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Exile

Exile: 218 cards
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Abide card scan: click to enlarge
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Abide:

Play this card when your opponent uses an attack from a technique. Discard that technique. All damage your fighter takes this turn is reduced to 0.

  • Rarity: C
  • Number: 74
  • Card Type: Event
  • Spirit Energy: 1
Aerial Kick card scan: click to enlarge
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Aerial Kick:

(1) 4500
Effect: When you play this technique face-up, or when it is turned face-up, you may discard up to three cards from your hand to draw the same number of cards.

  • Rarity: C
  • Number: 144
  • Card Type: Technique
  • Spirit Energy: 0
All You Need is the Ground
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All You Need is the Ground:

When one of your Sidelined characters is defeated by an opponent’s card effect or attack, you win the Match.

  • Rarity: U
  • Number: 11
  • Card Type: Event
  • Spirit Energy: 3
Amanuma, Resurrected card scan: click to enlarge
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Amanuma, Resurrected:

(2) 7000: Game Sideline Effect: Restriction: All card effects that limit cards being played to 'Limit once per match' or 'Limit once per game' now affect both players.

  • Rarity: C
  • Number: 122
  • Card Type: Hero
  • Team: Sensui
  • Defense: 4500
Amidst card scan: click to enlarge
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Amidst:

If you have the Rokuyukai Team Bonus, your characters in play with the Rokuyukai Team Symbol gain +2000 Defense for the rest of the match.
Discard the top 2 cards of your opponent's Deck.

  • Rarity: C
  • Number: 75
  • Card Type: Event
  • Spirit Energy: 1
An Old Demon Rises card scan: click to enlarge
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An Old Demon Rises:

Deal 1 point of damage to one of your villains in play to choose a card in your Discard Pile and put it in your hand at the end of this turn. Limit 1 per Deck.

  • Rarity: TR
  • Number: T-7
  • Card Type: Event
  • Spirit Energy: 3
Angelic Embrace card scan: click to enlarge
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Angelic Embrace:

Until the start of your next turn, all cards discarded by you from the top of your Deck are put on the bottom of your Deck instead of into your Discard Pile.
If you have the Koenma Team Bonus, you can play this card directly from your Discard Pile;If you do, shuffle this card into your Deck after use.
Limit 1 per Deck.

  • Rarity: S
  • Number: 25
  • Card Type: Event
  • Spirit Energy: 1
Arm Blast card scan: click to enlarge
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Arm Blast:

[2] 7000: Discard the top 2 cards of your opponent's Deck. Effect: Your attacks gain +1000 Attack Value for each card attached to your opponent's fighter.

  • Rarity: C
  • Number: 145
  • Card Type: Technique
  • Spirit Energy: 1
Awaken card scan: click to enlarge
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Awaken:

Your fighter gains +300 Defense Value for each card under Gateway until the beginning of your next turn.
If you have the Sensui Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 26
  • Card Type: Event
  • Spirit Energy: 4
Awestruck card scan: click to enlarge
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Awestruck:

Your opponent chooses either items, techniques, or events. Shuffle all cards of the chosen type from your Discard Pile into your Deck.

  • Rarity: TR
  • Number: T-8
  • Card Type: Event
  • Spirit Energy: 0
Ayame, King Yama`s Messenger card scan: click to enlarge
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Ayame, King Yama's Messenger:

(2) 4000: Report: This attack gains +500 Attack Value for each card in the Winner's Circle.
Sideline Effect: Main: Preparation: You may search your Deck for a copy of Allied Forces and put it in your hand.

  • Rarity: R
  • Number: 63
  • Card Type: Hero
  • Team: Ronin
  • Defense: 5000
Baldok, Winged Fiend card scan: click to enlarge
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Baldok, Winged Fiend:

(1) 5500: Supersonic: Discard a card attached to your opponent's fighter.
Effect: Draw: Stalk: If your opponent has a Team Bonus, draw 2 cards.

  • Rarity: C
  • Number: 158
  • Card Type: Villain
  • Team: Ronin
  • Defense: 4500
Banished card scan: click to enlarge
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Banished:

You and your opponent each choose a character in play. Both characters cannot use any of their effects or Sideline effects for the rest of the game.

  • Rarity: P
  • Number: P-3
  • Card Type: Event
  • Spirit Energy: 0
Bizarre! card scan: click to enlarge
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Bizarre!:

Put this card face-up in the Winner's Circle.Each player at the end of their turn discards 2 cards at random from their hand and draws 3 cards.
Limit 1 per Deck.

  • Rarity: C
  • Number: 76
  • Card Type: Event
  • Spirit Energy: 1
Black Inferno card scan: click to enlarge
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Black Inferno:

(4) 20000

  • Rarity: ST
  • Number: 180
  • Card Type: Technique
  • Spirit Energy: 0
Botan`s Orb card scan: click to enlarge
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Botan's Orb:

All characters on your Sideline lose their Team Symbols and gain this character's Team Symbol. Draw: Discard up to 3 cards from your hand to draw a card for each card discarded in this way.

  • Rarity: C
  • Number: 135
  • Card Type: Item
  • Spirit Energy: 1
Breaking Point card scan: click to enlarge
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Breaking Point:

If you have the Kuroko Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
All of your cards that affect your Sidelined characters also affect your fighter.
All of your opponent's cards that affect your Sidelined characters only affect your fighter.
Limit 1 per Deck.

  • Rarity: S
  • Number: 27
  • Card Type: Event
  • Spirit Energy: 0
Bu-Wha-Ha-Ha-Ha! card scan: click to enlarge
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Bu-Wha-Ha-Ha-Ha!:

All of your Attack Costs are reduced to 1 until the end of the turn. If you have Elder Toguro in play, all your Attack Costs are reduced to 0 until the end of the turn instead.

  • Rarity: R
  • Number: 47
  • Card Type: Event
  • Spirit Energy: 5
Bui`s Fighting Stance card scan: click to enlarge
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Bui's Fighting Stance:

All of your attacks gain +3000 Attack Value for the rest of the match. If Bui is your fighter, your opponent's fighter gains -1000 Defense for the rest of the match.

  • Rarity: C
  • Number: 77
  • Card Type: Event
  • Spirit Energy: 2
Bui`s Final Strike card scan: click to enlarge
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Bui's Final Strike:

Your fighter can attack any character in play this turn.If you have the Toguro Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Limit once per match.

  • Rarity: S
  • Number: 28
  • Card Type: Event
  • Spirit Energy: 2
Byakko, Feline Warrior card scan: click to enlarge
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Byakko, Feline Warrior:

(1) 7000: Razor Claws
(2) 8000: Blurred Fury: This attack gains +500 Attack Value for each event that has been played this turn.

  • Rarity: TC
  • Number: T-21
  • Card Type: Villain
  • Team: Saint Beasts
  • Defense: 5000
Carnage card scan: click to enlarge
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Carnage:

You may attach this card to any of your opponent's characters in play.
If you have the Ichigaki Team Bonus, you may play this card directly from your Discard Pile. If you do, shuffle this card into your Deck when it is discarded from play.

  • Rarity: S
  • Number: 29
  • Card Type: Event
  • Spirit Energy: 0
Cataclysmic Slam card scan: click to enlarge
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Cataclysmic Slam:

(1) 4000: Discard a face-up attached card in play. Effect: This character's attacks gain +1000 Attack Value.

  • Rarity: C
  • Number: 146
  • Card Type: Technique
  • Spirit Energy: 2
Challenge of Wills card scan: click to enlarge
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Challenge of Wills:

Choose a card in your Discard Pile. Put the chosen card into your hand.
If you have the Genkai Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Limit 1 per Deck.

  • Rarity: S
  • Number: 30
  • Card Type: Event
  • Spirit Energy: 3
Chaos card scan: click to enlarge
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Chaos:

Each player detaches all the cards attached to their Sidelined characters and attaches them to their fighters without paying the cards' Spirit Energy.
Your fighter gains +2000 Defense until your next Draw Step.

  • Rarity: TR
  • Number: T-9
  • Card Type: Event
  • Spirit Energy: 6
Choke Hold card scan: click to enlarge
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Choke Hold:

(2) 1000: Attach this card to your opponent's fighter. That fighter cannot use this technique and cannot deal more than 1 point of damage to your fighter each turn.

  • Rarity: C
  • Number: 147
  • Card Type: Technique
  • Spirit Energy: 2
Chu, 13th Fighter card scan: click to enlarge
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Chu, 13th Fighter:

(2) 4000: Stumble: If this attack deals minimum damage, it deals 2 points of damage instead of 1.
Sideline Effect: Draw: Peace Offering: Choose one of your characters in play. That character loses its current Team Symbol (if any) and gains the Rokuyukai Team Symbol until your next Draw Step.

  • Rarity: ST
  • Number: 174
  • Card Type: Hero/Villain/Team Leader
  • Team: Rokuyukai
  • Defense: 4000
Coalition card scan: click to enlarge
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Coalition:

Until your next Draw step, you gain the Team Bonuses that match the Team Symbols of all your characters in play.

  • Rarity: P
  • Number: P-5
  • Card Type: Event
  • Spirit Energy: 2
Code card scan: click to enlarge
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Code:

Choose a card type and look at your opponent's hand. If there are more cards in your opponent's hand of the chosen type, your opponent discards all those cards of the chosen type. Limit 1 per Deck.

