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The Iron Rock

The Iron Rock: 20 cards
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Banna Thief card scan: click to enlarge
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Banna Thief:

Action: When a unit enters this zone, target unit gains [Power] until the end of the turn.

We gotz ur banners! We gotz ur banners!

  • Card Number: 42
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Goblin. Standard Bearer.
  • Unique: No
Beastman Shaman card scan: click to enlarge
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Beastman Shaman:

Action: When a [Chaos] unit you control is corrupted, draw a card.

The omens are favorable. The shaman will show us the way.

  • Card Number: 54
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 3
  • Hit Points: 1
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Sorcerer.
  • Unique: No
Black Knight card scan: click to enlarge
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Black Knight:

Quest. While this unit is questing, opponents draw 1 few card during the quest phase (to a minimum of 1).

Cast out of Mousillian, the Black Knight roams the lands. His quest is his own.

  • Card Number: 56
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 0
  • Power Icons: 2
  • Traits: Bretonnian. Knight.
  • Unique: Yes
Blessing of Asuryan card scan: click to enlarge
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Blessing of Asuryan:

Attach to a target Mage unit you control. Attached unit gains [Power].
Action: At the end of your battlefield phase, if attached unit did not attack, put a Spell card from your discard pile on top of your deck.

  • Card Number: 53
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Condition.
  • Unique: No
Boss Pit card scan: click to enlarge
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Boss Pit:

This card enters play with 4 resource tokens on it.
Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resources on this card, draw 10 cards.

  • Card Number: 49
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 5
  • Power Icons: 3
  • Traits: Capital Center.
  • Unique: Yes
Burial Mound card scan: click to enlarge
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Burial Mound:

Destruction only.
Lower the cost of the first card you play from your discard pile each turn by 1.

"You didn't burn the bones, did you?"

  • Card Number: 57
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Undead.
  • Unique: No
Chakax card scan: click to enlarge
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Chakax:

Order only. Limit one Hero per zone.
Savage 2.
Action: When you play a unit with Savage from your hand, deal 1 damage to that unit.

  • Card Number: 58
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Hero. Lizardmen.
  • Unique: Yes
Countermoves card scan: click to enlarge
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Countermoves:

Play when an opponent plays a tactic.
Action: Destroy target unit.

This ground is consecrated to Khaine with your blood.

  • Card Number: 55
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Witch Elf.
  • Unique: No
Expendable Wall card scan: click to enlarge
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Expendable Wall:

When this card enters play, sacrifice a unit in this zone or destroy this card.
Action: If this zone's section of your capital would be dealt damage, destroy this card instead.

  • Card Number: 48
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Fortification.
  • Unique: No
Guild of Engineers card scan: click to enlarge
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Guild of Engineers:

Kingdom. Action: When you play an Engineer unit from your hand, gain 1 resource.
Quest. Action: When you play an Engineer unit form your hand, draw a card.

  • Card Number: 41
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Engineer.
  • Unique: Yes
Madtoof Ironleg card scan: click to enlarge
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Madtoof Ironleg:

Limit one Hero per zone.
Action: At the beginning of your turn, target unit you control gains [Power] equal to its loyality. Then, sacrifice it at the end of the turn.

  • Card Number: 43
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 5
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Hero. Troll.
  • Unique: Yes
Martog`s Best Basha card scan: click to enlarge
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Martog's Best Basha:

Attach to target [Orc] unit.
While attached unit is attacking, it gains [Power] equal to the number of developments in the defending zone.

  • Card Number: 47
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Weapon.
  • Unique: Yes
Mork`s Teef Ritual card scan: click to enlarge
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Mork's Teef Ritual:

Action: Sacrifice an [Orc] unit to put a unit into play from your hand. Then, deal 3 damage to a section of your capital.

Sometimes the best sacrifices are the accidental ones.

  • Card Number: 51
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 5
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Pool of Tranquility card scan: click to enlarge
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Pool of Tranquility:

Order only.
Action: Spend 2 resources to draw a card. Then, choose and discard a card from your hand.

  • Card Number: 59
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Lizardmen. Location.
  • Unique: No
Raiding Parties card scan: click to enlarge
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Raiding Parties:

Quest. Action: When this card enters play, draw a card.
Quest. Action: When you play an [Orc] non-Attachment support card from your hand, destroy target development if a unit is questing here.

  • Card Number: 60
  • Rarity: F
  • Card Type: Quest
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Ruglud`s Armoured Orcs card scan: click to enlarge
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Ruglud's Armoured Orcs:

Toughness X.
X is the highest loyalty of an [Orc] card you control.

Ruglud is a nasty fellow. So are his orcs.

  • Card Number: 45
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Warrior.
  • Unique: No
Snotling Ambush card scan: click to enlarge
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Snotling Ambush:

Action: Discard a card from your hand with X loyalty to discard X resources from target player.

Shhhhh! Deys comin'.

  • Card Number: 50
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Sons of Coin card scan: click to enlarge
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Sons of Coin:

Kingdom only.
Forced: At the beginning of your turn, spend 1 resource or deal 1 damage to this section of your capital.

  • Card Number: 52
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Noble.
  • Unique: No
Squig Lobber card scan: click to enlarge
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Squig Lobber:

Battlefield. Action: At the beginning of your turn, put a resource token on this card.
Action: Remove a resource token from this unit to deal 1 indirect damage to target opponent.

  • Card Number: 44
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Siege.
  • Unique: No
Toof Trader card scan: click to enlarge
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Toof Trader:

Lower the cost of each Creature card you play by 1 (to a minimum of 1).

Dun keep profits. Keep pets.

  • Card Number: 46
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Trader.
  • Unique: No
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