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Advance Forces:
Will only attach to a Lion Clan Personality. Reaction: After engaging at this unit's battlefield, target an enemy Personality: Until this battle ends, you may target him as if he had no cards attached. The most deadly and glorious of all assignments.
- Card Type: Follower
- Force/Strength: 3
- Chi: 0
- Rarity: Uncommon
- Number: 122
- Gold: 5
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 0
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Agasha Kushojin:
Phoenix Clan Fire Shugenja Kushojin has +4F while she has a Spell. Fear Battle: Target a Spell attached to Kushojin: Fear with strength equal to the Spell's Gold cost, which affects Personalities as if they were Followers. "The time for patience is past, Toshiaki," Akiko said.
- Card Type: Personality
- Clan: Phoenix
- Force/Strength: 1
- Chi: 3
- Rarity: Common
- Number: 44
- Gold: 8
- Personal Honor: 3
- Honor Requirement: 3
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Akodo Sadahige:
Lion Clan Samurai Braggart Tactician Tactical Battle: Once per battle: Take an additional action to play a Strategy from your discard pile for one of its Battle actions as if it were in your hand. After its action resolves, remove it from the game.
- Card Type: Personality
- Clan: Lion
- Force/Strength: 3
- Chi: 2
- Rarity: Common
- Number: 32
- Gold: 7
- Personal Honor: 3
- Honor Requirement: 6
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Ancestral Standard of the Lion Clan (Experienced):
Experienced Ancestral Standard of the Lion Unique Your Unicorn Clan Personalities may not be targeted by actions performed by dishonorable Personalities. Battle: Bow this card: Give -2F to each Infantry Personality at this card's battlefield. "No rest until we reclaim it from the Khan!" - Matsu Kenji
- Card Type: Item
- Force/Strength: +1
- Chi: +0
- Rarity: Rare
- Number: 124
- Gold: 4
- Focus Value: 4
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Armor of Tengoku:
Armor This Personality has Duelist. Reaction: After this Personality enters a duel while in the current battle, bow this card: Give each of your Followers in the current battle +1F. "I tell you, that steel was not shaped on any mortal forge." - Kaiu Umasu
- Card Type: Item
- Force/Strength: +2
- Chi: +0
- Rarity: Common
- Number: 126
- Gold: 3
- Focus Value: 3
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Ashigaru Conscripts:
Ashigaru Will only attach to a Samurai. After this card enters play: During your next End Phase, draw an additional card. Battle: Bow this card: Ranged 3 Attack. Battle: Bow this card: Give the current battlefield's province -3 strength (until the turn ends). Noble blood alone cannot fuel a war.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 110
- Gold: 4
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 0
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Awaken the Eighth:
Ritual Battle/Open: Destroy this Shugenja and bow your other performing Shugenja: Create a 7F/4C/3PH Nonhuman Dragon Shugenja Cavalry Personality card. If you are a Phoenix Clan player and this Spell is now in your discard pile, you may attach it to a Shugenja you control, bowed, ignoring costs.
- Card Type: Spell
- Rarity: Rare
- Number: 147
- Gold: 6
- Focus Value: 3
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Bayushi Kaibara:
Scorpion Clan • Ninja • Scout Limited: Target another player: Look at all face-down cards in his provinces. You may rearrange them. Battle: Once per battle, target a card in the current battlefield's province: Turn it face-up. If it is a Personality, Kaibara may copy one of his Battle abilities that does not itself copy abilites and you may take an additional action which must be Kaibara performing the copied ability. "To make an enemy's conquest costly is a form of victory."
- Card Type: Personality
- Clan: Scorpion
- Force/Strength: 3
- Chi: 3
- Rarity: Uncommon
- Number: 58
- Gold: 8
- Personal Honor: 0
- Honor Requirement: -
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Bayushi Saya:
Scorpion Clan Courtier Samurai Political Open: Target a Personality: After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is dishonored.
- Card Type: Personality
- Clan: Scorpion
- Force/Strength: 2
- Chi: 3
- Rarity: Common
- Number: 60
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Bayushi Shinzo:
Scorpion Clan • Ninja • Duelist Reaction: After a Personality you control is destroyed: Draw a card. Limited: Destroy a Scorpion Clan Personality you own and control and target another player's Personality: Shinzo duels him. Destroy the duel's loser.
- Card Type: Personality
- Clan: Scorpion
- Force/Strength: 2
- Chi: 3
- Rarity: Uncommon
- Number: 56
- Gold: 8
- Personal Honor: 0
- Honor Requirement: -
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Bayushi Sunetra (Experienced 2):
Scorpion Clan Ninja Samurai Duelist Experienced 2 Unique Loyal The Underhand Limited: Bow your performing Ninja Personality and target another player's Personality: Lose 4 Honor. Give the target -3C. Reaction: After a Maneuvers Segment ends: Assign Sunetra.
- Card Type: Personality
- Clan: Scorpion
- Force/Strength: 6
- Chi: 5
- Rarity: Rare
- Number: 57
- Gold: 13
- Personal Honor: 2
- Honor Requirement: -
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Bayushi Tsimaru (Experienced):
Scorpion Clan Samurai Experienced Unique Other players may not target Tsimaru with Political actions. Reaction: Twice per turn, before a unit moves: Negate the movement. "I swore to protect Sunetra," he said in a ragged voice. "How can I do that when none know where she has gone?"
- Card Type: Personality
- Clan: Scorpion
- Force/Strength: 6
- Chi: 4
- Rarity: Rare
- Number: 59
- Gold: 10
- Personal Honor: 1
- Honor Requirement: -
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Blazing Arrow:
While this card is in an army, cards in that army may combine ranged attacks. Battle: Bow this card: Ranged 2 Attack. "On my mark," the Tsuruchi hissed as he gazed down into the Phoenix village.
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Common
- Number: 129
- Gold: 1
- Focus Value: 3
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Blight of War:
Terrain Personalities that did not assign to the current battlefield have -3F while there. Battle: If there are no Terrains at the current battlefield: Put this card into play there. The aftermath may well render the prize wortheless.
- Card Type: Action
- Rarity: Common
- Number: 92
- Gold: 0
- Focus Value: 1
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Celestial Road:
Singular Open: Bow this card, discard one of your Personalities from play, and target your honorably dead Personality with a Gold Cost less than or equal to that of the discarded Personality: Bring the target into play, ignoring restrictions and costs, and negating entering-play effects.
