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X Trial Deck 2: Ruler of Havoc

X Trial Deck 2: Ruler of Havoc: 17 cards
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Chaos Absorber card scan: click to enlarge
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Chaos Absorber:

[Equip Cost] [Pay 1 gauge]
Act】You may [Rest] this card. If you do, put the top card of your deck into your gauge.
[Counter] 【Act】 Put this card from the field into the drop zone. If you do, for this turn, nullify [Penetrate] from all cards on your opponent's field.

Information input successful. Absorber, penetrate erase.

  • Card Number: X-TD02-0015
  • Rarity: R
  • Card Type: Item
  • World: Legend World
  • Power: 2000
  • Critical: 1
  • Attributes: Weapon / Chaos
CHAOS Aesculapius card scan: click to enlarge
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CHAOS Aesculapius:

When this card enters the field, you gain 1 life equal to number of monsters on your center.

Abandon those who cannot be saved... was the order.

  • Card Number: X-TD02-0005
  • Rarity: C
  • Card Type: Monster
  • World: Legend World
  • Power: 6000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Hero / Chaos
CHAOS Corrosion card scan: click to enlarge
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CHAOS Corrosion:

You may only cast this card if there are three or more size 3 or greater monsters on your field.
For this turn, all monsters on your field get critical+1!

Discard yourself. Discard your ego.

  • Card Number: X-TD02-0011
  • Rarity: C
  • Card Type: Spell
  • World: Legend World
  • Attributes: Enhance / Chaos
Chaos Defenser card scan: click to enlarge
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Chaos Defenser:

You may only cast this card during an attack on your opponent's turn, and you have a size 3 or greater monster on your field.
[Counter] Nullify the attack.

"the Chaos" is a power that forcibly coalesces the powers of different worlds. It lives up to it's name.

  • Card Number: X-TD02-0013
  • Rarity: R
  • Card Type: Spell
  • World: Darkness Dragon World
  • Attributes: Defense / Chaos
Chaos Ejecter card scan: click to enlarge
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Chaos Ejecter:

[Equip Cost] [Pay 1 gauge & Pay 1 life]
This card can attack even if there is a monster in your center.
This card gets power+2000 equals to number of monsters on your center.

Information input successful. Ejecter, power boost.

  • Card Number: X-TD02-0014
  • Rarity: R
  • Card Type: Item
  • World: Ancient World
  • Power: 2000
  • Critical: 2
  • Attributes: Weapon / Chaos
Chaos Energy card scan: click to enlarge
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Chaos Energy:

[Counter] Choose a <Chaos> monster in battle, and for this battle, give it power+3000, defense+3000, and [Counterattack]! ([Counterattack]: If this card is still on the field after an attack, choose a monster that attacked with defense less than or equal to this card's power, and destroy it.)

Obey my orders, Geargod. You were created for this sole reason, and nothing else.

  • Card Number: X-TD02-0012
  • Rarity: C
  • Card Type: Spell
  • World: Legend World
  • Attributes: Enhance / Chaos
CHAOS Garjion card scan: click to enlarge
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CHAOS Garjion:

When this card enters the field on left or right, if there is a monster on your center, destroy a monster on your opponent's field.

The fate of those not apt for Chaos is to be reformed completely. Even their skeletal structure.

  • Card Number: X-TD02-0006
  • Rarity: C
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Duel Dragon / Chaos
CHAOS Gorgas card scan: click to enlarge
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CHAOS Gorgas:

Act】 Choose a <Chaos> monster from your drop zone, other than "CHAOS Gorgas", you may pay 1 gauge, and [Rest] this card. If you do, put the chosen card to your hand.

GOOOAAAARRRR!!

