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Over Hill and Under Hill

Over Hill and Under Hill: 84 cards
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A Deep Sack card scan: click to enlarge
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A Deep Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Willpower] without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 48
  • Rarity: F
  • Card Type: Objective
A Foul Sack card scan: click to enlarge
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A Foul Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.
Attached character cannot ready, attack, defend commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 49
  • Rarity: F
  • Card Type: Objective
A Large Sack card scan: click to enlarge
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A Large Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 47
  • Rarity: F
  • Card Type: Objective
A Nice Pickle card scan: click to enlarge
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A Nice Pickle:

Encounter set: We Must Away, Ere Break of Day
Doomed 1.
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.

  • Number: 52
  • Rarity: F
  • Card Type: Treachery
A Short Rest card scan: click to enlarge
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A Short Rest:

Encounter set: None
Encounter info: Western Lands, Over the Misty Mountains Grim, Misty Mountain Goblins, The Great Goblin
Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.
When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.

After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.

  • Number: 26
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 0
A Smelly Sack card scan: click to enlarge
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A Smelly Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 44
  • Rarity: F
  • Card Type: Objective
A Strong Sack card scan: click to enlarge
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A Strong Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Attack] without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 45
  • Rarity: F
  • Card Type: Objective
A Suspicious Crow card scan: click to enlarge
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A Suspicious Crow:

Encounter set: Western Lands
Creature.
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.

  • Number: 35
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 25
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
A Tough Sack card scan: click to enlarge
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A Tough Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Defense] without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 46
  • Rarity: F
  • Card Type: Objective
A Very Good Tale card scan: click to enlarge
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A Very Good Tale:

Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.

"I was coming over the mountains with a friend or two..." - Gandalf, The Hobbit

  • Number: 14
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 0
A Worn Sack card scan: click to enlarge
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A Worn Sack:

Encounter set: We Must Away, Ere Break of Day
Sack.
When Sacked: Attach to hero with the most resources without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

  • Number: 50
  • Rarity: F
  • Card Type: Objective
An Unexpected Party card scan: click to enlarge
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An Unexpected Party:

Encounter set: We Must Away, Ere Break of Day
Encounter info: Western Lands
Setup: Remove and shuffle the 7 Sack cards into a Sack deck and set it aside face down. Remove the 3 Troll enemies and the Troll Cave from the encounter deck and set them aside out of play. Then, shuffle the encounter deck. Each player reveals 1 card from the top of the encounter deck and adds it to the staging area.

The wizard Gandalf has chosen Bilbo Baggins to join Thorin and company on their quest to the Lonley Mountain.
At first they had passed through hobbit-lands, a wild respectable country inhabited by decent folk, with good roads, an inn or two, and now and then, a dwarf or a farmer ambling by on business. Then they came to lands where people spoke strangely, and sang songs Bilbo had never heard before. - The Hobbit.

  • Number: 23
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 7
Beorn card scan: click to enlarge
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Beorn:

Beorning. Warrior.
Sentinel. Cannot have attachments.
Immune to player card effects.
Beorn does not exhaust to defend.

The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers. - The Hobbit

  • Number: 5
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 5
  • Defense Strength: 1
  • Cost: 12
  • Willpower / Threat strength: 0
  • Hit / Quest points: 10
Bert card scan: click to enlarge
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Bert:

Encounter set: We Must Away, Ere Break of Day
Troll.
Players cannot play attachment cards on Troll enemies.
Forced: After Bert engages a player, sack 1.
Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect
Victory 3

  • Number: 33
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 23
  • Willpower / Threat strength: 3
  • Hit / Quest points: 10
Bilbo Baggins card scan: click to enlarge
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Bilbo Baggins:

Hobbit.
The first player gains control of Bilbo Baggins. Bilbo Baggins cannot gain resources from player card effects.
If Bilbo Baggins leaves play, the players lose the game.