- Card Type: Region
- Rarity: Rare
- Number: 77
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Charge of the First Legion:
Open: Pay 20 Gold: Bring all face-down Personalities attached to your provinces into play, ignoring costs. Limited: If any other player has 35 or more Family Honor, bring zero to two face-down Personalities attached to your provinces into play, ignoring costs.
- Card Type: Action
- Rarity: Uncommon
- Number: 94
- Gold: 0
- Focus Value: 4
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Chi'kel:
Nonhuman Ratling Grasping Paw Tribe Bushi Battle: If you are a Ratling player and Chi'kel is at the current battlefield, discard Chi'kel and target your discarded Ratling Personality: Bring him into play at the current battlefield, ignoring costs. Chi'kel will not enter play this turn.
- Card Type: Personality
- Clan: Ratling
- Force/Strength: 1
- Chi: 2
- Rarity: Uncommon
- Number: 50
- Gold: 5
- Personal Honor: 1
- Honor Requirement: -
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Clash of Steel:
Center Formation While you meet the conditions to put this card into play, you have the ability, "Battle: Any number of times per turn, target a unit with a total base Gold Cost of 9 or less: Bow it." Battle: If you control three units, each with a total base Gold Cost of 10 or more, at the current battlefield: Put this card into play there. Discard your other Formations. You may take an additional Battle action. The Khan rests now. But for how long?
- Card Type: Action
- Rarity: Rare
- Number: 80
- Gold: 0
- Focus Value: 3
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Cleansing Spirit:
Kiho Battle: Choose your performing Monk or Shugenja, target your Personality and a Follower or Item in your discard pile: Attach it to the target, reducing its Gold Cost by the Personality's Force until it attaches. "Rise, brother. The world is not done with us yet."
- Card Type: Kiho
- Rarity: Uncommon
- Number: 137
- Gold: 0
- Focus Value: 4
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Clumsy Ambush:
Battle: Target a player: He targets units he controls at the current battlefield until their total combined Force exceeds the number of units you control at the current battlefield or he runs out of targets. Move them home. If the targeted player controls a Terrain or Formation, this movement will not be negated and those units will not move to the current battlefield.
- Card Type: Action
- Rarity: Common
- Number: 79
- Gold: 0
- Focus Value: 3
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Complex Maneuvers:
Battle: If you control a Tactician, a Scout, or a Formation at the current battlefield: Search your Fate deck for a Terrain and take an addtional Battle action to play it. Battle: If you control a Tactician, a Scout, or a Terrain at the current battlefield: Search your Fate deck for a Formation and take an an additional Battle action to play it.
- Card Type: Action
- Rarity: Rare
- Number: 109
- Gold: 0
- Focus Value: 3
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Contest of Iaijutsu:
Iaijutsu Limited: Choose your performing unbowed Duelist and target another player: The Duelist issues a challenge that the player may accept with any of his Personalities. Permanently give the winner, or your Duelist if the challenge is not accepted, the ability, "Battle: Target an enemy Personality with equal or lower Chi: Reduce his Force to 0." Bow the duel's loser.
- Card Type: Action
- Rarity: Common
- Number: 90
- Gold: 0
- Focus Value: 3
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Contest of Power:
Limited: Choose your performing unbowed Samurai Personality and target another player: Your Samurai issues a challenge that the player may accept with any of his Personalities. Both Personalities use their Force as their duel stat. Permanently give the winner, or your Samurai if the challenge is not accepted, the trait, "Once per game, after an effect destroys this card: His owner brings him into play, ignoring costs and restrictions." Bow the duel's loser.
- Card Type: Action
- Rarity: Common
- Number: 84
- Gold: 0
- Focus Value: 3
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Contest of Testimony:
Limited: Choose your performing unbowed Samurai or Magistrate Personality and another player: Your Personality issues a challenge that the player may accept with any of his Personalities. Permanently give the winner, or your Personality if the challenge is not accepted, the ability, "Political Limited: Bow this card: Take the Imperial Favor." Bow the duel's loser.
- Card Type: Action
- Rarity: Common
- Number: 85
- Gold: 0
- Focus Value: 3
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Contest of Wealth:
Limited: Choose your performing unbowed Courtier Personality and target another player: Your Courtier issues a challenge that the player may accept with any of his Personalities. Permanently give the winner, or your Courtier if the challenge is not accepted, the ability, "Reaction: When paying for a Personality, bow this card: Produce Gold equal to half this card's Gold Cost, rounded up." Bow the duel's loser.
- Card Type: Action
- Rarity: Common
- Number: 87
- Gold: 0
- Focus Value: 3
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Control the Roads:
Battle: Target zero to three of your Cavalry Personalities that have not been in a battle during its resolution this attack: If they would be opposed, move them to the current battlefield. With their war ended, the Unicorn patrols have resumed, heavier than before.
- Card Type: Action
- Rarity: Uncommon
- Number: 88
- Gold: 0
- Focus Value: 3
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Crown of the Amethyst Champion:
Unique Attaches to a Dragon Clan Personality paying 2 less Gold. Before announcing an action that creates a challenge: Once per turn, this Personality may issue the challenge even if he is bowed. Reaction: After this Personality wins a duel: Straighten him.
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Uncommon
- Number: 131
- Gold: 4
- Focus Value: 4
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Curio Shop:
Bow this card: Produce 2 Gold, or 4 Gold if one of your Personalities has won a duel from a card with "Contest" in its title this game. Limited: If one of your Personalities has won a duel from a card with "Contest" in its title this game: Gain 1 Honor. "Oh yes, I think I have the perfect gift."
- Card Type: Holding
- Rarity: Common
- Number: 7
- Gold: 2
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Daidoji Armor:
Armor Can only attach to a Harrier, Ninja, or Scout. Reaction: If the current enemy army contains at least one unit and has more total Force than your army, after the Resolution Segment begins, bow this card: Move this unit to the current battlefield. "Move quickly, but not foolishly." - Daidoji Uji
- Card Type: Item
- Force/Strength: +2
- Chi: +0
- Rarity: Common
- Number: 125
- Gold: 3
- Focus Value: 1
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Daidoji Gunso:
Scout Battle: Target an enemy card: Give it -2F. If it now has 0F, destroy it.
