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Act IX - The Heritage of Eredan

Act IX - The Heritage of Eredan: 204 cards
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Ahzred, the Royal Guard Champion card scan: click to enlarge
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Ahzred, the Royal Guard Champion:

Start the game with 16 Health points. Your Temple Guardians gain Chain if they play a Two Handed Sword.
Turns 3, 4 and 8: your Temple Guardians gain 2 Health points.

  • Collector Number: 3594
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/1/22
Ahzred, the Royal Guard Champion card scan: click to enlarge
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Ahzred, the Royal Guard Champion:

Start the game with 18 Health points.
Your Temple Guardians gain Chain if they play a Two handed Sword.
Turns 3, 4 and 8: your Temple Guardians gain 3 Health point.

  • Collector Number: 3602
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 0/1/27
Amnesia card scan: click to enlarge
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Amnesia:

Duration 3 fights. Defense +2.
As this card activates, choose a character and he is tupped and suffers X magic damage points, where X equals your Defense.

  • Collector Number: 3721
  • Rarity: Common
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Arckam`s Dagger card scan: click to enlarge
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Arckam's Dagger:

Duration 4 turns. Attack +2.
At the end of your fights, a non-Zil character suffers 1 direct damage point. If he has less than 1 Health point, another non-Zil character suffers 1 direct damage point.
Chain.

  • Collector Number: 3719
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Aries Totem
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Aries Totem:

Duration 4 fights. Only one sample per character. Attack and Defense +1.
At the start of your fights, Attack +2 until the end of the turn per each turn passed after your last fight.

  • Collector Number: 3737
  • Rarity: Common
  • Card Type: Item - Other
  • Class: Warrior
  • Guild: Sap Heart
  • Evolution: 1
Ayept
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Ayept:

Gain Chain if you play a One handed Sword.
At the start of each turn, for each dead, you have Attack +1 and Defense +1.
Turns 1 to 3: at the end of the fight, if you have less than 4 Health points, you win 5, otherwise, 3.

  • Collector Number: 3800
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Undead
  • Cast: Immortal
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/0/15
Ayept
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Ayept:

Gain Chain if you play a One handed Sword.
At the start of each turn, for each dead, you have Attack +1, Defense +1 and you heal 1 to 2 Health points.
Turns 1 to 4: at the end of the fight, if you have less than 4 Health points, you win 5, otherwise, 3.

  • Collector Number: 3815
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Undead
  • Cast: Immortal
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 1/0/17
Belladone card scan: click to enlarge
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Belladone:

Gain Chain if she plays a Sap Heart weapon.
She performs an extra attack that equals her Printed Min Attack.
Turns 1 and 4: she performs an extra attack that equals her Printed Attack.

  • Collector Number: 3633
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 0/1/16
Belladone card scan: click to enlarge
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Belladone:

Gain Chain if she plays a Sap Heart Weapon.
Turns 1 and 4: she performs an extra attack that equals her printed attack.

  • Collector Number: 3639
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 0/1/14
Bestial Power card scan: click to enlarge
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Bestial Power:

Duration 3 turns. Your Beasts have Attack +2 and your characters get the Beast Race.
Attack +2 per dead ally and Defense +1 per alive Ally.
The Pack or Hom'Chai: Chain Item.

  • Collector Number: 3646
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Sap Heart
  • Evolution: 1
Beyond death
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Beyond death:

Duration 3 fights. This card becomes a Necrosis.
As this card activates and at the start of each turn, each one of your dead Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.

  • Collector Number: 3804
  • Rarity: Rare
  • Card Type: Action
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Black Fire
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Black Fire:

Attack -7.
At the end of the fight your opponent suffers the same amount of physical damages that you have suffered during this turn.
Chain if there is less than 4 alive characters.

  • Collector Number: 3776
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Nehantists
  • Evolution: 1
Bokken card scan: click to enlarge
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Bokken:

Duration 2 turns. The Spirit Bonus of your opponent are canceled.
Tracker: The Min Attack of your opponent equals his Spirit. All the Bokken and Smoke Bomb from your Discard Pile are placed in your Deck.

  • Collector Number: 3614
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Staff
  • Guild: Kotoba
  • Evolution: 1
Booby Trap card scan: click to enlarge
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Booby Trap:

This card is attached to the opposing character, he has Defense -2.
Duration: 2 to 4 Turns.
Warrior or Marauder: Chain.

  • Collector Number: 3678
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Breath of feathers card scan: click to enlarge
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Breath of feathers:

If you have the initiative, Spirit +2 and your opponent suffers X magic damages, where X equals your Spirit.
Otherwise Defense +2 and at the end of the fight he suffers X magic damages, where X equals your Defense.
Chain Shadow Spell.

  • Collector Number: 3535
  • Rarity: Common
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 1
Celestial Light card scan: click to enlarge
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Celestial Light:

Choose a character, he gains 5 Health points.
Temple Guardian or Nox Rune : 4 Theurgies from your Discard pile are placed in your Deck.
Chain.

  • Collector Number: 3600
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 1
Celestial Power card scan: click to enlarge
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Celestial Power:

Heals 3 Health points.
You can play a Weapon from your Hand. If you do so, the Weapon immedialty activates, otherwise Attack +3.

  • Collector Number: 3596
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Guild: Desert Nomads
  • Cast: Temple Guardian
  • Evolution: 1
Chantelain card scan: click to enlarge
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Chantelain:

At the start of the game, if your allies are Marauders, you gain their guilds.
Attack +1 against Mages and Priests.
Turns 2, 4 and 6: Chain Marauder card.

  • Collector Number: 3620
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Cast: Courtier
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 2/1/13
Chantelain card scan: click to enlarge
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Chantelain:

At the start of the game, if your allies are Marauder, you gain their guilds.
Attack +1 against Mages and Priests.
If you play a Marauder card, your allies have Attack +1 until the end of the game.
Turns 2, 4 and 6: Chain Marauder card.

  • Collector Number: 3621
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Cast: Courtier
  • Evolution: 2
  • Attack: 8/10
  • Spirit/Def/Health: 2/2/14
Chantelain card scan: click to enlarge
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Chantelain:

At the start of the game, if your allies are Marauders, you gain their guilds.
Attack +2 against Mages and Priests.
If you play 2 Marauder cards, your allies have Attack +1 until the end of the game.
Turns 2, 4 and 6: Chain Marauder card.

  • Collector Number: 3622
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Cast: Courtier
  • Evolution: 3
  • Attack: 9/11
  • Spirit/Def/Health: 2/2/15
Combat Trance card scan: click to enlarge
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Combat Trance:

Duration 4 turns. All your allies have Attack, Defense and Spirit +1, or +2 if he is Warrior.
If you haven't played any card after this, choose a character and he gains 4 to 6 Health point.
Chain Action, Weapon or Armor.

  • Collector Number: 3722
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Creative Inventions card scan: click to enlarge
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Creative Inventions:

An "Accumulair" and "Galenof Cocktail" are created and played.
Chose one of these 2 cards, the other is removed from the game.
Chain.

  • Collector Number: 3756
  • Rarity: Common
  • Card Type: Action
  • Guild: Pirates
  • Cast: Mechanist
  • Evolution: 1
Crow`s Hand card scan: click to enlarge
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Crow's Hand:

Duration 3 fights. Attack +2 and your opponent has Spirit -2.
You perform magic attacks instead of physical attacks.
At the end of your fights, this card becomes Claw with Dual Wield.

  • Collector Number: 3534
  • Rarity: Uncommon
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 1
Crushing Dogma card scan: click to enlarge
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Crushing Dogma:

Heals 3 Health points. Chain Theurgy.
2 Cor Runes: your characters have Attack +2 until the end of the game.
2 Nox Runes: every opposing character has -2 to each one of his characteristics superior to its printed value until the end of the game.

  • Collector Number: 3599
  • Rarity: Uncommon
  • Card Type: Theurgy - Runic
  • Class: Priest
  • Guild: Runic Legion
  • Evolution: 1
Crystal Trap card scan: click to enlarge
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Crystal Trap:

Permanent. Choose a character and attach to him this card and it becomes a Light Spell.
Witchblades gain Chain if they play a Light Spell.
Chain.

Yipikaï !

  • Collector Number: 3634
  • Rarity: Uncommon
  • Card Type: Item - Tool
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Cursed Black Armor card scan: click to enlarge
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Cursed Black Armor:

Activates after the fight. Permanent. Defense +2.
As this card activates each character in battle suffers 3 direct damage points if he hasn't other Cursed Item attached to him.
Demon: an additional Defense +2.
Chain: Cursed Item.

