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All Eyes on the Contest:
- Number: 138
- Rarity: U
- Type: Plot
- House: Neutral
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Ancestral Sword:
Weapon. Setup. Response: after you win a challenge in which attached character participated, kneel 2 influence to claim 2 power for your House. Any phase: kneel 1 influence to move Ancestral Sword to another eligible character you control.
- Number: 31
- Rarity: R
- Type: Attachment
- House: Baratheon
- Gold Cost: 1
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Ancient Arakh:
Weapon. Setup. While attached character is attacking, defending characters get -X STR, where X is the number of attachments on attached character. Any phase: kneel 1 influence to move Ancient Arakh to another eligible character you control.
- Number: 61
- Rarity: R
- Type: Attachment
- Gold Cost: 1
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Andrik the Unsmiling:
- Number: 50
- Rarity: U
- Type: Character
- House: Greyjoy
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Any Knight can Make a Knight:
Challenges: kneel 3 influence to take the top 4 cards of your deck and put them into play, face down, as Knight characters with 1 STR, a [military] and [power] icon. Then, at the end of the phase, if those characters are in play, discard them (cannot be saved).
- Number: 108
- Rarity: R
- Type: Event
- House: Neutral
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Archery Champion:
- Number: 21
- Rarity: C
- Type: Character
- House: Lannister
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Archery Contest:
Challenges: each player chooses and kneels one of his or her standing characters, if able. The player who knelt the character with the highest STR claims 2 power for his or her house.
- Number: 109
- Rarity: C
- Type: Event
- House: Neutral
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Asha's Contempt:
Condition. Attach to a Knight character. Response: after you win a challenge in which attached character participated, discard from play all of its attachments and power.
- Number: 46
- Rarity: C
- Type: Attachment
- House: Greyjoy
- Gold Cost: 1
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Assassin of Pyke:
- Number: 52
- Rarity: C
- Type: Character
- House: Greyjoy
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Banner Ship:
Warship. Challenges: kneel to choose an attacking character. That character gets +1 STR for the duration of the challenge.
- Number: 57
- Rarity: C
- Type: Location
- House: Greyjoy
- Gold Cost: 0
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Bearer of the Light:
- Number: 41
- Rarity: C
- Type: Character
- House: Baratheon
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Behind the White Shield:
Condition. Attach to a Lord or Lady character. While you control at least 1 Kingsguard character, attached character cannot be killed.
- Number: 91
- Rarity: U
- Type: Attachment
- House: Neutral
- Gold Cost: 0
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Beric Dondarrion:
- Number: 95
- Rarity: U
- Type: Character
- House: Neutral
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Berserk Axeman:
- Number: 53
- Rarity: C
- Type: Character
- House: Greyjoy
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Black Charger:
Creature. Warhorse. Attached character gains stealth. Challenges: unattach Black Charger. Then, it becomes a STR 2 character with a [military] and a [power] icon and gains "Dothraki characters get +2 STR while participating in a challenge with Black Charger." At the end of the phase, return Black Charger to its owner's hand.
- Number: 63
- Rarity: U
- Type: Attachment
- Gold Cost: 2
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Blood Will Tell:
- Number: 139
- Rarity: R
- Type: Plot
- House: Neutral
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Blue Steel Dirk:
Weapon. Setup. While attached character is attacking, raise the Claim value on your revealed plot card by 1. Any phase: kneel 1 influence to move Blue Steel Dirk to another eligible character you control.
- Number: 1
- Rarity: R
- Type: Attachment
- House: Stark
- Gold Cost: 2
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Cersei's Favor:
Condition. Attached character gains the Knight trait, an [intrigue] icon, and stealth. Opponents cannot play attachments on attached character.
- Number: 16
- Rarity: C
- Type: Attachment
- House: Lannister
- Gold Cost: 1
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Champion of Pyke:
- Number: 54
- Rarity: U
- Type: Character
- House: Greyjoy
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Champion of Starfall:
- Number: 83
- Rarity: R
- Type: Character
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Chestnut Courser:
Creature. Warhorse. Attached character gains a [military] icon. Challenges: unattach Chestnut Courser. Then, it becomes a STR 3 character with a [military] and a [power] icon and "Response: kneel 1 influence to save a Knight character from being killed." At the end of the phase, return Chestnut Courser to owner's hand.
