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At Night They Howl:
Any Phase: stand all Creature characters in play.
- Number: 9
- Rarity: P
- Type: Event
- House: Neutral
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Blood Fued:
Dominance: Kneel 2 influence to discard all power from each charater that shares at least one trait with any other charater in play. If only one player controls any Clansmen charaters, choose one of those Clansmen
charaters to claim 3 power.
- Number: 30
- Rarity: P
- Type: Event
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Castle Black:
Night's Watch characters may participate in [military] and [power] challenges.
- Number: 6
- Rarity: P
- Type: Location
- Gold Cost: 2
- Traits: The North.
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Chella Daughter of Cheyk:
- Number: 2
- Rarity: P
- Type: Character
- House: Neutral
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Disrupted Plans:
- Number: P27
- Rarity: P
- Type: Event
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Duty Calls:
Any phase: kneel 1 influence to choose a Knight, Maester or Lord character. Kneel or stand that character.
- Number: 32
- Rarity: P
- Type: Event
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Endgame:
You must reveal Endgame as your seventh plot.
The game ends at the end of this round. The player with the highest total power wins the game. If there is no winner, the game is a draw.
- Number: 29
- Rarity: P
- Type: Plot
- House: Plot
- Claim Value: 2
- Income/Initiative: 10/0
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Faceless Man:
Dominance: kneel Faceless Man and kneel 3 influence to choose a character. If that character has no intruige icon or power on it, kill that character.
- Number: 26
- Rarity: P
- Type: Character
- House: Neutral
- STR: 2
- Gold Cost: 3
- Traits: Ally.
- Challenge Icons: [intrigue]
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George R. R. Martin:
Any Phase: Discard George R. R. Martin from play to choose a plot card in your collection. Then, reveal that plot.
- Number: GRRM-1
- Rarity: P
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 3
- Traits: Lord. Author.
- Challenge Icons: [military] [intrigue] [power]
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Ghost:
- Number: 1
- Rarity: P
- Type: Character
- House: Neutral
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Ghost of Harrenhal:
Marshalling: pay 1 gold to choose and kill a character with STR 1 or lower. If Harrenhal is in play, instead pay 1 gold to choose and kill a character with STR 3 or lower.
Limit 1 per round.
- Number: 11
- Rarity: P
- Type: Event
- House: Neutral
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Host of King's Landing:
- Number: 13
- Rarity: P
- Type: Character
- House: Neutral
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King's Armory:
Westeros. After a non-duplicate attachment is discarded from play, the controller of the character it was attached to may choose to return it to its owner's hand.
- Number: 20
- Rarity: P
- Type: Location
- House: Neutral
- Gold Cost: 3
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King's Landing:
- Number: 10
- Rarity: P
- Type: Location
- House: Neutral
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King's Landing Harlot:
Response: After a character is knelt, kneel King's Landing Harlot to move all power from that character to King's Landing Harlot.
- Number: 27
- Rarity: P
- Type: Character
- House: Neutral
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Kingslayer:
Title. Attached character gets +3 STR while participating in a [military] or [intrigue] challenge. Stand attached character at the beginning of each phase. While attached character is Jaime Lannister, he gains "Dominance: kneel Jaime Lannister and kneel 2 influence to choose and kill a Lord character."
- Number: 33
- Rarity: P
- Type: Attachment
- House: Neutral
- Gold Cost: 2
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Kingswood Grove:
Westeros. Response: after a character with 0 STR is killed, discard Kingswood Grove from play (cannot be saved) to put that character back into play.
- Number: 19
- Rarity: P
- Type: Location
- House: Neutral
- Gold Cost: 1
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Mace Tyrell:
Response:after you win a challenge in which Mace Tyrell participates, choose a non-unique House Tyrell character and gain control of it and all it's attachments until the end phase (limit once per phase)
- Number: 21
- Rarity: P
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 4
- Traits: Lord. House Tyrell
- Challenge Icons: [military] [intrigue] [power]
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Mance Rayder:
Lord. Wildling. Mance Rayder does not kneel to attack or defend. Discard Mance Rayder at any time you do not control a The North location.
- Number: 12
- Rarity: P
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Margaery Tyrell:
Response:after a Lord character is killed, Margaery Tyrell claims 2 power (limit once per phase)
- Number: 23
- Rarity: P
- Type: Character
- House: Neutral
- STR: 2
- Gold Cost: 3
- Traits: Lady. House Tyrell
- Challenge Icons: [intrigue] [power]
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Opening Moves:
You must reveal Opening moves as your first plot.
When revealed, you may choose to discard from play all characters and locations. (cannot be saved)
- Number: 28
- Rarity: P
- Type: Plot
- House: Plot
- Claim Value: 1
- Income/Initiative: 4/0
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Proxy:
Condition. Proxy counts as a duplicate of attached character. Attached character gains a [power] icon. Limit 1 per character.
- Number: 15
- Rarity: P
- Type: Attachment
- House: Neutral
- Gold Cost: 1
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Queen's Favorite:
- Number: 31
- Rarity: P
- Type: Character
- House: Neutral
- Challenge Icons: [military]
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Rhaegal:
No attachments. Response: after a challenge in which Rhaegal is participating resolves, kill all other non-Dragon participiating characters.
- Number: 7
- Rarity: P
- Type: Character
- STR: 6
- Gold Cost: 6
- Traits: Creature. Dragon.
- Challenge Icons: [military] [power]
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Ser Garlan Tyrell:
renown Response:when an opponent plays an event that chooses a House Tyrell charater as the only target, cancel the event and return that charater to it's owner's hand
- Number: 22
- Rarity: P
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 4
- Traits: Knight. House Tyrell
- Challenge Icons: [military] [power]
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Shae:
- Number: 8
- Rarity: P
- Type: Character
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Take the Black:
Attached character gains the Night's Watch trait, and loses a [military], [intrigue] and [power] icon.
- Number: 5
- Rarity: P
- Type: Attachment
- Claim Value: 2
- Traits: Condition.
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The Iron Throne:
King's Landing. While you are attacking or defending with at least 1 character, The Iron Throne adds 4 to your total STR during [power] challenges.
- Number: 14
- Rarity: P
- Type: Location
- House: Neutral
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The King’s Seal:
- Number: 3
- Rarity: P
- Type: Attachment
- House: Lannister
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The Queen of Thorns:
While The Queen of Thorns is standing, opponents cannot initiaste intruige challenges against you.
- Number: 24
- Rarity: P
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 3
- Traits: Lady. House Tyrell
- Challenge Icons: [intrigue] [power]
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The Red Viper:
- Number: 17
- Rarity: P
- Type: Character
- House: Martell
- Gold Cost: 5
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Tourney Contender:
- Number: 18
- Rarity: P
- Type: Character
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Trident Battlefield:
Battlefield. Response: after you win a [military] challenge, attach the top card of your deck face down to Trident Battlefield. Trident Battlefield counts as +2 STR for dominance for each face-down card attached to Trident Battlefield.
- Number: 16
- Rarity: P
- Type: Location
- House: Neutral
- Gold Cost: 1
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Valyrian Steel:
Attach to a Weapon attachment.
Attached attachment is immune to events and character abilities.
Response: after Valyrian Steel is discarded from play, return it to your hand.
- Number: 25
- Rarity: P
- Type: Attachment
- House: Neutral
- Gold Cost: 0
- Traits: Condition
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Vulnerability:
Any phase: choose a character. This character may not be saved from being killed this phase.
- Number: 4
- Rarity: P
- Type: Event
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