  • Rarity: L
  • Number: L-1
  • Card Type: Event
  • Spirit Energy: 2
Concealed Darkness card scan: click to enlarge
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Concealed Darkness:

Play this card on your opponent's turn after they play an event. You may immediately perform one action that can be done during a Main Step.

  • Rarity: TU
  • Number: T-2
  • Card Type: Event
  • Spirit Energy: 0
Concealed Spirit Energy card scan: click to enlarge
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Concealed Spirit Energy:

For the rest of the match, neither player can gain more than 2 Spirit Energy during his or her turn. At the end of this turn, draw a card.

  • Rarity: C
  • Number: 78
  • Card Type: Event
  • Spirit Energy: 0
Congregate card scan: click to enlarge
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Congregate:

Until the beginning of your next turn, your fighter gains +1000 Defense for each villain your opponent has in play.
If you have the Spirit Defense Force Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 31
  • Card Type: Event
  • Spirit Energy: 0
Consumed card scan: click to enlarge
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Consumed:

Attach your 5th match character to your fighter. Add all effects and attacks from the attached character to your fighter.

  • Rarity: TR
  • Number: T-10
  • Card Type: Event
  • Spirit Energy: 2
Continue? card scan: click to enlarge
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Continue?:

Play when you lose a match. The fighters from the next match go to the Winner's Circle instead of the fighters from this last match. Both fighters heal all damage and start the next match. This card cannot be played during the 5th match or if you or your opponent does not have a character in the next match slot.

  • Rarity: R
  • Number: 48
  • Card Type: Event
  • Spirit Energy: 0
Counterparts card scan: click to enlarge
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Counterparts:

This card cannot be played during Setup. Play this effect when your opponent uses a card effect to draw cards. The same number of cards that were drawn by that card effect are randomly discarded from your opponent's hand.

  • Rarity: C
  • Number: 79
  • Card Type: Event
  • Spirit Energy: 0
Crucial Encounter card scan: click to enlarge
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Crucial Encounter:

Discard a card from your hand.Until the end of the turn, your fighter gains +500 Attack Value for each Spirit Energy you have more than your opponent.
If you have the Urameshi Team Bonus, you may play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 32
  • Card Type: Event
  • Spirit Energy: 0
Dark Artifacts card scan: click to enlarge
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Dark Artifacts:

Search your Deck for an item, pay its Spirit, and attach it to your fighter. Limit 1 per Deck.

  • Rarity: C
  • Number: 80
  • Card Type: Event
  • Spirit Energy: 0
Deleterious Bomb card scan: click to enlarge
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Deleterious Bomb:

Your attacks gain +2500 Attack Value. Draw: Discard this item to have your opponent's fighter gain -1500 Defense until your next Draw Step.

  • Rarity: C
  • Number: 136
  • Card Type: Item
  • Spirit Energy: 2
Delude card scan: click to enlarge
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Delude:

If you have the Yomi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
Whenever you play a card that you do not own, shuffle 2 cards from your Discard Pile into your Deck and discard the top card from your opponent's Deck.
Limit 1 per Deck.

  • Rarity: S
  • Number: 33
  • Card Type: Event
  • Spirit Energy: 0
Demon Gene card scan: click to enlarge
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Demon Gene:

If you do not have a Team bonus, discard all cards attached to your opponent's fighter. Limit once per match.

  • Rarity: R
  • Number: 49
  • Card Type: Event
  • Spirit Energy: 3
Demon Unleashed card scan: click to enlarge
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Demon Unleashed:

If your fighter is a hero, then for the rest of the match that fighter is now a villain, and its attacks gain +1000 Attack Value for each villain your opponent has in play.

  • Rarity: C
  • Number: 81
  • Card Type: Event
  • Spirit Energy: 0
Demonic Clash card scan: click to enlarge
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Demonic Clash:

If both fighters are villains, defeat both fighters. The next match is worth two matches for victory. Limit once per game. This card cannot be played during the 5th match, or if either player does not have a character in their next match slot.

  • Rarity: C
  • Number: 82
  • Card Type: Event
  • Spirit Energy: 4
Demonic Presence card scan: click to enlarge
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Demonic Presence:

Until the end of the turn, when you discard cards from your opponent's Deck, discard an additional card.
If you have the Mukuro Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 34
  • Card Type: Event
  • Spirit Energy: 1
Demonic Resurrection card scan: click to enlarge
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Demonic Resurrection:

Discard an attached card in play or you may choose 2 cards under a Darkness Approaches and put them into your hand.

  • Rarity: C
  • Number: 83
  • Card Type: Event
  • Spirit Energy: 1
Demonic Spirit Gun card scan: click to enlarge
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Demonic Spirit Gun:

(2) 7000: If attached to Yusuke, The Raver, draw 2 cards. Lose all of your Spirit Energy.
Effect: Your opponent's fighter gains -1000 Defense.

  • Rarity: C
  • Number: 148
  • Card Type: Technique
  • Spirit Energy: 3
Demoralized card scan: click to enlarge
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Demoralized:

Your opponent's fighter has -2000 Defense until the end of the turn.

  • Rarity: TS
  • Number: T-4
  • Card Type: Event
  • Spirit Energy: 1
Denied! card scan: click to enlarge
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Denied!:

Play after your opponent has played a card or used an effect during your Attack Step. Stop the effect or card.

  • Rarity: C
  • Number: 84
  • Card Type: Event
  • Spirit Energy: 0
Destined Gathering card scan: click to enlarge
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Destined Gathering:

Switch one of your opponent's Sidelined characters with his/her Fighter. Switch your Fighter with one of your characters on your Sideline. Limit once per game. Limit 1 per Deck.

  • Rarity: C
  • Number: 85
  • Card Type: Event
  • Spirit Energy: 5
Destructive Lust card scan: click to enlarge
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Destructive Lust:

Until your next Draw Step your attacks gain +1000 Attack Value for each card you have drawn this turn.
If you have the Saint Beasts Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 35
  • Card Type: Event
  • Spirit Energy: 1
Devastating Slash card scan: click to enlarge
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Devastating Slash:

(0) 4500: When you use this attack, discard this card and draw a card.

  • Rarity: C
  • Number: 149
  • Card Type: Technique
  • Spirit Energy: 0
Disintegrate card scan: click to enlarge
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Disintegrate:

Play this card when your opponent attaches a card that increases Attack Value. Discard all cards attached to that fighter that increase Attack Value.

  • Rarity: C
  • Number: 86
  • Card Type: Event
  • Spirit Energy: 1
Double Finger Block card scan: click to enlarge
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Double Finger Block:

(1) 3000: If your fighter has more techniques attached than your opponent's fighter, this technique gains +3000 Defense until your next Draw Step.
Effect: While attached, this character gains +1500 Defense.

  • Rarity: TC
  • Number: T-18
  • Card Type: Technique
  • Spirit Energy: 2
Double Slash card scan: click to enlarge
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Double Slash:

If you have the Saint Beasts Team Bonus, then for the rest of the match gain 2 Spirit Energy every time you use an attack.
Draw a card.
Limit once per match.Limit 1 per Deck.

  • Rarity: C
  • Number: 87
  • Card Type: Event
  • Spirit Energy: 1
Dragon`s Victory card scan: click to enlarge
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Dragon's Victory:

You may raise your opponent's Spirit Energy by 1.
If you and your opponent are both at 7 Spirit Energy, you win the game.

  • Rarity: TS
  • Number: T-5
  • Card Type: Event
  • Spirit Energy: 3
Emotional Shackles card scan: click to enlarge
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Emotional Shackles:

Draw: You may attach this card face-up to one of your opponent's characters in play. While attached, that character's attacks gain -2000 Attack Value and it gains -500 Defense Value. Your opponent cannot use this card.

  • Rarity: C
  • Number: 137
  • Card Type: Item
  • Spirit Energy: 1
Energy Spiral card scan: click to enlarge
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Energy Spiral:

(1) 5000: Gain 3 Spirit Energy.
Effect: While attached, this character gains +1500 Attack Value.

  • Rarity: L
  • Number: L-9
  • Card Type: Technique
  • Spirit Energy: 1
Evolution Stage 1 card scan: click to enlarge
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Evolution Stage 1:

Attach this card to your fighter. While attached, this character gains +2000 Defense.

  • Rarity: C
  • Number: 88
  • Card Type: Event
  • Spirit Energy: 1
Evolution Stage 2 card scan: click to enlarge
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Evolution Stage 2:

Attach this card to your fighter. While attached, this character gains +2000 Attack Value. If Evolution Stage 1 is attached to your character, once per turn, when you draw a card, you may discard a card from your hand to draw a card.

  • Rarity: C
  • Number: 89
  • Card Type: Event
  • Spirit Energy: 2
Fatal Blow card scan: click to enlarge
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Fatal Blow:

(2) 6000: Your opponent draws 2 cards.
Effect: Your attacks gain +500 Attack Value for each card in your opponent's hand.

  • Rarity: C
  • Number: 150
  • Card Type: Technique
  • Spirit Energy: 0
Feeding Frenzy card scan: click to enlarge
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Feeding Frenzy:

Heal 1 point of damage on all of your characters in play with the word 'Charming' in the title.

