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Adrammelech, the Wroth (7-100):
Choose 1 active Forward. Deal it 7,000 damage.
- Number: 7-100C
- Rarity: C
- Card Type: Eidolon
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Aleria (7-101):
Yuri and Chelinka in your hand cost 1 less (This doesn't become 0). (Dull): Choose 1 Yuri or Chelinka. it becomes Active.
- Number: 7-101C
- Rarity: C
- Card Type: Backup
- Attribute: Water
- CP Cost: 2
- Power: 0
- Title: Mother
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Alhanalem (7-082):
Overdrive ((T)(T)) - When Alhanalem enters the Field, choose 1 Forward which has taken damage. Break it. Thunder Master - (S)(T)(T)(Dull): Choose 1 Forward of cost 4 or less. Break it.
- Number: 7-082R
- Rarity: R
- Card Type: Backup
- Attribute: Thunder
- CP Cost: 2
- Power: 0
- Title: Magician
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Aloeidai (7-021):
: Until end of turn, Aloeidai is also a Forward with 8000 Power and the ability: [When Aloeidai deals damage to opponent, they discard 1 card.].
- Number: 7-021U
- Rarity: U
- Card Type: Monster
- Attribute: Ice
- CP Cost: 4
- Power: 0
- Title: Voidborn
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Antlion (7-062):
At the beginning of your 1st Main Phase, if you control a Forward with Power 10000 or more, put Antlion in the Break Zone. If Antlion is put in the Break Zone due to this effect, deal 8000 damage to all Forwards which are not Earth element.
- Number: 7-062U
- Rarity: U
- Card Type: Monster
- Attribute: Earth
- CP Cost: 3
- Power: 0
- Title: Insect
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Auron (7-001):
Whenever you put a Backup on the Field, choose 1 Forward. It gains 1000 Power and Haste until end of turn.   : Choose 1 Backup you control. It can't be chosen as the target of effects until end of turn.
- Number: 7-001R
- Rarity: R
- Card Type: Forward
- Attribute: Fire
- CP Cost: 4
- Power: 8000
- Title: Guardian
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Barbariccia (7-053):
Awakening (  , Put Barbariccia in the Break Zone) Barbariccia can't be Blocked by Forwards of cost 3 or more.
- Number: 7-053U
- Rarity: U
- Card Type: Forward
- Attribute: Wind
- CP Cost: 2
- Power: 3000
- Title: Golbez's Elemental Archfiend
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Beastmaster (7-076):
: Choose 1 Forward that is a Monster. It gains 1000 Power until end of turn.
- Number: 7-076C
- Rarity: C
- Card Type: Backup
- Attribute: Earth
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Belias, the Giant (7-017):
EX Burst. Choose 1 Forward. It gains +1,000 power, Haste and Preemptive Attack until the end of the turn.
- Number: 7-017C
- Rarity: C
- Card Type: Eidolon
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Black Mage (7-027):
, Put Black Mage in the Break Zone: Choose 1 Dulled Forward. Deal it 6000 damage.
- Number: 7-027C
- Rarity: C
- Card Type: Forward
- Attribute: Ice
- CP Cost: 2
- Power: 3000
- Title: Common Soldier
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Black Mage (7-090):
When Black Mage enters the Field, choose 1 Forward. It loses 2000 Power until end of turn.
- Number: 7-090C
- Rarity: C
- Card Type: Backup
- Attribute: Thunder
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Borghen (7-075):
Brave   , Put Borghen in the Break Zone: Choose 1 Dulled Forward. Break it.
- Number: 7-075R
- Rarity: R
- Card Type: Forward
- Attribute: Earth
- CP Cost: 3
- Power: 7000
- Title: General
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Cagnazzo (7-104):
(A)(Dull): At the beginning of your next Main Phase, if Cagnazzo is on the Field and Active, Deal 5000 damage to all Forwards opponent controls. Dull Cagnazzo. This ability can only be used during your turn.
- Number: 7-104U
- Rarity: U
- Card Type: Forward
- Attribute: Water
- CP Cost: 2
- Power: 4000
- Title: Golbez's Elemental Archfiend
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Chaos (7-124):
Chaos can be put on the Field even if you control other Dark element characters. You can put 2 or more Dark element characters on the Field. The cost of Dark element Forwards in your hand is reduced by 1. (This can't become 0.)
- Number: 7-124R
- Rarity: R
- Card Type: Backup
- Attribute: Dark
- CP Cost: 2
- Power: 0
- Title: God of Chaos
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Chelinka (7-049):
Yuri you control gains 1000 Power. , Put Chelinka in the Break Zone: Choose 1 Yuri. It can't Break this turn.
- Number: 7-049U
- Rarity: U
- Card Type: Backup
- Attribute: Wind
- CP Cost: 2
- Power: 0
- Title: Girl
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Chocobo (7-050):
: Choose 2 Forwards you control. If they join a Party together to attack, they gain 4000 Power until end of turn.
- Number: 7-050C
- Rarity: C
- Card Type: Monster
- Attribute: Wind
- CP Cost: 1
- Power: 0
- Title: Chocobo
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Chocobo Eater (7-033):
  : Choose 1 Forward of cost 3 or less. Dull it. If it's also a Monster, Chocobo Eater becomes Active.
