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Chapter 6

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Chapter 6: 91 cards
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Ace card scan: click to enlarge
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Ace:

Whenever [Job (Class Zero)] Forwards other than Ace attack, choose 1 Forward. It can't Block this turn.

Tri-Laser  Special: Choose up to 3 Forward. Deal them 5000 damage.

  • Number: 6-002S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 4 Fire
  • Power: 8000
  • Title: Class Zero
Adrammelech, the Wroth card scan: click to enlarge
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Adrammelech, the Wroth:

Until end of turn, all characters you control gain [(Dull): Choose 1 Forward. It loses 2000 Power until end of turn] and [Put this character in the Break Zone: Choose 1 Forward. It loses 2000 Power until end of turn].

  • Number: 6-068R
  • Rarity: R
  • Card Type: Summon
  • Attribute: Thunder
  • CP Cost: 1
  • Power: 0
Alchemist card scan: click to enlarge
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Alchemist:

(A)(Dull), Put 1 Backup you control in the Break Zone: Choose 1 Forward. It becomes Active.

  • Number: 6-083C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 2
  • Power: 0
  • Title: Common Soldier
Aldo card scan: click to enlarge
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Aldo:

When Aldo enters the Field, choose "Forwards" or "Backups". Characters opponent controls of that type don't become Active during their controller's next Active Phase. 

  • Number: 6-016U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 8000
  • Title: LEADER
Alexander card scan: click to enlarge
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Alexander:

Break all Monsters opponent controls.

  • Number: 6-030U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 0
Apururu card scan: click to enlarge
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Apururu:

Ajido-Marujido in your hand cost 1 less (this can't become 0).

When a Ajido-Marujido you control deals damage, that damage is increased by 2000. 

  • Number: 6-059U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 2 Thunde
  • Power: 0
  • Title: Minister
Archer card scan: click to enlarge
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Archer:

(1Wi)(W), move Archer to the Break Zone: Choose 1 of your opponent's Forwards. When it next deals damage to a Forward this turn, make that damage 0 instead.

  • Number: 6-039C
  • Rarity: C
  • Card Type: Backup
Archer (M) (1-072C) card scan: click to enlarge
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Archer (M) (1-072C):

Ability CP WindAbility CP WindDull, Put this card in the Break Zone: Choose 1 Backup with a CP Cost of 3 or less. Break it.

  • Number: 6-040C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Common Soldier
Ark Angel EV card scan: click to enlarge
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Ark Angel EV:

Opponent's abilities must choose Ark Angel EV as a target if able.

Invincible - (S): During this turn, Ark Angel doesn't receive the effect of effects which have chosen him as a target.

  • Number: 6-071U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 4
  • Power: 8000
  • Title: Ark Guardian
Ark Angel GK card scan: click to enlarge
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Ark Angel GK:

Earth element Forwards you control gain Brave.

Meikyo Shisui  SpecialAbility CP EarthAbility CP EarthAbility CP EarthDull: Choose up to 3 Dulled Forwards. Break them.

  • Number: 6-043U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 6 Earth
  • Power: 9000
  • Title: Ark Guardian
Ark Angel HM card scan: click to enlarge
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Ark Angel HM:

(T)(T): Ark Angel HM becomes Active and can attack once more this turn. This ability can only be used during your turn.

Cross Reaver - (S)(T)(Dull): Deal 5000 damage to all Forwards opponent controls.

  • Number: 6-057U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 8000
  • Title: Ark Guardian
Ark Angel MR card scan: click to enlarge
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Ark Angel MR:

Ark Angel MR can't be Blocked by Forwards of cost 3 or more.

Charm  SpecialAbility CP WindAbility CP WindDull: Choose 2 Forwards opponent controls. They each deal damage to the other equal to their own Power.

  • Number: 6-029U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 4000
  • Title: Ark Guardian
Ark Angel TT card scan: click to enlarge
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Ark Angel TT:

When Ark Angel TT enters the Field, choose 1 Dulled Forward. Deal it 5000 damage.

Amon Drive  SpecialAbility CP IceAbility CP IceDull: Dull all characters opponent controls. They don't become Active during their controller's next Active Phase.

  • Number: 6-015U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 3000
  • Title: Ark Guardian
Assassin card scan: click to enlarge
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Assassin:

When Assassin deals damage to opponent, choose 1 Forward opponent controls. You may Break both it and Assassin.

