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Adrammelech, the Wroth (3-078C):
Choose 1 active Forward. Deal it 7,000 damage.
- Number: 7-100C
- Rarity: C
- Card Type: Eidolon
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Aleria:
The cost of any Yuri and Chelinka in your hand is lowered by 1 (cannot become 0). (W): Choose 1 Yuri or Chelinka. Make it active.
- Number: 7-101C
- Rarity: C
- Card Type: Backup
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Alhanalem:
Overdrive (2L) - When Alhanalem is played, choose 1 Forward that is dealing damage. Break it. Thunder Master (S)(2L)(W): Choose 1 Forward of cost 4 or less. Break it.
- Number: 7-082R
- Rarity: R
- Card Type: Backup
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Aloeidai:
(1I): Until the end of the turn treat Aloedai as a Forward of 8,000 power and the ability [After Aloedai has dealt damage to your opponent, your opponent discards a card].
- Number: 7-021U
- Rarity: U
- Card Type: Monster
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Antlion:
If you are in control of a Forward with 10,000 or more power t the start of your 1st Main Phase, move Antlion to the Break Zone. After, deal 8,000 damage to all Forwards but those of Earth element.
- Number: 7-062U
- Rarity: U
- Card Type: Monster
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Auron:
When you are playing a Backup, choose 1 Forward. Give it +1,000 power and Haste until the end of the turn. (2F): Choose one of your Backups. It cannot be chosen by effects this turn.
- Number: 7-001R
- Rarity: R
- Card Type: Forward
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Barbariccia:
Awakening ((1Wi)(W), move Barbariccia to the Break Zone). Barbariccia cannot be blocked by Forwards cost 3 or more.
- Number: 7-053U
- Rarity: U
- Card Type: Forward
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Beastmaster:
(W): Choose 1 Forward Monster. It gains +1,000 power until the end of the turn.
- Number: 7-076C
- Rarity: C
- Card Type: Eidolon
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Belias, the Giant (3-014C):
EX Burst. Choose 1 Forward. It gains +1,000 power, Haste and Preemptive Attack until the end of the turn.
- Number: 7-017C
- Rarity: C
- Card Type: Eidolon
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Black Mage:
(1I) Move Black Mage to the Break Zone: Choose 1 Dull Forward. Deal it 6,000 damage.
- Number: 7-027C
- Rarity: C
- Card Type: Forward
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Black Mage:
When Black Mage is played, choose 1 Forward. It gains -2,000 power until the end of the turn.
- Number: 7-090C
- Rarity: C
- Card Type: Backup
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Borghen:
Brave. (1E)(W), move Borghen to the Break Zone: Choose 1 Dull Forward. Break it.
- Number: 7-075R
- Rarity: R
- Card Type: Forward
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Cagnazzo:
(1Wa)(W): If Cagnazzo is in your field in active mode at the start of your 1st Main Phase, deal 5,000 damage to all of your opponent's Forwards. Make Cagnazzo Dull. This ability can only be used on your own turn.
- Number: 7-104U
- Rarity: U
- Card Type: Forward
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Chaos:
Chaos can be played even if you are in control of another Dark Character. You can play 2 or more Dark Characters. The cost of any Dark Forwards in your hand is lowered by 1 (cannot become 0).
- Number: 7-124R
- Rarity: R
- Card Type: Backup
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Chelinka:
Every Yuri that you control gains +1,000 power. (W), move Chelinka to the Break Zone: Choose 1 Yuri. It cannot be Broken this turn.
- Number: 7-049U
- Rarity: U
- Card Type: Backup
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Chocobo:
(W): Choose 2 of your Forwards. After the two have made a party and attacked, they gain +4,000 power until the end of the turn.
- Number: 7-050C
- Rarity: C
- Card Type: Monster
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Chocobo Eater:
(1I)(W): Choose 1 Forward of cost 3 or less. Make it Dull. If it is a Monster, make Chocobo Eater active.
- Number: 7-033C
- Rarity: C
- Card Type: Forward
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Cid Haze:
When Cid Haze is played, you can Search for a Common Troop and place it in your hand.
- Number: 7-045C
- Rarity: C
- Card Type: Backup
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Cid Kramer:
When Cid Kramer is played, you can Search for a Squall or Seifer and place it in your hand. All your SeeD and SeeD Candidate Forwards gain Haste.
