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Battle of Helm's Deep

List of the 128 cards in the expansion Battle of Helm's Deep
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Alcarin, Warrior of Lamedon card scan: click to enlarge
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Alcarin, Warrior of Lamedon:

Knight. The twilight cost of each
other knight in your starting fellowship is –1.
Assignment: Assign Alcarin to a minion bearing
a [Gondor] fortification to heal Alcarin.

Named for a mighty king, Alcarin is determined
to prove himself in battle.

  • Number: 31
  • Rarity: R
  • Strength: 7
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
Armory card scan: click to enlarge
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Armory:

Fortification. Plays to your support
area. Maneuver: Spot 2 [Rohan] Men to
remove 2 tokens from a machine or to take a
[Rohan] possession into hand from your discard
pile. Discard this condition.

“‘Choose from these ere we go, and may
they serve you well!’”

  • Number: 79
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Army of Haradrim card scan: click to enlarge
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Army of Haradrim:

Southron. Skirmish: Remove (3)
to play a [Raider] mount from your discard
pile.

Lacking shields and armor, Southron forces
rely on speed and numbers.

  • Number: 126
  • Rarity: R
  • Strength: 14
  • Vitality: 4
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 7
  • Culture: Raider
  • Signet/Site/Resistance: 4
Army of Haradrim card scan: click to enlarge
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Army of Haradrim:

Southron. Skirmish: Remove (3)
to play a [Raider] mount from your discard
pile.

The desert lords of Harad support their
huge forces with mammoth war beasts.

  • Number: 70
  • Rarity: R
  • Strength: 14
  • Vitality: 4
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 7
  • Culture: Raider
  • Signet/Site/Resistance: 4
Arrow-slits card scan: click to enlarge
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Arrow-slits:

Fortification. Plays to your support
area. Maneuver: Spot 2 [Rohan] Men to
discard a possession or a machine. Discard this
condition.

“Here and there were clefts in the stone
through which men could shoot.”

  • Number: 80
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Balglin, Elven Warrior card scan: click to enlarge
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Balglin, Elven Warrior:

To play, spot an Elf. While skirmishing
a wounded minion, Balglin takes no
more than 1 wound during each skirmish
phase.

He is a strong fighter. He asks for no quarter
and gives none.

  • Number: 10
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Baruk Khazâd card scan: click to enlarge
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Baruk Khazâd:

Maneuver: Exert a Dwarf to
wound a minion. You may take the next
maneuver action.

“Axes of the Dwarves!” cried Gimli in the
secret tongue of his kin.

  • Number: 123
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Baruk Khazâd card scan: click to enlarge
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Baruk Khazâd:

Maneuver: Exert a Dwarf to
wound a minion. You may take the next
maneuver action.

“...a small dark figure that none had
observed sprang out of the shadows and gave a
hoarse shout....”

  • Number: 5
  • Rarity: R
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Battering Ram card scan: click to enlarge
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Battering Ram:

Machine. Plays to your support
area. Shadow: Exert an Uruk-hai to place an
[Isengard] token on this card. Skirmish: Spot 5
companions and an [Isengard] token here to
make an Uruk-hai damage +1. Discard this
condition.

“The trees... smote the timbers with a rending
boom.”

  • Number: 44
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Be Back Soon card scan: click to enlarge
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Be Back Soon:

Maneuver: Discard Sméagol to
discard a minion. An opponent may exert a
minion twice to prevent this.

“‘Now I wonder where he’s got to?’”

  • Number: 21
  • Rarity: R
  • Type: Gollum Event
  • Twilight Cost: 1
  • Culture: Gollum
Berserk Rager card scan: click to enlarge
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Berserk Rager:

Damage +1. Berserk Rager is
strength +1 for each wound on a character in
its skirmish. Skirmish: Remove 3 [Isengard]
tokens from a machine and exert Berserk Rager
twice to wound every ally twice.

Their mission at Helm’s Deep was to clear
the walls.

  • Number: 45
  • Rarity: U
  • Strength: 10
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Berserk Savage card scan: click to enlarge
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Berserk Savage:

Damage +1. Berserk Savage is
strength +1 for each wound on a character in
its skirmish. Skirmish: Remove 4 [Isengard]
tokens from a machine and exert Berserk
Savage twice to make it strength +8.

Skull-like helmets are distinctive to the
Berserkers.

  • Number: 46
  • Rarity: R
  • Strength: 12
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Berserk Slayer card scan: click to enlarge
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Berserk Slayer:

Damage +1. Berserk Slayer is
strength +2 for each wound on a character in
its skirmish. Skirmish: Remove 5 [Isengard]
tokens from a machine and exert Berserk
Slayer twice to wound every companion.

Berserkers are the first wave of Uruks sent
to battle.

  • Number: 47
  • Rarity: R
  • Strength: 12
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Birchseed, Tall Statesman card scan: click to enlarge
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Birchseed, Tall Statesman:

Unhasty. Assignment: Exert an
unbound Hobbit or discard 2 cards from hand
to allow Birchseed to skirmish. Fellowship:
Exert Birchseed to heal an unbound Hobbit.

Slender and royal, he presided over many
Entmoots.

  • Number: 15
  • Rarity: U
  • Strength: 8
  • Vitality: 4
  • Type: Gandalf Companion
  • Race/Class: Ent
  • Twilight Cost: 3
  • Culture: Gandalf
Black Shapes Crawling card scan: click to enlarge
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Black Shapes Crawling:

Maneuver: Spot X Uruk-hai. The
Free Peoples player may assign X wounds to
your minions. Play X [Isengard] weapons from
your discard pile.

Some were squat and broad, some were tall
and grim, with high helms and sable shields.

  • Number: 48
  • Rarity: U
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Break the Charge card scan: click to enlarge
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Break the Charge:

Archery: Exert 3 Elf companions
to make the fellowship archery total +2.

A storm of white arrows answered the
attacking hand of Isengard.

  • Number: 11
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 2
  • Culture: Elven
Break the Charge card scan: click to enlarge
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Break the Charge:

Archery: Exert 3 Elf companions
to make the fellowship archery total +2.

