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Gateway

Gateway: 162 cards
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Abduction card scan: click to enlarge
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Abduction:

Draw 2 cards. You lose your Team Bonus until your next draw step.

  • Rarity: C
  • Number: 46
  • Card Type: Event
  • Spirit Energy: 3
Aggression card scan: click to enlarge
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Aggression:

If your fighter's Defense Value is greater than your opponent's fighter's Defense Value, discard all face-up attached cards in play.

  • Rarity: C
  • Number: 120
  • Card Type: Event
  • Spirit Energy: 2
Allure card scan: click to enlarge
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Allure:

Your opponent must attack you on his next turn. If he cannot, and you have the Uraotogi Team Bonus, draw 4 cards.

  • Rarity: TC
  • Number: T-13
  • Card Type: Event
  • Spirit Energy: 0
Amanuma, the Gamer card scan: click to enlarge
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Amanuma, the Gamer:

(2) 0: Game Over: You can only use this attack if this character has 3 points of damage. Draw the bottom 5 cards from your Deck to deal this character 4 points of damage.
Effect: Main: Let's Play: You may search your Deck for a copy of Game Battler and attach it to this character without paying its Spirit Energy.

  • Rarity: C
  • Number: 111
  • Card Type: Villain
  • Team: Sensui
  • Defense: 3000
Apocalypse card scan: click to enlarge
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Apocalypse:

At the start of your next Draw Step, you win the game.

  • Rarity: U
  • Number: 5
  • Card Type: Event
  • Spirit Energy: 70
Ayame, Koenma`s Assistant card scan: click to enlarge
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Ayame, Koenma's Assistant:

(1) 4000: Control: If you have the Koenma Team Bonus, discard the top 4 cards of your Deck. If all the cards discarded this way were events, draw 2 cards.
Sideline Effect: Inform: If Koenma is in play, your opponent must play with the top card of his Deck face-up.

  • Rarity: C
  • Number: 72
  • Card Type: Hero
  • Team: Koenma
  • Defense: 6000
Bang! card scan: click to enlarge
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Bang!:

Name a card. Search your opponent's Deck for all copies of that card and discard them.

  • Rarity: U
  • Number: 6
  • Card Type: Event
  • Spirit Energy: 3
Big Brother card scan: click to enlarge
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Big Brother:

If you have the Toguro Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
While you have fewer cards in your hand then your opponent, your fighter's attacks gain +3000 Attack Value.
Limit 1 per Deck.

  • Rarity: S
  • Number: 12
  • Card Type: Event
  • Spirit Energy: 0
Blade Storm card scan: click to enlarge
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Blade Storm:

If you have the Urameshi Team Bonus during setup, you may search your deck for this card and put it in the Winner's Circle.
You have no maximum Spirit Energy.
Limit 1 per Deck.

  • Rarity: S
  • Number: 13
  • Card Type: Event
  • Spirit Energy: 0
Botan, Pilot of the River Styx card scan: click to enlarge
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Botan, Pilot of the River Styx:

(3) 2000: Guidance: This attack gains +500 ATK for each card in your Discard Pile and -500 ATK for each card in your opponent's discard pile.
Effect: Main: Guide: You may discard 1 event from your hand to search your deck for an event that doesn't require Spirit Energy and put it in your hand when this turn ends.

  • Rarity: R
  • Number: 33
  • Card Type: Hero
  • Team: Koenma
  • Defense: 6000
Botan, Wise Scholar? card scan: click to enlarge
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Botan, Wise Scholar?:

(1) 3000: Spirit Guide: If this attack deals one or more points of damage to your opponent's fighter, you may take an item or technique attached to that fighter and attach it facedown to one of your Sidelined characters.
Sideline Effect: Main: Helping Hand: If the bottom card of your discard pile is an item or technique, pay 1 Spirit Energy to attach it facedown to one of your Sidelined characters.

  • Rarity: C
  • Number: 73
  • Card Type: Hero
  • Team: Sarayashki
  • Defense: 5000
Bull`s-Eye card scan: click to enlarge
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Bull's-Eye:

When you draw your hand during setup, you may search your Deck for this card and put it in the Winner's Circle to shuffle your hand into your Deck and draw 4 cards. Limit 1 per Deck.

  • Rarity: G
  • Number: 1
  • Card Type: Event
  • Spirit Energy: 0
Butterfly Knife card scan: click to enlarge
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Butterfly Knife:

Your attacks gain +2000 Attack Value. If attached to Mitarai they gain +3000 Attack Value instead.

  • Rarity: C
  • Number: 87
  • Card Type: Item
  • Spirit Energy: 0
Champion Driver card scan: click to enlarge
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Champion Driver:

Discard all characters in the 5th Match Slots.

  • Rarity: R
  • Number: 23
  • Card Type: Event
  • Spirit Energy: 1
Clash of Champions card scan: click to enlarge
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Clash of Champions:

If your fighter is a hero, you may search your Deck for an item and put it in your hand at the end of this turn. If your fighter is a villain, you may search your Deck for a technique instead.

  • Rarity: R
  • Number: 24
  • Card Type: Event
  • Spirit Energy: 3
Colorful Weapons card scan: click to enlarge
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Colorful Weapons:

This character's attacks gain +1000 Attack Value. If attached to a villain, this character's attacks gain +3000 instead.

  • Rarity: C
  • Number: 88
  • Card Type: Item
  • Spirit Energy: 0
Concealed Blade card scan: click to enlarge
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Concealed Blade:

Take an additional turn after this one. At the end of that turn, you lose the game.

  • Rarity: TS
  • Number: T-4
  • Card Type: Event
  • Spirit Energy: 12
Consumer card scan: click to enlarge
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Consumer:

(2) 8000: If you have the Ichigaki Team Bonus, whenever this technique deals 1 or more points of damage, discard up to 2 attached cards in play.

  • Rarity: C
  • Number: 100
  • Card Type: Technique
  • Spirit Energy: 0
Contemplate card scan: click to enlarge
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Contemplate:

If you have the Genkai Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
When you play a technique from your hand, your fighter’s attacks gains +1000 Attack Value for this turn.
Limit 1 per Deck.

  • Rarity: S
  • Number: 14
  • Card Type: Event
  • Spirit Energy: 0
Counter Strike card scan: click to enlarge
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Counter Strike:

Play this card when your fighter is dealt 1 or more points of damage by your opponent's fighter. If you haven't used a copy of Counter Strike in this match and if the fighter that damaged your fighter is still in the Arena at the end of this turn, deal your opponent’s fighter 1 point of damage.

  • Rarity: R
  • Number: R-2
  • Card Type: Event
  • Spirit Energy: 2
Crazy World card scan: click to enlarge
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Crazy World:

Play this card when your opponent makes you discard 3 or more cards from your Deck or hand at once. Deal 1 point of damage to your opponent's fighter. You can't play Crazy World for the rest of this turn.

  • Rarity: P
  • Number: P-2
  • Card Type: Event
  • Spirit Energy: 1
Cruel Punishment card scan: click to enlarge
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Cruel Punishment:

If you have less Spirit than your opponent, all of your attacks gain +3000 Attack Value until the end of your turn.
If you have the Koenma Team Bonus, shuffle 2 events that are not Cruel Punishment from your Discard Pile into your Deck.

