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Chapter 7

List of the 126 cards in the expansion Chapter 7
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Adrammelech, the Wroth (3-078C) card scan: click to enlarge
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Adrammelech, the Wroth (3-078C):

Choose 1 active Forward. Deal it 7,000 damage.

  • Number: 7-100C
  • Rarity: C
  • Card Type: Eidolon
Aleria card scan: click to enlarge
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Aleria:

The cost of any Yuri and Chelinka in your hand is lowered by 1 (cannot become 0). (W): Choose 1 Yuri or Chelinka. Make it active.

  • Number: 7-101C
  • Rarity: C
  • Card Type: Backup
Alhanalem card scan: click to enlarge
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Alhanalem:

Overdrive (2L) - When Alhanalem is played, choose 1 Forward that is dealing damage. Break it. Thunder Master (S)(2L)(W): Choose 1 Forward of cost 4 or less. Break it.

  • Number: 7-082R
  • Rarity: R
  • Card Type: Backup
Aloeidai card scan: click to enlarge
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Aloeidai:

(1I): Until the end of the turn treat Aloedai as a Forward of 8,000 power and the ability [After Aloedai has dealt damage to your opponent, your opponent discards a card].

  • Number: 7-021U
  • Rarity: U
  • Card Type: Monster
Antlion card scan: click to enlarge
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Antlion:

If you are in control of a Forward with 10,000 or more power t the start of your 1st Main Phase, move Antlion to the Break Zone. After, deal 8,000 damage to all Forwards but those of Earth element.

  • Number: 7-062U
  • Rarity: U
  • Card Type: Monster
Auron card scan: click to enlarge
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Auron:

When you are playing a Backup, choose 1 Forward. Give it +1,000 power and Haste until the end of the turn. (2F): Choose one of your Backups. It cannot be chosen by effects this turn.

  • Number: 7-001R
  • Rarity: R
  • Card Type: Forward
Barbariccia card scan: click to enlarge
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Barbariccia:

Awakening ((1Wi)(W), move Barbariccia to the Break Zone). Barbariccia cannot be blocked by Forwards cost 3 or more.

  • Number: 7-053U
  • Rarity: U
  • Card Type: Forward
Beastmaster card scan: click to enlarge
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Beastmaster:

(W): Choose 1 Forward Monster. It gains +1,000 power until the end of the turn.

  • Number: 7-076C
  • Rarity: C
  • Card Type: Eidolon
Belias, the Giant (3-014C) card scan: click to enlarge
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Belias, the Giant (3-014C):

EX Burst. Choose 1 Forward. It gains +1,000 power, Haste and Preemptive Attack until the end of the turn.

  • Number: 7-017C
  • Rarity: C
  • Card Type: Eidolon
Black Mage card scan: click to enlarge
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Black Mage:

(1I) Move Black Mage to the Break Zone: Choose 1 Dull Forward. Deal it 6,000 damage.

  • Number: 7-027C
  • Rarity: C
  • Card Type: Forward
Black Mage card scan: click to enlarge
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Black Mage:

When Black Mage is played, choose 1 Forward. It gains -2,000 power until the end of the turn.

  • Number: 7-090C
  • Rarity: C
  • Card Type: Backup
Borghen card scan: click to enlarge
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Borghen:

Brave. (1E)(W), move Borghen to the Break Zone: Choose 1 Dull Forward. Break it.

  • Number: 7-075R
  • Rarity: R
  • Card Type: Forward
Cagnazzo card scan: click to enlarge
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Cagnazzo:

(1Wa)(W): If Cagnazzo is in your field in active mode at the start of your 1st Main Phase, deal 5,000 damage to all of your opponent's Forwards. Make Cagnazzo Dull. This ability can only be used on your own turn.

  • Number: 7-104U
  • Rarity: U
  • Card Type: Forward
Chaos card scan: click to enlarge
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Chaos:

Chaos can be played even if you are in control of another Dark Character. You can play 2 or more Dark Characters. The cost of any Dark Forwards in your hand is lowered by 1 (cannot become 0).

  • Number: 7-124R
  • Rarity: R
  • Card Type: Backup
Chelinka card scan: click to enlarge
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Chelinka:

Every Yuri that you control gains +1,000 power. (W), move Chelinka to the Break Zone: Choose 1 Yuri. It cannot be Broken this turn.

  • Number: 7-049U
  • Rarity: U
  • Card Type: Backup
Chocobo card scan: click to enlarge
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Chocobo:

(W): Choose 2 of your Forwards. After the two have made a party and attacked, they gain +4,000 power until the end of the turn.