- Number: 7-033C
- Rarity: C
- Card Type: Monster
- Attribute: Ice
- CP Cost: 2
- Power: 0
- Title: Chocobo Eater
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Cid Haze (7-045):
When Cid Haze enters the Field, you may search for 1 [Job (Common Soldier)] and add it to your hand.
- Number: 7-045C
- Rarity: C
- Card Type: Backup
- Attribute: Wind
- CP Cost: 4
- Power: 0
- Title: Engineer
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Cid Kramer (7-097):
When Cid Kramer enters the Field, you may search for 1 Squall or Seifer and add it to your hand. [Job (SeeD)] and [Job (SeeD Cadet)] Forwards you control gain Haste.
- Number: 7-097U
- Rarity: U
- Card Type: Backup
- Attribute: Thunder
- CP Cost: 4
- Power: 0
- Title: Headmaster
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Cid Pollendina (7-046):
When Cid Pollendina enters the Field, opponent reveals their cards. : Cid Pollendina returns to his owner's hand. This ability can only be used during opponent's turn.
- Number: 7-046R
- Rarity: R
- Card Type: Backup
- Attribute: Wind
- CP Cost: 2
- Power: 0
- Title: Engineer
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Cloud of Darkness (7-105):
(X)(Dull): Choose 1 Forward. Reduce its Power by 1000 for each CP used. Ultra Particle Beam - (S)(X): Reduce the Power of all Forwards opponent controls by 1000 for each CP paid. The cost of this ability can only be paid with Aqua CP.
- Number: 7-105R
- Rarity: R
- Card Type: Forward
- Attribute: Water
- CP Cost: 5
- Power: 8000
- Title: Ghost
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Cockatrice (7-068):
Choose 1 Forward. It can't Block, attack or take damage until end of turn.
- Number: 7-068U
- Rarity: U
- Card Type: Summon
- Attribute: Earth
- CP Cost: 1
- Power: 0
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Coeurl (7-024):
At the beginning of your 1st Main Phase, if you control 2 Backups or more, put Coeurl in the Break Zone. If Coeurl is put in the Break Zone due to this effect, opponent discards 3 cards.
- Number: 7-024U
- Rarity: U
- Card Type: Monster
- Attribute: Ice
- CP Cost: 1
- Power: 0
- Title: Coeurl
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Cosmos (7-121):
Cosmos can be played on the Field even if you control other Shine element characters. You can put 2 or more Shine element characters on the Field. The cost of Shine element Forwards in your hand is reduced by 1. (This can't become 0.)
- Number: 7-121R
- Rarity: R
- Card Type: Backup
- Attribute: Shine
- CP Cost: 2
- Power: 0
- Title: Goddess of Harmony
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Counterfeit Wraith (7-117):
Overdrive (A)(Sh) - When Counterfeit Wraith enters the Field, all players put 1 Forward they control in the Break Zone.
- Number: 7-117C
- Rarity: C
- Card Type: Forward
- Attribute: Water
- CP Cost: 3
- Power: 6000
- Title: Imitation
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Counterfeit Youth (7-056):
When Conterfeit Youth enters the Field, choose up to 2 Backups. They become Active.
- Number: 7-056C
- Rarity: C
- Card Type: Forward
- Attribute: Wind
- CP Cost: 2
- Power: 4000
- Title: Imitation
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Cu Chaspel (7-025):
When Cu Chaspel enters the Field, choose 1 Backup opponent controls. Dull it. It doesn't become Active during its controller's next Active Phase.
- Number: 7-025R
- Rarity: R
- Card Type: Backup
- Attribute: Ice
- CP Cost: 2
- Power: 0
- Title: Masked Man
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Cuchulainn the Impure (7-115):
Choose 1 of your opponent's Forwards. For every Dull Character your opponent controls, it gains -1,000 power until the end of the turn. Draw 1 card.
- Number: 7-115C
- Rarity: C
- Card Type: Eidolon
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Deathgaze (7-051):
: Until end of turn, Death Gaze is also a Forward with 7000 Power and the ability: [Death Gaze can only be blocked by Forwards with Power equal or less than itself.]. Level 5 Death  : Break all character of cost 5 and 10 opponent controls. This ability can only be used if Death Gaze is a Forward.
- Number: 7-051U
- Rarity: U
- Card Type: Monster
- Attribute: Wind
- CP Cost: 3
- Power: 0
- Title: Death Gaze
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Defender (7-107):
(Dull), Put Guardian Knight in the Break Zone: Chose 1 Foorward. The next time it receives damage this turn, reduce it by 3000.
- Number: 7-107C
- Rarity: C
- Card Type: Backup
- Attribute: Water
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Delusory Dragoon (7-085):
  : Delusory Dragoon gains 3000 Power until end of turn. This ability can only be used once a turn.
- Number: 7-085C
- Rarity: C
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 2
- Power: 4000
- Title: Imitation
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Dusk Odin (7-087):
: Until end of turn, Odin is also a Forward with Power 7000 and the ability: [When Odin is dealt damage by opponent, choose 1 Forward opponent controls. Break it.].
- Number: 7-087U
- Rarity: U
- Card Type: Monster
- Attribute: Thunder
- CP Cost: 4
- Power: 0
- Title: Odin
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Edward (7-023):
When Edward enters the Field, opponent discards 1 card from their hand. Silent Verse   : Choose 1 Summon. It becomes ineffective.