  • Number: 1
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Baggins
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 0
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Bilbo`s Magic Ring card scan: click to enlarge
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Bilbo's Magic Ring:

Encounter set: Dungeons Deep and Caverns Dim
Artifact. Ring.
Attach to Bilbo Baggins.
Action: When answering a riddle, spend 1 [Baggins] resource to discard an additional player card from the top of your deck.
Action: Exhaust Bilbo's Magic Ring and raise each player's threat by 2 to add 1 [Baggins] resource to Bilbo Baggins' resource pool.

  • Number: 79
  • Rarity: F
  • Card Type: Objective
Bofur card scan: click to enlarge
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Bofur:

Dwarf.
Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

There is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. - The Hobbit

  • Number: 8
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 3
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Burglar Baggins card scan: click to enlarge
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Burglar Baggins:

Action: Bilbo Baggins gets +2 [Willpower], +2 [Attack], and +2 [Defense] until the end of the phase. (You may spend a [Baggins] resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)

"You can say Expert Treasure-hunter instead of Burglar if you like. Some of them do." - Gloin, The Hobbit

  • Number: 19
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Baggins
  • Cost: 1
Cave Entrance card scan: click to enlarge
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Cave Entrance:

Encounter set: Western Lands
Western Lands.
While Cave Entrance is in the staging area, it gains "Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game."

That, of course, is the dangerous part about caves: you don't know how far they go back. - The Hobbit

  • Number: 41
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Chaos in the Cavern card scan: click to enlarge
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Chaos in the Cavern:

Encounter set: The Great Goblin
When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 [Threat] until the end of the phase.
Shadow: Attacking enemy is returned to the staging area after its attack resolves.

  • Number: 71
  • Rarity: F
  • Card Type: Treachery
Come Down Little Bird card scan: click to enlarge
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Come Down Little Bird:

Encounter set: Dungeons Deep and Caverns Dim
When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.
Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

  • Number: 80
  • Rarity: F
  • Card Type: Treachery
Cram card scan: click to enlarge
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Cram:

Item.
Attach to a hero.
Action: Discard Cram to ready attached hero.

If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining, being in fact very uninteresting except as a chewing exercise. - The Hobbit

  • Number: 11
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Leadership
  • Cost: 0
Dawn Take You All card scan: click to enlarge
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Dawn Take You All:

Encounter set: We Must Away, Ere Break of Day
Encounter info: Western Lands
0
When Revealed: Remove all Troll enemies and Sack cards from the game. If Troll Cave is in the victory display, the players have discovered the treasure cards Sting, Glamdring, and Orcrist.
The players have won the game

"Dawn take you all, and be stone to you!" said a voice that sounded like William's but it wasn't. For just at that moment the light came over the hill, and there was a mighty twitter in the branches. William never spoke for he stood turned to stone as he stooped; and Bert and Tom were stuck like rocks as they looked at him. - The Hobbit

  • Number: 25
  • Rarity: F
  • Card Type: Quest
Dori card scan: click to enlarge
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Dori:

Dwarf.
Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

"I can't always be carrying burglars on my back," said Dori, "down tunnels and up trees! What do you think I am? A porter?" - Dori, The Hobbit

  • Number: 9
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Down, Down to Goblin Town card scan: click to enlarge
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Down, Down to Goblin Town:

Encounter set: The Great Goblin
Encounter info: Misty Mountain Goblins, The Great Goblin
When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside, inactive. The second encounter deck becomes the active encounter deck. Search the encounter deck for The Great Goblin and add it to the staging area. Then, shuffle the encounter deck.
Players cannot defeat this stage unless The Great Goblin is in the victory display.
When Revealed: Reveal 3 encounter cards per player, Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. (To a minimum of 1.)
If the players defeat this stage, they have won the game.

Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks. - The Hobbit

  • Number: 28
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 20
Dreary Hills card scan: click to enlarge
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Dreary Hills:

Encounter set: Western Lands
Western Lands.
Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.
Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.

  • Number: 39
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Expecting Mischief card scan: click to enlarge
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Expecting Mischief:

Play during the quest phase, before the staging step.
Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.