  • Rarity: C
  • Number: 47
  • Card Type: Event
  • Spirit Energy: 1
Dark Encounter card scan: click to enlarge
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Dark Encounter:

If you do not have a Team Bonus and your fighter has a Team Symbol, gain the Team Bonus matching that characters Team Symbol for the rest of the match.

  • Rarity: C
  • Number: 48
  • Card Type: Event
  • Spirit Energy: 2
Dark Gambit card scan: click to enlarge
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Dark Gambit:

Discard a face-up item in play. Discard a card at random from your opponent's hand.

  • Rarity: C
  • Number: 49
  • Card Type: Event
  • Spirit Energy: 2
Dark Ritual card scan: click to enlarge
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Dark Ritual:

If you have the Sensui Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
When you would put an event under Gateway, you may put any one of your cards from your hand under Gateway instead.
Draw: You may put a card from your hand under Gateway.
Limit 1 per deck.

  • Rarity: S
  • Number: 15
  • Card Type: Event
  • Spirit Energy: 0
Darkness Approaches card scan: click to enlarge
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Darkness Approaches:

Play this card to the Winner's Circle.
Whenever any of your card effects discard cards from your opponent's deck, those cards are put under this card face-down instead of being discarded.

  • Rarity: G
  • Number: 2
  • Card Type: Event
  • Spirit Energy: 4
Dazed and Confused card scan: click to enlarge
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Dazed and Confused:

Discard the top 5 cards of your Deck. For each item discarded in this way, your opponent discards the top 2 cards of his Deck.

  • Rarity: C
  • Number: 50
  • Card Type: Event
  • Spirit Energy: 2
Deadly Dice card scan: click to enlarge
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Deadly Dice:

If Deadly Dice is discarded from your hand or Deck by an opponent's effect, draw 3 cards. If Deadly Dice is discarded from your hand or Deck by your effect, skip your next turn. Limit once per match.

  • Rarity: C
  • Number: 89
  • Card Type: Item
  • Spirit Energy: 0
Decoy card scan: click to enlarge
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Decoy:

If you have the Masho Bonus during setup, you may search your Deck for this card and play it in the Winner's Circle.
All of your characters with 'Shinobi' in the title gain -2 Attack Cost, to a minimum of 1.
Main: Flip any of your Sidelined Characters face-up.
Limit 1 per Deck.

  • Rarity: S
  • Number: 21
  • Card Type: Item
  • Spirit Energy: 0
Demonic Strike card scan: click to enlarge
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Demonic Strike:

(2) 10,000: The next time you would draw 1 or more cards, subtract 1 card from the number of cards you are supposed to draw.
Effect: If you have the Saint Beasts Team Bonus, your attacks gain +1000 Attack Value for each card attached to your opponent's fighter. Double this bonus if your opponent has the Genkai Team Bonus.

  • Rarity: TC
  • Number: T-18
  • Card Type: Technique
  • Spirit Energy: 0
Devastating Combination card scan: click to enlarge
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Devastating Combination:

(1) 4000: Choose another technique attached to this character. If that technique has an attack, add the attack's printed Attack Value to this attack.
Effect: All of your techniques cost 1 less Spirit Energy to play.

  • Rarity: C
  • Number: 102
  • Card Type: Technique
  • Spirit Energy: 2
Discharge card scan: click to enlarge
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Discharge:

(4) 13,000: Lose all your Spirit Energy.
Effect: When this character defeats your opponent's fighter, attach this card to a character on your Sideline.
Draw: Shuffle the bottom card from your Discard Pile into your Deck to gain 2 Spirit Energy.

  • Rarity: C
  • Number: 103
  • Card Type: Technique
  • Spirit Energy: 2
Distractions card scan: click to enlarge
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Distractions:

If you have the Saint Beasts Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
Once per turn, when you draw a card, you may discard a card from your hand to draw a card.
Limit 1 per Deck.

  • Rarity: S
  • Number: 16
  • Card Type: Event
  • Spirit Energy: 0
Double Block card scan: click to enlarge
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Double Block:

If you have the Rokuyukai Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
All of your Rokuyukai characters don't pay to deal minimum damage.
Limit 1 per Deck.

  • Rarity: S
  • Number: 17
  • Card Type: Event
  • Spirit Energy: 0
Doushi, Raizen`s Messenger card scan: click to enlarge
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Doushi, Raizen's Messenger:

(2) 5000: Extend: You may attack one of your opponent's characters on his Sideline instead of attacking his fighter.
Effect: Main: Assist: Draw a card for each Team Leader your opponent has in play. If you have the Raizen Team Bonus, discard a card from your hand to draw a card for each Team Leader you have in play.

  • Rarity: U
  • Number: 11
  • Card Type: Hero/Team Leader
  • Team: Raizen
  • Defense: 5000
Elder Toguro, the Indestructible card scan: click to enlarge
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Elder Toguro, the Indestructible:

(2) 4000: Pester: Look at your opponent's hand and choose a card. Your opponent shuffles that card into his Deck and draws a card.
Sideline Effect: Main: Emergence: If you have the Toguro Team Bonus, draw a card.

  • Rarity: C
  • Number: 112
  • Card Type: Villain
  • Team: Toguro
  • Defense: 4000
Energy Release card scan: click to enlarge
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Energy Release:

(2) 6000: You may shuffle your deck.
Effect: Main: Gain 2 Spirit Energy.

  • Rarity: TS
  • Number: T-6
  • Card Type: Technique
  • Spirit Energy: 0
Exterminate card scan: click to enlarge
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Exterminate:

Put your opponent’s character in the 5th match slot face-down under your Gateway. If they don’t have a character in the 5th match slot, they choose one card from their hand and put it face-down under your Gateway.

  • Rarity: C
  • Number: 51
  • Card Type: Event
  • Spirit Energy: 2
Faces of Sensui card scan: click to enlarge
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Faces of Sensui:

If your fighter is a hero, gain 5 Spirit Energy. If your fighter is a villain, your opponent loses 5 Spirit Energy. If your fighter is a hero and a villain, you may also discard an attached card in play. Limit once per match.

  • Rarity: G
  • Number: 3
  • Card Type: Event
  • Spirit Energy: 0
Framed Memories card scan: click to enlarge
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Framed Memories:

Items do not leave the Arena when characters switch Match Slots.
Main: Discard Framed Memories to gain 2 Spirit Energy.

  • Rarity: C
  • Number: 90
  • Card Type: Item
  • Spirit Energy: 2
Full Tilt card scan: click to enlarge
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Full Tilt:

If the only cards that you have played this turn increase your attack, and you have played 3 cards this turn that increase your attack, your attacks do 1 additional point of damage this turn. You cannot play any more cards this turn.

  • Rarity: TC
  • Number: T-14
  • Card Type: Event
  • Spirit Energy: 0
Game Battler card scan: click to enlarge
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Game Battler:

Attach this card to your Amanuma in play.
While attached, and when your opponent uses an attack, you may search your Deck for a card with “Mini Game” in the title and put it in your hand. If you do, you may immediately play a card with “Mini Game” in the title from your hand.
All cards with “Mini Game” in the title cost -5 Spirit Energy to play.

  • Rarity: TR
  • Number: T-7
  • Card Type: Event
  • Spirit Energy: 6
Gatasubal, Killing Machine card scan: click to enlarge
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Gatasubal, Killing Machine:

(1) 5000: Search and Destroy: Discard a face-up attached event in play to draw 2 cards.
(4) 12,000: Robotic Claws: This attack gains -2000 Attack Value for each attached card your opponent has in play. Draw a card.