- Number: 7-023R
- Rarity: R
- Card Type: Backup
- Attribute: Ice
- CP Cost: 3
- Power: 0
- Title: Bard
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Emperor (7-028):
Awakening (  , Put Emperor in the Break Zone) When Emperor is put in the Break Zone from the Field, choose 1 character. It doesn't become Active during its controller's next Active Phase.
- Number: 7-028U
- Rarity: U
- Card Type: Forward
- Attribute: Ice
- CP Cost: 3
- Power: 6000
- Title: Emperor
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Exdeath (7-086):
[Job (Imitation)] you control gain 1000 Power and Haste. Reverse Polarity -     : Choose 1 [Job (Imitation)] in your Break Zone. Put it on the Field. This ability can only be used during your turn.
- Number: 7-086U
- Rarity: U
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 4
- Power: 8000
- Title: Mage of Darkness
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Fachan (7-096):
(Dull): Choose 1 Forward. It gains Pre-Emptive Strike until end of turn. If it leaves the Field this turn, put Fachan in the Break Zone.
- Number: 7-096C
- Rarity: C
- Card Type: Monster
- Attribute: Thunder
- CP Cost: 1
- Power: 0
- Title: Imp
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False Hero (7-002):
Overdrive ( ) - When False Hero enters the Field, all Forwards you control gain 1000 Power and Pre-Emptive Strike until end of turn.
- Number: 7-002C
- Rarity: C
- Card Type: Forward
- Attribute: Fire
- CP Cost: 3
- Power: 7000
- Title: Imitation
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Faris (7-114):
Awakening (  , Put Faris in the Break Zone) When you put [Job (Pirate)] or [Card Name (Viking)] other than Faris on the Field, you may draw 1 card. If you do so, discard 1 card from your hand.
- Number: 7-114U
- Rarity: U
- Card Type: Forward
- Attribute: Water
- CP Cost: 1
- Power: 2000
- Title: Pirate
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Firion (7-016):
Haste Pre-Emptive Strike Brave (0): Firion gains 2000 Power until end of turn. You take 1 damage. You can't use an EX-Burst with that damage.
- Number: 7-016L
- Rarity: L
- Card Type: Forward
- Attribute: Fire
- CP Cost: 3
- Power: 5000
- Title: Rebel
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Flanborg (7-099):
Put Flanborg in the Break Zone: Choose 1 Forward. It loses 5000 Power. Blue Magic - (T)(Sh): Choose 1 Forward. It loses 2000 Power.
- Number: 7-099C
- Rarity: C
- Card Type: Monster
- Attribute: Thunder
- CP Cost: 3
- Power: 0
- Title: Pudding Type Militarized Unit
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Floating Eye (7-054):
At the beginning of your 1st Main Phase, if you control 4 Backups or more, put Floating Eye in the Break Zone. If Floating Eye is put in the Break Zone due to this effect, opponent puts the top 3 cards of their library in the Break Zone.
- Number: 7-054U
- Rarity: U
- Card Type: Monster
- Attribute: Wind
- CP Cost: 2
- Power: 0
- Title: Ahriman
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Gabranth (7-065):
Awakening (    , Put Gabranth in the Break Zone) When Forwards you control Block, they gain 1000 Power until end of turn.
- Number: 7-065C
- Rarity: C
- Card Type: Forward
- Attribute: Earth
- CP Cost: 2
- Power: 4000
- Title: Judge
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Galdes (7-125):
OverDrive ( X) - When Galdes enters the Field, search for 1 Monster of cost X or less and put it on the Field. When Galdes receives damage from a character, the damage gets reduced by 2000.
- Number: 7-125R
- Rarity: R
- Card Type: Forward
- Attribute: Dark
- CP Cost: 3
- Power: 7000
- Title: Hierophant
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Garland (7-088):
When Garland is put in the Break Zone from the Field, you may search for 1 Chaos card and add it to your hand. Discard 1 card from your hand: Garland gains 1000 Power until end of turn.
- Number: 7-088R
- Rarity: R
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 4
- Power: 8000
- Title: Knight
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Geosgaeno (7-106):
: Choose up to 3 Forwards. They lose 1000 Power until end of turn.
- Number: 7-106C
- Rarity: C
- Card Type: Monster
- Attribute: Water
- CP Cost: 4
- Power: 0
- Title: Geosgaeno
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Gnash (7-052):
Overdrive (    ) - When Gnash enters the Field, choose 1 Backup of cost 2 or less. Break it.
- Number: 7-052C
- Rarity: C
- Card Type: Forward
- Attribute: Wind
- CP Cost: 3
- Power: 6000
- Title: Archer
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Golbeza (7-092):
The cost of Golbez in your hand is reduced by 1 for every Dark element character you control. When Golbez attacks, choose 1 Forward. If you control a Dark element character, you gain control of it and it gains Haste until end of turn. It also becomes Active.
- Number: 7-092L
- Rarity: L
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 5
- Power: 9000
- Title: Magus
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Gordon (7-067):
  : Gordon gains 2000 Power until end of turn.
               : All Forwards you control gain 8000 Power and Brave until end of turn.
