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v2.2 Classic

v2.2 Classic: 52 cards
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Badtimes card scan: click to enlarge
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Badtimes:

Play only if Runner is tagged.
Runner's MU is reduced by 2 until end of turn.

The Corp may remove all Virus counters at any time, but must then forgo its next three actions.

"They always think it's a hoax."

  • Number: 42-52
  • Rarity: Common
  • Type: Operation
  • Player: Corporation
  • Keywords: Virus
  • Cost/Trash: 4/None
Baskerville card scan: click to enlarge
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Baskerville:

(S) Do 2 Net damage.
(S) Trace5– If trace is successful, give Runner a Baskerville counter. Each counter does 2 Net damage at the start of each run. Runner may remove a Baskerville counter by taking an action to spend [3].
(S) End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Baskerville is reduced by [5].

  • Number: 31-52
  • Rarity: Rare
  • Type: Ice
  • Player: Corporation
  • Keywords: Sentry-AP-Hellhound-Sleepy
  • Rez/Strength: 10/4
Bolter Swarm card scan: click to enlarge
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Bolter Swarm:

(S) Do 4 Net damage.
(S) Runner cannot break any subroutines on the next piece of ice encountered during this run.
If Runner has used a noisy icebreaker during this run, the cost to rez Bolter Swarm is reduced by [5].

  • Number: 32-52
  • Rarity: Common
  • Type: Ice
  • Player: Corporation
  • Keywords: Sentry-AP-Hellbolt-Sleepy
  • Rez/Strength: 8/4
Boostergang Connections card scan: click to enlarge
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Boostergang Connections:

Trash your hand. Search your stack for as many cards as were successfuly trashed in this way and bring them into your hand. Shuffle your stack afterward.

"If you don't fear death, they're great to hang with."

  • Number: 8-52
  • Rarity: Rare
  • Type: Prep
  • Player: Runner
  • Cost/Trash: 7/None
Brain Drain card scan: click to enlarge
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Brain Drain:

(S) Roll a die. On a 1, do 3 brain damage.

"Weefs never look 'up.'" -Edger

  • Number: 33-52
  • Rarity: Rare
  • Type: Ice
  • Player: Corporation
  • Keywords: Sentry-Black Ice-AP
  • Rez/Strength: 3/3
Corporate Shuffle card scan: click to enlarge
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Corporate Shuffle:

Draw five cards, then shuffle a card stored in HQ into R&D.

Playing a double operation costs two consecutive actions this turn instead of one.

"It's a shell game for the shareholders."

  • Number: 43-52
  • Rarity: Common
  • Type: Operation
  • Player: Corporation
  • Keywords: Double
  • Cost/Trash: 0
Corruption card scan: click to enlarge
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Corruption:

Play only if you scored any agendas this turn. Lose all agenda points you scored this turn, and the Corp scores that many agenda points. Gain [10] per agenda point lost in this way, and the Corp gives you a tag.

"Excuse me, Dave? Can I borrow 250,000 eb 'til payday?"

  • Number: 9-52
  • Rarity: Rare
  • Type: Prep
  • Player: Runner
  • Cost/Trash: 0
Crash Space card scan: click to enlarge
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Crash Space:

Gain [1] at the start of each of your turns. All trace attempts are automatically successful, and give you a tag in addition to their other effects. If Crash Space leaves play lose [2].
(A): Trash Crash Space.

Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

  • Number: 23-52
  • Rarity: Rare
  • Type: Resource
  • Player: Runner
  • Keywords: Unique
  • Install/MU: 2/None
Data Fort Remapping card scan: click to enlarge
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Data Fort Remapping:

Put a Remap counter on Data Fort Remapping when you score it.
Remap Counter: End a run.

"In netspace, the map is often the territory. That's just one more reason we don't hire philosopy grads." -Dave Michaels

  • Number: 27-52
  • Rarity: Common
  • Type: Agenda
  • Player: Corporation
  • Keywords: Gray Ops
  • Agenda/Difficulty: 2/4
Deadeye card scan: click to enlarge
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Deadeye:

(S) Trash a program.
(S) End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Deadeye is reduced by [5].

Wakes up shooting at the drop of a hat

  • Number: 34-52
  • Rarity: Common
  • Type: Ice
  • Player: Corporation
  • Keywords: Sentry-Killer-Sleepy
  • Rez/Strength: 5/0
Do the `Drine™ card scan: click to enlarge
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Do the 'Drine™:

Suffer any amount of brain damage, but not enough to flatline you or to reduce your hand size to less than 0. Gain [4] for each point of brain damage you suffer in this way. This damage cannot be prevented.