Thorin came last - and he was not caught unawares. He came expecting mischief, an didn't need to see his friends' legs sticking out of sacks to tell him that things were not all well. - The Hobbit.

  • Number: 18
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Lore
  • Cost: 1
Fili card scan: click to enlarge
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Fili:

Dwarf.
Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.

"Fili is the youngest and still has the best sight." - Thorin, The Hobbit

  • Number: 6
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Foe-hammer card scan: click to enlarge
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Foe-hammer:

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave. - The Hobbit

  • Number: 15
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 0
Front Porch card scan: click to enlarge
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Front Porch:

Encounter set: The Great Goblin
Cave.
While Front Porch is the active location, players cannot attack Goblin enemies.
Action: The first player may spend 2 [Baggins] resources to treat Front Porch's printed text box as if it were blank until the end of the round.

  • Number: 66
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 4
  • Hit / Quest points: 4
Galloping Boulders card scan: click to enlarge
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Galloping Boulders:

Encounter set: Over the Misty Mountains Grim
When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.
Shadow: Put this card on top of the encounter deck.

  • Number: 72
  • Rarity: F
  • Card Type: Treachery
Gandalf card scan: click to enlarge
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Gandalf:

Istari.
Gandalf does not exhaust to commit to a quest.
Forced: At the end of the refresh phase, discard Gandalf from play. You may raise your threat by 2 to cancel this effect.

"I am Gandalf, and Gandalf means me!" - The Hobbit

  • Number: 10
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Neutral
  • Attack Strength: 4
  • Defense Strength: 4
  • Cost: 5
  • Willpower / Threat strength: 4
  • Hit / Quest points: 4
Glamdring card scan: click to enlarge
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Glamdring:

Artifact. Item. Weapon.
Attach to a hero or Gandalf. Restricted.
Attached character gets +2 [Attack].
Response: After attached character destroys an Orc enemy, draw 1 card.

"This, Gandalf, was Glamdring, Foe-hammer that the king of Gondolin once wore." - Elrond, The Hobbit

  • Number: 22
  • Rarity: F
  • Card Type: Treasure
  • Sphere of influence: Neutral
Goblin Axeman card scan: click to enlarge
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Goblin Axeman:

Encounter set: Misty Mountain Goblins
Goblin. Orc.
Goblin Axeman gets +1 [Attack] for each Cave location in play.
Shadow: Defending character gets -1 [Defense].

  • Number: 58
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 2
  • Cost: 25
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Goblin Bent-Swords card scan: click to enlarge
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Goblin Bent-Swords:

Encounter set: The Great Goblin
Goblin. Orc.
If The Great Goblin is in the victory display, this card gains surge.
Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if The Great Goblin is in the victory display.)

  • Number: 62
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 33
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Goblin Driver card scan: click to enlarge
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Goblin Driver:

Encounter set: Misty Mountain Goblins
Goblin. Orc.
When Revealed: The first player exhausts 1 character he controls.
Shadow: Defending player exhausts 1 character he controls.

  • Number: 61
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 30
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Goblin Miners card scan: click to enlarge
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Goblin Miners:

Encounter set: Misty Mountain Goblins
Goblin. Orc.
Goblin Miners gets +1 [Defense] for each Cave location in play.
Shadow: Attacking enemy gets +1 [Attack].

  • Number: 59
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 25
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Goblin Runners card scan: click to enlarge
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Goblin Runners:

Encounter set: Misty Mountain Goblins
Goblin. Orc.
Surge.
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

  • Number: 60
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 20
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Goblin-cleaver card scan: click to enlarge
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Goblin-cleaver:

Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)

At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" - The Hobbit

  • Number: 16
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 0
Gollum card scan: click to enlarge
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Gollum:

Encounter set: Dungeons Deep and Caverns Dim
Gollum.
Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)

"If precious asks, and it doesn't answer, we eats it, my precious." - Gollum, The Hobbit

  • Number: 74
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 3
  • Cost: 50
  • Willpower / Threat strength: 0
  • Hit / Quest points: 5
Great Cavern Room card scan: click to enlarge
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Great Cavern Room:

Encounter set: The Great Goblin
Cave.
While Great Cavern Room is the active location, it gains: "Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls."
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

  • Number: 67
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Great Gray Wolf card scan: click to enlarge
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Great Gray Wolf:

Encounter set: Dungeons Deep and Caverns Dim
Creature.
Forced: If Great Grey wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.