  • Rarity: C
  • Number: 90
  • Card Type: Event
  • Spirit Energy: 0
Final Charge card scan: click to enlarge
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Final Charge:

All of your attacks gain +2000 Attack Value until your next Draw Step.Discard a face-up technique in play.

  • Rarity: C
  • Number: 91
  • Card Type: Event
  • Spirit Energy: 1
Fire Seal card scan: click to enlarge
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Fire Seal:

Your attacks gain +3000 Attack Value.

  • Rarity: ST
  • Number: 168
  • Card Type: Item
  • Spirit Energy: 1
Fist of Fury card scan: click to enlarge
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Fist of Fury:

(1) 6000: Discard the top 3 cards of all player's Decks.
Effect: This character's attacks gain +1000 Attack Value.

  • Rarity: C
  • Number: 151
  • Card Type: Technique
  • Spirit Energy: 0
Flames of Power card scan: click to enlarge
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Flames of Power:

(1) 12,000: This character takes one point of damage. Your opponent takes a maximum of 3 points of damage from this attack.

  • Rarity: C
  • Number: 152
  • Card Type: Technique
  • Spirit Energy: 0
Flee card scan: click to enlarge
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Flee:

Your opponent chooses one of your Sidelined characters. Switch that character with your Fighter. You choose one of your opponent's Sidelined characters. Switch that character with your opponent's fighter. Limit 1 per Deck.

  • Rarity: U
  • Number: 12
  • Card Type: Event
  • Spirit Energy: 1
Flying Kick card scan: click to enlarge
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Flying Kick:

(2) 5000: Until the end of the match, all of your attacks from techniques do 1 additional point of damage.

  • Rarity: C
  • Number: 153
  • Card Type: Technique
  • Spirit Energy: 0
Fruit of the Previous Life card scan: click to enlarge
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Fruit of the Previous Life:

Your fighter gains +3000 Defense.

  • Rarity: ST
  • Number: 169
  • Card Type: Item
  • Spirit Energy: 1
Fubuki Satou card scan: click to enlarge
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Fubuki Satou:

(2) 3000: Tag Team: Choose a character on your Sideline that has the attack Tag Team printed on it. If that character hasn't used Tag Team during this turn, that character can use it during this Attack Step.
Sideline Effect: Resistance: All of your characters on your Sideline gain +1000 Defense.

  • Rarity: C
  • Number: 123
  • Card Type: Hero
  • Team: Kuroko
  • Defense: 4000
Gama, Devoted Artist card scan: click to enlarge
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Gama, Devoted Artist:

[3] 5000: Makeup of the Seal: Choose an attack on one of your opponent's face-up cards in play. On your opponent's next turn that attack cannot be used.
Effect: Last Ditch Effort: When this character has 3 points of damage, you may deal it 1 point of damage to deal 1 point of damage to any character in play.

  • Rarity: R
  • Number: 67
  • Card Type: Hero/Villain
  • Team: Masho
  • Defense: 5000
Game Machine card scan: click to enlarge
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Game Machine:

Draw: Reveal the top 4 cards from your Deck to your opponent. Your opponent puts one of those cards in your hand, discards 2 of them and puts the last card at the bottom of your Deck.

  • Rarity: TC
  • Number: T-14
  • Card Type: Item
  • Spirit Energy: 0
Genkai, Fighter in Love card scan: click to enlarge
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Genkai, Fighter in Love:

(1) 4000: Relentless Assault: All attacks used by this character gain +2000 Attack Value for the rest of the match.

  • Rarity: R
  • Number: 68
  • Card Type: Hero/Villain
  • Team: Toguro
  • Defense: 5000
Genkai, Spirit Guide card scan: click to enlarge
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Genkai, Spirit Guide:

(3) 0: Lead: This attack gains +1200 Attack Value for each technique in all Discard Piles.
Sideline Effect: Main: Learn: You may discard 2 of your attached techniques to attach one of your opponent's attached face-up items or techniques to your fighter.

  • Rarity: ST
  • Number: 175
  • Card Type: Hero/Team Leader
  • Team: Genkai
  • Defense: 4500
Glaring Evil card scan: click to enlarge
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Glaring Evil:

Draw one card for each card with 'Tainted Glare' in the title, and shuffle all 'Tainted Glare' cards in play back into their owners' Decks.

  • Rarity: C
  • Number: 92
  • Card Type: Event
  • Spirit Energy: 1
Gloom card scan: click to enlarge
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Gloom:

You may play this card when you defeat one of your opponent’s heroes to draw 3 cards.
If the character in your next match slot is a villain, that character’s attacks gain +4000 (ATK) for the rest of the match.

  • Rarity: U
  • Number: 13
  • Card Type: Event
  • Spirit Energy: 1
Good Times card scan: click to enlarge
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Good Times:

You and your opponent move your current fighters to the 5th match slot and advance each of your fighters one match slot. If either player does not have a 5th match slot character, his/her fighter moves to the 4th match slot instead.

  • Rarity: C
  • Number: 93
  • Card Type: Event
  • Spirit Energy: 2
Grand Entrance card scan: click to enlarge
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Grand Entrance:

Replace your fighter with one of your characters in the Winner's Circle. Limit once per game. Limit one per Deck.

  • Rarity: U
  • Number: 14
  • Card Type: Event
  • Spirit Energy: 3
Hasty Slash card scan: click to enlarge
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Hasty Slash:

You may use this attack during your Draw Step.
(2) 3000: This attack cannot deal minimum damage. If you use this attack during your Draw Step, you may still attack during your Attack Step.

  • Rarity: U
  • Number: 22
  • Card Type: Technique
  • Spirit Energy: 0
Hatred card scan: click to enlarge
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Hatred:

Deal any number of points of damage to your fighter, to a maximum of 3. Your next attack used by that fighter this turn deals the same amount of damage. Limit once per game.

  • Rarity: P
  • Number: P-2
  • Card Type: Event
  • Spirit Energy: 2
Hiei`s Emotional Slash card scan: click to enlarge
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Hiei's Emotional Slash:

If Kuwabara is on your Sideline, this card costs -10 Spirit.For the rest of the match, all of your attacks gain +7000 Attack Value, and your opponent cannot draw cards with card effects.
If your fighter is Hiei, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: C
  • Number: 94
  • Card Type: Event
  • Spirit Energy: 20
Hiei, Arrogant Demon card scan: click to enlarge
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Hiei, Arrogant Demon:

[6] 12,000: Contempt
Sideline Effect: Blood Lust: If you have the Urameshi Team Bonus, gain 2 Spirit Energy for each point of damage you deal your opponent's fighter.

  • Rarity: L
  • Number: L-4
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 4500
Hiei, Charming Goth card scan: click to enlarge
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Hiei, Charming Goth:

(1) 100: Deep Cut: This attack gains +100 Attack Value for each card in your opponent's Deck. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense for each character in play with the word 'Charming' in the title.

  • Rarity: C
  • Number: 142
  • Card Type: Hero/Team Leader
  • Team: Mukuro
  • Defense: 4000
Hiei, the Vanquisher card scan: click to enlarge
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Hiei, the Vanquisher:

(1) 6000: Annihilate: Discard the top card of your opponent's Deck for each card attached to your opponent's fighter.
(3) 9000: Defile: If your opponent's Deck has 20 or more cards than yours, discard the top 15 cards of your opponent's Deck.

  • Rarity: ST
  • Number: 177
  • Card Type: Villain/Team Leader
  • Team: Mukuro
  • Defense: 6000
Hiei, Villain Demon card scan: click to enlarge
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Hiei, Villain Demon:

(2) 7000: Opportunity: If your opponent's fighter is a hero, draw a card.
Effect: Wound: Once per turn, you may deal this character 1 point of damage to stop the effects of an event your opponent just played. This character may not heal points of damage.

  • Rarity: C
  • Number: 159
  • Card Type: Villain
  • Team: Ronin
  • Defense: 4500
Himatsubushi, Evil Spirit card scan: click to enlarge
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Himatsubushi, Evil Spirit:

[1] 3000: Hunt: When you use this attack, you can choose to attack the character in your opponent's 3rd Match Slot instead of your opponent's fighter.
Effect: Translucent: This character gains +500 Defense for each attached card in the Arena.

  • Rarity: C
  • Number: 160
  • Card Type: Villain
  • Team: Ronin
  • Defense: 4000
Horrified card scan: click to enlarge
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Horrified:

Choose one of your effects or abilities that last until the end of the match. The chosen effect or ability lasts until the end of the game instead.

  • Rarity: G
  • Number: 1
  • Card Type: Event
  • Spirit Energy: 8
Improvised Attack card scan: click to enlarge
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Improvised Attack:

(1) 5000: If your opponent's fighter is a hero, this attack gains +2000 Attack Value, and if attached to a villain, you can also discard 2 cards from your hand to deal 1 additional point of damage.

  • Rarity: C
  • Number: 154
  • Card Type: Technique
  • Spirit Energy: 1
Improvised Defense card scan: click to enlarge
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Improvised Defense:

Effect: All of your other techniques in play cannot be discarded from play. You can only have 1 face-up copy of this card in play.

  • Rarity: C
  • Number: 155
  • Card Type: Technique
  • Spirit Energy: 2
In Shadow card scan: click to enlarge
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In Shadow:

If you discard this card to your Discard Pile to pay for an attack, return it to your hand at the end of the turn. Limit 1 per Deck.