- Number: 7-067R
- Rarity: R
- Card Type: Forward
- Attribute: Earth
- CP Cost: 2
- Power: 4000
- Title: Prince
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Gorgonzola (7-008):
  : Choose 1 Forward. Deal it 1000 damage for each [Job (Pudding)] you control.
- Number: 7-008C
- Rarity: C
- Card Type: Monster
- Attribute: Fire
- CP Cost: 1
- Power: 0
- Title: Pudding
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Gramis (7-089):
When Gramis enters the Field, you may search for 1 Vayne or Larsa card and 1 [Job (Judge)] and add them to your hand.
- Number: 7-089C
- Rarity: C
- Card Type: Backup
- Attribute: Thunder
- CP Cost: 4
- Power: 0
- Title: Emperor
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Hashmal, Bringer of Order (7-071):
Point out one Job or element. All your Forwards gain +1,000 power and that Job or element until the end of the turn.
- Number: 7-071C
- Rarity: C
- Card Type: Eidolon
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Ifrit (7-003):
Choose 1 Forward. Deal it 5,000 damage. If it is a Monster, deal it 8,000 damage instead.
- Number: 7-003U
- Rarity: U
- Card Type: Eidolon
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Illusionist (7-007):
  , Put Illusionist in the Break Zone: Choose 1 Forward. Until end of turn, it must attack if able.
- Number: 7-007C
- Rarity: C
- Card Type: Backup
- Attribute: Fire
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Illuyankas (7-004):
Put Illuyankas in the Break Zone: Choose 1 Forward. Deal it 4000 damage. Blue Magic -     : Choose 1 Forward. Deal it 7000 damage.
- Number: 7-004C
- Rarity: C
- Card Type: Monster
- Attribute: Fire
- CP Cost: 2
- Power: 0
- Title: Wyvern
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Ixion (7-084):
Choose 1 Forward opponent controls. Reduce its Power by 7000 until end of turn. Until end of turn, if a Forward you control is being put in the Break Zone from the Field, Break the chosen Forward instead.
- Number: 7-084U
- Rarity: U
- Card Type: Summon
- Attribute: Thunder
- CP Cost: 4
- Power: 0
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Jecht (7-010):
Blitz King     : Make all Forwards you control Active. They can attack once more this turn. This ability can only be used during your turn.
- Number: 7-010R
- Rarity: R
- Card Type: Forward
- Attribute: Fire
- CP Cost: 5
- Power: 9000
- Title: Guardian
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Kefka (7-066):
  , Remove the top card of your deck from the game: Kefka gains 1000 Power per cost of the card removed from the game until end of turn. Light of Judgment  : Break all Forwards other than Kefka. This ability can only be used if Kefka's Power is 12000 or more.
- Number: 7-066U
- Rarity: U
- Card Type: Forward
- Attribute: Earth
- CP Cost: 3
- Power: 5000
- Title: Clown
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Killer Bee (7-042):
Overdrive ( ) - When Vaan enters the Field, all characters you control become Active. Pyroclasm        : Choose 1 Forward. Deal it 2000 damage per Backup you control.
- Number: 7-042C
- Rarity: C
- Card Type: Monster
- Attribute: Wind
- CP Cost: 2
- Power: 0
- Title: Insect
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Kolka (7-091):
Shine element Forwards gain 1000 Power. Dark element Forwards lose 1000 Power.
- Number: 7-091C
- Rarity: C
- Card Type: Backup
- Attribute: Thunder
- CP Cost: 3
- Power: 0
- Title: King
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Kuja (7-026):
Overdrive ( ) - When Kuja enters the Field, opponent discards 1 card. When Kuja is chosen as the target of opponent's effect, choose 1 Character. Dull it.
- Number: 7-026R
- Rarity: R
- Card Type: Forward
- Attribute: Ice
- CP Cost: 4
- Power: 8000
- Title: Genome
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Lady of Antiquity (7-063):
When Lady of Antiquity is on the Field, she can produce Fire, Ice, Wind, Earth, Thunder or Aqua element CP.
- Number: 7-063C
- Rarity: C
- Card Type: Backup
- Attribute: Earth
- CP Cost: 3
- Power: 0
- Title: Imitation
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Laguna (7-039):
If Squall is in your Break Zone and you don't control Squall, Laguna gains 2000 Power. When Laguna is put in the Break Zone from the Field, choose 1 Squall in your Break Zone. Add it to your hand.
- Number: 7-039R
- Rarity: R
- Card Type: Forward
- Attribute: Ice
- CP Cost: 5
- Power: 8000
- Title: President
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Lancer (7-040):
, Put Lancer in the Break Zone: Choose 1 Action Ability on the stack. It becomes ineffective. Blue Magic -        : Choose 1 Auto Ability on the stack. It becomes ineffective.
- Number: 7-040C
- Rarity: C
- Card Type: Monster
- Attribute: Ice
- CP Cost: 2
- Power: 0
- Title: Militarized Unit
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Larsa (7-119):
The cost of Larsa in your hand is reduced by 1 for every [Job (Judge)] you control. (This can't become 0). (Sh)(Dull): Choose 1 Forward. It becomes Active.