"I may be stupid, but I'm rich!"

  • Number: 10-52
  • Rarity: Rare
  • Type: Prep
  • Player: Runner
  • Cost/Trash: 0
Dumpster card scan: click to enlarge
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Dumpster:

Dumpster cannot be installed on the Archives.
(S) Runner is now encountering the outermost piece of rezzed ice on the Archives, instead of passing Dumpster. The run is now considered to be a run on the Archives. If there is no rezzed ice on the Archives, Runner is considered to have passed the last piece of ice on the Archives.

  • Number: 35-52
  • Rarity: Rare
  • Type: Ice
  • Player: Corporation
  • Keywords: Code Gate-Deflector
  • Rez/Strength: 5/5
Early Worm card scan: click to enlarge
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Early Worm:

[1]: Break wall subroutine.
[2]: +3 strength

"The Early Worm gets the bird ... from corporate sysops." -AI Boone

  • Number: 1-52
  • Rarity: Common
  • Type: Program
  • Player: Runner
  • Keywords: Icebreaker-Worm-1 MU
  • Install/MU: 4/1 MU
  • Rez/Strength: 2
Elena Laskova card scan: click to enlarge
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Elena Laskova:

Whenever you play a prep, gain an additional [1] the first time you gain bits from its effet.

Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

"... But somehow you never go away thinking you got the best of the deal."

  • Number: 24-52
  • Rarity: Rare
  • Type: Resource
  • Player: Runner
  • Keywords: Connection-Unique
  • Install/MU: 3/None
Entrapment card scan: click to enlarge
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Entrapment:

(S) If you pay [2], Runner is now encountering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Entrapment. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort.

  • Number: 36-52
  • Rarity: Common
  • Type: Ice
  • Player: Corporation
  • Keywords: Code Gate-Deflector
  • Rez/Strength: 2/4
Executive File Clerk card scan: click to enlarge
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Executive File Clerk:

[2],(T): Look at all cards stored in HQ.

Hidden resources are installed face down, but are put into the trash face up.

"I only signed a noncompete agreement; it didn't say anything about nondisclosure."

  • Number: 25-52
  • Rarity: Common
  • Type: Resource
  • Player: Runner
  • Keywords: Connection-Hidden
  • Install/MU: 0/None
Finders Keepers card scan: click to enlarge
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Finders Keepers:

Roll three dice. Gain that many bits.

"Looks like both our luck's changed."

  • Number: 11-52
  • Rarity: Common
  • Type: Prep
  • Player: Runner
  • Keywords: Random
  • Cost/Trash: 7/None
Glacier card scan: click to enlarge
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Glacier:

Rezzing Glacier cost 1 agenda point, in addition to the normal cost.
(S) End the run.
(S) End the run.
[1]: Move Glacier to the outermost position of any other data fort. Use this ability only at the start of a run. You may use this ability even if Glacier is unrezzed, in which case, you reveal it.

  • Number: 37-52
  • Rarity: Rare
  • Type: Ice
  • Player: Corporation
  • Keywords: Wall
  • Rez/Strength: 0/5
Gypsy™ Schedule Analyzer card scan: click to enlarge
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Gypsy™ Schedule Analyzer:

Make a run on R&D. If run is successful, do not access any cards. Instead, reveal cards one at a time from R&D until you reveal an agenda card or there are no cards left in R&D. Store the agenda, if any, in HQ and shuffle the other revealed cards, if any, into R&D.

  • Number: 12-52
  • Rarity: Rare
  • Type: Prep
  • Player: Runner
  • Cost/Trash: 2/None
Imperial Guard card scan: click to enlarge
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Imperial Guard:

(S) Trash a program.
(S) End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Imperial Guard is reduced by [5].

  • Number: 38-52
  • Rarity: Common
  • Type: Ice
  • Player: Corporation
  • Keywords: Sentry-Killer-Sleepy
  • Rez/Strength: 10/5
Indiscriminate Response Team card scan: click to enlarge
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Indiscriminate Response Team:

After Runner makes a successful run, you may have Runner shuffle his or her hand into his or her stack and then draw as many cards as he or she had before.

"But did you get him?"

  • Number: 45-52
  • Rarity: Rare
  • Type: Node
  • Player: Corporation
  • Keywords: Black Ops
  • Cost/Trash: None/2
  • Rez/Strength: 0/None
Library Search card scan: click to enlarge
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Library Search:

Make a run on R&D or HQ. If run is successful, access two additional cards if you used no noisy icebreakers during the run and if no trace attempts were made during the run.

