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Reflections 2.0

Reflections 2.0: 61 cards
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Adapted to Service Us card scan: click to enlarge
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Adapted to Service Us:

To play this event, you must command three [Bor] personnel.
Plays in your core. When you win combat or an engagement
involving your [Bor] personnel, you may discard the top card
of your deck to take command of an opponent's event that
has no cards on it. (Move that event to your core.)

"Recognize it? ... It's your nanovirus. With a few modifications. We've reprogrammed it to target your mutated drones."

  • Rarity: P
  • Type: Event
  • Number: 14
  • 1st Edition compatible: No
Aftermath card scan: click to enlarge
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Aftermath:

Randomly select three personnel. If the total cost of
those personnel is 4 or less, they are killed. Otherwise,
randomly select one of those personnel to be stopped.

"Lieutenant, I need bandages, disinfectant ... something with alcohol in it."

  • Rarity: P
  • Type: Dilemma
  • Number: 1
  • 1st Edition compatible: No
  • Attributes: Space/Planet
Alexander Rozhenko, K`mtar card scan: click to enlarge
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Alexander Rozhenko, K'mtar:

Human/Klingon

2 Diplomacy Honor Programming
Transporters

High Council Member. When you play this personnel, if
each of your non-headquarters missions requires
Diplomacy, you may download up to two events, then play
each of them at cost -3.

"I never become a warrior! I became a diplomat. A 'peacemaker'"

  • Rarity: P
  • Type: Personnel: Klingon
  • Number: 54
  • 1st Edition compatible: No
  • Attributes: INTEGRITY8 CUNNING 5 STRENGTH 8
Annexation Drone card scan: click to enlarge
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Annexation Drone:

Borg

Geology Navigation Physics Transporters

Drone. When you play this personnel, if each of your
non-headquarters missions is on {AQ] mission, score 5 points.
When you lose command of this personnel, remove it from
the game.
TASK: Review targets for expansion in peripheral unimatrices. Classify.

  • Rarity: P
  • Type: Personnel: Borg
  • Number: 42
  • 1st Edition compatible: No
  • Attributes: INTEGRITY 5 CUNNING 5 STRENGTH 5
Biogenic Weapon card scan: click to enlarge
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Biogenic Weapon:

To play this event, you must command two [Fed] [Maq]
personnel. Plays on a mission. This mission cannot be
attempted unless its owner has completed each other non-
headquarters mission he or she commands.

"He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. ... The Cardassians are already evacuating."

  • Rarity: P
  • Type: Event
  • Number: 15
  • 1st Edition compatible: No
Bustling with Activity card scan: click to enlarge
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Bustling with Activity:

Plays in your core. Each time you play a personnel at
Mouth of the Wormhole, each player may discard a card
from hand to download a personnel of the same affiliation
as the played personnel.

With the discovery of the wormhole to the Gamma Quadrant, Deep Space 9 became a center of commerce and base of exploration virtually overnight.

  • Rarity: P
  • Type: Event
  • Number: 16
  • 1st Edition compatible: No
Change of Heart card scan: click to enlarge
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Change of Heart:

To play this interrupt, you must command three [Rom]
personnel. When a random selection is made by a dilemma,
you may ignore its results and select again.

Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but Shinzon's goals had little to do with hers.

  • Rarity: P
  • Type: Interrupt
  • Number: 33
  • 1st Edition compatible: Yes
Changed History card scan: click to enlarge
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Changed History:

Temporal. Plays in your core. When you win an
engagement involving your [Bor] ship, you may reveal
the top card of the loser's deck. If it is a personnel you
do not command, you may place him or her on that ship.
(You now command that personnel).

"They must have done it in the past. They went back and assimilated Earth."

  • Rarity: P
  • Type: Event
  • Number: 17
  • 1st Edition compatible: Yes
Dark Secrets card scan: click to enlarge
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Dark Secrets:

Pah-wraith. When your [Baj] personnel is facing a
dilemma, remove two cards in your discard pile from the
game to make each of your [Baj] personnel attributes +1 until
the end of that dilemma (or +3 if you choose an opponent to
choose the two cards you remove from the game instead).

"The Pah-wraiths aren't evil, but they are powerful. And they're willing to share their power with you. ... do you want it?"

