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Banna Thief:
Action: When a unit enters this zone, target unit gains [Power] until the end of the turn. We gotz ur banners! We gotz ur banners!
- Card Number: 42
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 0
- Traits: Goblin. Standard Bearer.
- Unique: No
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Beastman Shaman:
Action: When a [Chaos] unit you control is corrupted, draw a card. The omens are favorable. The shaman will show us the way.
- Card Number: 54
- Rarity: F
- Card Type: Unit
- Race: Chaos
- Cost: 3
- Hit Points: 1
- Loyalty Icons: 3
- Power Icons: 2
- Traits: Sorcerer.
- Unique: No
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Black Knight:
Quest. While this unit is questing, opponents draw 1 few card during the quest phase (to a minimum of 1). Cast out of Mousillian, the Black Knight roams the lands. His quest is his own.
- Card Number: 56
- Rarity: F
- Card Type: Unit
- Race: Neutral
- Cost: 4
- Hit Points: 2
- Loyalty Icons: 0
- Power Icons: 2
- Traits: Bretonnian. Knight.
- Unique: Yes
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Blessing of Asuryan:
Attach to a target Mage unit you control. Attached unit gains [Power]. Action: At the end of your battlefield phase, if attached unit did not attack, put a Spell card from your discard pile on top of your deck.
- Card Number: 53
- Rarity: F
- Card Type: Support
- Race: High Elf
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Attachment. Condition.
- Unique: No
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Boss Pit:
This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resources on this card, draw 10 cards.
- Card Number: 49
- Rarity: F
- Card Type: Support
- Race: Orc
- Cost: 4
- Hit Points: 0
- Loyalty Icons: 5
- Power Icons: 3
- Traits: Capital Center.
- Unique: Yes
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Burial Mound:
Destruction only. Lower the cost of the first card you play from your discard pile each turn by 1. "You didn't burn the bones, did you?"
- Card Number: 57
- Rarity: F
- Card Type: Support
- Race: Neutral
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Undead.
- Unique: No
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Chakax:
Order only. Limit one Hero per zone. Savage 2. Action: When you play a unit with Savage from your hand, deal 1 damage to that unit.
- Card Number: 58
- Rarity: F
- Card Type: Unit
- Race: Neutral
- Cost: 4
- Hit Points: 3
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Hero. Lizardmen.
- Unique: Yes
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Countermoves:
Play when an opponent plays a tactic. Action: Destroy target unit. This ground is consecrated to Khaine with your blood.
- Card Number: 55
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Witch Elf.
- Unique: No
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Expendable Wall:
When this card enters play, sacrifice a unit in this zone or destroy this card. Action: If this zone's section of your capital would be dealt damage, destroy this card instead.
- Card Number: 48
- Rarity: F
- Card Type: Support
- Race: Orc
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 3
- Power Icons: 0
- Traits: Fortification.
- Unique: No
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Guild of Engineers:
Kingdom. Action: When you play an Engineer unit from your hand, gain 1 resource. Quest. Action: When you play an Engineer unit form your hand, draw a card.
- Card Number: 41
- Rarity: F
- Card Type: Unit
- Race: Dwarf
- Cost: 2
- Hit Points: 1
- Loyalty Icons: 3
- Power Icons: 1
- Traits: Engineer.
- Unique: Yes
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Madtoof Ironleg:
Limit one Hero per zone. Action: At the beginning of your turn, target unit you control gains [Power] equal to its loyality. Then, sacrifice it at the end of the turn.
- Card Number: 43
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 4
- Hit Points: 5
- Loyalty Icons: 3
- Power Icons: 2
- Traits: Hero. Troll.
- Unique: Yes
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Martog's Best Basha:
Attach to target [Orc] unit. While attached unit is attacking, it gains [Power] equal to the number of developments in the defending zone.
- Card Number: 47
- Rarity: F
- Card Type: Support
- Race: Orc
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Attachment. Weapon.
- Unique: Yes
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Mork's Teef Ritual:
Action: Sacrifice an [Orc] unit to put a unit into play from your hand. Then, deal 3 damage to a section of your capital. Sometimes the best sacrifices are the accidental ones.
- Card Number: 51
- Rarity: F
- Card Type: Tactic
- Race: Orc
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 5
- Power Icons: 0
- Traits: Spell.
- Unique: No
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Pool of Tranquility:
Order only. Action: Spend 2 resources to draw a card. Then, choose and discard a card from your hand.
- Card Number: 59
- Rarity: F
- Card Type: Support
- Race: Neutral
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Lizardmen. Location.
- Unique: No
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Raiding Parties:
Quest. Action: When this card enters play, draw a card. Quest. Action: When you play an [Orc] non-Attachment support card from your hand, destroy target development if a unit is questing here.
- Card Number: 60
- Rarity: F
- Card Type: Quest
- Race: Orc
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 3
- Power Icons: 0
- Unique: No
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Ruglud's Armoured Orcs:
Toughness X. X is the highest loyalty of an [Orc] card you control. Ruglud is a nasty fellow. So are his orcs.
- Card Number: 45
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 4
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 2
- Traits: Warrior.
- Unique: No
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Snotling Ambush:
Action: Discard a card from your hand with X loyalty to discard X resources from target player. Shhhhh! Deys comin'.
- Card Number: 50
- Rarity: F
- Card Type: Tactic
- Race: Orc
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 3
- Power Icons: 0
- Unique: No
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Sons of Coin:
Kingdom only. Forced: At the beginning of your turn, spend 1 resource or deal 1 damage to this section of your capital.
- Card Number: 52
- Rarity: F
- Card Type: Unit
- Race: Empire
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 1
- Power Icons: 2
- Traits: Noble.
- Unique: No
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Squig Lobber:
Battlefield. Action: At the beginning of your turn, put a resource token on this card. Action: Remove a resource token from this unit to deal 1 indirect damage to target opponent.
- Card Number: 44
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 2
- Hit Points: 2
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Siege.
- Unique: No
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Toof Trader:
Lower the cost of each Creature card you play by 1 (to a minimum of 1). Dun keep profits. Keep pets.
- Card Number: 46
- Rarity: F
- Card Type: Unit
- Race: Orc
- Cost: 2
- Hit Points: 1
- Loyalty Icons: 1
- Power Icons: 0
- Traits: Trader.
- Unique: No
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