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Chapter 7

Chapter 7: 126 cards
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Adrammelech, the Wroth (3-078C) card scan: click to enlarge
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Adrammelech, the Wroth (3-078C):

Choose 1 active Forward. Deal it 7,000 damage.

  • Number: 7-100C
  • Rarity: C
  • Card Type: Eidolon
Aleria card scan: click to enlarge
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Aleria:

Yuri and Chelinka in your hand cost 1 less (This doesn't become 0).

(Dull): Choose 1 Yuri or Chelinka. it becomes Active.

  • Number: 7-101C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 2
  • Power: 0
  • Title: Mother
Alhanalem card scan: click to enlarge
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Alhanalem:

Overdrive ((T)(T)) - When Alhanalem enters the Field, choose 1 Forward which has taken damage. Break it.

Thunder Master - (S)(T)(T)(Dull): Choose 1 Forward of cost 4 or less. Break it.

  • Number: 7-082R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 2
  • Power: 0
  • Title: Magician
Aloeidai card scan: click to enlarge
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Aloeidai:

Ability CP Ice: Until end of turn, Aloeidai is also a Forward with 8000 Power and the ability: [When Aloeidai deals damage to opponent, they discard 1 card.].

  • Number: 7-021U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 0
  • Title: Voidborn
Antlion card scan: click to enlarge
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Antlion:

At the beginning of your 1st Main Phase, if you control a Forward with Power 10000 or more, put Antlion in the Break Zone. If Antlion is put in the Break Zone due to this effect, deal 8000 damage to all Forwards which are not Earth element.

  • Number: 7-062U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 0
  • Title: Insect
Auron card scan: click to enlarge
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Auron:

Whenever you put a Backup on the Field, choose 1 Forward. It gains 1000 Power and Haste until end of turn.

Ability CP FireAbility CP FireAbility CP Fire: Choose 1 Backup you control. It can't be chosen as the target of effects until end of turn.

  • Number: 7-001R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 4 Fire
  • Power: 8000
  • Title: Guardian
Barbariccia card scan: click to enlarge
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Barbariccia:

Awakening (Ability CP WindDullDull, Put Barbariccia in the Break Zone)

Barbariccia can't be Blocked by Forwards of cost 3 or more.

  • Number: 7-053U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 3000
  • Title: Golbez's Elemental Archfiend
Beastmaster card scan: click to enlarge
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Beastmaster:

Dull: Choose 1 Forward that is a Monster. It gains 1000 Power until end of turn.

  • Number: 7-076C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 0
  • Title: Common Soldier
Belias, the Giant (3-014C) card scan: click to enlarge
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Belias, the Giant (3-014C):

EX Burst. Choose 1 Forward. It gains +1,000 power, Haste and Preemptive Attack until the end of the turn.

  • Number: 7-017C
  • Rarity: C
  • Card Type: Eidolon
Black Mage card scan: click to enlarge
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Black Mage:

Ability CP Ice, Put Black Mage in the Break Zone: Choose 1 Dulled Forward. Deal it 6000 damage.

  • Number: 7-027C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 3000
  • Title: Common Soldier
Black Mage card scan: click to enlarge
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Black Mage:

When Black Mage enters the Field, choose 1 Forward. It loses 2000 Power until end of turn.

  • Number: 7-090C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 2
  • Power: 0
  • Title: Common Soldier
Borghen card scan: click to enlarge
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Borghen:

Brave

Ability CP EarthDullDull, Put Borghen in the Break Zone: Choose 1 Dulled Forward. Break it.

  • Number: 7-075R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 7000
  • Title: General
Cagnazzo card scan: click to enlarge
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Cagnazzo:

(A)(Dull): At the beginning of your next Main Phase, if Cagnazzo is on the Field and Active, Deal 5000 damage to all Forwards opponent controls. Dull Cagnazzo. This ability can only be used during your turn.

  • Number: 7-104U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 2
  • Power: 4000
  • Title: Golbez's Elemental Archfiend
Chaos card scan: click to enlarge
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Chaos:

Chaos can be put on the Field even if you control other Dark element characters.

You can put 2 or more Dark element characters on the Field.

The cost of Dark element Forwards in your hand is reduced by 1. (This can't become 0.)

  • Number: 7-124R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Dark
  • CP Cost: 2
  • Power: 0
  • Title: God of Chaos
Chelinka card scan: click to enlarge
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Chelinka:

Yuri you control gains 1000 Power.

Dull, Put Chelinka in the Break Zone: Choose 1 Yuri. It can't Break this turn.

  • Number: 7-049U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Girl
Chocobo card scan: click to enlarge
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Chocobo:

Dull: Choose 2 Forwards you control. If they join a Party together to attack, they gain 4000 Power until end of turn.

  • Number: 7-050C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Wind
  • CP Cost: 1 Wind
  • Power: 0
  • Title: Chocobo
Chocobo Eater card scan: click to enlarge
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Chocobo Eater:

Ability CP IceDullDull: Choose 1 Forward of cost 3 or less. Dull it. If it's also a Monster, Chocobo Eater becomes Active.

  • Number: 7-033C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Chocobo Eater
Cid Haze card scan: click to enlarge
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Cid Haze:

When Cid Haze enters the Field, you may search for 1 [Job (Common Soldier)] and add it to your hand.

