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Tournament Foils

Tournament Foils: 28 cards
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A Few Maneuvers
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A Few Maneuvers:

"...I know a few maneuvers. We'll lose them." Boosted shields and fancy flying are necessary to escape Imperial weapon fire until hyperspace jump can be made.

Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)

  • Destiny: 6
  • Type: Used Interrupt
  • Side: Light Side
  • Rarity: PM
  • Number: 6
Alter [LS]
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Alter [LS]:

A user of the Force can alter the environment to affect the minds of others. "The Force can have a strong influence on the weak-minded."

Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played.

  • Destiny: 4
  • Type: Used Interrupt
  • Side: Light Side
  • Rarity: PM
  • Number: 7
Battle Order
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Battle Order:

Administration of the Imperial installation of Endor includes coordination of troops on the ground and tight security provided by the Empire's space fleet.

Deploy on table. You may initiate battles for free. Also (unless Battle Plan on table), for either player to initiate a force drain, that player must first use 3 Force unless that player occupies a battleground site (except a holosite) and a battleground system. (Immune to Alter.)

  • Destiny: 5
  • Type: Effect
  • Icons and Other: ●, Endor
  • Side: Dark Side
  • Rarity: PM
  • Number: 23
Battle Plan
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Battle Plan:

Even though the landing of the stolen shuttle was successful, the Rebel strike team on Endor was forced to rethink their plans when Leia disappeared.

Deploy on table. You may initiate battles for free. Also, for either player to initiate a Force drain, that player must first use 3 Force unless that player occupies a battleground site (except a holosite) and a battleground system. (Immune to Alter.)

  • Destiny: 5
  • Type: Effect
  • Icons and Other: ●, Endor
  • Side: Light Side
  • Rarity: PM
  • Number: 25
Clash Of Sabers
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Clash Of Sabers:

Weooww - bzzzzt - bzt - weoww - bzzzt - weoww - weow - bzt - bzt - bzt - weow - bzzzzzt!

Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until the end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force.

  • Destiny: 3
  • Type: Lost Interrupt
  • Icons and Other: ●, CC
  • Side: Light Side
  • Rarity: PM
  • Number: 19
Corellian Corvette
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Corellian Corvette:

Multi-purpose Rebel Blockade Runner. Modular interior designed for troop or cargo transport. 150 meters long. Used by Rebels, pirates, corporations and the Empire.

May add 3 pilots, 4 passengers and 1 vehicle. Has ship-docking capability. Permanent pilot aboard provides ability of 1.

  • Forfeit: 8
  • Deploy: 4
  • Destiny: 1
  • Type: Capital Starship
  • Power/Ability-Maneuver: 5/4/3
  • Icons and Other: Pilot, Nav Computer, Scomp Link
  • Side: Light Side
  • Rarity: PM
  • Number: 8
Dark Maneuvers
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Dark Maneuvers:

Imperial TIE fighters, while easily damaged, are very fast and agile. Sophisticated tactics are executed to take advantage of Rebel X-wing and Y-wing weaknesses.

Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)

  • Destiny: 6
  • Type: Used Interrupt
  • Side: Dark Side
  • Rarity: PM
  • Number: 2
Darth Maul With Lightsaber
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Darth Maul With Lightsaber:

“Yes, my Master.”

Permanent weapon is •Maul’s Double-Bladed Lightsaber (twice per battle, may target a character for free; draw two destiny; target ‘hit,’ and its forfeit = 0, if total destiny > defense value).

  • Forfeit: 7
  • Deploy: 7
  • Destiny: 1
  • Type: Darth Maul Character
  • Power/Ability-Maneuver: 7/6
  • Icons and Other: ●, Pilot, Warrior, Permanent Weapon, Episode I, TP
  • Side: Dark Side
  • Rarity: PM
  • Number: 27
Ghhhk
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Ghhhk:

Dejarik of creature from Clak'dor VII. Ghhhk rise with the dawn, screeching their mating calls across the jungle. Locals use their skin oils as a healing salve.

If you just forfeited all your cards that participated in a battle you lost, cancel all remaining battle damage. (Immune to Sense.) OR Cancel Nightfall.

  • Destiny: 1
  • Type: Lost Interrupt
  • Icons and Other: ANH
  • Side: Dark Side
  • Rarity: PM
  • Number: 12
Grimtaash
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Grimtaash:

Dejarik representation of mythical Molator guardian. The spirit of Grimtaash is said to protect Alderaanian royalty from corruption and betrayal.