  • Collector Number: 3741
  • Rarity: Rare
  • Card Type: Item - Armor
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
Cursed Signet ring card scan: click to enlarge
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Cursed Signet ring:

Permanent. As this card activates, the characters who don't wear any Cursed Items suffer 2 direct damage points.
Chain Cursed Items.

  • Collector Number: 3552
  • Rarity: Uncommon
  • Card Type: Item - Jewel
  • Guild: Nehantists
  • Evolution: 1
Dagger-Master Arckam card scan: click to enlarge
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Dagger-Master Arckam:

Attack +3 against Marauders and Mages.
At the start of the game, a "Arckam's Dagger" from your Deck is attached to one of your Zil Marauders.
Turn 1 and 3: Chain Zil card.

  • Collector Number: 3718
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
  • Attack: 7/10
  • Spirit/Def/Health: 2/1/13
Dagger-Master Arckam card scan: click to enlarge
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Dagger-Master Arckam:

Attack +2 against Marauders and Mages.
t the start of the game, a "Arckam's Dagger" from your Deck is attached to one of your Zil Marauders and a "Fighting dagger" from your Deck is attached to another of your Zil Marauders.
Turn 1 and 3: a Zil card from your Deck is placed in your Hand. Chain Zil card.

  • Collector Number: 3726
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 2
  • Attack: 8/11
  • Spirit/Def/Health: 2/2/14
Death-Tree card scan: click to enlarge
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Death-Tree:

At the end of the fight, deal 1 Nehant Magic damage to the opposing character per each of your active Corruptions.
Turns 2 and 5: Defense +2 and Spirit +1.

  • Collector Number: 3694
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Dais
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 3/2/14
Decomposition card scan: click to enlarge
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Decomposition:

Permanent. Choose a character and attach to him this card.
At the start of any turn, the holder has Attack -1 if the turn is even, otherwise Defense -1 and Spirit -1.
Nehantist: this card becomes a Corruption Nehant Spell.

  • Collector Number: 3699
  • Rarity: Rare
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Demon`s horns
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Demon's horns:

Permanent. Attack +2 per Demonic Servant in game.
Every time that a Demonic Servant activates, an opposing character suffers 1 direct damage point.
Chain.

  • Collector Number: 3778
  • Rarity: Uncommon
  • Card Type: Item - Other
  • Class: Marauder
  • Guild: Nehantists
  • Evolution: 1
Demonic ancestry
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Demonic ancestry:

Permanent. Every time that a character holding a Demonic Servant suffers damages, a Demon has Attack +1 or Defense +1.
Chain.

  • Collector Number: 3777
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
Divine power
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Divine power:

Duration 4 fights. At the end of your fights, Attack +2, Heals 2 Health points and 2 cards from your Discard pile are placed in your Deck.
Immortal: Chain.

  • Collector Number: 3802
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Guild: Desert Nomads
  • Evolution: 1
Draconic Banner card scan: click to enlarge
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Draconic Banner:

Permanent. One copy per character. Spirit +2.
Every other turn, if you have another living Dragon Knight, Attack +1 and Defense +1.

  • Collector Number: 3745
  • Rarity: Common
  • Card Type: Item - Banner
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 1
Dragon Shield card scan: click to enlarge
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Dragon Shield:

Permanent. As this card activates, you can play a Draconic Spell or a Weapon from your Discard Pile.
At the end of your fights, an Item, a Spell and an Action from your Discard Pile are placed in your Deck.

  • Collector Number: 3712
  • Rarity: Common
  • Card Type: Item - Shield
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Duel card scan: click to enlarge
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Duel:

Any character in fight receive in each of his characteristics a bonus (or penalty) that equals his current bonus (or penalty) (+3 max and -3 min).
If he has a Shield attached to him, the maximum is +6 and he cannot suffer penalties from this card.

  • Collector Number: 3716
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Race: Guemelite
  • Evolution: 1
Duel
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Duel:

Any character in fight receive in each of his characteristics a bonus (or penalty) that equals his current bonus (or penalty) (+3 max and -3 min).
If he has a Shield attached to him, the maximum is +6 and he cannot suffer penalties from this card.

  • Collector Number: 3977
  • Rarity: Artwork
  • Card Type: Action
  • Class: Warrior
  • Race: Guemelite
  • Evolution: 2
Ebohki`s Blade card scan: click to enlarge
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Ebohki's Blade:

Permanent. Attack +2.
Tracker: Dual Wield. Extra Attack +1 if any opposing character is Mage or Priest.
Chain.

  • Collector Number: 3618
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 1
Ebony card scan: click to enlarge
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Ebony:

At the end of the fight, gain 1 Health point per each of your active Nature Spells.
Turns 2 and 5: Defense +1 and Spirit +2.

  • Collector Number: 3693
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 3/2/14
Ebony card scan: click to enlarge
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Ebony:

At the end of the fight gain 1 Health point.
Turns 2 and 5: Defense +1 and Spirit +1.

  • Collector Number: 3702
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 2/2/13
Eclipse`s curse card scan: click to enlarge
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Eclipse's curse:

Permanent. Attack +1 for each character whose Defense is lower than 2.
Eclipse: if another "Eclipse's curse" is activated, the next opposing non-Theurgy card is discarded. Chain.

  • Collector Number: 3616
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Erine, servant from Antellechia card scan: click to enlarge
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Erine, servant from Antellechia:

At the end of the fight if you have only one Archon alive, your Priests have Attack +1 until the end of the game.
Turns 4, 6 and 7: Defense +1 and Attack +2.

  • Collector Number: 3598
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Runic Legion
  • Race: Human
  • Cast: Archon
  • Evolution: 1
  • Attack: 5/6
  • Spirit/Def/Health: 2/2/13
Erine, servant from Antellechia card scan: click to enlarge
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Erine, servant from Antellechia:

Your Priests have Spirit +1.
At the end of your fights, if you have only one Archont alive, your Priests have Attack +1 until the end of the game.
Turns 4, 6 and 7: Attack +2 and Defense +2.

  • Collector Number: 3603
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Runic Legion
  • Race: Human
  • Cast: Archon
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 3/3/14
Erosion card scan: click to enlarge
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Erosion:

Duration 4 turns: choose a character and attach to him this card.
As this card activates and at the end of each turn he has Defense -1.
Water Guemelite: at the end of the fourth turn he has Defense -4 until the end of the game.

  • Collector Number: 3696
  • Rarity: Rare
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Exhumation
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Exhumation:

One of your Undead (dead or alive) who has less than 4 Health points Heals 6 to 8 and 3 Undead Actions in your Discard pile that are not Necroses become Necroses.

  • Collector Number: 3805
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Exoarmore MK II card scan: click to enlarge
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Exoarmore MK II:

Permanent. Defense +3 and you change appearance.
Golem: Attack +2.
At the end of your fights if you are Human, it heals 2 Healt Points and you get the Golem race.
Chain.

  • Collector Number: 3733
  • Rarity: Uncommon
  • Card Type: Item - Armor
  • Class: Craftsman
  • Guild: Pirates
  • Evolution: 1
Extinguish the candle card scan: click to enlarge
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Extinguish the candle:

Duration 3 fights. Spirit +2.
At the end of your fights, your opponent suffers X magic damages, where X equals your Spirit.
Chain "Shadowmancy"

  • Collector Number: 3539
  • Rarity: Common
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
False Eclipse card scan: click to enlarge
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False Eclipse:

Duration 4 turns. Attack and Defense +1.
At the start of your next fights a "Sol'Ra Eclipse" from your discard Pile will be played.
Chain Action.

  • Collector Number: 3637
  • Rarity: Common
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Familiar ground
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Familiar ground:

Choose up to 2 cards attached to characters in battle, they are discarded.
Your character suffers 1 to 2 direct damage points per card chosen.
Temple Guardian: Chain.

  • Collector Number: 3812
  • Rarity: Common
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Fascinating skylight
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Fascinating skylight:

Defense +X until the end of the turn where X equals your Spirit +2. This card is attached to your opponent. Permanent.
At the end of the fight, the holder has Attack -2 unless he is a Demon, then a 1 in 3 chance of becoming Demon instead of his other Races.

  • Collector Number: 3854
  • Rarity: Uncommon
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Fatal Hesitation
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Fatal Hesitation:

Your opponent can discard up to 3 cards. If he doesn't discard 3, choose up to 2 cards attached to characters, they are discarded.