  • Number: 75
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 30
  • Willpower / Threat strength: 4
  • Hit / Quest points: 5
Grip, Grab! Pinch, Nab! card scan: click to enlarge
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Grip, Grab! Pinch, Nab!:

Encounter set: Misty Mountain Goblins
When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.
Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.

  • Number: 70
  • Rarity: F
  • Card Type: Treachery
Guffawing of Giants card scan: click to enlarge
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Guffawing of Giants:

Encounter set: Over the Misty Mountains Grim
When Revealed: The first player chooses 1 Stone-giant in the staging area. At the end of the quest phase, that Stone-giant engages the player with the highest threat. If there are no Stone-giant cards in the staging area, search the encounter deck for 1 Stone-giant and add it to the staging area.

  • Number: 73
  • Rarity: F
  • Card Type: Treachery
Hiding In The Trees card scan: click to enlarge
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Hiding In The Trees:

Encounter set: Dungeons Deep and Caverns Dim
When Revealed: Characters get -1 [Willpower] and cannot attack until the end of the round.
Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

  • Number: 82
  • Rarity: F
  • Card Type: Treachery
Hobbit-lands card scan: click to enlarge
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Hobbit-lands:

Encounter set: We Must Away, Ere Break of Day
Western Lands.
Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.
Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.

  • Number: 38
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Hungry Troll card scan: click to enlarge
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Hungry Troll:

Encounter set: We Must Away, Ere Break of Day
When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.
Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 [Baggins] resources to cancel this effect.)

  • Number: 54
  • Rarity: F
  • Card Type: Treachery
Into the Fire card scan: click to enlarge
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Into the Fire:

Encounter set: Dungeons Deep and Caverns Dim
Encounter info: Misty Mountain Goblins, Dungeons Deep and Caverns Dim
When Revealed: The first player gains control of Bilbo Baggins. Reveal 1 encounter card per player and add it to the staging area.
Gollum engages the first player. Damage from undefended attacks made by Gollum must be placed on Bilbo Baggins.
All riddle effects are ignored. Treachery cards gain surge.
If players defeat this stage, they have won the game.

To everyone's surprise, Bilbo Baggins rejoined his companions on the eastern side of the Misty Mountains. However, their celebration was cut short by the chilling sound of wolves howling close by. To the frightened hobbit, it seemed that they had escaped from the goblins only to be eaten by wargs.

  • Number: 31
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 16
It Likes Riddles card scan: click to enlarge
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It Likes Riddles:

Encounter set: Dungeons Deep and Caverns Dim
When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.
Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

  • Number: 81
  • Rarity: F
  • Card Type: Treachery
Kili card scan: click to enlarge
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Kili:

Dwarf.
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.

"Let us join the throng!" - Kili, The Hobbit

  • Number: 7
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Spirit
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Lake in the Cavern card scan: click to enlarge
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Lake in the Cavern:

Encounter set: Dungeons Deep and Caverns Dim
Cave.
X is twice the number of players in the game.
Players cannot travel here.
Immune to player card effects.
Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

Deep down here by the dark water lived old Gollum, a small slimy creature. - The Hobbit

  • Number: 78
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: X
  • Hit / Quest points: -
Late Adventurer card scan: click to enlarge
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Late Adventurer:

Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.

To the end of his days Bilbo could never remember how he found himself outside, without a hat, walking-stick or any money, or anything that he usually took when he went out. - The Hobbit

  • Number: 17
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Spirit
  • Cost: 0
Lone-Lands card scan: click to enlarge
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Lone-Lands:

Encounter set: Western Lands
Western Lands.
Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource token from one of his hero's resource pools, if able.
Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.