  • Rarity: P
  • Type: Interrupt
  • Number: 34
  • 1st Edition compatible: No
Deanna Troi, Major Rakal card scan: click to enlarge
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Deanna Troi, Major Rakal:

Betazoid/Human

Anthropology Telepathy

While this personnel is present with a [Rom] Dissident
personnel, she is attributes +1 and gains Intelligence,
Leadership, and Security.

"How typical of the military to resort to brute force when discretion is required."

  • Rarity: P
  • Type: Personnel: Romulan
  • Number: 58
  • 1st Edition compatible: No
  • Attributes: INTEGRITY6 CUNNING 4 STRENGTH 4
Dignitaries and Witnesses card scan: click to enlarge
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Dignitaries and Witnesses:

Unless you have an Admiral or a General or 3
Leadership,
all your personnel are stopped and this
dilemma returns to its owner's dilemma pile.

"'Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we’ve won in war.’"

  • Rarity: P
  • Type: Dilemma
  • Number: 2
  • 1st Edition compatible: No
  • Attributes: Space/Planet
Disadvantage Into Advantage card scan: click to enlarge
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Disadvantage Into Advantage:

To play this event, you must command three [TNG] personnel.
Plays in your core. The first unique personnel played each
turn costs -2.

"My technique was to look for some thing, no matter... no matter how small, that was common to both groups. And then, to begin a process where one person or one group expresses themselves to each other."

  • Rarity: P
  • Type: Event
  • Number: 18
  • 1st Edition compatible: No
Distant Exploration card scan: click to enlarge
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Distant Exploration:

Plays on your headquarters mission. When you complete a
mission that has a different quadrant icon from this mission,
score 5 points.

"The lifeforms who created the wormhole have agreed to allow safe passage for all ships traveling to the Gamma Quadrant."

  • Rarity: P
  • Type: Event
  • Number: 19
  • 1st Edition compatible: No
Dominion Battleship card scan: click to enlarge
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Dominion Battleship:

Battleship Class

This ship is attributes +1 for each of those species you have
aboard it: Changeling, Jem'Hadar, and Vorta.

"...that ship out there is a direct threat to every Federation outpost and colony within fifty light-years."

  • Rarity: P
  • Type: Ships: Dominion
  • Number: 60
  • 1st Edition compatible: Yes
  • Attributes: RANGE 9 WEAPONS 10 SHIELDS 10
Enabran Tain, "Retired" Spymaster card scan: click to enlarge
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Enabran Tain, "Retired" Spymaster:

Cardassian

Anthropology 2 Intelligence Security
2 Treachery

When you play this personnel, if each of your non-
headquarters missions requires Intelligence, you may draw
up to seven cards, then discard two cards from hand.

"I take this action not in defiance of the Cardassian state but in defense of it."

  • Rarity: P
  • Type: Personnel: Cardassian
  • Number: 44
  • 1st Edition compatible: No
  • Attributes: INTEGRITY2 CUNNING 7 STRENGTH 3
Eye to Eye card scan: click to enlarge
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Eye to Eye:

Your opponent names a number. Randomly select two
personnel. Each of those personnel that has an attribute
matching that number is stopped.

"You don't trust me."
"I guess I am ... a little ... afraid of you."
"Then you fear yourself."

  • Rarity: P
  • Type: Dilemma
  • Number: 3
  • 1st Edition compatible: Yes
  • Attributes: Space/Planet
Final Adventure card scan: click to enlarge
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Final Adventure:

Consume: 2. (Your opponent places the top two cards of
his or her dilemma pile face up beneath this mission.)

Your opponent names a number. For each of your
headquarters missions, randomly select a personnel who has
a cost equal to that number to be killed and this dilemma
returns to its owner's dilemma pile.

"The least I could do ... for the Captain of the Enterprise."

  • Rarity: P
  • Type: Dilemma
  • Number: 4
  • 1st Edition compatible: No
  • Attributes: Space/Planet
Foresight card scan: click to enlarge
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Foresight:

Plays in your core.
Order — Stop your [Bor] personnel to examine the top card of
your deck, then place it on the top or bottom of your deck.

"The knowledge and experience of the human – Picard – is part of us now. It has prepared us for all possible courses of action."

