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Opening Moves

Opening Moves: 20 cards
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Celebrity Gift card scan: click to enlarge
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Celebrity Gift:

As an additional cost to play this operation, spend [Click].
Reveal up to 5 cards in HQ to the Runner. Gain 2 [Credits] for each card revealed.

When Miranda Rhapsody showed up with a teacup giraffe, suddenly everybody wanted one.

  • Card Number: 12
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: Operation
  • Card Subtype: Double
  • Cost: 3
  • Influence: 3
  • Unique: No
Character Assassination card scan: click to enlarge
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Character Assassination:

When you score Character Assassination, trash 1 resource (cannot be prevented).

"The thing about journalism is there's always a better story around the corner. Soon, they smelled blood elsewhere, and the world forgot about me. But I didn't forget." - The Professor

  • Card Number: 14
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Agenda
  • Card Subtype: Security
  • Cost: 4
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Cyberdex Trial card scan: click to enlarge
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Cyberdex Trial:

Purge virus counters.

Your free trial has expired. Upgrade to the full version?

  • Card Number: 19
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: Operation
  • Cost: 0
  • Influence: 0
  • Unique: No
False Echo card scan: click to enlarge
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False Echo:

Whenever you pass a piece of unrezzed ice, you may trash False Echo. If you do, the Corp must rez that ice or add it to HQ.

"What if this ice wants to be free?" - Rielle "Kit" Peddler

  • Card Number: 7
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Program
  • Cost: 1
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Frame Job card scan: click to enlarge
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Frame Job:

As an additional cost to play this event, spend [Click].
Forfeit an agenda. If you do, give the Corp 1 bad publicity.

"Bioroid intrusion isn't impossible, despite the bluster of Haas-Bioroid. But it is dangerous." - Noise

  • Card Number: 1
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Event
  • Card Subtype: Double
  • Cost: 1
  • Influence: 2
  • Unique: No
Geothermal Fracking card scan: click to enlarge
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Geothermal Fracking:

Place 2 agenda counters on Geothermal Fracking when you score it.
[Click], hosted agenda counter: Gain 7 [Credits] and take 1 bad publicity.

Pumping water into deep sea thermal vents produced huge amounts of energy. A profitable side effect.

  • Card Number: 17
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: Agenda
  • Card Subtype: Expansion
  • Cost: 4
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Gorman Drip v1 card scan: click to enlarge
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Gorman Drip v1:

Whenever the Corp spends a [Click] to draw 1 card or gain 1 [Credits] (not through a card ability), place 1 virus counter on Gorman Drip v1.
[Click], [Trash]: Gain 1 [Credits] for each virus counter on Gorman Drip v1.

Simple in principle, a drip virus drains fractions of currency from their accounts into yours.

  • Card Number: 5
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Program
  • Card Subtype: Virus
  • Cost: 1
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Grim card scan: click to enlarge
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Grim:

When you rez Grim, take 1 bad publicity.
[Subroutine] Trash 1 program.

"The Grim of legend was one of may so-called 'black dog' myths common to Gaelic and English-speaking communities. What's fascinating is that it has propagated to the network, where it lives on as a program that, or so the story goes, hunts for the unwary." - The Professor

  • Card Number: 20
  • Quantity: 3
  • Side: Corp
  • Faction: Neutral
  • Card Type: ICE
  • Card Subtype: Sentry - Destroyer - Illicit
  • Cost: 5
  • Influence: 0
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No
Himitsu-Bako card scan: click to enlarge
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Himitsu-Bako:

1 [Credits]: Add Himitsu-Bako to HQ.
[Subroutine] End the run.

Himitsu-Bako is a simple ice barrier that appears as a digital puzzle box. What makes it special is the ease with which it can be uninstalled and installed in a different server, throwing up barriers in unexpected places and giving any intruder a curious feeling of deja vu.

  • Card Number: 13
  • Quantity: 3
  • Side: Corp
  • Faction: Jinteki
  • Card Type: ICE
  • Card Subtype: Barrier
  • Cost: 2
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Hostage card scan: click to enlarge
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Hostage:

As an additional cost to play this event, spend [Click].
Search your stack for a connection, reveal it, and add it to your grip. You may install that connection (paying its install cost). Shuffle your stack.

  • Card Number: 4
  • Quantity: 3
  • Side: Runner
  • Faction: Criminal
  • Card Type: Event
  • Card Subtype: Double
  • Cost: 1
  • Influence: 2
  • Unique: No
Invasion of Privacy card scan: click to enlarge
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Invasion of Privacy:

As an additional cost to play this operation, spend [Click].
Trace2 - If successful, reveal the Runner's grip and trash a number of resources and/or events from it up to the amount by which your trace strength exceeded the Runner's link strength. If unsuccessful, take 1 bad publicity.

