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Fancy! Grandy!! JoeDeckie BOX!!

Fancy! Grandy!! JoeDeckie BOX!!: 48 cards
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Anmo, Shell Beast card scan: click to enlarge
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Anmo, Shell Beast:

■ When you put this creature into the battle zone, you may reveal the top card of your deck. If its a Mutopia, add it to to your hand.

  • Collector Number: 13
  • Rarity: No Rarity
  • Type: Creature
  • Race: Mutopia
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Aqua Surfer card scan: click to enlarge
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Aqua Surfer:

Shieldtrigger Shield trigger

■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 6
  • Civilization: Water
Arizona Headshot card scan: click to enlarge
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Arizona Headshot:

■ Choose one of your opponent's cards in the battle zone and put it on the bottom of its owner's deck.

  • Collector Number: 9
  • Rarity: No Rarity
  • Type: Spell
  • Cost: 5
  • Civilization: Jokers
Bagin 16, First Squad card scan: click to enlarge
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Bagin 16, First Squad:

■ Your Mafi Gang cost 1 less to summon. They can't cost 0 or less.

  • Collector Number: 44
  • Rarity: Common
  • Type: Creature
  • Race: Mafi Gang
  • Power: 2000
  • Cost: 2
  • Civilization: Darkness
Bone Dance Charger card scan: click to enlarge
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Bone Dance Charger:

■ Put the top 2 cards of your deck into your graveyard.

■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 16
  • Rarity: No Rarity
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
Bronze-Arm Tribe card scan: click to enlarge
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Bronze-Arm Tribe:

■ When you put this creature into the battle zone, put the top card of your deck into your mana zone.

  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
ChuChuris, First Squad card scan: click to enlarge
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ChuChuris, First Squad:

■ Your Beat Jockey cost 1 less to summon. They can't cost 0 or less.

  • Collector Number: 45
  • Rarity: Common
  • Type: Creature
  • Race: Beat Jockey
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
Clorts, Strange Stone card scan: click to enlarge
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Clorts, Strange Stone:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

■ This creature can't attack players.

■ When you put this creature into the battle zone, put the top card of your deck into your shields face down.

  • Collector Number: 11
  • Rarity: No Rarity
  • Type: Creature
  • Race: Metallica
  • Power: 3000
  • Cost: 4
  • Civilization: Light
Codename Thirteen card scan: click to enlarge
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Codename Thirteen:

■ World breaker (This creature breaks all your opponent's shields.)

  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Unknown
  • Power: 24000
  • Cost: 10
  • Civilization: Nature
Crista, First Squad card scan: click to enlarge
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Crista, First Squad:

■ Your Metallica cost 1 less to summon. They can't cost 0 or less.

  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Metallica
  • Power: 2000
  • Cost: 2
  • Civilization: Light
Cyber Tune card scan: click to enlarge
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Cyber Tune:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Draw 3 cards. Then discard 2 cards from your hand.

  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Water
Death Hands, Misfortune Emperor card scan: click to enlarge
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Death Hands, Misfortune Emperor:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, destroy one of your opponent's creatures.

  • Collector Number: 23
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 2000
  • Cost: 7
  • Civilization: Darkness
Eureka Charger card scan: click to enlarge
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Eureka Charger:

■ Draw a card.

■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Water
Future Blueprint card scan: click to enlarge
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Future Blueprint:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Look at the top 6 cards of your deck. You may choose a creature from them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.

  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Nature
Geek Churis card scan: click to enlarge
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Geek Churis:

■ Neo Evolution: You may put it on one of your fire creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Whenever this creature attacks, you may put any number of Beat Jockeys from your graveyard on the top of your deck in any order. If you put 3 or more in this way, draw a card.

  • Collector Number: 18
  • Rarity: No Rarity
  • Type: Neo Creature
  • Race: Beat Jockey
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
Guzari, Misfortune Demon 23 card scan: click to enlarge
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Guzari, Misfortune Demon 23:

■ When you put this creature into the battle zone, put the top 2 cards of your deck into your graveyard.

  • Collector Number: 15
  • Rarity: No Rarity
  • Type: Creature
  • Race: Mafi Gang
  • Power: 2000
  • Cost: 2
  • Civilization: Darkness
Hakushon Mask card scan: click to enlarge
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Hakushon Mask:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, your opponent chooses one of his creatures that has the lowest power in the battle zone and destroys it.

  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: Jokers
  • Power: 3000
  • Cost: 5
  • Civilization: Jokers
Helcopta card scan: click to enlarge
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Helcopta:

■ When you put this creature into the battle zone, you may draw a card for each of your Jokers in the battle zone.

