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Infernal Storyline

Infernal Storyline: 40 cards
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Baleful Bum`s Rush card scan: click to enlarge
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Baleful Bum's Rush:

(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
NOT FOR LEGAL PLAY

  • Number: 1
  • Rarity: F
  • Type: Action
  • Artist: Bryon Wackwitz
Demonic Condemnation: Betrayed card scan: click to enlarge
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Demonic Condemnation: Betrayed:

+1 stealth action. Condemnation.
[sep] (D) Tap a younger vampire.
[dai] Requires an infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood.
[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.
NOT FOR LEGAL PLAY

  • Number: 2
  • Rarity: F
  • Type: Action
  • Disciplines: Daimoinion/Serpentis
  • Artist: Wiliam O'Connor
Demonic Condemnation: Doomed card scan: click to enlarge
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Demonic Condemnation: Doomed:

+1 stealth action. Condemnation.
[obf] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth.
[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.
NOT FOR LEGAL PLAY

  • Number: 3
  • Rarity: F
  • Type: Action
  • Disciplines: Daimoinon/Obfuscate
  • Artist: Brian Leblanc
Demonic Condemnation: Languid card scan: click to enlarge
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Demonic Condemnation: Languid:

+1 stealth action. Condemnation.
[pre] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength.
[DAI] As [dai] above, and the minion cannot use presses in combat.
NOT FOR LEGAL PLAY

  • Number: 4
  • Rarity: F
  • Type: Action
  • Disciplines: Daimoinon/Presence
  • Artist: Mike Danza
Demonic Condemnation: Mute card scan: click to enlarge
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Demonic Condemnation: Mute:

+1 stealth action. Condemnation.
[chi] (D) Tap a younger vampire.
[dai] Requires an infernal vampire. (D) Put this card on a ready vampire. The vampire with this card has -3 votes.
[DAI] As above, and this vampire burns 1 blood each time a referendum passes.

  • Number: 5
  • Rarity: F
  • Type: Action
  • Disciplines: Daimoinon/Chimerstry
  • Artist: Nigel Sade
Demonic Confusion of the Eye card scan: click to enlarge
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Demonic Confusion of the Eye:

[obf] Reduce a younger vampire's or an ally's bleed against you by 2.
[OBF] Only usable during a referendum before any votes are cast. Not usable on a referendum that is automatically passing. The referendum fails.
NOT FOR LEGAL PLAY

  • Number: 6
  • Rarity: F
  • Type: Reaction
  • Disciplines: Obfuscate
  • Artist: David Day
Demonic Freak Drive card scan: click to enlarge
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Demonic Freak Drive:

[for] Only usable at the end of a successful action (after resolving the action). Untap this vampire.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).
NOT FOR LEGAL PLAY

  • Number: 7
  • Rarity: F
  • Type: Action Modifier
  • Cost: 1 blood
  • Disciplines: Fortitude
  • Artist: Nilson
Demonic Herald of Topheth card scan: click to enlarge
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Demonic Herald of Topheth:

Demon with 5 life. 3 strength, 2 bleed, flight.
The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.
NOT FOR LEGAL PLAY

  • Number: 8
  • Rarity: F
  • Type: Ally
  • Cost: 3 pool
  • Artist: Mark Nelson
  • Clan: Baali
Demonic Minion Tap card scan: click to enlarge
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Demonic Minion Tap:

Move any amount of blood from one of the vampires you control to your pool.
NOT FOR LEGAL PLAY

  • Number: 9
  • Rarity: F
  • Type: Master
  • Artist: Bryon Wackwitz
Demonic Pulse of the Canaille card scan: click to enlarge
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Demonic Pulse of the Canaille:

+1 stealth action.
[aus] For the remainder of this turn, you may look at all Methuselahs' hands.
[AUS] Put this card on the acting vampire. The vampire with this card gets +2 bleed. A vampire can have only 1 Pulse of the Canaille.
NOT FOR LEGAL PLAY

  • Number: 10
  • Rarity: F
  • Type: Action
  • Cost: 3 blood
  • Disciplines: Auspex
  • Artist: Hannibal King
Demonic Trap card scan: click to enlarge
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Demonic Trap:

Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the three previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).
NOT FOR LEGAL PLAY