- Number: 2
- Rarity: U
- Type: Attachment
- House: Stark
- Gold Cost: 1
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Claim of the South:
House Martell only. Response: after an opponent plays a non-Limited location from his or her hand, kneel X influence to take control of that location. X is the printed cost of that location.
- Number: 110
- Rarity: C
- Type: Event
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Corrupt Disciple:
- Number: 84
- Rarity: C
- Type: Character
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Court Retainer:
- Number: 22
- Rarity: C
- Type: Character
- House: Lannister
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Crowd-Pleaser:
Skill. While attached character is participating in a Jousting or Melee challenge, raise the Claim value on your revealed plot card by 1.
- Number: 32
- Rarity: U
- Type: Attachment
- House: Baratheon
- Gold Cost: 0
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Daenerys' Favor:
Condition. Attached character gains the Knight trait. Response: after you win a challenge in which attached character participated, attach a [targaryen] attachment from your hand to an eligible character you control.
- Number: 64
- Rarity: C
- Type: Attachment
- Gold Cost: 1
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Darkstar:
- Number: 81
- Rarity: U
- Type: Character
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Deadly Lover:
- Number: 85
- Rarity: R
- Type: Character
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Defend the Innocent:
House Stark only. Challenges: kneel 1 influence to stand any number of kneeling Knight characters you control.
- Number: 111
- Rarity: C
- Type: Event
- House: Stark
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Desert Palfrey:
Creature. Warhorse. Attached character is immune to character abilities. Challenges: unattach Desert Palfrey. Then, it becomes a STR 1 character with a [military] icon and stealth. At the end of the phase, return Desert Palfrey to owner's hand.
- Number: 76
- Rarity: U
- Type: Attachment
- Gold Cost: 1
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Doran Martell:
- Number: 82
- Rarity: U
- Type: Character
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Dornish Cavalier:
- Number: 86
- Rarity: C
- Type: Character
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Dothraki Scout:
- Number: 66
- Rarity: U
- Type: Character
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Double-Pointed Spear:
Weapon. Setup. Response: kneel 1 influence tocancel the effects of an event that chooses attached character as a target. Then, attached character claims 1 power. Any phase: kneel 1 influence to move Double-Pointed Spear to another eligible character you control.
- Number: 77
- Rarity: R
- Type: Attachment
- Gold Cost: 1
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Dracarys!:
House Targaryen only. Dominance: kneel 1 influence to choose a character. Until the end of the phase, that characters printed STR is lowered to 0. Any opponent may kneel 1 influence to cancel this effect.
- Number: 112
- Rarity: U
- Type: Event
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Dragonbone Archer:
- Number: 67
- Rarity: C
- Type: Character
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Ellaria's Favor:
Condition. Attached character gains the Knight trait and stealth. Attached character also gains: +1 INFLUENCE
- Number: 78
- Rarity: C
- Type: Attachment
- Gold Cost: 1
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Enthralled:
Condition. Response: after you win an [intrigue] challenge by 4 or more total STR, kneel attached character and all characters with all of the exact same traits.
- Number: 17
- Rarity: C
- Type: Attachment
- House: Lannister
- Gold Cost: 1
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Fair-Weather Knight:
- Number: 42
- Rarity: R
- Type: Character
- House: Baratheon
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Fleeing the Flames:
Condition. Response: after you win a challenge by 4 or more total STR, attached character gets -2 STR until the end of the phase and is killed if its STR is 0.
- Number: 65
- Rarity: C
- Type: Attachment
- Gold Cost: 1
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For Casterly Rock!:
House Lannister only. Dominance: kneel X influence to choose X cards in play (characters or locations). They do not stand during the standing phase this round. Any opponent may kneel X influence to cancel this effect.
- Number: 113
- Rarity: U
- Type: Event
- House: Lannister
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For Lyanna!:
House Baratheon only. Dominance: kneel 2 influence to claim 3 power for your house. Any opponent may kneel 2 influence to cancel this effect.
