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Signs in the Stars

Signs in the Stars: 20 cards
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Beastlord Rakarth card scan: click to enlarge
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Beastlord Rakarth:

Limit one Hero per zone.
Action: When this unit attacks, put a random card from the defending player's hand facedown as a development into the defending zone.

  • Card Number: 75
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Hero.
  • Unique: Yes
Beleaguered Scout card scan: click to enlarge
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Beleaguered Scout:

Action: Sacrifice a development to deal 1 damage to target attacking unit.

This? This is nothing, lad. That time on the peaks when I'd lost me quarrels, me firestone, and me ale? That was bad - Bronn Greybeard

  • Card Number: 61
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Bladelord card scan: click to enlarge
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Bladelord:

Redirect the first 2 damage dealt to this unit each turn to another target unit in any corresponding zone.

A fine attempt, but you are no match for a master of the Path of the Autumn Wind.

  • Card Number: 70
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 5
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 3
  • Traits: Warrior. Elite.
  • Unique: No
Comet of Casandora card scan: click to enlarge
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Comet of Casandora:

Action: Reveal the top 2 cards of your deck. Deal X indriect damage to each player. X is the total printed cost of the revealed cards. Then, put the revealed cards on the bottom of your deck.

  • Card Number: 72
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Danse Macabre card scan: click to enlarge
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Danse Macabre:

Destruction only.
Action: Target unit gets -1 hit points until the end of the turn for each Undead unit in your discard pile.

  • Card Number: 80
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Undead. Spell.
  • Unique: No
Dreams Uv Conkwest card scan: click to enlarge
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Dreams Uv Conkwest:

Action: When you play a development from your hand, put a resource token on this card if a unit is questing here.
Action: Discard X resource tokens on this card to move X damage from your capital to target unit you control.

  • Card Number: 66
  • Rarity: F
  • Card Type: Quest
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Drycha card scan: click to enlarge
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Drycha:

Order only. Limit one Hero per zone.
Action: When this unit attacks, spend 2 resources to have it gain power equal to the number of developments in this zone until the end of the turn.

  • Card Number: 78
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 0
  • Power Icons: 2
  • Traits: Hero. Wood Elf. Forest Spirit.
  • Unique: Yes
Enraged Manticore card scan: click to enlarge
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Enraged Manticore:

While attacking, this unit gains [Power][Power][Power] if there are 3 or more developments in the defending zone.

  • Card Number: 76
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 6
  • Hit Points: 5
  • Loyalty Icons: 3
  • Power Icons: 3
  • Traits: Creature.
  • Unique: No
Gyrocopter card scan: click to enlarge
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Gyrocopter:

Attach to a target [Dwarf] unit you control.
Attached unit may attack while in any of your zones.

  • Card Number: 63
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. War Machine.
  • Unique: No
Inner Circle Knight card scan: click to enlarge
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Inner Circle Knight:

They think they're so great, with their shiny armour and noble birth and majestic steeds and superior battle training and - okay, so they're pretty good. - Jacob Roedwig, Halberdier

  • Card Number: 68
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Knight.
  • Unique: No
Juggernaut of Khorne card scan: click to enlarge
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Juggernaut of Khorne:

Action: When this unit attacks, sacrifice X developments to search the top five cards of your deck for a unit with printed cost X or lower and put it into your battlefield, attacking. Then, shuffle your deck.

  • Card Number: 73
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 6
  • Hit Points: 4
  • Loyalty Icons: 3
  • Power Icons: 3
  • Traits: Creature.
  • Unique: No
Karak Azul Forge card scan: click to enlarge
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Karak Azul Forge:

Each unit you control with at least one Attachment support card attached to it gains Toughness 1.

  • Card Number: 62
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Building.
  • Unique: No
Luthor Huss card scan: click to enlarge
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Luthor Huss:

Limit one Hero per zone.
Each unit in this zone gains Counterstrike 1.

For Sigmar! Honour and glory!

  • Card Number: 67
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Hero. Warrior. Priest.
  • Unique: Yes
Masque of Slaanesh card scan: click to enlarge
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Masque of Slaanesh:

Limit one Hero per zone.
Action: At the beginning of your turn, each player names a unit. Corrupt all copies of the named unit.

  • Card Number: 74
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Hero.
  • Unique: Yes
Sacred Glade card scan: click to enlarge
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Sacred Glade:

Order only.
Action: When this zone is attacked, target development in this zone becomes a unit with [Power] and 2 hit points until the end of the turn. It still counts as a development.

  • Card Number: 79
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Wood Elf. Location.
  • Unique: No
Shield of Saphery card scan: click to enlarge
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Shield of Saphery:

Action: Target [High Elf] unit you control cannot be targeted by opponent's card effects until the end of the turn.

High Magic is superior to all other forms of magic, as any High Elf mage will tell you.

  • Card Number: 71
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Sneaky Git card scan: click to enlarge
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Sneaky Git:

Action: When this unit attacks, reveal the top card of your deck. If the printed cost of the revealed card is odd, deal 2 damage to target capital. Otherwise, deal 2 damage to your capital. Then, shuffle your deck.

  • Card Number: 64
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Goblin.
  • Unique: No
Squig Hopper card scan: click to enlarge
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Squig Hopper:

This unit gains [Power] as long as you control another Goblin unit.

Hang on tight, diz iz gonna be a bumpy ride...

  • Card Number: 65
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Goblin. Warrior.
  • Unique: No
Waiting In Ambush card scan: click to enlarge
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Waiting In Ambush:

Action: Play a unit from your hand (paying all costs).

Steady, lads... steady...

  • Card Number: 69
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Witchbrew card scan: click to enlarge
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Witchbrew:

Attach to a target unit you control.
Action: When attached unit attacks, discard the top card of target player's deck. If the discarded card is a unit, attached unit gains [Power] until the end of the turn.

  • Card Number: 77
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment.
  • Unique: No


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