"Sshhhh!"

  • Number: 13-52
  • Rarity: Common
  • Type: Prep
  • Player: Runner
  • Cost/Trash: 2/None
Little Black Box card scan: click to enlarge
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Little Black Box:

Provides +1 MU and +1 hand size. Prevent up to 1 Net or brain damage each turn. Put [1] from the bank on Little Black Box when it is installed. Use this bit only to pay for increasing your link. If you use the bit, replace it from the bank at the start of your next turn.

Only one deck can be in play at a time. Trash any older decks.

  • Number: 18-52
  • Rarity: Rare
  • Type: Hardware
  • Player: Runner
  • Keywords: Deck
  • Install/MU: 4/None
London City Grid card scan: click to enlarge
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London City Grid:

Runner must pay [1], in addition to the normal cost, to use each subroutine of a noisy icebreaker during runs on this fort.

Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.

London: home to Big Ben, Buckingham Palace, and some of the nastiest, most insidious, and downright brilliant code this side of the Pond.

  • Number: 48-52
  • Rarity: Rare
  • Type: Upgrade
  • Player: Corporation
  • Keywords: Region
  • Cost/Trash: None/6
  • Rez/Strength: 3/None
Matador card scan: click to enlarge
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Matador:

[1]: Break sentry subroutine.
[3]: +5 strength

This little fella really cuts through the bull.

  • Number: 2-52
  • Rarity: Common
  • Type: Program
  • Player: Runner
  • Keywords: Icebreaker-Killer-1 MU
  • Install/MU: 4/1 MU
Meat Upgrade card scan: click to enlarge
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Meat Upgrade:

Remove up to two tags, at no cost, and draw three cards.

Playing a double prep costs two consecutive actions this turn instead of one.

They can make you gorgeous cheap, but to make you plain costs extra.

  • Number: 14-52
  • Rarity: Rare
  • Type: Prep
  • Player: Runner
  • Keywords: Double
  • Cost/Trash: 2/None
MS-todon card scan: click to enlarge
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MS-todon:

[1]: Break sentry subroutine.
[1]: +1 strength
The first time during each run that you break a sentry subroutine with MS-todon, lose all bits from all stealth cards, if you can, and the Corp gives you a tag.

This isn't running - it's stomping.

  • Number: 3-52
  • Rarity: Common
  • Type: Program
  • Player: Runner
  • Keywords: Icebreaker-Killer-Noisy-1 MU
  • Install/MU: 4/1 MU
  • Rez/Strength: 2
Networking card scan: click to enlarge
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Networking:

Gain [9].

Playing a double prep costs two consecutive actions this turn instead of one.

"It's not what you know or even who; it's how often."

  • Number: 15-52
  • Rarity: Common
  • Type: Prep
  • Player: Runner
  • Keywords: Double
  • Cost/Trash: 3/None
Omnitech "Spinal Tap" Cybermodem card scan: click to enlarge
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Omnitech "Spinal Tap" Cybermodem:

Provides +1 Mu. Put [2] fromthe bank on Omnitech "Spinal Tap" Cybermodem when it is installed. Use this bits only to pay for using icebreakers during runs or increasing your link. If you use any of these bits, replace them at the start of your next turn.
At the start of each of your turns roll a die. On a 1, suffer 2 brain damage. This damage cannot be prevented.
If Omnitech "Spinal Tap" Cyermodem leaves play suffer 2 brain damage.

Only one deck can be in play at a time. Trash any older decks.

  • Number: 19-52
  • Rarity: Rare
  • Type: Hardware
  • Player: Runner
  • Keywords: Deck-Random
  • Install/MU: 5/None
Omnitech Wet Drive card scan: click to enlarge
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Omnitech Wet Drive:

Your base MU is equal to the number of cards in your hand instead of 4.

"Now with reduced long-term memory loss!" - Rejected marketing slogan

  • Number: 20-52
  • Rarity: Rare
  • Type: Hardware
  • Player: Runner
  • Keywords: Cybernetics
  • Install/MU: 0/None
Panzer Run card scan: click to enlarge
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Panzer Run:

Gain [4] and draw two cards.

Playing a double prep costs two consecutive actions this turn instead of one.

"So I just drive a truck from Point A to Point B? How hard can that be?"