- Card Type: Follower
- Force/Strength: 1
- Chi: 0
- Rarity: Common
- Number: 111
- Gold: 3
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 1
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Daidoji Shihei:
Crane Clan Samurai Harrier Hatamoto After the first time this game Shihei is destroyed: You may target and destroy another player's Holding. Reaction: After a Personality at Shihei's battlefield receives a Force penalty, target your Harrier: Give the target a Force bonus equal to the penalty.
- Card Type: Personality
- Clan: Crane
- Force/Strength: 3
- Chi: 3
- Rarity: Common
- Number: 21
- Gold: 8
- Personal Honor: 3
- Honor Requirement: 0
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Darkwater Bay:
Singular When discarding down to your maximum hand size: You may put any of those cards to top of your Fate deck instead of discarding them. Reaction: After your End Phase begins, if your hand size is below your maximum hand size, bow this card: Draw a card. Discard a card.
- Card Type: Region
- Rarity: Uncommon
- Number: 78
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Diplomatic Retreat:
Bow this card: Produce 2 Gold. Open: If it is another player's Action Phase, target him, and bow this card and your performing Courtier Personality: When the turn ends, if the target assigned no units to attack you this turn, gain 3 Honor.
- Card Type: Holding
- Rarity: Common
- Number: 10
- Gold: 2
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Doji Akiko (Experienced):
Phoenix Clan Elemental Master Water Shugenja Duelist Gozoku Experienced Unique Enters play paying 2 less Gold if you are a Crane Clan player. Battle: Any number of times per turn, bow your performing Shugenja or bow a Spell you control: Give each Samurai in Akiko's army +2F. Battle: Any number of times per turn, bow your performing Samurai or bow a Spell you control: Give each Shugenja in Akiko's army +2F.
- Card Type: Personality
- Clan: Phoenix
- Force/Strength: 3
- Chi: 5
- Rarity: Rare
- Number: 45
- Gold: 9
- Personal Honor: 4
- Honor Requirement: 5
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Doji Choshi:
Crane Clan Courtier Harrier Liaison Manipulator Battle: Once per battle, destroy your performing unbowed Harrier Personality: Ranged 4 Attack. You may take an additional Battle action, which must be from a Harrier you control other than Choshi.
- Card Type: Personality
- Clan: Crane
- Force/Strength: 2
- Chi: 3
- Rarity: Uncommon
- Number: 20
- Gold: 7
- Personal Honor: 3
- Honor Requirement: 0
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Doji Masaru (Experienced):
Crane Clan Samurai Tactician Experienced Unique Battle: Once per battle, target an enemy Personality: He may duel a Personality in Masaru's army of his controller's choice. If he did not, discard a card, then give the target a Force penalty equal to the card's Focus Value and give Masaru a Force bonus of the same amount.
- Card Type: Personality
- Clan: Crane
- Force/Strength: 4
- Chi: 4
- Rarity: Rare
- Number: 22
- Gold: 10
- Personal Honor: 3
- Honor Requirement: 3
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Doji Ran:
Crane Clan Samurai Harrier Liaison Your actions satisfy the Rule of Presence if Ran was at the current battlefield at any time this attack. Battle: Once per battle, target a card in the enemy leader's army. Move Ran to the current battlefield. Straighten her. Give the target -3F.
- Card Type: Personality
- Clan: Crane
- Force/Strength: 3
- Chi: 4
- Rarity: Uncommon
- Number: 24
- Gold: 9
- Personal Honor: 3
- Honor Requirement: 3
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Doji Reju (Experienced 3):
Crane Clan Samurai Duelist Experienced 3 Unique Guardian of the Empress Challenges issued by Reju will not be refused. If a duel involving Reju ends in a tie, he wins the duel instead of losing. Battle: Once per battle, target an enemy Personality: Reju duels him. If Reju wins, you may target any number of Unique Personalities at Reju's battlefield, and move them home. Destroy the duel's loser.
- Card Type: Personality
- Clan: Crane
- Force/Strength: 4
- Chi: 4
- Rarity: Rare
- Number: 23
- Gold: 11
- Personal Honor: 3
- Honor Requirement: 0
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Embrace the Stone:
Kiho Battle/Open: Choose your performing unbowed Monk or Shugenja and target your province with no face-down cards attached: Search your Dynasty deck for a non-Unique Samurai with your Clan alignment. Show him. Attach him to the province face-down and out of play.
- Card Type: Kiho
- Rarity: Uncommon
- Number: 139
- Gold: 0
- Focus Value: 3
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Emma-O's Amulet:
Unique Limited: Destroy this card and target a dead non-Unique Personality in any player's discard pile: Its owner brings it into play, ignoring costs. "I believe it protected Tadenori's soul, if only for a time." - Doji Midoru
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Rare
- Number: 132
- Gold: 6
- Focus Value: 4
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Equal Match:
Unique After the next time this game a duel from a card with "Contest" in its title is won, the winning Personality's controller may draw a card, and he may target a Personality controlled by the losing Personality's controller. Until the game ends, the target will not straighten during the Straighten Phase.
- Card Type: Event
- Rarity: Rare
- Number: 1
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Excellence:
As a Focus Effect: Target zero to two cards in your Fate discard pile, shuffle them back into your deck and, after the duel ends, remove this card from the game. Battle: Destroy your performing unbowed Samurai or Duelist: Move home each Personality at the current battlefield with a lower Gold Cost than the performer's.
- Card Type: Action
- Rarity: Rare
- Number: 95
- Gold: 2
- Focus Value: 3
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Fire on the Sea:
Fire This card's ability has -1 Gold Cost if you are a Mantis Clan player. Battle: Target two Personalities, one of whom may be at any location: Reduce the Force of the target with higher Force to equal that of the other.
- Card Type: Action
- Rarity: Rare
- Number: 97
- Gold: 1
- Focus Value: 2
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Fires of Battle:
Fire Ritual Battle: Bow this Shugenja and zero or more of your other performing Shugenja and target zero or more opposed Personalities at the current battlefield, up to twice the number of performers you bowed: Give each target +2F or -3F. For each that is a Dragon, you may also straighten it.
- Card Type: Spell
- Rarity: Uncommon
- Number: 148
- Gold: 1
- Focus Value: 4
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Flag Messengers:
Will only attach to a Samurai or Bushi. Reaction: After you discard a Follower from your hand, bow this card and target the Follower: Put it in your hand. A chain of well-trained flagmen can carry messages faster than any runner.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 113
- Gold: 2
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 1
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Foolish Words:
Political Reaction: After a Cavalry Maneuvers Segment, bow your performing Courtier and target zero to three enemy Personalities: Their controller may dishonor any of them. Move each that this action did not dishonor to a battlefield of your choice. "Wait, my lord... that isn't what I meant!"