  • Rarity: C
  • Number: 113
  • Card Type: Villain
  • Team: Ichigaki
  • Defense: 4500
Gateway card scan: click to enlarge
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Gateway:

When you play this card put it face-up in the Winner's Circle.
At the end of your Draw Step, reveal your hand to your opponent and put an event from your hand under this card. Put all cards under this card face-down.
Draw: If there are 35 cards under this card, you win the game.

  • Rarity: U
  • Number: 7
  • Card Type: Event
  • Spirit Energy: 0
Gathering of Villains card scan: click to enlarge
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Gathering of Villains:

If all of your characters in play are villains, end all of your opponent's floating effects.

  • Rarity: TU
  • Number: T-2
  • Card Type: Event
  • Spirit Energy: 1
Genkai`s Healing card scan: click to enlarge
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Genkai's Healing:

Heal one point of damage on a Sidelined character.

  • Rarity: C
  • Number: 52
  • Card Type: Event
  • Spirit Energy: 0
Genkai, Resurrected card scan: click to enlarge
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Genkai, Resurrected:

(2) 12,000: Spirit Blast: You can only discard techniques to pay the cost of this attack.
Effect: Main: Resurrection: If Genkai, Resurrected is in your Winner's Circle, you may switch her with a character in your 5th Match Slot.

  • Rarity: R
  • Number: 38
  • Card Type: Hero/Team Leader
  • Team: Genkai
  • Defense: 4500
Going to Megallica card scan: click to enlarge
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Going to Megallica:

Discard a facedown attached card, or attach this card to one of your opponent's characters in play. If attached to a character, that character cannot use any of its printed Sideline effects, and you discard this card when the match ends.

  • Rarity: C
  • Number: 53
  • Card Type: Event
  • Spirit Energy: 1
Guardians of the Human World card scan: click to enlarge
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Guardians of the Human World:

Play this card when your opponent's villain attacks one of your characters. Deal your fighter 1 point of damage, and stop your opponent's attack and all of its effects.

  • Rarity: C
  • Number: 54
  • Card Type: Event
  • Spirit Energy: 3
Hagiri`s Territory card scan: click to enlarge
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Hagiri's Territory:

Main: Search your Deck for any card with 'Dice' or 'Hagiri' in the title and put that card on the top of your Deck.

  • Rarity: C
  • Number: 104
  • Card Type: Technique
  • Spirit Energy: 0
Hagiri, The Hunter card scan: click to enlarge
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Hagiri, The Hunter:

(3) 0: Stalk: If you discarded 3 Deadly Dice from your hand to pay for this attack, defeat your opponent’s fighter.

  • Rarity: TC
  • Number: T-22
  • Card Type: Villain
  • Team: Sensui
  • Defense: 5500
Hagiri, the Sniper card scan: click to enlarge
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Hagiri, the Sniper:

(4) 0: Sacrifice: Put all cards attached to Hagiri under Gateway. This character is now defeated.
Sideline Effect: Snipe: If Hagiri's Territory is in play, discard 3 cards attached to Hagiri to deal 1 point of damage to one of your opponent's characters. The Spirit Energy of all cards attaching to or are attached to this card cost +1 Spirit Energy.

  • Rarity: C
  • Number: 114
  • Card Type: Villain
  • Team: Sensui
  • Defense: 5500
Head-On Assault card scan: click to enlarge
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Head-On Assault:

Your next attack gains +Attack Value equal to the difference between the Defense of your and your opponent's fighter.

  • Rarity: P
  • Number: P-3
  • Card Type: Event
  • Spirit Energy: 1
Heroic Sacrifice card scan: click to enlarge
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Heroic Sacrifice:

For the rest of the match, all of your attacks gain +6000 Attack Value and -1 Attack Cost.

  • Rarity: R
  • Number: 25
  • Card Type: Event
  • Spirit Energy: 12
Heroic Strike card scan: click to enlarge
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Heroic Strike:

(1) 3000: If you have the Urameshi Team Bonus, this attack gains +500 to its Attack Value for each Spirit Energy you have.
Effect: Your attacks gain +2000 to their Attack Value.

  • Rarity: C
  • Number: 105
  • Card Type: Technique
  • Spirit Energy: 1
Hiei`s Peaceful Stance
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Hiei's Peaceful Stance:

If you have 2 characters in play with the same Team Symbol and you don't have their Team Bonus, then for the rest of the match gain their Team Bonus in addition to any Team Bonus you already have.

  • Rarity: C
  • Number: 55
  • Card Type: Event
  • Spirit Energy: 3
Hiei`s Tainted Glare card scan: click to enlarge
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Hiei's Tainted Glare:

Attach this card to your Hiei, Dark Fighter.While attached, prevent 1 point of damage when this character is dealt damage.
Limit 1 per Deck.

  • Rarity: L
  • Number: L-4
  • Card Type: Event
  • Spirit Energy: 5
Hiei, Dark Fighter card scan: click to enlarge
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Hiei, Dark Fighter:

(1) 4000: Disintegrate: Gain 2 Spirit Energy and your opponent loses 2 Spirit Energy.
Effect: Main: Summoning: Discard a card from your hand to search your Deck for a card with 'Dragon' in the title.

  • Rarity: L
  • Number: L-3
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5500
Hiei, Determined Warrior card scan: click to enlarge
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Hiei, Determined Warrior:

(1) 4500: Unleash: If you have more Spirit then your opponent, you may place the bottom card of your discard pile on the bottom of your deck.
(2) 7000: Dragon Rage: If you have less Spirit then your opponent, you may use this attack twice this turn.

  • Rarity: P
  • Number: P-1
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 4500
Hiei, Enraged Demon card scan: click to enlarge
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Hiei, Enraged Demon:

(2) 6000: Darkness: Your opponent discards a card at random from his hand.
Effect: Main: Disrupt: You may discard an item attached to this fighter to discard an item attached to your opponent's fighter.

  • Rarity: C
  • Number: 74
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5001
Hostage card scan: click to enlarge
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Hostage:

Draw: If your opponent has a character in his 5th Match Slot and you do not, take your opponent's 5th match slot character and all of its attached cards and play it in your 5th Match Slot. You now control that character.

  • Rarity: R
  • Number: 35
  • Card Type: Item
  • Spirit Energy: 0
Huh??? card scan: click to enlarge
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Huh???:

Discard 3 attached cards to have your opponent draw 2 cards.

  • Rarity: C
  • Number: 56
  • Card Type: Event
  • Spirit Energy: 1
Humans on the Hunt card scan: click to enlarge
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Humans on the Hunt:

If both fighters are villains, draw a card for each hero your opponent has in play. Limit 1 per Deck.

  • Rarity: C
  • Number: 121
  • Card Type: Event
  • Spirit Energy: 2
I Got Something For You! card scan: click to enlarge
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I Got Something For You!:

Play this card in your Main Step to draw a card, or play this card when your opponent plays a card during your turn to stop all effects of that card.

  • Rarity: TG
  • Number: T-1
  • Card Type: Event
  • Spirit Energy: 1
Imposing Evil card scan: click to enlarge
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Imposing Evil:

If you have more villains in play than your opponent, draw 2 cards.
All of your attacks gain +2000 Attack Value until your next Draw Step.