  • Number: 7-045C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 4 Wind
  • Power: 0
  • Title: Engineer
Cid Kramer card scan: click to enlarge
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Cid Kramer:

When Cid Kramer enters the Field, you may search for 1 Squall or Seifer and add it to your hand.

[Job (SeeD)] and [Job (SeeD Cadet)] Forwards you control gain Haste.

  • Number: 7-097U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 0
  • Title: Headmaster
Cid Pollendina card scan: click to enlarge
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Cid Pollendina:

When Cid Pollendina enters the Field, opponent reveals their cards.

Dull: Cid Pollendina returns to his owner's hand. This ability can only be used during opponent's turn.

  • Number: 7-046R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Engineer
Cloud of Darkness card scan: click to enlarge
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Cloud of Darkness:

(X)(Dull): Choose 1 Forward. Reduce its Power by 1000 for each CP used.

Ultra Particle Beam - (S)(X):  Reduce the Power of all Forwards opponent controls by 1000 for each CP paid. The cost of this ability can only be paid with Aqua CP.

  • Number: 7-105R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 5
  • Power: 8000
  • Title: Ghost
Cockatrice card scan: click to enlarge
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Cockatrice:

Choose 1 Forward. It can't Block, attack or take damage until end of turn.

  • Number: 7-068U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Earth
  • CP Cost: 1 Earth
  • Power: 0
Coeurl card scan: click to enlarge
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Coeurl:

At the beginning of your 1st Main Phase, if you control 2 Backups or more, put Coeurl in the Break Zone. If Coeurl is put in the Break Zone due to this effect, opponent discards 3 cards.

  • Number: 7-024U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Ice
  • CP Cost: 1 Ice
  • Power: 0
  • Title: Coeurl
Cosmos card scan: click to enlarge
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Cosmos:

Cosmos can be played on the Field even if you control other Shine element characters.

You can put 2 or more Shine element characters on the Field.

The cost of Shine element Forwards in your hand is reduced by 1. (This can't become 0.)

  • Number: 7-121R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Shine
  • CP Cost: 2 Shine
  • Power: 0
  • Title: Goddess of Harmony
Counterfeit Wraith card scan: click to enlarge
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Counterfeit Wraith:

Overdrive (A)(Sh) - When Counterfeit Wraith enters the Field, all players put 1 Forward they control in the Break Zone.

  • Number: 7-117C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 3
  • Power: 6000
  • Title: Imitation
Counterfeit Youth card scan: click to enlarge
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Counterfeit Youth:

When Conterfeit Youth enters the Field, choose up to 2 Backups. They become Active.

  • Number: 7-056C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 4000
  • Title: Imitation
Cu Chaspel card scan: click to enlarge
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Cu Chaspel:

When Cu Chaspel enters the Field, choose 1 Backup opponent controls. Dull it. It doesn't become Active during its controller's next Active Phase.

  • Number: 7-025R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Masked Man
Cuchulainn the Impure (3-094C) card scan: click to enlarge
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Cuchulainn the Impure (3-094C):

Choose 1 of your opponent's Forwards. For every Dull Character your opponent controls, it gains -1,000 power until the end of the turn. Draw 1 card.

  • Number: 7-115C
  • Rarity: C
  • Card Type: Eidolon
Deathgaze card scan: click to enlarge
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Deathgaze:

Ability CP Wind: Until end of turn, Death Gaze is also a Forward with 7000 Power and the ability: [Death Gaze can only be blocked by Forwards with Power equal or less than itself.].

Level 5 Death  SpecialSpecial: Break all character of cost 5 and 10 opponent controls. This ability can only be used if Death Gaze is a Forward.

  • Number: 7-051U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 0
  • Title: Death Gaze
Defender card scan: click to enlarge
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Defender:

(Dull), Put Guardian Knight in the Break Zone: Chose 1 Foorward. The next time it receives damage this turn, reduce it by 3000.

  • Number: 7-107C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 2
  • Power: 0
  • Title: Common Soldier
Delusory Dragoon card scan: click to enlarge
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Delusory Dragoon:

Ability CP ThunderAbility CP ThunderAbility CP Thunder: Delusory Dragoon gains 3000 Power until end of turn. This ability can only be used once a turn.

  • Number: 7-085C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 2 Thunde
  • Power: 4000
  • Title: Imitation
Dusk Odin card scan: click to enlarge
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Dusk Odin:

Ability CP Thunder : Until end of turn, Odin is also a Forward with Power 7000 and the ability: [When Odin is dealt damage by opponent, choose 1 Forward opponent controls. Break it.].

  • Number: 7-087U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Thunder
  • CP Cost: 4 Thunde
  • Power: 0
  • Title: Odin
Edward card scan: click to enlarge
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Edward:

When Edward enters the Field, opponent discards 1 card from their hand.

Silent Verse  SpecialAbility CP IceAbility CP Ice: Choose 1 Summon. It becomes ineffective.

  • Number: 7-023R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 3 Ice
  • Power: 0
  • Title: Bard
Emperor card scan: click to enlarge
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Emperor:

Awakening (Ability CP IceDullDull, Put Emperor in the Break Zone)

When Emperor is put in the Break Zone from the Field, choose 1 character. It doesn't become Active during its controller's next Active Phase.

