card scan: click to enlarge
Who has this card?
Who wants this card?
Nuln Tinkerers:

Kingdom. Lower the cost of the first support card you play each turn by 1.

"Just a half pinch more powder..."

  • Card Number: 29
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Engineer.
  • Unique: No
Nurgle Sorcerer card scan: click to enlarge
Who has this card?
Who wants this card?
Nurgle Sorcerer:

Quest. Action: Spend 3 resources to deal 1 damage to one target unit. Deal an additional damage to the target if that unit is corrupted.

  • Card Number: 84
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Sorceror.
  • Unique: No
Nurgle`s Pestilence card scan: click to enlarge
Who has this card?
Who wants this card?
Nurgle's Pestilence:

Action: Each unit in play takes 1 damage. Corrupted units take an additional damage.

There is strength in the sickness. Give in to the plague.

  • Card Number: 101
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Organ Gun card scan: click to enlarge
Who has this card?
Who wants this card?
Organ Gun:

Attach to a target unit.
Attached unit gains [Power][Power] while defending.

A dwarf device - deadly and reliable forever.

  • Card Number: 15
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Weapon.
  • Unique: No
Peasant Militia card scan: click to enlarge
Who has this card?
Who wants this card?
Peasant Militia:

"To arms! To arms!"

  • Card Number: 26
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 0
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Warrior.
  • Unique: No
Pilgrimage card scan: click to enlarge
Who has this card?
Who wants this card?
Pilgrimage:

Lower the cost to play this card by 1 for each development in your quest zone.
Action: Return one target unit to its owner's hand.

  • Card Number: 117
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Pillage card scan: click to enlarge
Who has this card?
Who wants this card?
Pillage:

Action: Destroy one target support card.

  • Card Number: 78
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Pistoliers card scan: click to enlarge
Who has this card?
Who wants this card?
Pistoliers:

Action: Spend 1 resource to move this unit from its current zone to another of your zones.

  • Card Number: 36
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Prepare for War! card scan: click to enlarge
Who has this card?
Who wants this card?
Prepare for War!:

Quest. Action: Sacrifice the unit on this quest to shuffle X target cards from your discard pile into your deck, where X is the number of resource tokens on this quest.
Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.

  • Card Number: 121
  • Rarity: F
  • Card Type: Quest
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Radiant Gaze card scan: click to enlarge
Who has this card?
Who wants this card?
Radiant Gaze:

Action: Choose an opponent's zone. All units in that zone lose [Power] until the end of the turn.

  • Card Number: 54
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Reiksguard Knights card scan: click to enlarge
Who has this card?
Who wants this card?
Reiksguard Knights:

Counterstrike 2 (this unit deals 2 combat damage immediately after defending).

For Karl Franz!

  • Card Number: 27
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Knight.
  • Unique: No
Rip Dere `eads Off! card scan: click to enlarge
Who has this card?
Who wants this card?
Rip Dere 'eads Off!:

Action: Turn one target development faceup. If it is a unit, leave it in play and sacrifice it at the end of the turn. Otherwise, sacrifice it immediately.

Den deys smaller'n you.

  • Card Number: 75
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Rock Lobber card scan: click to enlarge
Who has this card?
Who wants this card?
Rock Lobber:

Battlefield. Action: Pay 2 resources and sacrifice one of your units in this zone to deal 2 damage to one section of any capital (limit once per turn).

  • Card Number: 68
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Siege.
  • Unique: No
Rune of Fortitude card scan: click to enlarge
Who has this card?
Who wants this card?
Rune of Fortitude:

Each unit attacking this zone loses [Power] unless its controller pays 1 resource per unit.

  • Card Number: 13
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Rune.
  • Unique: No
Runesmith card scan: click to enlarge
Who has this card?
Who wants this card?
Runesmith:

Quest. Action: Spend 2 resources to have a target unit gain [Power] until the end of the turn.

  • Card Number: 5
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Priest.
  • Unique: No
Sadistic Mutation card scan: click to enlarge
Who has this card?
Who wants this card?
Sadistic Mutation:

Attach to a target unit you control.
Forced: After the attached unit deals damage in combat, deal 1 damage to one target unit or capital.

  • Card Number: 95
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Mutation.
  • Unique: No
Savage Gors card scan: click to enlarge
Who has this card?
Who wants this card?
Savage Gors:

Battlefield. This unit deals 2 additional damage while attacking if you have 2 or more developments in your battlefield.