- Number: 7-097U
- Rarity: U
- Card Type: Backup
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Cid Pollendina:
- Number: 7-046R
- Rarity: R
- Card Type: Backup
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Cloud of Darkness:
(X)(W): Choose 1 Forward. For each CP cost you paid, it gains -1,000 power until the end of the turn. Ultra Particle Beam (S)(X): For each CP cost you paid, all of your opponent's Forwards gain -1,000 power until the end of the turn. The cost of this ability can only be paid with Water.
- Number: 7-105R
- Rarity: R
- Card Type: Forward
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Cockatrice:
Choose 1 Forward. This turn it cannot attack, block or receive damage.
- Number: 7-068U
- Rarity: U
- Card Type: Eidolon
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Coeurl:
If you are in control of 2 or more Backups at the start of your 1st Main Phase, move Coeurl to the Break Zone. After, your opponent discards 3 cards.
- Number: 7-024U
- Rarity: U
- Card Type: Monster
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Cosmos:
Cosmos can be played even if you are in control of another Light Character. You can play 2 or more Light Characters. The cost of any Light Forward in your hand is lowered by 1 (cannot become 0).
- Number: 7-121R
- Rarity: R
- Card Type: Backup
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Counterfeit Wraith:
Overdrive (1Wa)(1A) - When Counterfeit Wreath is played, all players move 1 of their Forwards to the Break Zone.
- Number: 7-117C
- Rarity: C
- Card Type: Forward
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Counterfeit Youth:
When Counterfeit Youth is played, choose up to 2 Backups. Make them active.
- Number: 7-056C
- Rarity: C
- Card Type: Forward
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Cu Chaspel:
When Cu Chaspel is played, choose 1 of your opponent's Forwards. Make it Dull. It cannot become active in its controller's next active phase.
- Number: 7-025R
- Rarity: R
- Card Type: Backup
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Cuchulainn the Impure (3-094C):
Choose 1 of your opponent's Forwards. For every Dull Character your opponent controls, it gains -1,000 power until the end of the turn. Draw 1 card.
- Number: 7-115C
- Rarity: C
- Card Type: Eidolon
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Deathgaze:
(1Wi): Until the end of the turn treat Deathgaze as a Forward of 7,000 power and the ability [Deathgaze can only be blocked by Forwards of power less than its own.] Level 5 Death (S): Break all of your opponent's Characters of cost 5 and 10. This ability can only be used when Deathgaze is a Forward.
- Number: 7-051U
- Rarity: U
- Card Type: Monster
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Defender:
(W), move Defender to the Break Zone: Choose 1 Forward. The next damage done to it this turn is lowered by 3,000.
- Number: 7-107C
- Rarity: C
- Card Type: Backup
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Delusory Dragoon:
(2L): Delusory Dragoon gains +3,000 power until the end of the turn. This ability can only be used once per turn.
- Number: 7-085C
- Rarity: C
- Card Type: Forward
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Dusk Odin:
(1L): Until the end of the turn treat Odin as a Forward of 7,000 power and the ability [After Dusk Odin has dealt damage to your opponent, choose 1 of your opponent's Forwards. Break it.]
- Number: 7-087U
- Rarity: U
- Card Type: Monster
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Edward:
When Edward is played, your opponent discards a card. Silence Verse (S)(1I): Choose 1 Eidolon. Void its effect.
- Number: 7-023R
- Rarity: R
- Card Type: Backup
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Emperor:
Awakening ((1I)(W), move Emperor to the Break Zone). When Emperor is moved to the Break Zone, choose 1 Character. It cannot become active in its controller's next active phase.
- Number: 7-028U
- Rarity: U
- Card Type: Forward
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Exdeath:
All your Manikin Forwards gain +1,000 power and Haste. Reverse Polarity (S)(1L)(W): Choose 1 Manikin in your Break Zone. Play it. This ability can only be used on your own turn.
- Number: 7-086U
- Rarity: U
- Card Type: Forward
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Fachan:
(W): Choose 1 Forward. It gains Preemptive Attack until the end of the turn. If it is removed, move Fachan to the Break Zone.
- Number: 7-096C
- Rarity: C
- Card Type: Monster
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False Hero:
Overdrive (1F) - When False Hero is played, all your Forwards gain +1,000 power and Preemptive Attack until the end of the turn.