A wall of Elven arrows met the attackers
before they reached the Hornburg itself.

  • Number: 124
  • Rarity: R
  • Type: Elven Event
  • Twilight Cost: 2
  • Culture: Elven
Caverns of Isengard card scan: click to enlarge
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Caverns of Isengard:

Underground. The Free Peoples

player wins the game only if the Ring-bearer

survives until Shadow players reconcile.

  • Number: 120
  • Rarity: U
  • Type: Site
  • Twilight Cost: 9
  • Culture: Sites
  • Signet/Site/Resistance: 9
Citadel of the Stars card scan: click to enlarge
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Citadel of the Stars:

Fortification. Plays to your support
area. Skirmish: Exert a [Gondor] Man or
spot 3 knights to transfer this condition from
your support area to a minion skirmishing a
[Gondor] Man.

The city of Osgiliath was the first capital of
Gondor.

  • Number: 32
  • Rarity: C
  • Strength: 2
  • Vitality: 1
  • Type: Gondor Condition
  • Twilight Cost: 1
  • Culture: Gondor
City Wall card scan: click to enlarge
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City Wall:

Fortification. Plays to your support
area. Skirmish: Exert a [Gondor] Man or
spot 3 knights to transfer this condition from
your support area to a minion skirmishing a
[Gondor] Man.

The war-weary defenses of Osgiliath still
protected the Men of Gondor.

  • Number: 33
  • Rarity: C
  • Strength: 3
  • Type: Gondor Condition
  • Twilight Cost: 1
  • Culture: Gondor
Company of Haradrim card scan: click to enlarge
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Company of Haradrim:

Southron. Regroup: Remove (9)
and spot another Southron to make the move
limit –1 for this turn (to a minimum of 1).

The quick movements of Southron soldiers
cut off all paths of retreat.

  • Number: 71
  • Rarity: R
  • Strength: 13
  • Vitality: 3
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Raider
  • Signet/Site/Resistance: 4
Dead Marshes card scan: click to enlarge
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Dead Marshes:

Plays to your support area. While
the fellowship is at site 4[T], Ring-bound companions
skirmishing [Sauron] Orcs are strength
–1. Maneuver: Spot 2 [Sauron] Orcs to play
up to 2 [Sauron] conditions from your discard
pile. Discard this condition.

  • Number: 95
  • Rarity: R
  • Type: Sauron Condition
  • Twilight Cost: 0
  • Culture: Sauron
Defending the Keep card scan: click to enlarge
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Defending the Keep:

Fellowship: Spot a Dwarf to draw
a card or play a [Dwarven] condition from
your discard pile.

“‘I have fought many wars, master Dwarf.
I know how to defend my own Keep.’”

  • Number: 6
  • Rarity: C
  • Type: Dwarven Event
  • Twilight Cost: 0
  • Culture: Dwarven
Desert Stalker card scan: click to enlarge
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Desert Stalker:

Southron. Ambush (2).
Maneuver: Exert this minion and spot 4 Free
Peoples cultures to exert every companion.

They strike only when their prey is haggard
and tired.

  • Number: 72
  • Rarity: R
  • Strength: 11
  • Vitality: 2
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Raider
  • Signet/Site/Resistance: 4
Devilry of Orthanc card scan: click to enlarge
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Devilry of Orthanc:

Machine. Plays to your support
area. Shadow: Exert an Uruk-hai to place an
[Isengard] token on this card. Maneuver: Spot
8 [Isengard] tokens here to exert every character.
Discard this condition.

“‘They have a blasting fire, and... they took
the Wall.’”

  • Number: 49
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 2
  • Culture: Isengard
Down From the Hills card scan: click to enlarge
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Down From the Hills:

Spell. Maneuver: Exert Gandalf 3
times to make an unbound companion with
the Gandalf signet strength +5, defender +1,
damage +2, and unable to take wounds until
the regroup phase.

“Down leaped Shadowfax, like a deer....”

  • Number: 16
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 5
  • Culture: Gandalf
Dunlending Rampager card scan: click to enlarge
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Dunlending Rampager:

When you play this minion, the
Free Peoples player may discard 2 cards from
hand to discard him.

To kill and destroy was the mission of the
wild hillmen.

  • Number: 1
  • Rarity: U
  • Strength: 9
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Dunlending Renegade card scan: click to enlarge
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Dunlending Renegade:

When you play this minion, the
Free Peoples player may discard 2 cards from
hand to discard him.

The strength of the hillmen was driven by
passion and anger.

  • Number: 2
  • Rarity: U
  • Strength: 10
  • Vitality: 1
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Ecglaf, Courageous Farmer card scan: click to enlarge
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Ecglaf, Courageous Farmer:

Villager. Fellowship: Exert Ecglaf
and spot 2 valiant Men to play a [Rohan] possession
from your discard pile.

Like many of the Rohirrim, Ecglaf no
longer had a home awaiting his return.

  • Number: 81
  • Rarity: C
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Éowyn, Daughter of Éomund card scan: click to enlarge
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Éowyn, Daughter of Éomund:

Valiant. Maneuver: Play a
[Rohan] possession on Éowyn to heal her.

“‘Let the heralds announce to the folk that
the Lady Éowyn will lead them!’”

  • Number: 122
  • Rarity: P
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Gandalf
Evil-smelling Fens card scan: click to enlarge
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Evil-smelling Fens:

Plays to your support area. Each
site on the adventure path is a marsh. Shadow:
Exert Gollum twice and discard this condition
to play a minion from your discard pile.

“‘No birds here. There are snakeses, wormses,
things in the pools. Lots of things, lots of nasty
things.’”

  • Number: 22
  • Rarity: U
  • Type: Gollum Condition
  • Twilight Cost: 1
  • Culture: Gollum
Eye of Barad-Dûr card scan: click to enlarge
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Eye of Barad-Dûr:

Skirmish: Make a companion or
ally skirmishing a [Sauron] Orc strength –1 for
each Ring-bound companion. Response: If a
Free Peoples player reveals this card from your
hand, discard this card to add 2 burdens.

The Lidless Eye looked out from Sauron’s
fortress.