  • Rarity: R
  • Number: 45
  • Card Type: Event
  • Spirit Energy: 1
Intensive Discipline card scan: click to enlarge
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Intensive Discipline:

Play this card on or after your second turn. If you didn't attack on your last turn, all of your attacks this turn are free.

  • Rarity: C
  • Number: 57
  • Card Type: Event
  • Spirit Energy: 0
Invasion card scan: click to enlarge
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Invasion:

Put 2 cards from your hand under Gateway. Limit 1 per Deck.

  • Rarity: C
  • Number: 58
  • Card Type: Event
  • Spirit Energy: 2
Itsuki, Demon in Love card scan: click to enlarge
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Itsuki, Demon in Love:

(2) 5000: Love Effect: Trance: If you have the Sensui Team Bonus, all cards you discard to pay Attack Costs go under Gateway.

  • Rarity: C
  • Number: 115
  • Card Type: Villain
  • Team: Sensui
  • Defense: 4500
Jorge Satome, Blue Ogre card scan: click to enlarge
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Jorge Satome, Blue Ogre:

(4) 4000: Ogre Strike: This attack gains +1000 ATK for each point of damage on this character. If the bottom 4 cards of your Discard Pile are events, shuffle those cards into your Deck and draw 4 cards.
Sideline Effect: Royal Guard: If Jorge Satome is in either the Arena or Match Slots 2, 3, or 4 when Koenma is dealt damage, Jorge Satome, Blue Ogre may take the damage instead.

  • Rarity: C
  • Number: 75
  • Card Type: Hero
  • Team: Koenma
  • Defense: 8000
Kamiya`s Territory card scan: click to enlarge
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Kamiya's Territory:

Effect: Main: Discard Kamiya's Territory from play to search your Deck or Discard Pile for any card with 'Sensui' in the title or text box other than Kamiya’s Territory and put it in your hand. If attached to Kamiya, you don't discard this card to use this effect.

  • Rarity: C
  • Number: 106
  • Card Type: Technique
  • Spirit Energy: 0
Kamiya, The Doctor card scan: click to enlarge
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Kamiya, The Doctor:

(2) 4000: Infect: This attack gains +2000 Attack Value for each card in your Discard Pile that heals.
Sideline Effect: Hospitalize: All of your cards that heal damage cost 0 Spirit Energy.

  • Rarity: TC
  • Number: T-23
  • Card Type: Villain
  • Team: Sensui
  • Defense: 4000
Kamiya, the Malicious card scan: click to enlarge
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Kamiya, the Malicious:

(1) 0: Mind Games: Discard the top 2 cards of your opponent's Deck. This attack cannot deal minimum damage.
(3) 6000: Regenerate: If you have the Sensui Team Bonus, heal one point of damage on this character.

  • Rarity: C
  • Number: 116
  • Card Type: Villain
  • Team: Sensui
  • Defense: 5000
Kazuya`s Pistol card scan: click to enlarge
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Kazuya's Pistol:

Your attacks gain +2000 Attack Value. Your opponent's attacks gain -1000 Attack Value. If attached to Sensui, Kazuya's Personality, all of your attacks gain -1 Attack Cost.

  • Rarity: C
  • Number: 91
  • Card Type: Item
  • Spirit Energy: 2
Kenko, Cute Healer card scan: click to enlarge
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Kenko, Cute Healer:

(1) 4000: Rejuvenate: Shuffle the bottom 10 cards of your Discard Pile into your deck.
Effect: Defensive Restraint: Your opponent may not use attacks with a printed Attack Value equal to or greater than Attack Value 5000.

  • Rarity: C
  • Number: 76
  • Card Type: Hero
  • Team: Ronin
  • Defense: 5001
King Yama card scan: click to enlarge
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King Yama:

(3) 9000: Banish: All characters in play lose their Team Symbols for the rest of the match.
Effect: Main: Dismiss: You may discard 1 item and 1 event from your hand to search through your opponent's Deck and discard all of his characters in it.

  • Rarity: C
  • Number: 77
  • Card Type: Hero
  • Team: Ronin
  • Defense: 5500
Koenma`s Cloud? card scan: click to enlarge
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Koenma's Cloud?:

You may discard this item at the beginning of your opponent's Attack Step to switch your fighter with a character on your Sideline. Limit 1 per deck.

  • Rarity: C
  • Number: 92
  • Card Type: Item
  • Spirit Energy: 3
Koenma`s Pacifier card scan: click to enlarge
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Koenma's Pacifier:

If you have the Koenma Team Bonus during setup, you may search your deck for this card and put it in the Winner's Circle.
When you attack, you may discard 2 cards from the top of your deck. For each event discarded in this way, your attacks gain +1500 ATK for this turn.
Limit 1 per deck.

  • Rarity: S
  • Number: 22
  • Card Type: Item
  • Spirit Energy: 0
Koenma, Disguised Leader card scan: click to enlarge
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Koenma, Disguised Leader:

(1) 4000: Outsourcing: This attack does +1000 ATK for each point of damage of Jorge Satome, Blue Ogre.
Effect: Protection: Whenever Jorge Satome, Blue Ogre takes damage that was redirected from Koenma, shuffle 2 events from your discard pile into your deck.

  • Rarity: R
  • Number: 39
  • Card Type: Hero/Team Leader
  • Team: Koenma
  • Defense: 5500
Koenma, the Determined card scan: click to enlarge
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Koenma, the Determined:

(2) 8000: Risky Maneuver: Discard the top 2 cards from your Deck. This attack gains -2000 Attack Value for each event discarded in this way.
Effect: Attack: Spirit Boost: Pay up to 5 Spirit Energy. For each Spirit Energy paid, your attacks gain +1000 Attack Value for the rest of the turn.

  • Rarity: C
  • Number: 78
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5500
Koenma, Young Ruler card scan: click to enlarge
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Koenma, Young Ruler:

(1) 0: Rule: This attack gains +5000 Attack Value for each Team Bonus you have.
Effect: Draw: In Command: If King Yama is in play or in the Winner's Circle, choose a Team Bonus. You gain that Team Bonus until your next Draw Step.
Sideline Effect: Authority: This character gains +4000 Defense for each Team Bonus you have.

  • Rarity: C
  • Number: 97
  • Card Type: Hero/Team Leader
  • Team: Koenma
  • Defense: 1
Koorime, Guilty Conscience card scan: click to enlarge
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Koorime, Guilty Conscience:

(1) 0: Regret: This attack gains +2000 Attack Value for each character in play without a Team Symbol.
Sideline Effect: Built: If all of your characters in play have no Team Symbol, all of your attacks gain +2000 Attack Value and all of your characters in play gain +2000 Defense.

  • Rarity: C
  • Number: 79
  • Card Type: Hero
  • Team: Ronin
  • Defense: 4500
Kurama`s Determination card scan: click to enlarge
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Kurama's Determination:

Search your Deck for any card with 'Yoko' or 'Kurama' in the text box and play it, without paying its Spirit.

  • Rarity: C
  • Number: 59
  • Card Type: Event
  • Spirit Energy: 0
Kurama`s Tainted Glare card scan: click to enlarge
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Kurama's Tainted Glare:

Attach this card to your Kurama, Legendary Fighter.While attached, prevent 1 point of damage when this character is dealt damage.
Limit 1 per Deck.

