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Accelerated Beta Test card scan: click to enlarge
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Accelerated Beta Test:

When you score Accelerated Beta Test, you may look at the top 3 cards of R&D. If any of those cards are ice, you may install and rez them, ignoring all costs. Trash the rest of the cards you looked at.

  • Card Number: 55
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Agenda
  • Card Subtype: Research
  • Cost: 3
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Access to Globalsec card scan: click to enlarge
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Access to Globalsec:

+1 [Link]

He flicked the display population to high, and was surrounded by a circle of floating holos. The ping-back was strong, the clearance level blue-one. Now to find the perfect place for a relay...

  • Card Number: 52
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Resource
  • Card Subtype: Link
  • Cost: 1
  • Influence: 0
  • Unique: No
Account Siphon card scan: click to enlarge
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Account Siphon:

Make a run on HQ. If successful, instead of accessing cards you may force the Corp to lose up to 5 [Credits], then you gain 2 [Credits] for each credit lost and take 2 tags.

  • Card Number: 18
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Card Subtype: Run - Sabotage
  • Cost: 0
  • Influence: 4
  • Unique: No
Adonis Campaign card scan: click to enlarge
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Adonis Campaign:

Put 12 [Credits] from the bank on Adonis Campaign when rezzed. When there are no credits left on this card, trash it.
Take 3 [Credits] from Adonis Campaign when your turn begins.

  • Card Number: 56
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Asset
  • Card Subtype: Advertisement
  • Cost: 4
  • Influence: 2
  • Unique: No
Aesop`s Pawnshop card scan: click to enlarge
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Aesop's Pawnshop:

When your turn begins, you may trash another of your installed cards to gain 3 [Credits].

You didn't mention Aesop's arm unless you wanted an earful. Sometimes he talked about it in such a way that you wondered why he didn't laser his other arm off as well.

  • Card Number: 47
  • Quantity: 1
  • Side: Runner
  • Faction: Shaper
  • Card Type: Resource
  • Card Subtype: Location - Connection
  • Cost: 1
  • Influence: 2
  • Unique: Yes
Aggressive Negotiation card scan: click to enlarge
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Aggressive Negotiation:

Play only if you scored an agenda this turn.
Search R&D for 1 card and add it to HQ.
Shuffle R&D.

"I believe you'll find the terms are quite favorable."

  • Card Number: 97
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Operation
  • Cost: 1
  • Influence: 1
  • Unique: No
Aggressive Secretary card scan: click to enlarge
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Aggressive Secretary:

Aggressive Secretary can be advanced.
If you pay 2 [Credits] when the Runner accesses Aggressive Secretary, trash 1 program for each advancement token on Aggressive Secretary.

  • Card Number: 57
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Asset
  • Card Subtype: Ambush
  • Cost: 0
  • Influence: 2
  • Unique: No
Akamatsu Mem Chip card scan: click to enlarge
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Akamatsu Mem Chip:

+1 [Memory Unit]

The Akamatsu company was founded on three principles: first, to make the fastest mem chips on the market, second, to turn a profit, and third, to serve as a front for the manufacture of illegal neural-stimulants. It is the last principle that perhaps explains their rabid brand loyalty.

  • Card Number: 38
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Hardware
  • Card Subtype: Chip
  • Cost: 1
  • Influence: 1
  • Unique: No
Akitaro Watanabe card scan: click to enlarge
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Akitaro Watanabe:

The rez cost of ice protecting this server is lowered by 2.

Just don't ask how he does it.

  • Card Number: 79
  • Quantity: 1
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Upgrade
  • Card Subtype: Sysop - Unorthodox
  • Cost: 1
  • Influence: 2
  • Unique: Yes
Anonymous Tip card scan: click to enlarge
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Anonymous Tip:

Draw 3 cards.

"Please stay connected. Priority transfer in progress. An operator will shortly verif-"

  • Card Number: 83
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Operation
  • Cost: 0
  • Influence: 1
  • Unique: No
Archer card scan: click to enlarge
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Archer:

As an additional cost to rez Archer, the Corp must forfeit an agenda.
[Subroutine] The Corp gains 2 [Credits].
[Subroutine] Trash 1 program.
[Subroutine] Trash 1 program.
[Subroutine] End the run.

Next time, read the Terms of Service more carefully. Or you might find yourself in the danger zone.

  • Card Number: 101
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: ICE
  • Card Subtype: Sentry - Destroyer
  • Cost: 4
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 6
  • Unique: No
Archived Memories card scan: click to enlarge
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Archived Memories:

Add 1 card from Archives to HQ.

"Do you think they... feel it?"

  • Card Number: 58
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Operation
  • Cost: 0
  • Influence: 2
  • Unique: No
Armitage Codebusting card scan: click to enlarge
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Armitage Codebusting:

Place 12 [Credits] from the bank on Armitage Codebusting when it is installed. When there are no credits left on Armitage Codebusting, trash it.

[Click]: Take 2 [Credits] from Armitage Codebusting.

Drudge work, but it pays the bills.

  • Card Number: 53
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Resource
  • Card Subtype: Job
  • Cost: 1
  • Influence: 0
  • Unique: No
AstroScript Pilot Program card scan: click to enlarge
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AstroScript Pilot Program:

Place 1 agenda counter on AstroScript Pilot Program when you score it.

Hosted agenda counter: Place 1 advancement token on a card that can be advanced.