  • Rarity: P
  • Type: Event
  • Number: 21
  • 1st Edition compatible: No
Friction card scan: click to enlarge
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Friction:

To play this event, you must command three [Dom] personnel.
Plays in your core. When a player plays a Jem'Hadar
personnel, that personnel is stopped.

"All right, that's enough. ... Now the two of you, sit down. I promise, you'll both have more fight than you can handle before this is over."

  • Rarity: P
  • Type: Event
  • Number: 20
  • 1st Edition compatible: Yes
Full Security Alert card scan: click to enlarge
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Full Security Alert:

Randomly select a Security personnel to be stopped. If that
personnel costs 2 or less, randomly select two other Security
personnel to be stopped.

"More security, transporter room four. More security. More security!"

  • Rarity: P
  • Type: Dilemma
  • Number: 5
  • 1st Edition compatible: No
  • Attributes: Space/Planet
Gelnon, Aloof Tactician card scan: click to enlarge
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Gelnon, Aloof Tactician:

Vorta

Anthropology Law Leadership Science
Treachery

When you play this personnel, if each of your
non-headquarters missions is an [AQ] mission, you may
download a Jem'Hadar and place it aboard your [Dom] ship.

"I was initially quite skeptical about you and the other new Jem'Hadar bred in this quadrant. But this is a most impressive debut."

  • Rarity: P
  • Type: Personnel: Dominion
  • Number: 46
  • 1st Edition compatible: No
  • Attributes: INTEGRITY4 CUNNING 6 STRENGTH 4
Goran card scan: click to enlarge
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Goran:

Cardassian

Biology Intelligence Medical Transporters

Infiltrator. When you play this personnel, you may
discard an equipment or event card from hand to make this
personnel cost -2.

"They must have found out there was a Maquis cell here."

  • Rarity: P
  • Type: Personnel: Cardassian
  • Number: 45
  • 1st Edition compatible: No
  • Attributes: INTEGRITY6 CUNNING 6 STRENGTH 6
Guidance of the Council card scan: click to enlarge
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Guidance of the Council:

Plays in your core. When you play a Diplomacy personnel,
you may download a Chancellor or High Council Member.

Since the mid-21st century, the Klingon High Council has governed the affairs of the Empire from the Great Hall in the First City on Qo'noS.

  • Rarity: P
  • Type: Event
  • Number: 22
  • 1st Edition compatible: No
Hard Time card scan: click to enlarge
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Hard Time:

Place this dilemma in your core. Randomly select a
personnel and place him or her on this dilemma. At the start
of your next turn, remove this dilemma from the game and
return the personnel on it to his or her owner's hand.

"... you haven't been in prison. What you experienced was an artificial reality, an interactive program that created memories of things that never actually happened."

  • Rarity: P
  • Type: Dilemma
  • Number: 6
  • 1st Edition compatible: Yes
  • Attributes: Space/Planet
Helpless card scan: click to enlarge
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Helpless:

Randomly select a personnel. Unless he or she has at least
one skill listed in this mission requirements, stop
that personnel, then randomly select another personnel to
be stopped.

"It is the truth. I stand before you, defrocked. I'm condemned to be a member of this lowest of species. A normal, imperfect, lumpen human being."

  • Rarity: P
  • Type: Dilemma
  • Number: 7
  • 1st Edition compatible: Yes
  • Attributes: Planet
High Command "Motivation" card scan: click to enlarge
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High Command "Motivation":

Plays in your core. At the start of each of your turns, you
may kill one of your [Car] personnel to spend a number of
additional counters that turn equal to that personnel's cost.
If that personnel is unique, you may spend 1 more
additional counter that turn.

"It would seem that the unfortunate soul had been given a massive dose of a psychotropic drug."

  • Rarity: P
  • Type: Event
  • Number: 23
  • 1st Edition compatible: No
I Need A Little Counseling card scan: click to enlarge
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I Need A Little Counseling:

When your personnel is attempting a mission, he or she
gains a skill from your [TNG] personnel present until the end
of that mission attempt.

"Do you really need counseling or did you come down here to play?"

  • Rarity: P
  • Type: Interrupt
  • Number: 35
  • 1st Edition compatible: No
Interstellar Treaty card scan: click to enlarge
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Interstellar Treaty:

To play this event, you must command two Diplomacy
personnel. Place a Diplomacy personnel from hand who
costs 3 or less on your headquarters mission. Destroy this
event.