  • Card Number: 90
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Savage Marauders card scan: click to enlarge
Who has this card?
Who wants this card?
Savage Marauders:

It is time the cattle of the Empire learn the meaning of slaughter.

  • Card Number: 82
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 3
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Warrior.
  • Unique: No
Seduced by Darkness card scan: click to enlarge
Who has this card?
Who wants this card?
Seduced by Darkness:

Action: Corrupt one target unit.

Who wouldn't want to be stronger, faster, more beautiful?

  • Card Number: 99
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Servants of Khorne card scan: click to enlarge
Who has this card?
Who wants this card?
Servants of Khorne:

Battlefield only.

  • Card Number: 81
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Shrine to Nurgle card scan: click to enlarge
Who has this card?
Who wants this card?
Shrine to Nurgle:

Kingdom. Forced: After an opponent's unit is damaged during combat, corrupt that unit.

Filth and rotting corpses cover this foul alter.

  • Card Number: 98
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Shrine to Taal card scan: click to enlarge
Who has this card?
Who wants this card?
Shrine to Taal:

Forced: After your turn begins, choose one target unit in this zone. That unit gains [Power] for each of your developments in this zone until the end of the turn.

  • Card Number: 41
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Building.
  • Unique: No
Sigmar`s Blessed card scan: click to enlarge
Who has this card?
Who wants this card?
Sigmar's Blessed:

Forced: After this unit leaves play, return one target unit in any player's corresponding zone to its owner's hand.

  • Card Number: 31
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Priest.
  • Unique: No
Sigmar`s Intervention card scan: click to enlarge
Who has this card?
Who wants this card?
Sigmar's Intervention:

Play when an opponent attacks your capital, before defenders are declared.
Action: Redirect the attack to a different one of your zones. (An attack cannot be redirected to a burning zone.)

  • Card Number: 50
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Silver Helm Brigade card scan: click to enlarge
Who has this card?
Who wants this card?
Silver Helm Brigade:

Forced: After this unit takes 1 or more damage, draw a card.

They shall rue the day they encounter the High Born of Ulthuan.

  • Card Number: 51
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Elite. Noble. Cavalry.
  • Unique: No
Slaanesh`s Domination card scan: click to enlarge
Who has this card?
Who wants this card?
Slaanesh's Domination:

Action: Reveal up to three cards at random from one target opponent's hand. You may play any tactics thus revealed as though they were in your hand for no cost.

  • Card Number: 105
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Smash `Em All! card scan: click to enlarge
Who has this card?
Who wants this card?
Smash 'Em All!:

Quest. Action: Sacrifice the unit on this quest to destroy all enemy support cards. Use this ability only if Smash 'Em All! has 3 or more resource tokens on it.
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.

  • Card Number: 72
  • Rarity: F
  • Card Type: Quest
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Smash-Go-Boom! card scan: click to enlarge
Who has this card?
Who wants this card?
Smash-Go-Boom!:

Play during your turn.
Action: Destroy X target developments in one zone.

Da best part of bein' an orc is smashin fings!

  • Card Number: 74
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: X
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Squig Herders card scan: click to enlarge
Who has this card?
Who wants this card?
Squig Herders:

Squig Herders gain [Power] while you control at least 1 damaged unit.

Squigs are nuffin but teef an' legs.

  • Card Number: 57
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Goblin. Warrior.
  • Unique: No
Striking the Grudge card scan: click to enlarge
Who has this card?
Who wants this card?
Striking the Grudge:

Action: One target attacking or defending unit gains [Power][Power] until the end of the turn.

Honour redeemed, oaths fulfilled.

  • Card Number: 21
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Stubborn Refusal card scan: click to enlarge
Who has this card?
Who wants this card?
Stubborn Refusal:

Action: Move all damage from one target unit to another target unit in any player's corresponding zone.

  • Card Number: 20
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Temple of Shallya card scan: click to enlarge
Who has this card?
Who wants this card?
Temple of Shallya:

Kingdom. At the beginning of your kingdom phase, you may move one of your units from its current zone to one of your other zones.

  • Card Number: 42
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Building.
  • Unique: No
The Greatswords card scan: click to enlarge
Who has this card?
Who wants this card?
The Greatswords:

Forced: After a unit enters this zone, The Greatswords gains [Power] until the end of the turn.