  • Rarity: G
  • Number: 2
  • Card Type: Event
  • Spirit Energy: 0
Insect Invasion card scan: click to enlarge
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Insect Invasion:

Until the end of your turn, when you are attacking, your Attack Value is your Defense and your opponent's Defense is their fighter's highest Attack Value.

  • Rarity: C
  • Number: 95
  • Card Type: Event
  • Spirit Energy: 2
Intensive Training card scan: click to enlarge
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Intensive Training:

If you have more Team Leaders in play than your opponent, draw 2 cards.
If you have the Raizen Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 36
  • Card Type: Event
  • Spirit Energy: 2
Intimidate card scan: click to enlarge
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Intimidate:

Until the end of the turn, your Attack Costs gain -1.
If you have the Kuroko Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 37
  • Card Type: Event
  • Spirit Energy: 2
Invincible Bombs card scan: click to enlarge
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Invincible Bombs:

Your attacks gain +1500 Attack Value. If you have more Spirit than your opponent, your attacks gain +3000 Attack Value instead.

  • Rarity: C
  • Number: 139
  • Card Type: Item
  • Spirit Energy: 0
Itsuki, Distressed Lover card scan: click to enlarge
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Itsuki, Distressed Lover:

(2) 8000: Malign: Name a card. Reveal the top 3 cards of your opponent's Deck. Place all copies of the named card revealed in this way under your Gateway.
Effect: Unbalanced: If you have the Sensui Team Bonus, your opponent's characters are both heroes and villains for your card effects.

  • Rarity: C
  • Number: 161
  • Card Type: Villain
  • Team: Sensui
  • Defense: 5000
Kaisei Satou card scan: click to enlarge
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Kaisei Satou:

(2) 3000: Tag Team: Choose a character on your Sideline whose printed attack is Tag Team. If that character hasn't used Tag Team this turn, it can use Tag Team during this Attack Step. Sideline Effect: Aggressive: All of your attacks that are used from the Sideline gain +2000 Attack Value.

  • Rarity: R
  • Number: 64
  • Card Type: Hero
  • Team: Kuroko
  • Defense: 4000
Kayko, Mature Beauty card scan: click to enlarge
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Kayko, Mature Beauty:

(1) 0: Study: Discard the top 5 cards of your Deck. Attach any items from those cards to this character without paying its Spirit. This attack cannot deal minimum damage.
Effect: Shock: You may attach to your hand up to 2 items to this character at the start of your opponent's Attack Step.

  • Rarity: ST
  • Number: 176
  • Card Type: Hero/Team Leader
  • Team: Sarayashki
  • Defense: 3500
Kazuya`s Malevolent Glare card scan: click to enlarge
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Kazuya's Malevolent Glare:

Look at your opponent's hand and choose a card. Your opponent discards the chosen card.

  • Rarity: C
  • Number: 96
  • Card Type: Event
  • Spirit Energy: 1
King`s Conflict card scan: click to enlarge
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King's Conflict:

If your opponent has no Team Bonus, draw 3 cards.If you have more than 2 Team Bonuses, draw 3 cards.

  • Rarity: C
  • Number: 97
  • Card Type: Event
  • Spirit Energy: 2
Kirin, Loyal Sentinal card scan: click to enlarge
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Kirin, Loyal Sentinal:

(1) 5000: Inviolability
Sideline Effect: Main: Sacrifice: Once per match, deal this character 1 point of damage. Until the end of the match, your fighter gains +3000 Defense.

  • Rarity: C
  • Number: 162
  • Card Type: Villain
  • Team: Mukuro
  • Defense: 4000
Kiss of Legend card scan: click to enlarge
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Kiss of Legend:

Your opponent flips all cards attached to his/her characters face-up, but doesn't pay any Spirit when he/she flips them over. You may reassign any techniques on any of your opponent's characters. All face-up cards attached to your opponent's Sidelined characters are flipped face-down.

  • Rarity: R
  • Number: 50
  • Card Type: Event
  • Spirit Energy: 2
Koenma, Loyal Friend card scan: click to enlarge
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Koenma, Loyal Friend:

(2) 1000: Allegiance: Shuffle 1 card into your Deck from your Discard Pile for each character in play with the Urameshi Team Symbol.
Effect: Alliance: If you have the Urameshi Team Bonus, gain the Koenma Team Bonus.

  • Rarity: L
  • Number: L-5
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 1000
Kurama, Gloomy Shadow card scan: click to enlarge
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Kurama, Gloomy Shadow:

(1) 5000: Quick Slash: Discard a face-up attached card in play.
Effect: Main: Crumble: Discard up to 5 cards attached to this fighter. Gain 2 Spirit Energy for each card discarded in this way.

  • Rarity: L
  • Number: L-6
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5000
Kurama, Loving Friend card scan: click to enlarge
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Kurama, Loving Friend:

(2) 5000: Alliance: Draw a card for each different Team Symbol on all of your characters in play.
Sideline Effect: Draw: Ally: Choose a character in play. Until the end of your next Draw Step, that character gains the Team Symbol of your choice.

  • Rarity: TR
  • Number: T-12
  • Card Type: Hero/Team Leader
  • Team: Kurama
  • Defense: 6000
Kurama, Prepared Fighter card scan: click to enlarge
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Kurama, Prepared Fighter:

(1) 5000: Regrowth: Until your next Draw Step, this character gains +500 Defense for each card in your Discard Pile with 'Death' in the title.
Sideline Effect: Main: Barter: You may discard an attached card on your fighter to draw a card.

  • Rarity: C
  • Number: 124
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5000
Kuroko`s Power Strike card scan: click to enlarge
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Kuroko's Power Strike:

If you have the Kuroko Team Bonus, shuffle the bottom 6 cards of your Discard Pile into your Deck. Limit once per match. Limit 1 per Deck.

  • Rarity: C
  • Number: 98
  • Card Type: Event
  • Spirit Energy: 1
Kuroko, Former Spirit Detective card scan: click to enlarge
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Kuroko, Former Spirit Detective:

(1) 3000: Fortify: All attacks used by characters from the Sideline gain +500 Attack Value for the rest of the game.
(2) 5000: Creep: If this character is on your Sideline, this attack gains +3000 Attack Value until your next Draw Step.

  • Rarity: TC
  • Number: T-17
  • Card Type: Hero/Team Leader
  • Team: Kuroko
  • Defense: 6000
Kuwabara`s Emotional Slash card scan: click to enlarge
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Kuwabara's Emotional Slash:

If Hiei is on your Sideline, this card costs -10 Spirit.For the rest of the match, all of your characters cannot have their Defense lowered by your opponent's cards, all your cards that raise your Defense raise your Attack Value instead, and your opponent's cards that raise their Defense raise it by only 500 Defense.
If your fighter is Kuwabara, you can play this card directly from your Discard Pile, and then is shuffled into your Deck after use. If you do, shuffle this card into your Deck after use.

  • Rarity: C
  • Number: 99
  • Card Type: Event
  • Spirit Energy: 20
Kuwabara, Charming Lackey card scan: click to enlarge
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Kuwabara, Charming Lackey:

(4) 400: Whack: This attack gains +1000 Attack Value for each card attached to this character. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense for each character in play with the word 'Charming' in the title.

  • Rarity: ST
  • Number: 171
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 7000
Kuwabara, Old Rival card scan: click to enlarge
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Kuwabara, Old Rival:

(1) 4000: Pierce: Gain 2 Spirit Energy. If Yusuke is in play, you can use this attack a second time this turn.
(3) 0: Spirit Discharge: This attack gains +1000 ATK for each Spirit Energy you have.

  • Rarity: L
  • Number: L-7
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 4000
Kuwabara, Young Friend card scan: click to enlarge
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Kuwabara, Young Friend:

(1) 1000: Street Tactics: Shuffle the bottom 4 items of your Discard Pile into your Deck.
Effect: Main: Playful Tricks: If you have the Sarayashki Team Bonus, search your Deck for an item that can increase your Attack Value or your Defense and attach it to this character without paying its Spirit.

  • Rarity: C
  • Number: 125
  • Card Type: Hero
  • Team: Sarayashki
  • Defense: 4500
Later card scan: click to enlarge
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Later:

All of your attacks gain +2000 Attack Value for each face-down character on your Sideline.
If you have the Masho Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

  • Rarity: S
  • Number: 38
  • Card Type: Event
  • Spirit Energy: 2
Lu, Brute Mercenary card scan: click to enlarge
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Lu, Brute Mercenary:

(4) 1000: Blue Force: This attack deals 2 points of damage and cannot have its damage increased or reduced.
Effect: Barrier: Skip your Main Step.

  • Rarity: R
  • Number: 71
  • Card Type: Villain
  • Team: Mukuro
  • Defense: 6500
Magical Drink card scan: click to enlarge
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Magical Drink:

Draw: Discard this item for your fighter's attacks to gain +3000 Attack Value, and for your fighter to gain +3000 Defense until your next Draw Step. Limit 1 per Deck.

  • Rarity: C
  • Number: 138
  • Card Type: Item
  • Spirit Energy: 1
Making the News card scan: click to enlarge
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Making the News:

If your Hiei is in play, gain 2 Spirit Energy and discard the top 2 cards of your opponent's Deck.
If your opponent's Hiei is in play, you may shuffle 7 cards from your Discard Pile into your Deck.
Limit once per match.