  • Number: 7-028U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 3 Ice
  • Power: 6000
  • Title: Emperor
Exdeath card scan: click to enlarge
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Exdeath:

[Job (Imitation)] you control gain 1000 Power and Haste. Reverse Polarity - SpecialAbility CP ThunderAbility CP ThunderDullDull: Choose 1 [Job (Imitation)] in your Break Zone. Put it on the Field. This ability can only be used during your turn.

  • Number: 7-086U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 4 Thunde
  • Power: 8000
  • Title: Mage of Darkness
Fachan card scan: click to enlarge
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Fachan:

(Dull): Choose 1 Forward. It gains Pre-Emptive Strike until end of turn. If it leaves the Field this turn, put Fachan in the Break Zone.

  • Number: 7-096C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Thunder
  • CP Cost: 1
  • Power: 0
  • Title: Imp
False Hero card scan: click to enlarge
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False Hero:

Overdrive (Ability CP Fire) - When False Hero enters the Field, all Forwards you control gain 1000 Power and Pre-Emptive Strike until end of turn.

  • Number: 7-002C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 7000
  • Title: Imitation
Faris card scan: click to enlarge
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Faris:

Awakening (Ability CP AquaDullDull, Put Faris in the Break Zone)

When you put [Job (Pirate)] or [Card Name (Viking)] other than Faris on the Field, you may draw 1 card. If you do so, discard 1 card from your hand.

  • Number: 7-114U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 1 Aqua
  • Power: 2000
  • Title: Pirate
Firion card scan: click to enlarge
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Firion:

Haste  Pre-Emptive Strike  Brave

(0): Firion gains 2000 Power until end of turn. You take 1 damage. You can't use an EX-Burst with that damage.

  • Number: 7-016L
  • Rarity: L
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 5000
  • Title: Rebel
Flanborg card scan: click to enlarge
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Flanborg:

Put Flanborg in the Break Zone: Choose 1 Forward. It loses 5000 Power.

Blue Magic - (T)(Sh): Choose 1 Forward. It loses 2000 Power.

  • Number: 7-099C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Thunder
  • CP Cost: 3
  • Power: 0
  • Title: Pudding Type Militarized Unit
Floating Eye card scan: click to enlarge
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Floating Eye:

At the beginning of your 1st Main Phase, if you control 4 Backups or more, put Floating Eye in the Break Zone. If Floating Eye is put in the Break Zone due to this effect, opponent puts the top 3 cards of their library in the Break Zone.

  • Number: 7-054U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Ahriman
Gabranth card scan: click to enlarge
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Gabranth:

Awakening (Ability CP EarthAbility CP EarthAbility CP EarthDullDull, Put Gabranth in the Break Zone)

When Forwards you control Block, they gain 1000 Power until end of turn.

  • Number: 7-065C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 4000
  • Title: Judge
Galdes card scan: click to enlarge
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Galdes:

OverDrive (DarkCrystalCP X) - When Galdes enters the Field, search for 1 Monster of cost X or less and put it on the Field.

When Galdes receives damage from a character, the damage gets reduced by 2000.

  • Number: 7-125R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Dark
  • CP Cost: 3 Dark
  • Power: 7000
  • Title: Hierophant
Garland card scan: click to enlarge
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Garland:

When Garland is put in the Break Zone from the Field, you may search for 1 Chaos card and add it to your hand.

Discard 1 card from your hand: Garland gains 1000 Power until end of turn.

  • Number: 7-088R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 8000
  • Title: Knight
Geosgaeno card scan: click to enlarge
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Geosgaeno:

Dull : Choose up to 3 Forwards. They lose 1000 Power until end of turn.

  • Number: 7-106C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Aqua
  • CP Cost: 4 Aqua
  • Power: 0
  • Title: Geosgaeno
Gnash card scan: click to enlarge
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Gnash:

Overdrive (Ability CP WindAbility CP LightAbility CP LightAbility CP LightAbility CP Light) - When Gnash enters the Field, choose 1 Backup of cost 2 or less. Break it.

  • Number: 7-052C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 6000
  • Title: Archer
Golbeza card scan: click to enlarge
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Golbeza:

The cost of Golbez in your hand is reduced by 1 for every Dark element character you control.

When Golbez attacks, choose 1 Forward. If  you control a Dark element character, you gain control of it and it gains Haste until end of turn. It also becomes Active.

  • Number: 7-092L
  • Rarity: L
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 5
  • Power: 9000
  • Title: Magus
Gordon card scan: click to enlarge
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Gordon:

Ability CP EarthAbility CP LightAbility CP Light: Gordon gains 2000 Power until end of turn.

Ability CP EarthAbility CP EarthAbility CP EarthAbility CP EarthAbility CP EarthAbility CP EarthAbility CP EarthAbility CP EarthAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP Light: All Forwards you control gain 8000 Power and Brave until end of turn.

  • Number: 7-067R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 4000
  • Title: Prince
Gorgonzola card scan: click to enlarge
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Gorgonzola:

Ability CP FireDullDull: Choose 1 Forward. Deal it 1000 damage for each [Job (Pudding)] you control.