  • Collector Number: 3789
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Free diving
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Free diving:

Play two(non AoE) cards from your Hand.
You will draw 7 cards less during the next drawing phase.

  • Collector Number: 3792
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 1
Fullness
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Fullness:

Choose a card attached to an opposing character. It's discarded.
Warrior: If this card is an Item, a playable One handed Weapon from your Hand is played. Otherwise, an action from your Hand, except "Fullness", is played.

  • Collector Number: 3775
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Geyser
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Geyser:

Your opponent suffers X magic damage where X equals your Spirit +2.
Choose 2 items attached to characters, they are placed in their owner's Deck.
Defense +1 per opposing active card.

  • Collector Number: 3831
  • Rarity: Rare
  • Card Type: Spell - Water
  • Class: Mage
  • Evolution: 1
Give death card scan: click to enlarge
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Give death:

Duration 6 turns. Choose a character and attach to him this card. He suffers 4 Magic damage points.
At the end of any of his fights, he suffers 2 Magic damage points.

  • Collector Number: 3698
  • Rarity: Common
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Give life card scan: click to enlarge
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Give life:

Duration 6 turns. Choose a character and attach to him this card. He gains 4 Health points.
At the start of his fights, he gains 2 Health points.

  • Collector Number: 3697
  • Rarity: Common
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Given word card scan: click to enlarge
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Given word:

Attack -8.
Choose one of yours Marauders, your opponent suffers a physical attack that equals his Attack, +3 if he holds a "Narwhal"

  • Collector Number: 3724
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Great Duke, Dhun protector
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Great Duke, Dhun protector:

Gain Chain if you play a Jewel.
Turns 3, 4 and 6: At the end of the fight, an Avalonian who has the lowest number of Health points earns 2.

  • Collector Number: 3788
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 1
  • Attack: 6/7
  • Spirit/Def/Health: 1/2/13
Great Duke, Dhun protector
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Great Duke, Dhun protector:

Gain Chain if you play a One handed Weapon or a Jewel.
At the end of each turn, gain 1 Level if a Theurgy is activated.
Turns 2, 3, 4 and 6: at the end of the fight, an Avalonian who has the lowest number of Health points gains 4.

  • Collector Number: 3790
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 3
  • Attack: 7/8
  • Spirit/Def/Health: 2/3/14
Great Duke, Dhun protector
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Great Duke, Dhun protector:

Gain Chain if you play a One handed Weapon or a Jewel.
Turns 3, 4 and 6: at the end of the fight, an Avalonian who has the lowest number of Health points gains 3.

  • Collector Number: 3808
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/14
Heart Hit! card scan: click to enlarge
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Heart Hit!:

Duration 2 fights. Defense +2 per each active "Earth Stone-heart".
As this card activates, your opponent suffers X physical damages, where X equals your Defense.
Earth Guemelite: at the end of the second fight your opponent suffers X physical damages, where X equals your Defense.
Chain.

  • Collector Number: 3695
  • Rarity: Uncommon
  • Card Type: Spell - Earth
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Heavy Weapon card scan: click to enlarge
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Heavy Weapon:

Permanent. Attack +2.
At the start of your fights, you and your opponent lose your "Powder" Tokens and you have Attack +1 until the end of the turn per each powder token lost this way.
BOOOOOOOOOOOOOOOOOM !!!

  • Collector Number: 3734
  • Rarity: Common
  • Card Type: Item - Weapon - Two handed - powder
  • Class: Warrior
  • Guild: Pirates
  • Evolution: 1
Helen the Buccaneer card scan: click to enlarge
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Helen the Buccaneer:

Attack +1 if your opponent wears an Item.
Start the game with a "Loot Chest" from your Deck.
Turns 2, 3 and 5: you can ignore the pre-requisite to play Items. You can choose one Item in game: it is removed and it will be played following the cards already played.

  • Collector Number: 3550
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 3
  • Attack: 6/10
  • Spirit/Def/Health: 1/2/14
Helen the Buccaneer card scan: click to enlarge
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Helen the Buccaneer:

Attack +1 if your opponent wears an Item.
Turns 2, 3 and 5: you ignore the prerequisites to play Items.

  • Collector Number: 3559
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 1/1/13
Helen the Buccaneer card scan: click to enlarge
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Helen the Buccaneer:

Attack +1 of your opponent wears an Item.
Turns 2, 3 and 5: you can ignore the prerequisites to play Items. You can choose one Item in game: it is removed and it will be played following the cards already played.

  • Collector Number: 3560
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 2
  • Attack: 6/10
  • Spirit/Def/Health: 1/2/13
Hisomu card scan: click to enlarge
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Hisomu:

Attack +1 against Guemelites.
Turns 1 and 3: a "Crow's Hand" from your Deck will be played following the cards already played.

  • Collector Number: 3533
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/13
Hisomu card scan: click to enlarge
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Hisomu:

Attack +2 against Guemelites.
Turns 1 and 3: a "Crow's Hand" from your Deck will be played following the cards already played.

  • Collector Number: 3547
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 2/2/13
Hisomu card scan: click to enlarge
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Hisomu:

Attack +2 against Guemelites.
Spirit and Defense +1 if you play a Shadow Spell.
Turns 1 and 3: a "Crow's Hand" from your Deck will be played following the cards already played.

  • Collector Number: 3548
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 2/2/14
I wait to trip you up card scan: click to enlarge
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I wait to trip you up:

This card is attached to an out-of-combat character. Permanent.
At the start of his fights, the holder of this card will have Attack -1 or defense -1 or he will suffer 2 direct damage points.
Chain.

  • Collector Number: 3631
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Ica-Rusty card scan: click to enlarge
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Ica-Rusty:

Gain Chain if you play a Pirate Item.
Turns 3, 4 and 6: A "Time Bomb" is picked from your Discard Pile and attached to an out of combat opposing character determined at random.

  • Collector Number: 3749
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Golem
  • Cast: Mechanist
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 0/3/12
Ica-Rusty card scan: click to enlarge
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Ica-Rusty:

Gain Chain if you play a Pirate Item.
"Ica-Rusty" comes into play with "Ica-Rusty's Mechanical Arm" if this card is present in your Deck.
Turns 3, 4 and 6: A "Time Bomb" is picked from your Discard Pile and attached to an out of combat opposing character determined at random.

  • Collector Number: 3750
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Golem
  • Cast: Mechanist
  • Evolution: 2
  • Attack: 5/7
  • Spirit/Def/Health: 0/3/13
Ica-Rusty card scan: click to enlarge
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Ica-Rusty:

Your Mechanists gain Chain if they play a Pirate Item.
"Ica-Rusty" comes into play with "Ica-Rusty's Mechanical Arm" if this card is present in your Deck.
Turns 3, 4 and 6: A "Time Bomb" from your Discard Pile is attached to an out of combat opposing character determined at random.

  • Collector Number: 3751
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Golem
  • Cast: Mechanist
  • Evolution: 3
  • Attack: 5/8
  • Spirit/Def/Health: 0/3/14
Ica-Rusty`s Mechanical Arm card scan: click to enlarge
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Ica-Rusty's Mechanical Arm:

Defense +1.
Mechanist: Attack +2.
If your character dies, this card is moved and attached to one of your living Golems determined at random.
Permanent.

  • Collector Number: 3755
  • Rarity: Rare
  • Card Type: Item - Other
  • Guild: Pirates
  • Cast: Mechanist
  • Evolution: 1
Impassable Fortification card scan: click to enlarge
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Impassable Fortification:

Duration 3 turns. If you wear a Shield the next opposing Action and the next opposing Spell are discarded.
Your characters who have an Armor attached to them have Defense +3.
Chain.

  • Collector Number: 3714
  • Rarity: Rare
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Imperial Guard Armor card scan: click to enlarge
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Imperial Guard Armor:

Permanent. Defense +4.
If a Weapon is active, a playable One Handed Kotoba Weapon from your Discard Pile is played.
Chain One Handed Sword.

  • Collector Number: 3720
  • Rarity: Common
  • Card Type: Item - Armor
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
In the name of Vizir card scan: click to enlarge
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In the name of Vizir:

Attack +3/+4 and Defense = 2.
A Sol'Ra Eclipse from your Deck is placed in your Hand.

  • Collector Number: 3615
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Desert Nomads
  • Evolution: 1
Inatka card scan: click to enlarge
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Inatka:

Attack +1 against Warriors.
Your other Nomads have Max. Attack +1 until the end of the game.
Turns 1, 3 and 5: Attack +0/+2.