- Number: 114
- Rarity: U
- Type: Event
- House: Baratheon
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For the Drowned God!:
House Greyjoy only. Dominance: kneel 3 influence to choose and discard a location from play (cannot be saved). Any opponent may kneel 1 influence to cancel this effect.
- Number: 115
- Rarity: U
- Type: Event
- House: Greyjoy
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For Winterfell!:
House Stark only. Dominance: kneel 2 influence to choose and kill a non-[stark] character. Any opponent may kneel 2 influence to cancel this effect.
- Number: 116
- Rarity: U
- Type: Event
- House: Stark
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Grand Melee:
- Number: 140
- Rarity: R
- Type: Plot
- House: Neutral
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Greatjon Umber:
- Number: 5
- Rarity: R
- Type: Character
- House: Stark
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Gregor's Retainer:
- Number: 23
- Rarity: R
- Type: Character
- House: Lannister
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Guard the King's Secrets:
House Lannister only. Challenges: choose a character. Until the end of the phase, that character gains an [intrigue] icon. If that character is a Knight, it also gains stealth and renown.
- Number: 117
- Rarity: C
- Type: Event
- House: Lannister
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Harrenhal Tourney Grounds:
Westeros. Tourney Ground. Immune to events. While a Knight character has a Warhorse attached, that character is immune to character abilities. Any phase: kneel Harrenhal Tourney Grounds to choose a Warhorse attachment in your discard pile. Then, attach it to an eligible character.
- Number: 106
- Rarity: R
- Type: Location
- House: Neutral
- Gold Cost: 2
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Hired Guards:
- Number: 68
- Rarity: C
- Type: Character
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I Am But a Woman:
House Targaryen only. Challenges: kneel 3 influence to choose an opponent and a challenge type. That opponent may initiate one fewer of that challenge type this phase.
- Number: 118
- Rarity: C
- Type: Event
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Ill-Tempered Destrier:
Creature. Warhorse. Attached character gains an [intrigue] icon. Challenges: unattach Ill-Tempered Destrier. Then, it becomes a STR 2 character with a [military] icon and "While Ill-Tempered Destrier is attacking, characters without attachments may not be declared as defenders." At the end of the phase, return Ill-Tempered Destrier to owner's hand.
- Number: 18
- Rarity: U
- Type: Attachment
- House: Lannister
- Gold Cost: 2
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Jory Cassel:
- Number: 6
- Rarity: U
- Type: Character
- House: Stark
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Jousting Contest:
Response: after you declare a single character as an attacker, give the current challenge the Jousting challenge trait. Players may only declare 1 defender during a Jousting challenge.
- Number: 119
- Rarity: C
- Type: Event
- House: Neutral
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Kill them All:
House Greyjoy only. Response: after a Knight character is put into play, kneel 2 influence to discard that character from play (cannot be saved).
- Number: 120
- Rarity: C
- Type: Event
- House: Greyjoy
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Killer of the Wounded:
- Number: 69
- Rarity: R
- Type: Character
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King's Pavilion:
King's Landing. Each character gets +3 STR while it is standing.
- Number: 107
- Rarity: R
- Type: Location
- House: Neutral
- Gold Cost: 2
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Knight of Flowers:
- Number: 37
- Rarity: U
- Type: Character
- House: Baratheon
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Knight of the Blue Fork:
- Number: 8
- Rarity: C
- Type: Character
- House: Stark
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Knight of the Green Fork:
- Number: 9
- Rarity: R
- Type: Character
- House: Stark
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Knights of the Realm:
- Number: 144
- Rarity: U
- Type: Agenda
- House: Neutral
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Lannisport Tourney Grounds:
Lannisport. Tourney Ground. Immune to events. While a character you control is attacking alone, the current challenge gains the Jousting challenge trait. Only 1 character can be declared as a defender during a Jousting challenge. Response: after you win a Jousting challenge, reveal the top card of your deck, then put it into your hand.
- Number: 28
- Rarity: R
- Type: Location
- House: Lannister
- Gold Cost: 2
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Last-Minute Entrant:
- Number: 24
- Rarity: R
- Type: Character
- House: Lannister
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Littlefinger's Meddling:
Response: cancel the effects of a Story Event card just played.