  • Number: 7-008C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Fire
  • CP Cost: 1 Fire
  • Power: 0
  • Title: Pudding
Gramis card scan: click to enlarge
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Gramis:

When Gramis enters the Field, you may search for 1 Vayne or Larsa card and 1 [Job (Judge)] and add them to your hand.

  • Number: 7-089C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 0
  • Title: Emperor
Hashmal, Bringer of Order (3-059C) card scan: click to enlarge
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Hashmal, Bringer of Order (3-059C):

Point out one Job or element. All your Forwards gain +1,000 power and that Job or element until the end of the turn.

  • Number: 7-071C
  • Rarity: C
  • Card Type: Eidolon
Ifrit card scan: click to enlarge
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Ifrit:

Choose 1 Forward. Deal it 5,000 damage. If it is a Monster, deal it 8,000 damage instead.

  • Number: 7-003U
  • Rarity: U
  • Card Type: Eidolon
Illusionist card scan: click to enlarge
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Illusionist:

Ability CP FireDullDull, Put Illusionist in the Break Zone: Choose 1 Forward. Until  end of turn, it must attack if able.

  • Number: 7-007C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Common Soldier
Illuyankas card scan: click to enlarge
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Illuyankas:

Put Illuyankas in the Break Zone: Choose 1 Forward. Deal it 4000 damage.

Blue Magic - Ability CP FireAbility CP FireAbility CP FireAbility CP LightAbility CP Light: Choose 1 Forward. Deal it 7000 damage.

  • Number: 7-004C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Wyvern
Ixion card scan: click to enlarge
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Ixion:

Choose 1 Forward opponent controls. Reduce its Power by 7000 until end of turn. Until end of turn, if a Forward you control is being put in the Break Zone from the Field, Break the chosen Forward instead.

  • Number: 7-084U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 0
Jecht card scan: click to enlarge
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Jecht:

Blitz King  SpecialAbility CP FireAbility CP FireAbility CP FireAbility CP Fire: Make all Forwards you control Active. They can attack once more this turn. This ability can only be used during your turn.

  • Number: 7-010R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 5 Fire
  • Power: 9000
  • Title: Guardian
Kefka card scan: click to enlarge
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Kefka:

Ability CP LightAbility CP LightAbility CP Light, Remove the top card of your deck from the game: Kefka gains 1000 Power per cost of the card removed from the game until end of turn.

Light of Judgment  SpecialSpecial: Break all Forwards other than Kefka. This ability can only be used if Kefka's Power is 12000 or more.

  • Number: 7-066U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 5000
  • Title: Clown
Killer Bee card scan: click to enlarge
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Killer Bee:

Overdrive (Ability CP Wind) - When Vaan enters the Field, all characters you control become Active.

Pyroclasm  SpecialSpecialAbility CP WindAbility CP WindAbility CP WindAbility CP WindDullDull: Choose 1 Forward. Deal it 2000 damage per Backup you control.

  • Number: 7-042C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Insect
Kolka card scan: click to enlarge
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Kolka:

Shine element Forwards gain 1000 Power.

Dark element Forwards lose 1000 Power.

  • Number: 7-091C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 3 Thunde
  • Power: 0
  • Title: King
Kuja card scan: click to enlarge
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Kuja:

Overdrive (Ability CP Ice) - When Kuja enters the Field, opponent discards 1 card.

When Kuja is chosen as the target of opponent's effect, choose 1 Character. Dull it.

  • Number: 7-026R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 8000
  • Title: Genome
Lady of Antiquity card scan: click to enlarge
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Lady of Antiquity:

When Lady of Antiquity is on the Field, she can produce Fire, Ice, Wind, Earth, Thunder or Aqua element CP.

  • Number: 7-063C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 0
  • Title: Imitation
Laguna card scan: click to enlarge
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Laguna:

If Squall is in your Break Zone and you don't control Squall, Laguna gains 2000 Power.

When Laguna is put in the Break Zone from the Field, choose 1 Squall in your Break Zone. Add it to your hand.

  • Number: 7-039R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 5 Ice
  • Power: 8000
  • Title: President
Lancer card scan: click to enlarge
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Lancer:

Dull, Put Lancer in the Break Zone: Choose 1 Action Ability on the stack. It becomes ineffective.

Blue Magic - Ability CP IceAbility CP IceAbility CP IceAbility CP IceAbility CP LightAbility CP LightAbility CP LightAbility CP Light: Choose 1 Auto Ability on the stack. It becomes ineffective.

  • Number: 7-040C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Militarized Unit
Larsa card scan: click to enlarge
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Larsa:

The cost of Larsa in your hand is reduced by 1 for every [Job (Judge)] you control. (This can't become 0).

(Sh)(Dull): Choose 1 Forward. It becomes Active.

  • Number: 7-119C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 3
  • Power: 0
  • Title: PRINCE
Latov card scan: click to enlarge
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Latov:

When Latov enters the Field, you may search for 1 Yuri or Chelinka and add it to your hand.

Dull, Put Latov in the Break Zone: Choose 1 Yuri or Chelinka Forward you control. It gains 2000 Power until end of turn.

  • Number: 7-018U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 4 Fire
  • Power: 0
  • Title: Father
Leviathan card scan: click to enlarge
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Leviathan:

If you control Rydia, you may summon Leviathan without using Aqua CP.