- Number: 7-002C
- Rarity: C
- Card Type: Forward
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Faris:
Awakening ((1Wa)(1A)(W), move Faris to the Break Zone). When a Pirate or Viking other than Faris is being played to your field, you can draw 1 card. If you do so, discard 1 card from your hand.
- Number: 7-114U
- Rarity: U
- Card Type: Forward
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Firion:
Haste, Preemptive Attack, Brave. 0: Firion gains +2,000 power until the end of the turn. Firion deals you 1 point of damage. EX Burst cannot be used due to this damage.
- Number: 7-016L
- Rarity: L
- Card Type: Forward
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Flanborg:
Move Flanborg to the Break Zone: Choose 1 Forward. It gains -5,000 power until the end of the turn. Blue Magic - (1L)(1A): Choose 1 Forward. It gains -2,000 power until the end of the turn.
- Number: 7-099C
- Rarity: C
- Card Type: Monster
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Floating Eye:
If you are in control of 4 or more Backups at the start of your 1st Main Phase, move Floating Eye to the Break Zone. After, your opponent moves the top 3 cards of their deck to the Break Zone.
- Number: 7-054U
- Rarity: U
- Card Type: Monster
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Gabranth:
Awakening (2E)(W), move Gabranth to the Break Zone. When a Forward you control has blocked, it gains +1,000 power until the end of the turn.
- Number: 7-065C
- Rarity: C
- Card Type: Forward
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Galdes:
Overdrive (1A)(X) - When Galdes is played, Search for a Monster of less than cost X and play it. When a Character deals damage to Galdes, that damage becomes 2,000 less.
- Number: 7-125R
- Rarity: R
- Card Type: Forward
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Garland:
When Garland is moved to the Break Zone, you can Search for 1 Chaos and place it in your hand. Discard 1 card from your hand: Garland gains +1,000 power until the end of the turn.
- Number: 7-088R
- Rarity: R
- Card Type: Forward
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Geosgaeno:
(W): Choose up to 3 Forwards. They gain -1,000 power until the end of the turn.
- Number: 7-106C
- Rarity: C
- Card Type: Monster
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Gnash:
Overdrive (1Wi)(2A) - When Gnash is played, choose 1 Backup of cost 2 or less. Break it.
- Number: 7-052C
- Rarity: C
- Card Type: Forward
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Golbeza:
For every 1 Dark Character, the cost of a Golbeza in your hand is lessened by 1. After Golbeza has attacked, choose 1 Forward. If you are in control of a Dark Character, you gain control of it until the end of the turn and it gains Haste. Make it active.
- Number: 7-092L
- Rarity: L
- Card Type: Forward
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Gordon:
(1E)(1A): Gordon gains +2,000 power until the end of the turn. (4E)(4A): All of your Forwards gain +8,000 power and Brave until the end of the turn.
- Number: 7-067R
- Rarity: R
- Card Type: Forward
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Gorgonzola:
(1F)(W): Choose 1 Forward. For each Pudding you control deal it 1,000 damage.
- Number: 7-008C
- Rarity: C
- Card Type: Monster
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Gramis:
When Gramis is played, you can search for a Vayne or Larsa and 1 Judge and place them in your hand.
- Number: 7-089C
- Rarity: C
- Card Type: Backup
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Hashmal, Bringer of Order (3-059C):
Point out one Job or element. All your Forwards gain +1,000 power and that Job or element until the end of the turn.
- Number: 7-071C
- Rarity: C
- Card Type: Eidolon
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Ifrit:
Choose 1 Forward. Deal it 5,000 damage. If it is a Monster, deal it 8,000 damage instead.
- Number: 7-003U
- Rarity: U
- Card Type: Eidolon
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Illusionist:
(1F)(W), move Illusionist to the Break Zone: Choose 1 Forward. This turn, if it is able to do so it must attack.
- Number: 7-007C
- Rarity: C
- Card Type: Backup
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Illuyankas:
Move Illuyankas to the Break Zone: Choose 1 Forward. Deal it 4,000 damage.Blue Magic - (2F)(1A): Choose 1 Forward. Deal it 7,000 damage.
- Number: 7-004C
- Rarity: C
- Card Type: Monster
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Ixion:
Choose one of your opponent's Forwards. It gains -7,000 power until the end of the turn. If any of your Forwards get moved to the Break Zone this turn, break the chosen Forward instead.
