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Assault on Ulthuan

Assault on Ulthuan: 60 cards
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Altar of Khaine card scan: click to enlarge
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Altar of Khaine:

Kingdom. Action: If one of your units would be destroyed, you may pay 1 resource to instead return it to your hand.

Blood and hate, both are sacred to Khaine.

  • Card Number: 36
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Building.
  • Unique: No
Ancient Map card scan: click to enlarge
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Ancient Map:

Action: Search your deck for a quest card, reveal it to each player, and add it to your hand. Then, shuffle your deck.

  • Card Number: 56
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Asuryan`s Cleansing card scan: click to enlarge
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Asuryan's Cleansing:

Action: Cancel and discard target unit or support card being played unless its controller spends all resources in his pool. (If no resources remain, opponent can spend 0 resources to spend "all.")

This act will cost you dearly!

  • Card Number: 19
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Bathe in Blood card scan: click to enlarge
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Bathe in Blood:

Action: Choose one target [Dark Elf] unit. Double that unit's power until the end of the turn. At the end of the turn, sacrifice it.

Draw strength from Khaine's gift.

  • Card Number: 40
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Battle Standard card scan: click to enlarge
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Battle Standard:

Attach to a target unit you control.
Action: At the beginning of your battlefield phase, you may more this unit to a different zone.

  • Card Number: 47
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment.
  • Unique: No
Blood Frenzy card scan: click to enlarge
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Blood Frenzy:

Attach to a target unit in your battlefield.
Attached unit gains [Power] for each resource token on this card.
Forced: Each time an opponent's unit enters a discard pile from play, put a resource token on this attachment.

  • Card Number: 53
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Attachment.
  • Unique: No
Boar Attack card scan: click to enlarge
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Boar Attack:

Action: Choose an opponent. That opponent must either deal 3 damage to an undeveloped section of his capital, or sacrifice a unit or support card in any developed zone.

  • Card Number: 58
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Capital Board - Dark Elf card scan: click to enlarge
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Capital Board - Dark Elf:

  • Card Number: CB6
  • Rarity: F
  • Card Type: Capital Board
Capital Board - High Elf
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Capital Board - High Elf:

  • Card Number: CB5
  • Rarity: F
  • Card Type: Capital Board
Caradryan card scan: click to enlarge
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Caradryan:

Limit 1 Hero per zone.
Quest. Forced: At the beginning of your turn, look at the top 3 cards of any player's deck. You may discard up to 1 of these cards. Return the rest to the top of the deck in any order.

  • Card Number: 5
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Hero.
  • Unique: Yes
Chillwind card scan: click to enlarge
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Chillwind:

Action: Corrupt one target unit. Then, you may restore one corrupted unit.

There is power in the frozen darkness.

  • Card Number: 39
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Cold One Knight card scan: click to enlarge
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Cold One Knight:

Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).

Vicious and stupid, these reptilian creatures require a warrior of great skill to control them.

  • Card Number: 26
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Corsairs of Ghrond card scan: click to enlarge
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Corsairs of Ghrond:

Battlefield. Forced: When this unit leaves play, one target unit gets -2 hit points until the end of the turn.

The sea is cruel, but pales in comparison to these natural born killers.

  • Card Number: 29
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Dark Initiate card scan: click to enlarge
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Dark Initiate:

This unit does not count its power unless you have at least 2 developments in this zone.

This I do in Khaine's name!

  • Card Number: 22
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Priest.
  • Unique: No
Dark Sorceress card scan: click to enlarge
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Dark Sorceress:

Reduce the cost to play this unit by 1 for each corrupted unit controlled by your opponents.

She speaks to the shadows, and they answer her call.

  • Card Number: 28
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Sorcerer.
  • Unique: No
Dark Visions card scan: click to enlarge
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Dark Visions:

Play during your turn.
Action: Search the top 5 cards of your deck for a card and put it into your hand. Then, shuffle your deck.

Khaine reveals all to those willing to listen.

  • Card Number: 38
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Defend Tor Aendris card scan: click to enlarge
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Defend Tor Aendris:

Quest. Any unit questing here may defend any zone.
Quest. You may spend resources on this quest to pay for cards and effects.
Quest. Forced: At the end of any turn in which the questing unit defended, place 2 resource tokens on this card.

  • Card Number: 11
  • Rarity: F
  • Card Type: Quest
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Dragon Mage Wakening card scan: click to enlarge
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Dragon Mage Wakening:

Attach to a target unit.
Attached unit gets +3 hit points.

The dreams led me to my calling. Now they lead me to war!

  • Card Number: 12
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment.
  • Unique: No
Dragon Prince card scan: click to enlarge
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Dragon Prince:

Forced: After Dragon Prince enters play from your hand, each player chooses up to 2 units in his battlefield. All other units in that zone are sacrificed.

At one with the beasts they ride, the Dragon Princes are warriors without peer.

  • Card Number: 9
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Envoy from Averlorn card scan: click to enlarge
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Envoy from Averlorn:

Quest zone only.