USED: If opponent has 13 or more cards in hand, place all but 8 (random selection) in Used Pile. LOST: Cancel Molator (even at a holosite). OR Use 4 Force to reveal opponent’s hand. All cards opponent has two or more of in hand are lost.

  • Destiny: 2
  • Type: Used Or Lost Interrupt
  • Icons and Other: ●, ANH
  • Side: Light Side
  • Rarity: PM
  • Number: 14
Houjix
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Houjix:

Dejarik creature. These ferocious-looking beasts are gentle, loyal, and often domesticated as guard animals or pets on Kinyen, the Gran homeworld. Incendiary.

If you just forfeited all your cards that participated in a battle you lost, cancel all the remaining battle damage from that battle. (Immune to Sense.) OR Cancel Sunsdown.

  • Destiny: 1
  • Type: Lost Interrupt
  • Icons and Other: ANH
  • Side: Light Side
  • Rarity: PM
  • Number: 15
Imperial Arrest Order
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Imperial Arrest Order:

When an Imperial blockade raises the alert level, all independent ships are scanned and any suspicious characters on planet are detained and interrogated.

Deploy on table. Unique (•) Imperials of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites. Once during each of your deploy phases, may deploy one docking bay from Reserve Deck; reshuffle. (Immune to Alter.)

  • Destiny: 5
  • Type: Effect
  • Icons and Other: ●, Endor
  • Side: Dark Side
  • Rarity: PM
  • Number: 24
Imperial Barrier
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Imperial Barrier:

As is often the case with a hasty plan, a quick heroic escape from the Death Star was temporarily thwarted by the magnetically sealed door in the trash compactor.

Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn.

  • Destiny: 4
  • Type: Used Interrupt
  • Side: Dark Side
  • Rarity: PM
  • Number: 3
Imperial Decree
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Imperial Decree:

To Imperial command personnel: The Rebellion must be crushed! Minor acts of sedition are to be ignored. The destruction of the Alliance is your primary goal.

Deploy on your side of table. Whenever you control any two Rebel Base locations, or any one planet site and two systems, the effects of Revolution and all opponent's Force drain bonuses are canceled.

  • Destiny: 4
  • Type: Effect
  • Icons and Other: CC
  • Side: Dark Side
  • Rarity: PM
  • Number: 17
Imperial-Class Star Destroyer
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Imperial-Class Star Destroyer:

Mainstay of Imperial Navy. 1.6 kilometers long. Has hangars and facilities for TIE fighter squadrons, shuttles, drop-ships and combat vehicles such as AT-ATs and AT-ATs.

May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has shipdocking capability. Permanent pilot aboard provides ability of 1.

  • Forfeit: 9
  • Deploy: 8
  • Destiny: 1
  • Type: Capital Starship
  • Power/Ability-Maneuver: 8/6/3
  • Icons and Other: Pilot, Nav Computer, Scomp Link
  • Side: Dark Side
  • Rarity: PM
  • Number: 4
Insurrection
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Insurrection:

Rebel insurgents and local activists are the first step in breaking the Imperial stranglehold on a world.

Deploy on table. Unique (•) Rebels of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner’s move phase and exterior sites. Once during each of your deploy phases, may deploy one docking bay from Reserve Deck; reshuffle. (Immune to Alter.)

  • Destiny: 5
  • Type: Effect
  • Icons and Other: ●, Endor
  • Side: Light Side
  • Rarity: PM
  • Number: 26
It Could Be Worse
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It Could Be Worse:

After escaping Detention Block AA-23. Rebels found themselves in the trash compactor. Leia point out, "It could be worse." It soon was.

If you must lose Force for any reason, reduce the loss by X amount by using X Force.

  • Destiny: 4
  • Type: Used Interrupt
  • Side: Light Side
  • Rarity: PM
  • Number: 9
Masterful Move
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Masterful Move:

A skillful hologamer nullifies the advantage of even the most powerful game piece with clever maneuvering.

Use 1 Force to take one hologram, dejarik or Imperial holotable into hand from Reserve Deck; reshuffle. Or Cancel Mantellian Savrip. OR Cancel opponent’s Force drain at a holosite.

  • Destiny: 6
  • Type: Used Interrupt
  • Icons and Other: ●, SE
  • Side: Dark Side
  • Rarity: PM
  • Number: 22
Monnok
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Monnok:

Dejarik creature. Savage predator from remote deserts of Soccorro. Respected and honored by Soccorran hunters, considered "good luck" by superstitious smugglers.