  • Number: 40
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Lots or None at All card scan: click to enlarge
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Lots or None at All:

Encounter set: We Must Away, Ere Break of Day
When Revealed: If there is a Troll enemy in the staging area, Sack 1. If there are no Troll enemies in the staging area, this card gains Doomed 2.
Shadow: If the attacking enemy is a Troll, Sack 1. (The first player may spend 1 [Baggins] resource to cancel this effect.)

  • Number: 51
  • Rarity: F
  • Card Type: Treachery
More Like A Grocer card scan: click to enlarge
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More Like A Grocer:

Encounter set: Western Lands
When Revealed: Discard all [Baggins] resources.
Shadow: Resolve this card's "When Revealed" effect.

"As soon as I clapped eyes on the little fellow bobbing and puffing on the mat, I had my doubts. He looks more like a grocer than a burglar!" - Gloin The Hobbit

  • Number: 57
  • Rarity: F
  • Card Type: Treachery
No Campfire card scan: click to enlarge
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No Campfire:

Encounter set: Western Lands
Doomed 1.
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.

  • Number: 55
  • Rarity: F
  • Card Type: Treachery
Nori card scan: click to enlarge
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Nori:

Dwarf.
Response: After a Dwarf ally enters play under your control, reduce your threat by 1.

"Nori, at your service." - Nori, The Hobbit

  • Number: 3
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Spirit
  • Attack Strength: 1
  • Defense Strength: 2
  • Cost: 9
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Not Fair! Not Fair! card scan: click to enlarge
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Not Fair! Not Fair!:

Encounter set: Dungeons Deep and Caverns Dim
When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.

  • Number: 84
  • Rarity: F
  • Card Type: Treachery
Orcrist card scan: click to enlarge
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Orcrist:

Artifact. Item. Weapon.
Attach to a hero. Restricted.
Attached character gets +2 [Attack].
Response: After attached hero destroys an Orc enemy, add 1 resource to that hero's resource pool.

"This, Thorin, the runes name Orcrist, the Goblin-cleaver in the ancient tongue of Gondolin; it was a famous blade." - Elrond, The Hobbit

  • Number: 21
  • Rarity: F
  • Card Type: Treasure
  • Sphere of influence: Neutral
Ori card scan: click to enlarge
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Ori:

Dwarf.
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

"He could write well and speedily, and often used the Elvish characters." - Gimli, The Fellowship of the Ring

  • Number: 4
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Lore
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 8
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Out of the Frying Pan card scan: click to enlarge
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Out of the Frying Pan:

Encounter set: Dungeons Deep and Caverns Dim
Encounter info: Misty Mountain Goblins, Dungeons Deep and Caverns Dim
Setup: Add Lake in the Cavern to the staging area. Create a riddle area with stage 2A and follow the setup instructions on that card.
Players cannot advance to stage 3A unless both 1B and 2B are complete.
Forced: Reveal 1 additional encounter card per player during the staging step.

After killing the Great Goblin, Bilbo's companions fought to win their escape from the goblins. By the time they realized that Bilbo had been lost in the darkness, it was too late to turn back and search for him.

  • Number: 29
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 14
Overhanging Rock card scan: click to enlarge
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Overhanging Rock:

Encounter set: Over the Misty Mountains Grim
Mountain.
While Overhanging Rock is the active location, it gains: "Action: spend 1 [Baggins] resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky-high for a football." - Thorin Oakenshield, The Hobbit

  • Number: 68
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Riddles in the Dark card scan: click to enlarge
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Riddles in the Dark:

Encounter set: Dungeons Deep and Caverns Dim
Encounter info: Misty Mountain Goblins, Dungeons Deep and Caverns Dim
Setup: Search the encounter deck for Gollum and Bilbo's Magic Ring. Place Gollum and Bilbo Baggins in the riddle area and attach Bilbo's Magic Ring to Bilbo Baggins. Then, shuffle the encounter deck.
Players cannot advance to stage 3A unless both 1B and 2B are complete.
Progress tokens cannot be added to, or removed from, this quest except by answering riddles.
Cards in the riddle area are immune to player card effects and cannot leave the riddle area except by quest effects.