  • Rarity: C
  • Number: 100
  • Card Type: Event
  • Spirit Energy: 0
Malefic Grenade card scan: click to enlarge
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Malefic Grenade:

Main: Attach this card face-up to one of your opponent's characters in play. Your opponent cannot use this effect.
Sideline Effect: If a player discards this card from play, it is attached face-up to a character of that player's choice.
Sideline Effect: If this card is attached to a character at the end of its controllers Attack Step, deal the attached character 2 points of damage, and put this card face-down in the Winner's Circle.
Limit 1 per Deck.

  • Rarity: P
  • Number: P-1
  • Card Type: Item
  • Spirit Energy: 0
Malevolent Apprentice card scan: click to enlarge
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Malevolent Apprentice:

Discard a face-up Darkness Approaches and leave any cards under it in the Winner's Circle.
If you discard this card from your hand because of one of your opponent's card effects, draw 2 cards.

  • Rarity: C
  • Number: 101
  • Card Type: Event
  • Spirit Energy: 1
Malevolent Influence card scan: click to enlarge
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Malevolent Influence:

Until your next Draw Step, your opponent cannot draw cards when his/her hand has 3 or more cards.
If you have the Uraotogi Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Limit 1 per Deck.

  • Rarity: S
  • Number: 39
  • Card Type: Event
  • Spirit Energy: 0
Malevolent Strike card scan: click to enlarge
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Malevolent Strike:

Choose one of your opponent's characters in play. Until the end of the turn, your fighter can use any of the attacks of that character, without paying its Attack Cost.

  • Rarity: C
  • Number: 102
  • Card Type: Event
  • Spirit Energy: 0
Malicious Children card scan: click to enlarge
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Malicious Children:

You may play this card when your opponent plays Kitty Love to draw 4 cards.
If your opponent's fighter is a hero, discard 2 items attached to that fighter.

  • Rarity: C
  • Number: 103
  • Card Type: Event
  • Spirit Energy: 1
Meltdown card scan: click to enlarge
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Meltdown:

Discard a face-up item in play, or you may play this card when your opponent plays an item to choose a Sidelined character and discard all cards attached to that character.

  • Rarity: C
  • Number: 104
  • Card Type: Event
  • Spirit Energy: 1
Meow card scan: click to enlarge
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Meow:

Draw one card for each copy of 'Meow' and/or 'Kitty Love' in your Discard Pile.

  • Rarity: G
  • Number: 3
  • Card Type: Event
  • Spirit Energy: 1
Minori Kamiya, Body Shifter card scan: click to enlarge
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Minori Kamiya, Body Shifter:

(1) 6000: Malpractice: If your opponent's fighter is a hero, draw a card. If your opponent's fighter is a villain, heal one point of damage on one of your other characters in play.
Effect: Draw: Conspiracy: If you have the Sensui Team Bonus, you may switch this fighter with a character on your Sideline.

  • Rarity: C
  • Number: 126
  • Card Type: Hero
  • Team: Sensui
  • Defense: 5000
Misguided Bandits card scan: click to enlarge
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Misguided Bandits:

For the rest of the match, players cannot use Sideline effects.

  • Rarity: C
  • Number: 105
  • Card Type: Event
  • Spirit Energy: 1
Mock card scan: click to enlarge
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Mock:

If you have the Uraotogi Team Bonus, your opponent discards a card from his/her hand for each card attached to your opponent's fighter. Limit once per match.

  • Rarity: C
  • Number: 106
  • Card Type: Event
  • Spirit Energy: 1
Mourn card scan: click to enlarge
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Mourn:

Play this card when one of your heroes is defeated and before the next 2 fighters enter the Arena. If you have the Sarayashki Team Bonus, take all the items attached to that hero and attach them to a character on your Sideline instead of discarding them.

  • Rarity: C
  • Number: 107
  • Card Type: Event
  • Spirit Energy: 2
Mr. Yukimura, Friendly Chef card scan: click to enlarge
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Mr. Yukimura, Friendly Chef:

(1) 3000: Father's Love
Sideline Effect: Parental Supervision: After your opponent searches his/her Deck for a card, your opponent must discard 2 cards from his/her hand.

  • Rarity: L
  • Number: L-8
  • Card Type: Hero
  • Team: Ronin
  • Defense: 3000
Mukuro`s Unforgiving Glare card scan: click to enlarge
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Mukuro's Unforgiving Glare:

If you have the Mukuro Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
The first time each turn that one of your cards discards an item or technique from the top of your opponent's Deck, you may play it, without paying its Spirit Energy.
Limit 1 per Deck.

  • Rarity: S
  • Number: 40
  • Card Type: Event
  • Spirit Energy: 0
Mukuro, Enslaved Soul (Lower Left) card scan: click to enlarge
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Mukuro, Enslaved Soul (Lower Left):

Effect: Main: Void: You may discard 2 cards from your hand to discard a face-up item in play.

  • Rarity: U
  • Number: 18
  • Card Type: Hero/Villain/Team Leader
  • Team: Mukuro
Mukuro, Enslaved Soul (Lower Right) card scan: click to enlarge
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Mukuro, Enslaved Soul (Lower Right):

Effect: Draw: Extract: Choose a card in your opponent's Discard Pile and shuffle it into his Deck. Search through your opponent's Deck for a card of the same type and discard it.

  • Rarity: U
  • Number: 19
  • Card Type: Hero/Villain/Team Leader
  • Team: Mukuro
Mukuro, Enslaved Soul (Upper Left) card scan: click to enlarge
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Mukuro, Enslaved Soul (Upper Left):

Effect: Exploit: When your opponent plays an event, draw a card.

  • Rarity: TG
  • Number: T-1
  • Card Type: Hero/Villain/Team Leader
  • Team: Mukuro
  • Defense: 6500
Mukuro, Enslaved Soul (Upper Right) card scan: click to enlarge
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Mukuro, Enslaved Soul (Upper Right):

(1) 4000: Ensnare: Discard the top 2 cards from your opponent's Deck.

  • Rarity: G
  • Number: 9
  • Card Type: Hero/Villain/Team Leader
  • Team: Mukuro
Narrow Escape card scan: click to enlarge
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Narrow Escape:

Play this card when your opponent uses an attack. Choose a card type. Discard the top 5 cards of your opponent's Deck. Your opponent's attacks gain -1000 Attack Value for the rest of the turn for each of those cards that match the chosen card type.

  • Rarity: C
  • Number: 108
  • Card Type: Event
  • Spirit Energy: 0
Nausea card scan: click to enlarge
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Nausea:

All characters in play gain -1000 Defense for the rest of the match. Limit once per match.

  • Rarity: C
  • Number: 109
  • Card Type: Event
  • Spirit Energy: 1
Nekotama, Fierce Tiger card scan: click to enlarge
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Nekotama, Fierce Tiger:

(2) 6000: Calling Eikichi: Search your Deck for a Kitty Love or Meow and put it in your hand.
Effect: Feline Fan: Whenever you play Kitty Love or Meow, draw a card.

  • Rarity: C
  • Number: 140
  • Card Type: Neutral
  • Team: Ronin
  • Defense: 5000
Ookii Kouckuu, Indestructible Goliath card scan: click to enlarge
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Ookii Kouckuu, Indestructible Goliath:

(1) 4000: Spear: All of your attacks gain +1000 Attack Value for the rest of the match.
Effect: Endurance: Whenever your fighter is attacked, this character gains +1000 Defense for the rest of the match.

  • Rarity: C
  • Number: 141
  • Card Type: Neutral
  • Team: Ronin
  • Defense: 6000
Ootake, Captain card scan: click to enlarge
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Ootake, Captain:

(1) 4000: Chastise: If this attack deals damage to a villain, you may deal one point of damage to one of your opponent's Sidelined villains.

  • Rarity: ST
  • Number: 170
  • Card Type: Hero/Team Leader
  • Team: Spirit Defense Force
  • Defense: 5500
Peek!
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Peek!:

Look at your opponent's hand. Draw a card.

  • Rarity: P
  • Number: P-4
  • Card Type: Event
  • Spirit Energy: 1
Perfect Timing card scan: click to enlarge
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Perfect Timing:

Attach 2 items from your Discard Pile face-down to one of your Sidelined characters.If you have the Sarayashki Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.

  • Rarity: S
  • Number: 41
  • Card Type: Event
  • Spirit Energy: 4
Piercing Beam card scan: click to enlarge
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Piercing Beam:

[10] 30,000

  • Rarity: L
  • Number: L-10
  • Card Type: Technique
  • Spirit Energy: 0
Powerful Demons card scan: click to enlarge
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Powerful Demons:

If your opponent's fighter is a villain and has a Defense greater than your fighter's Defense, deal any fighter 1 point of damage

  • Rarity: G
  • Number: 5
  • Card Type: Event
  • Spirit Energy: 2
Purgatory card scan: click to enlarge
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Purgatory:

Play this card to the Winner's Circle.At the start of each player's turn, put the top card of that player's Deck face-up under Purgatory.All characters under Purgatory count as that character's opponent having won a match.
Limit 1 per Deck.

  • Rarity: TS
  • Number: T-6
  • Card Type: Event
  • Spirit Energy: 3
Raise Your Team IQ card scan: click to enlarge
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Raise Your Team IQ:

Discard the top 2 cards of your opponent's Deck. If both those cards are of different card types, draw 2 cards.