- Number: 7-084U
- Rarity: U
- Card Type: Eidolon
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Jecht:
King of the Blitz (S)(2F): Make all your Forwards active. This turn they can attack one additional time. This ability can only be used on your own turn.
- Number: 7-010R
- Rarity: R
- Card Type: Forward
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Kefka:
(2A), exclude the topmost card of your deck: For every 1 cost on the excluded card, Kefka gains +1,000 power until the end of the turn. Light of Judgment (S): Break all Forwards other than Kefka. This ability can only be used when Kefka's power is 12,000 or more.
- Number: 7-066U
- Rarity: U
- Card Type: Forward
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Killer Bee:
(W), move Killer Bee to the Break Zone: Point out 1 Forward or Backup. Make active all your Characters of the same type to that Character. Blue Magic - (2Wi)(2A): Make all your Characters active.
- Number: 7-042C
- Rarity: C
- Card Type: Monster
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Kolka:
All Light Forwards gain +1,000 power. All Dark Forwards gain -1,000 power.
- Number: 7-091C
- Rarity: C
- Card Type: Backup
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Kuja:
Overdrive (1I) - When Kuja is played, your opponent discards a card. When Kuja has been chosen by your opponent's effect, choose 1 Character. Make it Dull.
- Number: 7-026R
- Rarity: R
- Card Type: Forward
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Lady of Antiquity:
When Lady of Antiquity is on the field, she proves CP of Fire, Ice, Wind, Earth, Lightning and Water elements.
- Number: 7-063C
- Rarity: C
- Card Type: Backup
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Laguna:
When a Squall is in your Break Zone and you are not in control of a Squall, Laguna gains +2,000 power. When Laguna is moved to the Break Zone, choose 1 Squall in the Break Zone. Return it to the hand.
- Number: 7-039R
- Rarity: R
- Card Type: Forward
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Lancer:
(W), move Lancer to the Break Zone: Choose 1 action ability. Void its effect. Blue Magic - (2I)(2A): Choose 1 auto ability. Void its effect.
- Number: 7-040C
- Rarity: C
- Card Type: Monster
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Larsa:
The cost of a Larsa in your hand is lowered by 1 for every Judge you control (cannot become 0). (1A)(W): Choose 1 Forward. Make it active.
- Number: 7-119C
- Rarity: C
- Card Type: Backup
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Latov:
When Latov is played, you can Search for a Yuri or Chelinka and place it in your hand. (W), move Latov to the Break Zone: Choose one of your Forward Yuri or Chelinkas. It gains +2,000 power until the end of the turn.
- Number: 7-018U
- Rarity: U
- Card Type: Backup
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Leviathan:
If you are in control of a Rydia, you can summon Leviathan without any Water CP used. All your opponent's Forwards gain -1,000 power for each 1 card in your hand.
- Number: 7-120U
- Rarity: U
- Card Type: Eidolon
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Locke:
Awakening ((W), move Locke to the Break Zone)
- Number: 7-060C
- Rarity: C
- Card Type: Forward
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Luminous Puma:
Move Luminous Puma to the Break Zone: Choose 1 Forward. It gains +2,000 power until the end of the turn. Blue Magic - (2E)(1A): Choose 1 Forward. It gains +5,000 power until the end of the turn.
- Number: 7-072C
- Rarity: C
- Card Type: Monster
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Magus Sisters:
Magus Sisters cannot be chosen by Eidolons. When Magus Sisters is on the field, the effects of Eidolons you summon cannot be voided. Reraise (S): This turn, when Magus Sisters is moved to the Break Zone, return it.
- Number: 7-058R
- Rarity: R
- Card Type: Forward
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Mateus the Corrupt (3-032C):
EX Burst. Your opponent moves 1 attacking Forward to the Break Zone.
- Number: 7-036C
- Rarity: C
- Card Type: Eidolon
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Meeth:
(W), move one active Backup to the Break Zone: Search for a Backup of the same cost as the moved one and play it in dull mode. Its auto-ability won't activate. This ability can only be used on your own turn.
- Number: 7-077R
- Rarity: R
- Card Type: Backup
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Mindflayer:
EX Burst. Choose up to 2 Forwards. Make them Dull. They cannot become active in their controller's next active phase.
- Number: 7-037U
- Rarity: U
- Card Type: Eidolon
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Mingwu:
Overdrive (2Wa)(1A) - When Minwu is played, you can summon an Eidolon of cost 7 or less from your hand without cost.