- Number: 7-119C
- Rarity: C
- Card Type: Backup
- Attribute: Water
- CP Cost: 3
- Power: 0
- Title: PRINCE
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Latov (7-018):
When Latov enters the Field, you may search for 1 Yuri or Chelinka and add it to your hand. , Put Latov in the Break Zone: Choose 1 Yuri or Chelinka Forward you control. It gains 2000 Power until end of turn.
- Number: 7-018U
- Rarity: U
- Card Type: Backup
- Attribute: Fire
- CP Cost: 4
- Power: 0
- Title: Father
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Leviathan (7-120):
If you control Rydia, you may summon Leviathan without using Aqua CP. Reduce the Power of all Forwards opponent controls by 1000 for each card in your hand.
- Number: 7-120U
- Rarity: U
- Card Type: Summon
- Attribute: Water
- CP Cost: 4
- Power: 0
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Locke (7-060):
Awakening ( , Put Locke in the Break Zone)
- Number: 7-060C
- Rarity: C
- Card Type: Forward
- Attribute: Wind
- CP Cost: 1
- Power: 2000
- Title: Treasure Hunter
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Luminous Puma (7-072):
Put Luminous Puma in the Break Zone: Choose 1 Forward. It gains 2000 Power until end of turn. Blue Magic -     : Choose 1 Forward. It gains 5000 Power until end of turn.
- Number: 7-072C
- Rarity: C
- Card Type: Monster
- Attribute: Earth
- CP Cost: 1
- Power: 0
- Title: Gebalt Military beast
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Magus Sisters (7-058):
Magus Sisters can't be chosen as the target of Summons. While Magus Sisters is on the Field, Summons you summon can't become ineffective. Reraise : Until end of turn, if Magus Sisters is put in the Break Zone, put Magus Sisters on the Field.
- Number: 7-058R
- Rarity: R
- Card Type: Forward
- Attribute: Wind
- CP Cost: 3
- Power: 7000
- Title: Mage
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Mateus the Corrupt (7-036):
EX Burst Opponent puts 1 Forward that is currently attacking in the Break Zone.
- Number: 7-036C
- Rarity: C
- Card Type: Summon
- Attribute: Ice
- CP Cost: 5
- Power: 0
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Meeth (7-077):
, Put 1 Active Backup in the Break Zone: Search for 1 Backup with the same cost as the Backup put in the Break Zone and put it in the Field Dulled. Its Auto-Ability for being put in the Field doesn't activate. This ability can only be used during your turn.
- Number: 7-077R
- Rarity: R
- Card Type: Backup
- Attribute: Earth
- CP Cost: 2
- Power: 0
- Title: Alchemist
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Mindflayer (7-037):
Choose up to 2 Forwards. Dull them. They don't become Active during their controller's next Active Phase.
- Number: 7-037U
- Rarity: U
- Card Type: Summon
- Attribute: Ice
- CP Cost: 6
- Power: 0
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Mingwu (7-118):
Overdrive ((A)(A)(Sh)) - When Minwu enters the Field, you may summon 1 Summon of cost 7 or less from your hand without paying its cost.
- Number: 7-118C
- Rarity: C
- Card Type: Backup
- Attribute: Water
- CP Cost: 1
- Power: 0
- Title: White Mage
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Monk (7-078):
- Number: 7-078C
- Rarity: C
- Card Type: Forward
- Attribute: Earth
- CP Cost: 5
- Power: 9000
- Title: Common Soldier
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Mutantomato (7-006):
Royal Ripeness can't be chosen as the target of Fire element effects.   : Until end of turn, Royal Ripeness is also a Forward with Power 9000 and the ability: [When Royal Ripeness attacks, deal 4000 damage to all Forwards opponent controls.].
- Number: 7-006U
- Rarity: U
- Card Type: Monster
- Attribute: Fire
- CP Cost: 5
- Power: 0
- Title: Pudding
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Nag'molada (7-035):
When Nag'Molada enters the Field, you may put 1 Monster of cost 1 or less from you hand onto the Field. If a Monster enters the Field due to this effect, you may search for 1 Monster card of cost 1 or less and add it to your hand.
- Number: 7-035C
- Rarity: C
- Card Type: Backup
- Attribute: Ice
- CP Cost: 2
- Power: 0
- Title: Armathrwn Member
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Ondore (7-064):
  , put Halim Ondore IV in the Break Zone: Choose 1 Backup you control. It can't Break this turn.
- Number: 7-064C
- Rarity: C
- Card Type: Backup
- Attribute: Earth
- CP Cost: 1
- Power: 0
- Title: Marquis
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Ozma (7-103):
(0): Until end of turn, Ozma is also a Forward with 8000 Power and the ability: [Ozma doesn't take damage from Dark element.]. Flare Star - (S)(A)(Sh)(Sh)(Dull): Until end of turn, all Forwards opponent controls lose 2000 Power per their own cost. This ability can only be used if Ozma is a Forward.
- Number: 7-103U
- Rarity: U
- Card Type: Monster
- Attribute: Water
- CP Cost: 5
- Power: 0
- Title: Ozma
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Palom (7-014):
Overdrive (    ) - When Palom enters the Field, all Forwards opponent controls take 5000 damage.  : Choose 1 Forward. Deal it 1000 damage.      : Deal 2000 damage to all Forwards opponent controls.