- Number: 121
- Rarity: R
- Type: Event
- House: Neutral
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Looking for Rubies:
Response: save an attachment from being discarded from play. Then, you may return that attachment and all attachments with the same name in your discard pile to their owner's hands.
- Number: 122
- Rarity: U
- Type: Event
- House: Neutral
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Mare In Heat:
Creature. Warhorse. Attached character gains renown. Challenges: unattach Mare in Heat. Then, it becomes a STR 2 character with a [military] and a [power] icon and "Response: after you win a challenge in which Mare in Heat participated, choose and discard an attachment from play." At the end of the phase, return Mare in Heat to owner's hand.
- Number: 33
- Rarity: U
- Type: Attachment
- House: Baratheon
- Gold Cost: 2
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Margaery's Favor:
Condition. Attached character gains the Knight Trait and gets +1 STR. Response: after you win a Jousting challenge in which attached character participated, stand attached character. It claims 1 power.
- Number: 34
- Rarity: C
- Type: Attachment
- House: Baratheon
- Gold Cost: 1
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Massed Charge:
Challenges: kneel X influence to choose X attacking or defending Knight characters. Until the end of the phase, each chosen character gets +X STR.
- Number: 123
- Rarity: C
- Type: Event
- House: Neutral
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Master of Shackles:
- Number: 10
- Rarity: C
- Type: Character
- House: Stark
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Master of the Spear:
- Number: 87
- Rarity: U
- Type: Character
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Meereen Champion:
- Number: 70
- Rarity: U
- Type: Character
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Meereen Tourney Grounds:
The East. Tourney Ground. Immune to events. While there are four or more total attacking and/or defending characters, the current challenge gains the Melee challenge trait. Characters you control get +1 STR while participating in a Melee challenge.
- Number: 74
- Rarity: R
- Type: Location
- Gold Cost: 2
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Melee Contest:
Play only during a challenge in which there are at least 4 or more participating characters. Challenges: give the current challenge the Melee challenge trait. Raise the Claim value on your revealed plot card by 1 for the duration of the challenge. Limit 1 per challenge.
- Number: 124
- Rarity: C
- Type: Event
- House: Neutral
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Melted Down and Reforged:
Response: after a character with at least 1 attachment is killed or discarded from play, search your deck and/or discard pile for up to 2 Weapon cards and attach them to an eligible character. Then shuffle your deck.
- Number: 125
- Rarity: R
- Type: Event
- House: Neutral
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Myrish Villa:
Free Cities. Any phase: kneel 1 influence to put Myrish Villa into play from your hand. Marshalling: kneel to lower the cost of the next [targaryen] card you play this phase by 1.
- Number: 75
- Rarity: U
- Type: Location
- Gold Cost: 1
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Mystery Knight:
Title. Setup. Attached character gains the Knight trait and becomes neutral, losing any House affiliation it had. During a Jousting or Melee challenge, attached character gets +2 STR and gains renown.
- Number: 92
- Rarity: C
- Type: Attachment
- House: Neutral
- Gold Cost: 1
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Newly-Chained Maester:
- Number: 101
- Rarity: C
- Type: Character
- House: Neutral
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Northern Champion:
- Number: 11
- Rarity: U
- Type: Character
- House: Stark
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Obey the King:
House Baratheon only. Challenges: choose and stand or kneel a character with at least 1 power.
- Number: 126
- Rarity: C
- Type: Event
- House: Baratheon
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Offer of Pardon:
Condition. Response: after you win a [power] challenge by 4 or more total STR, return attached character to its owner's hand.
- Number: 35
- Rarity: C
- Type: Attachment
- House: Baratheon
- Gold Cost: 1
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On Arya's List:
Condition. Response: after you win a [military] challenge by 4 or more total STR, kill attached character (cannot be saved).
- Number: 3
- Rarity: C
- Type: Attachment
- House: Stark
- Gold Cost: 1
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Pentoshi Mercenaries:
- Number: 71
- Rarity: C
- Type: Character
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Perfectly Respectable Inn:
Lannisport. Response: after an opponent's character is knelt, kneel Perfectly Respectable Inn to claim 1 power for your House. You cannot trigger this ability during the challenges phase.