  • Number: 96
  • Rarity: R
  • Type: Sauron Event
  • Twilight Cost: 0
  • Culture: Sauron
Fall Back card scan: click to enlarge
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Fall Back:

Skirmish: Discard all Shadow
cards borne by a minion bearing a [Gondor]
fortification.

Osgiliath’s defenses protected the
Gondorian troops.

  • Number: 34
  • Rarity: U
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Follow Sméagol card scan: click to enlarge
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Follow Sméagol:

Plays on Sméagol. Regroup: Exert
Sméagol or Gollum to play the fellowship’s
next site (replacing opponent’s site if necessary).

“‘Follow Sméagol very carefully, and you
may go a long way, quite a long way, before He
catches you, yes perhaps.’”

  • Number: 23
  • Rarity: U
  • Type: Gollum Condition
  • Twilight Cost: 1
  • Culture: Gollum
Forest Guardian card scan: click to enlarge
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Forest Guardian:

Unhasty. Assignment: Exert an
unbound Hobbit or discard 2 cards from hand
to allow this companion to skirmish.

“‘We keep off strangers and the foolhardy;
and we train and we teach, we walk and we
weed.’”

  • Number: 17
  • Rarity: C
  • Strength: 8
  • Vitality: 3
  • Type: Gandalf Companion
  • Race/Class: Ent
  • Twilight Cost: 2
  • Culture: Gandalf
Foul Horde card scan: click to enlarge
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Foul Horde:

Warg-rider. While Foul Horde is
not exhausted, it is fierce. While Foul Horde
has at least 3 vitality, it is ambush (1). While
Foul Horde has at least 4 vitality, it is damage
+1.

  • Number: 125
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Foul Horde card scan: click to enlarge
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Foul Horde:

Warg-rider. While Foul Horde is
not exhausted, it is fierce. While Foul Horde
has at least 3 vitality, it is ambush (1). While
Foul Horde has at least 4 vitality, it is damage
+1.

  • Number: 50
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Frodo, Master of the Precious card scan: click to enlarge
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Frodo, Master of the Precious:

Ring-bearer (resistance 10).
Fellowship: Add a burden to play Sméagol
from your discard pile.

“‘We promises, yes I promise!... Good master,
good Sméagol, gollum, gollum!’”

  • Number: 111
  • Rarity: U
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 0
  • Culture: Shire
  • Signet/Site/Resistance: Aragorn
Fury of the White Rider card scan: click to enlarge
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Fury of the White Rider:

Spell. Maneuver: Spot 3 twilight
tokens and exert Gandalf to wound a minion
twice.

“The White Rider was upon them, and the
terror of his coming filled the enemy with madness.”

  • Number: 18
  • Rarity: R
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Gamling, Warrior of Rohan card scan: click to enlarge
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Gamling, Warrior of Rohan:

Valiant. To play, spot a [Rohan]
Man. Skirmish: Play a [Rohan] possession on
Gamling to make him strength +2 and damage
+1.

He was one of Théoden’s most trusted lieutenants.

  • Number: 82
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Gate Soldier card scan: click to enlarge
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Gate Soldier:

When you play a [Sauron] condition,
you may exert this minion and remove
(2) to draw a card.

“...a host of orcs lurked, ready at a signal to
issue forth like black ants going to war.”

  • Number: 97
  • Rarity: C
  • Strength: 7
  • Vitality: 2
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Gate Trooper card scan: click to enlarge
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Gate Trooper:

When you play this minion, you
may exert him and spot 5 burdens to draw a
card.

“Another dreadful day of fear and toil had
come to Mordor; and the night-guards were summoned....”

  • Number: 98
  • Rarity: C
  • Strength: 5
  • Vitality: 2
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 1
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Gate Veteran card scan: click to enlarge
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Gate Veteran:

When you play this minion, you
may exert him and spot 6 companions to draw
a card.

“...the day-guards, evil-eyed and fell, were
marching to their posts.”

  • Number: 99
  • Rarity: C
  • Strength: 7
  • Vitality: 2
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Gimli, Skilled Defender card scan: click to enlarge
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Gimli, Skilled Defender:

Damage +1. Each time Gimli
wins a skirmish, you may wound a minion
assigned to skirmish an unbound companion.

Despite Théoden’s preparations, Gimli
found it necessary to warn him of the advancing
Uruk army.

  • Number: 7
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Dwarven Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: Théoden
Gollum, Nasty Treacherous Creature card scan: click to enlarge
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Gollum, Nasty Treacherous Creature:

Regroup: Discard Gollum to exert
a companion or ally.

“‘...we won’t let you go, either. You’re full
of wickedness and mischief, Gollum.’”

  • Number: 24
  • Rarity: C
  • Strength: 5
  • Vitality: 4
  • Type: Gollum Minion
  • Twilight Cost: 2
  • Culture: Gollum
  • Signet/Site/Resistance: 3
Gollum, Stinker card scan: click to enlarge
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Gollum, Stinker:

Gollum is strength +1 for each
burden. Each time Gollum wins a skirmish,
you may add a burden.

“‘Still he’s a Baggins, my precious, yes, a
Baggins. A Baggins stole it. He found it and he
said nothing. We hates Bagginses.’”

  • Number: 25
  • Rarity: R
  • Strength: 5
  • Vitality: 4
  • Type: Gollum Minion
  • Twilight Cost: 2
  • Culture: Gollum
  • Signet/Site/Resistance: 3
Gondorian Knight card scan: click to enlarge
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Gondorian Knight:

Knight.

Soldiers of Gondor share a long heritage of
defending their borders against Sauron’s attackers.

  • Number: 35
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Gríma, Chief Counselor card scan: click to enlarge
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Gríma, Chief Counselor:

Maneuver: Spot 4 Free Peoples
cultures and exert Gríma to return an
unbound companion, and all cards on him or
her, to their owners’ hands.

“‘I care for you and yours as best I may....
Let others deal with these irksome guests.’”