  • Number: 11
  • Rarity: F
  • Type: Combat
  • Artist: Peter Kim
Form of Demonic Corruption card scan: click to enlarge
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Form of Demonic Corruption:

[ser] Put this card in play. Each time your prey gets the Edge anew, put a counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire. A Methuselah can have only one Form of Corruption in play.
[SER] As above, and your prey burns 1 pool when you burn this card.
NOT FOR LEGAL PLAY

  • Number: 12
  • Rarity: F
  • Type: Action
  • Disciplines: Serpentis
  • Artist: Richard Thomas
Greater Catatonic Fear card scan: click to enlarge
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Greater Catatonic Fear:

[pre] Strike: combat ends.
[PRE] As above, and inflict 2 damage to the opposing minion once combat ends if the range is close. This vampire may burn 1 blood to untap.
NOT FOR LEGAL PLAY

  • Number: 13
  • Rarity: F
  • Type: Combat
  • Cost: 1 blood
  • Disciplines: Presence
  • Artist: Clint Langley
Greater Faceless Night card scan: click to enlarge
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Greater Faceless Night:

[obf] +1 stealth.
[OBF] +2 stealth, and any vampire that attempts to block this action is tapped when the block succeeds or when that vampire's controller decides not to block.
NOT FOR LEGAL PLAY

  • Number: 14
  • Rarity: F
  • Type: Action Modifier
  • Disciplines: Obfuscate
  • Artist: Harold McNeill
Greater Fear of the Void Below card scan: click to enlarge
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Greater Fear of the Void Below:

[obf]: Maneuver.
[dai]: Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI]: As [dai] above, and the opposing minion's controller discards three cards at random from his or her hand during the initial strike resolution phase of each round.
NOT FOR LEGAL PLAY

  • Number: 15
  • Rarity: F
  • Type: Combat
  • Cost: 1 blood
  • Disciplines: Daimoinion/Obfuscate
  • Artist: Jim Nelson
Greater Haven Uncovered card scan: click to enlarge
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Greater Haven Uncovered:

Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card with two +1 stealth (D) actions.
NOT FOR LEGAL PLAY

  • Number: 16
  • Rarity: F
  • Type: Master
  • Artist: Pete Venters
Greater Rötschreck card scan: click to enlarge
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Greater Rötschreck:

Master: out-of-turn. Frenzy.
Put this card on a vampire when an opposing minion attempts to inflict aggravated damage on him or her, whether the damage would be successfully inflicted or not. Combat ends. This vampire is tapped and sent to torpor. This vampire does not untap as normal. During this vampire's next untap phase, burn this card. You may play this card during your turn.
NOT FOR LEGAL PLAY

  • Number: 17
  • Rarity: F
  • Type: Master
  • Artist: Mike Danza
Greater Telepathic Counter card scan: click to enlarge
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Greater Telepathic Counter:

[aus] +1 intercept.
[AUS] Reduce a bleed against any Methuselah by 2.
NOT FOR LEGAL PLAY

  • Number: 18
  • Rarity: F
  • Type: Reaction
  • Disciplines: Auspex
  • Artist: Darryl Elliot
Greater Telepathic Misdirection card scan: click to enlarge
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Greater Telepathic Misdirection:

[aus] This reacting vampire gets +1 intercept.
[AUS] Only usable when you are being bled. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is now attempting to bleed that Methuselah.
NOT FOR LEGAL PLAY

  • Number: 19
  • Rarity: F
  • Type: Reaction
  • Cost: 1 blood
  • Disciplines: Auspex
  • Artist: James Stowe
Greater Undead Persistence card scan: click to enlarge
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Greater Undead Persistence:

[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If 3 rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent 4 damage.
NOT FOR LEGAL PLAY

  • Number: 20
  • Rarity: F
  • Type: Combat
  • Disciplines: Fortitude
  • Artist: Clint Langley
Greater Wake with Evening`s Freshness card scan: click to enlarge
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Greater Wake with Evening's Freshness:

Only usable by a tapped vampire. This reacting vampire can use reaction cards and attempt to block as though untapped until the current action is concluded.
NOT FOR LEGAL PLAY

  • Number: 21
  • Rarity: F
  • Type: Reaction
  • Artist: Randy Gallegos
Infernal Conflagration card scan: click to enlarge
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Infernal Conflagration:

[pot]: Strike: 2R damage.
[dai]: Strike: 2R aggravated damage, with an optional maneuver.
[DAI]: As above, and this strike cannot be dodged.
NOT FOR LEGAL PLAY

  • Number: 22
  • Rarity: F
  • Type: Combat
  • Cost: 1 blood
  • Disciplines: Daimoinion/Potence
  • Artist: Steve Prescott
Infernal Contagion card scan: click to enlarge
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Infernal Contagion:

+1 stealth action. Unique.
[dai]: Requires an infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 2 pool if this vampire is ready.
[DAI]: As [dai] above, and once per combat this vampire can put a corruption counter on the opposing minion as a strike. If the number of corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).
NOT FOR LEGAL PLAY

  • Number: 23
  • Rarity: F
  • Type: Action
  • Disciplines: Daimoinion
  • Artist: Durwin Talon
Infernal Ecstasy card scan: click to enlarge
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Infernal Ecstasy:

[ser] Reduce a bleed against you by 2.
[SER] As above, and if the bleed resolves for 0 (or less), the acting minion burns 2 blood or life at the end of the action.
NOT FOR LEGAL PLAY

  • Number: 24
  • Rarity: F
  • Type: Reaction
  • Disciplines: Serpentis
  • Artist: Brian Leblanc
Infernal Perfectionist card scan: click to enlarge
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Infernal Perfectionist:

Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action and no reaction cards are played, he or she gains 1 blood after the action is resolved. A vampire can have only one archetype. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
NOT FOR LEGAL PLAY

  • Number: 25
  • Rarity: F
  • Type: Master
  • Artist: Ken Meyer, Jr.
Infernal Psychomachia card scan: click to enlarge
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Infernal Psychomachia:

Only usable when an ally or younger vampire successfully blocks before tapping the blocker.
[pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.
[dai] +1 stealth. The block fails. The blocking minion cannot attempt to block this action again.
[DAI] As [dai] above, and the blocking minion takes 2 damage (damage not preventable).
NOT FOR LEGAL PLAY

  • Number: 26
  • Rarity: F
  • Type: Action Modifier
  • Cost: 1 blood
  • Disciplines: Daimoinion/Presence
  • Artist: Steve Prescott
Infernal Regeneration card scan: click to enlarge
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Infernal Regeneration:

+1 stealth action.
[for] The acting vampire gains 4 blood from the blood bank. (Remove excess blood.)
[FOR] As above, but the acting vampire gains 5 blood from the blood bank.
NOT FOR LEGAL PLAY

  • Number: 27
  • Rarity: F
  • Type: Action
  • Disciplines: Fortitude
  • Artist: Max Fellwalker
Infernal Ruins of Charizel card scan: click to enlarge
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Infernal Ruins of Charizel:

Master: unique location.
Put pool you burn for the infernal penalty of your infernal minion on this card. Once each action, you may burn X counters from this card to reduce a bleed against you by X. Burn all counters from this card during your predator's discard phase. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
NOT FOR LEGAL PLAY

  • Number: 28
  • Rarity: F
  • Type: Master
  • Artist: Mark Poole
  • Clan: Baali
Nergal Calls the Great Beast card scan: click to enlarge
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Nergal Calls the Great Beast:

+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines. This card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.
NOT FOR LEGAL PLAY

  • Number: 29
  • Rarity: F
  • Type: Action
  • Cost: 1 blood
  • Artist: Fred Hooper
  • Clan: Baali
Nergal Ignores the Searing Flames card scan: click to enlarge
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Nergal Ignores the Searing Flames:

[ser] This vampire treats all aggravated damage from the opposing minion's strike as normal damage. Only usable when an opposing minion inflicts aggravated damage to this vampire.
[dai] Prevent all aggravated damage from the opposing minion's strike.
[DAI] This vampire is immune to aggravated damage for the remainder of the combat.
NOT FOR LEGAL PLAY

  • Number: 30
  • Rarity: F
  • Type: Combat
  • Disciplines: Daimoinion/Serpentis
  • Artist: Jim Dibartolo
Nergal`s Blood Doll card scan: click to enlarge
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Nergal's Blood Doll:

Master. Trifle.
Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move up to 2 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
NOT FOR LEGAL PLAY