  • Card Number: 30
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Warrior. Elite.
  • Unique: No
Thyrus Gorman card scan: click to enlarge
Who has this card?
Who wants this card?
Thyrus Gorman:

Limit one Hero per zone.
Forced: After your turn ends, this unit takes 1 damage.

  • Card Number: 32
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 3
  • Traits: Hero. Mage.
  • Unique: Yes
Totem of Gork card scan: click to enlarge
Who has this card?
Who wants this card?
Totem of Gork:

Units in this zone gain [Power] while attacking or defending.

"A foul offering to one of their degenerate gods." - Gavius Klugge

  • Card Number: 70
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Siege.
  • Unique: No
Troll Slayers card scan: click to enlarge
Who has this card?
Who wants this card?
Troll Slayers:

Battlefield. This unit gains [Power][Power] while you have at least two developments in this zone.

  • Card Number: 4
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Slayer.
  • Unique: No
Troll Vomit card scan: click to enlarge
Who has this card?
Who wants this card?
Troll Vomit:

Play during your turn.
Action: Destroy all units in play.

Burp...

  • Card Number: 80
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Twin-Tailed Comet card scan: click to enlarge
Who has this card?
Who wants this card?
Twin-Tailed Comet:

Action: Target a tactic just played. Copy the effects of that tactic without paying its cost. (You choose all targets of the copied tactic.)

  • Card Number: 45
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 4
  • Power Icons: 0
  • Unique: No
Urguck card scan: click to enlarge
Who has this card?
Who wants this card?
Urguck:

Limit one Hero per zone.
During your capital phase, you may spend damage on this unit as though it were resources.

  • Card Number: 62
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Hero. Warrior.
  • Unique: Yes
Valkia the Bloody card scan: click to enlarge
Who has this card?
Who wants this card?
Valkia the Bloody:

Limit one Hero per zone.
Quest. Action: Spend 2 resources to move any number of damage on this unit to a target corrupted unit.

  • Card Number: 87
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Hero. Daemon.
  • Unique: Yes
Vile Sorceress card scan: click to enlarge
Who has this card?
Who wants this card?
Vile Sorceress:

Quest. Forced: After your turn begins, one target unit gets -1 hit points until the end of the turn.

  • Card Number: 107
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Sorceror.
  • Unique: No
Waaagh! card scan: click to enlarge
Who has this card?
Who wants this card?
Waaagh!:

Action: Each attacking unit gains [Power][Power] until the end of the turn.

Waaagh! Waaagh! WAAAGH!

  • Card Number: 79
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Wake the Mountain card scan: click to enlarge
Who has this card?
Who wants this card?
Wake the Mountain:

Action: Put the top three cards of your deck into your battlefield or kingdom facedown as developments. (All three developments must go in the same zone.)

  • Card Number: 24
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Warpstone Excavation card scan: click to enlarge
Who has this card?
Who wants this card?
Warpstone Excavation:

Your units enter this zone corrupted.

  • Card Number: 116
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Warpstone.
  • Unique: No
Warpstone Meteor card scan: click to enlarge
Who has this card?
Who wants this card?
Warpstone Meteor:

Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.)

  • Card Number: 96
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Warpstone.
  • Unique: No
Warrior Priests card scan: click to enlarge
Who has this card?
Who wants this card?
Warrior Priests:

Forced: The first point of damage assigned to this unit each turn is redirected to one target unit in any battlefield. (If there is no valid target, the damage is assigned to Warrior Priests.)

  • Card Number: 34
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior. Priest.
  • Unique: No
We`z Bigga! card scan: click to enlarge
Who has this card?
Who wants this card?
We'z Bigga!:

Action: Lower the cost of the next unit you play this turn by 1. That unit comes into play with 1 damage on it.

  • Card Number: 76
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Will of the Electors card scan: click to enlarge
Who has this card?
Who wants this card?
Will of the Electors:

Action: Move up to two target developments from one zone to another controlled by the same player.

  • Card Number: 44
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Will of Tzeentch card scan: click to enlarge
Who has this card?
Who wants this card?
Will of Tzeentch:

Play during your turn.
Action: Each player discards his hand and draws three cards.

The time of change is upon us!

  • Card Number: 100
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Zhufbar Engineers card scan: click to enlarge
Who has this card?
Who wants this card?
Zhufbar Engineers:

Forced: After this unit leaves play, each opponent must sacrifice a unit in this corresponding zone.

  • Card Number: 2
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Engineer.
  • Unique: No


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help