  • Rarity: C
  • Number: 110
  • Card Type: Event
  • Spirit Energy: 1
Rando, Demonic Spirit card scan: click to enlarge
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Rando, Demonic Spirit:

[2] XXXX: Agility Theft: Choose an attack on one of your opponent's face-up cards in play. This attack copies the chosen attack, except for its Attack Cost.
Effect: Main: Quick Learner: Discard a card from your hand to search through your Deck for 2 techniques and put them in your hand.

  • Rarity: C
  • Number: 163
  • Card Type: Villain
  • Team: Ronin
  • Defense: 5000
Reckless Charge card scan: click to enlarge
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Reckless Charge:

Your attacks gain +12,000 Attack Value until the end of the turn.
If you do not defeat your opponent's fighter this turn, you lose the current match.
Limit 1 per Deck.

  • Rarity: U
  • Number: 15
  • Card Type: Event
  • Spirit Energy: 2
Regeneration card scan: click to enlarge
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Regeneration:

Play this card at the end of your turn. Return any one card that you played this turn from your Discard Pile to your hand.

  • Rarity: G
  • Number: 6
  • Card Type: Event
  • Spirit Energy: 2
Rejected! card scan: click to enlarge
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Rejected!:

Play when your opponent chooses one of your cards in play. He must choose one of his cards instead. This card cannot be used against attacks or the effects of attacks. Limit 1 per Deck.

  • Rarity: TU
  • Number: T-3
  • Card Type: Event
  • Spirit Energy: 2
Remember Us? card scan: click to enlarge
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Remember Us?:

You may discard your 5th match character. You may play a character to your 5th match slot either from your Discard Pile, from under Gateway, or from under Purgatory.

  • Rarity: TR
  • Number: T-11
  • Card Type: Event
  • Spirit Energy: 0
Remembrance card scan: click to enlarge
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Remembrance:

Choose a card in your opponent's Discard Pile. Search through your opponent's Deck for all copies of that card and discard them.

  • Rarity: L
  • Number: L-2
  • Card Type: Event
  • Spirit Energy: 1
Renounce
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Renounce:

You may play this card when your opponent attaches a card. Discard an attached card in play.

  • Rarity: C
  • Number: 111
  • Card Type: Event
  • Spirit Energy: 1
Resurgence of Power card scan: click to enlarge
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Resurgence of Power:

Place a non-character card from your Discard Pile face-down into the Winner's Circle. That cards effect cannot be used. Draw a card.

  • Rarity: TC
  • Number: T-13
  • Card Type: Event
  • Spirit Energy: 1
Rinbai card scan: click to enlarge
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Rinbai:

(3) 8000: Cleanse: If your opponent's fighter is a hero, discard a card from your hand for each hero your opponent has in play to draw the same number of cards.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

  • Rarity: C
  • Number: 127
  • Card Type: Hero
  • Team: Spirit Defense Force
  • Defense: 5000
Rinku`s Rush card scan: click to enlarge
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Rinku's Rush:

Until the end of the turn, when you play a card that discards cards off of the top of your Deck, draw a card and gain 1 Spirit.

  • Rarity: C
  • Number: 112
  • Card Type: Event
  • Spirit Energy: 0
Rose Petal Shower card scan: click to enlarge
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Rose Petal Shower:

Play this card when your opponent attacks your fighter. For the rest of the turn, your fighter gains +500 Defense for each Spirit Energy you have.

  • Rarity: S
  • Number: 42
  • Card Type: Event
  • Spirit Energy: 4
Rose Petals card scan: click to enlarge
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Rose Petals:

Your attacks gain +5000 Attack Value. Gain an additional +2000 Attack Value if attached to Yoko or Kurama.Shackles

TC

  • Rarity: TC
  • Number: T-15
  • Card Type: Item
  • Spirit Energy: 5
Ryuuhi card scan: click to enlarge
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Ryuuhi:

(2) 6000: Blow: If your opponent's fighter is a hero, discard a face-up attached card in play.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

  • Rarity: C
  • Number: 128
  • Card Type: Hero
  • Team: Spirit Defense Force
  • Defense: 4000
Sakyo, Sadistic Creature card scan: click to enlarge
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Sakyo, Sadistic Creature:

(1) 5: Resuscitate: Heal 1 point of damage on a character in play that has the Toguro Team Symbol.
Sideline Effect: Gambler: When a character with the Toguro Team Symbol wins a match, search your Deck for an item or technique that increases your attacks and attach it without paying its Spirit Energy to one of your characters in play that has the Toguro Team Symbol.

  • Rarity: C
  • Number: 164
  • Card Type: Villain
  • Team: Toguro
  • Defense: 4500
Scatter Shot card scan: click to enlarge
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Scatter Shot:

(2) 9000: If your fighter's Defense is higher than your opponent's fighter's Defense, this attack can be used a second time this Attack Step. If you use this attack a second time this Attack Step, the second attack can attack a character on your opponent's Sideline instead of his/her fighter.
Limit 1 per Deck.

  • Rarity: TC
  • Number: T-19
  • Card Type: Technique
  • Spirit Energy: 0
Sensui`s Spirit Sphere card scan: click to enlarge
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Sensui's Spirit Sphere:

(2) 5000: All of your attacks gain +500 Attack Value until the end of your next turn for each card under Gateway.

  • Rarity: C
  • Number: 156
  • Card Type: Technique
  • Spirit Energy: 0
Sensui, Resshuuken Armor card scan: click to enlarge
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Sensui, Resshuuken Armor:

(1) 5500: Decimate: Your attacks used by this character gain +500 Attack Value for the rest of the game.
(2) 7000: Fortify: This character gains +1000 Defense for the rest of the match.

  • Rarity: C
  • Number: 143
  • Card Type: Villain/Team Leader
  • Team: Sensui
  • Defense: 6500
Sensui, Sacred Armor card scan: click to enlarge
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Sensui, Sacred Armor:

(2) 3000: Expurge: This attack gains +500 Attack Value for each card under Gateway.
(1) 5000: Overpower: If you have more characters that are both heroes and villains in play than your opponent, you can use this attack 2 times this turn.

  • Rarity: ST
  • Number: 178
  • Card Type: Villain/Team Leader
  • Team: Sensui
  • Defense: 6000
Shackles card scan: click to enlarge
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Shackles:

  • Rarity: TC
  • Number: T-16
  • Card Type: Item
  • Spirit Energy: 1
Shigure, Cool Mercenary card scan: click to enlarge
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Shigure, Cool Mercenary:

(1) 4000: Dissect: If you have the Mukuro Team Bonus, your opponent discards 1 card from the top of his/her Deck for each card in your opponent's hand.
Effect: Draw: Sneer: You may discard up to 3 techniques from your hand. For each technique discarded in this way draw a card and discard the bottom card of your opponent's Deck.

  • Rarity: C
  • Number: 166
  • Card Type: Villain
  • Team: Mukuro
  • Defense: 4500
Shigure, Skilled Slayer card scan: click to enlarge
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Shigure, Skilled Slayer:

(1) 5000: Slice
Effect: Main: Dice: Deal 1 point of damage to 1 of your Sidelined characters. Your next attack with this fighter deals an additional point of damage.

  • Rarity: C
  • Number: 165
  • Card Type: Villain
  • Team: Mukuro
  • Defense: 5000
Shishi, Cute Devil card scan: click to enlarge
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Shishi, Cute Devil:

(1) 4000: Entrap: Search your Deck for Banshee Shriek and Cape of No Return and attach them to this character without paying Spirit Energy.
Sideline Effect: Main: Masculinity: If you have more characters in play than your opponent, then discard a face-up item or technique in play.

  • Rarity: R
  • Number: 72
  • Card Type: Villain
  • Team: Uraotogi
  • Defense: 4500
Shizuru, Gifted Seer card scan: click to enlarge
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Shizuru, Gifted Seer:

(1) 0: Predictions: This attack gains +2000 Attack Value for each unit of Spirit required by the top card of your Deck.
Effect: Foreknowledge: Play with the top card of your Deck face-up. You may pay 1 Spirit Energy to play the top card of your Deck as if it was in your hand. You must still pay all costs associated with that card.
Sideline Effect: Main: Good Relations: Choose a Team Symbol in play. Until your next Draw Step, this character gains that Team Symbol.

  • Rarity: C
  • Number: 130
  • Card Type: Hero
  • Team: Ronin
  • Defense: 4500
Shougo Satou, Palm Reader card scan: click to enlarge
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Shougo Satou, Palm Reader:

(1) 3000: Jab Effect: Main: Forsee: Look at the top 6 cards of your opponent's Deck and put them back in any order.
Effect: Draw: Amplify: Choose a character on your Sideline. Until your next Draw Step, that character's attacks gain +3000 Attack Value.

  • Rarity: C
  • Number: 131
  • Card Type: Hero
  • Team: Kuroko
  • Defense: 3500
Shoutenki, Green Demon card scan: click to enlarge
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Shoutenki, Green Demon:

(2) 1000: Taint: This attack gains +2000 Attack Value for each hero your opponent has in play.
(2) 1000: Swarm: This attack gains +2000 Attack Value for each villain you have in play.