- Number: 7-118C
- Rarity: C
- Card Type: Backup
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Monk:
- Number: 7-078C
- Rarity: C
- Card Type: Forward
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Mutantomato:
Mutantomato cannot be chosen by Fire-element effects. (2F): Until the end of the turn treat Mutantomato as a Forward of 9,000 power and the ability [After Mutantomato has attacked, deal 4,000 damage to all of your opponent's Forwards.]
- Number: 7-006U
- Rarity: U
- Card Type: Monster
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Nag'molada:
When Nag'molada is played, you can play a Monster of cost 1 or less from your hand. When a Monster is played in this manner, you can Search for a cost 1 or less Monster and place it in your hand.
- Number: 7-035C
- Rarity: C
- Card Type: Backup
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Ondore:
(1E)(W), move Ondore to the Break Zone: Choose one of your Backups. This turn it cannot be broken.
- Number: 7-064C
- Rarity: C
- Card Type: Backup
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Ozma:
0: Until the end of the turn treat Ozma as a Forward of 8,000 power and the ability [Ozma cannot receive Dark damage]. Flare Star (S)(1Wa)(2A)(W): Until the end of the turn all your opponent's Forwards gain -2,000 power for each 1 cost they have. This ability can only be used when Ozma is a Forward.
- Number: 7-103U
- Rarity: U
- Card Type: Monster
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Palom:
Overdrive (3A) - When Palom is played, deal 5,000 damage to all of your opponent's Forwards. (1A): Choose 1 Forward. Deal it 1,000 damage. (1F)(2A): Deal 2,000 damage to all of your opponent's Forwards.
- Number: 7-014S
- Rarity: S
- Card Type: Forward
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Paul:
Paul cannot be blocked by Forwards cost 3 or more. After Paul has dealt damage to your opponent, your opponent moves the top 2 cards of their deck to the Break Zone.
- Number: 7-055R
- Rarity: R
- Card Type: Forward
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Phantasmal Girl:
Phantasmal Girl cannot be chosen by Eidolons.
- Number: 7-038C
- Rarity: C
- Card Type: Forward
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Porom:
Overdrive (3A) - When Porom is played, present the top 3 cards of your deck. You can place one of each type of card among them to your hand. Move the rest to the Break Zone. Holy (S)(1Wa)(W): Choose 1 Forward. For every 1 card in your hand, deal it 2,000 damage.
- Number: 7-116S
- Rarity: S
- Card Type: Forward
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Princess Hilda:
The cost of a Hilda in your hand is lowered by 1 for each Forward you control. All your Princess Forwards gain +1,000 power. When any Princess you control other than Hilda is being chosen by your opponent's effects, you can return it to your hand.
- Number: 7-113R
- Rarity: R
- Card Type: Backup
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Princess Sarah:
When Princess Sarah is played, you can Search for a Light Forward and place it in your hand.
- Number: 7-111U
- Rarity: U
- Card Type: Backup
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Prishe:
Overdrive (7A) - When Prishe is played, break all Dull Forwards. When Prishe is moved to the Break Zone, choose 1 Dull Character. You can break it.
- Number: 7-073S
- Rarity: S
- Card Type: Forward
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Prishe:
Brave. Awakening ((1E)(W), move Prishe to the Break Zone)
- Number: 7-074U
- Rarity: U
- Card Type: Forward
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Rasler:
When Rasler is chosen by your opponent's effects, if you are not in control of a Basch, break Rasler. Any Ashe you control cannot be broken.
- Number: 7-080C
- Rarity: C
- Card Type: Forward
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Red Cap:
If your opponent controls 2 or more Forwards at the start of your 1st Main Phase, move Red Cap to the Break Zone. after, deal 4,000 damage to all of your opponent's Forwards.
- Number: 7-020U
- Rarity: U
- Card Type: Monster
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Red Mage:
(2A)(W): Choose 1 Forward. It gains Preemptive Attack until the end of the turn. This ability can only be used on your own turn.
- Number: 7-081C
- Rarity: C
- Card Type: Backup
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Reks:
When a Vaan is on your field, you cannot play Reks to your field. When Reks is moved to the Break Zone, you can Search for a Vaan and place it in your hand.
- Number: 7-059U
- Rarity: U
- Card Type: Forward
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Rubicante:
Awakening ((1F)(W), move Rubicante to the Break Zone). Blaze (S)(1F)(W): Deal 5,000 damage to all Forwards but those of Fire element.