  • Number: 51
  • Rarity: R
  • Strength: 4
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 3
Grishnákh, Orc Captain card scan: click to enlarge
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Grishnákh, Orc Captain:

Tracker. The site number of each
[Sauron] Orc is –3. Shadow: Exert Grishnákh
twice and spot another [Sauron] Orc to draw 3
cards. The Free Peoples player may add 2 burdens
to prevent this.

“‘They might agree with me, with
Grishnákh....’”

  • Number: 100
  • Rarity: R
  • Strength: 11
  • Vitality: 3
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Horn of Helm card scan: click to enlarge
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Horn of Helm:

Plays to your support area.
Maneuver: Exert a Dwarf companion to make
each minion at a battleground lose all damage
bonuses until the regroup phase.

“...sudden and terrible, from the tower
above, the sound of the great horn of Helm rang
out.”

  • Number: 8
  • Rarity: U
  • Type: Dwarven Possession
  • Twilight Cost: 2
  • Culture: Dwarven
Hornburg Wall card scan: click to enlarge
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Hornburg Wall:

Regroup: Spot your minion and

remove (9) to make the fellowship move again

this turn (if the move limit allows).

  • Number: 118
  • Rarity: U
  • Type: Site
  • Twilight Cost: 7
  • Culture: Sites
  • Signet/Site/Resistance: 6
Household Guard card scan: click to enlarge
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Household Guard:

Valiant.

“The king and the men of his household
were in the Hornburg....”

  • Number: 83
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
I Am Here card scan: click to enlarge
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I Am Here:

Fellowship: Exert Théoden twice
to heal every other companion with the
Théoden signet twice.

“‘The last host of the Eorlingas has ridden
forth. It will not return without battle.’”

  • Number: 84
  • Rarity: R
  • Type: Rohan Event
  • Twilight Cost: 3
  • Culture: Rohan
I´d Make You Squeak card scan: click to enlarge
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I'd Make You Squeak:

To play, exert 2 [Sauron] Orcs.
Plays to your support area. The Shadow number
of each site is +1 for each wound on a
Hobbit (limit +3).

“‘If I had my way, you’d wish you were
dead now.’”

  • Number: 101
  • Rarity: U
  • Type: Sauron Condition
  • Twilight Cost: 0
  • Culture: Sauron
Isengard Flanker card scan: click to enlarge
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Isengard Flanker:

Warg-rider. While this minion is
not exhausted, he is fierce.

Sharku used his warg-riders to scout and
defend.

  • Number: 52
  • Rarity: C
  • Strength: 7
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Isengard Rider card scan: click to enlarge
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Isengard Rider:

Warg-rider. While this minion is
not exhausted, he is fierce.

“‘He has taken Orcs into his service, and
Wolf-riders, and evil Men....’”

  • Number: 53
  • Rarity: C
  • Strength: 8
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Isengard Scimitar card scan: click to enlarge
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Isengard Scimitar:

Bearer must be an [Isengard] Orc.
When you play this weapon, you may add (1)
for each site you control.

Orcs from Isengard favor a short, curved
sword when mounted.

  • Number: 54
  • Rarity: U
  • Strength: 2
  • Type: Isengard Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 0
  • Culture: Isengard
Isengard Scout Troop card scan: click to enlarge
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Isengard Scout Troop:

Warg-rider. While this minion is
not exhausted, it is fierce. Each time an
[Isengard] Orc wins a skirmish, you may exert
this minion to control a site.

“‘...where the warg howls, there also the orc
prowls.’”

  • Number: 55
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Knight of Gondor card scan: click to enlarge
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Knight of Gondor:

Knight. Fellowship: Discard a
[Gondor] condition to heal this companion.

The brave men of Gondor’s army were
well-armed and armored.

  • Number: 36
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Leaping Blaze card scan: click to enlarge
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Leaping Blaze:

Shadow: Spot 3 [Dunland] minions
to shuffle your hand into your draw deck
and draw 8 cards. The Free Peoples player may
discard 3 cards from hand to prevent this.

“...they saw torches, countless points of fiery
light upon the black fields behind, scattered like
red flowers, or winding up from the lowlands....”

  • Number: 3
  • Rarity: R
  • Type: Dunland Event
  • Twilight Cost: 1
  • Culture: Dunland
Legolas´ Sword card scan: click to enlarge
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Legolas' Sword:

Bearer must be Legolas. Each time
the fellowship moves, you may spot a wounded
minion to heal Legolas.

Legolas wielded a longsword to strike from
horseback.

  • Number: 12
  • Rarity: U
  • Strength: 1
  • Type: Elven Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Elven
Legolas, Archer of Mirkwood card scan: click to enlarge
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Legolas, Archer of Mirkwood:

Archer. Each time Legolas wins a
skirmish, you may heal a Dwarf companion or
another Elf companion.

“‘...even more would I give for a hundred
good archers of Mirkwood. We shall need them.’”

  • Number: 121
  • Rarity: P
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: Théoden
Let Us Be Swift card scan: click to enlarge
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Let Us Be Swift:

Regroup: Spot 3 valiant Men to
discard up to 2 conditions and liberate a site.

“‘Let us drive through such foes as are
already between us and the fastness.’”

  • Number: 85
  • Rarity: C
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
Lindenroot, Elder Shepherd card scan: click to enlarge
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Lindenroot, Elder Shepherd:

Unhasty. Assignment: Exert an
unbound Hobbit or discard 2 cards from hand
to allow Lindenroot to skirmish. Skirmish:
Exert Lindenroot to wound an [Isengard] minion
he is skirmishing.

A most well-founded and considerate Ent.

  • Number: 19
  • Rarity: R
  • Strength: 10
  • Vitality: 4
  • Type: Gandalf Companion
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
Look at Him card scan: click to enlarge
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Look at Him:

Shadow: Spot Sméagol or Gollum
to add (1) for each burden.

“‘That’s what it is. It’s that Gollum! Snakes
and adders! And to think I thought that we’d
puzzle him with our bit of a climb!’”

  • Number: 26
  • Rarity: U
  • Type: Gollum Event
  • Twilight Cost: 0
  • Culture: Gollum
Men of Númenor card scan: click to enlarge
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Men of Númenor:

Skirmish: Wound a minion bearing
a [Gondor] fortification.