  • Collector Number: 3626
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 0/0/15
Inatka card scan: click to enlarge
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Inatka:

Attack +1 against Warriors.
Your other Nomads have Max. Attack +1 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -2 to damage suffered.
Turns 1, 3 and 5: Attack +0/+2.

  • Collector Number: 3627
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 0/0/15
Inatka card scan: click to enlarge
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Inatka:

Attack +1 against Warriors.
Your other Nomads have Max. Attack +1 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage suffered.
Turns 1, 3 and 5: Attack +2.

  • Collector Number: 3628
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 3
  • Attack: 8/10
  • Spirit/Def/Health: 1/0/16
Inner Beast card scan: click to enlarge
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Inner Beast:

Duration 4 turns.
Defense +1, you gain Beast and change your appearance.
Your Beasts have Attack +1 per Beast and Folk Pet.

  • Collector Number: 3645
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Zil Warriors
  • Cast: The Pack
  • Evolution: 1
Inner quest card scan: click to enlarge
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Inner quest:

A Sword from your Discard pile or from your Deck is placed in your Hand.
Temple Guardian: -3 to suffered damages. Chain Theurgie.

  • Collector Number: 3595
  • Rarity: Common
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 1
Inquisitor card scan: click to enlarge
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Inquisitor:

Gain Chain if you play a Jewel.
Attack +1 if a Demonic Servant is in game.
Turns 4, 5 and 7: your opponent has Attack and Defense -1.

  • Collector Number: 3710
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Human
  • Evolution: 1
  • Attack: 7/8
  • Spirit/Def/Health: 1/3/13
Inquisitor card scan: click to enlarge
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Inquisitor:

Gain Chain if you play a Jewel.
Attack and Defense +1 if a Demonic Servant is in game.
Turns 4, 5 and 7: your opponent has Attack and Defense -2.

  • Collector Number: 3717
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Human
  • Evolution: 2
  • Attack: 8/9
  • Spirit/Def/Health: 1/3/14
Inquisitor Shield card scan: click to enlarge
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Inquisitor Shield:

Permanent. Defense +2 and Spirit +2.
At the end of the fight, 2 cards from the opposing Discard Pile are removed from the game.
Inquisitor: Chain. -3 to direct damages suffered.

  • Collector Number: 3711
  • Rarity: Common
  • Card Type: Item - Shield
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
Istaryam Blade
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Istaryam Blade:

Attack + 2. Permanent.
Every 3 Turns your character has an additional Attack + 1 and heals 1 Health point.
Turn 5 and more: At the start of each fight, a card of the opposing Discard pile is removed from the game.

  • Collector Number: 3809
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Sword
  • Guild: Desert Nomads
  • Cast: Immortal
  • Evolution: 1
Kapokek`s pavis
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Kapokek's pavis:

Duration 4 fights. +1 to Heal effects.
Immortal: each time you are wounded, if you have 5 Health points or less, you win 1.
Temple Guardian: -2 to damage suffered.

  • Collector Number: 3803
  • Rarity: Rare
  • Card Type: Item - Shield
  • Class: Warrior
  • Guild: Desert Nomads
  • Evolution: 1
Karreg
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Karreg:

Your allies have Defense +1 and +1 to physical and magic damage suffered.
Turns 4 and more: your characters have Spirit +2.

  • Collector Number: 3858
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: Courtier
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 2/2/13
Karreg
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Karreg:

Your allies have Defense +2 and +1 to physical and magic damage suffered.
Turns 2, 4 and more: your characters have Spirit +2

  • Collector Number: 3859
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: Courtier
  • Evolution: 2
  • Attack: 4/6
  • Spirit/Def/Health: 2/3/13
Karreg
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Karreg:

Your allies have Defense +2 and +1 to physical and magic damage suffered.
At the start of the fight, draw an "Arachnophobia" or a "Heart Hit!" from your Deck.
Turns 2, 4 and more: your characters have Spirit +2

  • Collector Number: 3860
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: Courtier
  • Evolution: 3
  • Attack: 5/7
  • Spirit/Def/Health: 2/3/14
Kasai
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Kasai:

Every time that magical damages are dealt, your Kotoba Warriors have Spirit +2 until the end of the turn.
After you played your cards, if you have 2 playable fire Spells in your Hand, one of them is played.
Turn 1, 3, 5 and 6: Defense and Spirit +2.

Original design by Griego, fancards 2013 contest winner

  • Collector Number: 3779
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Cast: Demon Hunter
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 2/4/14
Kasai
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Kasai:

After you played your cards, if you have 2 playable fire Spells in your Hand, one of them is played.
Turn 3, 5 and 6: Defense and Spirit +2.

Like his father Kyoshiro, he masters arts of fire

  • Collector Number: 3782
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Cast: Demon Hunter
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 1/3/13
Katamaru
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Katamaru:

Attack +X where X equals your character's Spirit.
The opposing character has Defense -X where X equals his Spirit.

A magic technique that gives you a good advantage when you are in a delicate situation like this one.

  • Collector Number: 3837
  • Rarity: Common
  • Card Type: Spell - war
  • Class: Mage
  • Guild: Kotoba
  • Evolution: 1
Kebek card scan: click to enlarge
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Kebek:

Gain Chain if you play a One handed Sword.
Turns 3, 4 and 6: Defense + 1

Free at last...

  • Collector Number: 3705
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Immortal
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/0/14
Kebek card scan: click to enlarge
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Kebek:

Gain Chain if you play a One handed Sword.
At the end of the fight, "Kebek" will gain 1 Health point + 1 every 5 Damage points he deals during the Turn.
Turns 3, 4 and 6: Defense +1.

  • Collector Number: 3706
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Immortal
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 0/1/14
Kebek card scan: click to enlarge
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Kebek:

Gain Chain if you play a One handed Sword.
At the end of the fight, "Kebek" will gain 1 Health point + 1 for every 4 Damage points he deals during the Turn.
Turns 3, 4 and 6: Defense +1.

  • Collector Number: 3707
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Immortal
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 0/2/15
Key of the fort
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Key of the fort:

Draw cards until you have 6 in your Hand.
Chain.

  • Collector Number: 3793
  • Rarity: Common
  • Card Type: Item - Other
  • Evolution: 1
Klemence, skilled mechanist card scan: click to enlarge
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Klemence, skilled mechanist:

You can attach Craftman Items on any character.
At the start of the turn, copy the best Attack from one of your Golems.
Turns 3, 4 and 5: your Golems gain 3 Helth points and they have Attack and Defense +1 until the end of the game.

  • Collector Number: 3731
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Human
  • Cast: Mechanist
  • Evolution: 2
  • Attack: 4/6
  • Spirit/Def/Health: 2/3/15
Klemence, skilled mechanist card scan: click to enlarge
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Klemence, skilled mechanist:

You can attach Craftman Items on any character.
Attack, Spirit and Defense +1 per every Craftman ally.
Turns 5, 7 and 9: Attack +3 and 3 Items from your Discard Pile are placed in your Deck.

  • Collector Number: 3732
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Human
  • Cast: Mechanist
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/15
Klemence, skilled mechanist card scan: click to enlarge
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Klemence, skilled mechanist:

You can attach Craftman Items on any character.
Turns 3, 4 and 5: Attack +1.

  • Collector Number: 3740
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Human
  • Cast: Mechanist
  • Evolution: 1
  • Attack: 4/6
  • Spirit/Def/Health: 1/2/14
Kotori Kage
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Kotori Kage:

Attack +1 against Mages.
Defense +1 if you play a Marauder card.
Your Crows have Attack +1.
Turns 1, 2 and 4: an "the Art of tracking" from your Deck will be played following the cards already played.

  • Collector Number: 3679
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 2/2/14
Kotori Kage
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Kotori Kage:

Attack +1 against Mages.
Defense +1 if you play a Marauder card.
Turns 1, 2 and 4: an "the Art of tracking" from your Deck will be played following the cards already played.

  • Collector Number: 3680
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/13
Kotori Kage
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Kotori Kage:

Attack +1 against Mages.
Turns 1, 2 and 4: an "the Art of tracking" from your Deck will be played following the cards already played.

  • Collector Number: 3681
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/1/12
Kuraying card scan: click to enlarge
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Kuraying:

Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game.
Turns 1 and 3: Defense +1.

  • Collector Number: 3541
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
  • Attack: 4/6
  • Spirit/Def/Health: 1/2/12
Kuraying card scan: click to enlarge
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Kuraying:

Attack +1 if you play a Shadow Spell.
Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game.
Turns 1 and 3: Defense +1.