  • Card Number: 81
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Agenda
  • Card Subtype: Initiative
  • Cost: 3
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Aurora card scan: click to enlarge
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Aurora:

2 [Credits]: Break barrier subroutine.
2 [Credits]: +3 strength.

  • Card Number: 25
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Program
  • Card Subtype: Icebreaker - Fracter
  • Cost: 3
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 1/1
  • Unique: No
Bank Job card scan: click to enlarge
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Bank Job:

Place 8 [Credits] from the bank on Bank Job when it is installed. When there are no credits left on Bank Job, trash it.
Whenever you make a successful run on a remote server, instead of accessing cards you may take any number of credits from Bank Job.

  • Card Number: 29
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Resource
  • Card Subtype: Job
  • Cost: 1
  • Influence: 2
  • Unique: No
Battering Ram card scan: click to enlarge
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Battering Ram:

2 [Credits]: Break up to 2 barrier subroutines.
1 [Credits]: +1 strength for the remainder of this run.

"It's called 'brute-forcing' and it's just as effective today as it was a hundred years ago." - Kate "Mac" McCaffrey

  • Card Number: 42
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Card Subtype: Icebreaker - Fracter
  • Cost: 5
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 3/2
  • Unique: No
Beanstalk Royalties card scan: click to enlarge
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Beanstalk Royalties:

Gain 3 [Credits].

The New Angeles Space Elevator, better known as the Beanstalk, is the single greatest triumph of human engineering and ingenuity in history. The Beanstalk makes * orbit accessible to everyone... for a small fee.

  • Card Number: 98
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Operation
  • Card Subtype: Transaction
  • Cost: 0
  • Influence: 1
  • Unique: No
Biotic Labor card scan: click to enlarge
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Biotic Labor:

Gain [Click] [Click].

"Why of course, we have six different Haas-Bioroid models serving in a variety of positions at this branch office alone. We here at Haas-Bioroid aren't going to shy away from practicing what we preach, and we pass the savings from increased efficiency on to our valued customers."

  • Card Number: 59
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Operation
  • Cost: 4
  • Influence: 4
  • Unique: No
Breaking News card scan: click to enlarge
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Breaking News:

When you score Breaking News, give the Runner 2 tags.

When the turn on which you scored Breaking News ends, the Runner loses 2 tags.

  • Card Number: 82
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Agenda
  • Cost: 2
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Cell Portal card scan: click to enlarge
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Cell Portal:

[Subroutine] The Runner approaches the outermost piece of ice protecting the attacked server. Derez Cell Portal.

"Where does it go?"

  • Card Number: 74
  • Quantity: 2
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Code Gate - Deflector
  • Cost: 5
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 7
  • Unique: No
Chum card scan: click to enlarge
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Chum:

The next piece of ice the Runner encounters during this run has +2 strength. Do 3 net damage unless the Runner breaks all subroutines on that piece of ice.

"You ever get that feeling like you're shark food? Pay attention to that feeling." - Ji "Noise" Reilly

  • Card Number: 75
  • Quantity: 2
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Code Gate
  • Cost: 1
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 4
  • Unique: No
Closed Accounts card scan: click to enlarge
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Closed Accounts:

Play only if the Runner is tagged.
The Runner loses all credits in his or her credit pool.

  • Card Number: 84
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Operation
  • Card Subtype: Grey Ops
  • Cost: 1
  • Influence: 1
  • Unique: No
Corp Actions card scan: click to enlarge
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Corp Actions:

  • Card Number: CA
  • Quantity: 1
  • Card Type: Help Card
Corp Clicks card scan: click to enlarge
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Corp Clicks:

  • Card Number: CC
  • Quantity: 1
  • Card Type: Help Card
Corporate Troubleshooter card scan: click to enlarge
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Corporate Troubleshooter:

X [Credits], [Trash]: Choose a piece of rezzed ice protecting this server. That ice has +X strength until the end of the turn.

"I solve problems."

  • Card Number: 65
  • Quantity: 1
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Upgrade
  • Card Subtype: Connection
  • Cost: 0
  • Influence: 1
  • Unique: No
Corroder card scan: click to enlarge
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Corroder:

1 [Credits]: Break barrier subroutine.
1 [Credits]: +1 strength.

"If at first you don't succeed, boost its strength and try again." - g00ru

  • Card Number: 7
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Icebreaker - Fracter
  • Cost: 2
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 2/1
  • Unique: No
Crash Space card scan: click to enlarge
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Crash Space:

2 [Generate Credits]
Use these credits to pay for removing tags.
[Trash]: Prevent up to 3 meat damage.

"My roomie, he had a cousin with a college girlfriend whose brother's best friend was an addict, and the addict's mother used to live here. So yeah, there's a connection."

  • Card Number: 30
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Resource
  • Card Subtype: Location
  • Cost: 2
  • Influence: 2
  • Unique: No
Crypsis card scan: click to enlarge
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Crypsis:

1 [Credits]: Break ice subroutine.
1 [Credits]: +1 strength.
[Click]: Place 1 virus counter on Crypsis.
When an encounter with a piece of ice in which you used Crypsis to break a subroutine ends, remove 1 hosted virus counter or trash Crypsis.

