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A Noble Quest:
Order only. Action: Put 1 resource token on a quest if a unit is questing there. Guided by a divine hand.
- Card Number: 98
- Rarity: F
- Card Type: Tactic
- Race: Neutral
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 0
- Unique: No
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Barbed Whip:
Attach to a target [Dark Elf] unit. Action: When attached unit attacks, target unit in the defending zone gets -1 hit points until the end of the turn.
- Card Number: 95
- Rarity: F
- Card Type: Support
- Race: Dark Elf
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 3
- Power Icons: 0
- Traits: Attachment. Weapon.
- Unique: No
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Bloodburn Poison:
Action: Deal 1 damage to target unit. That unit loses [Power] until the end of the turn. One scratch fills your veins with fire.
- Card Number: 93
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Bright Wizard Acolyte:
Forced: When your turn ends, this unit takes 1 uncancellable damage. Bring forth the enemy so I may heap them on the bonfire.
- Card Number: 83
- Rarity: F
- Card Type: Unit
- Race: Empire
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 2
- Traits: Mage.
- Unique: No
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Corruption of Purity:
Destruction only. Action: Until the end of the turn, when target unit is restored, corrupt two other units in that zone. The taint spreads until it consumes everything.
- Card Number: 99
- Rarity: F
- Card Type: Tactic
- Race: Neutral
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 0
- Unique: No
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Dis Stuff Burns Gud:
Action: Sacrifice a unit to destroy target Building support card. Then, each player takes 3 indirect damage (players allocate their own indirect damage). Wunda wut dis black powda dus?
- Card Number: 90
- Rarity: F
- Card Type: Tactic
- Race: Orc
- Cost: 3
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Disciple of Malekith:
Action: When an opponent discards one or more cards from his hand, this unit gains [Power] until the end of the turn. A scream in the night, a blade in the back, these are the things of art.
- Card Number: 94
- Rarity: F
- Card Type: Unit
- Race: Dark Elf
- Cost: 5
- Hit Points: 3
- Loyalty Icons: 2
- Power Icons: 3
- Traits: Warrior. Elite.
- Unique: No
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Douse the Flames:
Action: Move 1 damage from one target unit to another target unit. Where's a bright wizard when you need one?
- Card Number: 84
- Rarity: F
- Card Type: Tactic
- Race: Empire
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Duregan Thorgrimson:
Limit one Hero per zone. Action: At the beginning of your turn, this unit deals damage equal to its power to target unit. Then, the target unit deals damage equal to its power to this unit.
- Card Number: 81
- Rarity: F
- Card Type: Unit
- Race: Dwarf
- Cost: 4
- Hit Points: 5
- Loyalty Icons: 2
- Power Icons: 2
- Traits: Hero.
- Unique: Yes
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Eye for Cruelty:
Action: Until the end of the turn, when target unit is healed, destroy that unit instead. Your scars call out to me.
- Card Number: 96
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Spell.
- Unique: No
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High Mountain Troll:
Forced: At the beginning of your turn, heal all damage on this unit. These creatures are able to heal all but the most grievous of injuries. - Gavius Klugge
- Card Number: 89
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 6
- Hit Points: 5
- Loyalty Icons: 3
- Power Icons: 4
- Traits: Troll.
- Unique: No
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Lion Chariot of Chrace:
Action: This unit takes 1 uncancellable damage. If it does, it gains Counterstrike 2 until the end of the turn.
- Card Number: 88
- Rarity: F
- Card Type: Unit
- Race: High Elf
- Cost: 3
- Hit Points: 3
- Loyalty Icons: 1
- Power Icons: 1
- Traits: Warrior.
- Unique: No
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Mountain Brigands:
Action: When this unit enters play, target opponent must give you 1 resource. Your money or your life?
- Card Number: 100
- Rarity: F
- Card Type: Unit
- Race: Neutral
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Thief.
- Unique: No
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My Life for the Hold!:
Action: Sacrifice a unit to cancel all damage dealt to your capital until the end of the turn. One life given to save many.
- Card Number: 82
- Rarity: F
- Card Type: Tactic
- Race: Dwarf
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Offering to Hekarti:
Quest. Action: Discard X resource tokens from this card to give target unit -X hit points until the end of the turn. Quest. Forced: After a unit is put into target opponent's discard pile from play, put a resource token on this card if a unit is questing here.
- Card Number: 97
- Rarity: F
- Card Type: Quest
- Race: Dark Elf
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Scion of the Everqueen:
This unit cannot have its hit points reduced by card effects. From the Everqueen, I descend.
- Card Number: 85
- Rarity: F
- Card Type: Unit
- Race: High Elf
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 1
- Traits: Elite. Noble.
- Unique: No
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Spearhost of Asuryan:
Action: When this unit attacks, deal 2 indirect damage to target opponent (players allocate their own indirect damage). Let the enemies of the High Elves find nought but our spears!
- Card Number: 86
- Rarity: F
- Card Type: Unit
- Race: High Elf
- Cost: 4
- Hit Points: 3
- Loyalty Icons: 1
- Power Icons: 2
- Traits: Warrior. Elite.
- Unique: No
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Tainted Well:
Action: When a unit is corrupted, deal 1 damage to that unit. I'm sure this water will be fine...
- Card Number: 92
- Rarity: F
- Card Type: Support
- Race: Chaos
- Cost: 4
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 2
- Traits: Building.
- Unique: No
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Vicious Marauder:
Battlefield only. This unit must attack during your battlefield phase, if able.
- Card Number: 91
- Rarity: F
- Card Type: Unit
- Race: Chaos
- Cost: 3
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 2
- Traits: Warrior.
- Unique: No
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White Tower Aspirant:
Kingdom. Indirect damage cannot be cancelled by card effects. The winds shall dance at my command.
- Card Number: 87
- Rarity: F
- Card Type: Unit
- Race: High Elf
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Apprentice.
- Unique: No
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