  • Number: 6-058C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 2
  • Power: 4000
  • Title: Common Soldier
Babus card scan: click to enlarge
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Babus:

Whenever a Forward you control attacks, opponent must pay Ability CP LightAbility CP Light or the Forward can't be Blocked until end of turn.

  • Number: 6-011C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 4000
  • Title: Rune Seeker
Bard (Luneth) (M) (1-031C) card scan: click to enlarge
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Bard (Luneth) (M) (1-031C):

Ability CP IceDull, Put Bard in the Break Zone: Opponent discards 1 card from their hand.

  • Number: 6-018C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 ice
  • Power: 0
  • Title: Common Soldier
Black Knight card scan: click to enlarge
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Black Knight:

When a Forward enters the Field, put Hell Knight in the Break Zone. If Hell Knight is put in the Break Zone due to this effect, Break the Forward.

  • Number: 6-062U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Thunder
  • CP Cost: 1
  • Power: 0
  • Title: Hell Knight
Black Mage (Arc) (1-006C) card scan: click to enlarge
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Black Mage (Arc) (1-006C):

(1F)(W), move Black Mage to the Break Zone: Choose 1 Forward. Deal it 4,000 damage.

  • Number: 6-005C
  • Rarity: C
  • Card Type: Backup
Black Mage (F) (1-107C) card scan: click to enlarge
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Black Mage (F) (1-107C):

played to the field, move Black Knight to the Break Zone. When you do so, Break that Forward. (2L)(W), move Black Mage to the Break Zone: Choose 1 Forward that is dealing damage. Break it.

  • Number: 6-063C
  • Rarity: C
  • Card Type: Backup
Brunhilde card scan: click to enlarge
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Brunhilde:

Chooose 1 Forward. Deal it 9000 damage.

  • Number: 6-013U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Fire
  • CP Cost: 7
  • Power: 0
Buccaboo card scan: click to enlarge
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Buccaboo:

When a character other than Buccaboo enters the Field, put Buccaboo in the Break Zone. If Buccaboo is put in the Break Zone due this effect, that character's controller discards 3 cards from their hand.

  • Number: 6-025U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Ice
  • CP Cost: 1 Ice
  • Power: 0
  • Title: Goblin
Bunkerbeast card scan: click to enlarge
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Bunkerbeast:

(Dull): Choose 1 Blocking Forward. It loses 2000 Power until end of turn.

  • Number: 6-066C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Thunder
  • CP Cost: 2
  • Power: 0
  • Title: Armadillon
Carbuncle
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Carbuncle:

Choose either 1 or 2 of the following abilities: Break all of your opponent's Dark-element Characters or Choose 1 Dark-element Eidolon. Void its effect.

  • Number: 6-085P
  • Rarity: P
  • Card Type: Eidolon
Carbuncle card scan: click to enlarge
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Carbuncle:

Choose 1 or 2 of the following 2:

- Break all Dark element characters opponent controls.

- Choose 1 Dark element Summon. It becomes ineffective.

  • Number: 6-085R
  • Rarity: R
  • Card Type: Summon
  • Attribute: Shine
  • CP Cost: 2
  • Power: 0
Cater card scan: click to enlarge
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Cater:

Haste. (1F)(W): Choose 1 Forward. Deal it 2,000 damage. (1Wa)(W): Choose 1 Forward. It gains -1,000 power until the end of the turn.

  • Number: 6-006R
  • Rarity: R
  • Card Type: Forward
Cecil card scan: click to enlarge
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Cecil:

(Sh)(Sh): Choose 1 Forward you control. The next time damage is dealt to it this turn, that damage is done to Cecil instead.

(Sh)(Sh): Choose 1 Forward you control. It can't be chosen as the target of opponent's abilities this turn. This can only be done once a turn.

  • Number: 6-086S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Shine
  • CP Cost: 4
  • Power: 8000
  • Title: Paladin
Chocobo card scan: click to enlarge
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Chocobo:

All [Card Name (Chocobo)] and [Job (Chocobo)] you control can join a Party with cards of any element.

  • Number: 6-036C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 4000
  • Title: Common Soldier
Cid Randell card scan: click to enlarge
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Cid Randell:

Whenever a Forward opponent controls attacks, if opponent doesn't pay (Sh), you may Break it.

  • Number: 6-065C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 0
  • Title: Judge Master
Cinque card scan: click to enlarge
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Cinque:

[Job (Class Zero)] characters you control other than Cinque can't be Broken by opponent's effects other than damage.