- Number: 7-014S
- Rarity: S
- Card Type: Forward
- Attribute: Fire
- CP Cost: 2
- Power: 0
- Title: Black Mage
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Paul (7-055):
Paul can't be Blocked by Forwards of cost 3 or more. When Paul deal damage to opponent, they put the top 2 cards of their deck in the Break Zone.
- Number: 7-055R
- Rarity: R
- Card Type: Forward
- Attribute: Wind
- CP Cost: 2
- Power: 4000
- Title: Robber
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Phantasmal Girl (7-038):
Ghost Girl can't be chosen as the target of Summons.
- Number: 7-038C
- Rarity: C
- Card Type: Forward
- Attribute: Ice
- CP Cost: 2
- Power: 4000
- Title: Imitation
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Porom (7-116):
Overdrive (    - When Porom enters the Field, show the top 3 cards of your library. From these, you may add to your hand one card of each type. Put the rest in the Break Zone. White      : Choose 1 Forward. Deal it 2000 damage for each card in your hand.
- Number: 7-116S
- Rarity: S
- Card Type: Forward
- Attribute: Water
- CP Cost: 2
- Power: 3000
- Title: White Mage
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Princess Hilda (7-113):
The cost of Hilda in your hand is reduced by 1 for each Forward you control. The power of [Job (Princess)] Forwards you control increases by 1000. When [Job (Princess)] you control other than Hilda are chosen as the target of opponent's effects, you may return them to their owner's hand.
- Number: 7-113R
- Rarity: R
- Card Type: Backup
- Attribute: Water
- CP Cost: 5
- Power: 0
- Title: Princess
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Princess Sarah (7-111):
When Princess Sarah enters the Field, you may search for 1 Shine element Forward and add it to your hand.
- Number: 7-111U
- Rarity: U
- Card Type: Backup
- Attribute: Water
- CP Cost: 3
- Power: 0
- Title: PRINCESS
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Prishe (7-073):
Overdrive (            ) - When Prishe enters the Field, Break all Dulled Backups. When Prishe is put in the Break Zone from the Field, choose 1 Dull character. You may Break it.
- Number: 7-073S
- Rarity: S
- Card Type: Forward
- Attribute: Earth
- CP Cost: 5
- Power: 9000
- Title: Theological Student
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Prishe (7-074):
Brave Awakening (  , Put Prishe in the Break Zone.)
- Number: 7-074U
- Rarity: U
- Card Type: Forward
- Attribute: Earth
- CP Cost: 4
- Power: 8000
- Title: Abhorrent One
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Rasler (7-080):
When Rasler is chosen as the target of opponent's effects, if you don't control Basch, Rasler Breaks. Ashe you control can't Break.
- Number: 7-080C
- Rarity: C
- Card Type: Forward
- Attribute: Earth
- CP Cost: 2
- Power: 5000
- Title: Prince
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Red Cap (7-020):
At the start of your 1st Main Phase, if opponent controls 2 or more Forwards, put Red Cap in the Break Zone. If Red Cap is put in the Break Zone due to this effect, deal 4000 damage to all Forwards opponent controls.
- Number: 7-020U
- Rarity: U
- Card Type: Monster
- Attribute: Fire
- CP Cost: 2
- Power: 0
- Title: Goblin
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Red Mage (7-081):
(Sh)(Sh)(Dull): Choose 1 Forward. It gain Pre-Emptive Strike until end of turn. This Ability can only be used during your turn.
- Number: 7-081C
- Rarity: C
- Card Type: Backup
- Attribute: Thunder
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Reks (7-059):
If Vaan is on your Field, you can't put Reks on the Field. When Reks is put in the Break Zone from the Field, you may search for 1 Vaan card and add it to your hand.
- Number: 7-059U
- Rarity: U
- Card Type: Forward
- Attribute: Wind
- CP Cost: 3
- Power: 7000
- Title: Dalmasca Soldier
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Rubicante (7-019):
Awakening (  , Put Rubicante in the Break Zone) Inferno      : Deal 5000 damage to all Forwards which are not Fire element.
- Number: 7-019U
- Rarity: U
- Card Type: Forward
- Attribute: Fire
- CP Cost: 2
- Power: 4000
- Title: Golbez's Elemental Archfiend
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Scarmiglione (7-070):
When Scarmiglione is played other than from the hand, he gains +5,000 power and Preemptive Attack until the end of the turn. When Scarmiglione is moved to the Break Zone, you can discard one Scarmiglione from your hand. If you do so, return Scarmiglione.
- Number: 7-070U
- Rarity: U
- Card Type: Forward
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Schrodinger (7-108):
(Dull), Put Shrodinger in the Break Zone: Choose 1 Forward you control. Return it to your hand. Blue Magic - (A)(A)(Sh)(Sh): Choose 1 Forward. Return it to its owner's hand.
- Number: 7-108C
- Rarity: C
- Card Type: Monster
- Attribute: Water
- CP Cost: 1
- Power: 0
- Title: Potcat
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Seifer (7-093):
Pre-Emptive Strike Seifer can't be chosen as the target of opponent's Thunder effects. When Seifer Blocks or is Blocked, choose 1 Forward. It loses 2000 Power until end of turn.
- Number: 7-093S
- Rarity: S
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 3
- Power: 6000
- Title: SeeD Cadet
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Seifer (7-094):
Awakening ((T)(Dull), Put Seifer in the Break Zone) When Seifer attacks, choose 1 Forward of cost 2 or less. You may Dull it.