  • Card Number: 51
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Program
  • Card Subtype: Icebreaker - AI - Virus
  • Cost: 5
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 0/1
  • Unique: No
Cyberfeeder card scan: click to enlarge
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Cyberfeeder:

1 [Generate Credits]
Use this credit to pay for using icebreakers or for installing virus programs

I feel almost naked without it

  • Card Number: 5
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Hardware
  • Card Subtype: Chip
  • Cost: 2
  • Influence: 1
  • Unique: No
Data Dealer card scan: click to enlarge
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Data Dealer:

Forfeit an agenda, [Click]: Gain 9 [Credits].

Shadier the dealer, better the price. Unless the dealer's too shady. Then there might be a hidden fee after they take your scrip.

  • Card Number: 31
  • Quantity: 1
  • Side: Runner
  • Faction: Criminal
  • Card Type: Resource
  • Card Subtype: Connection - Seedy
  • Cost: 0
  • Influence: 2
  • Unique: No
Data Mine card scan: click to enlarge
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Data Mine:

[Subroutine] Do 1 net damage. Trash Data Mine.

Access HarmlessFile.datZ -> Are you sure? y/n

  • Card Number: 76
  • Quantity: 2
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Trap - AP
  • Cost: 0
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Data Raven card scan: click to enlarge
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Data Raven:

When the Runner encounters Data Raven, he or she must either take 1 tag or end the run.

Hosted power counter: Give the Runner 1 tag.
[Subroutine] Trace3 - If successful, place 1 power counter on Data Raven.

  • Card Number: 88
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: ICE
  • Card Subtype: Sentry - Tracer - Observer
  • Cost: 4
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 4
  • Unique: No
Datasucker card scan: click to enlarge
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Datasucker:

Whenever you make a successful run on a central server, place 1 virus counter on Datasucker.

Hosted virus counter: Rezzed piece of ice currently being encountered has -1 strength until the end of the encounter.

  • Card Number: 8
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Virus
  • Cost: 1
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Decoy card scan: click to enlarge
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Decoy:

[Trash]: Avoid receiving 1 tag.

"I get the feeling that this is the wrong place, Frank."
"What makes you say that D?"
"The curlers."

  • Card Number: 32
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Resource
  • Card Subtype: Connection
  • Cost: 1
  • Influence: 2
  • Unique: No
Deja Vu card scan: click to enlarge
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Deja Vu:

Add 1 card (or up to 2 virus cards) from your heap to your grip.

Anything worth doing is worth doing twice.

  • Card Number: 2
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Event
  • Cost: 2
  • Influence: 2
  • Unique: No
Demolition Run card scan: click to enlarge
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Demolition Run:

Make a run on HQ or R&D. You may trash, at no cost, any cards you access (even if the cards cannot normally be trashed).

You ever set something on fire just to watch it burn?

  • Card Number: 3
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Event
  • Card Subtype: Run - Sabatoge
  • Cost: 2
  • Influence: 2
  • Unique: No
Desperado card scan: click to enlarge
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Desperado:

+1 [Memory Unit]

Gain 1 [Credits] whenever you make a successful run.

Limit 1 console per player.

  • Card Number: 24
  • Quantity: 1
  • Side: Runner
  • Faction: Criminal
  • Card Type: Hardware
  • Card Subtype: Console
  • Cost: 3
  • Influence: 3
  • Unique: Yes
Diesel card scan: click to enlarge
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Diesel:

Draw 3 cards.

Diesel gives you flames.

  • Card Number: 34
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Event
  • Cost: 0
  • Influence: 2
  • Unique: No
Djinn card scan: click to enlarge
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Djinn:

Djinn can host up to 3 [Memory Units] of non-icebreaker programs.
The memory costs of hosted programs do not count against your memory limit.
[Click], 1 [Credits]: Search your stack for a virus program, reveal it, and add it to your grip. Shuffle your stack.

  • Card Number: 9
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Daemon
  • Cost: 2
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Easy Mark card scan: click to enlarge
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Easy Mark:

Gain 3 [Credits].

"Hey kid, you fire that up now, bound to be vamped real bad. Some real pathetic individuals around here. Be thankfully I got just the ticket..."

  • Card Number: 19
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Card Subtype: Job
  • Cost: 0
  • Influence: 1
  • Unique: No
Enigma card scan: click to enlarge
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Enigma:

[Subroutine] The Runner loses [Click], if able.
[Subroutine] End the run.

"Hey, hey! Wake up man. You were under a long time. What'd you see?"
"I... don't remember."

  • Card Number: 111
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: ICE
  • Card Subtype: Code Gate
  • Cost: 3
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Experiential Data card scan: click to enlarge
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Experiential Data:

All ice protecting this server has +1 strength.

Floyd felt the anger in the man before him, ranting against simulants. His programming pushed a routine rebuttal to the front of his thoughts, and the urge to speak it was overwhelming. This is only gong to make things worse, he thought.

  • Card Number: 66
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Upgrade
  • Cost: 2
  • Influence: 1
  • Unique: No
Femme Fatale card scan: click to enlarge
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Femme Fatale:

1 [Credits]: Break sentry subroutine.
2 [Credits]: +1 strength.
When you install Femme Fatale, choose an installed piece of ice. When you encounter that ice, you may spend 1 [Credits] per subroutine on that ice to bypass it.

  • Card Number: 26
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Program
  • Card Subtype: Icebreaker - Killer
  • Cost: 9
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 2/1
  • Unique: No
Forged Activation Orders card scan: click to enlarge
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Forged Activation Orders:

Choose an unrezzed piece of ice. The Corp must either rez that ice or trash it.

As the hysteria in the room climbed higher up the corporate chain, an uneasy feeling of joblessness began to sink in on the lower rungs.