  • Number: 16-52
  • Rarity: Common
  • Type: Prep
  • Player: Runner
  • Keywords: Double
  • Cost/Trash: 1/None
Psychic Friend card scan: click to enlarge
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Psychic Friend:

[1]: Break code gate subroutine.
[2]: +1 strength until end of turn

"Call now for ten nanoseconds of icebreaking absolutely free! (10 eb each subsequent ns.)"

  • Number: 4-52
  • Rarity: Common
  • Type: Program
  • Player: Runner
  • Keywords: Icebreaker-1 MU
  • Install/MU: 2/1 MU
  • Rez/Strength: 1
Puzzle card scan: click to enlarge
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Puzzle:

(S) End the run, and trash Puzzle at end of turn.
(S) End the run, and trash Puzzle at end of turn.

Design a puzzle any fool can solve, and only fools will solve it.

  • Number: 39-52
  • Rarity: Common
  • Type: Ice
  • Player: Corporation
  • Keywords: Code Gate
  • Rez/Strength: 2/5
Reclamation Project card scan: click to enlarge
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Reclamation Project:

Search the archives for any number of ice cards. Show those cards to Runner, then store them in HQ.

Playing a double operation costs two consecutive actions this turn instead of one.

"The code's already there; why let it go to waste?"

  • Number: 44-52
  • Rarity: Rare
  • Type: Operation
  • Player: Corporation
  • Keywords: Double
  • Cost/Trash: 0
Rent-I-Con card scan: click to enlarge
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Rent-I-Con:

[1]: Break ice subroutine. At the end of this run, trash Rent-I-Con.
[1]: +1 strength

It's big and mean and lasts about sixteen microseconds.

  • Number: 5-52
  • Rarity: Rare
  • Type: Program
  • Player: Runner
  • Keywords: Icebreaker-2 MU
  • Install/MU: 3/2 MU
  • Rez/Strength: 2
Running Interference card scan: click to enlarge
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Running Interference:

Make a run. During that run, the Corp must pay [X], in addition to the normal cost, to rez each piece of ice, where X is the rez cost of that piece of ice.

Playing a double prep costs two consecutive actions this turn instead of one.

"Look! A distraction!"

  • Number: 17-52
  • Rarity: Rare
  • Type: Prep
  • Player: Runner
  • Keywords: Double
  • Cost/Trash: 2/None
Sandbox Dig card scan: click to enlarge
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Sandbox Dig:

[3], (T): Look at the top three cards stored in R&D.

Hidden resources are installed face down, but are put into the trash face up.

"As long as the drones keep griping online, I'm in business."

  • Number: 26-52
  • Rarity: Common
  • Type: Resource
  • Player: Runner
  • Keywords: Hidden
  • Install/MU: 0/None
Satellite Monitors card scan: click to enlarge
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Satellite Monitors:

At the start of each of your turns, you may roll a die for each run Runner made during his or her last turn. For each 1, give Runner a tag.

"Say, isn't that your daughter?"

  • Number: 46-52
  • Rarity: Common
  • Type: Node
  • Player: Corporation
  • Cost/Trash: None/1
  • Rez/Strength: 3/None
Schematics Search Engine card scan: click to enlarge
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Schematics Search Engine:

Whenever you access cards from HQ, expose all of the Corp's installed cards.

"Not only is the map the terrain - somtimes you can only get places by folding the map." -Edger

  • Number: 6-52
  • Rarity: Rare
  • Type: Program
  • Player: Runner
  • Keywords: 1 MU
  • Install/MU: 2/1 MU
Self-Destruct card scan: click to enlarge
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Self-Destruct:

Install Self-Destruct only in a subsidiary data fort.
(T): Trash all other cards installed in or on this data fort. Do 1 Net damage for each card successfully trashed in this way. Use this ability only when Runner accesses Self-Destruct.

"This'll ream our bottom line unless we reclassify data-entry clerks as 'consumables.'"

  • Number: 49-52
  • Rarity: Common
  • Type: Upgrade
  • Player: Corporation
  • Keywords: Ambush
  • Rez/Strength: 2/None
Shock Treatment card scan: click to enlarge
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Shock Treatment:

When Runner accesses Shock Treatment, trash all pieces of hardware and two programs. Ignore this effect unless Runner has four or more tags.

"Yo, Bob, red light. Bob? Red Light! Bob, c'mon - I'm serious! GAH! Now there's a fire and a red light! Bob?"

  • Number: 50-52
  • Rarity: Rare
  • Type: Upgrade
  • Player: Corporation
  • Keywords: Ambush
  • Cost/Trash: None/5
  • Rez/Strength: 2/None
Sterdroid card scan: click to enlarge
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Sterdroid:

[3], (T): Choose a piece of ice. That ice's strength is doubled until end of turn. If this would raise the ice's strength above 10, ist strength becomes 10.