“‘...I do not love the bright sword for its
sharpness, nor the arrow for its swiftness, nor the
warrior for his glory....’”

  • Number: 37
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Morannon card scan: click to enlarge
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Morannon:

Plays to your support area. The
twilight cost of the first [Sauron] Orc played at
site 4[T] is –3. Shadow: Spot 2 [Sauron] Orcs
and discard 4 cards from hand to draw 3 cards.
Discard this condition.

The black gate of Mordor was called the
Morannon.

  • Number: 102
  • Rarity: R
  • Type: Sauron Condition
  • Twilight Cost: 0
  • Culture: Sauron
More to My Liking card scan: click to enlarge
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More to My Liking:

Plays to your support area.
Maneuver: Stack the top card from your draw
deck here (limit once per phase). Maneuver:
Spot a Dwarf and discard a card stacked on a
[Dwarven] condition to take a Free Peoples
card stacked here into hand.

“‘This country has tough bones.’”

  • Number: 9
  • Rarity: U
  • Type: Dwarven Condition
  • Twilight Cost: 2
  • Culture: Dwarven
Mûmak card scan: click to enlarge
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Mûmak:

Bearer must be a Southron. Bearer
is fierce. Each time bearer wins a skirmish, you
may add (2).

“Sam saw a vast shape crash out of the trees
and come careening down the slope.”

  • Number: 73
  • Rarity: C
  • Strength: 3
  • Type: Raider Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Raider
Nan Curunír card scan: click to enlarge
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Nan Curunír:

Plains. Response: If your mounted

minion is about to take a wound, remove (2)

to prevent that wound.

  • Number: 119
  • Rarity: U
  • Type: Site
  • Twilight Cost: 8
  • Culture: Sites
  • Signet/Site/Resistance: 8
No Help for It card scan: click to enlarge
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No Help for It:

Regroup: Spot Sam and discard
Sméagol or Gollum to remove 3 burdens.

“‘...he’ll come back, you’ll see. The promise
will hold yet a while. And he won’t leave his
Precious, anyway.’”

  • Number: 112
  • Rarity: R
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
No Rest for the Weary card scan: click to enlarge
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No Rest for the Weary:

Maneuver: Spot 3 valiant Men to
make one of those Men defender +1 until the
regroup phase.

“‘We must draw all our forces now behind
the walls.’”

  • Number: 86
  • Rarity: R
  • Type: Rohan Event
  • Twilight Cost: 1
  • Culture: Rohan
No Use That Way card scan: click to enlarge
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No Use That Way:

Skirmish: Add 3 burdens to
wound a minion skirmishing a companion
who has the Frodo signet twice.

“‘Don’t take the Precious to Him!... Keep
it, nice master, and be kind to Sméagol.’”

  • Number: 113
  • Rarity: R
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
Orc Captain card scan: click to enlarge
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Orc Captain:

When you play this minion, you
may spot a [Sauron] condition to draw a card
for each site you control (limit 3).

“...far away from hidden holds and outposts
in the hills came answering calls....”

  • Number: 103
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Orc Cutthroat card scan: click to enlarge
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Orc Cutthroat:

Tracker. The site number of each
[Sauron] Orc is –3. Skirmish: Discard another
[Sauron] Orc and exert Orc Cutthroat to
wound a companion he is skirmishing.

A few Orc casualties were of no concern to
him.

  • Number: 104
  • Rarity: U
  • Strength: 9
  • Vitality: 3
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Orc Fighter card scan: click to enlarge
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Orc Fighter:

Regroup: Spot a [Sauron] condition
and exert this minion to take control of a
site.

The Orcs of Mordor extended the will of
Sauron to control the weak Men of the East.

  • Number: 105
  • Rarity: U
  • Strength: 9
  • Vitality: 3
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Orc Infantry card scan: click to enlarge
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Orc Infantry:

Regroup: Spot a [Sauron] condition
and discard this minion to take control of
a site.

Barad-dûr sent Orcs to all corners of
Middle-earth.

  • Number: 106
  • Rarity: C
  • Strength: 5
  • Vitality: 2
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 1
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Orc Patrol card scan: click to enlarge
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Orc Patrol:

Tracker. The site number of each
[Sauron] Orc is –3. Maneuver: Exert Orc
Patrol twice and spot another [Sauron] Orc to
discard a condition.

Sauron’s Orcs ranged far and wide, searching
for Baggins and the Ring.

  • Number: 107
  • Rarity: U
  • Strength: 11
  • Vitality: 3
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Orc Pursuer card scan: click to enlarge
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Orc Pursuer:

Tracker. The site number of each
[Sauron] Orc is –1. When you play this minion,
you may exert him and remove (2) to
draw a card.

“‘...why not kill them now? They’re a
cursed nuisance, and we’re in a hurry.’”

  • Number: 108
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Orc Runner card scan: click to enlarge
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Orc Runner:

Tracker. The site number of each
[Sauron] Orc is –1. When you play this minion,
you may exert him and discard 2 cards
from hand to draw a card.

“‘There’s no time to kill them properly....
No time for play on this trip.’”

  • Number: 109
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Sauron Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Sauron
  • Signet/Site/Resistance: 6
Parapet card scan: click to enlarge
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Parapet:

Fortification. Plays to your support
area. Archery: Spot 2 [Rohan] Men to
remove 2 tokens from a machine or to make
the minion archery total –3. Discard this condition.

Upon the spur of rock from the cliff stood
high walls of ancient stone.

  • Number: 87
  • Rarity: U
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Poor Wretch card scan: click to enlarge
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Poor Wretch:

Plays on Sméagol. Skirmish:
Discard this condition to make Sméagol damage
+1.

“‘Throttle us in our sleep, that’s his plan.’”

  • Number: 27
  • Rarity: C
  • Strength: 1
  • Type: Gollum Condition
  • Twilight Cost: 1
  • Culture: Gollum
Rally Point card scan: click to enlarge
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Rally Point:

Plays to your support area.
Regroup: Exert a knight to transfer a [Gondor]
fortification borne by a minion to your support
area.

A strategic fallback helps Gondorian
knights to plan their counterattack.

