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Days of Blood

Days of Blood: 20 cards
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`Idden Boy card scan: click to enlarge
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'Idden Boy:

Orc only. Ambush 1.
Action: When this unit ambushes, it gains [Power][Power] until the end of the phase.

I'z tired o' hidin'! It'z time ta bash 'em!

  • Card Number: 13
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Banna Bearer card scan: click to enlarge
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Banna Bearer:

Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.

  • Card Number: 14
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Standard Bearer.
  • Unique: No
Bordertown card scan: click to enlarge
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Bordertown:

Forced: When this zone takes combat damage, sacrifice this card.

  • Card Number: 19
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 2
  • Traits: Building.
  • Unique: No
Bride of Khaine card scan: click to enlarge
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Bride of Khaine:

Dark Elf only. Ambush 2.
Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.

You're blood tastes so sweet.

  • Card Number: 3
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Witch Elf.
  • Unique: No
Capture Slaves card scan: click to enlarge
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Capture Slaves:

Play in any opponent's zone under your control.
When you assign combat damage to this zone, you may place nay number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of the defending opponent's deck for a unit and put it into play under your control in any zone. Shuffle his deck.

  • Card Number: 2
  • Rarity: F
  • Card Type: Quest
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Mission
  • Unique: Yes
Chill Sea Watchtower card scan: click to enlarge
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Chill Sea Watchtower:

If you control a non-[Dark Elf] card, sacrifice this card.

  • Card Number: 4
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Crone Hellebron card scan: click to enlarge
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Crone Hellebron:

Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.

  • Card Number: 1
  • Rarity: F
  • Card Type: Legend
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 4
  • Unique: Yes
Doors of Karak Hirn card scan: click to enlarge
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Doors of Karak Hirn:

This zone cannot be attacked, unless each other zone you control is burning.

Once the doors are shut, nobody gets in.

  • Card Number: 6
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Fortification.
  • Unique: Yes
Ghorgon card scan: click to enlarge
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Ghorgon:

Battlefield only.
Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this unit.

  • Card Number: 17
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 2
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 3
  • Traits: Creature.
  • Unique: No
Great Fire Dragon card scan: click to enlarge
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Great Fire Dragon:

Battlefield only.
Action: When this unit attacks, put 1 resource token on it. Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.

  • Card Number: 10
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 5
  • Hit Points: 4
  • Loyalty Icons: 2
  • Power Icons: 3
  • Traits: Dragon.
  • Unique: No
Ludwig Schwarzheim card scan: click to enlarge
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Ludwig Schwarzheim:

Toughness X.
X is the number of experience attacked to this unit.
Action: When this unit attacks or defends, attach 1 experience to it.

  • Card Number: 7
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 3
  • Power Icons: 3
  • Traits: Knight. Standard Bearer.
  • Unique: Yes
Magic Ward card scan: click to enlarge
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Magic Ward:

Action: Choose an opponent's zone. Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.

All your vaunted power is nothing to me.

  • Card Number: 12
  • Rarity: F
  • Card Type: Tactic
  • Race: High Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Midden Moors Watchtower card scan: click to enlarge
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Midden Moors Watchtower:

Forced: When an opponent declares an attack on this zone, look at that opponent's hand. Then, name a card. The named card cannot be played this phase.

  • Card Number: 9
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Fortification.
  • Unique: No
Middenheim Lookout card scan: click to enlarge
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Middenheim Lookout:

Empire only. Ambush 1.
Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.

The soldiers rally quickly to the sound of the watchman's horn.

  • Card Number: 8
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 1
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Ranger.
  • Unique: No
Muster for War card scan: click to enlarge
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Muster for War:

Limited. Play during your Quest phase.
Action: Gain 2 resources and draw 2 cards. You have no Battlefield phase this turn.

We must gather our strength before we march.

  • Card Number: 20
  • Rarity: F
  • Card Type: Tactic
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Unique: No
Norse Marauders card scan: click to enlarge
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Norse Marauders:

Raider 3.

Alright you slugs, don't forget: pillage first, then burn!

  • Card Number: 16
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 4
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 2
  • Traits: Warrior.
  • Unique: No
Reckless Attack card scan: click to enlarge
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Reckless Attack:

Limited.
Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.

  • Card Number: 18
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Shadowlands Hunter card scan: click to enlarge
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Shadowlands Hunter:

High Elf only. Ambush 1.
Action: When this unit ambushes, put 1 resource token on a [High Elf] card with at least 1 resource token on it.

  • Card Number: 11
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Veteran Thunderers card scan: click to enlarge
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Veteran Thunderers:

Raider 2.

Dwarfs will fight for gold as quick as for grudges, but gold pays better.

  • Card Number: 5
  • Rarity: F
  • Card Type: Unit
  • Race: Dwarf
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Warboss Banna card scan: click to enlarge
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Warboss Banna:

Attach to a target unit you control.
While attached unit is attacking or defending, it gains: "Action: discard an [Orc] unit from your hand to give this unit [Power] until the end of the phase."

  • Card Number: 15
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Attachment.
  • Unique: No
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