- Card Type: Action
- Rarity: Rare
- Number: 83
- Gold: 2
- Focus Value: 2
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Fortified Camp:
Bow this card: Produce 2 Gold, or 3 Gold if paying for an attachment. Reaction: After another player's action destroys one of your attachment cards or its Personality, target any of your Personalities: Attach the card to one them, paying all costs.
- Card Type: Holding
- Rarity: Common
- Number: 5
- Gold: 2
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Fu Leng's Tomb (Experienced):
Shadowlands • Experienced Forgotten Tomb • Unique • Lose 3 Honor. Bow this card: Lose 2 Honor. Produce 3 Gold. Open: Once per turn, target a Shadowlands Personality. He may not assign or move to battlefields. Daigotsu stared in awe. "You have done well, Suiteiru," he said softly. "I am pleased."
- Card Type: Holding
- Rarity: Rare
- Number: 6
- Gold: 3
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Gohei Sensei:
Lion Clan You will not destroy Provinces as the Attacker unless there was a unit in the defending army at some time during the battle or the Defender controls no units. Reaction: After Infantry Maneuvers, choose your performing attacking Tactician Personality: The Defender targets a unit he controls. Straighten it. Assign it to the Tactician's battlefield, even if illegal.
- Card Type: Sensei
- Clan: Lion
- Force/Strength: +0
- Rarity: Rare
- Number: 144
- Gold: +0
- Focus Value: 0
- Honor Requirement: +0
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Harmony in Chaos:
Kiho Battle: Bow your performing Monk or Shugenja: Give a Force bonus equal to the number of units opposing him to each Personality in his army with at least one Follower. Steel bit deeply into flesh. "Tell me what you know," Sunetra said. "Tell me, and it will stop."
- Card Type: Kiho
- Rarity: Common
- Number: 138
- Gold: 0
- Focus Value: 3
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Hasaiki no Oni:
Shadowlands Nonhuman Oni After Hasaiki enters play: Lose 10 Honor. Hasaiki will not be put under a Sensei. Reaction: Before a card's effect bows your Personality: Negate the bowing. Battle: Once per battle, target an enemy Personality and a legal target for a Ranged Attack from this card: Bow the first target. Ranged Attack targeting the second with a strength equal to the first target's Force.
- Card Type: Personality
- Clan: Shadowlands
- Force/Strength: 11
- Chi: 5
- Rarity: Common
- Number: 64
- Gold: 12
- Personal Honor: 0
- Honor Requirement: -
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Hida Kisada (Experienced):
Crab Clan Samurai Champion Yu 10 Experienced Loyal Unique Fortune of Persistence Battle: Once per battle, target one to three enemy Personalities: Kisada duels the first target, with both using Force as their duel stat. That target gains a Force bonus equal to the total Force of the other targets until the duel ends. Destroy the duel's loser and, if that target loses, destroy all of them. To persistence, even death is a pitiful foe.
- Card Type: Personality
- Clan: Crab
- Force/Strength: 12
- Chi: 4
- Rarity: Rare
- Number: 16
- Gold: 15
- Personal Honor: 2
- Honor Requirement: 0
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Hida Nari:
Crab Clan Bushi Reaction: After Nari enters play: Look at the top 3 cards of your Fate deck. If one is a Follower, you may attach it to Nari, paying less Gold equal to Nari's Force. Battle: Once per battle, show the top card of your Fate deck: If it is a Follower, you may attach it to Nari, ignoring costs unless the enemy leader chooses to discard a card.
- Card Type: Personality
- Clan: Crab
- Force/Strength: 4
- Chi: 2
- Rarity: Uncommon
- Number: 15
- Gold: 9
- Personal Honor: 2
- Honor Requirement: -
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Hida Sadaharu (Experienced):
Crab Clan Samurai Yu 5 Experienced Unique Followers have +2F while in Sadaharu's army. Battle: Twice per battle, target yoru Follower in Sadaharu's army: You may take an additional Battle action to use one of the Follower's Battle abilities, ignoring costs, even if it is bowed and even if it has already used the ability its maximum number of times this turn. After the action resolves, destroy the Follower. "No wall protects the Empire from the Sea of Shadows."
- Card Type: Personality
- Clan: Crab
- Force/Strength: 5
- Chi: 3
- Rarity: Fixed
- Number: 17
- Gold: 10
- Personal Honor: 2
- Honor Requirement: 0
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Hiruma Tokimune:
Crab Clan Samurai Scout Yu 2 Battle/Open: Show the top card of your Fate deck: If it is not a Follower, discard it. Reaction: After a Follower enters your discard pile, target it and another of your Followers with equal or higher Force: Attach the first target to the second's Personality. Discard the second.
- Card Type: Personality
- Clan: Crab
- Force/Strength: 3
- Chi: 3
- Rarity: Common
- Number: 18
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Hohiro:
Shadowlands Samurai Harrier After Hohiro enters play: Lose 5 Honor. Battle: Target an Oni: Raise Hohiro's Force to equal the Oni's Force. Battle: Target a battlefield: If Hohiro would be opposed, move him to that battlefield. Ranged 3 Attack.
- Card Type: Personality
- Clan: Shadowlands
- Force/Strength: 4
- Chi: 4
- Rarity: Uncommon
- Number: 65
- Gold: 8
- Personal Honor: 1
- Honor Requirement: -
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Ide Bantu:
Unicorn Clan Courtier Magistrate Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its base Gold Cost is 5 or higher, draw a card. The Shogun controls the Imperial City, and the Emperor is indisposed. Dangerous times, but profitable.
- Card Type: Personality
- Clan: Unicorn
- Force/Strength: 2
- Chi: 2
- Rarity: Uncommon
- Number: 70
- Gold: 6
- Personal Honor: 1
- Honor Requirement: 0
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Ikm'atch-tek (Experienced):
Shadowlands Nonhuman Ratling Tsuno Shugenja Experienced Unique After Ikm'atch-tek enters play: Lose 3 Honor. When paying for Ikm'atch-tek: You may discard zero to two cards from your hand; if you did, reduce his Gold cost by the number of cards discarded until it is paid. Limited: Bow Ikm'atch-tek or a Spell attached to him: Discard the top two cards of all Fate decks.