  • Number: 38
  • Rarity: U
  • Type: Gondor Condition
  • Twilight Cost: 1
  • Culture: Gondor
Rare Good Ballast card scan: click to enlarge
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Rare Good Ballast:

Plays on Sam. Response: If a
regroup special ability is used, discard Sméagol
or Gollum to cancel that action.

“‘What a hobbit needs with coney... is some
herbs and roots, especially taters – not to mention
bread.’”

  • Number: 114
  • Rarity: U
  • Vitality: 1
  • Type: Shire Condition
  • Twilight Cost: 1
  • Culture: Shire
Rohirrim Bow card scan: click to enlarge
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Rohirrim Bow:

Bearer must be a [Rohan] Man.
Archery: Exert bearer and discard this possession
to wound a minion.

“‘The Rohirrim have good bowmen after
their fashion, but there are too few here, too
few.’”

  • Number: 88
  • Rarity: C
  • Strength: 1
  • Type: Rohan Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Rohirrim Helm card scan: click to enlarge
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Rohirrim Helm:

Bearer must be a [Rohan] Man.
Skirmish: Discard this possession to cancel a
skirmish involving bearer. A minion in this
skirmish may exert to prevent this.

A helm split by an Uruk blade often still
saves the rider who wears it.

  • Number: 127
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Helm
  • Twilight Cost: 1
  • Culture: Rohan
Rohirrim Helm card scan: click to enlarge
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Rohirrim Helm:

Bearer must be a [Rohan] Man.
Skirmish: Discard this possession to cancel a
skirmish involving bearer. A minion in this
skirmish may exert to prevent this.

The armory of Helm’s Deep provided raiment
of war for her defenders.

  • Number: 89
  • Rarity: R
  • Type: Rohan Possession
  • Race/Class: Helm
  • Twilight Cost: 1
  • Culture: Rohan
Rohirrim Scout card scan: click to enlarge
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Rohirrim Scout:

Valiant. Regroup: Exert this companion
and spot a [Rohan] possession to
return that possession to hand.

“...scouts rode out far ahead, passing like
shadows in the folds of the land.”

  • Number: 90
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
Rohirrim Shield card scan: click to enlarge
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Rohirrim Shield:

Bearer must be a [Rohan] Man.
The minion archery total is –1. Regroup:
Discard this possession to heal bear??_

The Rohirrim carried round wooden
shields, usable on foot and on horseback.

  • Number: 91
  • Rarity: C
  • Type: Rohan Possession
  • Race/Class: Shield
  • Twilight Cost: 1
  • Culture: Rohan
Sam, Nice Sensible Hobbit card scan: click to enlarge
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Sam, Nice Sensible Hobbit:

Ring-bound. While you can spot
Frodo and Sméagol, Sam may not be overwhelmed
unless his strength is tripled.
Response: If Frodo is killed, make Sam the
Ring-bearer (resistance 5).

“‘Trust Sméagol now? Very, very good.’”

  • Number: 115
  • Rarity: U
  • Strength: 3
  • Vitality: 4
  • Type: Shire Companion
  • Race/Class: Hobbit
  • Twilight Cost: 2
  • Culture: Shire
  • Signet/Site/Resistance: Aragorn
Saruman, Master of Foul Folk card scan: click to enlarge
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Saruman, Master of Foul Folk:

Saruman may not take wounds
during the archery phase and may not be
assigned to a skirmish. Each time the fellowship
moves, you may heal each [Isengard] Orc
twice. Shadow: Exert Saruman to play an
[Isengard] possession from your discard pile.

  • Number: 56
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Isengard Minion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Scaling Ladder card scan: click to enlarge
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Scaling Ladder:

Machine. Plays to your support
area. Shadow: Exert an Uruk-hai to place an
[Isengard] token on this card. Skirmish: Spot
an [Isengard] token here to heal an Uruk-hai.
Discard this condition.

“Hundreds of long ladders were lifted up.
Many were cast down in ruin, but many more
replaced them....”

  • Number: 57
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Sharku´s Warg card scan: click to enlarge
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Sharku's Warg:

Bearer must be a warg-rider. If
bearer is Sharku, he is damage +1. Response: If
a skirmish special ability is used in a skirmish
involving bearer, exert bearer to cancel that
action.

The warg-captain picked the fastest and
strongest mount.

  • Number: 59
  • Rarity: R
  • Strength: 5
  • Vitality: 3
  • Type: Isengard Possession
  • Race/Class: Mount
  • Twilight Cost: 5
  • Culture: Isengard
Sharku, Warg-captain card scan: click to enlarge
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Sharku, Warg-captain:

Warg-rider. While Sharku is not
exhausted, he is fierce. Each time you play an
[Isengard] mount, you may make the Free
Peoples player exert a companion (except a
Hobbit).

Only Sharku commanded enough respect to
control Saruman’s warg-riders.

  • Number: 58
  • Rarity: R
  • Strength: 7
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Siege Engine card scan: click to enlarge
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Siege Engine:

Machine. Plays to your support
area. Shadow: Play an Uruk-hai to place an
[Isengard] token on a machine. Response: If
one or more machines are about to be discarded
by an opponent, discard this condition to
prevent that.

“Ropes... were hurled over the parapet....”

  • Number: 60
  • Rarity: U
  • Type: Isengard Condition
  • Twilight Cost: 0
  • Culture: Isengard
Sigewulf, Brave Volunteer card scan: click to enlarge
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Sigewulf, Brave Volunteer:

Villager. Regroup: Exert Sigewulf
and spot 5 valiant Men to discard a minion.

The courage of Sigewulf and other
Rohirrim like him will not be forgotten.

  • Number: 92
  • Rarity: U
  • Strength: 4
  • Vitality: 2
  • Type: Rohan Ally . Home 4
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Rohan
Sméagol, Old Noser card scan: click to enlarge
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Sméagol, Old Noser:

Ring-bound. To play, add a burden.
Regroup: Exert Sméagol (or Gollum)
twice to reveal the top 4 cards of your draw
deck. Wound a minion for each Shadow card
revealed. Place those 4 cards beneath your
draw deck in any order.