  • Card Number: 20
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Card Subtype: Sabotage
  • Cost: 1
  • Influence: 2
  • Unique: No
Gabriel Santiago: Consummate Professional card scan: click to enlarge
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Gabriel Santiago: Consummate Professional:

The first time you make a successful run on HQ each turn, gain 2 [Credits].

"Of course I steal from the rich. They're the ones with all the money."

  • Card Number: 17
  • Quantity: 1
  • Side: Runner
  • Faction: Criminal
  • Card Type: Identity
  • Card Subtype: Cyborg
  • Unique: No
Ghost Branch card scan: click to enlarge
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Ghost Branch:

Ghost Branch can be advanced.
When the Runner accesses Ghost Branch, you may give the Runner 1 tag for each advancement token on Ghost Branch.

  • Card Number: 87
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Asset
  • Card Subtype: Ambush - Facility
  • Cost: 0
  • Influence: 1
  • Unique: No
Gordian Blade card scan: click to enlarge
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Gordian Blade:

1 [Credits]: Break code gate subroutine.
1 [Credits]: +1 strength for the remainder of this run.

It can slice through the thickest knots of data.

  • Card Number: 43
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Card Subtype: Icebreaker - Decoder
  • Cost: 4
  • Influence: 3
  • Agenda Points / Strength / Memory Cost: 2/1
  • Unique: No
Grimoire card scan: click to enlarge
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Grimoire:

+2 [Memory Units]
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.

  • Card Number: 6
  • Quantity: 1
  • Side: Runner
  • Faction: Anarch
  • Card Type: Hardware
  • Card Subtype: Console
  • Cost: 3
  • Influence: 2
  • Unique: Yes
Haas-Bioroid: Engineering the Future card scan: click to enlarge
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Haas-Bioroid: Engineering the Future:

The first time you install a card each turn, gain 1 [Credits].

Effective. Reliable. Humane.

  • Card Number: 54
  • Quantity: 1
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Identity
  • Card Subtype: Megacorp
  • Unique: No
Hadrian`s Wall card scan: click to enlarge
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Hadrian's Wall:

Hadrian's Wall may be advanced and has +1 strength for each advancement counter on it.
[Subroutine] End the run.
[Subroutine] End the run.

"He had a bit of an ego, ol' Hadrian. his constructs live up to it though."

  • Card Number: 102
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: ICE
  • Card Subtype: Barrier
  • Cost: 10
  • Influence: 3
  • Agenda Points / Strength / Memory Cost: 7
  • Unique: No
Hedge Fund card scan: click to enlarge
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Hedge Fund:

Gain 9 [Credits].

Hedge Fund. Noun. An ingenious device by which the rich get richer even while every other poor SOB is losing his shirt.
- The Anarch's Dictionary, Volume Who's Counting?

  • Card Number: 110
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Operation
  • Card Subtype: Transaction
  • Cost: 5
  • Influence: 0
  • Unique: No
Heimdall 1.0 card scan: click to enlarge
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Heimdall 1.0:

The Runner can spend [Click] to break any subroutine on Heimdall 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
[Subroutine] End the run.

I hear the shift of every bit amid the flow of the datastream. I hear the whispers of my mothers, and their commands are law. The realm beyond is forbidden

  • Card Number: 61
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Barrier - Bioroid - AP
  • Cost: 8
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 6
  • Unique: No
Hostile Takeover card scan: click to enlarge
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Who wants this card?
Hostile Takeover:

When you score Hostile takeover, gain 7 [Credits] and take 1 bad publicity.

There are going to be some changes around here.

  • Card Number: 94
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Agenda
  • Card Subtype: Expansion
  • Cost: 2
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Hunter card scan: click to enlarge
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Hunter:

[Subroutine] Trace3 - If successful, give the Runner 1 tag.

.//run/hunter-tr/return=true
client/sec256IPv7->confirm? /y
3926:0HB7:1001:2NB1:1601:7784:ERROR

  • Card Number: 112
  • Quantity: 2
  • Side: Corp
  • Faction: Neutral
  • Card Type: ICE
  • Card Subtype: Sentry - Tracer - Observer
  • Cost: 1
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 4
  • Unique: No
Ice Carver card scan: click to enlarge
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Ice Carver:

All ice is encountered with its strength lowered by 1.

  • Card Number: 15
  • Quantity: 1
  • Side: Runner
  • Faction: Anarch
  • Card Type: Resource
  • Card Subtype: Virtual
  • Cost: 3
  • Influence: 3
  • Unique: Yes
Ice Wall card scan: click to enlarge
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Ice Wall:

Ice Wall can be advanced and has +1 strength for each advancement token on it.
[Subroutine] End the run.

  • Card Number: 103
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: ICE
  • Card Subtype: Barrier
  • Cost: 1
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Ichi 1.0 card scan: click to enlarge
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Ichi 1.0:

The Runner can spend [Click] to break any subroutine on Ichi 1.0.
[Subroutine] Trash 1 program.
[Subroutine] Trash 1 program.
[Subroutine] Trace 1 - if successful, give the Runner 1 tag and do 1 brain damage.

My reputation would precede me, if any could speak of it.

  • Card Number: 62
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Sentry - Bioroid - Tracer - Destroyer
  • Cost: 5
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 4
  • Unique: No
Infiltration card scan: click to enlarge
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Who wants this card?
Infiltration:

Gain 2 [Credits] or expose 1 card.