  • Number: 7-050C
  • Rarity: C
  • Card Type: Monster
Chocobo Eater card scan: click to enlarge
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Chocobo Eater:

(1I)(W): Choose 1 Forward of cost 3 or less. Make it Dull. If it is a Monster, make Chocobo Eater active.

  • Number: 7-033C
  • Rarity: C
  • Card Type: Forward
Cid Haze card scan: click to enlarge
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Cid Haze:

When Cid Haze is played, you can Search for a Common Troop and place it in your hand.

  • Number: 7-045C
  • Rarity: C
  • Card Type: Backup
Cid Kramer card scan: click to enlarge
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Cid Kramer:

When Cid Kramer is played, you can Search for a Squall or Seifer and place it in your hand. All your SeeD and SeeD Candidate Forwards gain Haste.

  • Number: 7-097U
  • Rarity: U
  • Card Type: Backup
Cid Pollendina card scan: click to enlarge
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Cid Pollendina:

  • Number: 7-046R
  • Rarity: R
  • Card Type: Backup
Cloud of Darkness card scan: click to enlarge
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Cloud of Darkness:

(X)(W): Choose 1 Forward. For each CP cost you paid, it gains -1,000 power until the end of the turn. Ultra Particle Beam (S)(X): For each CP cost you paid, all of your opponent's Forwards gain -1,000 power until the end of the turn. The cost of this ability can only be paid with Water.

  • Number: 7-105R
  • Rarity: R
  • Card Type: Forward
Cockatrice card scan: click to enlarge
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Cockatrice:

Choose 1 Forward. This turn it cannot attack, block or receive damage.

  • Number: 7-068U
  • Rarity: U
  • Card Type: Eidolon
Coeurl card scan: click to enlarge
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Coeurl:

If you are in control of 2 or more Backups at the start of your 1st Main Phase, move Coeurl to the Break Zone. After, your opponent discards 3 cards.

  • Number: 7-024U
  • Rarity: U
  • Card Type: Monster
Cosmos card scan: click to enlarge
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Cosmos:

Cosmos can be played even if you are in control of another Light Character. You can play 2 or more Light Characters. The cost of any Light Forward in your hand is lowered by 1 (cannot become 0).

  • Number: 7-121R
  • Rarity: R
  • Card Type: Backup
Counterfeit Wraith card scan: click to enlarge
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Counterfeit Wraith:

Overdrive (1Wa)(1A) - When Counterfeit Wreath is played, all players move 1 of their Forwards to the Break Zone.

  • Number: 7-117C
  • Rarity: C
  • Card Type: Forward
Counterfeit Youth card scan: click to enlarge
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Counterfeit Youth:

When Counterfeit Youth is played, choose up to 2 Backups. Make them active.

  • Number: 7-056C
  • Rarity: C
  • Card Type: Forward
Cu Chaspel card scan: click to enlarge
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Cu Chaspel:

When Cu Chaspel is played, choose 1 of your opponent's Forwards. Make it Dull. It cannot become active in its controller's next active phase.

  • Number: 7-025R
  • Rarity: R
  • Card Type: Backup
Cuchulainn the Impure (3-094C) card scan: click to enlarge
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Cuchulainn the Impure (3-094C):

Choose 1 of your opponent's Forwards. For every Dull Character your opponent controls, it gains -1,000 power until the end of the turn. Draw 1 card.

  • Number: 7-115C
  • Rarity: C
  • Card Type: Eidolon
Deathgaze card scan: click to enlarge
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Deathgaze:

(1Wi): Until the end of the turn treat Deathgaze as a Forward of 7,000 power and the ability [Deathgaze can only be blocked by Forwards of power less than its own.] Level 5 Death (S): Break all of your opponent's Characters of cost 5 and 10. This ability can only be used when Deathgaze is a Forward.

  • Number: 7-051U
  • Rarity: U
  • Card Type: Monster
Defender card scan: click to enlarge
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Defender:

(W), move Defender to the Break Zone: Choose 1 Forward. The next damage done to it this turn is lowered by 3,000.

  • Number: 7-107C
  • Rarity: C
  • Card Type: Backup
Delusory Dragoon card scan: click to enlarge
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Delusory Dragoon:

(2L): Delusory Dragoon gains +3,000 power until the end of the turn. This ability can only be used once per turn.

  • Number: 7-085C
  • Rarity: C
  • Card Type: Forward
Dusk Odin card scan: click to enlarge
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Dusk Odin:

(1L): Until the end of the turn treat Odin as a Forward of 7,000 power and the ability [After Dusk Odin has dealt damage to your opponent, choose 1 of your opponent's Forwards. Break it.]