Reduce the Power of all Forwards opponent controls by 1000 for each card in your hand.

  • Number: 7-120U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Aqua
  • CP Cost: 4 Aqua
  • Power: 0
Locke card scan: click to enlarge
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Locke:

Awakening (Dull, Put Locke in the Break Zone)

  • Number: 7-060C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 1 Wind
  • Power: 2000
  • Title: Treasure Hunter
Luminous Puma card scan: click to enlarge
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Luminous Puma:

Put Luminous Puma in the Break Zone: Choose 1 Forward. It gains 2000 Power until end of turn.

Blue Magic - Ability CP EarthAbility CP EarthAbility CP EarthAbility CP LightAbility CP Light: Choose 1 Forward. It gains 5000 Power until end of turn.

  • Number: 7-072C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Earth
  • CP Cost: 1 Earth
  • Power: 0
  • Title: Gebalt Military beast
Magus Sisters card scan: click to enlarge
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Magus Sisters:

Magus Sisters can't be chosen as the target of Summons.

While Magus Sisters is on the Field, Summons you summon can't become ineffective.

Reraise  Special: Until end of turn, if Magus Sisters is put in the Break Zone, put Magus Sisters on the Field.

  • Number: 7-058R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 7000
  • Title: Mage
Mateus the Corrupt (3-032C) card scan: click to enlarge
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Mateus the Corrupt (3-032C):

EX Burst

Opponent puts 1 Forward that is currently attacking in the Break Zone.

  • Number: 7-036C
  • Rarity: C
  • Card Type: Summon
  • Attribute: Ice
  • CP Cost: 5 Ice
  • Power: 0
Meeth card scan: click to enlarge
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Meeth:

Dull, Put 1 Active Backup in the Break Zone: Search for 1 Backup with the same cost as the Backup put in the Break Zone and put it in the Field Dulled. Its Auto-Ability for being put in the Field doesn't activate. This ability can only be used during your turn.

  • Number: 7-077R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 0
  • Title: Alchemist
Mindflayer card scan: click to enlarge
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Mindflayer:

Choose up to 2 Forwards. Dull them. They don't become Active during their controller's next Active Phase.

  • Number: 7-037U
  • Rarity: U
  • Card Type: Summon
  • Attribute: Ice
  • CP Cost: 6 Ice
  • Power: 0
Mingwu card scan: click to enlarge
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Mingwu:

Overdrive ((A)(A)(Sh)) - When Minwu enters the Field, you may summon 1 Summon of cost 7 or less from your hand without paying its cost.

  • Number: 7-118C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 1
  • Power: 0
  • Title: White Mage
Monk card scan: click to enlarge
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Monk:

  • Number: 7-078C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 5 Earth
  • Power: 9000
  • Title: Common Soldier
Mutantomato card scan: click to enlarge
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Mutantomato:

Royal Ripeness can't be chosen as the target of Fire element effects.

Ability CP FireAbility CP FireAbility CP Fire: Until end of turn, Royal Ripeness is also a Forward with Power 9000 and the ability: [When Royal Ripeness attacks, deal 4000 damage to all Forwards opponent controls.].

  • Number: 7-006U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Fire
  • CP Cost: 5 Fire
  • Power: 0
  • Title: Pudding
Nag`molada card scan: click to enlarge
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Nag'molada:

When Nag'Molada enters the Field, you may put 1 Monster of cost 1 or less from you hand onto the Field. If a Monster enters the Field due to this effect, you may search for 1 Monster card of cost 1 or less and add it to your hand.

  • Number: 7-035C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Armathrwn Member
Ondore card scan: click to enlarge
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Ondore:

Ability CP EarthDullDull, put Halim Ondore IV in the Break Zone: Choose 1 Backup you control. It can't Break this turn.

  • Number: 7-064C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Earth
  • CP Cost: 1 Earth
  • Power: 0
  • Title: Marquis
Ozma card scan: click to enlarge
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Ozma:

(0): Until end of turn, Ozma is also a Forward with 8000 Power and the ability: [Ozma doesn't take damage from Dark element.].

Flare Star - (S)(A)(Sh)(Sh)(Dull): Until end of turn, all Forwards opponent controls lose 2000 Power per their own cost. This ability can only be used if Ozma is a Forward.

  • Number: 7-103U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Aqua
  • CP Cost: 5
  • Power: 0
  • Title: Ozma
Palom card scan: click to enlarge
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Palom:

Overdrive (Ability CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP Light) - When Palom enters the Field, all Forwards opponent controls take 5000 damage.

Ability CP LightAbility CP Light: Choose 1 Forward. Deal it 1000 damage.

Ability CP FireAbility CP FireAbility CP LightAbility CP LightAbility CP LightAbility CP Light: Deal 2000 damage to all Forwards opponent controls.

  • Number: 7-014S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Black Mage
Paul card scan: click to enlarge
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Paul:

Paul can't be Blocked by Forwards of cost 3 or more.

When Paul deal damage to opponent, they put the top 2 cards of their deck in the Break Zone.

  • Number: 7-055R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 4000
  • Title: Robber
Phantasmal Girl card scan: click to enlarge
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Phantasmal Girl:

Ghost Girl can't be chosen as the target of Summons.