  • Rarity: C
  • Number: 167
  • Card Type: Villain
  • Team: Ronin
  • Defense: 4000
Shunjun card scan: click to enlarge
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Shunjun:

(2) 5000: Raid: If your opponent's fighter is a hero, draw the bottom card of your Deck.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

  • Rarity: R
  • Number: 65
  • Card Type: Hero
  • Team: Spirit Defense Force
  • Defense: 4000
Shura, Loving Son card scan: click to enlarge
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Shura, Loving Son:

[8] 13000: Decieve: If this character has 2 or more points of damage, discard 2 attached face-up cards in play.
(3) 9000: Rage: Until your next Draw Step, this attack gains +1000 Attack Value for each point of damage on this character.

  • Rarity: ST
  • Number: 179
  • Card Type: Villain/Team Leader
  • Team: Yomi
  • Defense: 6500
Sourai card scan: click to enlarge
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Sourai:

(3) 7000: Suppress: If your opponent's fighter is a hero, shuffle the bottom 5 cards of your discard pile into your Deck.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

  • Rarity: C
  • Number: 129
  • Card Type: Hero
  • Team: Spirit Defense Force
  • Defense: 5000
Spin Kick card scan: click to enlarge
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Spin Kick:

(1) 4500: If you used this attack during your last turn, you may use this attack a second time this turn.
While attached, this character's attacks gain +1500 Attack Value.

  • Rarity: U
  • Number: 23
  • Card Type: Technique
  • Spirit Energy: 1
Spirit Absorption card scan: click to enlarge
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Spirit Absorption:

Attach this card to your fighter.Whenever your opponent plays Spirit Energy, you gain that much Spirit Energy.

  • Rarity: C
  • Number: 113
  • Card Type: Event
  • Spirit Energy: 12
Spirit Dragon card scan: click to enlarge
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Spirit Dragon:

(2) 6000: Discard this technique to search your Deck for a technique and put it in your hand. If the chosen technique has 'Dragon' in the title, attach it to this character without paying its Spirit Energy.

  • Rarity: U
  • Number: 24
  • Card Type: Technique
  • Spirit Energy: 0
Spirit Flare card scan: click to enlarge
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Spirit Flare:

(2) 6000: You may discard a card from your hand to draw a card. Effect: Draw: Both players gain 2 Spirit Energy.

  • Rarity: TC
  • Number: T-20
  • Card Type: Technique
  • Spirit Energy: 0
Spirit Force Emerges card scan: click to enlarge
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Spirit Force Emerges:

For the rest of the match, each of your characters with the Spirit Defense Force Team Symbol gain +1000 Defense for each villain your opponent has in play.If you have the Spirit Defense Force Team Bonus, draw a card for each hero your opponent has in play.
Limit once per match.Limit one per Deck.

  • Rarity: S
  • Number: 43
  • Card Type: Event
  • Spirit Energy: 3
Spirit Force Starter card scan: click to enlarge
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Spirit Force Starter:

If you have the Spirit Defense Force Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.All of your opponent's characters in the Winner's Circle count for your Team Bonus.
Limit 1 per Deck.

  • Rarity: S
  • Number: 44
  • Card Type: Event
  • Spirit Energy: 0
Stalk card scan: click to enlarge
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Stalk:

Look at your opponent's hand and choose up to 2 cards. Put the chosen cards at the bottom of your opponent's Deck. Your opponent draws 3 cards.

  • Rarity: C
  • Number: 114
  • Card Type: Event
  • Spirit Energy: 1
Stone Toss card scan: click to enlarge
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Stone Toss:

(1) 4500
Effect: This character gains +1500 Attack Value and +500 Defense Value.

  • Rarity: ST
  • Number: 181
  • Card Type: Technique
  • Spirit Energy: 1
Surrender card scan: click to enlarge
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Surrender:

If your opponent has more Spirit Energy than you do, then for the rest of the match, your opponent cannot gain Spirit Energy from card effects.

  • Rarity: R
  • Number: 51
  • Card Type: Event
  • Spirit Energy: 0
Suzaku, Lightning Master card scan: click to enlarge
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Suzaku, Lightning Master:

(2) 6000: Manipulate: This attack gains +1000 Attack Value for each villain your opponent has in play.
Sideline Effect: Main: Outnumber: If you have more characters in play than your opponent, draw 2 cards.

  • Rarity: R
  • Number: 73
  • Card Type: Villain
  • Team: Saint Beasts
  • Defense: 5000
Swift Moves card scan: click to enlarge
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Swift Moves:

Attach this card to your fighter if it has 4000 Defense or less.Your fighter gains +4000 Defense.

  • Rarity: C
  • Number: 115
  • Card Type: Event
  • Spirit Energy: 1
Take Me! card scan: click to enlarge
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Take Me!:

Your opponent chooses a character on your Sideline. Discard the chosen character and search your Deck for a different character and put it in the discarded character's Match Slot. Limit 1 per Deck.

  • Rarity: C
  • Number: 116
  • Card Type: Event
  • Spirit Energy: 0
Team Genkai`s Support card scan: click to enlarge
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Team Genkai's Support:

If you have the Genkai Team Bonus, choose 3 techniques in your Discard Pile and put them in your hand.For the rest of the match, each character with the Genkai Team Symbol gains +500 Defense for each attached, face-up technique in play.
Limit 1 per Deck.

  • Rarity: R
  • Number: 52
  • Card Type: Event
  • Spirit Energy: 3
Team Ichigaki`s Devastation card scan: click to enlarge
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Team Ichigaki's Devastation:

If you have the Ichigaki Team Bonus, choose a character in play. Discard all cards attached to the chosen character.For the rest of the match, all attacks from characters with the Ichigaki Team Bonus gain +1000 Attack Value for each of your attached cards in play, and -1000 Attack Value for each of your opponent's attached cards in play.

  • Rarity: R
  • Number: 53
  • Card Type: Event
  • Spirit Energy: 3
Team Koenma`s Support card scan: click to enlarge
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Team Koenma's Support:

For the rest of the match, all attacks from characters with the Koenma Team Symbol gain +1000 Attack Value for each villain your opponent has in play.
If you have the Koenma Team Bonus, discard the top 3 cards of your Deck and put all events discarded this way into your hand.
Limit once per match.Limit 1 per Deck.

  • Rarity: R
  • Number: 54
  • Card Type: Event
  • Spirit Energy: 3
Team Kurama`s Support card scan: click to enlarge
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Team Kurama's Support:

If you have the Kurama Team Bonus, you may draw up to two cards for each Team Bonus you have. Limit once per match. Limit 1 per Deck.

  • Rarity: R
  • Number: 55
  • Card Type: Event
  • Spirit Energy: 0
Team Masho`s Overwhelming Power card scan: click to enlarge
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Team Masho's Overwhelming Power:

If you have the Masho Team Bonus, heal 1 point of damage on all of your characters in play.
For the rest of the match, all of your characters with the Masho Team Symbol gain +500 Attack Value for each character you have in play. Put this card face-down in the Winner's Circle.
Limit 1 per Deck.

  • Rarity: R
  • Number: 56
  • Card Type: Event
  • Spirit Energy: 3
Team Raizen`s Support card scan: click to enlarge
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Team Raizen's Support:

If you have the Raizen Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
Main: Choose one of your characters in play. Until the beginning of your next turn, the chosen character is a Team Leader.
Limit 1 per Deck.

  • Rarity: R
  • Number: 57
  • Card Type: Event
  • Spirit Energy: 0
Team Rokuyukai`s Hidden Power card scan: click to enlarge
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Team Rokuyukai's Hidden Power:

Until your next Draw Step all of your opponent's attacks cannot deal your characters in play more than 1 point of damage.
If you have the Rokuyukai Team Bonus, you can play this card from your Discard Pile as if it were in your hand. If you do, shuffle this card into your Deck.

  • Rarity: R
  • Number: 58
  • Card Type: Event
  • Spirit Energy: 2
Team Saint Beasts Advantage card scan: click to enlarge
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Team Saint Beasts Advantage:

If you have the Saint Beasts Team Bonus, Draw 3 cards.For the rest of the match, all of your attacks from characters with the Saint Beasts Team Symbol gain +500 Attack Value for each card in your hand.
You can only use this card once per match.Limit 1 per Deck.

  • Rarity: R
  • Number: 59
  • Card Type: Event
  • Spirit Energy: 3
Team Toguro`s Surprise card scan: click to enlarge
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Team Toguro's Surprise:

All of your attacks from characters with the Toguro Team Symbol gain +1000 Attack Value for the rest of the match.
If you have the Toguro Team Bonus, all of you attacks gain +3000 Attack Value for the rest of the match.
Limit once per Match.Limit one per Deck.

  • Rarity: R
  • Number: 60
  • Card Type: Event
  • Spirit Energy: 3
Team Urameshi`s Support card scan: click to enlarge
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Team Urameshi's Support:

For the rest of the match, all of your characters with the Urameshi Team Symbol gain +500 Defense for each Spirit Energy you have.
If you have the Urameshi Team Bonus, draw the bottom 2 cards of your Deck.
You can only play this card once per match.Limit 1 per Deck.

  • Rarity: R
  • Number: 61
  • Card Type: Event
  • Spirit Energy: 3
Team Uraotogi on the Hunt card scan: click to enlarge
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Team Uraotogi on the Hunt:

If you have the Uraotogi Team Bonus, your opponent's next Draw Step is skipped.For the rest of the match, your characters with the Uraotogi Team Symbol gain +4000 Defense, and if your opponent's hand has 3 cards or less, your opponent's fighter gains -1000 Defense for each card in his/her hand.
Limit once per match.Limit 1 per Deck.

