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The Imperial Throne

The Imperial Throne: 20 cards
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A Promise of War card scan: click to enlarge
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A Promise of War:

Play only if you control a Capital Center or a legend.
Action: Search your deck for a unit, reveal it, and add it to your hand. Then, shuffle your deck.

  • Card Number: 118
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Baby Squig card scan: click to enlarge
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Baby Squig:

Forced: At the beginning of your turn, deal 1 damage to another target unit you control in this zone.

Eaaah! Dis liddle grubber bit me!

  • Card Number: 102
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Creature.
  • Unique: No
Boiling Oil card scan: click to enlarge
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Boiling Oil:

Action: When this zone is attacked, sacrifice this card to force the attacker to sacrifice an attacking unit.

  • Card Number: 110
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Fortification.
  • Unique: No
Captured Gunpowder card scan: click to enlarge
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Captured Gunpowder:

Attach to a target support card. Attached card gains [Power].
Forced: At the beginning of your turn, reveal the top card of your deck. Destroy all support cards in this zone with the same printed cost as the revealed card.

  • Card Number: 119
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Attachment.
  • Unique: No
Cathedral of Sigmar card scan: click to enlarge
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Cathedral of Sigmar:

This card enters play with 4 resource tokens on it.
Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, each [Empire] support card and [Empire] unit you control gains [Power] until the end of the turn.

  • Card Number: 111
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 5
  • Power Icons: 3
  • Traits: Capital Center.
  • Unique: Yes
Clan Armoury card scan: click to enlarge
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Clan Armoury:

If a [Dwarf] attachment would leave play, you may spend 1 resource to return it to its owners hand.

  • Card Number: 101
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Building.
  • Unique: No
Daemon Prince card scan: click to enlarge
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Daemon Prince:

Battlefield only. This unit cannot be declared as an attacker or defender unless it has exactly 3 resource tokens on it.
Action: Sacrifice a unit to put a resource token on this unit.

  • Card Number: 114
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 0
  • Hit Points: 4
  • Loyalty Icons: 3
  • Power Icons: 4
  • Traits: Daemon.
  • Unique: No
Devotee of Chamon card scan: click to enlarge
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Devotee of Chamon:

Action: Deal 1 uncancellable damage to a Mage unit you control. Then, this unit gains [Power] until the end of the turn.

Lend me your aid.

  • Card Number: 105
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Doubling of the Guard card scan: click to enlarge
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Doubling of the Guard:

Action: Discard a card from your hand with X loyalty to draw X cards.

"Zzzzzzzz." - words preceding a well-aimed kick from a superior

  • Card Number: 112
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Gaze of Nagash card scan: click to enlarge
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Gaze of Nagash:

Destruction only.
Action: Corrupt a Vampire unit you control to look at target opponent's hand. Choose an discard up to 2 cards from that hand.

  • Card Number: 117
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Undead. Spell.
  • Unique: No
Imperial Drummer card scan: click to enlarge
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Imperial Drummer:

Battlefield. Warrior units in this zone gain [Power].

Nothing prepares a man for fighting like the doll of drums before a battle.

  • Card Number: 103
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Musician.
  • Unique: No
Mage of the White Tower card scan: click to enlarge
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Mage of the White Tower:

This unit gains [Power] for each Attachment support card attached to it.
Action: When you attach an Attachment support card to this unit, draw a card.

  • Card Number: 113
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Priests of Sigmar card scan: click to enlarge
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Priests of Sigmar:

Toughness X.
X is the highest loyalty on an [Empire] card you control.

Glory to Sigmar! Chaaarge!

  • Card Number: 106
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 5
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Cavalry. Priest.
  • Unique: No
Recruiting for War card scan: click to enlarge
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Recruiting for War:

Quest. Action: When this card enters play, draw a card.
Quest. Action: When you play an [Empire non-Attachment support card from your hand, draw a card if a unit is questing here.

  • Card Number: 120
  • Rarity: F
  • Card Type: Quest
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Sacrificial Pyre card scan: click to enlarge
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Sacrificial Pyre:

Action: When you sacrifice a unit, corrupt target unit.

The fires of Karond Kar are well fed.

  • Card Number: 115
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Location.
  • Unique: No
Stirland Deathjacks card scan: click to enlarge
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Stirland Deathjacks:

Action: When this unit enters or leaves play, deal 1 damage to target corrupted unit

The men of Stirland have much experience in dealing with evil creatures.

  • Card Number: 107
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
The Imperial Zoo card scan: click to enlarge
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The Imperial Zoo:

This card gains [Power] for each resource token on it.
Action: Spend X resources to put a resource token on this card. X is the number of resource tokens on this card.

  • Card Number: 109
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Location.
  • Unique: Yes
Warlock Engineer card scan: click to enlarge
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Warlock Engineer:

Destruction only.
Action: Corrupt this unit to discard the top card of your deck. Then, you may destroy target support card with the same printed cost as the discarded card.

  • Card Number: 116
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 4
  • Hit Points: 1
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Skaven. Engineer.
  • Unique: No
Werner Ludenhof card scan: click to enlarge
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Werner Ludenhof:

Limit one Hero per zone.
While this unit is questing, it gains [Power][Power].
Action: Move this unit onto a quest you control.

  • Card Number: 104
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Hero.
  • Unique: Yes
Winged Riders of Kislev card scan: click to enlarge
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Winged Riders of Kislev:

Action: When this unit attacks, it gains [Power] for each other attacking unit.

The way they glide across the battlefield, sometimes it seems like they really can fly.

  • Card Number: 108
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 5
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 3
  • Traits: Cavalry.
  • Unique: No


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