  • Rarity: L
  • Number: L-6
  • Card Type: Event
  • Spirit Energy: 5
Kurama, Entrapped Demon card scan: click to enlarge
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Kurama, Entrapped Demon:

(1) 4000: Forgotten: For the rest of the match, when you use a card effect that discards cards from your hand, draw a card.
(1) 4000: Legend: Until the end of the match, when you use an effect that attaches an opponent's card to your fighter, draw a card.
(1) 4000: Revealed: Search your Deck or Discard Pile for Yoko and replace Kurama with him. Heal all damage on Yoko.

  • Rarity: C
  • Number: 80
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 4000
Kurama, Legendary Fighter card scan: click to enlarge
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Kurama, Legendary Fighter:

(1) 3500: Deplete: Gain 3 Spirit Energy and your opponent loses 3 Spirit Energy.
Effect: Attack: Kindness: You may discard 2 cards from your hand to take any 5 cards from your Discard Pile and put them at the bottom of your Deck.

  • Rarity: L
  • Number: L-5
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 4500
Kurama, Skilled Assassin card scan: click to enlarge
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Kurama, Skilled Assassin:

(4) 8000: Assassinate: If you have more than 50 Spirit, all of your attacks gain +4000 Attack Value for the rest of the game.
Effect: Unlimted Energy: If you have more than 10 Spirit Energy, your attacks gain +5000 Attack Value. If you have more than 20 Spirit Energy, your attacks gain -3 Attack Cost. If you have more than 30 Spirit Energy, your attacks deal 1 additional point of damage. If you have more than 40 Spirit Energy, your attacks gain 'Discard your opponent's hand.'

  • Rarity: TS
  • Number: T-5
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 6000
Kuwabara`s Tainted Glare card scan: click to enlarge
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Kuwabara's Tainted Glare:

Attach this card to your Kuwabara, Emotional Fighter.While attached, prevent 1 point of damage when this character is dealt damage.
Limit 1 per Deck.

  • Rarity: L
  • Number: L-8
  • Card Type: Event
  • Spirit Energy: 5
Kuwabara, Emotional Fighter card scan: click to enlarge
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Kuwabara, Emotional Fighter:

(1) 3000: Empower: Gain 4 Spirit Energy and your opponent loses 4 Spirit Energy.
Sideline Effect: Unite: When your opponent shuffles any cards into his Deck, you may shuffle the same number of cards into your Deck from your Discard Pile.

  • Rarity: L
  • Number: L-7
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 4000
Kuwabara, Noble Champion card scan: click to enlarge
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Kuwabara, Noble Champion:

(1) 5000: Empower: If your opponent has a Team Bonus, draw 2 cards.
Sideline Effect: Main: Overlook: Discard the top card of your Deck. If the discarded card is a technique, discard a face-up attached card in play.

  • Rarity: X
  • Number: X-0
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 4000
Kuwabara, Righteous Warrior card scan: click to enlarge
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Kuwabara, Righteous Warrior:

(1) 4000: United Strike: Your attacks gain +1000 Attack Value until your next Draw Step for each type of Team Symbol on your characters in the Winner's Circle.
Sideline Effect: Attack: Unite: You may discard 2 cards from your hand to draw a card for each type of Team Symbol that is on your characters in play.

  • Rarity: C
  • Number: 119
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 5000
Kuwabara, Righteous Warrior card scan: click to enlarge
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Kuwabara, Righteous Warrior:

(1) 4000: United Strike: Your attacks gain +1000 Attack Value until your next Draw Step for each type of Team Symbol on your characters in the Winner's Circle.
Sideline Effect: Attack: Unite: You may discard 2 cards from your hand to draw a card for each type of Team Symbol that is on your characters in play.

  • Rarity: C
  • Number: 98
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 5000
Lamp Weed card scan: click to enlarge
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Lamp Weed:

This character gains +2000 Defense Value. Your opponent may not play cards that switch his fighter with a character on his Sideline.

  • Rarity: C
  • Number: 93
  • Card Type: Item
  • Spirit Energy: 2
Liquid Drill card scan: click to enlarge
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Liquid Drill:

Discard 1 copy of Darkness Approaches from the Winner's Circle. All cards already under Darkness Approaches stay in the Winner's Circle.
Your fighter gains +2000 Defense Value for the rest of the match for each copy of Liquid Rush in your Discard Pile.

  • Rarity: C
  • Number: 60
  • Card Type: Event
  • Spirit Energy: 1
Liquid Guardian card scan: click to enlarge
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Liquid Guardian:

(2) 8000: Choose one of your attacks. Until the end of your next turn, that attack has no effect.
Effect: All of your attacks without effects gain +3000 Attack Value.

  • Rarity: C
  • Number: 107
  • Card Type: Technique
  • Spirit Energy: 2
Liquid Rush card scan: click to enlarge
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Liquid Rush:

Your fighter gains +2000 Defense Value for the rest of the match.
Your fighter gains +2000 Attack Value for the rest of the match for each copy of Liquid Drill in your discard pile.

  • Rarity: C
  • Number: 61
  • Card Type: Event
  • Spirit Energy: 3
M2, Ryo card scan: click to enlarge
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M2, Ryo:

(1) 5000: Diversion: Discard a face-up item in play.
Sideline Effect: Invisible Strike: If you have the Ichigaki Team Bonus and have more attached cards in play than your opponent, all of your attacks gain -1 Attack Cost to a minimum of 0.

  • Rarity: C
  • Number: 81
  • Card Type: Hero
  • Team: Ichigaki
  • Defense: 5000
M3, Kai card scan: click to enlarge
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M3, Kai:

(2) 4000: Demolish: You may discard a card from your hand to choose an attack on one of your characters in play with the Ichigaki Team Symbol and add the chosen attack’s printed ATK to this attack.

  • Rarity: C
  • Number: 82
  • Card Type: Hero
  • Team: Ichigaki
  • Defense: 5000
M4, Spineless Demon card scan: click to enlarge
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M4, Spineless Demon:

(1) 1000: Harass: Discard an attached card on one of your opponent's characters in play to discard the top 3 cards of your opponent's Deck.
(2) 2000: Elude: If you have the Ichigaki Team Bonus and if you have 5 or more cards attached to your characters, heal 1 point of damage on this character.

  • Rarity: R
  • Number: 43
  • Card Type: Villain
  • Team: Ichigaki
  • Defense: 3500
Mad Bomb card scan: click to enlarge
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Mad Bomb:

Discard this item after dealing damage from an attack. If you dealt 2 or more points of damage, discard all attached cards in the Arena. Limit 1 per Deck.

  • Rarity: L
  • Number: L-10
  • Card Type: Item
  • Spirit Energy: 3
Madness card scan: click to enlarge
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Madness:

Switch the amount of Spirit Energy you have with the amount of Spirit Energy your opponent has.

  • Rarity: R
  • Number: 26
  • Card Type: Event
  • Spirit Energy: 1
Mafuuken card scan: click to enlarge
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Mafuuken:

(2) 4: If you have the Koenma Team Bonus, all bonuses to this attack reduce your opponent's Defense Value by that amount instead of adding to this attack. Your opponent's Defense Value has a minimum of 1. While in your Discard Pile, this card counts as an event.

  • Rarity: C
  • Number: 108
  • Card Type: Technique
  • Spirit Energy: 0
Makihara, Gourmet card scan: click to enlarge
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Makihara, Gourmet:

(2) 6000: Entangle: Choose a card in your opponent's hand. Your opponent discards the chosen card.
Sideline Effect: Predict: Your opponent must play with his hand face-up on the table.