  • Card Number: X-TD02-0008
  • Rarity: C
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Wizard / Chaos
CHAOS Highlow card scan: click to enlarge
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CHAOS Highlow:

[Call Cost] [Pay 2 gauge]
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

Demon lords, deities, spirits... all of which people fear and respect. But even these Chaos engulfs and shows no mercy

  • Card Number: X-TD02-0002
  • Rarity: C
  • Card Type: Monster
  • World: Dungeon World
  • Power: 8000
  • Defense: 8000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Demon Lord / Dungeon Enemy / Chaos
CHAOS Jabberwock card scan: click to enlarge
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CHAOS Jabberwock:

[Counter] 【Act】 Move this card from left or right to your center.

Monsters that dread the light are especially loved by Chaos, taking extra care to turn them into its mechanical puppets.

  • Card Number: X-TD02-0004
  • Rarity: C
  • Card Type: Monster
  • World: Legend World
  • Power: 6000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Fairy / Chaos
CHAOS Managarmr card scan: click to enlarge
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CHAOS Managarmr:

[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

Even the Moon Wolf that once painted the skies with blood could not escape the clutches of the corrosion.

  • Card Number: X-TD02-0003
  • Rarity: C
  • Card Type: Monster
  • World: Legend World
  • Power: 7000
  • Defense: 4000
  • Critical: 3
  • Monster Size: 3
  • Attributes: Asgard / Chaos
CHAOS Sekitetsu card scan: click to enlarge
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CHAOS Sekitetsu:

When this card enters the field, you may discard a card. If you do, put the top card of your deck into your gauge, and draw a card.

The more you resist, the more it hurts. Accept it, and be freed from the pain.

  • Card Number: X-TD02-0007
  • Rarity: R
  • Card Type: Monster
  • World: Katana World
  • Power: 6000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Ninja / Chaos
Electron Disorder card scan: click to enlarge
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Electron Disorder:

You gain 1 life, and put cards from the top of your deck into the gauge equal to the number of monsters on your field.

Monsters do not need wills.

  • Card Number: X-TD02-0009
  • Rarity: C
  • Card Type: Spell
  • World: Katana World
  • Attributes: Charge / Recovery / Chaos
Forced Global Shutdown card scan: click to enlarge
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Forced Global Shutdown:

You may only cast this card if your opponent's life is 5 or less.
[Cast Cost] [Pay 2 gauge]
Deal damage equal to the critical of all monsters on your center to your opponent!

The new world will operate according to my orders.

  • Card Number: X-TD02-0016
  • Rarity: C
  • Card Type: Impact
  • World: Legend World
  • Attributes: Chaos
One Who Comes From Havoc card scan: click to enlarge
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One Who Comes From Havoc:

You may only cast this card if you have two or more <Chaos> on your field.
[Cast Cost] [Pay 1 gauge]
Draw two cards. You may only cast "One Who Comes From Havoc" once per turn.

The havoc sees all.

  • Card Number: X-TD02-0010
  • Rarity: C
  • Card Type: Spell
  • World: Legend World
  • Attributes: Draw / Chaos
the Chaos card scan: click to enlarge
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the Chaos:

You may use <Chaos> cards.
Your initial hand becomes four cards, your initial gauge becomes two cards, and your initial life becomes 10!
You may put monsters of up to a total size of 99 on your field.
All size 30 or greater monsters on your field cannot be destroyed by card effects, and their abilities cannot be nullified.

  • Card Number: X-TD02-0017
  • Rarity: C
  • Card Type: Flag
  • World: Generic
The Manufactured Havoc, Geargod VII card scan: click to enlarge
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The Manufactured Havoc, Geargod VII:

[Call Cost] [Put up to two monsters from your field into this card's soul & Pay 2 gauge]
When this card enters the field, call up to one <Chaos> monster from your drop zone by paying its [Call Cost].
[Soulguard] [CHAOS Territory] (If this card is on your center, you can put two monsters on your center, including this card.)

Bow down before Chaos — the power that runs the entire world.

  • Card Number: X-TD02-0001
  • Rarity: C
  • Card Type: Monster
  • Power: 50000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 30
  • Attributes: Chaos


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