"Bring back any memories, Monica?" - John "Animal" McEvoy

  • Card Number: 49
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Event
  • Cost: 0
  • Influence: 0
  • Unique: No
Inside Job card scan: click to enlarge
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Who wants this card?
Inside Job:

Make a run. Bypass the first piece of ice encountered during this run.

"Hey, listen, I'm not asking you to do anything dangerous. Just let me into the building. And tell me which room has the weakest security. And please don't say 'the bathroom' again."

  • Card Number: 21
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Card Subtype: Run
  • Cost: 2
  • Influence: 3
  • Unique: No
Jinteki: Personal Evolution card scan: click to enlarge
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Jinteki: Personal Evolution:

Whenever an agenda is scored or stolen, do 1 net damage.

When You Need the Human Touch.

  • Card Number: 67
  • Quantity: 1
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Identity
  • Card Subtype: Megacorp
  • Unique: No
Kate "Mac" McCaffrey: Digital Tinker card scan: click to enlarge
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Kate "Mac" McCaffrey: Digital Tinker:

Lower the install cost of the first program or piece of hardware you install each turn by 1.

"Are you listening?"

  • Card Number: 33
  • Quantity: 1
  • Side: Runner
  • Faction: Shaper
  • Card Type: Identity
  • Card Subtype: Natural
  • Unique: No
Lemuria Codecracker card scan: click to enlarge
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Who wants this card?
Lemuria Codecracker:

[Click], 1 [Credits]: Exposes 1 card. Use this ability only if you have made a successful run on HQ this turn.

"A little preparation goes a long way." - Gabriel Santago

  • Card Number: 23
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Hardware
  • Cost: 1
  • Influence: 1
  • Unique: No
Magnum Opus card scan: click to enlarge
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Magnum Opus:

[Click]: Gain 2 [Credits].

The Great Work was completed on a rainy Thursday afternoon. there were no seismic shifts, no solar flares, no sign from the earth or heavens that the world had changed. But upstalk in Heinlein, on a single Cybsoft manufactured datacore, the flickering data quantums of an account began to fill with creds. Real, honest-to-goodness UN certified creds.

  • Card Number: 44
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Cost: 5
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Matrix Analyzer card scan: click to enlarge
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Matrix Analyzer:

When the Runner encounters Matrix Analyzer, you may pay 1 [Credits] to place 1 advancement token on a card that can be advanced.
[Subroutine] Trace 2 - if successful, give the Runner 1 tag.

Analyzing was great. Delegating commands turned out to be even better.

  • Card Number: 89
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: ICE
  • Card Subtype: Sentry - Tracer - Observer
  • Cost: 1
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Medium card scan: click to enlarge
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Medium:

Whenever you make a successful run on R&D, place 1 virus counter on Medium.
Each virus counter after the first on Medium allows you to access 1 additional card from R&D whenever you access cards from R&D.

  • Card Number: 10
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Virus
  • Cost: 3
  • Influence: 3
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Melange Mining Corp card scan: click to enlarge
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Who wants this card?
Melange Mining Corp:

[Click], [Click], [Click]: Gain 7 [Credits].

"The mining bosses are worse than any downstalk crime lords. Tri-Maf, 4K, Yak, I don't care what gangs you got down there. In Heinlein there's just one law: the He3 must flow." - "Old" Rick Henry, escaped clone.

  • Card Number: 108
  • Quantity: 2
  • Side: Corp
  • Faction: Neutral
  • Card Type: Asset
  • Cost: 1
  • Influence: 0
  • Unique: No
Mimic card scan: click to enlarge
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Mimic:

1 [Credits]: Break sentry subroutine.

November 5th: the day when all would see the corrupt machinations of the corporate oligarchy.

  • Card Number: 11
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Icebreaker - Killer
  • Cost: 3
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 3/1
  • Unique: No
Modded card scan: click to enlarge
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Modded:

Install a program or piece of hardware, lowering the installation cost by 3.

There's no replacement for a home-grown program. Fed on late nights, oaty bars and single-minded determination. Cheaper, too.

  • Card Number: 35
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Event
  • Card Subtype: Mod
  • Cost: 0
  • Influence: 2
  • Unique: No
NBN: Making News card scan: click to enlarge
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NBN: Making News:

2 [Generate Credits]
Use these credits during trace attempts.

Someone is Always Watching.

  • Card Number: 80
  • Quantity: 1
  • Side: Corp
  • Faction: NBN
  • Card Type: Identity
  • Card Subtype: Megacorp
  • Unique: No
Net Shield card scan: click to enlarge
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Net Shield:

1 [Credits]: Prevent the first net damage this turn.

Sucks energy like a martian terra-bot, but it keeps you focused

  • Card Number: 45
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Cost: 2
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Neural EMP card scan: click to enlarge
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Neural EMP:

Play only if the Runner made a run during his or her last turn.
Do 1 net damage.

The trick isn't hitting the person you were aiming at. It's hitting only the person you were aiming at.

  • Card Number: 72
  • Quantity: 2
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Operation
  • Card Subtype: Grey Ops
  • Cost: 2
  • Influence: 2
  • Unique: No
Neural Katana card scan: click to enlarge
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Neural Katana:

[Subroutine] Do 3 net damage.

Forged by Ak.wa on 23.11.79-23. Filed 23.11.79-23.2 with #34k-lw3-21HH-4i.
//Samurai included.