  • Rarity: C
  • Number: 117
  • Card Type: Villain
  • Team: Sensui
  • Defense: 5000
Malevolent Glare card scan: click to enlarge
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Malevolent Glare:

No player can heal for the rest of the match.
If this card is discarded for the Toguro Team Bonus, draw a card.

  • Rarity: C
  • Number: 62
  • Card Type: Event
  • Spirit Energy: 1
Malice card scan: click to enlarge
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Malice:

If your fighter is a villain and your opponent's fighter is a hero, your opponent's fighter gains -3000 Defense until your next Draw Step.

  • Rarity: R
  • Number: 27
  • Card Type: Event
  • Spirit Energy: 0
Meditation card scan: click to enlarge
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Meditation:

(0) 0: Search your Deck for a copy of Gateway and put it in your hand.
Effect: Main: Gain 2 Spirit Energy.

  • Rarity: TP
  • Number: TP-2
  • Card Type: Technique
  • Spirit Energy: 0
Metamorphose card scan: click to enlarge
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Metamorphose:

If you have the Sarayashki Team Bonus, discard 2 cards at random from your hand. For each item discarded in this way, your attacks gain +3000 Attack Value until your next Draw Step.
Your Attack Costs gain -1 Attack Cost for the rest of the match.

  • Rarity: R
  • Number: 28
  • Card Type: Event
  • Spirit Energy: 2
Mini Game, Action Battle card scan: click to enlarge
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Mini Game, Action Battle:

Play when your opponent uses an attack to cancel all effects and damage of that attack. Each player searches his or her deck for a character and discards it. The player who discarded the character with the highest Defense deals 1 point of damage to his opponent's fighter (no damage is dealt for ties). Limit once per game.

  • Rarity: R
  • Number: 29
  • Card Type: Event
  • Spirit Energy: 6
Mini Game, Flight Shooter card scan: click to enlarge
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Mini Game, Flight Shooter:

Play this card when your opponent uses an attack to cancel all effects and damage from that attack. Choose a card type. Both players discard the top 5 cards of their Decks. The player who discarded the highest number of cards of that type in those 5 cards deals 1 point of damage to his opponent's fighter. If there is a tie, no damage is dealt. Limit once per match. Limit 1 per Deck.

  • Rarity: TR
  • Number: T-8
  • Card Type: Event
  • Spirit Energy: 6
Mini Game, Master Quiz card scan: click to enlarge
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Mini Game, Master Quiz:

Play when your opponent uses an attack to cancel all effects and damage from that attack. Name 5 cards. Your opponent must tell you the Spirit Energy of the 5 chosen cards. If your opponent doesn't know the Spirit Energy of 3 or more of the named cards, his fighter takes 1 point of damage. If he knows the Spirit Energy of 3 or more of the named cards, then your fighter takes 1 point of damage. Limit 1 per Deck.

  • Rarity: TR
  • Number: T-9
  • Card Type: Event
  • Spirit Energy: 6
Mini Game, Tennis card scan: click to enlarge
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Mini Game, Tennis:

Play when your opponent uses an attack to cancel all effects and damage from that attack. Discard the top card of your Deck. You and your opponent reveal one card from your hands. The player who revealed the card with the card number closest to the one on the discarded card deals his opponent 1 point of damage. If there is a tie, no damage is dealt. Limit 1 per Deck.

  • Rarity: TR
  • Number: T-10
  • Card Type: Event
  • Spirit Energy: 6
Mitamura, the Master card scan: click to enlarge
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Mitamura, the Master:

(1) 3000: Discipline: This attack gains +1000 Attack Value for each card attached to this fighter.
Sideline Effect: Enlighten: If you have the Ichigaki Team Bonus, your opponent can only attach up to two cards per turn.

  • Rarity: C
  • Number: 83
  • Card Type: Hero
  • Team: Ichigaki
  • Defense: 4000
Mitarai, Misguided card scan: click to enlarge
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Mitarai, Misguided:

(2) 4000: Liquid Probe: If you have Darkness Approaches face-up in the Winner’s Circle, search your opponent's Deck for any card and put it under Darkness Approaches.

  • Rarity: C
  • Number: 118
  • Card Type: Villain
  • Team: Sensui
  • Defense: 5000
Mitrai, The Seaman card scan: click to enlarge
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Mitrai, The Seaman:

(1) 5500: Fishing: Search your Deck for a card with 'Water' or 'Liquid' or 'Fish' or 'Fishing' in the title and put it on the top of your Deck.
(3) 12,000: Tsunami

  • Rarity: R
  • Number: 44
  • Card Type: Villain
  • Team: Sensui
  • Defense: 4500
Morbid card scan: click to enlarge
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Morbid:

Put all characters in the Winner's Circle under Gateway. These characters cannot be used for Sudden Death.

  • Rarity: R
  • Number: 30
  • Card Type: Event
  • Spirit Energy: 4
Murota, Mind Reader card scan: click to enlarge
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Murota, Mind Reader:

(2) 6000: Right Hook: Choose a card in your opponent's hand and put it at the bottom of his Deck to have him draw a card.
Sideline Effect: Predict: Your opponent must play with his hand face-up on the table.

  • Rarity: C
  • Number: 84
  • Card Type: Hero
  • Team: Genkai
  • Defense: 4500
Natural Reaction card scan: click to enlarge
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Natural Reaction:

All of your attacks gain +1500 Attack Value for each point of damage on your fighter until your next Draw Step.

  • Rarity: TC
  • Number: T-15
  • Card Type: Event
  • Spirit Energy: 2
Palm Block card scan: click to enlarge
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Palm Block:

(1) 4500: If your opponent attacks you during his next Attack Step, draw a card at the end of that turn.
Effect: This character's attacks gain +1500 Attack Value.

  • Rarity: C
  • Number: 109
  • Card Type: Technique
  • Spirit Energy: 0
Panic card scan: click to enlarge
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Panic:

Play this card when your opponent would use a card effect to gain Spirit Energy. Your opponent now loses that much Spirit Energy instead of gaining it. You now gain that much Spirit Energy.

  • Rarity: C
  • Number: 63
  • Card Type: Event
  • Spirit Energy: 0
Possessed
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Possessed:

Attach this card to your opponent's fighter. While this card is attached to that fighter, you can use any attacks printed on the attached character.

  • Rarity: TC
  • Number: T-16
  • Card Type: Event
  • Spirit Energy: 0
Protecting The Innocent card scan: click to enlarge
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Protecting The Innocent:

If all of your characters in play are heroes, end all of your opponent's floating effects.

  • Rarity: TU
  • Number: T-3
  • Card Type: Event
  • Spirit Energy: 1
Recall card scan: click to enlarge
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Recall:

Both players lose all their Team Bonuses for the rest of the match.

  • Rarity: TR
  • Number: T-11
  • Card Type: Event
  • Spirit Energy: 2
Rubber Slam card scan: click to enlarge
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Rubber Slam:

When Rubber Slam comes in play or flips face-up, it copies one of your techniques in play. If you have the Genkai Team Bonus, then Rubber Slam copies any technique or item in play instead.

  • Rarity: R
  • Number: 36
  • Card Type: Item
  • Spirit Energy: 0
Sasuga, Enchantress card scan: click to enlarge
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Sasuga, Enchantress:

(1) 3000: Annoy: Look at your opponent's hand and choose a card. Your opponent discards the chosen card and draws a card. If Rinku is in play, draw a card.
Effect: Cuteness: Your opponent's fighter thinks this character is so cute that his attacks gain -2000 Attack Value. Rinku cannot use any attacks against this character.

