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Omens of Ruin

Omens of Ruin: 20 cards
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Ancient Longbeards card scan: click to enlarge
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Ancient Longbeards:

Action: When this unit attacks or defends, put the top card of your deck into this zone as a development.

Hmph. Back in my day, they made the goblins bigger.

  • Card Number: 1
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Warrior. Elite.
  • Unique: No
Boar Pen card scan: click to enlarge
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Boar Pen:

Units in a zone with no developments cannot defend.

Not pigs, lad. Boars. Big difference. - Bronn Greybeard

  • Card Number: 5
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Bribery card scan: click to enlarge
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Bribery:

Action: Choose a target unit or support card in a zone with no developments. That card does not count its power this turn.

For twenty crowns more I'll forget you was even 'ere, guv.

  • Card Number: 20
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Dark Elf Infiltrator card scan: click to enlarge
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Dark Elf Infiltrator:

Action: When this unit enters play, take up to 2 resources from target opponent.

Silent as a shadow, deadly as a knife in the dark.

  • Card Number: 16
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Den of Iniquity card scan: click to enlarge
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Den of Iniquity:

Units in a zone with no developments enter play corrupted.

  • Card Number: 14
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Eatine Harbour card scan: click to enlarge
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Eatine Harbour:

Units in a zone with no developments lose all triggered abilities.

  • Card Number: 11
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Hidden Grove card scan: click to enlarge
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Hidden Grove:

Units in a zone with no developments lose all power.

Praise to Taal, lord of the wild places.

  • Card Number: 7
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Korhil card scan: click to enlarge
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Korhil:

Limit one Hero per zone.
Action: When this unit attacks, reveal the top card of your deck. If the revealed card is a [High Elf] unit with a printed cost 3 or lower, put it into your battlefield, attacking.

  • Card Number: 9
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Hero.
  • Unique: Yes
Malekith`s Throne card scan: click to enlarge
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Malekith's Throne:

Units in a zone with no developments get -1 hit points

  • Card Number: 17
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Mark of Chaos card scan: click to enlarge
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Mark of Chaos:

Attach to a target unit.
Attached unit gains [Power][Power].
Forced: At the beginning of your turn, attached unit takes 1 uncancellable damage.

  • Card Number: 13
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Spell.
  • Unique: No
Nimble Spearman card scan: click to enlarge
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Nimble Spearman:

Order only.
Action: When this unit enters play, put the top card of your deck into this zone facedown as a development.

  • Card Number: 19
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Wood Elf.
  • Unique: No
Poisonous Wyvern card scan: click to enlarge
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Poisonous Wyvern:

The creature fell upon us like a thunderstorm, sudden and loud, all roaring and gnashing its teeth. Hans died immediately to the thing's claws, Erich to its jaws. The captain drove it off and we thought that was the last of things, but the captain didn't last long with its poison in him... - Jacob Roedwig Halberdier

  • Card Number: 3
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 6
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Creature.
  • Unique: No
River Troll card scan: click to enlarge
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River Troll:

Forced: At the beginning of your turn, heal all damage from this unit.

Kill it! Kill it with fire!

  • Card Number: 4
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Troll.
  • Unique: No
Steam Tank card scan: click to enlarge
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Steam Tank:

This unit gains [Power] for each resource token on it.
Action: At the beginning of your turn, put a resource token on this unit.

  • Card Number: 6
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 4
  • Hit Points: 7
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: War Machine.
  • Unique: No
Tiranoc Chariot card scan: click to enlarge
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Tiranoc Chariot:

Action: When this unit attacks, reveal the top card of your deck. If the revealed card is a [High Elf] unit with a printed cost 2 or lower, put it into your battlefield, attacking.

  • Card Number: 10
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Tree Kin card scan: click to enlarge
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Tree Kin:

Order only.
Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.

  • Card Number: 18
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Wood Elf. Forest Spirit.
  • Unique: No
Und Dokbar card scan: click to enlarge
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Und Dokbar:

Support cards in a zone with no developments lose all power.

  • Card Number: 2
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Ungor Raiders card scan: click to enlarge
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Ungor Raiders:

Action: When this unit leaves play, destroy target development.

We are the reason you fear the dark!

  • Card Number: 12
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Visit the Haunted City card scan: click to enlarge
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Visit the Haunted City:

Action: When you play a development from your hand, put a resource token on this card if a unit is questing here.
Action: Discard 2 resources on this card to move a target unit or support card from its current zone to another zone controlled by the same player.

  • Card Number: 8
  • Rarity: F
  • Card Type: Quest
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Witch Hag card scan: click to enlarge
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Witch Hag:

Action: Corrupt this unit to discard the top card of target player's deck.

I hear they bathe in blood to stay young and beautiful forever. Don't always work, though - Jacob Roedwig, Halberdier

  • Card Number: 15
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Sorceror.
  • Unique: No


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