  • Number: 7-087U
  • Rarity: U
  • Card Type: Monster
Edward card scan: click to enlarge
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Edward:

When Edward is played, your opponent discards a card. Silence Verse (S)(1I): Choose 1 Eidolon. Void its effect.

  • Number: 7-023R
  • Rarity: R
  • Card Type: Backup
Emperor card scan: click to enlarge
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Emperor:

Awakening ((1I)(W), move Emperor to the Break Zone). When Emperor is moved to the Break Zone, choose 1 Character. It cannot become active in its controller's next active phase.

  • Number: 7-028U
  • Rarity: U
  • Card Type: Forward
Exdeath card scan: click to enlarge
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Exdeath:

All your Manikin Forwards gain +1,000 power and Haste. Reverse Polarity (S)(1L)(W): Choose 1 Manikin in your Break Zone. Play it. This ability can only be used on your own turn.

  • Number: 7-086U
  • Rarity: U
  • Card Type: Forward
Fachan card scan: click to enlarge
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Fachan:

(W): Choose 1 Forward. It gains Preemptive Attack until the end of the turn. If it is removed, move Fachan to the Break Zone.

  • Number: 7-096C
  • Rarity: C
  • Card Type: Monster
False Hero card scan: click to enlarge
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False Hero:

Overdrive (1F) - When False Hero is played, all your Forwards gain +1,000 power and Preemptive Attack until the end of the turn.

  • Number: 7-002C
  • Rarity: C
  • Card Type: Forward
Faris card scan: click to enlarge
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Faris:

Awakening ((1Wa)(1A)(W), move Faris to the Break Zone). When a Pirate or Viking other than Faris is being played to your field, you can draw 1 card. If you do so, discard 1 card from your hand.

  • Number: 7-114U
  • Rarity: U
  • Card Type: Forward
Firion card scan: click to enlarge
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Firion:

Haste, Preemptive Attack, Brave. 0: Firion gains +2,000 power until the end of the turn. Firion deals you 1 point of damage. EX Burst cannot be used due to this damage.

  • Number: 7-016L
  • Rarity: L
  • Card Type: Forward
Flanborg card scan: click to enlarge
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Flanborg:

Move Flanborg to the Break Zone: Choose 1 Forward. It gains -5,000 power until the end of the turn. Blue Magic - (1L)(1A): Choose 1 Forward. It gains -2,000 power until the end of the turn.

  • Number: 7-099C
  • Rarity: C
  • Card Type: Monster
Floating Eye card scan: click to enlarge
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Floating Eye:

If you are in control of 4 or more Backups at the start of your 1st Main Phase, move Floating Eye to the Break Zone. After, your opponent moves the top 3 cards of their deck to the Break Zone.

  • Number: 7-054U
  • Rarity: U
  • Card Type: Monster
Gabranth card scan: click to enlarge
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Gabranth:

Awakening (2E)(W), move Gabranth to the Break Zone. When a Forward you control has blocked, it gains +1,000 power until the end of the turn.

  • Number: 7-065C
  • Rarity: C
  • Card Type: Forward
Galdes card scan: click to enlarge
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Galdes:

Overdrive (1A)(X) - When Galdes is played, Search for a Monster of less than cost X and play it. When a Character deals damage to Galdes, that damage becomes 2,000 less.

  • Number: 7-125R
  • Rarity: R
  • Card Type: Forward
Garland card scan: click to enlarge
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Garland:

When Garland is moved to the Break Zone, you can Search for 1 Chaos and place it in your hand. Discard 1 card from your hand: Garland gains +1,000 power until the end of the turn.

  • Number: 7-088R
  • Rarity: R
  • Card Type: Forward
Geosgaeno card scan: click to enlarge
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Geosgaeno:

(W): Choose up to 3 Forwards. They gain -1,000 power until the end of the turn.

  • Number: 7-106C
  • Rarity: C
  • Card Type: Monster
Gnash card scan: click to enlarge
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Gnash:

Overdrive (1Wi)(2A) - When Gnash is played, choose 1 Backup of cost 2 or less. Break it.

  • Number: 7-052C
  • Rarity: C
  • Card Type: Forward
Golbeza card scan: click to enlarge
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Golbeza:

For every 1 Dark Character, the cost of a Golbeza in your hand is lessened by 1. After Golbeza has attacked, choose 1 Forward. If you are in control of a Dark Character, you gain control of it until the end of the turn and it gains Haste. Make it active.

  • Number: 7-092L
  • Rarity: L
  • Card Type: Forward
Gordon card scan: click to enlarge
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Gordon:

(1E)(1A): Gordon gains +2,000 power until the end of the turn. (4E)(4A): All of your Forwards gain +8,000 power and Brave until the end of the turn.