  • Number: 7-038C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 4000
  • Title: Imitation
Porom card scan: click to enlarge
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Porom:

Overdrive (Ability CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP Light - When Porom enters the Field, show the top 3 cards of your library. From these, you may add to your hand one card of each type. Put the rest in the Break Zone.

White SpecialSpecialAbility CP AquaAbility CP AquaDullDull : Choose 1 Forward. Deal it 2000 damage for each card in your hand.

  • Number: 7-116S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 2 Aqua
  • Power: 3000
  • Title: White Mage
Princess Hilda card scan: click to enlarge
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Princess Hilda:

The cost of Hilda in your hand is reduced by 1 for each Forward you control.

The power of [Job (Princess)] Forwards you control increases by 1000.

When [Job (Princess)] you control other than Hilda are chosen as the target of opponent's effects, you may return them to their owner's hand.

  • Number: 7-113R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 5
  • Power: 0
  • Title: Princess
Princess Sarah card scan: click to enlarge
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Princess Sarah:

When Princess Sarah enters the Field, you may search for 1 Shine element Forward and add it to your hand.

  • Number: 7-111U
  • Rarity: U
  • Card Type: Backup
  • Attribute: Aqua
  • CP Cost: 3
  • Power: 0
  • Title: PRINCESS
Prishe card scan: click to enlarge
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Prishe:

Overdrive (Ability CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP LightAbility CP Light) - When Prishe enters the Field, Break all Dulled Backups.

When Prishe is put in the Break Zone from the Field, choose 1 Dull character. You may Break it.

  • Number: 7-073S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 5 Earth
  • Power: 9000
  • Title: Theological Student
Prishe card scan: click to enlarge
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Prishe:

Brave

Awakening (Ability CP EarthDullDull, Put Prishe in the Break Zone.)

  • Number: 7-074U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 4 Earth
  • Power: 8000
  • Title: Abhorrent One
Rasler card scan: click to enlarge
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Rasler:

When Rasler is chosen as the target of opponent's effects, if you don't control Basch, Rasler Breaks.

Ashe you control can't Break.

  • Number: 7-080C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 2 Earth
  • Power: 5000
  • Title: Prince
Red Cap card scan: click to enlarge
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Red Cap:

At the start of your 1st Main Phase, if opponent controls 2 or more Forwards, put Red Cap in the Break Zone. If Red Cap is put in the Break Zone due to this effect, deal 4000 damage to all Forwards opponent controls.

  • Number: 7-020U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Goblin
Red Mage card scan: click to enlarge
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Red Mage:

(Sh)(Sh)(Dull): Choose 1 Forward. It gain Pre-Emptive Strike until end of turn. This Ability can only be used during your turn.

  • Number: 7-081C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Thunder
  • CP Cost: 2
  • Power: 0
  • Title: Common Soldier
Reks card scan: click to enlarge
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Reks:

If Vaan is on your Field, you can't put Reks on the Field.

When Reks is put in the Break Zone from the Field, you may search for 1 Vaan card and add it to your hand.

  • Number: 7-059U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 7000
  • Title: Dalmasca Soldier
Rubicante card scan: click to enlarge
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Rubicante:

Awakening (Ability CP FireDullDull, Put Rubicante in the Break Zone)

Inferno  SpecialSpecialAbility CP FireAbility CP FireDullDull: Deal 5000 damage to all Forwards which are not Fire element.

  • Number: 7-019U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 4000
  • Title: Golbez's Elemental Archfiend
Scarmiglione card scan: click to enlarge
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Scarmiglione:

When Scarmiglione is played other than from the hand, he gains +5,000 power and Preemptive Attack until the end of the turn. When Scarmiglione is moved to the Break Zone, you can discard one Scarmiglione from your hand. If you do so, return Scarmiglione.

  • Number: 7-070U
  • Rarity: U
  • Card Type: Forward
Schrodinger card scan: click to enlarge
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Schrodinger:

(Dull), Put Shrodinger in the Break Zone: Choose 1 Forward you control. Return it to your hand.

Blue Magic - (A)(A)(Sh)(Sh): Choose 1 Forward. Return it to its owner's hand.

  • Number: 7-108C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Aqua
  • CP Cost: 1
  • Power: 0
  • Title: Potcat
Seifer card scan: click to enlarge
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Seifer:

Pre-Emptive Strike

Seifer can't be chosen as the target of opponent's Thunder effects.

When Seifer Blocks or is Blocked, choose 1 Forward. It loses 2000 Power until end of turn.

  • Number: 7-093S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 3
  • Power: 6000
  • Title: SeeD Cadet
Seifer card scan: click to enlarge
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Seifer:

Awakening ((T)(Dull), Put Seifer in the Break Zone)

When Seifer attacks, choose 1 Forward of cost 2 or less. You may Dull it.

  • Number: 7-094C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 1
  • Power: 2000
  • Title: SeeD Cadet
Selh`teus card scan: click to enlarge
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Selh'teus:

Overdrive (Ability CP FireAbility CP FireAbility CP FireAbility CP LightAbility CP LightAbility CP LightAbility CP Light) - Choose 1 Forward. Until end of turn, you gain control of it and it gains Haste. It becomes Active.

When Forwards you control attack, they gain 1000 Power until end of turn.