- Number: 29
- Rarity: U
- Type: Location
- House: Lannister
- Gold Cost: 2
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Pike Phalanx:
- Number: 72
- Rarity: U
- Type: Character
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Plains Rider:
Skill. Dothraki character only. Attached character cannot be bypassed by characters with stealth. Any phase: kneel attached character to choose and discard a Warhorse card from play.
- Number: 62
- Rarity: R
- Type: Attachment
- Gold Cost: 1
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Poisoned Javelin:
Weapon. While attached character is attacking, it gains "Challenges: kneel 1 influence to choose a defending character. Until the end of the phase, that character gets -X STR, where X is the number of face-down cards attached to characters you control."
- Number: 79
- Rarity: U
- Type: Attachment
- Gold Cost: 1
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Practice Yard:
Winterfell. Stronghold. Challenges: kneel to choose and stand a character participating in a Jousting or Melee challenge. That character gets +2 STR.
- Number: 14
- Rarity: U
- Type: Location
- House: Stark
- Gold Cost: 0
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Practiced Disdain:
Skill. Attach to a character you control. Any phase: kneel attached character to choose and kneel a character with more than 1 attachment.
- Number: 47
- Rarity: U
- Type: Attachment
- House: Greyjoy
- Gold Cost: 1
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Proving Grounds:
Iron Islands. Tourney Ground. Immune to events. After a challenge resolves, the player with the lowest total STR must choose and kill a participating character he or she controls.
- Number: 58
- Rarity: R
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Queen of Love and Beauty:
You cannot play Queen of Love and Beauty unless you have more Story Event cards in your discard pile than any one opponent. Response: play after you win a Jousting challenge. Search your deck for a Lady character and put it into play. Then shuffle your deck.
- Number: 127
- Rarity: R
- Type: Event
- House: Neutral
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Queen's Champion:
- Number: 25
- Rarity: U
- Type: Character
- House: Lannister
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Resort to Cheating:
House Lannister only. Play only during a Jousting or Melee challenge. Challenges: kneel 1 influence to remove all challenge traits from the current challenge. The current challenge then becomes an intrigue challenge instead.
- Number: 128
- Rarity: R
- Type: Event
- House: Lannister
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Sansa's Favor:
Condition. Attached character gains the Knight trait. Response: after you win a challenge in which attached character participated, attached character claims 1 power. If it was a Melee challenge, attached character clams an additional power.
- Number: 4
- Rarity: C
- Type: Attachment
- House: Stark
- Gold Cost: 1
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Seduced by Arianne:
Condition Response: after you lose a challenge by 4 or more total STR, take control of attached character until the end of the phase.
- Number: 80
- Rarity: C
- Type: Attachment
- Gold Cost: 1
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See who is Stronger:
House Baratheon only. Any Phase: kneel 3 influence to choose a Knight or Army character in your discard or dead pile. Put that character into play.
- Number: 129
- Rarity: R
- Type: Event
- House: Baratheon
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Ser Barristan Selmy:
- Number: 96
- Rarity: R
- Type: Character
- House: Neutral
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Ser Emmon Cuy:
- Number: 38
- Rarity: U
- Type: Character
- House: Baratheon
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Ser Guyard Morrigen:
- Number: 39
- Rarity: R
- Type: Character
- House: Baratheon
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Ser Jaime Lannister:
- Number: 97
- Rarity: R
- Type: Character
- House: Neutral
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Ser Meryn Trant:
- Number: 20
- Rarity: U
- Type: Character
- House: Lannister
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Ser Osmund Kettleblack:
- Number: 98
- Rarity: U
- Type: Character
- House: Neutral
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Ser Parmen Crane:
- Number: 40
- Rarity: U
- Type: Character
- House: Baratheon
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Ser Preston Greenfield:
- Number: 99
- Rarity: U
- Type: Character
- House: Neutral
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Servant of R'hllor:
Skill. Attached character gains the Asshai trait and is immune to opponents' events and character abilities.
- Number: 36
- Rarity: R
- Type: Attachment
- House: Baratheon
- Gold Cost: 1
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Silver Link Attained:
Skill. Maester character only. Attached character gains "Response: kneel 2 influence to save a character from being killed. Then, that character claims 1 power."