- Card Type: Personality
- Clan: Ratling
- Force/Strength: 3
- Chi: 4
- Rarity: Rare
- Number: 52
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Ikoma Yasuko (Experienced):
Lion Clan Courtier • Experienced Shosuro Yasuko • Unique Battle: Once per turn, target a Personality not at the current battlefield. Move him to it. If you do not control him, straighten him.Political Reaction: Before another Lion Clan Personality is destroyed, destroy Yasuko: Negate the first destruction.
- Card Type: Personality
- Clan: Lion
- Force/Strength: 2
- Chi: 3
- Rarity: Rare
- Number: 33
- Gold: 5
- Personal Honor: 1
- Honor Requirement: 0
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Imbue Chi:
Kiho Reaction: Before battle resolution destroys one of your provinces, if you control no Personalities, choose your performing face-up Shugenja in any of your provinces: Turn all cards in your provinces face-up. Bring into play zero or more face-up Personalities in your provinces, ignoring costs. Limited: Bow your performing Shugenja: Draw an additional card during your next End Phase.
- Card Type: Kiho
- Rarity: Common
- Number: 142
- Gold: 0
- Focus Value: 4
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Imperial Artificer:
Imperial Bow this card: Produce 2 Gold. If this pays for a Follower or Item attaching to a Samurai, you may draw a card, then discard a card. Kaneka frowned. "Waht is this?" "A gift," Toshiaki replied. "Our thanks for protecting the city."
- Card Type: Holding
- Rarity: Common
- Number: 9
- Gold: 2
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Iron Warriors:
Will only attach to a Samurai or Bushi. Battle: Bow this card: Give +1 to each stat and strength on your Followers, and increase numerically by 1 all references to stats, strengths, Gold production, and Honor on them. You may take an additional Battle action, which must be from an ability on a Follower you control. "It was a mistake, Rosanjin," Temoru said hoarsely. "A terrible mistake."
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Rare
- Number: 112
- Gold: 4
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 1
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Isawa Jumon:
Phoenix Clan Shugenja Bloodspeaker After Jumon enters play: Lose 1 Honor. When paying Jumon's Gold cost: You may discard a card with a Maho ability; if you did, give her -1 Gold Cost until she enters play. Maho Battle: Once per battle, permanently give Jumon -1C, and target a Bloodspeaker Personality in Jumon's army: Straighten him.
- Card Type: Personality
- Clan: Phoenix
- Force/Strength: 2
- Chi: 3
- Rarity: Uncommon
- Number: 47
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Isawa Kazushi:
Phoenix Clan Air Shugenja Kazushi participates in Rituals as if he had +2C. Kazushi participates in Rituals as if he were two Shugenja unless he is the only participant. Elemental Air Reaction: After a Spell attaches to a Personality you control, pay 1 Gold: Once per turn, if the Personality has no Followers, target him. Give him a 0F/1C Shugenja Follower token.
- Card Type: Personality
- Clan: Phoenix
- Force/Strength: 2
- Chi: 3
- Rarity: Common
- Number: 46
- Gold: 8
- Personal Honor: 3
- Honor Requirement: 4
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Jade Tetsubo:
Jade Weapon Battle: Bow any number of your performing non-Created Followers in this card's army: The enemy leader may target an equal number of unbowed cards opposing this card. If he did, bow them; otherwise, move home all units he controls at the current battlefield.
- Card Type: Item
- Force/Strength: +4
- Chi: -1
- Rarity: Common
- Number: 128
- Gold: 6
- Focus Value: 4
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Kaiu Natsukiwa:
Crab Clan Samurai Sentinel While Natsukiwa is at the current battlefield, you only destroy a Formation if you play one while you already control two. You choose which to destroy Battle: Once per battle, bow one of Natsukiwa's Followers, and target a Follower in this army: Straighten it.
- Card Type: Personality
- Clan: Crab
- Force/Strength: 4
- Chi: 2
- Rarity: Common
- Number: 14
- Gold: 7
- Personal Honor: 2
- Honor Requirement: -
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Kakita Osei:
Crane Clan Courtier Harrier Liaison Reaction: After Osei enters play from province: Search your Dynasty deck for a Holding. Put it into play (bowed), paying all costs. Limited: Target a Holding that produced Gold to pay for an attachment this turn: Straighten it.
- Card Type: Personality
- Clan: Crane
- Force/Strength: 2
- Chi: 3
- Rarity: Common
- Number: 25
- Gold: 7
- Personal Honor: 2
- Honor Requirement: 4
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Kedamono Sensei:
Crane Clan Sensei You will not gain Honor during an action that creates a duel. Your Harriers have +2F while attacking a player who has more Family Honor than you. Battle: Target zero to two of your defending Personalities at another battlefield. Move them to the current battlefield.
- Card Type: Sensei
- Clan: Crane
- Force/Strength: +0
- Rarity: Rare
- Number: 143
- Gold: +0
- Focus Value: 0
- Honor Requirement: +0
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Kharmic Confrontation:
Battle: Target a Personality owned by the Defender and a Personality in the current battlefield's province: The target in the province enters play in the current defending army, controlled by his owner, ignoring all costs. Refill the province with the first target. (Discard his attachments.) "In truth, each samurai knows the face of the one who will kill him." - Rosoku
- Card Type: Action
- Rarity: Rare
- Number: 96
- Gold: 0
- Focus Value: 3
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Kitsuki Otojiro:
Dragon Clan Samurai Magistrate Otojiro has +1F for each Personality attached to your provinces, if you have brought no such Personalities into play this turn. Limited: Bow Otojiro and target a face-up Personality in one of your provinces. Attach him to the Province, face-down and out of play. Refill the province face-up.
- Card Type: Personality
- Clan: Dragon
- Force/Strength: 2
- Chi: 3
- Rarity: Common
- Number: 26
- Gold: 8
- Personal Honor: 3
- Honor Requirement: 4
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Kr'chan:
Nonhuman Ratling Tattered Ear Tribe Scout Recon Limited: Target a Province: You have Reconnaissance at its battlefields. Name a Tribe keyword. After each time another player targets a Ratling with that keyword at the target's battlefields, that player discards a card from his hand, or from the top of his Fate deck if his hand is empty.