  • Collector Number: 8
  • Rarity: No Rarity
  • Type: Creature
  • Race: Jokers
  • Power: 1000
  • Cost: 5
  • Civilization: Jokers
Jenny, the Dismantling Puppet card scan: click to enlarge
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Jenny, the Dismantling Puppet:

■ When you put this creature into the battle zone, look at your opponent's hand and discard a card from it.

  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Cost: 4
  • Civilization: Darkness
Kikirikami Panzer card scan: click to enlarge
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Kikirikami Panzer:

■ Triple breaker

■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all creatures that have power 12000 or more from among them into your hand, then put the rest on the bottom of your deck in any order.

■ When this creature would be discarded by the effect of your opponent's spells or creatures, you may put it into the battle zone instead.

  • Collector Number: 19
  • Rarity: No Rarity
  • Type: Creature
  • Race: Gransect
  • Power: 12000
  • Cost: 9
  • Civilization: Nature
Kinokoala card scan: click to enlarge
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Kinokoala:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, put all your opponent's creatures that have power 2000 or less into their owners' mana zone.

  • Collector Number: 20
  • Rarity: No Rarity
  • Type: Creature
  • Race: Gransect
  • Power: 2000
  • Cost: 7
  • Civilization: Nature
Lugundodo, First Squad card scan: click to enlarge
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Lugundodo, First Squad:

■ Your Gransect cost 1 less to summon. They can't cost 0 or less.

  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Gransect
  • Power: 2000
  • Cost: 2
  • Civilization: Nature
Magnum, Fast Attack Puppet card scan: click to enlarge
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Magnum, Fast Attack Puppet:

■ Speed attacker (This creature doesn't get summoning sickness.)

■ Whenever a player puts a creature into the battle zone without tapping cards in his mana zone, destroy that creature.

  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 3000
  • Cost: 4
  • Civilization: Fire
Master Spark card scan: click to enlarge
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Master Spark:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Tap all your opponent's creatures in the battle zone.

■ Draw a card.

  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 6
  • Civilization: Light
Megalo Kamicyrus card scan: click to enlarge
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Megalo Kamicyrus:

■ Neo Evolution: You may put it on one of your nature creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Triple breaker

■ Whenever this creature attacks, you may put a non-evolution nature creature that has power 12000 or more from your hand into the battle zone.

  • Collector Number: 6
  • Rarity: Super Rare
  • Type: Neo Creature
  • Race: Gransect
  • Power: 12000
  • Cost: 8
  • Civilization: Nature
Merry "Ken" Band card scan: click to enlarge
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Merry "Ken" Band:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ Double breaker (This creature breaks 2 shields.)

■ When you put this creature into the battle zone, you may choose one of your opponent's creatures. This creature and that creature battle.

■ If you put this creature into the battle zone during your opponent's turn, put this creature on the bottom of your deck at the end of the turn.

  • Collector Number: 17
  • Rarity: No Rarity
  • Type: Creature
  • Race: Beat Jockey
  • Power: 6000
  • Cost: 7
  • Civilization: Fire
Meteor Charger card scan: click to enlarge
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Meteor Charger:

■ Destroy one of your opponent's creatures that has "blocker".

■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
Mist Rias, Sonic Guardian card scan: click to enlarge
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Mist Rias, Sonic Guardian:

■ Whenever another creature is put into the battle zone, you may draw a card.

  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Cost: 5
  • Civilization: Light
Mush Meganeil card scan: click to enlarge
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Mush Meganeil:

■ Whenever a creature attacks for the first time each turn, that creature breaks an additional shield.

  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Jokers
  • Power: 1000
  • Cost: 4
  • Civilization: Jokers
Nezgeass, "Geek" Tank card scan: click to enlarge
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Nezgeass, "Geek" Tank:

■ Bad Action Dynamite 2 (You may reduce this creatures summon cost by 2. If you do, destroy this creature at the end of the turn.)

■ Speed attacker

■ Whenever this creature attacks, put the top 2 cards of your deck into your graveyard. For each Beat Jockey you put into your graveyard, this creature breaks an additional shield until the end of the turn.

  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Beat Jockey
  • Power: 5000
  • Cost: 7
  • Civilization: Fire
Nothing Zero, Secret Destruction card scan: click to enlarge
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Nothing Zero, Secret Destruction:

■ Attack Chance - Colorless creature (When your colorless creatures attack, you may cast this spell for no cost.)

■ Reveal the top 3 cards of your deck. For each colorless card revealed, one of your creatures in the battle zone breaks an additional shield until the end of the turn. Put all revealed cards on the top or bottom of your deck in any order.

  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Cost: 7
  • Civilization: Zero
Parlu, Smiling Shrine Maiden card scan: click to enlarge
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Parlu, Smiling Shrine Maiden:

■ Whenever you discard a card, this creature gets +3000 power and gets "double breaker" until the end of the turn. (A creature that has "double breaker" breaks 2 shields.)