Earthquake  SpecialAbility CP EarthAbility CP LightDull: Choose 1 Forward deal it damage equal to Cinque's Power.

  • Number: 6-049R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 5 Earth
  • Power: 9000
  • Title: Class Zero
Clione card scan: click to enlarge
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Clione:

When any player summons a Summon, put Clione in the Break Zone. If Clione enters the Break Zone due to this effect, the Summon becomes ineffective and the opponent of the player who summoned it may draw 1 card.

  • Number: 6-077U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Aqua
  • CP Cost: 1
  • Power: 0
  • Title: Vermin
Deuce card scan: click to enlarge
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Deuce:

When Deuce is Dulled, [Job (Class Zero)] Forwards other than Deuce you control gain 1000 Power.

(Dull): Choose 1 [Job (Class Zero)] character other than Deuce. It becomes Active.

  • Number: 6-079R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 3
  • Power: 6000
  • Title: Class Zero
Doned card scan: click to enlarge
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Doned:

Ability CP LightDull: Choose 1 Monster. Dull it.

  • Number: 6-022C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: LEADER
Eald`narche card scan: click to enlarge
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Eald'narche:

When Eald'narche leaves the Field, return him to your hand instead.

Vortex - (S): After this turn, take 1 more turn. When that turn is done, if you haven't won the game, lose the game.

  • Number: 6-088L
  • Rarity: L
  • Card Type: Forward
  • Attribute: Dark
  • CP Cost: 6
  • Power: 10000
  • Title: Descedant of Zilart
Edge card scan: click to enlarge
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Edge:

Pre-Emptive Strike

Wind Element Forwards you control gain the ability: [When this Forward is chosen as the target of an ability, if this is the first time this Forward has been chosen as the target of an ability this turn, the ability becomes ineffective.].

  • Number: 6-031S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 4 Wind
  • Power: 7000
  • Title: Ninja
Eight card scan: click to enlarge
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Eight:

At the beginning of your first Main Phase, choose 1 of the following 2:

- Choose 1 Monster. Break it.

- Eight gains 1000 Power until end of turn.

  • Number: 6-044R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 4 Earth
  • Power: 8000
  • Title: Class Zero
Famfrit, the Darkening Cloud card scan: click to enlarge
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Famfrit, the Darkening Cloud:

All players put all Forwards and Monsters they control except for 1 in the Break Zone.

  • Number: 6-076R
  • Rarity: R
  • Card Type: Summon
  • Attribute: Aqua
  • CP Cost: 6
  • Power: 0
Fencer card scan: click to enlarge
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Fencer:

Pre-Emptive Strike

Every time opponent discards a card due to one of your effects, Fencer gains 3000 Power until end of turn.

  • Number: 6-024C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 3 Ice
  • Power: 5000
  • Title: Common Soldier
Fenrir card scan: click to enlarge
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Fenrir:

Choose 1 or 2 of the following 2:

- Break all Shine element characters opponent controls.

- Choose 1 Shine element Summon. It becomes ineffective.

  • Number: 6-090R
  • Rarity: R
  • Card Type: Summon
  • Attribute: Dark
  • CP Cost: 2 Dark
  • Power: 0
Fickblix card scan: click to enlarge
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Fickblix:

Ability CP FireDull, Put FickBlix in the Break Zone: Deal 2000 damage to all Forwards opponent controls.

  • Number: 6-012U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Goblin
Gadgeteer card scan: click to enlarge
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Gadgeteer:

(T)(Dull), Put Gadgeteer in the Break Zone: All Forwards lose 2000 Power until end of turn.

  • Number: 6-061C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 2
  • Power: 0
  • Title: Common Soldier
Gesper card scan: click to enlarge
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Gesper:

Dull: All players discard 1 card from their hand. This ability can only be used during your turn.

  • Number: 6-020C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Antipersonnel Weapon
Giant card scan: click to enlarge
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Giant:

When a Backup of cost 2 or less enters the Field, put Giant in the Break Zone. If Giant is put in the Break Zone due to this effect, Break the Backup.

  • Number: 6-032U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Wind
  • CP Cost: 1 Wind
  • Power: 0
  • Title: Giant
Gladiator card scan: click to enlarge
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Gladiator:

Whenever you put a Forward on the Field, Gladiator gains 3000 Power until end of turn.