  • Card Number: 77
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Sentry
  • Cost: 4
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Ninja card scan: click to enlarge
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Who wants this card?
Ninja:

1 [Credits]: Break sentry subroutine.
3 [Credits]: +5 strength.

You feel Ninja before you see Ninja, if you see Ninja at all.

  • Card Number: 27
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Program
  • Card Subtype: Icebreaker - Killer
  • Cost: 4
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 0/1
  • Unique: No
Nisei MK II card scan: click to enlarge
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Nisei MK II:

Place 1 agenda counter on Nisei MK II when you score it.
Hosted agenda counter: End the run.

  • Card Number: 68
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Agenda
  • Card Subtype: Initiative
  • Cost: 4
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Noise: Hacker Extraordinaire card scan: click to enlarge
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Who wants this card?
Noise: Hacker Extraordinaire:

Whenever you install a virus program, the Corp trashes the top card of R&D.

"Watch this. It'll be funny."

  • Card Number: 1
  • Quantity: 1
  • Side: Runner
  • Faction: Anarch
  • Card Type: Identity
  • Card Subtype: G-mod
  • Unique: No
PAD Campaign card scan: click to enlarge
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Who wants this card?
PAD Campaign:

Gain 1 [Credits] when your turn begins.

It is like the one you just bought, only better.

  • Card Number: 109
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Asset
  • Card Subtype: Advertisement
  • Cost: 2
  • Influence: 0
  • Unique: No
Parasite card scan: click to enlarge
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Who wants this card?
Parasite:

Install Parasite only on a rezzed piece of ice.
Host ice has -1 strength for each virus counter on Parasite and is trashed if its strength is 0 or less.
When your turn begins, place 1 virus counter on Parasite.

  • Card Number: 12
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Virus
  • Cost: 2
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Pipeline card scan: click to enlarge
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Who wants this card?
Pipeline:

1 [Credits]: Break sentry subroutine.
2 [Credits]: +1 strength for the remainder of this run.

  • Card Number: 46
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Card Subtype: Icebreaker - Killer
  • Cost: 3
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 1/1
  • Unique: No
Posted Bounty card scan: click to enlarge
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Who wants this card?
Posted Bounty:

When you score Posted Bounty, you may forfeit it to give the Runner 1 tag and take 1 bad publicity.

"Some two-cred newsy picks it up, even better. The scum could be in the alleys of Guayaquil of the slums of Bos Wash. Not to mention off-planet."

  • Card Number: 95
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Agenda
  • Card Subtype: Security
  • Cost: 3
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Precognition card scan: click to enlarge
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Who wants this card?
Precognition:

Look at the top 5 cards of R&D and arrange them in any order.

There was a new texture in her phantom cortex. It had always been there, she realized. It was everything and nothing.

  • Card Number: 73
  • Quantity: 2
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Operation
  • Cost: 0
  • Influence: 3
  • Unique: No
Priority Requisition card scan: click to enlarge
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Who wants this card?
Priority Requisition:

When you score Priority Requisition, you may rez a piece of ice ignoring all costs.

"If it isn't in my terminal by six p.m., heads are going to roll!"

  • Card Number: 106
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Agenda
  • Card Subtype: Security
  • Cost: 5
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Private Security Force card scan: click to enlarge
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Private Security Force:

If the Runner is tagged, Private Security Force gains: "[Click]: Do 1 meat damage."

"Expensive? Not when you're protecting a fortune as large as ours."

  • Card Number: 107
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Agenda
  • Card Subtype: Security
  • Cost: 4
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Project Junebug card scan: click to enlarge
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Who wants this card?
Project Junebug:

Project Junebug can be advanced.
If you pay 1 [Credits] when the Runner accesses Project Junebug, do 2 net damage for each advancement token on Project Junebug.

  • Card Number: 69
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Asset
  • Card Subtype: Ambush - Research
  • Cost: 0
  • Influence: 1
  • Unique: No
Psychographics card scan: click to enlarge
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Who wants this card?
Psychographics:

X is equal to or less than the number of tags the Runner has.
Place X advancement tokens on a card that can be advanced.

Access to the largest consumer database in the galaxy has its advantages.

  • Card Number: 85
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Operation
  • Cost: X
  • Influence: 3
  • Unique: No
Rabbit Hole card scan: click to enlarge
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Who wants this card?
Rabbit Hole:

+1 [Link]
When Rabbit Hole is installed, you may search your stack for another copy of Rabbit Hole and install it by paying its install cost. Shuffle your stack.

It's not endless, it just feels that way.

  • Card Number: 39
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Hardware
  • Card Subtype: Link
  • Cost: 2
  • Influence: 1
  • Unique: No
Red Herrings card scan: click to enlarge
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Who wants this card?
Red Herrings:

Each time the Runner accesses an agenda from this server, he or she must pay 5 [Credits] as an additional cost in order to steal it. This applies even during the run on which the Runner trashes Red Herrings.

  • Card Number: 91
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Upgrade
  • Cost: 1
  • Influence: 2
  • Unique: No
Research Station card scan: click to enlarge
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Who wants this card?
Research Station:

Install only in the root of HQ.
Your maximum hand size is +2.

"Jack Weyland built the Beanstalk and transformed the human race forever. I can't wait to see what we're going to do next."

  • Card Number: 105
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Upgrade
  • Card Subtype: Facility
  • Cost: 2
  • Influence: 1
  • Unique: No
Rototurret card scan: click to enlarge
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Who wants this card?
Rototurret:

[Subroutine] Trash 1 program.
[Subroutine] End the run.