  • Collector Number: 12
  • Rarity: No Rarity
  • Type: Creature
  • Race: Mutopia
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Ragnarok, the Clock card scan: click to enlarge
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Ragnarok, the Clock:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, skip the rest of the turn. (Immediately start the next player's turn.)

  • Collector Number: 22
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 3000
  • Cost: 3
  • Civilization: Water
Riku, the Oracle card scan: click to enlarge
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Riku, the Oracle:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ If you have 2 shields or less when you put this creature into the battle zone, add the top card of your deck to your shields face down.

  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Cost: 5
  • Civilization: Light
Scale of Bravery and Love card scan: click to enlarge
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Scale of Bravery and Love:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Choose one of the following.

▼ Discard a card from your hand. Then draw 2 cards.
▼ Destroy one of your opponent's creatures that has power 2000 or less.

  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Fire
Schopen Hauer card scan: click to enlarge
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Schopen Hauer:

■ Neo Evolution: You may put it on one of your darkness creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Triple breaker

■ At the end of your turn, if this creature is tapped, You may put a non-evolution creature that costs 8 or less from your graveyard into the battle zone.

  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Neo Creature
  • Race: Mafi Gang
  • Power: 12000
  • Cost: 9
  • Civilization: Darkness
Shibasi, Blue Defense Silver card scan: click to enlarge
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Shibasi, Blue Defense Silver:

■ Neo Evolution: You may put it on one of your light creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Whenever your opponent would choose a creature, he can't choose this one, (It may still be attacked or blocked.)

  • Collector Number: 10
  • Rarity: No Rarity
  • Type: Neo Creature
  • Race: Metallica
  • Power: 2000
  • Cost: 2
  • Civilization: Light
Skin, Dead Sticher card scan: click to enlarge
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Skin, Dead Sticher:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, each of your opponent's creatures gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

  • Collector Number: 14
  • Rarity: No Rarity
  • Type: Creature
  • Race: Mafi Gang
  • Power: 1000
  • Cost: 7
  • Civilization: Darkness
Sky Chain, Red Wrath card scan: click to enlarge
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Sky Chain, Red Wrath:

■ Triple breaker

■ This creature is put into the battle zone tapped.

■ If you have 6 or less shields, this creature doesn't untap.

■ Labyrinth: At the start of your turn, if you have more shields than your opponent, you may draw a card.

  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Metallica
  • Power: 14500
  • Cost: 2
  • Civilization: Light
Sturm, Scrapper card scan: click to enlarge
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Sturm, Scrapper:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, destroy any number of your opponent's creatures that have total power 6000 or less.

  • Collector Number: 25
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage
  • Power: 3000
  • Cost: 7
  • Civilization: Fire
Super Eternal Spark card scan: click to enlarge
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Super Eternal Spark:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Choose a non-evolution card that costs 6 or less in the battle zone and add it to its owner's shields face down.

  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Light
Tenkuuoh, Super Extreme Class card scan: click to enlarge
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Tenkuuoh, Super Extreme Class:

■ Neo Evolution: You may put it on one of your jokers creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Double breaker

■ Whenever this creature attacks, you may discard 2 Jokers from your hand. If you do, untap this creature.

  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Neo Creature
  • Race: Jokers
  • Power: 6000
  • Cost: 6
  • Civilization: Jokers
Terror Pit card scan: click to enlarge
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Terror Pit:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Destroy one of your opponent's creatures.

  • Collector Number: 24
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
Trap Giant card scan: click to enlarge
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Trap Giant:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and put it into his mana zone.

  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Giant
  • Power: 5000
  • Cost: 9
  • Civilization: Nature
Triden, Wandering Palace card scan: click to enlarge
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Triden, Wandering Palace:

■ Neo Evolution: You may put it on one of your water creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ When you put this creature into the battle zone, draw 3 cards. Then discard 2 cards.

■ Whenever this creature attacks, you may choose a creature and return it to its owner's hand.

  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Neo Creature
  • Race: Mutopia
  • Power: 5000
  • Cost: 5
  • Civilization: Water
Ura NICE card scan: click to enlarge
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Ura NICE:

Super_Shield_Trigger Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost. Then if you have no shields, you may use this spell's S ability.)

■ Draw a card.

S Destroy all creatures that cost the same as or less than the total of Jokers in your battle zone and mana zone.

  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Jokers
Yattareman card scan: click to enlarge
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Yattareman:

■ Your Jokers cost 1 less to summon. They can't cost 0 or less.

  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Jokers
  • Power: 2000
  • Cost: 2
  • Civilization: Jokers
Zaessa, First Squad card scan: click to enlarge
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Zaessa, First Squad:

■ Your Mutopia cost 1 less to summon. They can't cost 0 or less.

  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Mutopia
  • Power: 2000
  • Cost: 2
  • Civilization: Water


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