  • Number: 7-011R
  • Rarity: R
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 0
  • Title: Mysterious Boy
Sephiroth card scan: click to enlarge
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Sephiroth:

Pre-Emptive Strike

Awakening (Ability CP IceDullDull, Put Sephiroth in the Break Zone)

  • Number: 7-032U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 7000
  • Title: Hero
Seymour card scan: click to enlarge
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Seymour:

Overdrive ((T)(T)(Sh)(Sh)) - When Seymour enters the Field, choose 1 Forward. Break it.

When Seymour is put in the Break Zone from the Field, you may discard 2 card from your hand. If you do so, put Seymour on the Field Dulled.

  • Number: 7-095R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 4
  • Power: 8000
  • Title: Summoner
Shemhazai, the Whisperer (3-048C) card scan: click to enlarge
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Shemhazai, the Whisperer (3-048C):

This turn all Forwards can only be blocked by Forwards of cost less than their own.

  • Number: 7-057C
  • Rarity: C
  • Card Type: Eidolon
Shikaree X card scan: click to enlarge
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Shikaree X:

If you control Shikaree Y or Shikaree Z, Shikaree X can't be chosen as the target of opponent's effects.

Shikaree X can't be blocked by Forwards of cost 4 or more.

  • Number: 7-048U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 4000
  • Title: Sin Hunter
Shikaree Y card scan: click to enlarge
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Shikaree Y:

When Shikaree Y enters the Field, choose 1 Dulled Forward. If you control Shikaree X or Shikaree Z, deal it 7000 damage.

If opponent controls 2 or more Dulled characters, Shikaree Y gains Brave.

  • Number: 7-029U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 3 Ice
  • Power: 7000
  • Title: Sin Hunter
Shikaree Z card scan: click to enlarge
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Shikaree Z:

Haste

If you control Shikaree X or Shikaree Y, Shikaree Z gains 2000 Power.

Dull Shikaree X, Shikaree Y and Shikaree Z: Choose 1 character. Break it.

  • Number: 7-098U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Thunder
  • CP Cost: 3
  • Power: 5000
  • Title: Sin Hunter
Sin card scan: click to enlarge
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Sin:

The cost of Summons in opponent's hand increase by 1.

During your 1st Main Phase, choose 1 Monster in any Break Zone. You may put it in your Field.

  • Number: 7-126S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Dark
  • CP Cost: 8
  • Power: 10000
  • Title: Ultimate Summon
Snow card scan: click to enlarge
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Snow:

When Snow enters the Field, if you control Serah, opponent discards 1 card.

  • Number: 7-031C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 4000
  • Title: Attacker
Sprite card scan: click to enlarge
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Sprite:

At the start of your 1st Main Phase, if you have 8 cards or more in your hand, put Sprite in the Break Zone. If Sprite is put in the Break Zone due to this effect, return all Forwards and Monsters opponent controls to their owner's hand.

  • Number: 7-110U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Aqua
  • CP Cost: 1 Aqua
  • Power: 0
  • Title: Fairy
Squall card scan: click to enlarge
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Squall:

Overdrive (Ability CP IceAbility CP LightAbility CP LightAbility CP LightAbility CP Light) - When Squall enters the Field, choose 1 Dulled Forward. Deal it 10000 damage.

When Squall attacks, choose 1 Forward or Monster. Dull it. It can't become Active this turn.

  • Number: 7-030S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Ice
  • CP Cost: 4 Ice
  • Power: 8000
  • Title: SeeD Cadet
Sylph card scan: click to enlarge
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Sylph:

Deal 2000 damage to all Forwards opponent controls. All Forwards you control gain 2000 Power.

  • Number: 7-047R
  • Rarity: R
  • Card Type: Summon
  • Attribute: Wind
  • CP Cost: 3 Wind
  • Power: 0
Tenzen card scan: click to enlarge
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Tenzen:

Brave

When Tenzen is put in the Break Zone from the Field, you may put a Forward of cost 2 or less from your hand onto the Field.

  • Number: 7-013C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 7000
  • Title: Samurai
Thief card scan: click to enlarge
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Thief:

Ability CP WindDullDull, put Thief in the Break Zone: Opponent puts the top 2 cards of their deck in the Break Zone.

  • Number: 7-043C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Common Soldier
Thief card scan: click to enlarge
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Thief:

Ability CP WindAbility CP WindAbility CP WindDullDull: Choose 1 character you control. It can't be chosen as the target of opponent's abilities until end of turn.

  • Number: 7-044C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Wind
  • CP Cost: 2 Wind
  • Power: 0
  • Title: Common Soldier
Tidus card scan: click to enlarge
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Tidus:

The cost of Tidus outside the game is reduced by 1 (This doesn't become 0).

When Tidus has been removed from the Game, you can play it on the Field by paying its cost as if it was in your hand.

When Tidus enters the Field, you may draw 1 card.

  • Number: 7-112L
  • Rarity: L
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 5 Aqua
  • Power: 8000
  • Title: Guardian
Time Mage card scan: click to enlarge
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Time Mage:

Dull, Put Time Mage in the Break Zone: Choose 1 Dulled Forward opponent controls. It doesn't become Active during its controller's next Active Phase.