As important as the military victory over the Dominion was the diplomatic victory of uniting the Alpha Quadrant against them.

  • Rarity: P
  • Type: Event
  • Number: 24
  • 1st Edition compatible: No
Invocation of Kosst Amojan card scan: click to enlarge
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Invocation of Kosst Amojan:

Pah-wraith. Discard a unique [Baj] personnel from hand to
choose one: take two personnel from your discard pile into
hand; or download a personnel. Destroy this event.

"The Pah-wraiths demand a sacrifice. Someone worthy of them ... Who better than you?

  • Rarity: P
  • Type: Event
  • Number: 25
  • 1st Edition compatible: No
Ixtana`Rax, Honored Elder card scan: click to enlarge
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Ixtana'Rax, Honored Elder:

Jem'Hadar

Anthropology Astrometrics Honor
Leadership Navigation Officer

When this personnel uses one of his skills to solve a
mission, he is killed.

"It must be gratifying for an 'Elder,' to end his career with a victory."

  • Rarity: P
  • Type: Personnel: Dominion
  • Number: 47
  • 1st Edition compatible: Yes
  • Attributes: INTEGRITY6 CUNNING 6 STRENGTH 8
Jean-Luc Picard, Galen card scan: click to enlarge
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Jean-Luc Picard, Galen:

Human

Anthropology Archaeology Leadership
Science

Commander: Fortune. Thief. While an artifact is in your
discard pile, each of your Smuggler personnel and Thief
personnel is attributes +1.

"Wheels within wheels. I'm starting to forget which side I'm on."

  • Rarity: P
  • Type: Personnel: Non-aligned
  • Number: 56
  • 1st Edition compatible: Yes`INTEGRITY6 CUNNING 6 STRENGTH 6
Jean-Luc Picard, Vintner card scan: click to enlarge
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Jean-Luc Picard, Vintner:

Human

Archaeology Biology Diplomacy Science

When you play this personnel, if each of your non-
headquarters missions requires Biology, you may download
up to three [TNG] personnel.

"You're all treating me like an invalid, but I assure you I've got a few years left. I don't need to be led around and I don't want to be patronized."

  • Rarity: P
  • Type: Personnel: Federation
  • Number: 49
  • 1st Edition compatible: No
  • Attributes: INTEGRITY6 CUNNING 5 STRENGTH 3
Kira Nerys, Starfleet Emissary card scan: click to enlarge
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Kira Nerys, Starfleet Emissary:

Bajoran

Leadership Officer Security

You may play this personnel at Bajor or Cardassia Prime.
While this personnel is facing a dilemma, you may discard
an event from hand to make a non-Bajoran present
attributes +2 until the end of that dilemma.

"You want me to go behind enemy lines and teach a bunch of Cardassians how to be resistance fighters?"

  • Rarity: P
  • Type: Personnel: Federation
  • Number: 50
  • 1st Edition compatible: Yes
  • Attributes: INTEGRITY6 CUNNING 6 STRENGTH 6
Lamat`Ukan, Resourceful Third card scan: click to enlarge
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Lamat'Ukan, Resourceful Third:

Jem'Hadar

Programming Security Transporters

Alpha. When en engagement you began ends, you may
unstop each of your personnel and ships involved and
restore all Range those ships have used this turn. You
cannot begin any other engagements this turn.

"I've realigned the targeting sensors. There were errors in the tracking subroutines."

  • Rarity: P
  • Type: Personnel: Dominion
  • Number: 48
  • 1st Edition compatible: No
  • Attributes: INTEGRITY6 CUNNING 5 STRENGTH 7
Maquis Raid card scan: click to enlarge
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Maquis Raid:

To play this event, you must command two [Maq] ships. Plays
in your core. When an opponent's personnel gains a skill as
an effect of that opponent paying a cost, you may place a
card from hand on this event. When your [Maq] personnel is
facing a dilemma, you may take a card on this event into
hand to make that personnel gain a skill of your choice
until the end of that dilemma.

  • Rarity: P
  • Type: Event
  • Number: 26
  • 1st Edition compatible: No
Mendak, Duplicitous Admiral card scan: click to enlarge
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Mendak, Duplicitous Admiral:

Romulan

Exobiology Intelligence Leadership
Officer Transporters Treachery

Admiral. Commander: Devoras. While each of your
non-headquarters mission is not a [Rom] mission, you may
attempt each of them using your [Rom] personnel.