“‘Could you find anything fit for a hungry
hobbit?’”

  • Number: 28
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Gollum Companion
  • Twilight Cost: 0
  • Culture: Gollum
  • Signet/Site/Resistance: Frodo
Sméagol, Slinker card scan: click to enlarge
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Sméagol, Slinker:

Ring-bound. To play, add a burden.
Skirmish: Add a burden to make Sméagol
strength +2 and take no wounds.

“‘... that it is my fate to receive help from
you, where I least looked for it, and your fate to
help me whom you long pursued with evil purpose.’”

  • Number: 29
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Gollum Companion
  • Twilight Cost: 0
  • Culture: Gollum
  • Signet/Site/Resistance: Frodo
Southron Marcher card scan: click to enlarge
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Southron Marcher:

Southron. Ambush (2). While you
can spot a Southron, this minion’s twilight
cost is –2.

Hardy desert warriors needed little rest.

  • Number: 74
  • Rarity: C
  • Strength: 6
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Runner card scan: click to enlarge
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Southron Runner:

Southron. Ambush (2). While you
can spot a Southron, this minion’s twilight
cost is –2.

Swift scouts track enemy movements to set
up surprise attacks.

  • Number: 75
  • Rarity: C
  • Strength: 4
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Southron Traveler card scan: click to enlarge
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Southron Traveler:

Southron. Ambush (2). Response:
If a Southron is about to take a wound,
remove (3) to prevent that wound.

Men of Harad were used to long journeys.

  • Number: 76
  • Rarity: C
  • Strength: 8
  • Vitality: 1
  • Type: Raider Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Raider
  • Signet/Site/Resistance: 4
Sting, Baggins Heirloom card scan: click to enlarge
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Sting, Baggins Heirloom:

Bearer must be Frodo. Skirmish:
Exert Frodo to make Sméagol strength +2 or
Gollum strength –2.

“‘This is Sting. You have seen it before once
upon a time.’”

  • Number: 116
  • Rarity: R
  • Strength: 2
  • Type: Shire Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Shire
Stone Tower card scan: click to enlarge
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Stone Tower:

Fortification. Plays to your support
area. Skirmish: Exert 2 [Gondor] Men to
transfer this condition from your support area
to a minion skirmishing a [Gondor] Man.

The battlements of Osgiliath provided some
defense against Sauron’s attackers.

  • Number: 39
  • Rarity: R
  • Vitality: 2
  • Type: Gondor Condition
  • Twilight Cost: 1
  • Culture: Gondor
Strength in Numbers card scan: click to enlarge
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Strength in Numbers:

To play, spot a Southron. Plays to
your support area. Maneuver: Discard this
condition to add (1) for each Man with
ambush you spot.

Lacking arms and armor, the Haradrim
use swift movements to outnumber their opponents.

  • Number: 77
  • Rarity: U
  • Type: Raider Condition
  • Twilight Cost: 0
  • Culture: Raider
Take Cover card scan: click to enlarge
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Take Cover:

Fellowship: Exert a knight to play
a [Gondor] fortification from your discard pile.

Gondor forces at Osgiliath were too few to
fight the advancing armies in the field.

  • Number: 40
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
Taurnil, Sharp-eyed Bowman card scan: click to enlarge
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Taurnil, Sharp-eyed Bowman:

To play, spot an Elf. While
Taurnil bears a ranged weapon, the twilight
cost of each Shadow possession is +2, and he
does not add to the fellowship archery total.

Taurnil’s careful aim can disarm his enemies
at long range.

  • Number: 13
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Elven Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
Teeth of Mordor card scan: click to enlarge
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Teeth of Mordor:

Plays to your support area.
Regroup: Spot a [Sauron] Orc and remove (3)
to stack that minion here. Shadow: Play a
[Sauron] Orc stacked here as if played from
hand.

“None could pass the Teeth of Mordor and
not feel their bite....”

  • Number: 110
  • Rarity: U
  • Type: Sauron Condition
  • Twilight Cost: 1
  • Culture: Sauron
That Is No Orc Horn card scan: click to enlarge
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That Is No Orc Horn:

Regroup: Spot 3 Elf companions
to heal a companion and liberate a site.

Anxious defenders cheered the welcome
sound of Elvish trumpets.

  • Number: 14
  • Rarity: C
  • Type: Elven Event
  • Twilight Cost: 2
  • Culture: Elven
Théoden, King of the Golden Hall card scan: click to enlarge
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Théoden, King of the Golden Hall:

Valiant. Maneuver: Play a
[Rohan] possession on Théoden to heal a
[Rohan] ally.

“‘You thought I remained in Meduseld
bent like an old tree under winter snow.... But a
west wind has shaken the boughs.’”

  • Number: 93
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Rohan Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: Gandalf
These Are My People card scan: click to enlarge
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These Are My People:

Fellowship: Exert Aragorn twice
to play any number of possessions from your
discard pile onto companions with the Aragorn
signet.

“‘...I will die as one of them.’”

  • Number: 41
  • Rarity: R
  • Type: Gondor Event
  • Twilight Cost: 3
  • Culture: Gondor
Thundering Host card scan: click to enlarge
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Thundering Host:

Plays to your support area.
Skirmish: Discard this condition to make a
mounted [Rohan] Man strength +3 (and heal
that Man if at a plains).

The roar of hooves was enough to rout the
Uruk-hai without sword or spear.

  • Number: 128
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Thundering Host card scan: click to enlarge
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Thundering Host:

Plays to your support area.
Skirmish: Discard this condition to make a
mounted [Rohan] Man strength +3 (and heal
that Man if at a plains).

“...with a rush like the sudden onset of a
great wind the last host of Rohan rode thundering
into the West.”

  • Number: 94
  • Rarity: R
  • Type: Rohan Condition
  • Twilight Cost: 1
  • Culture: Rohan
Turgon, Man of Belfalas card scan: click to enlarge
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Turgon, Man of Belfalas:

Knight. To play, spot a knight.
Maneuver: Exert Turgon to wound a minion
bearing a [Gondor] fortification.

He hopes to someday become one of the
knights of Dol Amroth.