  • Number: 6-045C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 6000
  • Title: Common Soldier
Gorgonzilla card scan: click to enlarge
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Gorgonzilla:

Ability CP EarthAbility CP EarthAbility CP LightDull: Choose 1 Forward you control. Until end of turn, opponent must Block that Forward if able. This ability can only be used during your turn.

  • Number: 6-050C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 0
  • Title: Pudding
Grav`iton card scan: click to enlarge
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Grav'iton:

Whenever you summon an Earth element Summon, Earth element Forwards you control gain 2000 Power until end of turn.

  • Number: 6-046C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 0
  • Title: Scholar
Grenade card scan: click to enlarge
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Grenade:

When a Forward of Power 8000 or less enters the Field, put Grenade in the Break Zone. If Grenade is put in the Break Zone due to this effect, deal 8000 damage to that Forward.

  • Number: 6-004U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Fire
  • CP Cost: 1 Fire
  • Power: 0
  • Title: Bomb
Gumbah card scan: click to enlarge
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Gumbah:

When Gumbah is put in the Break Zone from the Field, you may search your deck for 1 [Card Name (Gumbah)] and put it in the Field Dulled.

  • Number: 6-047C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 1 Earth
  • Power: 0
  • Title: Mysterious Boy
Hecatoncheir card scan: click to enlarge
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Hecatoncheir:

Choose 1 Forward you control and 1 Forward opponent controls. They each deal damage equal to their own Power to the other.

  • Number: 6-052U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 0
Hezel card scan: click to enlarge
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Hezel:

Whenever opponent summons a Summon, they must pay Ability CP LightAbility CP LightAbility CP Light or you may draw 2 cards.

  • Number: 6-073U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 2 Aqua
  • Power: 4000
  • Title: Hermetic
Hill Giant card scan: click to enlarge
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Hill Giant:

When a player uses a Monster's Action Ability, put Hill Gigas in the Break Zone. If Hill Gigas is put in the Break Zone due to this effect, that effect becomes ineffective and Break that Monster.

  • Number: 6-051U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Earth
  • CP Cost: 1 Earth
  • Power: 0
  • Title: Giant
Jack card scan: click to enlarge
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Jack:

When Jeck enters the Field, choose 1 Forward or Monster. If its cost is equal or less than the number of [Job (Class Zero)] characters you control, return it to its owner's hand.

Deliver - (S)(A)(A)(Dull): Choose 1 Forward. If it has the same Power as Jack, remover it from the game.

  • Number: 6-078R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 3
  • Power: 6000
  • Title: Class Zero
Jakoh Wahcondalo card scan: click to enlarge
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Jakoh Wahcondalo:

For every Wind element character you control other than Jakoh Wahcondalo, Jakoh Wahcondalo gains 1000 Power.

  • Number: 6-034C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 3000
  • Title: Chieftainess
Joker card scan: click to enlarge
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Joker:

Dull, Put Joker in the Break Zone: Choose 1 Fenrir in your Break Zone. Put it in your hand.

  • Number: 6-048U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 0
  • Title: Cardian
Juggler card scan: click to enlarge
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Juggler:

Dull, Put Juggler in the Break Zone: Choose 1 auto-ability currently on the stack. It becomes ineffective.

  • Number: 6-017C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Common Soldier
Kain card scan: click to enlarge
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Kain:

When a Dark element character enters the Field, its controller gains control of Kain. Kain becomes Active. Ability CP LightAbility CP Light: Kain gains Haste and Pre-Emptive Strike until end of turn.

  • Number: 6-060S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 3 Thunde
  • Power: 9000
  • Title: Dragoon
Kam`lanaut card scan: click to enlarge
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Kam'lanaut:

When Kam'lanaut enters the Field, you may search for 1 Dark element card and add it to your hand.

Kam'lanaut can't be chosen as the target of effects of the same element as himself.

At the beginning of your 1st Main Phase, choose an element. Kam'lanaut becomes that element instead of his current one. (This effect doesn't end at end of turn.)

  • Number: 6-089S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Dark
  • CP Cost: 6
  • Power: 9000
  • Title: Archduke
King card scan: click to enlarge
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King:

After King has attacked, choose 1 Forward. Deal it 1,000 damage for each Class 0 Forward you control. Snipe Mode (S): Choose a Backup of cost 1. Break it.

  • Number: 6-003R
  • Rarity: R
  • Card Type: Forward
Lion card scan: click to enlarge
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Lion:

Put Lion in the Break Zone: Choose 1 Forward. It gains Haste until end of turn.