  • Number: 31
  • Rarity: F
  • Type: Master
  • Artist: Lawrence Snelly
Nergal`s Concordance card scan: click to enlarge
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Nergal's Concordance:

+1 stealth action.
[ser]: (D) Bleed.
[dai]: Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength.
[DAI]: As [dai] above, and this vampire has Flight and may untap during your influence phase.
NOT FOR LEGAL PLAY

  • Number: 32
  • Rarity: F
  • Type: Action
  • Cost: 1 blood
  • Disciplines: Daimoinion/Serpentis
  • Artist: Steve Ellis
Nergal`s Fragment of the Book of Nod card scan: click to enlarge
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Nergal's Fragment of the Book of Nod:

Unique master.
Tap to draw two cards from your library. Discard down to your maximum hand size. Tap to move any number of cards from your ash heap to your library. Reshuffle afterwards.
NOT FOR LEGAL PLAY

  • Number: 33
  • Rarity: F
  • Type: Master
  • Artist: Brian Leblanc
Nergal`s Giant`s Blood card scan: click to enlarge
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Nergal's Giant's Blood:

Master.
Restore a vampire to full capacity with blood from the blood bank.
NOT FOR LEGAL PLAY

  • Number: 34
  • Rarity: F
  • Type: Master
  • Artist: Richard Thomas
Nergal, Prince of Hell card scan: click to enlarge
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Nergal, Prince of Hell:

Independent: Nergal's capacity is increased by 6 while he is controlled. Cards cost Nergal one less blood to play. If Nergal would leave your controlled region, place him in your uncontrolled region instead. +2 bleed. Infernal.
NOT FOR LEGAL PLAY

  • Number: 35
  • Rarity: F
  • Blood Capacity: 4
  • Type: Vampire
  • Disciplines: AUS DAI FOR OBF PRE SER THA
  • Group: 5
  • Artist: Mark Poole
  • Clan: Baali
Rutor`s Infernal Hand card scan: click to enlarge
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Rutor's Infernal Hand:

+1 stealth action.
[tha] Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. A vampire can have only one Rutor's Hand.
[THA] As above, but the aggravated damage may be prevented by burning 1 additional blood.
NOT FOR LEGAL PLAY

  • Number: 36
  • Rarity: F
  • Type: Action
  • Cost: 1 blood
  • Disciplines: Thaumaturgy
  • Artist: Stuart Beel
Sense the Infernal Sin card scan: click to enlarge
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Sense the Infernal Sin:

[aus]: Only usable when a younger vampire is acting. +2 intercept.
[dai]: +2 intercept, +3 intercept if the acting minion has a corruption counter.
[DAI]: After playing this card, you cannot play another action modifier to further increase the bleed for this action. +3 bleed. Minions with corruption counters get -2 intercept when attempting to block this action.
NOT FOR LEGAL PLAY

  • Number: 37
  • Rarity: F
  • Type: Reaction/Action Modifier
  • Disciplines: Daimoinion/Auspex
  • Artist: Leif Jones
Skin of the Infernal Adder card scan: click to enlarge
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Skin of the Infernal Adder:

Discipline: Serpentis
[ser] Play before range is determined. This vampire may prevent 2 damage each round. A vampire can play only one Skin of the Adder each combat.
[SER] As above, and this vampire's hand strikes inflict two additional points of damage for the remainder of combat.
NOT FOR LEGAL PLAY

  • Number: 38
  • Rarity: F
  • Type: Combat
  • Cost: 1 blood
  • Disciplines: Serpentis
  • Artist: Mike Danza
Swallowed by the Demonic Night card scan: click to enlarge
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Swallowed by the Demonic Night:

This card may be used as an action modifier card or a combat card.
[obf] +2 stealth.
[OBF] Maneuver, with an optional press.
NOT FOR LEGAL PLAY

  • Number: 39
  • Rarity: F
  • Type: Action Modifier/Combat
  • Disciplines: Obfuscate
  • Artist: Thea Maia
Walk of Infernal Flame card scan: click to enlarge
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Walk of Infernal Flame:

[tha] Strike: 1R damage, aggravated.
[THA] Strike: 2R damage, aggravated.
NOT FOR LEGAL PLAY

  • Number: 40
  • Rarity: F
  • Type: Combat
  • Disciplines: Thaumaturgy
  • Artist: Scott Fisher
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