  • Number: 7-067R
  • Rarity: R
  • Card Type: Forward
Gorgonzola card scan: click to enlarge
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Gorgonzola:

(1F)(W): Choose 1 Forward. For each Pudding you control deal it 1,000 damage.

  • Number: 7-008C
  • Rarity: C
  • Card Type: Monster
Gramis card scan: click to enlarge
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Gramis:

When Gramis is played, you can search for a Vayne or Larsa and 1 Judge and place them in your hand.

  • Number: 7-089C
  • Rarity: C
  • Card Type: Backup
Hashmal, Bringer of Order (3-059C) card scan: click to enlarge
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Hashmal, Bringer of Order (3-059C):

Point out one Job or element. All your Forwards gain +1,000 power and that Job or element until the end of the turn.

  • Number: 7-071C
  • Rarity: C
  • Card Type: Eidolon
Ifrit card scan: click to enlarge
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Ifrit:

Choose 1 Forward. Deal it 5,000 damage. If it is a Monster, deal it 8,000 damage instead.

  • Number: 7-003U
  • Rarity: U
  • Card Type: Eidolon
Illusionist card scan: click to enlarge
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Illusionist:

(1F)(W), move Illusionist to the Break Zone: Choose 1 Forward. This turn, if it is able to do so it must attack.

  • Number: 7-007C
  • Rarity: C
  • Card Type: Backup
Illuyankas card scan: click to enlarge
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Illuyankas:

Move Illuyankas to the Break Zone: Choose 1 Forward. Deal it 4,000 damage.Blue Magic - (2F)(1A): Choose 1 Forward. Deal it 7,000 damage.

  • Number: 7-004C
  • Rarity: C
  • Card Type: Monster
Ixion card scan: click to enlarge
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Ixion:

Choose one of your opponent's Forwards. It gains -7,000 power until the end of the turn. If any of your Forwards get moved to the Break Zone this turn, break the chosen Forward instead.

  • Number: 7-084U
  • Rarity: U
  • Card Type: Eidolon
Jecht card scan: click to enlarge
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Jecht:

King of the Blitz (S)(2F): Make all your Forwards active. This turn they can attack one additional time. This ability can only be used on your own turn.

  • Number: 7-010R
  • Rarity: R
  • Card Type: Forward
Kefka card scan: click to enlarge
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Kefka:

(2A), exclude the topmost card of your deck: For every 1 cost on the excluded card, Kefka gains +1,000 power until the end of the turn. Light of Judgment (S): Break all Forwards other than Kefka. This ability can only be used when Kefka's power is 12,000 or more.

  • Number: 7-066U
  • Rarity: U
  • Card Type: Forward
Killer Bee card scan: click to enlarge
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Killer Bee:

(W), move Killer Bee to the Break Zone: Point out 1 Forward or Backup. Make active all your Characters of the same type to that Character. Blue Magic - (2Wi)(2A): Make all your Characters active.

  • Number: 7-042C
  • Rarity: C
  • Card Type: Monster
Kolka card scan: click to enlarge
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Kolka:

All Light Forwards gain +1,000 power. All Dark Forwards gain -1,000 power.

  • Number: 7-091C
  • Rarity: C
  • Card Type: Backup
Kuja card scan: click to enlarge
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Kuja:

Overdrive (1I) - When Kuja is played, your opponent discards a card. When Kuja has been chosen by your opponent's effect, choose 1 Character. Make it Dull.

  • Number: 7-026R
  • Rarity: R
  • Card Type: Forward
Lady of Antiquity card scan: click to enlarge
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Lady of Antiquity:

When Lady of Antiquity is on the field, she proves CP of Fire, Ice, Wind, Earth, Lightning and Water elements.

  • Number: 7-063C
  • Rarity: C
  • Card Type: Backup
Laguna card scan: click to enlarge
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Laguna:

When a Squall is in your Break Zone and you are not in control of a Squall, Laguna gains +2,000 power. When Laguna is moved to the Break Zone, choose 1 Squall in the Break Zone. Return it to the hand.

  • Number: 7-039R
  • Rarity: R
  • Card Type: Forward
Lancer card scan: click to enlarge
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Lancer:

(W), move Lancer to the Break Zone: Choose 1 action ability. Void its effect. Blue Magic - (2I)(2A): Choose 1 auto ability. Void its effect.

  • Number: 7-040C
  • Rarity: C
  • Card Type: Monster
Larsa card scan: click to enlarge
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Larsa:

The cost of a Larsa in your hand is lowered by 1 for every Judge you control (cannot become 0). (1A)(W): Choose 1 Forward. Make it active.