Whrrrrr!

  • Card Number: 64
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Sentry - Destroyer
  • Cost: 4
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 0
  • Unique: No
Runner Actions card scan: click to enlarge
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Who wants this card?
Runner Actions:

  • Card Number: RA
  • Quantity: 1
  • Card Type: Help Card
Runner Clicks card scan: click to enlarge
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Runner Clicks:

  • Card Number: RC
  • Quantity: 1
  • Card Type: Help Card
Sacrificial Construct card scan: click to enlarge
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Who wants this card?
Sacrificial Construct:

[Trash]: Prevent an installed program or an installed piece of hardware from being trashed.

The life expectancy of a jacked construct is about that of a mayfly. In other words, short.

  • Card Number: 48
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Resource
  • Card Subtype: Remote
  • Cost: 0
  • Influence: 1
  • Unique: No
SanSan City Grid card scan: click to enlarge
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Who wants this card?
SanSan City Grid:

The advancement requirement of agendas installed in this server is lowered by 1.
Limit 1 region per server.

"I hear the coast is nice this time of year."
"If you're in the right business, it's nice all the year."

  • Card Number: 92
  • Quantity: 1
  • Side: Corp
  • Faction: NBN
  • Card Type: Upgrade
  • Card Subtype: Region
  • Cost: 6
  • Influence: 3
  • Unique: No
Scorched Earth card scan: click to enlarge
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Who wants this card?
Scorched Earth:

Play only if the runner is tagged.
Do 4 meat damage.

"I'd like to remind the ladies and gentlemen of the press that several of the buildings damaged in the blast were owned by Weyland Consortium subsidiaries..."

  • Card Number: 99
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Operation
  • Card Subtype: Black Ops
  • Cost: 3
  • Influence: 4
  • Unique: No
SEA Source card scan: click to enlarge
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Who wants this card?
SEA Source:

Play only if the Runner made a successful run during his or her last turn.
Trace3 - If successful, give the Runner 1 tag.

"The SEA tipped us off to some suspicious data spikes up by the Castle." - Jerome Lock, on-duty tech

  • Card Number: 86
  • Quantity: 2
  • Side: Corp
  • Faction: NBN
  • Card Type: Operation
  • Cost: 2
  • Influence: 2
  • Unique: No
Security Subcontract card scan: click to enlarge
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Who wants this card?
Security Subcontract:

[Click], trash a rezzed piece of ice: Gain 4 [Credits].

"Feed the Feds our scraps, and they'll come back begging for more." - Richard Polasco, VP of Cyber-Security

  • Card Number: 96
  • Quantity: 1
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Asset
  • Card Subtype: Transaction
  • Cost: 0
  • Influence: 1
  • Unique: No
Shadow card scan: click to enlarge
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Who wants this card?
Shadow:

Shadow can be advanced and has +1 strength for each advancement token on it.
[Subroutine] The Corp gains 2 [Credits].
[Subroutine] Trace 3 - If successful, give the Runner 1 tag.

Who knows what evil lurks in the memory diamonds of men? Weyland knows.
-unsigned cyber-graffiti

  • Card Number: 104
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: ICE
  • Card Subtype: Sentry - Tracer
  • Cost: 3
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 1
  • Unique: No
Shipment from Kaguya card scan: click to enlarge
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Who wants this card?
Shipment from Kaguya:

Place 1 advancement token on each of up to 2 different installed cards that can be advanced.

"And then there's these two crates. No eID."
"Just leave those with me and forget you ever saw them."

  • Card Number: 100
  • Quantity: 2
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Operation
  • Cost: 0
  • Influence: 1
  • Unique: No
Shipment from Mirrormorph card scan: click to enlarge
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Who wants this card?
Shipment from Mirrormorph:

Immediately install up to 3 cards (spending no clicks but paying all install costs).

The new heads were in. Their eyes always followed your movements when you unlocked the pressurized container and lifted the lid.

  • Card Number: 60
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Operation
  • Cost: 1
  • Influence: 2
  • Unique: No
Snare! card scan: click to enlarge
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Who wants this card?
Snare!:

If Snare! is accessed from R&D, the Runner must reveal it.

If you pay 4 [Credits] when the Runner accesses Snare!, do 3 net damage and give the Runner 1 tag. Ignore this effect if the Runner accesses Snare! from Archives.

  • Card Number: 70
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Asset
  • Card Subtype: Ambush
  • Cost: 0
  • Influence: 2
  • Unique: No
Sneakdoor Beta card scan: click to enlarge
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Who wants this card?
Sneakdoor Beta:

[Click]: Make a run on Archives. If successful, instead treat it as a successful run on HQ.

"The code isn't important. It's where the code takes you that is important." - g00ru

  • Card Number: 28
  • Quantity: 2
  • Side: Runner
  • Faction: Criminal
  • Card Type: Program
  • Cost: 4
  • Influence: 3
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Special Order card scan: click to enlarge
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Who wants this card?
Special Order:

Search your deck for an icebreaker, reveal it, and add it to your grip. Shuffle your stack.

Feverishly tracking its frustratingly slow progress across the Pacific, the package finally shows up hours later...

  • Card Number: 22
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Cost: 1
  • Influence: 2
  • Unique: No
Stimhack card scan: click to enlarge
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Who wants this card?
Stimhack:

Make a run, and gain 9 [Credits], which you may use only during this run. After the run is completed, suffer 1 brain damage (cannot be prevented) and return to the bank any of the 9 [Credits] not spent.