During the confusion, bilbo stumbled won a tunnel and into Gollum's cave. There the Hobbit had to outwit the creature Gollum in a dangerous riddle contest to discover the way out.

  • Number: 30
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 9
Roast `Em or Boil `Em? card scan: click to enlarge
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Roast 'Em or Boil 'Em?:

Encounter set: We Must Away, Ere Break of Day
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.

  • Number: 53
  • Rarity: F
  • Card Type: Treachery
Roast Mutton card scan: click to enlarge
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Roast Mutton:

Encounter set: We Must Away, Ere Break of Day
Encounter info: Western Lands
When Revealed: Add the set-aside Troll enemies and the Troll Cave to the staging area. Shuffle the encounter discard pile back into the encounter deck.
Forced: If there are no Troll enemies left in play, or if there are no cards left in the encounter deck, advance it to the next stage.
Any time players would place progress tokens on this quest, discard an equal number of cards from the encounter deck instead. (Progress is placed on the active location before triggering this effect.)

Obviously trolls. Even Bilbo, in spite of his sheltered life, could see that: from the great heavy faces of them, and their size, and the shape of their legs, not to mention their language, which was not drawing-room fashion at all - The Hobbit

  • Number: 24
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 1
Spare Hood and Cloak card scan: click to enlarge
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Spare Hood and Cloak:

Item.
Attach to a character.
Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.

"You will have to manage without pocket-handkerchiefs, and a good many other things, before you get to the journey's end. As for a hat, I have got a spare hood and cloak in my luggage." - Dwalin, The Hobbit

  • Number: 12
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Spirit
  • Cost: 0
Sting card scan: click to enlarge
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Sting:

Artifact. Item. Weapon.
Attach to Bilbo Baggins. Restricted.
Bilbo Baggins gets +1 [Willpower], +1 [Attack], and +1 [Defense].
Response: After Bilbo Baggins exhausts to defend, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's [Threat].

"I shall call you Sting." - Bilbo, The Hobbit

  • Number: 20
  • Rarity: F
  • Card Type: Treasure
  • Sphere of influence: Neutral
Stone-Giant card scan: click to enlarge
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Stone-Giant:

Encounter set: Over the Misty Mountains Grim
Giant.
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.
Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

  • Number: 64
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 6
  • Defense Strength: 3
  • Cost: 40
  • Willpower / Threat strength: 4
  • Hit / Quest points: 9
The Goblins` Caves card scan: click to enlarge
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The Goblins' Caves:

Encounter set: Misty Mountain Goblins
Cave.
While The Goblins' Caves is the active location, Goblin enemies get +1 [Threat].
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

  • Number: 65
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
The Great Goblin card scan: click to enlarge
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The Great Goblin:

Encounter set: The Great Goblin
Goblin. Orc.
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.
Victory 3.

  • Number: 63
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 15
  • Willpower / Threat strength: 3
  • Hit / Quest points: 8
The High Pass card scan: click to enlarge
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The High Pass:

Encounter set: Over the Misty Mountains Grim
Mountain.
X is the number of players in the game.
Forced: At the end of the round, remove X progress tokens from the current quest.

There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. - The Hobbit

  • Number: 69
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: X
  • Hit / Quest points: 5
The Mountain Pass card scan: click to enlarge
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The Mountain Pass:

Encounter set: Over the Misty Mountains Grim
Encounter info: Western Lands, Over the Misty Mountains Grim
When Revealed: Search the encounter deck for 1 copy of Stone-giant and add it to the staging area. Then, shuffle the encounter deck. Reveal 1 card per player from the encounter deck and add it to the staging area.

When he peeped out in the lightning-flashes, he saw that across the valley the stone-giants were out and were hurling rocks at one another for a game, and catching them, and tossing them down into the darkness where they smashed the trees far below, or splintered into little bits with a bang. - The Hobbit

  • Number: 27
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 16
The Wargs` Glade card scan: click to enlarge
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The Wargs' Glade:

Encounter set: Dungeons Deep and Caverns Dim
Forest.
Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress token from the current quest.
Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.