  • Rarity: R
  • Number: 62
  • Card Type: Event
  • Spirit Energy: 2
Test of Endurance card scan: click to enlarge
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Test of Endurance:

Discard all events in play and in the Winner's Circle unless they were under Gateway and/or Purgatory. Limit once per game. Limit one per Deck.

  • Rarity: C
  • Number: 117
  • Card Type: Event
  • Spirit Energy: 6
The End
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The End:

If you have less cards in your hand than your opponent, less cards in play than your opponent, less cards in your Deck than your opponent, less Spirit Energy than your opponent, and less characters in play than your opponent, you win the current match. Limit once per game.

  • Rarity: TP
  • Number: TP-3
  • Card Type: Event
  • Spirit Energy: 0
Time Freeze! card scan: click to enlarge
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Time Freeze!:

Until your next turn, all damage done to King fighters is doubled. If you deal four or more damage to a King this turn, you choose which piece is defeated.

  • Rarity: S
  • Number: 45
  • Card Type: Event
  • Spirit Energy: 0
Uncontrollable Power card scan: click to enlarge
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Uncontrollable Power:

All of your opponent's current floating effects now end.

  • Rarity: C
  • Number: 118
  • Card Type: Event
  • Spirit Energy: 0
Unity card scan: click to enlarge
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Unity:

Choose a Team Symbol on a character in play. All heroes lose any Team Symbols on them and gain the chosen Team Symbol for the rest of the match.

  • Rarity: C
  • Number: 119
  • Card Type: Event
  • Spirit Energy: 1
Unknown Allies card scan: click to enlarge
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Unknown Allies:

Your opponent gains the Masho Team Bonus for the rest of the match. Flip all of your opponent's Sidelined characters facedown. Your opponent may rearrange his Sidelined characters. Limit 1 per Deck.

  • Rarity: U
  • Number: 16
  • Card Type: Event
  • Spirit Energy: 5
Very Bizarre! card scan: click to enlarge
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Very Bizarre!:

Until your next Draw Step, the attacker draws 3 cards and discards 2 cards from his/her hand at the end of each turn. Put this card face-up in the Winner's Circle. If Bizarre! is face-up in the Winner's Circle, both players also discard their hands at the beginning of their next Draw Step and draw 3 cards.

  • Rarity: C
  • Number: 120
  • Card Type: Event
  • Spirit Energy: 1
Villainous Energy card scan: click to enlarge
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Villainous Energy:

Draw 3 cards. Discard 2 cards from your hand unless your fighter is a villain and your opponent's fighter is a hero. Limit 1 per deck.

  • Rarity: L
  • Number: L-3
  • Card Type: Event
  • Spirit Energy: 2
Villionaire Wages card scan: click to enlarge
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Villionaire Wages:

You may search your Deck for this card at the beginning of the game and put it in the Winner's Circle, or you may play it from your hand into the Winner's Circle later.
When your fighter wins a match, draw 3 cards.
If your opponent's fighter wins a match, your opponent draws 3 cards.
Limit 1 per Deck.

  • Rarity: G
  • Number: 7
  • Card Type: Event
  • Spirit Energy: 0
Vine Thrust card scan: click to enlarge
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Vine Thrust:

(1) 3000: You may spend any amount of Spirit Energy. For each Spirit Energy spent in this way, this attack gains +1000 Attack Value.

  • Rarity: C
  • Number: 157
  • Card Type: Technique
  • Spirit Energy: 1
Wicked Influence card scan: click to enlarge
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Wicked Influence:

Choose a Team Symbol on a character in play. All villains lose any Team Symbols on them and gain the chosen Team Symbol for the rest of the match.

  • Rarity: C
  • Number: 121
  • Card Type: Event
  • Spirit Energy: 1
Yoko, Charming Fox card scan: click to enlarge
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Yoko, Charming Fox:

(3) 300: Gnaw: This attack gains +2000 Attack Value for each card your opponent has in play. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense for each character in play with the word 'Charming' in the title.

  • Rarity: ST
  • Number: 172
  • Card Type: Hero/Team Leader
  • Team: Kurama
  • Defense: 6000
Yoko, Legendary Bandit card scan: click to enlarge
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Yoko, Legendary Bandit:

(1) 5000: Cunning
(3) 8000: Recur: Attach all items and techniques in your Discard Pile with 'Rose', 'Whip' or 'Death' in the title to your fighter.

  • Rarity: R
  • Number: 69
  • Card Type: Hero/Villain
  • Team: Kurama
  • Defense: 5500
Younger Toguro, Tormented Sensei card scan: click to enlarge
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Younger Toguro, Tormented Sensei:

(2) 6000: Sardonic: If your opponent's fighter is a hero, draw 2 cards.
(2) 8000: Revenge: If your opponent's fighter is a villain, either gain 2 Spirit or discard a face-up attached card in play.

  • Rarity: C
  • Number: 132
  • Card Type: Hero/Villain
  • Team: Toguro
  • Defense: 5000
Yukina`s Tears card scan: click to enlarge
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Yukina's Tears:

When this item is discarded from play, draw 2 cards.

  • Rarity: U
  • Number: 17
  • Card Type: Item
  • Spirit Energy: 1
Yukina, Happy Girl card scan: click to enlarge
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Yukina, Happy Girl:

(1) 4000: Frost Effect: Diminish: All techniques attaching to and attached to this fighter have their Spirit Energy reduced by 3.

  • Rarity: C
  • Number: 133
  • Card Type: Hero
  • Team: Genkai
  • Defense: 5500
Yukina, Welcoming Child card scan: click to enlarge
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Yukina, Welcoming Child:

(1) 3000: Rejuvenate: Shuffle the bottom 4 cards of your Discard Pile into your Deck. For each item in those 4 cards, this attack gains +2000 Attack Value until your next Draw Step.
(2) 1000: Seek: If Hiei is in play, draw 4 cards, and discard the top 3 cards of your opponent's Deck.

  • Rarity: R
  • Number: 66
  • Card Type: Hero
  • Team: Ronin
  • Defense: 5000
Yusuke`s Alliance card scan: click to enlarge
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Yusuke's Alliance:

If you do not qualify for a Team Bonus during your Setup step, search your Deck for this card and put it in the Winner's Circle.All of your attacks gain +1000 Attack Value and -1 Attack Cost, to a minimum of 1.
Limit 1 per Deck.

  • Rarity: S
  • Number: 46
  • Card Type: Event
  • Spirit Energy: 0
Yusuke`s Altar card scan: click to enlarge
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Yusuke's Altar:

Draw: Pay 1 Spirit to draw the bottom card of your Deck. Limit 1 per Deck.

  • Rarity: G
  • Number: 8
  • Card Type: Item
  • Spirit Energy: 2
Yusuke, Charming Devil card scan: click to enlarge
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Yusuke, Charming Devil:

(2) 200: Hose: This attack gains +1000 Attack Value for each card in your opponent's hand. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense for each character in play with the word 'Charming' in the title.

  • Rarity: ST
  • Number: 173
  • Card Type: Hero/Team Leader
  • Team: Raizen
  • Defense: 5000
Yusuke, The Raver (Lower Left) card scan: click to enlarge
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Yusuke, The Raver (Lower Left):

(4) 12,000: Stomp: Shuffle the bottom 4 cards of your Discard Pile into your Deck.
[5] 10,000: Defile: Discard all cards attached to your opponent's fighter.

  • Rarity: U
  • Number: 20
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
Yusuke, The Raver (Lower Right) card scan: click to enlarge
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Yusuke, The Raver (Lower Right):

Effect: Main: Abuse: Discard a card at random from your hand to search your Deck for a card and put it in your hand at the end of this turn. Discard a face-up technique in play.

  • Rarity: U
  • Number: 21
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
Yusuke, The Raver (Upper Left) card scan: click to enlarge
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Yusuke, The Raver (Upper Left):

Effect: Unrestrained Power: You cannot play events during your turn. Your opponent can only play up to 2 events during his/her turn.

  • Rarity: G
  • Number: 4
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
  • Defense: 7000
Yusuke, The Raver (Upper Right) card scan: click to enlarge
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Yusuke, The Raver (Upper Right):

(1) 4000: Light Show: Discard all cards attached. All of your attacks gain +1000 Attack Value for the rest of the game.

  • Rarity: G
  • Number: 10
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
Yusuke, Tribal Fighter card scan: click to enlarge
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Yusuke, Tribal Fighter:

(1) 4000: Concentrate: If you use the attack Demoralize during your next Attack Step, all of your attacks gain +1000 Attack Value for the rest of the game.
(2) 8000: Gain 3 Spirit Energy. Discard a face-up attached card in play.

  • Rarity: R
  • Number: 70
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 5500
Yusuke, Young Punk card scan: click to enlarge
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Yusuke, Young Punk:

(2) 6000: Throb: Take an item from one of your Sidelined characters and attach it to your fighter without paying its Spirit Energy.
Effect: Your attacks gain +500 Attack Value for each item attached to your fighter.

  • Rarity: C
  • Number: 134
  • Card Type: Hero
  • Team: Sarayashki
  • Defense: 5500


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