  • Number: 7-119C
  • Rarity: C
  • Card Type: Backup
Latov card scan: click to enlarge
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Latov:

When Latov is played, you can Search for a Yuri or Chelinka and place it in your hand. (W), move Latov to the Break Zone: Choose one of your Forward Yuri or Chelinkas. It gains +2,000 power until the end of the turn.

  • Number: 7-018U
  • Rarity: U
  • Card Type: Backup
Leviathan card scan: click to enlarge
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Leviathan:

If you are in control of a Rydia, you can summon Leviathan without any Water CP used. All your opponent's Forwards gain -1,000 power for each 1 card in your hand.

  • Number: 7-120U
  • Rarity: U
  • Card Type: Eidolon
Locke card scan: click to enlarge
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Locke:

Awakening ((W), move Locke to the Break Zone)

  • Number: 7-060C
  • Rarity: C
  • Card Type: Forward
Luminous Puma card scan: click to enlarge
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Luminous Puma:

Move Luminous Puma to the Break Zone: Choose 1 Forward. It gains +2,000 power until the end of the turn. Blue Magic - (2E)(1A): Choose 1 Forward. It gains +5,000 power until the end of the turn.

  • Number: 7-072C
  • Rarity: C
  • Card Type: Monster
Magus Sisters card scan: click to enlarge
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Magus Sisters:

Magus Sisters cannot be chosen by Eidolons. When Magus Sisters is on the field, the effects of Eidolons you summon cannot be voided. Reraise (S): This turn, when Magus Sisters is moved to the Break Zone, return it.

  • Number: 7-058R
  • Rarity: R
  • Card Type: Forward
Mateus the Corrupt (3-032C) card scan: click to enlarge
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Mateus the Corrupt (3-032C):

EX Burst. Your opponent moves 1 attacking Forward to the Break Zone.

  • Number: 7-036C
  • Rarity: C
  • Card Type: Eidolon
Meeth card scan: click to enlarge
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Meeth:

(W), move one active Backup to the Break Zone: Search for a Backup of the same cost as the moved one and play it in dull mode. Its auto-ability won't activate. This ability can only be used on your own turn.

  • Number: 7-077R
  • Rarity: R
  • Card Type: Backup
Mindflayer card scan: click to enlarge
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Mindflayer:

EX Burst. Choose up to 2 Forwards. Make them Dull. They cannot become active in their controller's next active phase.

  • Number: 7-037U
  • Rarity: U
  • Card Type: Eidolon
Mingwu card scan: click to enlarge
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Mingwu:

Overdrive (2Wa)(1A) - When Minwu is played, you can summon an Eidolon of cost 7 or less from your hand without cost.

  • Number: 7-118C
  • Rarity: C
  • Card Type: Backup
Monk card scan: click to enlarge
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Monk:

  • Number: 7-078C
  • Rarity: C
  • Card Type: Forward
Mutantomato card scan: click to enlarge
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Mutantomato:

Mutantomato cannot be chosen by Fire-element effects. (2F): Until the end of the turn treat Mutantomato as a Forward of 9,000 power and the ability [After Mutantomato has attacked, deal 4,000 damage to all of your opponent's Forwards.]

  • Number: 7-006U
  • Rarity: U
  • Card Type: Monster
Nag´molada card scan: click to enlarge
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Nag'molada:

When Nag'molada is played, you can play a Monster of cost 1 or less from your hand. When a Monster is played in this manner, you can Search for a cost 1 or less Monster and place it in your hand.

  • Number: 7-035C
  • Rarity: C
  • Card Type: Backup
Ondore card scan: click to enlarge
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Ondore:

(1E)(W), move Ondore to the Break Zone: Choose one of your Backups. This turn it cannot be broken.

  • Number: 7-064C
  • Rarity: C
  • Card Type: Backup
Ozma card scan: click to enlarge
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Ozma:

0: Until the end of the turn treat Ozma as a Forward of 8,000 power and the ability [Ozma cannot receive Dark damage]. Flare Star (S)(1Wa)(2A)(W): Until the end of the turn all your opponent's Forwards gain -2,000 power for each 1 cost they have. This ability can only be used when Ozma is a Forward.

  • Number: 7-103U
  • Rarity: U
  • Card Type: Monster
Palom card scan: click to enlarge
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Palom:

Overdrive (3A) - When Palom is played, deal 5,000 damage to all of your opponent's Forwards. (1A): Choose 1 Forward. Deal it 1,000 damage. (1F)(2A): Deal 2,000 damage to all of your opponent's Forwards.