- Card Type: Personality
- Clan: Ratling
- Force/Strength: 3
- Chi: 3
- Rarity: Common
- Number: 54
- Gold: 6
- Personal Honor: 0
- Honor Requirement: -
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Ku'chek:
Nonhuman Ratling Tattered Ear Tribe Scout Recon Battle/Open: Bow Ku'chek and target a province: You have Reconnaissance at its battlefields. Before each time a battle resolves at that province, reduce the Force of each card at it to 3. Otosan Uchi had changed much since its ruin, but the Ratlings still knew the way.
- Card Type: Personality
- Clan: Ratling
- Force/Strength: 2
- Chi: 2
- Rarity: Common
- Number: 51
- Gold: 5
- Personal Honor: 1
- Honor Requirement: -
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Kuni Nakanu's Journals:
Shadowlands Unique Will only attach to a Bloodspeaker. Maho Limited: Bow this card and target a Personality: Lose 2 Honor. Give him a Chi penalty equal to the number of Shadowlands Personalities his controller controls. "Such precious wisdom must be shared." - Daigotsu
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Uncommon
- Number: 133
- Gold: 4
- Focus Value: 3
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Kuni Okichi:
Crab Clan Shugenja Bloodspeaker Yu 2 Hunter of the Wolf Limited: Target zero to three Followers in your discard pile. Put them on top of your Fate deck. Battle: Once per battle, choose your two performing Followers in different units: Transfer them to each other's Personality. The Hida give their lives for victory, but the Kuni give their souls.
- Card Type: Personality
- Clan: Crab
- Force/Strength: 4
- Chi: 3
- Rarity: Uncommon
- Number: 19
- Gold: 8
- Personal Honor: 1
- Honor Requirement: -
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Legacy of Dragons:
Dragon Terrain While at this battlefield, your Unique Nonhuman Shugenja have the abilities, "Battle: Bow this card: Two consecutive Ranged 5 Attacks." and "Battle: Bow this card: Ranged 10 Attack." Battle: If there are no Terrains at the current battlefield: Put this card into play there. You may take an additional Battle action, which must be an ability granted by this card. Such confrontations send ripples through the elements.
- Card Type: Action
- Rarity: Uncommon
- Number: 81
- Gold: 0
- Focus Value: 1
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Matsu Aoiko (Experienced):
Lion Clan Samurai Experienced Unique Battle: Target a Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army: Destroy him. Battle: Once per battle, target your Lion Clan Samurai: Move him to Aoiko's battlefield.
- Card Type: Personality
- Clan: Lion
- Force/Strength: 4
- Chi: 3
- Rarity: Rare
- Number: 34
- Gold: 7
- Personal Honor: 3
- Honor Requirement: 6
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Matsu Nanako:
Lion Clan Samurai Scout Battle: Once per battle, if Nanako is at the current battlefield: Target a face-up Personality in one of your provinces. Bring him into play in Nanako's army, paying less Gold equal to the number of Lion Clan Personalities in Nanako's army. The Lion-Dragon border has seen more scouting recently.
- Card Type: Personality
- Clan: Lion
- Force/Strength: 2
- Chi: 3
- Rarity: Common
- Number: 36
- Gold: 6
- Personal Honor: 2
- Honor Requirement: 4
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Matsu Robun:
Lion Clan Samurai Tactician Battle: Target an enemy attachment: Destroy it.
- Card Type: Personality
- Clan: Lion
- Force/Strength: 2
- Chi: 2
- Rarity: Uncommon
- Number: 37
- Gold: 6
- Personal Honor: 2
- Honor Requirement: 4
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Matsu Takuya:
Lion Clan Samurai Tactician Tactical Reaction: After a Personality you do not control moves to a battlefield: Move this unit to that battlefield. Straighten this unit; effects will not negate this straightening. Tactical Battle: Destroy any player's Formation or Terrain and target an enemy card without attachments: Destroy it. "We found Juri's body in the deepest Tombs. The cells are empty."
- Card Type: Personality
- Clan: Lion
- Force/Strength: 4
- Chi: 3
- Rarity: Uncommon
- Number: 35
- Gold: 9
- Personal Honor: 3
- Honor Requirement: 4
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Meeting the Keepers:
Void Reaction: After the resolution of an action from one of your Rings: Search your Dynasty deck for an Event, show it, and put it on top of the deck after shuffling. Open: Bow your target Ring: Draw two cards. "There is no single path to enlightenment, Keepers."
- Card Type: Action
- Rarity: Rare
- Number: 102
- Gold: 0
- Focus Value: 4
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Midnight Raid:
Raid Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on your last turn, gain a province to the right of your rightmost province. Until the game ends, the province refills from that player's Dynasty deck.
- Card Type: Action
- Rarity: Uncommon
- Number: 100
- Gold: 15
- Focus Value: 2
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Mirumoto Hakahime:
Dragon Clan Samurai Reaction: After Hakahime enters play outside the Dynasty phase: Gain 3 Honor. Reaction: After Hakahime enters play from being attached to one of your provinces: Search your Dynasty deck for an Event. Resolve it as if it had been revealed in that province during the Events Phase. Remove it from the game.
- Card Type: Personality
- Clan: Dragon
- Force/Strength: 4
- Chi: 3
- Rarity: Common
- Number: 27
- Gold: 7
- Personal Honor: 3
- Honor Requirement: 5
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Mirumoto Hirohisa:
Dragon Clan Samurai Duelist Reaction: After Hirohisa enters play, target a Personality attached to one of your provinces: Bring him into play at Hirohisa's location, paying all costs. Battle: Target an enemy Personality: Hirohisa duels him. Destroy the duel's loser.
- Card Type: Personality
- Clan: Dragon
- Force/Strength: 5
- Chi: 4
- Rarity: Uncommon
- Number: 28
- Gold: 11
- Personal Honor: 4
- Honor Requirement: 5
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Mirumoto Yuichi:
Dragon Clan Samurai Reaction: After Yuichi enters play: Target a Personality. Straighten him. Battle: Once per battle, if one of your Personalities has won a duel this battle, target a Personality with no attached cards: Straighten or bow him. "Three more murders, all like Uso's," Rosanjin said grimly. "Our enemy grows careless."
- Card Type: Personality
- Clan: Dragon
- Force/Strength: 4
- Chi: 3
- Rarity: Uncommon
- Number: 29
- Gold: 8
- Personal Honor: 3
- Honor Requirement: 0
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Morale Officer:
Will only attach to a Samurai or Bushi. Limited: Destroy this card and target a Region: Destroy it. "Our ancestors fought and won on this ground! We can do no less!"