  • Card Number: 16
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Operation
  • Card Subtype: Double - Gray Ops
  • Cost: 2
  • Influence: 3
  • Unique: No
Jackson Howard card scan: click to enlarge
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Jackson Howard:

[Click]: Draw 2 cards.
Remove Jackson Howard from the game: Shuffle up to 3 cards from Archives into R&D.

"It is my job to ensure our creations are the perfect companions and edutainment for tomorrow's consumers."

  • Card Number: 15
  • Quantity: 3
  • Side: Corp
  • Faction: NBN
  • Card Type: Asset
  • Card Subtype: Executive
  • Cost: 0
  • Influence: 1
  • Unique: Yes
John Masanori card scan: click to enlarge
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John Masanori:

The first time you make a successful run each turn, draw 1 card.
The first time you make an unsuccessful run each turn, take 1 tag.

"I've been logging online with babes all day. Don't worry, the connections are clean. I guarantee it."

  • Card Number: 9
  • Quantity: 3
  • Side: Runner
  • Faction: Neutral
  • Card Type: Resource
  • Card Subtype: Connection
  • Cost: 2
  • Influence: 0
  • Unique: Yes
Lockpick card scan: click to enlarge
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Lockpick:

1 [Recurring Credits]
Use this credit to pay for using decoders.

"I originally designed it for someone else, but it was so useful I decided to keep it for myself." - Kate "Mac" McCaffrey

  • Card Number: 6
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Hardware
  • Card Subtype: Chip - Stealth
  • Cost: 1
  • Influence: 3
  • Unique: No
Motivation card scan: click to enlarge
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Motivation:

When your turn begins, you may look at the top card of your stack.

Normal people-sane people- do not embark on a life of cybercrime. Who can say what motivates the deranged mind? An imagined slight, personal failings blamed on external forces, of the ever-popular lust for money? - Michael Muhama, Musings on Cybercrime

  • Card Number: 8
  • Quantity: 3
  • Side: Runner
  • Faction: Shaper
  • Card Type: Resource
  • Cost: 0
  • Influence: 1
  • Unique: No
NEXT Bronze card scan: click to enlarge
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NEXT Bronze:

NEXT Bronze has +1 strength for each rezzed piece of NEXT ice.
[Subroutine] End the run.

NEXT Design's ice provides the discerning business with a suite of ice that creates a daunting security presence for intruders.

  • Card Number: 11
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: ICE
  • Card Subtype: Code Gate - NEXT
  • Cost: 2
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: 0
  • Unique: No
Pawn card scan: click to enlarge
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Pawn:

[Click]: Host Pawn on an outermost piece of ice protecting a central server.
Whenever you make a successful run, move Pawn to the piece of ice directly after the current ice hosting Pawn, if able; otherwise, trash Pawn instead and install a Cau00efssa program from your grip or heap, ignoring all costs.

  • Card Number: 2
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Caïssa
  • Cost: 0
  • Influence: 1
  • Agenda Points / Strength / Memory Cost: -
  • Unique: No
Project Ares card scan: click to enlarge
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Project Ares:

When you score Project Ares, the Runner trashes 1 of his or her installed cards for each advancement token on Project Ares over 4. If the Runner trashes at least 1 card, take 1 bad publicity.

Who wants to start a war?

  • Card Number: 10
  • Quantity: 3
  • Side: Corp
  • Faction: Haas-Bioroid
  • Card Type: Agenda
  • Card Subtype: Security
  • Cost: 4
  • Agenda Points / Strength / Memory Cost: 2
  • Unique: No
Rook card scan: click to enlarge
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Rook:

[Click]: Host Rook on a piece of ice not hosting a Cau00efssa. If already hosted, Rook can be hosted only on ice protecting this server or on ice in the same position (counting from the innermost spot) protecting another server.
The rez cost of each piece of ice protecting this server is increased by 2.

  • Card Number: 3
  • Quantity: 3
  • Side: Runner
  • Faction: Anarch
  • Card Type: Program
  • Card Subtype: Caïssa
  • Cost: 2
  • Influence: 2
  • Agenda Points / Strength / Memory Cost: -/1
  • Unique: No
Swarm card scan: click to enlarge
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Swarm:

When you rez Swarm, take 1 bad publicity.
Swarm can be advanced and gains "[Subroutine] Trash 1 program unless the runner pays 3 [Credits]." for each advancement token on it.

  • Card Number: 18
  • Quantity: 3
  • Side: Corp
  • Faction: The Weyland Consortium
  • Card Type: ICE
  • Card Subtype: Sentry - Destroyer - Illicit
  • Cost: 8
  • Influence: 4
  • Agenda Points / Strength / Memory Cost: 5
  • Unique: No


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