- Number: 93
- Rarity: U
- Type: Attachment
- House: Neutral
- Gold Cost: 1
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Sneaking Cutthroat:
- Number: 55
- Rarity: R
- Type: Character
- House: Greyjoy
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Southron Skirmisher:
- Number: 88
- Rarity: C
- Type: Character
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Storm's End Tourney Grounds:
Westeros. Tourney Ground. Immune to events. While a character you control is attacking alone, the current challenge gains the Jousting challenge trait. Only 1 character can be declared as a defender during a Jousting challenge. Response: after you win a Jousting challenge, claim 1 power for your House.
- Number: 45
- Rarity: R
- Type: Location
- House: Baratheon
- Gold Cost: 2
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Stormy Coastline:
Iron Islands. Challenges: kneel 1 influence and discard an attacking character you control from play (cannot be saved) to choose and discard from play a defending character with equal or lower cost.
- Number: 59
- Rarity: R
- Type: Location
- House: Greyjoy
- Gold Cost: 3
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Sunspear Tourney Grounds:
Dorne. Tourney Ground. Immune to events. While there are four or more total attacking and/or defending characters, the current challenge gains the Melee challenge trait. Response: after you lose a Melee challenge, kneel Sunspear Tourney Grounds and kneel 2 influence to choose and discard a character from play.
- Number: 89
- Rarity: R
- Type: Location
- Gold Cost: 2
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Swift Reinforcements:
Warship. While Swift Reinforcements is standing, your characters get +1 STR. Challenges: kneel 2 influence to put Swift Reinforcements into play from your hand. Then, at the end of the phase, if Swift Reinforcements is in play, return it to its owner's hand.
- Number: 60
- Rarity: U
- Type: Location
- House: Greyjoy
- Gold Cost: 3
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Sworn Defender:
- Number: 73
- Rarity: R
- Type: Character
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Tavern Braggart:
- Number: 26
- Rarity: C
- Type: Character
- House: Lannister
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The Art of Seduction:
- Number: 141
- Rarity: R
- Type: Plot
- House: Neutral
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The Boneway:
Dorne. While a character you control is attacking, characters with fewer face-down attachments cannot be declared as defenders unless their controller kneels 1 influence for each defending character.
- Number: 90
- Rarity: R
- Type: Location
- Gold Cost: 3
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The Dragon Does Not Fear:
House Targaryen only. Dominance: kneel 2 influence to treat all characters as though their text boxes were blank and as though they had zero attachments until the end of the phase.
- Number: 130
- Rarity: R
- Type: Event
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The Kingsguard:
- Number: 145
- Rarity: U
- Type: Agenda
- House: Neutral
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The Knight:
- Number: 51
- Rarity: R
- Type: Character
- House: Greyjoy
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The Queen's Seal:
Item. Attach to a character you control. Attached character gains: +2 INFLUENCE
- Number: 94
- Rarity: C
- Type: Attachment
- House: Neutral
- Gold Cost: 1
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The Red Keep:
King's Landing. Immune to events and character abilities. +3 INFLUENCE
- Number: 104
- Rarity: R
- Type: Location
- House: Neutral
- Gold Cost: 2
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The Smalljon:
- Number: 7
- Rarity: U
- Type: Character
- House: Stark
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The Strangler:
Weapon. Setup. During an [intrigue] challenge, attached character gains stealth, renown and is immune to character abilities. Any phase: kneel 1 influence to move The Strangler to another eligible character you control.
- Number: 19
- Rarity: R
- Type: Attachment
- House: Lannister
- Gold Cost: 1
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The Wealth of the Isles:
House Greyjoy only. Marshalling: until the end of the phase, each Warship location you control gains "Marshalling: kneel this card to lower the cost of the next card you play this phase by 1."
- Number: 131
- Rarity: R
- Type: Event
- House: Greyjoy
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Thoros of Myr:
- Number: 100
- Rarity: R
- Type: Character
- House: Neutral
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Torch and Oil:
Weapon. Setup. Response: after you win an unopposed challenge in which attached character participated, kneel X influence to choose and discard from play a non-Limited location with printed cost X or lower. Any phase: kneel 1 influence to move Torch and Oil to another eligible character.