  • Number: 42
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Gondor Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
Turn of the Tide card scan: click to enlarge
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Turn of the Tide:

Spell. Maneuver: Exert Gandalf to
discard up to 2 Shadow possessions. Any
Shadow player may discard a minion to prevent
this.

“‘Indeed my friends, none of you have any
weapon that could hurt me.’”

  • Number: 20
  • Rarity: U
  • Type: Gandalf Event
  • Twilight Cost: 3
  • Culture: Gandalf
Uruk Engineer card scan: click to enlarge
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Uruk Engineer:

Damage +1. When you play this
minion, you may place an [Isengard] token on
a machine.

Trained Uruk-hai operated Saruman’s
siege engines at Helm’s Deep.

  • Number: 61
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk Sapper card scan: click to enlarge
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Uruk Sapper:

Damage +1. When you play this
minion, you may place an [Isengard] token on
a machine.

The destruction of the Hornburg fortifications
was the task of Saruman’s engineer troops.

  • Number: 62
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 5
Uruk-hai Berserker card scan: click to enlarge
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Uruk-hai Berserker:

Damage +1. This minion is
strength +1 for each wound on a character in
its skirmish.

Goatskins full of blood poured upon
berserkers before battle instill their bloodlust.

  • Number: 63
  • Rarity: U
  • Strength: 7
  • Vitality: 3
  • Type: Isengard Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Isengard
  • Signet/Site/Resistance: 5
War Mûmak card scan: click to enlarge
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War Mûmak:

Bearer must be a Southron. Bearer
is fierce. Each time bearer overwhelms a character,
you may add (5).

“Big as a house, much bigger than a house,
it looked to him, a grey-clad moving hill.”

  • Number: 78
  • Rarity: R
  • Strength: 4
  • Type: Raider Possession
  • Race/Class: Mount
  • Twilight Cost: 3
  • Culture: Raider
War Must Be card scan: click to enlarge
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War Must Be:

Skirmish: Make a [Gondor] Man
strength +2 (or +4 if skirmishing a minion
bearing a [Gondor] fortification).

“‘...we defend ourselves against a destroyer
who would devour all....’”

  • Number: 43
  • Rarity: C
  • Type: Gondor Event
  • Twilight Cost: 0
  • Culture: Gondor
War-warg card scan: click to enlarge
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War-warg:

Bearer must be a warg-rider.
Response: If a skirmish special ability is used in
a skirmish involving bearer, exert bearer to
cancel that action.

Bigger and stronger wargs were ridden into
battle.

  • Number: 64
  • Rarity: U
  • Strength: 4
  • Vitality: 2
  • Type: Isengard Possession
  • Race/Class: Mount
  • Twilight Cost: 4
  • Culture: Isengard
Warg card scan: click to enlarge
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Warg:

Bearer must be a warg-rider.
Response: If a skirmish special ability is used in
a skirmish involving bearer, exert bearer to
cancel that action.

“‘Tell him there is no hope ahead. He
should return to Edoras before the wolves of
Isengard come there.’”

  • Number: 65
  • Rarity: C
  • Strength: 3
  • Vitality: 1
  • Type: Isengard Possession
  • Race/Class: Mount
  • Twilight Cost: 3
  • Culture: Isengard
Warg-master card scan: click to enlarge
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Warg-master:

Warg-rider. When you play this
minion, you may play an [Isengard] mount
from your discard pile. While this minion is
not exhausted, he is fierce.

“‘...yet I feared that wolf-riders and plunderers
might ride nonetheless to Meduseld, while
it was undefended.’”

  • Number: 66
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Isengard
  • Signet/Site/Resistance: 4
Warg-rider card scan: click to enlarge
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Warg-rider:

Warg-rider. While this minion is
not exhausted, he is fierce.

“Swiftly a scout rode back and reported
that wolf-riders were abroad in the valley....”

  • Number: 67
  • Rarity: C
  • Strength: 5
  • Vitality: 2
  • Type: Isengard Minion
  • Race/Class: Orc
  • Twilight Cost: 1
  • Culture: Isengard
  • Signet/Site/Resistance: 4
We Must Have It card scan: click to enlarge
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We Must Have It:

Shadow: Play Gollum from your
draw deck or discard pile. Skirmish: Discard a
card at random from hand to make Gollum
strength +3.

“‘No, sweet one. See, my precious: if we has
it, then we can escape, even from Him, eh?’”

  • Number: 30
  • Rarity: C
  • Type: Gollum Event
  • Twilight Cost: 0
  • Culture: Gollum
Wild Men of the Hills card scan: click to enlarge
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Wild Men of the Hills:

The twilight cost of this minion is
–2 during the skirmish phase. When you play
this minion, the Free Peoples player may discard
4 cards from hand to discard it.

The swarm of Dunlendings destroyed everything
in its path.

  • Number: 4
  • Rarity: R
  • Strength: 18
  • Vitality: 2
  • Type: Dunland Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Dunland
  • Signet/Site/Resistance: 3
Wolf-voices card scan: click to enlarge
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Wolf-voices:

Skirmish: Make an [Isengard] Orc
strength +2 (and heal it if mounted).

“‘...these howls freeze my blood.’”

  • Number: 68
  • Rarity: C
  • Type: Isengard Event
  • Twilight Cost: 1
  • Culture: Isengard
Wolves of Isengard card scan: click to enlarge
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Wolves of Isengard:

Plays on a plains site you control.
Regroup: Exert an [Isengard] Orc to make the
Free Peoples player wound a companion.

Saruman’s warg-riders traveled the plains
faster than even the Riders of Rohan.

  • Number: 69
  • Rarity: R
  • Type: Isengard Condition
  • Twilight Cost: 2
  • Culture: Isengard
You Must Help Us card scan: click to enlarge
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You Must Help Us:

Fellowship: Play Sméagol from
your discard pile to heal each Ring-bound
Hobbit twice.

“‘You will have to come with us, that’s all,
while we keep an eye on you.’”

  • Number: 117
  • Rarity: C
  • Type: Shire Event
  • Twilight Cost: 0
  • Culture: Shire
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