"...my patience has limits. The game is over. I expect you to leave peacefully. Now"

  • Rarity: P
  • Type: Personnel: Romulan
  • Number: 59
  • 1st Edition compatible: No
  • Attributes: INTEGRITY3 CUNNING 7 STRENGTH 6
Mr. Tricorder card scan: click to enlarge
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Mr. Tricorder:

Your opponent chooses a personnel. Unless you choose to
place him or her aboard your ship at this mission, randomly
select two personnel to be stopped.

"Data, we don't have time for this!"

  • Rarity: P
  • Type: Dilemma
  • Number: 8
  • 1st Edition compatible: Yes
  • Attributes: Planet
No Harm Done card scan: click to enlarge
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No Harm Done:

When a personnel facing a dilemma uses his or her skills,
he or she loses all skills until the end of this turn.

"...I got off several cutting remarks that no doubt did serious damage to their egos. ... I'm serious, Doctor. Thanks to your ministrations, I'm almost completely healed. The damage I did to them will last a lifetime."

  • Rarity: P
  • Type: Interrupt
  • Number: 36
  • 1st Edition compatible: No
Odo, Curzon Odo card scan: click to enlarge
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Odo, Curzon Odo:

Changeling

Anthropology Diplomacy 2 Law Security

Host. Shape-shifter. This personnel is Cunning +1 for each
Diplomacy personnel in your discard pile (limit +4). This
personnel is Strength +1 for each Security personnel in your
discard pile (limit +4).

"...it's as if Odo and Curzon have been ...joined. It's proving to be an interesting experience for both of us.

  • Rarity: P
  • Type: Personnel: Bajoran
  • Number: 40
  • 1st Edition compatible: Yes
  • Attributes: INTEGRITY6 CUNNING 6 STRENGTH 6
Ohhhh! Nothing Happened! card scan: click to enlarge
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Ohhhh! Nothing Happened!:

Q. Temporal. Plays in your core. When you play another
Temporal card, you may destroy this event to name a dilemma.
Choose an opponent to take a copy of that dilemma from his or
her dilemma pile and remove it from the game. That opponent
shuffles and replaces his or her dilemma pile face down.

"You mean I caused the anomaly... and the anomaly in some way disrupted the beginning of life on Earth."

  • Rarity: P
  • Type: Event
  • Number: 27
  • 1st Edition compatible: No
Quintessence card scan: click to enlarge
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Quintessence:

Plays in your core. At the start of each of your turns, you
may download a Borg-2E personnel or ship. When you do this,
discard cards from the top of your deck equal to the cost of
that card.

"...disembodiment. It's the epitome of perfection."

  • Rarity: P
  • Type: Event
  • Number: 28
  • 1st Edition compatible: No
Requisitions Drone card scan: click to enlarge
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Requisitions Drone:

Borg

Archaeology Astrometrics Physics Science

Drone. When you play this personnel, you may examine
the top four cards of your deck and take one into hand.
Place the remaining cards on the bottom of your deck in
any order.
TASK: Assess resources needed for scientific evaluations. Obtain.

  • Rarity: P
  • Type: Personnel: Borg
  • Number: 43
  • 1st Edition compatible: Yes
  • Attributes: INTEGRITY 5 CUNNING 5 STRENGTH 5
Santos, Squad Leader card scan: click to enlarge
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Santos, Squad Leader:

Human

Leadership Medical Navigation
Transporters

While this personnel is attempting a mission, you may destroy
your event to add that event's cost to this personnel's
attributes until the end of that mission attempt.

"We have to make a preemptive strike. Send a message to Cardassia that we won't sit still and let them kill us with toxins."

  • Rarity: P
  • Type: Personnel: Federation
  • Number: 51
  • 1st Edition compatible: No
  • Attributes: INTEGRITY4 CUNNING 5 STRENGTH 6
Shankar, Maquis Soldier card scan: click to enlarge
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Shankar, Maquis Soldier:

Human

Archaeology Biology Geology Officer
Treachery

When you play this personnel, if you command at least
three Region: Demilitarized Zone missions, you may make
each opponent place his or her hand on the top of his or
her deck in the order of his or her choice.