USED: If opponent has 13 or more cards in hand, place all but 8 (random selection) in Used Pile. LOST: Use 4 Force to reveal opponent’s hand. All cards opponent has two or more of in hand are lost.

  • Destiny: 2
  • Type: Used Or Lost Interrupt
  • Icons and Other: ANH
  • Side: Dark Side
  • Rarity: PM
  • Number: 13
Qui-Gon Jinn With Lightsaber
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Qui-Gon Jinn With Lightsaber:

Jedi Master assigned to reveal the mysteries of the Sith. His quest has led him to the planet Naboo.

Adds one battle destiny if with Maul. Permanent weapon is •Qui-Gon Jinn’s Lightsaber (may target a character or creature for free; draw two destiny; target ‘hit,’ and its forfeit = 0, if total destiny > defense value).

  • Forfeit: 8
  • Deploy: 7
  • Destiny: 1
  • Type: Jedi Master Character
  • Power/Ability-Maneuver: 6/7
  • Icons and Other: ●, Warrior, Permanent Weapon, Episode I, TP
  • Side: Light Side
  • Rarity: PM
  • Number: 28
Rebel Barrier
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Rebel Barrier:

While being chased through the Death Star, Luke and Leia disabled the blast doors behind them in order to slow down pursuing stormtroopers.

Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn.

  • Destiny: 4
  • Type: Used Interrupt
  • Side: Light Side
  • Rarity: PM
  • Number: 10
Sense [DS]
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Sense [DS]:

"I sense something. A presence I've not felt since..."

Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability Character on table. OR Cancel one Alter card just played.

  • Destiny: 3
  • Type: Used Interrupt
  • Side: Dark Side
  • Rarity: PM
  • Number: 5
Sense [LS]
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Sense [LS]:

Users of the Force can sense impending danger by feeling the way the Force flows in others. Cataclysmic events can be sensed (as when ObiWan felt Alderaan's destruction).

Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Alter card just played.

  • Destiny: 3
  • Type: Used Interrupt
  • Side: Light Side
  • Rarity: PM
  • Number: 11
Snowspeeder
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Snowspeeder:

Modified Incom T-47 airspeeder. Enclosed. Adapted to the cold by installation of regulator coil heaters. Rebels typically nickname converted speeders after the intended environment.

May add 1 pilot or passenger. Permanent pilot aboard provides ability of 1. May move as a 'react' to Hoth sites.

  • Forfeit: 4
  • Deploy: 2
  • Destiny: 1
  • Type: Combat Vehicle
  • Power/Ability-Maneuver: 3/4/4
  • Icons and Other: Pilot, Hoth
  • Side: Light Side
  • Rarity: PM
  • Number: 16
The Signal
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The Signal:

With a quick motion of his hand, Luke signaled Artoo and dramatically changed the situation.

USED: Use 3 Force to search your Reserve Deck and take one Effect of any kind into hand; reshuffle. STARTING: Deploy from your Reserve Deck one Effect which has no deploy cost; reshuffle. Place Interrupt in the Lost Pile.

  • Destiny: 5
  • Type: Used Or Starting Interrupt
  • Icons and Other: ●, JP
  • Side: Light Side
  • Rarity: PM
  • Number: 21
Twi`lek Advisor
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Twi'lek Advisor:

"He's no Jedi."

USED: Use 3 Force to search your Reserve Deck and take one Effect of any kind into hand; reshuffle. STARTING: Deploy from your Reserve Deck one Effect which has no deploy cost; reshuffle. Place Interrupt in the Lost Pile.

  • Destiny: 5
  • Type: Used Or Starting Interrupt
  • Icons and Other: ●, JP
  • Side: Dark Side
  • Rarity: PM
  • Number: 20
You Are Beaten
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You Are Beaten:

"It is useless to resist. Don't let yourself be destroyed as Obi-Wan did."

Use 2 force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury.

  • Destiny: 3
  • Type: Lost Interrupt
  • Icons and Other: ●, CC
  • Side: Dark Side
  • Rarity: PM
  • Number: 18
Alter [DS]
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Alter [DS]:

A user of the Force can subjugate the will of others or alter the environment at a distance, as when Vader 'disciplines' those whose lack of faith disturbs him.

Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played.

  • Destiny: 4
  • Type: Used Interrupt
  • Side: Dark Side
  • Rarity: PM
  • Number: 1


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