  • Number: 7-034C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Common Soldier
Ulmia card scan: click to enlarge
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Ulmia:

When Ulmia enters the Field, choose 1 Prishe in your Break Zone. Return it to your hand.

  • Number: 7-022C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Ice
  • CP Cost: 2 Ice
  • Power: 0
  • Title: Tavnazian Singer
Ultima Weapon card scan: click to enlarge
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Ultima Weapon:

Ability CP EarthAbility CP EarthAbility CP EarthAbility CP LightAbility CP Light: Until end of turn, Ultima Weapon is also a Forward with Power 10000 and the ability: [When Ultima Weapon attacks or Blocks, choose 1 Dulled Forward. You may Break it.].

  • Number: 7-061U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Earth
  • CP Cost: 5 Earth
  • Power: 0
  • Title: Ultima Weapon
Ultimecia card scan: click to enlarge
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Ultimecia:

Awakening (Dull, Put Ultimecia in the break Zone)

When Ultimecia enters the Field, Dull all Active Forwards opponent controls and make Active all Dull Forwards opponent controls.

  • Number: 7-102R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 4
  • Power: 8000
  • Title: Sorceress
Vaan card scan: click to enlarge
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Vaan:

Overdrive (Ability CP Wind) - When Vaan enters the Field, all characters you control become Active.

Pyroclasm  SpecialSpecialAbility CP WindAbility CP WindAbility CP WindAbility CP WindDullDull: Choose 1 Forward. Deal it 2000 damage per Backup you control.

  • Number: 7-041S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Wind
  • CP Cost: 4 Wind
  • Power: 8000
  • Title: Sky Pirate
Vivi card scan: click to enlarge
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Vivi:

Overdrive (Ability CP FireAbility CP LightAbility CP Light) - When Vivi enters the Field, choose 1 Forward. Deal it 7000 damage.

  • Number: 7-015C
  • Rarity: C
  • Card Type: Backup
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 0
  • Title: Black Mage
Vossler card scan: click to enlarge
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Vossler:

When Vossler attacks, he gains 2000 Power. If you control Ashe, he gains 4000 Power instead.

  • Number: 7-005C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 2 Fire
  • Power: 4000
  • Title: General
Warrior card scan: click to enlarge
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Warrior:

  • Number: 7-012C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 7000
  • Title: Common Soldier
White Mage card scan: click to enlarge
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White Mage:

Ability CP AquaAbility CP AquaAbility CP Aqua: Choose 1 Forward. The next time it receives damage this turn, reduce it by 2000.

  • Number: 7-109C
  • Rarity: C
  • Card Type: Forward
  • Attribute: Aqua
  • CP Cost: 2 Aqua
  • Power: 3000
  • Title: Common Soldier
Xande card scan: click to enlarge
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Xande:

Ability CP Fire: Choose 1 Forward. During this turn, if it is dealt damage, it is dealt 2000 more damage instead. This ability can only be used once a turn.

  • Number: 7-009U
  • Rarity: U
  • Card Type: Forward
  • Attribute: Fire
  • CP Cost: 3 Fire
  • Power: 7000
  • Title: Devil
Yang card scan: click to enlarge
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Yang:

Overdrive (Ability CP EarthAbility CP EarthAbility CP Earth) - When Yang enters the Field, opponent chooses 1 Forward they control. It and Yang deal each other their Power in damage.

Yang can't become Dulled due to opponent's effects.

  • Number: 7-079R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Earth
  • CP Cost: 5 Earth
  • Power: 9000
  • Title: Monk
Yellow Jelly card scan: click to enlarge
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Yellow Jelly:

At the start of your 1st Main Phase, if you control 4 Backups or more, choose 1 Forward of cost 4 or less opponent controls. Put Yellow Jelly in the Break Zone. If Yellow Jelly is put in the Break Zone due to this effect, Break that Forward.

  • Number: 7-083U
  • Rarity: U
  • Card Type: Monster
  • Attribute: Thunder
  • CP Cost: 1 Thunde
  • Power: 0
  • Title: Pudding
Yuna card scan: click to enlarge
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Yuna:

Summons in your hand cost 1 less. (This can't become 0.)

Discard 2 Summons: Choose 1 Forward. Break it.

Ability CP Light , Discard 1 Summon:  Choose 1 Forward. It can't be chosen as the target of opponent's effects until end of turn.

  • Number: 7-122S
  • Rarity: S
  • Card Type: Forward
  • Attribute: Shine
  • CP Cost: 4 Shine
  • Power: 8000
  • Title: Summoner
Yuri card scan: click to enlarge
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Yuri:

Overdrive ((Sh)(Sh)) - When Yuri enters the Field, choose 1 Forward. If you control Chelinka, it Breaks.

When Yuri deals damage to a Forward, that damage is increased by 2000.

  • Number: 7-123R
  • Rarity: R
  • Card Type: Forward
  • Attribute: Shine
  • CP Cost: 3
  • Power: 7000
  • Title: Half Crystal
Zaghnal card scan: click to enlarge
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Zaghnal:

Ability CP EarthDullDull: Choose 1 Forward you control. It gains 2000 Power until end of turn.

  • Number: 7-069C
  • Rarity: C
  • Card Type: Monster
  • Attribute: Earth
  • CP Cost: 3 Earth
  • Power: 0
  • Title: Behemoth


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