- Number: 7-019U
- Rarity: U
- Card Type: Forward
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Scarmiglione:
When Scarmiglione is played other than from the hand, he gains +5,000 power and Preemptive Attack until the end of the turn. When Scarmiglione is moved to the Break Zone, you can discard one Scarmiglione from your hand. If you do so, return Scarmiglione.
- Number: 7-070U
- Rarity: U
- Card Type: Forward
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Schrodinger:
(W), move Schrodinger to the Break Zone: Choose 1 of your Forwards. Return it to your hand. Blue Magic - (2Wa)(2A): Choose 1 Forward. Return it to your hand.
- Number: 7-108C
- Rarity: C
- Card Type: Monster
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Seifer:
Preemptive Attack. Seifer cannot be chosen by your opponent's Lightning effects. After Seifer blocks or is blocked, choose 1 Forward. It gains -2,000 power until the end of the turn.
- Number: 7-093S
- Rarity: S
- Card Type: Forward
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Seifer:
Awakening ((1L)(W), move Seifer to the Break Zone). After Seifer has attacked, choose 1 Forward of cost 2 or less. You can make it dull.
- Number: 7-094C
- Rarity: C
- Card Type: Forward
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Selh'teus:
Overdrive (2F)(2A) - Choose 1 Forward. Until the end of the turn you gain control of it and it gains Haste. Make it active. When a Forward of yours is attacking, it gains +1,000 power until the end of the turn.
- Number: 7-011R
- Rarity: R
- Card Type: Backup
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Sephiroth:
Preemptive Attack. Awakening ((1I)(W), move Sephiroth to the Break Zone)
- Number: 7-032U
- Rarity: U
- Card Type: Forward
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Seymour:
Overdrive (2L)(2A) - When Seymour is played, choose 1 Forward. Break it. When Seymour is moved to the Break Zone, you can discard 2 cards from your hand. If you do so, you can return Seymour in dull mode.
- Number: 7-095R
- Rarity: R
- Card Type: Forward
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Shemhazai, the Whisperer (3-048C):
This turn all Forwards can only be blocked by Forwards of cost less than their own.
- Number: 7-057C
- Rarity: C
- Card Type: Eidolon
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Shikaree X:
When you are in control of a Shikaree Y or a Shikaree Z, Shikaree X cannot be chosen by your opponent's effects. Shikaree X cannot be blocked by Forwards of cost 4 or more.
- Number: 7-048U
- Rarity: U
- Card Type: Forward
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Shikaree Y:
When Shikaree Y is played, choose 1 Dull Forward. If you are in control of a Shikaree X or a Shikaree Z, deal it 7,000 damage. When your opponent has 2 or more Characters Dull, Shikaree Y gains Brave.
- Number: 7-029U
- Rarity: U
- Card Type: Forward
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Shikaree Z:
Haste. When you are in control of a Shikaree X or Shikaree Y, Shikaree Z gains +2,000 power. Make Shikaree X, Shikaree Y and Shikaree Z Dull: Choose 1 Character. Break it.
- Number: 7-098U
- Rarity: U
- Card Type: Forward
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Sin:
The cost of any Eidolon in your opponent's hand increases by 1. Choose 1 Monster in any Break Zone at the start of your 1st Main Phase. You can play it to your field.
- Number: 7-126S
- Rarity: S
- Card Type: Forward
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Snow:
When Snow is played and you are in control of a Serah, your opponent discards a card.
- Number: 7-031C
- Rarity: C
- Card Type: Forward
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Sprite:
If your have 8 or more cards in your hand at the start of your 1st Main Phase, move Sprite to the Break Zone. After, return all of your opponent's Forwards and Monsters to their hand.
- Number: 7-110U
- Rarity: U
- Card Type: Monster
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Squall:
Overdrive (1I)(2A) - When Squall is played, choose 1 Dull Forward. Deal 10,000 damage to it. After Squall has attacked, choose 1 Forward or Monster. Make it Dull. It cannot become active in this turn.
- Number: 7-030S
- Rarity: S
- Card Type: Forward
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Sylph:
Deal 2,000 damage to all of your opponent's Forwards. All of your Forwards gain +2,000 power until the end of the turn.
