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Portent of Doom

Portent of Doom: 20 cards
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Border Patrol card scan: click to enlarge
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Border Patrol:

Order only. Quest. Action: When one of your zones is attacked, if a Wood Elf unit is questing here, sacrifice this quest to turn target development in the attacked zone faceup. If it is a Wood Elf unit, leave it in play and that unit must defend this turn, if able. Otherwise, sacrifice it immediately.

  • Card Number: 100
  • Rarity: F
  • Card Type: Quest
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Wood Elf.
  • Unique: No
Carroburg Cutthroats card scan: click to enlarge
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Carroburg Cutthroats:

Kingdom or Quest. Action: Discard a quest from your hand to take 1 resource from target opponent.

Cutting purses was only a start.

  • Card Number: 87
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Rogue.
  • Unique: No
Council of Thirteen card scan: click to enlarge
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Council of Thirteen:

Destruction only. Forced: At the beginning of your turn, discard the top card of your deck. Choose a target unit that has the same printed cost as the discarded card, if able. Until the end of the turn, if that unit is destroyed, draw 4 cards or gain 4 resources.

  • Card Number: 96
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Skaven.
  • Unique: Yes
Eye of Sheerian card scan: click to enlarge
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Eye of Sheerian:

Destruction only. Attach to a target Hero or legend you control. This card cannot be targeted by card effects.
Action: Corrupt this card to look at the top 5 cards of target player's deck. Discard up to 2 of those cards and return the rest to the top of the deck in any order.

  • Card Number: 81
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Artefact. Portent.
  • Unique: Yes
Fleeting Shade card scan: click to enlarge
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Fleeting Shade:

Scout.
Battlefield. Action: Remove 1 resource token from a Black Ark card you control to have this unit gain Toughness 1 until the end of the turn.

  • Card Number: 91
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Raider.
  • Unique: No
Ghostly Apparition card scan: click to enlarge
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Ghostly Apparition:

Destruction only.
Action: Target Undead unit cannot be targeted by opponents' card effects until the end of the turn. If it is participating in combat, cancel all damage assigned to it.

  • Card Number: 97
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Undead.
  • Unique: No
Mage of Loec card scan: click to enlarge
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Mage of Loec:

Action: Cancel an Action just triggered. Then, this unit becomes a facedown development unless you discard a quest from your hand.

  • Card Number: 90
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Murderlust card scan: click to enlarge
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Murderlust:

Action: Sacrifice a unit to restore up to 2 target units.

Your blood is my victory.

  • Card Number: 93
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Northern Forge card scan: click to enlarge
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Northern Forge:

Action: Corrupt this card to put an Attachment support card into play from your hand and attach it to target [Chaos] unit you control, if able.

Fire and brawn.

  • Card Number: 95
  • Rarity: F
  • Card Type: Support
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Location.
  • Unique: No
Possess Mind card scan: click to enlarge
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Possess Mind:

Attach to a target unit.
Action: At the beginning of your turn, attached unit deals damage equal to its power to target unit controlled by attached unit's controller. Then, any player may discard X cards from his hand to destroy this card.

  • Card Number: 92
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: X
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Hex.
  • Unique: No
Prince Althran card scan: click to enlarge
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Prince Althran:

Limit one Hero per zone. This unit enters play with 1 resource token on it.
Action: Remove 1 resource token from a unit you control to have this unit gain [Power] until the end of the turn.

  • Card Number: 89
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Hero. Noble.
  • Unique: Yes
Progress in Numbers card scan: click to enlarge
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Progress in Numbers:

Action: Put 1 resource token on target quest for each unit questing here.

Dat wuz close.

  • Card Number: 86
  • Rarity: F
  • Card Type: Tactic
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Roving Goblins card scan: click to enlarge
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Roving Goblins:

While this unit is questing, your units can quest with other units.
Quest. Action: At the beginning of your turn, put 1 resource token on target quest if more than 1 unit is questing here.

  • Card Number: 85
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 1
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Goblin.
  • Unique: No
Shield of the Gods card scan: click to enlarge
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Shield of the Gods:

Order only.
Action: Until the end of the turn, Lizardmen units you control can defend any of your zones and deal +X damage in combat while defending. X is equal to the amount of Savage they have.

  • Card Number: 98
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Lizardmen.
  • Unique: No
Skarbrand card scan: click to enlarge
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Skarbrand:

Forced: When a unit leaves play, each player must deal 1 damage to his capital or 1 damage to a legend he controls.

"I will rip the bones from your body and leave your skin to rot. But your skull I will give to the skull-god, and it will be one among the multitudes."

  • Card Number: 82
  • Rarity: F
  • Card Type: Legend
  • Race: Chaos
  • Cost: 5
  • Hit Points: 5
  • Loyalty Icons: 4
  • Power Icons: 6
  • Unique: No
Spirit Slayer card scan: click to enlarge
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Spirit Slayer:

Action: When this unit attacks, choose a Trait. All units with that trait must defend this turn, if able.

Death to all...

  • Card Number: 83
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Slayer.
  • Unique: No
Strollaz`s Banner card scan: click to enlarge
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Strollaz's Banner:

Attach to a target [Dwarf] unit you control.
Quest. Action: When a unit enters this zone, shuffle the top unit in your discard pile into your deck and put 1 resource token on a quest you control.

  • Card Number: 84
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Rune.
  • Unique: No
Swords of Chaos card scan: click to enlarge
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Swords of Chaos:

Battlefield only. Toughness 2.
This unit can attack or defend (from any zone) whenever a [Chaos] legend you control attacks or defends.

Chosen by the Everchosen himself.

  • Card Number: 94
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 2
  • Traits: Bodyguard.
  • Unique: Yes
The Sealed Vaults card scan: click to enlarge
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The Sealed Vaults:

Action: Discard the top 3 cards of your deck. Gain 1 resource for each discarded card with a Quest ability.

"Greater treasures stored in there than what Khemri kings left behind." - Erick, myth hunter

  • Card Number: 88
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Unstable Flux card scan: click to enlarge
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Unstable Flux:

Quest. Forced: When a Spell card is played, put 1 resource token on this card if a unit is questing here.
Quest. Action: Remove 2 resource tokens from this card to discard the top card of each player's deck. Each player must deal X uncancellable damage to 1 section of his capital, where X is the printed cost of his discarded card.

  • Card Number: 99
  • Rarity: F
  • Card Type: Quest
  • Race: Chaos
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Epic.
  • Unique: No


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