- Number: 7-094C
- Rarity: C
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 1
- Power: 2000
- Title: SeeD Cadet
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Selh'teus (7-011):
Overdrive (      ) - Choose 1 Forward. Until end of turn, you gain control of it and it gains Haste. It becomes Active. When Forwards you control attack, they gain 1000 Power until end of turn.
- Number: 7-011R
- Rarity: R
- Card Type: Backup
- Attribute: Fire
- CP Cost: 3
- Power: 0
- Title: Mysterious Boy
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Sephiroth (7-032):
Pre-Emptive Strike Awakening (  , Put Sephiroth in the Break Zone)
- Number: 7-032U
- Rarity: U
- Card Type: Forward
- Attribute: Ice
- CP Cost: 4
- Power: 7000
- Title: Hero
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Seymour (7-095):
Overdrive ((T)(T)(Sh)(Sh)) - When Seymour enters the Field, choose 1 Forward. Break it. When Seymour is put in the Break Zone from the Field, you may discard 2 card from your hand. If you do so, put Seymour on the Field Dulled.
- Number: 7-095R
- Rarity: R
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 4
- Power: 8000
- Title: Summoner
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Shemhazai, the Whisperer (7-057):
This turn all Forwards can only be blocked by Forwards of cost less than their own.
- Number: 7-057C
- Rarity: C
- Card Type: Eidolon
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Shikaree X (7-048):
If you control Shikaree Y or Shikaree Z, Shikaree X can't be chosen as the target of opponent's effects. Shikaree X can't be blocked by Forwards of cost 4 or more.
- Number: 7-048U
- Rarity: U
- Card Type: Forward
- Attribute: Wind
- CP Cost: 2
- Power: 4000
- Title: Sin Hunter
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Shikaree Y (7-029):
When Shikaree Y enters the Field, choose 1 Dulled Forward. If you control Shikaree X or Shikaree Z, deal it 7000 damage. If opponent controls 2 or more Dulled characters, Shikaree Y gains Brave.
- Number: 7-029U
- Rarity: U
- Card Type: Forward
- Attribute: Ice
- CP Cost: 3
- Power: 7000
- Title: Sin Hunter
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Shikaree Z (7-098):
Haste If you control Shikaree X or Shikaree Y, Shikaree Z gains 2000 Power. Dull Shikaree X, Shikaree Y and Shikaree Z: Choose 1 character. Break it.
- Number: 7-098U
- Rarity: U
- Card Type: Forward
- Attribute: Thunder
- CP Cost: 3
- Power: 5000
- Title: Sin Hunter
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Sin (7-126):
The cost of Summons in opponent's hand increase by 1. During your 1st Main Phase, choose 1 Monster in any Break Zone. You may put it in your Field.
- Number: 7-126S
- Rarity: S
- Card Type: Forward
- Attribute: Dark
- CP Cost: 8
- Power: 10000
- Title: Ultimate Summon
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Snow (7-031):
When Snow enters the Field, if you control Serah, opponent discards 1 card.
- Number: 7-031C
- Rarity: C
- Card Type: Forward
- Attribute: Ice
- CP Cost: 2
- Power: 4000
- Title: Attacker
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Sprite (7-110):
At the start of your 1st Main Phase, if you have 8 cards or more in your hand, put Sprite in the Break Zone. If Sprite is put in the Break Zone due to this effect, return all Forwards and Monsters opponent controls to their owner's hand.
- Number: 7-110U
- Rarity: U
- Card Type: Monster
- Attribute: Water
- CP Cost: 1
- Power: 0
- Title: Fairy
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Squall (7-030):
Overdrive (    ) - When Squall enters the Field, choose 1 Dulled Forward. Deal it 10000 damage. When Squall attacks, choose 1 Forward or Monster. Dull it. It can't become Active this turn.
- Number: 7-030S
- Rarity: S
- Card Type: Forward
- Attribute: Ice
- CP Cost: 4
- Power: 8000
- Title: SeeD Cadet
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Sylph (7-047):
Deal 2000 damage to all Forwards opponent controls. All Forwards you control gain 2000 Power.
- Number: 7-047R
- Rarity: R
- Card Type: Summon
- Attribute: Wind
- CP Cost: 3
- Power: 0
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Tenzen (7-013):
Brave When Tenzen is put in the Break Zone from the Field, you may put a Forward of cost 2 or less from your hand onto the Field.
- Number: 7-013C
- Rarity: C
- Card Type: Forward
- Attribute: Fire
- CP Cost: 3
- Power: 7000
- Title: Samurai
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Thief (7-043):
  , put Thief in the Break Zone: Opponent puts the top 2 cards of their deck in the Break Zone.
- Number: 7-043C
- Rarity: C
- Card Type: Backup
- Attribute: Wind
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Thief (7-044):
    : Choose 1 character you control. It can't be chosen as the target of opponent's abilities until end of turn.
- Number: 7-044C
- Rarity: C
- Card Type: Backup
- Attribute: Wind
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Tidus (7-112):
The cost of Tidus outside the game is reduced by 1 (This doesn't become 0). When Tidus has been removed from the Game, you can play it on the Field by paying its cost as if it was in your hand. When Tidus enters the Field, you may draw 1 card.