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 119
- Gold: 2
- Personal Honor: -
- Focus Value: 3
- Honor Requirement: 0
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Moto Akikazu:
Unicorn Clan Shugenja Cavalry Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile. Limited: Target a discarded Personality in another player's discard pile: He becomes honorably dead. "The Lords of Death are pleased with the Khan's offering."
- Card Type: Personality
- Clan: Unicorn
- Force/Strength: 3
- Chi: 4
- Rarity: Uncommon
- Number: 73
- Gold: 8
- Personal Honor: 0
- Honor Requirement: -
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Moto Gonnohyoe:
Unicorn Clan Bushi Cavalry Madman Limited: Destroy your Region: Create a 2F/2C/1PH Unicorn Clan Cavalry Personality. Chagatai's most loyal and violent men serve in Sukoshi Zutsu, hoping for the chance to defend against Lion invasion.
- Card Type: Personality
- Clan: Unicorn
- Force/Strength: 4
- Chi: 3
- Rarity: Rare
- Number: 71
- Gold: 8
- Personal Honor: 2
- Honor Requirement: 0
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Moto Hanzhi (Experienced):
Unicorn Clan Samurai Cavalry Experienced Unique Limited: Target a Region in your discard pile and one of your provinces: Attach the Region to the province. Until the game ends, the Region will not be destroyed to pay costs. Limited: Target an Item in your discard pile: Put it in your hand.
- Card Type: Personality
- Clan: Unicorn
- Force/Strength: 5
- Chi: 3
- Rarity: Rare
- Number: 72
- Gold: 9
- Personal Honor: 2
- Honor Requirement: 0
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Munemitsu no Oni:
Shadowlands Nonhuman Oni Will only attach to a Shadowlands Personality. May attach to a Personality ignoring restrictions on that Personality and paying less Gold equal to that Personality's Gold Cost. After this card enters play: Lose 5 Honor. Fear Battle: Fear 5 which also affects Personalities without Followers as if they were Followers.
- Card Type: Follower
- Force/Strength: 10
- Chi: 0
- Rarity: Rare
- Number: 115
- Gold: 20
- Personal Honor: -
- Focus Value: 4
- Honor Requirement: 0
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Ninja Sabotage:
Ninja Battle: Bow your performing Ninja Personality: Ranged 3 Attack; it is compared against Chi instead of Force and may target a Personality with attached Followers. Battle: Choose your performing Ninja Personality and target an enemy attachment: Lose 2 Honor. Transfer the attachment to the Ninja, even if illegal.
- Card Type: Action
- Rarity: Uncommon
- Number: 98
- Gold: 0
- Focus Value: 0
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O'kichit:
Nonhuman Ratling Crippled Bone Tribe Marauder Unique Reaction: After O'kichit is destroyed, target a discarded Ratling Personality with a Gold cost of 6 or lower in your discard pile: Bring him into play, ignoring costs. Limited: Bow O'kichit and target zero to two face-up Personalities in provinces: Give each target -1 Gold Cost until it is paid or the turn ends.
- Card Type: Personality
- Clan: Ratling
- Force/Strength: 3
- Chi: 2
- Rarity: Fixed
- Number: 55
- Gold: 6
- Personal Honor: 1
- Honor Requirement: -
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Oni-Daikyu:
Weapon Battle: Bow this card: Ranged 3 Attack. Battle: Destroy this card and target an enemy Follower or Personality without Followers with greater Force than this Personality: Destroy the target.
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Rare
- Number: 127
- Gold: 3
- Focus Value: 2
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Opportunists:
Naval Pirate Followers and Mantis Clan Personalities have Naval while in this card's army. Limited: If you won a Raid Battle this turn, target a card in one of your provinces: Reduce its Gold Cost by an amount equal to this card's Force until it is paid or the turn ends.
- Card Type: Follower
- Force/Strength: 4
- Chi: 0
- Rarity: Common
- Number: 118
- Gold: 8
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 0
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Osaku's Lifeblood:
Water Battle: Bow this Shugenja and target zero or more enemy Personalities without attached cards up to the number of Cavalry Personalities in this army: Bow the targets. "The same force that overcomes all things is also the most fluid." - Doji Akiko
- Card Type: Spell
- Rarity: Uncommon
- Number: 152
- Gold: 3
- Focus Value: 2
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Outmaneuvered by Tactics:
Tactical Battle: Choose your performing Tactician: Create two 2F/1C/2PH Personalities with your Clan alignment at the current battlefield. "We will speak of this in the next world. I will see you there shortly."
- Card Type: Action
- Rarity: Uncommon
- Number: 91
- Gold: 3
- Focus Value: 3
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Personal Assassin:
Assassin Will only attach to a Scorpion Clan or Ninja Personality. Reaction: After engaging at this card's battlefield: Name a card. While this card remains at this battlefield, cards with that title may not be played until the Attack Phase ends.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Uncommon
- Number: 116
- Gold: 4
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 0
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Plague of Insects:
Maho Ritual Plague Limited: Bow one or more of your performing Bloodspeaker Shugenja, including this Shugenja, and destroy this card: Give each of them the ability, "Maho Fear Battle: Fear with strength equal to this Personality's Chi that affects Personalities as if they were Followers." Straighten them when this phase ends.
- Card Type: Spell
- Rarity: Uncommon
- Number: 150
- Gold: 7
- Focus Value: 2
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Rama Singh:
Courtier Unique Ivory Kingdoms Ambassador Kshatriya Enters play paying 1 less Gold if you are a Mantis Clan player. Reaction: When paying for a Fate card: Produce 3 Gold. "He seems noble enough, for a gaijin." - Tsuruchi Nobumoto
- Card Type: Personality
- Clan: Unaligned
- Force/Strength: 1
- Chi: 3
- Rarity: Uncommon
- Number: 68
- Gold: 4
- Personal Honor: 1
- Honor Requirement: -
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Ratling Trackers:
Nonhuman Ratling Battle: Once per battle, target an attachment in any discard pile: Attach it to this Personality, paying all costs. "Tsuno lies end. Now Stained Paw must join One Tribe, or face Tomorrow."