"Starfleet does not condone the Maquis' actions ..."

  • Rarity: P
  • Type: Personnel: Federation
  • Number: 52
  • 1st Edition compatible: No
  • Attributes: INTEGRITY4 CUNNING 6 STRENGTH 6
Shipboard Fire card scan: click to enlarge
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Shipboard Fire:

Unless there are no damage markers on this ship, all
your personnel are stopped.

An unchecked hazard aboard a starship can quickly lead to even more alarming problems. Just as with ancient sailing vessels, fire poses a particular risk.

  • Rarity: P
  • Type: Dilemma
  • Number: 9
  • 1st Edition compatible: Yes
  • Attributes: Space
Shri-tal card scan: click to enlarge
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Shri-tal:

When your [Baj] personnel is killed by a dilemma, you may
draw cards equal to that personnel's cost.

"There's a Cardassian tradition, called Shri-tal. The dying give their secrets to their family, to use against their enemies. But I have no one left to carry my secrets. No one but you. … Be my daughter one last time, Nerys. Hear what I know … and use it as you see fit."

  • Rarity: P
  • Type: Interrupt
  • Number: 37
  • 1st Edition compatible: No
Stalling for Time card scan: click to enlarge
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Stalling for Time:

To play this event, you must command three [Fed] [Maq]
personnel. Name a personnel. Each opponent returns each
personnel he or she commands who has that card title to his or
her owner's hand. Destroy this event.

"Wouldn't it be better to postpone this operation? Let me stay with them longer, meet other Maquis leaders ... it seems to me I could be more valuable if I had more time."

  • Rarity: P
  • Type: Event
  • Number: 29
  • 1st Edition compatible: Yes
Stealth Mission card scan: click to enlarge
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Stealth Mission:

Pursuit. Plays in your core. When you opponent overcomes
a dilemma, you may place a card from hand on this event. At
the start of each of your turns, take all cards on this event into
hand to make your Cloaking Device ship Range +1 until the
end of this turn for each card taken off this event this way.

"Lay in a course to the wormhole. I want to cloak as soon as we reach the Gamma Quadrant."

  • Rarity: P
  • Type: Event
  • Number: 30
  • 1st Edition compatible: No
Strength for Our Struggle card scan: click to enlarge
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Strength for Our Struggle:

When your [Maq] personnel is facing a dilemma, he or she
gains one of every skill he or she already has until the end
of that dilemma.

"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."

  • Rarity: P
  • Type: Interrupt
  • Number: 38
  • 1st Edition compatible: No
The New Resistance card scan: click to enlarge
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The New Resistance:

To play this event, your opponent must command a ship at
a non-headquarters mission. Plays in your core. When you
play a Dissident personnel, you may reveal the top card of
your deck. If it is a Dissident, you may play him or her at
cost -3.

"Relax. We're just sitting here enjoying each other's company."

  • Rarity: P
  • Type: Event
  • Number: 31
  • 1st Edition compatible: No
The Three Vipers card scan: click to enlarge
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The Three Vipers:

Unless you have Engineer and 2 Navigation or
Astrometrics, Officer, and Science, all your personnel
are stopped and this dilemma is placed on your ship.
Damage — At the start of each of your turns, discard a
card from hand.

"'When the river wakes, stirred once more to Janir's side, three vipers will return to their nest in the sky.'"

  • Rarity: P
  • Type: Dilemma
  • Number: 10
  • 1st Edition compatible: No
  • Attributes: Space
Transwarp Conduit card scan: click to enlarge
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Transwarp Conduit:

Order — Move your ship at Destroy Transwarp Hub or
Unicomplex to any mission. (No Range is required or used.)

"Of all the Borg's tactical advantages; this could be the most significant."

  • Rarity: P
  • Type: Interrupt
  • Number: 39
  • 1st Edition compatible: Yes
Tribunal Sentencing card scan: click to enlarge
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Tribunal Sentencing:

Punishment. To play this event, you must command three
[Car] personnel. Plays in your core. While you have an
opponent's personnel in your brig, that opponent has 1
fewer counter to spend during each of his or her Play and
Draw Cards segments.

"The investigation is over. Your case is going to a special tribunal this afternoon. You will be informed of the sentence just before it meets."