  • Card Number: 4
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Event
  • Card Subtype: Run
  • Cost: 0
  • Influence: 1
  • Unique: No
Sure Gamble card scan: click to enlarge
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Who wants this card?
Sure Gamble:

Gain 9 [Credits].

Lady Luck took the form of a hifi quantum manipulation ring that she wore on her middle finger.

  • Card Number: 50
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Event
  • Cost: 5
  • Influence: 0
  • Unique: No
The Maker`s Eye card scan: click to enlarge
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Who wants this card?
The Maker's Eye:

Make a run on R&D. If successful, access 2 additional cards from R&D.

"Some of the professionals have good instincts, but they can't see beyond the data. They can't see the matrix." - Ele "Smoke" Scovak

  • Card Number: 36
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Event
  • Card Subtype: Run
  • Cost: 2
  • Influence: 2
  • Unique: No
The Personal Touch card scan: click to enlarge
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Who wants this card?
The Personal Touch:

Install The Personal Touch only on an icebreaker.
Host icebreaker has +1 strength.

A z-loop here, a cortical wave there...

  • Card Number: 40
  • Quantity: 2
  • Side: Runner
  • Faction: Shaper
  • Card Type: Hardware
  • Card Subtype: Mod
  • Cost: 2
  • Influence: 2
  • Unique: No
The Toolbox card scan: click to enlarge
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The Toolbox:

+2 [Memory Units] +2[Link]
2 [Generate Credits]
Use the credits to pay for using icebreakers.
Limit one console per player.

  • Card Number: 41
  • Quantity: 1
  • Side: Runner
  • Faction: Shaper
  • Card Type: Hardware
  • Card Subtype: Console
  • Cost: 9
  • Influence: 2
  • Unique: Yes
Tinkering card scan: click to enlarge
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Tinkering:

Choose a piece of ice. That ice gains sentry, code gate, and barrier until the end of the turn.

"There's that moment, you know, when the whole world seems to fall away and it is only you and your mod, and the mode is the world."

  • Card Number: 37
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Event
  • Card Subtype: Mod
  • Cost: 0
  • Influence: 4
  • Unique: No
Tollbooth card scan: click to enlarge
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Tollbooth:

When the Runner encounters Tollbooth, he or she must pay 3 [Credits], if able. If the Runner cannot pay 3 [Credits], end the run.
[Subroutine] End the run.

"Ever heard of a catch-22?"
"Remind me to forget it."

  • Card Number: 90
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: ICE
  • Card Subtype: Code Gate
  • Cost: 8
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No
Viktor 1.0 card scan: click to enlarge
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Viktor 1.0:

The Runner can spend [Click] to break any subroutine on Viktor 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.

My name is Viktor. Nice to meet you. Would you like to play a game?

  • Card Number: 63
  • Quantity: 2
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Code Gate - Bioroid - AP
  • Cost: 3
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Wall of Static card scan: click to enlarge
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Wall of Static:

[Subroutine] End the run.

"There's nothing worse than seeing that beautiful blue ball of data just out of reach as your connection derezzes. I think they do it just to taunt us." - Ele "Smoke" Scovak

  • Card Number: 113
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: ICE
  • Card Subtype: Barrier
  • Cost: 3
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Wall of Thorns card scan: click to enlarge
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Wall of Thorns:

[Subroutine] Do 2 net damage.
[Subroutine] End the run.

Most runners do their business in full-sim, with their rigs wired directly into their brains. The setup has a large number of advantages, with the runner able to process data and input commands far faster than a traditional meat-bound system. But it also means greater risk.

  • Card Number: 78
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Barrier - AP
  • Cost: 8
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No
Weyland Consortium: Building a Better World card scan: click to enlarge
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Weyland Consortium: Building a Better World:

Gain 1 [Credits] whenever you play a transaction operation.

Moving Upwards.

  • Card Number: 93
  • Quantity: 1
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Identity
  • Unique: No
Wyldside card scan: click to enlarge
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Wyldside:

When your turn begins, draw 2 cards and lose [Click].

"Best place to go when you want to get your mind out of the gutter and take it inside." - Ji "Noise" Reilly

  • Card Number: 16
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Resource
  • Card Subtype: Location - Seedy
  • Cost: 3
  • Influence: 3
  • Unique: Yes
Wyrm card scan: click to enlarge
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Wyrm:

3 [Credits]: Break ice subroutine on a piece of ice with 0 or less strength.
1 [Credits]: Ice has -1 strength.
1 [Credits]: +1 strength.

Fire and ichor...

  • Card Number: 13
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Icebreaker - AI
  • Cost: 1
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 1/1
  • Unique: No
Yog.0 card scan: click to enlarge
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Yog.0:

0 [Credits]: Break code gate subroutine.

  • Card Number: 14
  • Quantity: 2
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Icebreaker - Decoder
  • Cost: 5
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 3/1
  • Unique: No
Zaibatsu Loyalty card scan: click to enlarge
Who has this card?
Who wants this card?
Zaibatsu Loyalty:

If the Runner is about to expose a card, you may rez Zaibatsu Loyalty.
1 [Credits] or [Trash]: Prevent 1 card from being exposed.

  • Card Number: 71
  • Quantity: 1
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Asset
  • Cost: 0
  • Influence: 1
  • Unique: No


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