  • Number: 77
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Thorin Oakenshield card scan: click to enlarge
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Thorin Oakenshield:

Dwarf. Noble. Warrior.
If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.

"I am Thorin son of Thrain son of Thror, King under the Mountain!" - Thorin, The Hobbit

  • Number: 2
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Leadership
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 12
  • Willpower / Threat strength: 3
  • Hit / Quest points: 5
Thror`s Map card scan: click to enlarge
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Thror's Map:

Artifact. Item.
Attach to a hero.
Action: Exhaust Thror's Map to choose a location in the staging area. Make that location the active location. (If there is another active location, return it to the staging area.)

"This was made by Thror, your grandfather, Thorin." he said in answer to the dwarves' excited questions. "It is a plan of the Mountain." - Gandalf, The Hobbit

  • Number: 13
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Lore
  • Cost: 1
Tom card scan: click to enlarge
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Tom:

Encounter set: We Must Away, Ere Break of Day
Troll.
Troll enemies can only be attacked by one character at a time.
Forced: After Tom engages a player, sack 1.
Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.
Victory 4.

  • Number: 34
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 33
  • Willpower / Threat strength: 3
  • Hit / Quest points: 11
Troll Camp card scan: click to enlarge
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Troll Camp:

Encounter set: We Must Away, Ere Break of Day
Forest. Trollshaws.
While Troll Camp is in the staging area, Troll enemies get +1 [Threat] for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 [Baggins] resource to remove 1 sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

  • Number: 36
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Troll Cave card scan: click to enlarge
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Troll Cave:

Encounter set: We Must Away, Ere Break of Day
Cave. Trollshaws.
Immune to player card effects.
Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 [Baggins] resources. (2 [Baggins] resources instead if Bilbo Baggins has the Troll Purse attached.)
Victory 2.

  • Number: 37
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Troll Key card scan: click to enlarge
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Troll Key:

Encounter set: We Must Away, Ere Break of Day
Item.
If Troll Key is discarded, resolve its "When Revealed" effect if able.
When Revealed: Attach to a Troll enemy.
Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.

  • Number: 43
  • Rarity: F
  • Card Type: Objective
Troll Purse card scan: click to enlarge
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Troll Purse:

Encounter set: We Must Away, Ere Break of Day
Item.
If Troll Purse is discarded, resolve its "When Revealed" effect, if able.
When Revealed: Attach to a Troll enemy.
Response: After attached Troll enemy is destroyed, the first player may spend 1 [Baggins] resource to claim this objective and attach it to Bilbo Baggins.

  • Number: 42
  • Rarity: F
  • Card Type: Objective
What`s In My Pocket card scan: click to enlarge
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What's In My Pocket:

Encounter set: Dungeons Deep and Caverns Dim
When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.
Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

  • Number: 83
  • Rarity: F
  • Card Type: Treachery
Wild Wargs card scan: click to enlarge
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Wild Wargs:

Encounter set: Dungeons Deep and Caverns Dim
Creature.
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2 [Attack].
Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

  • Number: 76
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 25
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
William card scan: click to enlarge
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William:

Encounter set: We Must Away, Ere Break of Day
Troll.
Troll enemies not engaged with a player cannot take damage.
Forced: After William engages a player, sack 2.
Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.
Victory 5.

  • Number: 32
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 38
  • Willpower / Threat strength: 3
  • Hit / Quest points: 12
Wind-Whipped Rain card scan: click to enlarge
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Wind-Whipped Rain:

Encounter set: Western Lands
When Revealed: Discard all non-treasure, non-objective attachments in play.
Shadow: The defending character gets -1 [Defense]

"I'm sure the rain has got into the dry clothes and into the food-bags." - Bilbo Baggins, The Hobbit

  • Number: 56
  • Rarity: F
  • Card Type: Treachery
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