- Number: 49
- Rarity: R
- Type: Attachment
- House: Greyjoy
- Gold Cost: 1
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Tourney Duel:
- Number: 142
- Rarity: R
- Type: Plot
- House: Neutral
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Tourney Equipment Boy:
- Number: 102
- Rarity: C
- Type: Character
- House: Neutral
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Tourney Knight:
- Number: 43
- Rarity: C
- Type: Character
- House: Baratheon
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Tourney Magistrate:
- Number: 103
- Rarity: C
- Type: Character
- House: Neutral
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Tourney Office:
Westeros. Any phase: kneel Tourney Office to choose and kneel an attachment.
- Number: 105
- Rarity: U
- Type: Location
- House: Neutral
- Gold Cost: 2
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Tourney Season:
Any phase: kneel X influence to search your deck for any number of Tourney Ground cards with combined printed cost X or lower and put those cards into play. Then shuffle your deck.
- Number: 132
- Rarity: U
- Type: Event
- House: Neutral
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Trial by Battle:
You cannot play Trial by Battle unless you have at least 3 Story Event cards in your discard pile. Challenges: play during an [intrigue] or a [power] challenge. Remove all participating characters who do not have a [military] icon from the challenge.
- Number: 133
- Rarity: U
- Type: Event
- House: Neutral
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Trident Defender:
- Number: 12
- Rarity: C
- Type: Character
- House: Stark
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Umber Reinforcements:
- Number: 13
- Rarity: R
- Type: Character
- House: Stark
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Vanguard Lancer:
- Number: 44
- Rarity: C
- Type: Character
- House: Baratheon
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Vengeance!:
House Martell only. Dominance: kneel 3 influence to reveal the top 3 cards of your deck, then put them into your hand. Any opponent may kneel 3 influence to cancel this effect.
- Number: 134
- Rarity: U
- Type: Event
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Vigilant Watchman:
- Number: 27
- Rarity: U
- Type: Character
- House: Lannister
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Waiting Area:
King's Landing Challenges: kneel Waiting Area to remove the Jousting or Melee challenge trait from a challenge.
- Number: 30
- Rarity: R
- Type: Location
- House: Lannister
- Gold Cost: 1
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Warrior of the Old Way:
- Number: 56
- Rarity: C
- Type: Character
- House: Greyjoy
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Wild Garron:
Creature. Warhorse. Attached character gets +3 STR. Challenges: unattach Wild Garon. Then, it becomes a STR 4 character with a [military] and a [power] icon. At the end of the phase, return Wild Garon to owner's hand.
- Number: 48
- Rarity: U
- Type: Attachment
- House: Greyjoy
- Gold Cost: 2
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Winterfell Tourney Grounds:
Winterfell. Tourney Ground. Immune to events. While there are four or more total attacking and/or defending characters, the current challenge gains the Melee challenge trait. Raise the Claim value on your revealed plot card by 1 during a Melee challenge.
- Number: 15
- Rarity: R
- Type: Location
- House: Stark
- Gold Cost: 2
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Wolf King's Charge:
House Stark only. Response: after you declare 2 or more attackers each with at least one attachment, kneel 1 influence to choose an opponent. That opponent cannot declare defenders or trigger card effects for the duration of the challenge.
- Number: 135
- Rarity: R
- Type: Event
- House: Stark
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You Murdered Her Children:
House Martell only. Response: after you lose a challenge as defender, kneel 2 influence to choose and discard an attacking character from play (cannot be saved). Then, search the deck and hand of that character's controller for any copy of that character and discard it. Then, shuffle the deck.
- Number: 136
- Rarity: R
- Type: Event
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Your Life for His...:
Any phase: kill a Kingsguard character you control (cannot be saved) to choose a Lord or Lady character in your dead pile or discard pile. Then, put that character in play.
- Number: 137
- Rarity: U
- Type: Event
- House: Neutral
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Your Reputation Precedes You:
- Number: 143
- Rarity: U
- Type: Plot
- House: Neutral
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