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Trace Amount

Trace Amount: 20 cards
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Amazon Industrial Zone card scan: click to enlarge
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Amazon Industrial Zone:

Whenever you install a piece of ice protecting this server, you may immediately rez it, lowering its rez cost by 3.
Limit 1 region per server.

  • Card Number: 38
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Upgrade
  • Card Subtype: Region
  • Cost: 4
  • Influence: 1
  • Unique: No
Big Brother card scan: click to enlarge
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Big Brother:

Play only if the Runner is tagged.
Give the Runner 2 tags.

Looking out for your interests since 1984.

  • Card Number: 35
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Operation
  • Card Subtype: Gray Ops
  • Cost: 0
  • Influence: 1
  • Unique: No
ChiLo City Grid card scan: click to enlarge
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ChiLo City Grid:

Whenever there is a successful trace during a run on this server, give the Runner 1 tag.
Limit 1 region per server.

Clones whisper of ChiLo as a promised land of freedom.

  • Card Number: 36
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Upgrade
  • Card Subtype: Region
  • Cost: 3
  • Influence: 2
  • Unique: No
Compromised Employee card scan: click to enlarge
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Compromised Employee:

1 [Recurring Credits]
Use this credit during traces.
Gain 1 [Credits] whenever the Corp rezzes a piece of ice.

  • Card Number: 25
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Resource
  • Card Subtype: Connection - Link
  • Cost: 2
  • Influence: 1
  • Unique: No
Dyson Mem Chip card scan: click to enlarge
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Dyson Mem Chip:

+1 [Memory Unit], +1 [Link]

Archaic but reliable.

  • Card Number: 28
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Hardware
  • Card Subtype: Chip - Link
  • Cost: 3
  • Influence: 0
  • Unique: No
E3 Feedback Implants card scan: click to enlarge
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E3 Feedback Implants:

Whenever you break a subroutine on a piece of ice, you may pay 1 [Credits] to break 1 additional subroutine on that ice.

CyberSolutions' e3 line of implants trade strictly in muscle memory and automatic responses, freeing the brain to focus entirely on cerebral tasks.

  • Card Number: 24
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Hardware
  • Card Subtype: Mod
  • Cost: 2
  • Influence: 2
  • Unique: No
Encryption Protocol card scan: click to enlarge
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Encryption Protocol:

The trash cost of all installed cards is increased by 1.

The key to the future lies in the past.

  • Card Number: 29
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Asset
  • Cost: 0
  • Influence: 1
  • Unique: No
Executive Retreat card scan: click to enlarge
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Executive Retreat:

When you score Executive Retreat, place 1 agenda counter on it and shuffle HQ into R&D.
[Click], hosted agenda counter: Draw 5 cards.

  • Card Number: 39
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Agenda
  • Cost: 5
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 3
  • Unique: No
Fetal AI card scan: click to enlarge
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Fetal AI:

If Fetal AI is accessed from R&D, the Runner must reveal it.
When the Runner accesses Fetal AI, do 2 net damage. Ignore this ability if the Runner accesses Fetal AI from Archives.
As an additional cost to steal Fetal AI, the Runner must pay 2 [Credits]

  • Card Number: 32
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Agenda
  • Card Subtype: Ambush
  • Cost: 5
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Freelancer card scan: click to enlarge
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Freelancer:

Play only if the Runner is tagged.
Trash up to 2 resources.

No contract. Just a handshake and a fistful of C-6 high explosives.

  • Card Number: 40
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Operation
  • Card Subtype: Gray Ops
  • Cost: 0
  • Influence: 0
  • Unique: No
Jinteki: Replicating Perfection card scan: click to enlarge
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Jinteki: Replicating Perfection:

The Runner cannot run on remote servers. Ignore this ability until the end of the turn whenever the Runner runs on a central server.

  • Card Number: 31
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Identity
  • Card Subtype: Megacorp
  • Unique: No
Liberated Account card scan: click to enlarge
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Liberated Account:

Place 16 [Credits] from the bank on Liberated Account when it is installed. When there are no credits left on Liberated Account, trash it.
[Click]: Take 4 [Credits] from Liberated Account.

It's easier to spend when it's not your money.

  • Card Number: 22
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Resource
  • Cost: 6
  • Influence: 2
  • Unique: No
Notoriety card scan: click to enlarge
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Notoriety:

Play only if you made a successful run on R&D, HQ, and Archives this turn.
Add Notoriety to your score area as an agenda worth 1 agenda point.

When you're this good, it's hard not to grow a fan base.

  • Card Number: 26
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Event
  • Cost: 1
  • Influence: 1
  • Unique: No
Power Grid Overload card scan: click to enlarge
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Power Grid Overload:

Play only if the Runner made a successful run during his or her last turn.
Trace2 - If successful, trash 1 piece of hardware with an install cost equal to or less than the amount by which your trace strength exceeded the Runner's link strength.

  • Card Number: 37
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Operation
  • Cost: 1
  • Influence: 1
  • Unique: No
Satellite Uplink card scan: click to enlarge
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Satellite Uplink:

Expose up to 2 cards.

T-minus 13 seconds. Leela had to work fast. She jacked in the mesa wire and activated the screen. 7 seconds. The internal SLD was still booting. 4 seconds. The interface flickered to life with an orange glow. 2 seconds. With a tap of a finger she was in.

  • Card Number: 23
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Cost: 2
  • Influence: 3
  • Unique: No
Sensei card scan: click to enlarge
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Sensei:

[Subroutine] For the remainder of this run, each piece of ice encountered except Sensei gains "[Subroutine] End the run" after all its other subroutines.

Peace and violence. Both must lead to the same place.

  • Card Number: 34
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Code Gate
  • Cost: 3
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No
Sherlock 1.0
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Sherlock 1.0:

The Runner may spend [Click] to break any subroutine on Sherlock 1.0.
[Subroutine] Trace4 - If successful, add 1 installed program to the top of the Runner's stack.
[Subroutine] Trace4 - If successful, add 1 installed program to the top of the Runner's stack.

  • Card Number: 30
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Sentry - Bioroid - Tracer
  • Cost: 6
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No
Snowball card scan: click to enlarge
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Snowball:

1 [Credits]: Break barrier subroutine.
1 [Credits]: +1 strength.
Whenever you use Snowball to break a subroutine, it has +1 strength for the remainder of the run.

"If your snowball gets big enough, you can make it into a snowman!" - Chaos Theory

  • Card Number: 27
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Card Subtype: Icebreaker - Fracter
  • Cost: 4
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 1/1
  • Unique: No
Trick of Light card scan: click to enlarge
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Trick of Light:

Move up to 2 advancement tokens from a card to another installed card that can be advanced.

Smoke and mirrors optional.

  • Card Number: 33
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Operation
  • Cost: 1
  • Influence: 3
  • Unique: No
Vamp card scan: click to enlarge
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Vamp:

Make a run on HQ. If successful, instead of accessing cards you may pay X [Credits] to force the Corp to lose up to X [Credits], then take 1 tag.

There was a certain schadenfreude about throwing away your credits.

  • Card Number: 21
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Event
  • Card Subtype: Run - Sabotage
  • Cost: 0
  • Influence: 2
  • Unique: No


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