  • Collector Number: 3542
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 2
  • Attack: 4/6
  • Spirit/Def/Health: 2/2/12
Kuraying card scan: click to enlarge
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Kuraying:

Attack + 1 if you play a Shadow Spell.
Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game.
Turns 1 and 3: Defense +1 and the opposing character has Spirit -1.

  • Collector Number: 3543
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 3
  • Attack: 4/7
  • Spirit/Def/Health: 2/2/13
Kuraying card scan: click to enlarge
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Kuraying:

Attack +2 if you play a Shadow Spell.
Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game.
Turns 1 and 3: Defense +1 and your opponent has Spirit -1.

  • Collector Number: 3544
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 4
  • Attack: 4/7
  • Spirit/Def/Health: 3/2/14
Landslide
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Landslide:

Duration 4 turns. The Stone Linkers have Attack and Defense +1.
Choose a character and attach this card to him. He has Attack -6 and is tapped.
At the end of each turn, he has Attack +2.

  • Collector Number: 3830
  • Rarity: Common
  • Card Type: Spell - Earth
  • Class: Mage
  • Evolution: 1
Lania, Thyrs priest card scan: click to enlarge
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Lania, Thyrs priest:

At the start of your fights, choose one of your Runics. At the end of the fight, he will heal 2 Health points +1 for each different type of Rune attached to your Runics.
Turns 1, 5 and 6: Defense +2.

  • Collector Number: 3607
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Runic Legion
  • Race: Human
  • Evolution: 3
  • Attack: 3/6
  • Spirit/Def/Health: 3/2/13
Lania, Thyrs priest card scan: click to enlarge
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Lania, Thyrs priest:

At the start of your fights, choose one of your Runics. At the end of the fight, he will heal 1 Health point for each different type of Rune attached to your Runics.
Turns 1, 5 and 6: Defense +2.

I heal, therefore I am.

  • Collector Number: 3608
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Runic Legion
  • Race: Human
  • Evolution: 1
  • Attack: 2/5
  • Spirit/Def/Health: 2/1/12
Lania, Thyrs priest card scan: click to enlarge
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Lania, Thyrs priest:

At the start of your fights, choose one of your Runics. At the end of the fight, he will heal 1 Health point +1 for each different type of Rune attached to your Runics.
Turns 1, 5 and 6: Defense +2.

  • Collector Number: 3609
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Runic Legion
  • Race: Human
  • Evolution: 2
  • Attack: 3/6
  • Spirit/Def/Health: 2/2/12
Level up
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Level up:

The "Level up" cards and 2 other cards from your Discard pile are placed in your Deck.
Avalonian: You earn one Level until the end of the game and heal X Health points where X equals your Level -2 (maximum 6).
Chain.

  • Collector Number: 3787
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Li Lan
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Li Lan:

Deals her physical attack after 2 cards have been activated.
Turns 3, 5 and 7: Attack +2 and Spirit +1.

  • Collector Number: 3826
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tsoutaï
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 2/2/12
Li Lan
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Li Lan:

Deals her physical attack after 2 of your cards have been activated.
At the start of each turn, your Tsoutais who haven't any cards attached to them have -2 to damage suffered until the end of the turn.
Turns 3, 5 and 7: Attack +3 and Spirit +1.

  • Collector Number: 3827
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Kotoba
  • Race: Human
  • Cast: Tsoutaï
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 3/3/13
Li Lan
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Li Lan:

Deals her physical attack after 2 cards have been activated.
At the start of each turn, your Tsoutais who haven't any cards attached to them have -1 to damage suffered until the end of the turn.
Turns 3, 5 and 7: Attack +2 and Spirit +1.

  • Collector Number: 3836
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tsoutaï
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 2/2/12
Loot Chest card scan: click to enlarge
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Loot Chest:

Permanent. As this card activates and at the start of any turn an Item from a Discard Pile is removed from the game. If it's the case, your Pirates have Attack +1/+0.
When the bearer loses this card, every Item that this card has removed from the game is placed in the Discard Pile of his owner.

  • Collector Number: 3551
  • Rarity: Uncommon
  • Card Type: Item - Other
  • Guild: Pirates
  • Evolution: 1
Loquitus` Horn card scan: click to enlarge
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Loquitus' Horn:

Permanent. Attack +2, Defense +1 and Spirit +1.
Your Beasts and your War Guemelites gain a Yr Rune.
Chain.

  • Collector Number: 3643
  • Rarity: Common
  • Card Type: Item - Other
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 1
Loquitus` Horn card scan: click to enlarge
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Loquitus' Horn:

Permanent. Attack +2, Defense +1 and Spirit +1.
Your Beasts and your War Guemelites gain a Cor Rune.
Chain.

  • Collector Number: 3650
  • Rarity: Common
  • Card Type: Item - Other
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 2
Lord-Dragon Necklace card scan: click to enlarge
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Lord-Dragon Necklace:

Duration 4 fights. Choose a non-AoE Draconic Spell from your Hand. At the start of your next fights, a copy of this spell is created and played.
Chain
... echo, echo, echo, echo, echo, echo, echo, echo ...

  • Collector Number: 3554
  • Rarity: Common
  • Card Type: Item - Jewel
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Map of the subsoils
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Map of the subsoils:

Permanent. Each opposing character has Defense -1 or -2.
You draw one more card during the draw phases and your opponent one less.
Each other "Map of the Subsoils" is placed in its owner's Deck.

  • Collector Number: 3833
  • Rarity: Uncommon
  • Card Type: Item - Scroll
  • Guild: Pirates
  • Evolution: 1
Masamune`s Blade
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Masamune's Blade:

Permanent. Dual Wield. Attack +2.
As this card activates, Spirit +2 until the end of the turn and a "Blade Master" from your deck is played.
Chain.

  • Collector Number: 3773
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Master assassin card scan: click to enlarge
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Master assassin:

Attack +4.
If you have a Dagger, an opposing character suffers 1 direct damage point.
Chain Dagger.

The assassin assassinated, there's always someone stronger than you.

  • Collector Number: 3640
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Master Ma card scan: click to enlarge
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Master Ma:

Gain Chain if you play a Weapon.
Your Warriors gain Attack +1 until the end of the game, the first time Master Ma plays a Weapon.
Turns 1 and 6: Defense +1.

  • Collector Number: 3742
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 1/3/12
Master Ma card scan: click to enlarge
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Master Ma:

Gain Chain if you play a Weapon.
Your Warriors have Attack +2 until the end of the game, the first time Master Ma plays a Weapon.
Turns 1 and 6: Defense +2.

  • Collector Number: 3743
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 1/3/13
Master Ma card scan: click to enlarge
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Master Ma:

Gain Chain if you play a Weapon or an Armor.
Your Warriors have Attack +2 until the end of the game, the first time Master Ma plays a Weapon and Defense +2 the first time he plays an Armor.
Turns 1 and 6: Defense +2.

  • Collector Number: 3744
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 1/3/14
Menacing sky
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Menacing sky:

Spirit +2. An "Electroshock " is created and played.
An "Attracts Lightning " is created and played if your Deck doesn't contain any.
A "Menacing sky" from your Deck is discarded.

  • Collector Number: 3857
  • Rarity: Rare
  • Card Type: Spell - Lightning
  • Class: Mage
  • Evolution: 1
Moarg
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Moarg:

Gain Chain if you play a Spear.
As long as "Moarg" is dead, all your Sap Heart characters gain Defense +1 and Spirit +1.
Turns 3 and 4: Defense +1.

  • Collector Number: 3652
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 3
  • Attack: 6/8
  • Spirit/Def/Health: 0/2/17
Moarg
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Moarg:

Gain Chain if you play a Spear.
Turns 3 and 4: Defense +1.

  • Collector Number: 3653
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/1/15
Moarg
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Moarg:

Gain Chain if you play a Spear.
As long as "Moarg" is dead, all your Sap Heart characters gain Spirit +1.
Turns 3 and 4: Defense +1.

  • Collector Number: 3654
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 0/1/16
My name is legion card scan: click to enlarge
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My name is legion:

This card attaches to the opposing character. Permanent.
At the start of the turn, this character suffers x+1 magic damage points where X equals the number of characters who have at least one Corruption attached to them.
If played by Nehant Guemelite: a copy of this card is created and attached to another opposing character.