  • Rarity: P
  • Type: Event
  • Number: 32
  • 1st Edition compatible: No
U.S.S. Defiant, Repurposed Warship card scan: click to enlarge
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U.S.S. Defiant, Repurposed Warship:

Defiant Class

Cloaking Device. When you play this ship, if each of you
non-headquarters missions is a [GQ] mission, you may spen
5 additional counters this turn.

"Despite the continuing threat posed by the Dominion, I've convinced Starfleet that we must continue our exploration of the Gamma Quadrant."

  • Rarity: P
  • Type: Ships: Federation
  • Number: 61
  • 1st Edition compatible: No
  • Attributes: RANGE 8 WEAPONS 10 SHIELDS 10
Unknown Microorganism card scan: click to enlarge
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Unknown Microorganism:

Unless you have Biology, Medical, and Science or
2 Security and a non-Hand Weapon equipment,
randomly select a personnel to be killed, all of your other
personnel are stopped, and this dilemma returns to its
owner's dilemma pile.

"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."

  • Rarity: P
  • Type: Dilemma
  • Number: 11
  • 1st Edition compatible: Yes
  • Attributes: Planet
Urgency card scan: click to enlarge
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Urgency:

Consume: 1. (Your opponent places the top card of his or
her dilemma pile face up beneath this mission.)

Place this dilemma on this mission. Each personnel may use
no more than one skill during each dilemma he or she faces.
Each personnel may use no more than one skill to meet a
mission's requirements. At the end of this turn, this dilemma
returns to its owner's dilemma pile.

  • Rarity: P
  • Type: Dilemma
  • Number: 12
  • 1st Edition compatible: No
  • Attributes: Space/Planet
Vina, Orion Slave Girl card scan: click to enlarge
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Vina, Orion Slave Girl:

Orion

Honor

Order — This personnel gains any one skill of your choice.
She keeps that skill until this order is executed again.

"Or I can wear whatever you wish or be anything you wish."

  • Rarity: P
  • Type: Personnel: Non-aligned
  • Number: 57
  • 1st Edition compatible: Yes
  • Attributes: INTEGRITY6 CUNNING 4 STRENGTH 3
William T. Riker, Wistful Admiral card scan: click to enlarge
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William T. Riker, Wistful Admiral:

Human

Leadership Navigation Officer Security

Admiral. Commander: U.S.S. Enterprise-D.While this
personnel is attempting a space mission, he is attributes +1
and gains Diplomacy and Law.

"I just never could admit it was over. I kept thinking one day we'd get together again. And then... she was gone. You think you've got all the time in the world, until..."

  • Rarity: P
  • Type: Personnel: Federation
  • Number: 53
  • 1st Edition compatible: No
  • Attributes: INTEGRITY5 CUNNING 6 STRENGTH 5
Worf, Son of Mogh card scan: click to enlarge
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Worf, Son of Mogh:

Human/Klingon

2 Honor Officer Physics 2 Security

When you play this personnel, each opponent draws a card.

"I return your family honor. I give you back what was wrongfully taken from you. Let your name be spoken once again. You are Worf ... son of Mogh."

  • Rarity: P
  • Type: Personnel: Klingon
  • Number: 55
  • 1st Edition compatible: Yes
  • Attributes: INTEGRITY8 CUNNING 5 STRENGTH 8
Worn-Out Welcome card scan: click to enlarge
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Worn-Out Welcome:

Randomly select a personnel to be stopped. Unless you
have Anthropology and 2 Diplomacy or Transporters
and 3 Treachery
, place that personnel on one of your
headquarters missions.

"I think it's time we left."
"I couldn't agree more."

  • Rarity: P
  • Type: Dilemma
  • Number: 13
  • 1st Edition compatible: No
  • Attributes: Space/Planet
Yarka, Harbinger of the Prophets card scan: click to enlarge
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Yarka, Harbinger of the Prophets:

Bajoran

Anthropology Archaeology Physics

While each of your non-headquarters mission is a
[Baj] mission, each of your Bajorans present is attributes +1.

"You must listen to me. ... I've studied the prophecies all my life. We are on the verge of a great disaster."

  • Rarity: P
  • Type: Personnel: Bajoran
  • Number: 41
  • 1st Edition compatible: No
  • Attributes: INTEGRITY4 CUNNING 5 STRENGTH 4


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