  • Number: 7-014S
  • Rarity: S
  • Card Type: Forward
Paul card scan: click to enlarge
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Paul:

Paul cannot be blocked by Forwards cost 3 or more. After Paul has dealt damage to your opponent, your opponent moves the top 2 cards of their deck to the Break Zone.

  • Number: 7-055R
  • Rarity: R
  • Card Type: Forward
Phantasmal Girl card scan: click to enlarge
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Phantasmal Girl:

Phantasmal Girl cannot be chosen by Eidolons.

  • Number: 7-038C
  • Rarity: C
  • Card Type: Forward
Porom card scan: click to enlarge
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Porom:

Overdrive (3A) - When Porom is played, present the top 3 cards of your deck. You can place one of each type of card among them to your hand. Move the rest to the Break Zone. Holy (S)(1Wa)(W): Choose 1 Forward. For every 1 card in your hand, deal it 2,000 damage.

  • Number: 7-116S
  • Rarity: S
  • Card Type: Forward
Princess Hilda card scan: click to enlarge
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Princess Hilda:

The cost of a Hilda in your hand is lowered by 1 for each Forward you control. All your Princess Forwards gain +1,000 power. When any Princess you control other than Hilda is being chosen by your opponent's effects, you can return it to your hand.

  • Number: 7-113R
  • Rarity: R
  • Card Type: Backup
Princess Sarah card scan: click to enlarge
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Princess Sarah:

When Princess Sarah is played, you can Search for a Light Forward and place it in your hand.

  • Number: 7-111U
  • Rarity: U
  • Card Type: Backup
Prishe card scan: click to enlarge
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Prishe:

Overdrive (7A) - When Prishe is played, break all Dull Forwards. When Prishe is moved to the Break Zone, choose 1 Dull Character. You can break it.

  • Number: 7-073S
  • Rarity: S
  • Card Type: Forward
Prishe card scan: click to enlarge
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Prishe:

Brave. Awakening ((1E)(W), move Prishe to the Break Zone)

  • Number: 7-074U
  • Rarity: U
  • Card Type: Forward
Rasler card scan: click to enlarge
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Rasler:

When Rasler is chosen by your opponent's effects, if you are not in control of a Basch, break Rasler. Any Ashe you control cannot be broken.

  • Number: 7-080C
  • Rarity: C
  • Card Type: Forward
Red Cap card scan: click to enlarge
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Red Cap:

If your opponent controls 2 or more Forwards at the start of your 1st Main Phase, move Red Cap to the Break Zone. after, deal 4,000 damage to all of your opponent's Forwards.

  • Number: 7-020U
  • Rarity: U
  • Card Type: Monster
Red Mage card scan: click to enlarge
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Red Mage:

(2A)(W): Choose 1 Forward. It gains Preemptive Attack until the end of the turn. This ability can only be used on your own turn.

  • Number: 7-081C
  • Rarity: C
  • Card Type: Backup
Reks card scan: click to enlarge
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Reks:

When a Vaan is on your field, you cannot play Reks to your field. When Reks is moved to the Break Zone, you can Search for a Vaan and place it in your hand.

  • Number: 7-059U
  • Rarity: U
  • Card Type: Forward
Rubicante card scan: click to enlarge
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Rubicante:

Awakening ((1F)(W), move Rubicante to the Break Zone). Blaze (S)(1F)(W): Deal 5,000 damage to all Forwards but those of Fire element.

  • Number: 7-019U
  • Rarity: U
  • Card Type: Forward
Scarmiglione card scan: click to enlarge
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Scarmiglione:

When Scarmiglione is played other than from the hand, he gains +5,000 power and Preemptive Attack until the end of the turn. When Scarmiglione is moved to the Break Zone, you can discard one Scarmiglione from your hand. If you do so, return Scarmiglione.

  • Number: 7-070U
  • Rarity: U
  • Card Type: Forward
Schrodinger card scan: click to enlarge
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Schrodinger:

(W), move Schrodinger to the Break Zone: Choose 1 of your Forwards. Return it to your hand. Blue Magic - (2Wa)(2A): Choose 1 Forward. Return it to your hand.

  • Number: 7-108C
  • Rarity: C
  • Card Type: Monster
Seifer card scan: click to enlarge
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Seifer:

Preemptive Attack. Seifer cannot be chosen by your opponent's Lightning effects. After Seifer blocks or is blocked, choose 1 Forward. It gains -2,000 power until the end of the turn.