  • Collector Number: 3703
  • Rarity: Rare
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Necrotic weapon
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Necrotic weapon:

Permanent. You cannot suffer anymore Attack, nor Defense penalties and if 3 or more Necroses are in the Discard piles, your Attack and Defense penalties are ignored.
When it's holder loses this card, it is placed in it's owner's Deck.
Chain Action.

  • Collector Number: 3806
  • Rarity: Common
  • Card Type: Item - Armor
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
Nehantic hold
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Nehantic hold:

Duration 2 turns. Each opposing character has Spirit -2 and suffers 2 magic damage points for each Corruption attached to him (6 maximum).

Can you feel your big hammer?

  • Collector Number: 3783
  • Rarity: Rare
  • Card Type: Spell - Nehantic
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Night Attack card scan: click to enlarge
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Night Attack:

Duration 2 turns, +1 turn per active "Extinguish the candle", "Favor of the night" or "Crow's Hand".
Your Shadow Guemelites have Attack +2. Every time that one of your characters activates another Shadow Spell, he has Attack +1.

  • Collector Number: 3536
  • Rarity: Rare
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Kotoba
  • Evolution: 1
Paladin`s amulet
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Paladin's amulet:

Permanent. -1 to damages suffered. You earn the Priest class. If you already were a Priest, you earn Chain if you play a faith Theurgy.
As this card activates you can play a Theurgy from your hand.

  • Collector Number: 3786
  • Rarity: Uncommon
  • Card Type: Item - Jewel
  • Guild: Mercenaries
  • Evolution: 1
Photosynthesis card scan: click to enlarge
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Photosynthesis:

Attack +1, Defense +1 and Spirit +1. A non-AoE Light or Nature Spell from your Hand is played.

  • Collector Number: 3700
  • Rarity: Common
  • Card Type: Spell - Light
  • Class: Mage
  • Evolution: 1
Pirate brawl card scan: click to enlarge
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Pirate brawl:

Defense +X where X equals the number of Items attached to you (maximum 3).
Mechanist: Attack +X. If you are wearing less than 2 Items, one Item from your Deck is played.
Chain

  • Collector Number: 3752
  • Rarity: Rare
  • Card Type: Action
  • Guild: Pirates
  • Evolution: 1
Pocket shooter
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Pocket shooter:

As this card activates, choose an opposing character, you deals him a physical attack equal to 5, +3 if your character has another Powder Weapon or a "Powder" Token attached to him.
Marauder: Attack +1. Permanent. Dual Wield.

  • Collector Number: 3593
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Powder
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Prestigious Great Helmet card scan: click to enlarge
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Prestigious Great Helmet:

Permanent. Only one sample per character. Defense +2.
Your Warriors have Defense +2 and Spirit +2.
This card is discarded if one of your characters activate a Spell.

  • Collector Number: 3723
  • Rarity: Rare
  • Card Type: Item - Item of Clothing
  • Evolution: 1
Protection of the king priest
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Protection of the king priest:

Duration 2 turns. Defense +3.
Immortal: your opponent loses his castes. If he didn't have any, his next Action, his next Item and his next Spell are discarded.
Chain "Kapokek's pavis".

  • Collector Number: 3801
  • Rarity: Common
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Protector Flawseeker
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Protector Flawseeker:

Permanent. Defense +3 if your opponent is Marauder or Warrior and Spirit +3 if he is Mage or Priest.
Counts as 2 "The Flawseeker's..." cards.
Chain.

  • Collector Number: 3823
  • Rarity: Uncommon
  • Card Type: Pet - Protective
  • Guild: Kotoba
  • Cast: Tsoutaï
  • Evolution: 1
Put the world to rights card scan: click to enlarge
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Put the world to rights:

At the end of fight, your character gains 1 Health Point for each Item attached to you (2 maximum).
Mechanist: 6 maximum. Chain Item.

  • Collector Number: 3753
  • Rarity: Rare
  • Card Type: Action
  • Guild: Pirates
  • Evolution: 1
Pyromaque card scan: click to enlarge
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Pyromaque:

Gain Chain if you play "Rallying the Troops".
Turns 2, 4 and 6: choose a character and he gains Beast until the end of the game.

  • Collector Number: 3642
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Runic Legion
  • Race: Beast
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/15
Pyromaque card scan: click to enlarge
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Pyromaque:

Gain Chain and a Cor Rune if play "Rallying the Troops".
After you have played your cards, choose a card from your Discard Pile, and it will be placed in your Hand.
Turns 2, 4 and 6: choose a character, he gains Beast until the end of the game.

  • Collector Number: 3651
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Runic Legion
  • Race: Beast
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 1/2/17
Rallying the Troops card scan: click to enlarge
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Rallying the Troops:

Duration 3 fights. Defense +2
Cor Rune : your allies have Attack +2 and Defense +2.
Nox Rune : Attack +1 for each Beast and you get the Beast Race.

  • Collector Number: 3644
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 1
Recycling card scan: click to enlarge
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Recycling:

An "Overload" and a "Ica-Rusty's Mechanical Arm" are created and played.
Chose one of the 2 cards, the other is removed from the game.

  • Collector Number: 3754
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Pirates
  • Cast: Mechanist
  • Evolution: 1
Repulse the enemy card scan: click to enlarge
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Repulse the enemy:

Your opponent has -2 to magic and physical damages that he deals.
If you wear a Shield or an Armor, this card affects all the opposing characters and it lasts 2 fights.
Chain.

  • Collector Number: 3715
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Runecraft card scan: click to enlarge
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Runecraft:

Defense +3 and Spirit +3.
Choose one of your Runics, he gains 3 Health points and a Yr Rune.
At the end of the fight, this card is placed in your Deck.

  • Collector Number: 3604
  • Rarity: Uncommon
  • Card Type: Theurgy - Runic
  • Class: Priest
  • Guild: Runic Legion
  • Evolution: 1
Runecraft card scan: click to enlarge
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Runecraft:

Defense +3 and Spirit +3.
Choose one of your Runics, he heals 3 Health points and gains a Cor Rune.
At the end of the fight, this card is placed in your Deck.

  • Collector Number: 3605
  • Rarity: Uncommon
  • Card Type: Theurgy - Runic
  • Class: Priest
  • Guild: Runic Legion
  • Evolution: 2
Runecraft card scan: click to enlarge
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Runecraft:

Defense +3 and Spirit +3.
Choose one of your Runics, he gains 3 Health points and a Nox Rune.
At the end of the fight, this card is placed in your Deck.

  • Collector Number: 3606
  • Rarity: Uncommon
  • Card Type: Theurgy - Runic
  • Class: Priest
  • Guild: Runic Legion
  • Evolution: 2
Runic Catapult card scan: click to enlarge
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Runic Catapult:

Permanent. At the start of odd turn, a tapped opposing character suffers 2 physical damages points per Cor Rune in game, and 2 magic damage points per Nox Rune in game.
Warrior: Chain. You gain 2 Cor Runes.

  • Collector Number: 3738
  • Rarity: Common
  • Card Type: Item - Other
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 1
Runic Lord Xenophon card scan: click to enlarge
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Runic Lord Xenophon:

Gain Chain if you play an Armor.
Turns 3 and 6: Attack +1.

Sometimes, I instill fright in the hearts of my opponents.

  • Collector Number: 3675
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Runic Legion
  • Cast: Archon
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/1/14
Runic Lord Xenophon card scan: click to enlarge
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Runic Lord Xenophon:

Gain Chain if you play an Armor.
At the start of the fight, Attack +1 for each Cor Rune attached to your character.
Turns 3 and 6: Attack +1.

  • Collector Number: 3676
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Runic Legion
  • Cast: Archon
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 0/2/14
Runic Lord Xenophon card scan: click to enlarge
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Runic Lord Xenophon:

Gain Chain if you play an Armor.
If you only have one living Archon, your Runic Warriors have Attack +1.
At the start of the fight, Attack +1 for every Cor Rune attached to your character.
Turns 3 and 6: Attack +1.

  • Collector Number: 3677
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Runic Legion
  • Cast: Archon
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 1/2/17
S.A.R.A.H card scan: click to enlarge
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S.A.R.A.H:

Gain Chain if you play a Two handed weapon.
At the start of your fights, the first two cards in your Discard Pile are placed in your Deck.
Turns 4 and 6: Spirit +1.