Salutations from the Phoenix King.

  • Card Number: 1
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Messenger.
  • Unique: No
Flames of the Phoenix card scan: click to enlarge
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Flames of the Phoenix:

Play during your turn.
Action: Return all units in play to their owner's hands.

To dust you shall return.

  • Card Number: 17
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Foot of Gork card scan: click to enlarge
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Foot of Gork:

Play during your turn.
Action: Destroy one target unit with printed cost 2 or lower.

Time fer all 'umies, stunties, squeakies, and weak 'uns to say bye-bye!

  • Card Number: 51
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
For Ulthuan! card scan: click to enlarge
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For Ulthuan!:

Play at the beginning of your battlefield phase.
Action: Your attacking units may attack two enemy zones this turn. (Declare which units are attacking which zone when you declare attackers.)

  • Card Number: 18
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Gift of Life card scan: click to enlarge
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Gift of Life:

Action: Return target [High Elf] unit from your discard pile to your hand.

The lives of the elves are not so easily snuffed out.

  • Card Number: 20
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Gold Wizard Acolyte card scan: click to enlarge
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Gold Wizard Acolyte:

Battlefield. Action: When you declare this unit as an attacker, one target unit cannot defend against this attack.

  • Card Number: 46
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Har Ganeth card scan: click to enlarge
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Har Ganeth:

Kingdom. Action: At the beginning of your turn, return one target unit with less than 2 hit points to its owner's hand.

A city stained with blood.

  • Card Number: 35
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Building.
  • Unique: Yes
Harpies card scan: click to enlarge
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Harpies:

Quest. Action: When an opponent draws cards for his quest phase, corrupt this unit to discard 1 card at random from that player's hand if he has 7 or more cards in hand.

The will of the dark made manifest.

  • Card Number: 24
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Creature.
  • Unique: No
High Elf Spearmen card scan: click to enlarge
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High Elf Spearmen:

Vicious and savage, these Elven defenders have guarded our king for many centuries.

  • Card Number: 4
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Warrior.
  • Unique: No
High Elf`s Disdain card scan: click to enlarge
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High Elf's Disdain:

Action: Cancel a tactic just played.

Ours is the superior way.

  • Card Number: 21
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Illyriel card scan: click to enlarge
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Illyriel:

Limit 1 Hero per zone.
Battlefield. Action: At the beginning of your turn, return one target unit to its owner's hand unless its owner pays you 2 resources

  • Card Number: 8
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Hero. Warrior.
  • Unique: Yes
Initiate of Saphery card scan: click to enlarge
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Initiate of Saphery:

Kingdom. Action: At the beginning of your turn, heal 1 damage from each unit you control.

By Asuryan's grace, we have nothing to fear.

  • Card Number: 6
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Initiate. Mage.
  • Unique: No
Innovation card scan: click to enlarge
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Innovation:

Action: Gain 1 resource for each development in your kingdom.

necessity is the mother of all...

  • Card Number: 57
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Invoke Khaine`s Wrath card scan: click to enlarge
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Invoke Khaine's Wrath:

Play at the end of any battlefield phase.
Action: Destroy all units that participated in combat this phase.

Let hate cleanse this place!

  • Card Number: 42
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Lash the Prisoner! card scan: click to enlarge
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Lash the Prisoner!:

Action: Sacrifice a unit. If you do, gain 2 resources.

Pain is a gift the living must endure.

  • Card Number: 37
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Lokhir Fellheart card scan: click to enlarge
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Lokhir Fellheart:

Limit 1 Hero per zone.
Battlefield. Action: At the beginning of your turn, one target unit in any battlefield gets -1 hit points until the end of the turn for each development in this zone.

  • Card Number: 30
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 5
  • Hit Points: 4
  • Loyalty Icons: 5
  • Power Icons: 3
  • Traits: Hero. Warrior.
  • Unique: Yes
Loremaster of Hoeth card scan: click to enlarge
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Loremaster of Hoeth:

Forced: After this unit enters play, each player takes 2 indriect damage. (Players assign their own indirect damage.)

  • Card Number: 7
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Lure Them Out card scan: click to enlarge
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Lure Them Out:

Action: Choose two target units, each in a different battlefield. Each target unit counts its power and deals that amount of damage to the other.

This grudge ends here!

  • Card Number: 45
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Maledictor of Tzeentch card scan: click to enlarge
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Maledictor of Tzeentch:

Forced: At the beginning of your turn, this unit and one other target unit each take 1 damage.

The winds of change are blowing...

  • Card Number: 52
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Mage.
  • Unique: No
Mind Killer card scan: click to enlarge
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Mind Killer:

Attach to a target unit.
Attached unit loses [Power].

A mind is a terribly fun thing to waste.

  • Card Number: 33
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Hex.
  • Unique: No
Mortella card scan: click to enlarge
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Mortella:

Limit 1 Hero per zone.
Quest. Action: Corrupt this unit to play a tactic out of an opponent's discard pile, ignoring loyalty costs, as if it were in your hand. Return that card to the bottom of its owner's deck. (Play restrictions must still be observed.)