  • Number: 6-014U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Mysterious Girl
Llednar card scan: click to enlarge
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Llednar:

Whenever Llednar Blocks or is Blocked, if opponent doesn't pay Ability CP LightAbility CP LightAbility CP Light, Llednar can't be Broken until end of turn.

Whenever Llednar is chosen as the target of opponent's effects, if opponent doesn't pay Ability CP LightAbility CP LightAbility CP Light, Llednar can't be Broken until end of turn.

  • Number: 6-056R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 5000
  • Title: Biskmatar
Machina card scan: click to enlarge
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Machina:

If you don't control Forwards other than Machina, Machina gains 4000 Power, Pre-Emptive Strike and Brave.

  • Number: 6-026R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 4000
  • Title: Class Zero
Manasvin Warmech card scan: click to enlarge
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Manasvin Warmech:

Ability CP FireDull: Choose 1 character. Until end of turn, when that character deals damage to a Forward, that damage increases by 2000.

  • Number: 6-007C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Annihilator
Marche card scan: click to enlarge
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Marche:

When Marche deals damage to opponent, choose 1 Forward. You may return it to its owner's hand.

Dull an Active Forward: Choose 1 Forward that is Blocking Marche. Deal it damage equal to the Dulled Forward's Power.

  • Number: 6-087R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Shine
  • CP Cost: 3
  • Power: 7000
  • Title: SOLDIER
Mateus the Corrupt card scan: click to enlarge
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Mateus the Corrupt:

Choose 1 of the following 2:

- Dull all Forwards opponent controls.

- Deal 5000 damage to all Dulled Forwards opponent controls.

  • Number: 6-023R
  • Rarity: R
  • Card Type: Summon
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 0
Mewt card scan: click to enlarge
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Mewt:

Ability CP IceAbility CP IceAbility CP IceAbility CP IceDull: Search for 1 Remedi. Put it in the Field Dulled.

Ability CP IceAbility CP IceAbility CP ThunderAbility CP ThunderDull: Search for 1 Cid Randell. Put it in the Field Dulled.

  • Number: 6-027R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Emperor-Child
Monk (M) (1-100C) card scan: click to enlarge
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Monk (M) (1-100C):

Ability CP EarthDull, put Monk in the Break Zone: Choose 1 Forward. It gains 2000 Power until end of turn.

  • Number: 6-054C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 0
  • Title: Common Soldier
Naji card scan: click to enlarge
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Naji:

When you take damage, if you don't control Ayame or Folker, put Naji in the Break Zone.

  • Number: 6-010C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 7000
  • Title: Gate Keeper
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Nine:

[Job (Class Zero)] Forwards you control gain Haste.

Howl - (S): Choose 1 Forward. Dull it.

  • Number: 6-067R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 3
  • Power: 5000
  • Title: Class Zero
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Nono:

When a Forward you control attacks, choose 1 Backup. Make it Active.

  • Number: 6-038C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 0
  • Title: Moogle
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Paladin:

Paladin doesn't take damage that is less than his Power.

  • Number: 6-081C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 4
  • Power: 7000
  • Title: Common Soldier
Pirate Gilgamesh card scan: click to enlarge
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Pirate Gilgamesh:

When Pirate Gilgamesh enters the Field, draw 1 card.

[Job (Pirate)] and [Card Name (Viking)] Forwards you control gain 1000 Power.

  • Number: 6-074C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 4
  • Power: 0
  • Title: Chief
Queen card scan: click to enlarge
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Queen:

Dull 1 Active [Job (Class Zero)] Forward you control: Choose 1 Forward. Dull it.

Dull 3 Active [Job (Class Zero)] Forwards you control: Choose 1 Dulled Forward. Break it.

  • Number: 6-019S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 7000
  • Title: Class Zero
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Ranperre:

When Ranperre is put in the Break Zone from the Field, you may search your deck for 1 Destin and put it in the Field Dulled or put it in your hand.

  • Number: 6-069C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 3
  • Power: 7000
  • Title: Dragon King
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Rem:

When Rem enters the Field, you may search for 1 [Job (Class Zero)] character that is not [Card Name (Rem)] and add it to your hand.

Convert  SpecialAbility CP Wind: All characters you control other than Rem become Active.