  • Collector Number: 3587
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Golem
  • Cast: Mechanist
  • Evolution: 1
  • Attack: 5/6
  • Spirit/Def/Health: 0/2/13
S.A.R.A.H card scan: click to enlarge
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S.A.R.A.H:

Gain chain if you play a two handed Weapon.
At the start of your fights, the first two cards in your Discard Pile are placed in your Deck, Defense +1 for each Item and Attack +1 for each Action among these two cards.
Turns 4 and 6: Spirit +1.

  • Collector Number: 3588
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Golem
  • Cast: Mechanist
  • Evolution: 2
  • Attack: 5/7
  • Spirit/Def/Health: 0/3/14
S.A.R.A.H card scan: click to enlarge
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S.A.R.A.H:

Gain chain if you play a Two Handed Weapon.
At the start of your fights, the first three cards in your Discard Pile are placed in your Deck, Defense +1 for each Item and Attack +1 for each Action among these three cards.
Turns 3, 4 and 6: Spirit +1.

  • Collector Number: 3589
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Golem
  • Cast: Mechanist
  • Evolution: 3
  • Attack: 6/7
  • Spirit/Def/Health: 0/3/15
Saved by the bell
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Saved by the bell:

Choose one of your allies, he and the opposing characters out of combat have -8 to damages suffered.
Chain.
My ding ding Bell!

[spanish]Mi Campana ding ding!

  • Collector Number: 3791
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Scourge Trencher card scan: click to enlarge
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Scourge Trencher:

Permanent. This card activates after the fight unless you was wearing a weapon before you play this card. Attack +3/+2.
Champion or Nehantist: Defense +2.

  • Collector Number: 3713
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Sword
  • Evolution: 1
Sensory alteration
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Sensory alteration:

Duration 4 turns. An "Arachnophobia" is created and played.
Attack +1 the 4 next times a Nature Spell is activated.

  • Collector Number: 3851
  • Rarity: Common
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Shadowmancy card scan: click to enlarge
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Shadowmancy:

Attack -1.
At the end of the fight, your opponent suffers X magic damages, where X equals your Attack min.
Chain "Extinguish the candle".

  • Collector Number: 3538
  • Rarity: Common
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
Sharpened pike
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Sharpened pike:

Activates after the fight. Permanent. Attack +3.
If this card is discarded from the game, one of your Sap Heart has Attack +2 until the end of the game.
Activates immediately if a Hom'chai is still alive.

  • Collector Number: 3849
  • Rarity: Uncommon
  • Card Type: Item - Weapon - Two handed - Spear
  • Class: Warrior
  • Evolution: 1
Shoot to the head card scan: click to enlarge
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Shoot to the head:

Permanent. As this card activates and at the start of your next fights, if you hold a Powder weapon, an opposing character suffers 2 to 3 direct damage points.
When the holder losts this card, an opposing character suffers 3 direct damage points.
Chain Weapon.

  • Collector Number: 3636
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Smash-rock mass
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Smash-rock mass:

Permanent. Activates after the fight. Attack +4.
Hom'chai: Defense +3.
When its holder loses this card, an opposing character with 1 Health point or more suffers 4 direct damage.

Even lost, she's never *really* lost

  • Collector Number: 3829
  • Rarity: Rare
  • Card Type: Item - Weapon - Two handed - Sledgehammer
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 1
Smoke Bomb card scan: click to enlarge
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Smoke Bomb:

Defense +3. Choose a character, he is untapped and his allies are tapped.
Tracker: if a Spell or an Action played by the opposing character is active, heals 4 Health points and Attack +2.

  • Collector Number: 3613
  • Rarity: Uncommon
  • Card Type: Item - Other
  • Guild: Kotoba
  • Evolution: 1
Sun Emblem card scan: click to enlarge
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Sun Emblem:

-1 to suffered damages.
The Attack bonus of your next Theurgy is doubled.
Chain Theurgy.

  • Collector Number: 3555
  • Rarity: Common
  • Card Type: Item - Jewel
  • Guild: Desert Nomads
  • Cast: Temple Guardian
  • Evolution: 1
Sunhit card scan: click to enlarge
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Sunhit:

It deals X magic damage points to your opponent, where X equals your min. Attack bonus. If it is under 5, Attack +2.
Warrior: an action, an Item, a Spell and a Theurgy attached to him are discarded.

  • Collector Number: 3735
  • Rarity: Uncommon
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Evolution: 1
Supernatural viewfinder
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Supernatural viewfinder:

Duration 2 fights. +X to physical damage you deal where X equals half the opponent's Defense at the moment when this card is activated (rounded up).
Elfine: Chain.

  • Collector Number: 3855
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Sap Heart
  • Evolution: 1
Support of the Gods
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Support of the Gods:

Attack + 2. Heal 2 Health points.
At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck.
Chain.

  • Collector Number: 3811
  • Rarity: Rare
  • Card Type: Action
  • Guild: Desert Nomads
  • Cast: Immortal
  • Evolution: 1
Surrounding card scan: click to enlarge
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Surrounding:

If the next opposing card is an Action, a Spell or a Theurgy, you will perform an extra attack that equals your printed min. attack.
Otherwise your opponent has Defense -2.
Chain Item.

  • Collector Number: 3635
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 1
Symbiote card scan: click to enlarge
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Symbiote:

Duration 3 fights. Defense +2, Spirit +1 and heals 3 Health points.
Attack +1 the next five times that one of your others Shadow Spells is activated.
Chain Shadow Spell.

  • Collector Number: 3537
  • Rarity: Rare
  • Card Type: Spell - Shadow
  • Class: Mage
  • Evolution: 1
Taichi sword card scan: click to enlarge
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Taichi sword:

This card activates after the fight. Permanent.

Attack +3 and Defense -1.
At the end of your fights, your opponent suffers 2 to 3 direct damage points.

  • Collector Number: 3769
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Tantad`s booty card scan: click to enlarge
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Tantad's booty:

Permanent. You have 1 extra Rune slot (max 6) and gain one Yr Rune.
Priest: +1 to your Theurgy Heals.
Warrior: Defense +2.

  • Collector Number: 3549
  • Rarity: Common
  • Card Type: Item - Jewel
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 1
Tantad`s booty card scan: click to enlarge
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Tantad's booty:

Permanent. You have 1 extra Rune slot (max 6) and gain one Cor Rune.
Priest: +1 to your Theurgy Heals.
Warrior: Defense +2.

  • Collector Number: 3557
  • Rarity: Common
  • Card Type: Item - Jewel
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 2
Tantad`s booty card scan: click to enlarge
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Tantad's booty:

Permanent. You have 1 extra Rune slot (max 6) and gain one Nox Rune.
Priest: +1 to your Theurgy Heals.
Warrior: Defense +2.

  • Collector Number: 3558
  • Rarity: Common
  • Card Type: Item - Jewel
  • Class: Warrior
  • Guild: Runic Legion
  • Evolution: 2
The Burrower
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The Burrower:

Gain Chain if you play a Two Handed Weapon.
When one of your Hom'chais dies, the others heal 2 Health points and have Defense +2 until the end of the game.
After you have played your cards, you can choose one of your Hom'chais, he will die at the end of the fight.
Turns 2, 4, 5 and 7: Defense +2 and Spirit +2.

  • Collector Number: 3828
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 2
  • Attack: 7/9
  • Spirit/Def/Health: 0/3/16
The Burrower
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The Burrower:

Gain Chain if you play a Two Handed Weapon.
When one of your Hom'chais dies, the others heal 2 Health points and have Defense +1 until the end of the game.
Turns 2, 4, 5 and 7: Defense +2 and Spirit +1.

  • Collector Number: 3847
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 1
  • Attack: 7/9
  • Spirit/Def/Health: 0/3/16
The Flawseeker`s Calling
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The Flawseeker's Calling:

Attack +2 for each "The Flawseeker's..." activated, this one included.

The power of a Tsoutai is based on his relationship with his Flawseeker.

  • Collector Number: 3838
  • Rarity: Uncommon
  • Card Type: Spell - war
  • Class: Mage
  • Guild: Kotoba
  • Cast: Tsoutaï
  • Evolution: 1
The Flawseeker`s Harmony
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The Flawseeker's Harmony:

Mage: Spirit +1.
Marauder: Chain.
War Guemelite: Defense +X where X equals your character's Spirit.
Human: Heals X Health points where X equals your character's Spirit.

  • Collector Number: 3839
  • Rarity: Rare
  • Card Type: Action
  • Guild: Kotoba
  • Cast: Tsoutaï
  • Evolution: 1
The Flawseeker`s power
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The Flawseeker's power:

Duration 3 fights. Attack and Spirit +2.
Once a turn, when you deal physical damage, Defense +3 until the end of the turn.
Chain.