  • Card Number: 27
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Hero. Sorcerer.
  • Unique: Yes
Mountain Barracks card scan: click to enlarge
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Mountain Barracks:

Your [Dwarf] units in this zone gain Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).

A Dwarf's home is where his axe hangs.

  • Card Number: 44
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Night Raids card scan: click to enlarge
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Night Raids:

Quest. While this quest has 3 or more resource tokens on it, each of your units gain [Power].
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if there is a unit questing here.

  • Card Number: 31
  • Rarity: F
  • Card Type: Quest
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Sack Tor Aendris card scan: click to enlarge
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Sack Tor Aendris:

Quest. Any unit questing here may attack as though it were in your battlefield.
Quest. You may spend resources on this quest to pay for cards and effects.
Quest. Forced: At the end of any turn in which the questing unit participated in an attack, place a resource token on this card.

  • Card Number: 32
  • Rarity: F
  • Card Type: Quest
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Scrap Heap card scan: click to enlarge
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Scrap Heap:

[Orc] units in this zone get +1 hit points.

Dese bits is mine!

  • Card Number: 50
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Siege.
  • Unique: No
Shades card scan: click to enlarge
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Shades:

Scout (discard one card at random from an opponent's hand if this unit survives combat).

At home in the darkness, at one with the night.

  • Card Number: 25
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Shadow Warrior card scan: click to enlarge
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Shadow Warrior:

Forced: At the beginning of your turn, each opponent must assign 1 damage to any unit in his battlefield.

We are as the night, so our brothers may embrace the sun.

  • Card Number: 2
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Shrine of Asuryan card scan: click to enlarge
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Shrine of Asuryan:

Kingdom. Action: At the beginning of your turn, you may restore one target corrupted unit.

We do not so easily fall into temptation.

  • Card Number: 14
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Slayers of Karak Kadrin card scan: click to enlarge
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Slayers of Karak Kadrin:

Battlefield. Action: Sacrifice this unit to destroy one target attacking unit.

Glory in death!

  • Card Number: 43
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Surrender! card scan: click to enlarge
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Surrender!:

Action: Return target defending unit to its owner's hand.

Yield!

  • Card Number: 48
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Sword Masters of Hoeth card scan: click to enlarge
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Sword Masters of Hoeth:

Battlefield. Cancel all combat damage assigned to this unit.

Warrior-scholars from Hoeth's famed White Tower.

  • Card Number: 3
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Warrior. Elite.
  • Unique: No
Take Captive! card scan: click to enlarge
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Take Captive!:

Action: Take control of target attacking unit until the end of the turn. Move it to the attacked zone, declared as a defender.

That's it human whelp. Take your lessons well!

  • Card Number: 41
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Tear of Isha card scan: click to enlarge
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Tear of Isha:

Action: Heal all damage on one target unit.

Purity of mind, spirit, and body.

  • Card Number: 16
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Temple of Vaul card scan: click to enlarge
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Temple of Vaul:

Forced: At the beginning of your turn, deal 2 damage to your capital (you choose which section(s)).

  • Card Number: 15
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 3
  • Traits: Building.
  • Unique: No
The Glittering Tower card scan: click to enlarge
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The Glittering Tower:

Kingdom. Action: Whenever you heal a unit, deal 1 damage to one target enemy unit or one target section of an opponent's capital.

  • Card Number: 13
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: Yes
Treasure Vaults card scan: click to enlarge
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Treasure Vaults:

Kingdom. While you have 3 or more developments in this zone, each Building support card in this zone gains [Power].

  • Card Number: 55
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Tzeentch`s Firestorm card scan: click to enlarge
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Tzeentch's Firestorm:

Action: Deal 2 damage to 2 different target units.

The only constant is change!

  • Card Number: 54
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Wake the Dragons card scan: click to enlarge
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Wake the Dragons:

Quest. While this card has 3 or more resources on it, you may return an [High Elf] card with cost 3 or higher from your discard pile to your hand at the beginning of your turn.
Quest. Forced: Place 1 resource token on this card at the beginning of your turn if there is a unit questing here.

  • Card Number: 10
  • Rarity: F
  • Card Type: Quest
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Walking Sacrifice card scan: click to enlarge
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Walking Sacrifice:

Forced: When this unit leaves play, draw a card.

Slaves often serve more purpose in death.

  • Card Number: 23
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Martyr.
  • Unique: No
Word of Pain card scan: click to enlarge
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Who wants this card?
Word of Pain:

Attach to a target unit.
Attached unit cannot attack.

Khelthrai!

  • Card Number: 34
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment. Hex.
  • Unique: No
Wyvern Rider card scan: click to enlarge
Who has this card?
Who wants this card?
Wyvern Rider:

Battlefield. This unit gains [Power] if you have no developments in this zone.

Dis 'un almost as mean as da Manflayer!

  • Card Number: 49
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Cavalry.
  • Unique: No
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