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Vessel of the Winds

Vessel of the Winds: 20 cards
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Ale Hall card scan: click to enlarge
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Ale Hall:

Action: Discard a quest or Grudge support card from your hand to have this card gain [Power] until the end of the turn.

When the ale is flowing, the tales start growing.

  • Card Number: 64
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Brom Longbellow card scan: click to enlarge
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Brom Longbellow:

Limit one Hero per zone.
Action: When your capital is dealt combat damage, deal X damage to target attacking unit. X is the number of Grudge support cards you control.

  • Card Number: 63
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Hero. Slayer.
  • Unique: Yes
Clan Eshin Mutant card scan: click to enlarge
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Clan Eshin Mutant:

Destruction only. Battlefield only.
This unit enters play corrupted.
Action: When this unit enters or leaves play, deal 2 damage to target unit. Then, destroy that unit if it has 1 remaining hit point.

  • Card Number: 77
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 6
  • Hit Points: 4
  • Loyalty Icons: 0
  • Power Icons: 2
  • Traits: Skaven. Mutant. Assassin.
  • Unique: No
Da Immortulz card scan: click to enlarge
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Da Immortulz:

This unit can attack or defend (from any zone) whenever an [Orc] legend you control attacks or defends.

Da immortulz neva die wifout a fight!

  • Card Number: 66
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 4
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Bodyguard.
  • Unique: Yes
Echoes of Magic card scan: click to enlarge
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Echoes of Magic:

Action: Put a just played quest on the bottom of its owner's deck.

The stirring of Hysh and Chamon. The creeping of Ulgu and Ghur. The waxing of Azyr and Aqshy. And the soft tug of Shyish and Ghyran, echoing all around.

  • Card Number: 71
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Elkana card scan: click to enlarge
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Elkana:

Action: Remove 1 resource token form a Black Ark support card you control to have target unit gain [Power] until the end of the turn.

The sea is a cruel mistress. Let me show you just how cruel.

  • Card Number: 74
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Commander. Raider.
  • Unique: Yes
Gathering the Horde card scan: click to enlarge
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Gathering the Horde:

Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here.
Quest. Action: Remove X resource tokens from this card to discard the top X cards of your deck. Put all [Orc] units discarded this way into play (in one of your zones). Then, sacrifice this card.

  • Card Number: 78
  • Rarity: F
  • Card Type: Quest
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Epic.
  • Unique: No
Gorbad Ironclaw card scan: click to enlarge
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Gorbad Ironclaw:

Each of your attacking units gains [Power].

"My Waaagh! will cover the world, and all will hail da might of mine arm and the cut of my choppa."

  • Card Number: 62
  • Rarity: F
  • Card Type: Legend
  • Race: Orc
  • Cost: 5
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 6
  • Unique: No
Honouring the Ancestors card scan: click to enlarge
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Honouring the Ancestors:

Action: Put a [Dwarf] unit into play in one of your attacked zones from your hand, declared as a defender. Sacrifice it at the end of the turn.

Fresh grobi heads I will bring.

  • Card Number: 65
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Learned Mage card scan: click to enlarge
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Learned Mage:

Quest. Action: This unit takes 1 uncancellable damage. If it does, look at the top card of target player's deck. Put that card on the top or bottom of that player's deck.

  • Card Number: 70
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 2
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Mage-Priest of Itza card scan: click to enlarge
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Mage-Priest of Itza:

Order only.
Action: When this unit enters play, shuffle the top 5 cards of your discard pile back into your deck.

  • Card Number: 76
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Lizardmen. Slaan. Priest.
  • Unique: No
Master Engineer card scan: click to enlarge
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Master Engineer:

Action: Spend 1 resource to put a Siege or Fortification card into play in this zone from your hand.

  • Card Number: 68
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Engineer.
  • Unique: No
Morglor the Mangler card scan: click to enlarge
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Morglor the Mangler:

Attach to a target [Orc] unit or legend.
Attached unit or legend deals +2 damage in combat.
Attached legend deals an additional +4 damage in combat while opposed.

  • Card Number: 67
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Weapon. Attachment.
  • Unique: Yes
P`tarix card scan: click to enlarge
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P'tarix:

Action: Corrupt this unit to reveal a Spell or Epic Spell tactic from your hand and put it on top of your deck.

  • Card Number: 73
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Daemon.
  • Unique: Yes
Pleasure Cults card scan: click to enlarge
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Pleasure Cults:

Play in any opponent's zone, under his control. Units enter this zone corrupted.
Forced: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Then, you may remove 2 resource tokens from this card to destroy this card.

  • Card Number: 79
  • Rarity: F
  • Card Type: Quest
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Invasion.
  • Unique: No
Runefang of Drakwald card scan: click to enlarge
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Runefang of Drakwald:

Attach to an [Empire] unit you control.
Kingdom. Attached unit gains Counterstrike 3.
Quest. Attached unit gets +4 hit points.
Battlefield. Attached unit gains [Power][Power].

  • Card Number: 69
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Weapon. Attachment.
  • Unique: Yes
Secret Crypts card scan: click to enlarge
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Secret Crypts:

Destruction only. Quest. Action: When a Undead unit enters play under your control, put 1 resource token on this card if a unit is questing here.
Quest. Action: Remove 2 resource tokens from this card to return target Undead unit you control to its owner's hand.

  • Card Number: 80
  • Rarity: F
  • Card Type: Quest
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Undead.
  • Unique: No
Temple of Spite card scan: click to enlarge
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Temple of Spite:

Quest. Action: Discard the top card of your deck to have target unit get -1 hit point until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn.)

  • Card Number: 75
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Black Ark.
  • Unique: Yes
Windcatcher Prism card scan: click to enlarge
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Windcatcher Prism:

Attach to a target Hero or legend you control. This card cannot be targeted by card effects.
Action: Discard a card at random from your hand to gain resources equal to the printed cost of the discarded card.

  • Card Number: 61
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Artefact. Arcane.
  • Unique: Yes
Xirat`p card scan: click to enlarge
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Xirat'p:

Action: Corrupt this unit to reveal the top card of your deck. If the revealed card is a Spell or Epic Spell tactic, you may play it by spending resources equal to is loyalty. Otherwise, discard it.

  • Card Number: 72
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Daemon.
  • Unique: Yes
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