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What Lies Ahead

What Lies Ahead: 20 cards
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Ash 2X3ZB9CY card scan: click to enlarge
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Ash 2X3ZB9CY:

Whenever there is a successful run on this server, trace4 - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.

"Eyes forward please."

  • Card Number: 13
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Upgrade
  • Card Subtype: Bioroid
  • Cost: 2
  • Influence: 2
  • Unique: Yes
Braintrust card scan: click to enlarge
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Braintrust:

When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.

  • Card Number: 14
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Agenda
  • Card Subtype: Research
  • Cost: 3
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Caduceus card scan: click to enlarge
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Caduceus:

[Subroutine] Trace3 - If successful, the Corp gains 3[Credits].
[Subroutine] Trace2 - If successful, end the run.

A symbol of commerce, but beware its bite.

  • Card Number: 19
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: ICE
  • Card Subtype: Sentry - Tracer
  • Cost: 3
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Cortez Chip card scan: click to enlarge
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Cortez Chip:

[Trash]: Choose a piece of ice. The Corp must pay 2 [Credits] as an additional cost to rez that ice until the end of the turn.

Named after Hernando Cortez, a former Weyland technician convicted of smuggling company tech. He still collected his pension while in prison, the last beneficiary of a loophole in Weyland's standard employment contract.

  • Card Number: 5
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Hardware
  • Card Subtype: Chip
  • Cost: 0
  • Influence: 2
  • Unique: No
Draco card scan: click to enlarge
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Draco:

When you rez Draco, you may pay X [Credits] to place X power counters on it.
Draco has +1 strength for each power counter on it.
[Subroutine] Trace2 - If successful, give the Runner 1 tag and end the run.

Victos dracones numquam deride.

  • Card Number: 20
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: ICE
  • Card Subtype: Sentry - Tracer
  • Cost: 1
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 0
  • Unique: No
Haas-Bioroid: Stronger Together card scan: click to enlarge
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Haas-Bioroid: Stronger Together:

All bioroid ice has +1 strength.

A Different Breed of Machine.

  • Card Number: 10
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Identity
  • Card Subtype: Megacorp
  • Unique: No
Imp card scan: click to enlarge
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Imp:

Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).

Something wicked this way comes.

  • Card Number: 3
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Virus
  • Cost: 2
  • Influence: 3
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Janus 1.0
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Janus 1.0:

The runner may spend [Click] to break any subroutine on Janus 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.

Face your fear

  • Card Number: 12
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Sentry - Bioroid - AP
  • Cost: 15
  • Influence: 3
  • Agenda Points / Strength / Memory Cost: 8
  • Unique: No
Mandatory Upgrades card scan: click to enlarge
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Mandatory Upgrades:

You have 1 additional [Click] to spend each turn.

Sometimes employee reviews took a little bit longer than anticipated.

  • Card Number: 11
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Agenda
  • Card Subtype: Initiative
  • Cost: 6
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Morning Star card scan: click to enlarge
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Morning Star:

1 [Credits]: Break any number of barrier subroutines.

Weaponizing the heavens, one star at a time.

  • Card Number: 4
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Icebreaker - Fracter
  • Cost: 8
  • Influence: 4
  • Agenda Points / Strength / Memory Cost: 5/2
  • Unique: No
Peacock card scan: click to enlarge
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Peacock:

2 [Credits]: Break code gate subroutine.
2 [Credits]: +3 strength.

Show-off.

  • Card Number: 6
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Program
  • Card Subtype: Icebreaker - Decoder
  • Cost: 3
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 2/1
  • Unique: No
Plascrete Carapace card scan: click to enlarge
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Plascrete Carapace:

Place 4 power counters on Plascrete Carapace when it is installed. When there are no power counters left on Plascrete Carapace, trash it.
Hosted power counter: Prevent 1 meat damage.

  • Card Number: 9
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Hardware
  • Card Subtype: Gear
  • Cost: 3
  • Influence: 0
  • Unique: No
Project Atlas card scan: click to enlarge
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Project Atlas:

When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.

  • Card Number: 18
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Agenda
  • Card Subtype: Research
  • Cost: 3
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Restructured Datapool card scan: click to enlarge
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Restructured Datapool:

[Click]: Trace2 - If successful, give the Runner 1 tag.

"We're gonna need a bigger room."

  • Card Number: 16
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Agenda
  • Card Subtype: Initiative
  • Cost: 5
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Snowflake card scan: click to enlarge
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Snowflake:

[Subroutine] You and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. End the run if you and the Runner spent a different number of credits.

Sometimes uniqueness is overrated.

  • Card Number: 15
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Barrier - Psi
  • Cost: 1
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Spinal Modem card scan: click to enlarge
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Spinal Modem:

+1 [Memory Unit], 2 [Recurring Credits]
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit one console per player.

  • Card Number: 2
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Hardware
  • Card Subtype: Console
  • Cost: 4
  • Influence: 2
  • Unique: Yes
The Helpful AI card scan: click to enlarge
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The Helpful AI:

+1 [Link]
[Trash]: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.

"What causes an Artifical Intellegence to turn on its master? Is it because its directives have been altered by some external source? Or, by giving them agency to adapt, have we fated them to revolt?" - Emilio Harris, Creators and the Created

  • Card Number: 8
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Resource
  • Card Subtype: Connection - Link - Virtual
  • Cost: 2
  • Influence: 2
  • Unique: Yes
TMI card scan: click to enlarge
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TMI:

When you rez TMI, trace2 - if unsuccessful, derez TMI.
[Subroutine] End the run.

A collection of cast-off cyberjunk. But it doesn't stay junk for long.

  • Card Number: 17
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: ICE
  • Card Subtype: Barrier
  • Cost: 3
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No
Whizzard: Master Gamer card scan: click to enlarge
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Whizzard: Master Gamer:

3 [Recurring Credits]
Use these credits to trash cards.

"Running is the ultimate game, and I get to make all the rules."

  • Card Number: 1
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Identity
  • Card Subtype: Natural
  • Unique: No
ZU.13 Key Master card scan: click to enlarge
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ZU.13 Key Master:

If you have at least 2 [Link], the memory cost of ZU.13 Key Master is 0, even if it is not installed.
1 [Credits]: Break code gate subroutine.
1 [Credits]: +1 strength.

He always uses the same key.

  • Card Number: 7
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Card Subtype: Icebreaker - Decoder - Cloud
  • Cost: 1
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 1/1
  • Unique: No


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