  • Number: 7-093S
  • Rarity: S
  • Card Type: Forward
Seifer card scan: click to enlarge
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Seifer:

Awakening ((1L)(W), move Seifer to the Break Zone). After Seifer has attacked, choose 1 Forward of cost 2 or less. You can make it dull.

  • Number: 7-094C
  • Rarity: C
  • Card Type: Forward
Selh´teus card scan: click to enlarge
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Selh'teus:

Overdrive (2F)(2A) - Choose 1 Forward. Until the end of the turn you gain control of it and it gains Haste. Make it active. When a Forward of yours is attacking, it gains +1,000 power until the end of the turn.

  • Number: 7-011R
  • Rarity: R
  • Card Type: Backup
Sephiroth card scan: click to enlarge
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Sephiroth:

Preemptive Attack. Awakening ((1I)(W), move Sephiroth to the Break Zone)

  • Number: 7-032U
  • Rarity: U
  • Card Type: Forward
Seymour card scan: click to enlarge
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Seymour:

Overdrive (2L)(2A) - When Seymour is played, choose 1 Forward. Break it. When Seymour is moved to the Break Zone, you can discard 2 cards from your hand. If you do so, you can return Seymour in dull mode.

  • Number: 7-095R
  • Rarity: R
  • Card Type: Forward
Shemhazai, the Whisperer (3-048C) card scan: click to enlarge
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Shemhazai, the Whisperer (3-048C):

This turn all Forwards can only be blocked by Forwards of cost less than their own.

  • Number: 7-057C
  • Rarity: C
  • Card Type: Eidolon
Shikaree X card scan: click to enlarge
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Shikaree X:

When you are in control of a Shikaree Y or a Shikaree Z, Shikaree X cannot be chosen by your opponent's effects. Shikaree X cannot be blocked by Forwards of cost 4 or more.

  • Number: 7-048U
  • Rarity: U
  • Card Type: Forward
Shikaree Y card scan: click to enlarge
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Shikaree Y:

When Shikaree Y is played, choose 1 Dull Forward. If you are in control of a Shikaree X or a Shikaree Z, deal it 7,000 damage. When your opponent has 2 or more Characters Dull, Shikaree Y gains Brave.

  • Number: 7-029U
  • Rarity: U
  • Card Type: Forward
Shikaree Z card scan: click to enlarge
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Shikaree Z:

Haste. When you are in control of a Shikaree X or Shikaree Y, Shikaree Z gains +2,000 power. Make Shikaree X, Shikaree Y and Shikaree Z Dull: Choose 1 Character. Break it.

  • Number: 7-098U
  • Rarity: U
  • Card Type: Forward
Sin card scan: click to enlarge
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Sin:

The cost of any Eidolon in your opponent's hand increases by 1. Choose 1 Monster in any Break Zone at the start of your 1st Main Phase. You can play it to your field.

  • Number: 7-126S
  • Rarity: S
  • Card Type: Forward
Snow card scan: click to enlarge
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Snow:

When Snow is played and you are in control of a Serah, your opponent discards a card.

  • Number: 7-031C
  • Rarity: C
  • Card Type: Forward
Sprite card scan: click to enlarge
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Sprite:

If your have 8 or more cards in your hand at the start of your 1st Main Phase, move Sprite to the Break Zone. After, return all of your opponent's Forwards and Monsters to their hand.

  • Number: 7-110U
  • Rarity: U
  • Card Type: Monster
Squall card scan: click to enlarge
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Squall:

Overdrive (1I)(2A) - When Squall is played, choose 1 Dull Forward. Deal 10,000 damage to it. After Squall has attacked, choose 1 Forward or Monster. Make it Dull. It cannot become active in this turn.

  • Number: 7-030S
  • Rarity: S
  • Card Type: Forward
Sylph card scan: click to enlarge
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Sylph:

Deal 2,000 damage to all of your opponent's Forwards. All of your Forwards gain +2,000 power until the end of the turn.

  • Number: 7-047R
  • Rarity: R
  • Card Type: Eidolon
Tenzen card scan: click to enlarge
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Tenzen:

Brave. When Tenzen has been moved to the Break Zone, you can play 1 Fire Forward of cost 2 or less from your hand.

  • Number: 7-013C
  • Rarity: C
  • Card Type: Forward
Thief card scan: click to enlarge
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Thief:

(1Wi)(W), move Thief to the Break Zone: Your opponent moves the top 2 cards of their deck to the Break Zone.

  • Number: 7-043C
  • Rarity: C
  • Card Type: Backup
Thief card scan: click to enlarge
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Thief:

(2Wi)(W): Choose 1 of your Characters. This turn it cannot be chosen by your opponent's abilities.