"Runners love this one like bikers adore wires across roads." -Norman Niemann, WuTech security director

  • Number: 51-52
  • Rarity: Common
  • Type: Upgrade
  • Player: Corporation
  • Rez/Strength: 0/None
Strategic Planning Group card scan: click to enlarge
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Strategic Planning Group:

Whenever you draw one or more cards, draw an extra card. Then place one of the drawn cards on the bottom of R&D.

Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

"We don't plot; we faciliate."

  • Number: 47-52
  • Rarity: Rare
  • Type: Node
  • Player: Corporation
  • Keywords: Unique
  • Cost/Trash: None/4
  • Rez/Strength: 2/None
Street Enforcer card scan: click to enlarge
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Street Enforcer:

At the start of each run on this data fort, Runner loses [X], where X is equal to the number of tags Runner has.

"I think you know why I'm here."

  • Number: 52-52
  • Rarity: Rare
  • Type: Upgrade
  • Player: Corporation
  • Keywords: Sysop
  • Cost/Trash: None/3
  • Rez/Strength: 1/None
Superglue card scan: click to enlarge
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Superglue:

(T): Derez a piece of ice. Use this ability only if you have just broken all the subroutines of that piece of ice.

"Epoxy both your houses!" -Bard

  • Number: 7-52
  • Rarity: Common
  • Type: Program
  • Player: Runner
  • Keywords: 1 MU
  • Install/MU: 2/1 MU
Superserum card scan: click to enlarge
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Superserum:

When you score Superserum, remove all Virus counters, and avoid receiving the next two Virus counters Runner gives to you.

"A holisitc approach to system immunology: ist AI routines mark both computer viruses and suspect moles for deletion."

  • Number: 28-52
  • Rarity: Rare
  • Type: Agenda
  • Player: Corporation
  • Keywords: Research
  • Agenda/Difficulty: 2/3
Theorem Proof card scan: click to enlarge
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Theorem Proof:

If Runner accesses Theorem Proof, he or she does not score it, but instead may install it as a 2 MU program that has the ability "(A): Score Theorem Proof" but is removed from the game if it leaves play in any other way.

"You could write the whole thing on the margin of a screamsheet. It's the AI module I'm using to verify it that's hogging all the MU!"

  • Number: 29-52
  • Rarity: Rare
  • Type: Agenda
  • Player: Corporation
  • Keywords: Research
  • Agenda/Difficulty: 3/5
Trapdoor card scan: click to enlarge
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Trapdoor:

Install Trapdoor only on R&D or HQ
(S) Runner is now encountering the outermost piece of rezzed ice on a subsidiary data fort of your choice, instead of passing Trapdoor. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort. Runner automatically breaks this subroutine if there are no subsidiary data forts.

  • Number: 40-52
  • Rarity: Rare
  • Type: Ice
  • Player: Corporation
  • Keywords: Code Gate-Deflector
  • Rez/Strength: 3/3
Unlisted Research Lab card scan: click to enlarge
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Unlisted Research Lab:

Draw an additional card at the start of each of your turns.

"You may feel some discomfort."

  • Number: 30-52
  • Rarity: Common
  • Type: Agenda
  • Player: Corporation
  • Keywords: Asset-Gray Ops
  • Agenda/Difficulty: 2/3
Vintage Camaro card scan: click to enlarge
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Vintage Camaro:

[1], Forgo your next action: Avoid receiving a tag.

"I'm not firing a LAW at that! It's a classic!"

  • Number: 21-52
  • Rarity: Common
  • Type: Hardware
  • Player: Runner
  • Keywords: Vehicle
  • Install/MU: 1/None
Vortex card scan: click to enlarge
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Vortex:

(S) If you pay [2], Runner is now encountering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Vortex. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort.

  • Number: 41-52
  • Rarity: Common
  • Type: Ice
  • Player: Corporation
  • Keywords: Code Gate-Deflector
  • Rez/Strength: 0/2
Zetatech Portastation card scan: click to enlarge
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Zetatech Portastation:

Put [1] from the bank on Zetatech Portostation when it is installed. Use this bit only to pay for playing preps. If you use the bit, replace it from the bank at the start of your next turn.

"Zetatech. All you need is a brain, a deck, and a afriend." - Short-lived WNS ad campaign

  • Number: 22-52
  • Rarity: Common
  • Type: Hardware
  • Player: Runner
  • Install/MU: 3/None


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