- Number: 7-112L
- Rarity: L
- Card Type: Forward
- Attribute: Water
- CP Cost: 5
- Power: 8000
- Title: Guardian
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Time Mage (7-034):
, Put Time Mage in the Break Zone: Choose 1 Dulled Forward opponent controls. It doesn't become Active during its controller's next Active Phase.
- Number: 7-034C
- Rarity: C
- Card Type: Backup
- Attribute: Ice
- CP Cost: 2
- Power: 0
- Title: Common Soldier
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Ulmia (7-022):
When Ulmia enters the Field, choose 1 Prishe in your Break Zone. Return it to your hand.
- Number: 7-022C
- Rarity: C
- Card Type: Backup
- Attribute: Ice
- CP Cost: 2
- Power: 0
- Title: Tavnazian Singer
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Ultima Weapon (7-061):
    : Until end of turn, Ultima Weapon is also a Forward with Power 10000 and the ability: [When Ultima Weapon attacks or Blocks, choose 1 Dulled Forward. You may Break it.].
- Number: 7-061U
- Rarity: U
- Card Type: Monster
- Attribute: Earth
- CP Cost: 5
- Power: 0
- Title: Ultima Weapon
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Ultimecia (7-102):
Awakening (Dull, Put Ultimecia in the break Zone) When Ultimecia enters the Field, Dull all Active Forwards opponent controls and make Active all Dull Forwards opponent controls.
- Number: 7-102R
- Rarity: R
- Card Type: Forward
- Attribute: Water
- CP Cost: 4
- Power: 8000
- Title: Sorceress
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Vaan (7-041):
Overdrive ( ) - When Vaan enters the Field, all characters you control become Active. Pyroclasm        : Choose 1 Forward. Deal it 2000 damage per Backup you control.
- Number: 7-041S
- Rarity: S
- Card Type: Forward
- Attribute: Wind
- CP Cost: 4
- Power: 8000
- Title: Sky Pirate
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Vivi (7-015):
Overdrive (  ) - When Vivi enters the Field, choose 1 Forward. Deal it 7000 damage.
- Number: 7-015C
- Rarity: C
- Card Type: Backup
- Attribute: Fire
- CP Cost: 2
- Power: 0
- Title: Black Mage
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Vossler (7-005):
When Vossler attacks, he gains 2000 Power. If you control Ashe, he gains 4000 Power instead.
- Number: 7-005C
- Rarity: C
- Card Type: Forward
- Attribute: Fire
- CP Cost: 2
- Power: 4000
- Title: General
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Warrior (7-012):
- Number: 7-012C
- Rarity: C
- Card Type: Forward
- Attribute: Fire
- CP Cost: 3
- Power: 7000
- Title: Common Soldier
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White Mage (7-109):
  : Choose 1 Forward. The next time it receives damage this turn, reduce it by 2000.
- Number: 7-109C
- Rarity: C
- Card Type: Forward
- Attribute: Water
- CP Cost: 2
- Power: 3000
- Title: Common Soldier
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Xande (7-009):
: Choose 1 Forward. During this turn, if it is dealt damage, it is dealt 2000 more damage instead. This ability can only be used once a turn.
- Number: 7-009U
- Rarity: U
- Card Type: Forward
- Attribute: Fire
- CP Cost: 3
- Power: 7000
- Title: Devil
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Yang (7-079):
Overdrive (  ) - When Yang enters the Field, opponent chooses 1 Forward they control. It and Yang deal each other their Power in damage. Yang can't become Dulled due to opponent's effects.
- Number: 7-079R
- Rarity: R
- Card Type: Forward
- Attribute: Earth
- CP Cost: 5
- Power: 9000
- Title: Monk
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Yellow Jelly (7-083):
At the start of your 1st Main Phase, if you control 4 Backups or more, choose 1 Forward of cost 4 or less opponent controls. Put Yellow Jelly in the Break Zone. If Yellow Jelly is put in the Break Zone due to this effect, Break that Forward.
- Number: 7-083U
- Rarity: U
- Card Type: Monster
- Attribute: Thunder
- CP Cost: 1
- Power: 0
- Title: Pudding
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Yuna (7-122):
Summons in your hand cost 1 less. (This can't become 0.) Discard 2 Summons: Choose 1 Forward. Break it. , Discard 1 Summon: Choose 1 Forward. It can't be chosen as the target of opponent's effects until end of turn.
- Number: 7-122S
- Rarity: S
- Card Type: Forward
- Attribute: Shine
- CP Cost: 4
- Power: 8000
- Title: Summoner
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Yuri (7-123):
Overdrive ((Sh)(Sh)) - When Yuri enters the Field, choose 1 Forward. If you control Chelinka, it Breaks. When Yuri deals damage to a Forward, that damage is increased by 2000.
- Number: 7-123R
- Rarity: R
- Card Type: Forward
- Attribute: Shine
- CP Cost: 3
- Power: 7000
- Title: Half Crystal
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Zaghnal (7-069):
  : Choose 1 Forward you control. It gains 2000 Power until end of turn.
- Number: 7-069C
- Rarity: C
- Card Type: Monster
- Attribute: Earth
- CP Cost: 3
- Power: 0
- Title: Behemoth
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