  • Number: 7-044C
  • Rarity: C
  • Card Type: Backup
Tidus card scan: click to enlarge
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Tidus:

The cost of an excluded Tidus is lowered by 1 (cannot become 0). If Tidus is excluded from the game, you can play him just like from the hand. When Tidus is played, you can draw 1 card.

  • Number: 7-112L
  • Rarity: L
  • Card Type: Forward
Time Mage card scan: click to enlarge
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Time Mage:

(W), move Time Mage to the Break Zone: choose one of your opponent's Dull Forwards. It cannot become active in its controller's next active phase.

  • Number: 7-034C
  • Rarity: C
  • Card Type: Backup
Ulmia card scan: click to enlarge
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Ulmia:

When Ulmia is played, you can choose 1 Prishe in your Break Zone. Place it in your hand.

  • Number: 7-022C
  • Rarity: C
  • Card Type: Backup
Ultima Weapon card scan: click to enlarge
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Ultima Weapon:

(2E)(1A): Until the end of the turn reat Ultima Weapon as a Forward of 10,000 power and the ability [After Ultima Weapon has attacked or blocked, choose 1 Dull Forward. You can break it.]

  • Number: 7-061U
  • Rarity: U
  • Card Type: Monster
Ultimecia card scan: click to enlarge
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Ultimecia:

Awakening ((W), move Ultimecia to the Break Zone). When Ultimecia is played, make all your opponent's active Forwards Dull and all Dull Forwards active.

  • Number: 7-102R
  • Rarity: R
  • Card Type: Forward
Vaan card scan: click to enlarge
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Vaan:

Overdrive (1Wi) - Make all your Characters active. Pyroclasm (2Wi)(W): Choose 1 Forward. For each 1 Backup you control, deal it 2,000 damage.

  • Number: 7-041S
  • Rarity: S
  • Card Type: Forward
Vivi card scan: click to enlarge
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Vivi:

Overdrive (1F)(1A) - When Vivi is played, choose 1 Forward. Deal it 7,000 damage.

  • Number: 7-015C
  • Rarity: C
  • Card Type: Backup
Vossler card scan: click to enlarge
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Vossler:

After Vossler has attacked, he gains +2,000 power until the end of the turn. If you are in control of an Ashe, he gains +4,000 power instead.

  • Number: 7-005C
  • Rarity: C
  • Card Type: Forward
Warrior card scan: click to enlarge
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Warrior:

  • Number: 7-012C
  • Rarity: C
  • Card Type: Forward
White Mage card scan: click to enlarge
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White Mage:

(2Wa): Choose 1 Forward. The next damage done to it this turn is lowered by 2,000.

  • Number: 7-109C
  • Rarity: C
  • Card Type: Forward
Xande card scan: click to enlarge
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Xande:

(1F): Choose 1 Forward. This turn when damage is being dealt to it, deal 2,000 more damage instead. This ability can only be used once in a turn.

  • Number: 7-009U
  • Rarity: U
  • Card Type: Forward
Yang card scan: click to enlarge
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Yang:

Overdrive (2E) - When Yang is played, your opponent chooses 1 of their own Forwards. Deal them both damage equal to half their combined power. Yang cannot become Dull due to your opponent's effects.

  • Number: 7-079R
  • Rarity: R
  • Card Type: Forward
Yellow Jelly card scan: click to enlarge
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Yellow Jelly:

If you are in control of 4 or more Backups at the start of your 1st Main Phase, choose 1 of your opponent's Forwards of cost 4 or less. Move Yellow Jelly to the Break Zone. After, Break the chosen Forward.

  • Number: 7-083U
  • Rarity: U
  • Card Type: Monster
Yuna card scan: click to enlarge
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Yuna:

The cost of any Eidolon in your hand is lowered by 1 (cannot become 0). Discard 2 Eidolons: Choose 1 Forward. Break it. (1A), discard 1 Eidolon: Choose 1 Forward. It cannot be chosen by your opponent's effects this turn.

  • Number: 7-122S
  • Rarity: S
  • Card Type: Forward
Yuri card scan: click to enlarge
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Yuri:

Overdrive (2A) - When Yuri is played, choose 1 Forward. If you are in control of a Chelinka, break it. When Yuri is dealing damage to a Forward, that damage becomes 2,000 higher instead.

  • Number: 7-123R
  • Rarity: R
  • Card Type: Forward
Zaghnal card scan: click to enlarge
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Zaghnal:

(1E)(W): Choose 1 of your Forwards. It gains +2,000 power until the end of the turn.

  • Number: 7-069C
  • Rarity: C
  • Card Type: Monster
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