  • Number: 6-041R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 5 Wind
  • Power: 7000
  • Title: Class Zero
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Remedi:

When opponent put a character in the Field from a place other than their hand, opponent must pay Ability CP LightAbility CP Light or that character Breaks.

  • Number: 6-028U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 3 Ice
  • Power: 7000
  • Title: Queen
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Ritz:

Characters you control can't be returned to their owner's hand or be removed from the game by opponent's effects.

Shara you control can't be chosen as the target of opponent's effects.

  • Number: 6-070U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 3
  • Power: 7000
  • Title: Fencer
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Rosa:

If you control Cecil, Rosa gains 1000 Power and the ability: [When Rosa is damaged by opponent, draw 1 card.].

When Rosa is chosen as the target of opponent's effect, you may draw 1 card.

  • Number: 6-084S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 3
  • Power: 7000
  • Title: White Mage
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Rydia:

Ability CP EarthDull: Search for 1 Summon of cost 2 or less and add it to your hand.

Ability CP Light, Discard 1 Summon: During this turn, Rydia can't be chosen as the target of opponent's effects.

  • Number: 6-055S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 4000
  • Title: Summoner
Scholar (Refia) (1-130C) card scan: click to enlarge
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Scholar (Refia) (1-130C):

(W), move Scholar to the Break Zone: Choose 1 of your Forwards. Return it to your hand.

  • Number: 6-075C
  • Rarity: C
  • Card Type: Backup
Seven card scan: click to enlarge
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Seven:

[Job (Class Zero)] Forwards you control other than Seven gain Pre-Emptive Strike.

Head Strike  SpecialAbility CP Wind: Choose 1 card name. Break all Monsters with that card name.

  • Number: 6-035R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 7000
  • Title: Class Zero
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Shamonde:

All characters can only become Active during the Active Phase.

  • Number: 6-021C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Papsque
Shara card scan: click to enlarge
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Shara:

When opponent uses an Action Ability, if they don't pay Ability CP Light, that ability becomes ineffective.

  • Number: 6-033U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 4000
  • Title: Archer
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Sice:

When Sice enters the Field, choose 1 Forward. It loses 4000 Power until end of turn.

Whenever a character is put in the Break Zone from the Field, Sice gains 2000 Power until end of turn.

  • Number: 6-064R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 4 Thunde
  • Power: 7000
  • Title: Class Zero
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Soldier:

When Soldier enters the Field, choose 1 Forward. It gains 2000 Power until end of turn.

  • Number: 6-008C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 7000
  • Title: Common Soldier
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Spiceacillian:

Dull: Choose 1 Forward. During this turn, it can only be Blocked by Forward of cost equal or less than it.

  • Number: 6-042C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Terraquatic
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Tellah:

Dull, Put Tellah in the Break Zone: Choose 1 Forward. Deal it 7000 damage.

Recall  SpecialDull: Choose 1 Forward. Remove the top card of your deck from the game. For every 1 cost of the removed card, deal 4000 damage to the chosen Forward.

  • Number: 6-009R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 0
  • Title: Sage
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Tonberry:

(Sh)(Dull): Choose 1 Forward. It loses 1000 Power until end of turn.

  • Number: 6-080C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Aqua
  • CP Cost: 2
  • Power: 0
  • Title: Tonberry
Trey card scan: click to enlarge
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Trey:

(1Wi)(W): Choose 1 of your opponent's Forwards that is attacking. Deal it 2,000 damage. Charge Shot (S)(W): Choose 1 Forward. Deal it 3,000 damage for every 1 attack you've made this turn.

  • Number: 6-037R
  • Rarity: R
  • Card Type: Backup
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Verena:

When Verena enters the Field, you may search for 1 [Job (Goblin)] and add it to your hand.

Monsters you control which are also Forwards gain 1000 Power.

  • Number: 6-082U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 4
  • Power: 0
  • Title: Sympathizer
Warrior card scan: click to enlarge
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Warrior:

When WARRIOR is Blocked, the Blocking Forward takes 2000 damage.

  • Number: 6-001C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 4000
  • Title: Common Soldier
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White Monk:

Brave

White Monk can't be damaged by opponent's Monsters.

White Monk can't Break from the effects of opponent's Monsters.

  • Number: 6-053C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 6000
  • Title: Common Soldier
Yve`noil card scan: click to enlarge
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Yve'noil:

All Shine and Dark elemental Forwards lose 4000 Power.

  • Number: 6-072C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 2
  • Power: 0
  • Title: Dawn Maiden


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