  • Rarity: C
  • Number: 85
  • Card Type: Hero
  • Team: Ronin
  • Defense: 5000
Sayaka, the Investigator card scan: click to enlarge
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Sayaka, the Investigator:

(5) 1000: Taking Notes: Your opponent discards his hand. Draw a card for each event your opponent discarded in this way.
Sideline Effect: Main: Investigate: If you have the Koenma Team Bonus and the bottom card of your Discard Pile is an event, you may discard an event from your hand to draw the bottom card of your Discard Pile.

  • Rarity: U
  • Number: 10
  • Card Type: Hero
  • Team: Koenma
  • Defense: 4500
Sensui`s Energy Sphere card scan: click to enlarge
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Sensui's Energy Sphere:

If you have the Sensui Team Bonus and your Gateway is in the Winner's Circle, take the bottom card of your Discard Pile and put it under Gateway for each character you have in play that is both a hero and a villain.
You may search your Deck for Gateway and put it in your hand.

  • Rarity: R
  • Number: 31
  • Card Type: Event
  • Spirit Energy: 1
Sensui, Dark Detective card scan: click to enlarge
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Sensui, Dark Detective:

(0) 3000: Equalizer: If all damage on all of your characters in play is greater than all damage on all of your opponent's characters in play, your opponent's fighter takes one point of damage.
Sideline Effect: Justice: When a player's character is dealt points of damage from an opponent's attack, that player draws 2 cards.

  • Rarity: R
  • Number: 41
  • Card Type: Neutral/Team Leader
  • Team: Ronin
  • Defense: 5000
Sensui, Kazuya`s Personality card scan: click to enlarge
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Sensui, Kazuya's Personality:

(2) 5000: Evilness: Draw a card.
Effect: Main: Swap: Exchange a card in your hand for any card under Gateway.
Sideline Effect: Preparation: This character gains +200 Defense Value for each card under Gateway.

  • Rarity: C
  • Number: 99
  • Card Type: Villain/Team Leader
  • Team: Sensui
  • Defense: 4000
Sensui, Spirit Detective card scan: click to enlarge
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Sensui, Spirit Detective:

(2) 5500: Righteous Strike: If your opponent's fighter is a villain and this attack deals damage, this attack deals +1 point of damage.

  • Rarity: TR
  • Number: T-12
  • Card Type: Hero
  • Team: Ronin
  • Defense: 5000
Sinister Slash card scan: click to enlarge
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Sinister Slash:

(1) 4000: This attack gains +1000 ATK for each point of damage on your opponent's Sidelined characters.
Effect: Your attacks gain +1000 ATK. Your attacks gain an additional +2000 ATK when attacking Sidelined characters.

  • Rarity: C
  • Number: 101
  • Card Type: Technique
  • Spirit Energy: 0
Sinister Trap card scan: click to enlarge
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Sinister Trap:

Play this card when your opponent's hero attacks one of your characters. Take 1 point of damage, and stop your opponent's attack and all of its effects.

  • Rarity: C
  • Number: 64
  • Card Type: Event
  • Spirit Energy: 3
Sinning Tree card scan: click to enlarge
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Sinning Tree:

Draw: You may discard this technique to discard up to 2 face-up attached cards in play. If you discarded 2 items in this way, draw 2 cards at the end of this turn.

  • Rarity: G
  • Number: 4
  • Card Type: Technique
  • Spirit Energy: 1
Smoke Screen Catalyst card scan: click to enlarge
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Smoke Screen Catalyst:

If you have the Uraotogi Team Bonus, attach this card to a character with the Uraotogi Team Symbol.
While attached or until your next Draw Step, all of your characters in play with the Uraotogi Team Symbol gain -1 Attack Cost to a minimum of 0.

  • Rarity: C
  • Number: 65
  • Card Type: Event
  • Spirit Energy: 2
Sorrow card scan: click to enlarge
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Sorrow:

If you have the Ichigaki Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
Whenever you discard one of your opponent's cards from play, your fighter gains +1000 Attack Value for the rest of the match.
Limit 1 per deck.

  • Rarity: S
  • Number: 18
  • Card Type: Event
  • Spirit Energy: 0
Spectacular Battle card scan: click to enlarge
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Spectacular Battle:

For the rest of the match, all of your attacks gain +3000 Attack Value, and your fighter takes one point of damage every time you do not use an attack in your Attack Step.

  • Rarity: U
  • Number: 8
  • Card Type: Event
  • Spirit Energy: 2
Spirit Tornado card scan: click to enlarge
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Spirit Tornado:

(1) 4000: Your opponent loses 2 Spirit Energy and you gain 2 Spirit Energy.
Effect: While attached, your attacks gain +2000 ATK.

  • Rarity: R
  • Number: 42
  • Card Type: Technique
  • Spirit Energy: 1
Splinter-Resshuuken card scan: click to enlarge
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Splinter-Resshuuken:

(1) 3000: This attack gains +1000 Attack Value for each card in your opponent's hand.
Effect: While attached, this character gains +1500 Defense.

  • Rarity: TC
  • Number: T-19
  • Card Type: Technique
  • Spirit Energy: 0
Stop it! card scan: click to enlarge
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Stop it!:

Play when your opponent uses an attack. Your characters in play gain +2000 Defense for the rest of the turn. If you have the Rokuyukai Team Bonus, draw 2 cards.

  • Rarity: C
  • Number: 66
  • Card Type: Event
  • Spirit Energy: 0
Surprised card scan: click to enlarge
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Surprised:

Assign your fighter's damage to the Arena and your characters' damage to their match slots. If you have the Masho Team Bonus, turn all of your cards face down and rearrange them in any legal way you want. Flip your fighter and all attached cards in the Arena face-up for free. All characters now transfer the damage in their spaces to them.

  • Rarity: U
  • Number: 9
  • Card Type: Event
  • Spirit Energy: 6
Tag Team card scan: click to enlarge
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Tag Team:

If you dealt your opponent's fighter minimum damage in your last Attack Step and you deal minimum damage to that fighter this turn, your opponent takes 2 points of damage.
Gain 3 Spirit Energy.

  • Rarity: L
  • Number: L-9
  • Card Type: Event
  • Spirit Energy: 2
Taking Aim card scan: click to enlarge
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Taking Aim:

Shuffle 10 of your cards from under your opponent's Darkness Approaches or Gateway into your Deck. Limit 1 per Deck.

  • Rarity: C
  • Number: 67
  • Card Type: Event
  • Spirit Energy: 0
Team Sensui Appears card scan: click to enlarge
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Team Sensui Appears:

If all your characters in play are both heroes and villains, search your Deck or Discard Pile for a copy of Gateway and play it.
All your attacks gain +2000 Attack Value for the rest of the turn.

  • Rarity: C
  • Number: 68
  • Card Type: Event
  • Spirit Energy: 1
Test of Champions card scan: click to enlarge
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Test of Champions:

Discard all items in the Arena. Limit once per match. Limit one per Deck.

  • Rarity: R
  • Number: 32
  • Card Type: Event
  • Spirit Energy: 1
The Arrival card scan: click to enlarge
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The Arrival:

Reveal the top 5 cards of your deck to your opponent. Your opponent can choose to either place 2 of those cards in your hand and discard the other 3, or to deal one of his characters one point of damage to discard all five cards. Limit 1 per deck.