  • Collector Number: 3822
  • Rarity: Common
  • Card Type: Spell - war
  • Class: Mage
  • Guild: Kotoba
  • Cast: Tsoutaï
  • Evolution: 1
The Howls card scan: click to enlarge
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The Howls:

This card becomes a Volk Pet (One pet per character). Permanent.
You perform an additional Attack that equals the number of Volk pets in your possession +1 for each of your living Beasts.
Chain.

  • Collector Number: 3655
  • Rarity: Rare
  • Card Type: Action
  • Guild: Zil Warriors
  • Cast: The Pack
  • Evolution: 1
Thousands of birds
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Thousands of birds:

Duration 3 fights. The "Burn in Hell" cards deal their damage twice.
Noz: a "Burn in Hell" is created and played.
Stone linker: a "Fire Stone-heart" is created and played.

  • Collector Number: 3852
  • Rarity: Uncommon
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Thousands of birds
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Thousands of birds:

Duration 3 fights. The "Burn in Hell" cards deal their damage twice.
Noz: a "Burn in Hell" is created and played.
Stone linker: a "Fire Stone-heart" is created and played.

  • Collector Number: 3976
  • Rarity: Artwork
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 2
Tracker Bell card scan: click to enlarge
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Tracker Bell:

Defense +2. Duration 2 fights.
As this card activates one Item from your Deck is placed in your Hand, and you play an Item.
Human: Attack +1.
War Guemelite: Spirit +1.

  • Collector Number: 3553
  • Rarity: Rare
  • Card Type: Item - Jewel
  • Class: Marauder
  • Guild: Kotoba
  • Evolution: 1
Tracker Trap card scan: click to enlarge
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Tracker Trap:

Your "To Track down" are considered as they have been in game during 2 fights.
Tracker: Chain.

  • Collector Number: 3632
  • Rarity: Rare
  • Card Type: Item - Tool
  • Class: Marauder
  • Guild: Kotoba
  • Evolution: 1
Triumph
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Triumph:

Attack + X where X equals the Level of your character -1.
Your character gains 1 Level until the end of the game.
At the end of the fight, this card is placed in your Deck.
Chain Item.

  • Collector Number: 3796
  • Rarity: Uncommon
  • Card Type: Action
  • Cast: Avalonian
  • Evolution: 1
Turned to the Shadow Side card scan: click to enlarge
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Turned to the Shadow Side:

One copy per character only. Attack +2, Defense +1, Spirit +2 and Heals 1 Health point.
"Abyssien the Devourer" ,"Kuraying", "Mallascaria" or "Archmage Artrezil": Duration 3 Fights. You change your appearance. At the start of the fight, Attack +2, Defense +1, Spirit +2 and Heals 1 Health point.

  • Collector Number: 3545
  • Rarity: Rare
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
Underground exploration
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Underground exploration:

Choose a character in battle. If it is your opponent, you have Attack +3, otherwise, Defense +4.
Chain Item.

  • Collector Number: 3834
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Underground mushrooms
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Underground mushrooms:

Duration 5 turns. At the start of each turn, if the holder of this card is the caster or one of his allies, he has Defense +1 or heals 1 Health point. Otherwise, he has Defense -1 or suffers 1 direct damage.

  • Collector Number: 3832
  • Rarity: Common
  • Card Type: Item - Other
  • Class: Warrior
  • Evolution: 1
Violent breeze
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Violent breeze:

Choose 3 characters. Each one has Defense and Spirit +2 if he is Mage, otherwise he has Attack and Spirit -2 and he is tapped.
Noz: Duration 3 turns.

  • Collector Number: 3853
  • Rarity: Common
  • Card Type: Spell - Air
  • Class: Mage
  • Evolution: 1
Violent breeze
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Violent breeze:

Choose 3 characters. Each one has Defense and Spirit +2 if he is Mage, otherwise he has Attack and Spirit -2 and he is tapped.
Noz: Duration 3 turns.

  • Collector Number: 3978
  • Rarity: Artwork
  • Card Type: Spell - Air
  • Class: Mage
  • Evolution: 2
Voltaïx
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Voltaïx:

Defense +4. Your opponent has Attack -3.
Chain Item or "Raaaaaabbit!".

  • Collector Number: 3821
  • Rarity: Rare
  • Card Type: Pet - Magic
  • Class: Mage
  • Evolution: 1
War Hawk
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War Hawk:

Permanent. Choose an opposing character, it is tapped and has Defense -2.
At the start of each turn, he has Defense -1.
Elfine: Defense +2, Chain.

  • Collector Number: 3820
  • Rarity: Common
  • Card Type: Pet - Offensive
  • Guild: Sap Heart
  • Evolution: 1
War watchdog
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War watchdog:

Permanent. Your Humans' Health point limit and Health points increase by 2 until the end of the game.
After you have played your cards, you can choose an active card, ii you do, this card and the chosen card are both discarded.

  • Collector Number: 3819
  • Rarity: Rare
  • Card Type: Pet - Protective
  • Race: Human
  • Evolution: 1
Weapons at will card scan: click to enlarge
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Weapons at will:

Attack +1 for each Weapon in your Discard Pile (maximum 7).
The last playable Weapon in your Discard pile is played.
Chain Kotoba card.

  • Collector Number: 3771
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Weapons Blessing card scan: click to enlarge
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Weapons Blessing:

Duration 5 turns. If you have only one Weapon, Attack +3.
At the start of your next fights, if the weapon is in your Discard pile, the weapon will be played.
Champion: heals 4 Health points.
Chain.

  • Collector Number: 3597
  • Rarity: Common
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
White Volk
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White Volk:

Duration 3 fights. Defense +1 per Volk pet and per Beast. Your characteristic penalties are ignored.
At the start of an even turn, your "The Pack" heal 3 Health points.
Chain.

  • Collector Number: 3824
  • Rarity: Uncommon
  • Card Type: Pet - Volk
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 1
Wild Dance card scan: click to enlarge
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Wild Dance:

Any of your Beast gains 1 to X Health points, where X equals his min. Attack.
Beast: Attack +2.
Chain.

  • Collector Number: 3648
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Wild wood Catapult card scan: click to enlarge
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Wild wood Catapult:

Duration 2 turns. At the end of your fights, physical damages suffered by your opposing characters are shared equally amongst them, and Attack +X, where X equals the sum of Defense bonuses of your allies.

  • Collector Number: 3736
  • Rarity: Rare
  • Card Type: Item - Other
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Xianren
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Xianren:

Attack +1 against Marauders and Warriors.
Turns 3 and 5: Defense +1.

Serenity... Harmony... Sake...

  • Collector Number: 3843
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tsoutaï
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 1/1/12
Xianren
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Xianren:

Attack +1 against Marauders and Warriors.
At the end of the fight, your Tsoutai gain 1 Health point if they have a "The Flawseeker's..." card attached to them.
Turns 2, 3 and 5: Defense +1.

  • Collector Number: 3844
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Kotoba
  • Race: Human
  • Cast: Tsoutaï
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 2/2/13
Xianren
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Xianren:

Attack +1 against Marauders and Warriors.
Your Tsoutai have Spirit +1.
At the end of the fight, your Tsoutai gain 1 Health point if they have a "The Flawseeker's..." card attached to them.
Turns 2, 3 and 5: Defense +1 and Spirit +1.

  • Collector Number: 3845
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Kotoba
  • Race: Human
  • Cast: Tsoutaï
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 2/2/14
Xzia rampart
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Xzia rampart:

Duration 2 to 3 turns. All characteristic penalties of your character are canceled.
Your warriors cannot suffer anymore characteristic penalties.
Chain Item.

  • Collector Number: 3774
  • Rarity: Common
  • Card Type: Item - Shield
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Yaz`s Axe card scan: click to enlarge
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Yaz's Axe:

Duration 3 fights. Attack +3.
When the holder losts this card, an opposing character with 1 or more Health points suffers 4 direct damage points.
Beast: Defense +1 and Duration -1 fight.

  • Collector Number: 3647
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Axe
  • Class: Warrior
  • Race: Hom'Chai
  • Evolution: 1
Zil`s skill card scan: click to enlarge
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Zil's skill:

Attack +2 or +3. You can choose an active Dagger and this is removed, played and activates immediatly.
Chain Dagger or Chain if you wear a Dagger.

  • Collector Number: 3617
  • Rarity: Rare
  • Card Type: Action
  • Guild: Zil Warriors
  • Evolution: 1
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