- Number: 7-047R
- Rarity: R
- Card Type: Eidolon
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Tenzen:
Brave. When Tenzen has been moved to the Break Zone, you can play 1 Fire Forward of cost 2 or less from your hand.
- Number: 7-013C
- Rarity: C
- Card Type: Forward
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Thief:
(1Wi)(W), move Thief to the Break Zone: Your opponent moves the top 2 cards of their deck to the Break Zone.
- Number: 7-043C
- Rarity: C
- Card Type: Backup
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Thief:
(2Wi)(W): Choose 1 of your Characters. This turn it cannot be chosen by your opponent's abilities.
- Number: 7-044C
- Rarity: C
- Card Type: Backup
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Tidus:
The cost of an excluded Tidus is lowered by 1 (cannot become 0). If Tidus is excluded from the game, you can play him just like from the hand. When Tidus is played, you can draw 1 card.
- Number: 7-112L
- Rarity: L
- Card Type: Forward
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Time Mage:
(W), move Time Mage to the Break Zone: choose one of your opponent's Dull Forwards. It cannot become active in its controller's next active phase.
- Number: 7-034C
- Rarity: C
- Card Type: Backup
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Ulmia:
When Ulmia is played, you can choose 1 Prishe in your Break Zone. Place it in your hand.
- Number: 7-022C
- Rarity: C
- Card Type: Backup
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Ultima Weapon:
(2E)(1A): Until the end of the turn reat Ultima Weapon as a Forward of 10,000 power and the ability [After Ultima Weapon has attacked or blocked, choose 1 Dull Forward. You can break it.]
- Number: 7-061U
- Rarity: U
- Card Type: Monster
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Ultimecia:
Awakening ((W), move Ultimecia to the Break Zone). When Ultimecia is played, make all your opponent's active Forwards Dull and all Dull Forwards active.
- Number: 7-102R
- Rarity: R
- Card Type: Forward
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Vaan:
Overdrive (1Wi) - Make all your Characters active. Pyroclasm (2Wi)(W): Choose 1 Forward. For each 1 Backup you control, deal it 2,000 damage.
- Number: 7-041S
- Rarity: S
- Card Type: Forward
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Vivi:
Overdrive (1F)(1A) - When Vivi is played, choose 1 Forward. Deal it 7,000 damage.
- Number: 7-015C
- Rarity: C
- Card Type: Backup
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Vossler:
After Vossler has attacked, he gains +2,000 power until the end of the turn. If you are in control of an Ashe, he gains +4,000 power instead.
- Number: 7-005C
- Rarity: C
- Card Type: Forward
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Warrior:
- Number: 7-012C
- Rarity: C
- Card Type: Forward
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White Mage:
(2Wa): Choose 1 Forward. The next damage done to it this turn is lowered by 2,000.
- Number: 7-109C
- Rarity: C
- Card Type: Forward
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Xande:
(1F): Choose 1 Forward. This turn when damage is being dealt to it, deal 2,000 more damage instead. This ability can only be used once in a turn.
- Number: 7-009U
- Rarity: U
- Card Type: Forward
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Yang:
Overdrive (2E) - When Yang is played, your opponent chooses 1 of their own Forwards. Deal them both damage equal to half their combined power. Yang cannot become Dull due to your opponent's effects.
- Number: 7-079R
- Rarity: R
- Card Type: Forward
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Yellow Jelly:
If you are in control of 4 or more Backups at the start of your 1st Main Phase, choose 1 of your opponent's Forwards of cost 4 or less. Move Yellow Jelly to the Break Zone. After, Break the chosen Forward.
- Number: 7-083U
- Rarity: U
- Card Type: Monster
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Yuna:
The cost of any Eidolon in your hand is lowered by 1 (cannot become 0). Discard 2 Eidolons: Choose 1 Forward. Break it. (1A), discard 1 Eidolon: Choose 1 Forward. It cannot be chosen by your opponent's effects this turn.
- Number: 7-122S
- Rarity: S
- Card Type: Forward
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Yuri:
Overdrive (2A) - When Yuri is played, choose 1 Forward. If you are in control of a Chelinka, break it. When Yuri is dealing damage to a Forward, that damage becomes 2,000 higher instead.
- Number: 7-123R
- Rarity: R
- Card Type: Forward
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Zaghnal:
(1E)(W): Choose 1 of your Forwards. It gains +2,000 power until the end of the turn.
- Number: 7-069C
- Rarity: C
- Card Type: Monster
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