  • Rarity: C
  • Number: 69
  • Card Type: Event
  • Spirit Energy: 2
The Chapter Black card scan: click to enlarge
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The Chapter Black:

If attached to a hero, all of your attacks gain +1000 Attack Value. If attached to a villain, all of your attacks gain +1500 Attack Value.
Main: Gain 2 Spirit Energy.

  • Rarity: C
  • Number: 94
  • Card Type: Item
  • Spirit Energy: 2
Tiny Guardian card scan: click to enlarge
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Tiny Guardian:

Effect: Techniques do not leave the Arena when fighters switch with another character.
Main: You may discard Tiny Guardian from play to draw a card.

  • Rarity: C
  • Number: 110
  • Card Type: Technique
  • Spirit Energy: 2
Torture card scan: click to enlarge
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Torture:

If you have the Uraotogi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
For each card in your opponent's hand less than six, your attacks gain +1000 Attack Value.
Limit 1 per deck.

  • Rarity: S
  • Number: 19
  • Card Type: Event
  • Spirit Energy: 0
Tough Love card scan: click to enlarge
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Tough Love:

(1) 5500: If you used this attack last turn you may attack a character on your opponent's Sideline instead of attacking his fighter.
Effect: While attached, this character gains +1000 Defense for each point of damage on your opponent's fighter.

  • Rarity: TC
  • Number: T-20
  • Card Type: Technique
  • Spirit Energy: 1
Tracking Device card scan: click to enlarge
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Tracking Device:

Your opponent cannot switch characters. If you have the Sarayashki Bonus, your other items cannot be discarded from play. You may only have one Tracking Device in the Arena.

  • Rarity: R
  • Number: 37
  • Card Type: Item
  • Spirit Energy: 2
Ura-Otoko card scan: click to enlarge
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Ura-Otoko:

(1) 5000: A player of your choice discards one of their face-up attached cards in play. That player may use this effect immediately.

  • Rarity: X
  • Number: X-1
  • Card Type: Technique
  • Spirit Energy: 0
Viral Demon Insects card scan: click to enlarge
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Viral Demon Insects:

Play after your opponent heals any points of damage from his card effect. Deal that character two points of damage. Limit once per turn.

  • Rarity: C
  • Number: 70
  • Card Type: Event
  • Spirit Energy: 1
Virus Carriers card scan: click to enlarge
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Virus Carriers:

If your fighter is a villain and your opponent has a hero in play, deal 1 point of damage to one of his heroes in play. Limit 1 per Deck.

  • Rarity: TC
  • Number: T-17
  • Card Type: Event
  • Spirit Energy: 1
Weapon of Destruction card scan: click to enlarge
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Weapon of Destruction:

Discard this card at the end of your turn. If you have the Toguro Team Bonus, and you have no cards in your hand, draw cards until you have the same number of cards in hand as your opponent.

  • Rarity: C
  • Number: 95
  • Card Type: Item
  • Spirit Energy: 3
Wet Shirt card scan: click to enlarge
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Wet Shirt:

Players cannot heal points of damage and can only play 2 cards during their Main Step. Limit 1 per Deck.

  • Rarity: C
  • Number: 96
  • Card Type: Item
  • Spirit Energy: 2
What Friends Are For card scan: click to enlarge
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What Friends Are For:

If you have the Sarayashki Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
When you use the Sarayashki Team Bonus to search your Deck for an item, you may pay one Spirit to search your Deck for an item, reveal it, and then attach it to one of your Sidelined characters.
Limit 1 per deck.

  • Rarity: S
  • Number: 20
  • Card Type: Event
  • Spirit Energy: 0
Whip Mastery card scan: click to enlarge
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Whip Mastery:

(2) 6500: Reveal your hand to your opponent. Your attacks gain +1000 Attack Value until your next Draw Step for each card you have in your hand with 'Whip' in the title.
Effect: If attached to Yoko or Kurama, your attacks gain +1000 Attack Value, and attacks with 'Whip' in the title gain -1 Attack Cost to a minimum of 1 Attack Cost.

  • Rarity: TC
  • Number: T-21
  • Card Type: Technique
  • Spirit Energy: 0
Wicked Grin card scan: click to enlarge
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Wicked Grin:

If you have the Koenma Team Bonus, then for the rest of the turn, shuffle 3 cards from your Discard Pile other than Wicked Grin into your Deck for each point of damage dealt from your attacks to your opponent's characters.

  • Rarity: C
  • Number: 71
  • Card Type: Event
  • Spirit Energy: 0
Younger Itsuki, Detective`s Assistant card scan: click to enlarge
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Younger Itsuki, Detective's Assistant:

(2) 6500: Shock: You may discard a face-up item attached to this character to switch your fighter with a character on your Sideline at the end of this turn.
Sideline Effect: Draw: Stealth: You may discard 2 cards from your hand to switch this character with your fighter.

  • Rarity: R
  • Number: 34
  • Card Type: Hero
  • Team: Ronin
  • Defense: 4500
Yusuke`s Tainted Glare card scan: click to enlarge
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Yusuke's Tainted Glare:

Attach this card to your Yusuke, Noble Fighter.While attached, prevent 1 point of damage when this character is dealt damage.
If you have 4 cards in play with 'Tainted Glare' in the title, you win the game.
Limit 1 per Deck.

  • Rarity: L
  • Number: L-2
  • Card Type: Event
  • Spirit Energy: 5
Yusuke, Entranced card scan: click to enlarge
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Yusuke, Entranced:

(1) 3000: Well Equipped: If Yusuke has more items attached than your opponent's fighter, you can use this attack a second time this turn.
Effect: Hoard: Yusuke does not pay Spirit Energy for items when he enters the Arena.

  • Rarity: R
  • Number: 40
  • Card Type: Hero/Team Leader
  • Team: Sarayashki
  • Defense: 5000
Yusuke, Noble Fighter card scan: click to enlarge
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Yusuke, Noble Fighter:

(1) 4500: Focus: Gain 1 Spirit and your opponent loses 1 Spirit Energy.
Effect: Draw: Unpredictable: You may shuffle the bottom 2 cards of your Discard Pile into your Deck and discard 2 cards at random from your hand to draw the bottom 2 cards of your Deck.

  • Rarity: L
  • Number: L-1
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 5500
Yusuke, Raizen`s Successor card scan: click to enlarge
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Yusuke, Raizen's Successor:

(1) 5000: Conquer: This attack gains +1000 Attack Value for each character on your opponent's Sideline.
Effect: Demon Energy: When this character takes 1 or more points of damage during your opponent's turn, draw 2 cards.

  • Rarity: ST
  • Number: S-1
  • Card Type: Hero/Team Leader
  • Team: Raizen
  • Defense: 5500
Yuu, Bookworm card scan: click to enlarge
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Yuu, Bookworm:

(2) 7500: Outwit: You may discard 2 techniques attached to this fighter to switch him with a character on your Sideline at the end of your turn.
Effect: Grand Entrance: When this character becomes a fighter, discard the top 4 cards of your Deck. Attach any techniques discarded in this way to this character without paying their Spirit Energy.

  • Rarity: C
  • Number: 86
  • Card Type: Hero
  • Team: Genkai
  • Defense: 5000


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