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 120
- Gold: 3
- Personal Honor: -
- Focus Value: 1
- Honor Requirement: 0
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Rezan (Experienced):
Shadowlands Bushi Duelist Poet Experienced Unique Shadowlands Personalities will not refuse Rezan's challenges. Battle/Open: Bow Rezan and target a Shadowlands Personality: Rezan duels him. Destroy the duel's loser. "Madness surrounds him like a storm, but he is its calm eye." - Katsu
- Card Type: Personality
- Clan: Shadowlands
- Force/Strength: 4
- Chi: 4
- Rarity: Rare
- Number: 66
- Gold: 8
- Personal Honor: 3
- Honor Requirement: -
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Rite of Travel:
Ritual Limited: Bow this Shugenja and one of your other Shugenja and destroy this card: Search your Dynasty deck for a card. Show it and set it aside. Put the card on top of the deck after shuffling it. Time and distance are nothing to one who befriends the proper spirits.
- Card Type: Spell
- Rarity: Rare
- Number: 153
- Gold: 3
- Focus Value: 3
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Rosoku:
Monk Unique Descendant of Shinsei Battle/Open: Remove from the game a Ring in your hand, in your discard pile, or that you control, and target a Personality: Permanently copy one of the Ring's abilities onto him. Battle/Open: Discard any number of cards: Draw cards equal to the number discarded. Son of the Hooded Ronin, returned to guide a wayward Empire.
- Card Type: Personality
- Clan: Unaligned
- Force/Strength: 2
- Chi: 5
- Rarity: Rare
- Number: 13
- Gold: 10
- Personal Honor: 3
- Honor Requirement: 0
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Sacrifice of Pawns:
Political Limited: Destroy your performing unbowed Courtier and target another player's Personality: His controller may destroy the target. If he did not choose this, search your Dynasty deck for a Personality and bring him into play, paying all costs but paying two more Gold. (Discard him if you are unable to play him.)
- Card Type: Action
- Rarity: Rare
- Number: 93
- Gold: 0
- Focus Value: 3
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Sadane Contest:
Limited: Choose your performing unbowed Courtier or Poet Personality and target another player: Your Personality issues a challenge that the player may accept with any of his Personalities. Both Personalities use Personal Honor as their duel stat. Permanently give the winner, or your Personality if the challenge is not accepted, the ability, "Political Reaction: Before a player gains or loses Honor, bow this Personality: Increase or decrease the gain or loss by 2." Bow the duel's loser.
- Card Type: Action
- Rarity: Common
- Number: 82
- Gold: 0
- Focus Value: 3
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Sap the Spirit:
Kiho Open: Choose your performing Monk or Shugenja: Personalities may not be assigned in Cavalry Maneuvers this turn. Open: Choose your performing Monk or Shugenja and target a Stronghold: Its abilities may not be used until your next turn begins.
- Card Type: Kiho
- Rarity: Uncommon
- Number: 140
- Gold: 0
- Focus Value: 3
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Scour the Earth:
Recon Limited: Choose your performing Ninja, Harrier, or Scout Personality and target a province: You have Reconnaissance at its battlefields. If you destroy that province as the Attacker this turn, destroy all Regions in play. Reaction: Before a Ranged Attack from a Ninja, Harrier, or Scout with a Chi of 3 or more targets a card: The Ranged Attack may target a Personality even if he has Followers.
- Card Type: Action
- Rarity: Common
- Number: 101
- Gold: 0
- Focus Value: 2
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Seikitsu Mountains:
Mountain Singular Battle: Bow this card and target one or more of your Personalities: Move them home.
- Card Type: Region
- Rarity: Uncommon
- Number: 76
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Sentei no Oni:
Shadowlands Nonhuman Oni After Sentei enters play: Lose 10 Honor. May not be put under a Sensei. Before your Events Phase begins, if Sentei is dead: You may bring it into play, ignoring costs. Negate all permanent effects on it. Battle: Any number of times per turn, target an enemy non-Unique card. Destroy it: If you used this ability previously this battle, move Sentei no Oni home before the battle's resolution.
- Card Type: Personality
- Clan: Shadowlands
- Force/Strength: 15
- Chi: 4
- Rarity: Rare
- Number: 62
- Gold: 16
- Personal Honor: 0
- Honor Requirement: -
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Seppun Toshiaki:
Shugenja Gozoku Unique Actions on Wind cards have the additional cost, "Pay 3 Gold". Reaction: After you play a Gozoku card: Draw a card. "I serve the Emperor loyally, but if he does not serve us in turn, we must protect the Empire without his interference."
- Card Type: Personality
- Clan: Unaligned
- Force/Strength: 1
- Chi: 3
- Rarity: Uncommon
- Number: 69
- Gold: 4
- Personal Honor: 1
- Honor Requirement: -
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Sezaru Returns:
Unique Until the game ends, while any player has more cards in his hand than each other player, he will not draw cards due to the effects of cards he owns, and such effects will not force other players to discard from their hands or to focus.
- Card Type: Event
- Rarity: Uncommon
- Number: 2
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Shadow of Amaterasu:
Reaction: After a Ranged Attack action you announced targets a target Personality, bow this Shugenja or this card: Destroy the target. Lady Sun is no more, but the Moshi still remember her power.
- Card Type: Spell
- Rarity: Uncommon
- Number: 151
- Gold: 6
- Focus Value: 4
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Shiba Naoya:
Phoenix Clan Samurai Naoya has +2F/+1C while you control a Unique Shugenja. Reaction: After the Events Phase begins, target your Dragon Shugenja you control and an ability on it that does not copy abilities: Naoya copies the ability. "You cannot demand respect, brother," Naoya told Mirabu.
- Card Type: Personality
- Clan: Phoenix
- Force/Strength: 3
- Chi: 3
- Rarity: Uncommon
- Number: 48
- Gold: 9
- Personal Honor: 3
- Honor Requirement: 0
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Shiba Yoma (Experienced 2):
Phoenix Clan Samurai Kolat Experienced 2 Unique Voice of the Masters Battle: Once per battle, if Yoma is at the current battlefield, target any number of your Shugenja Personalities at any location: Move the ones in this army home. Move the others to this battlefield.
- Card Type: Personality
- Clan: Phoenix
- Force/Strength: 4
- Chi: 4
- Rarity: Rare
- Number: 49
- Gold: 8
- Personal Honor: 3
- Honor Requirement: -
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Shining Son:
Unique After the next time this game an Item enters play from your hand, permanently give it +2F and the ability, "Battle/Open: Even if this card is bowed: Straighten this card." "In return for your service, the Empire provides governance and wisdom. If he fails in this, he is no Emperor." - Seppun Toshiaki
- Card Type: Event
- Rarity: Rare
- Number: 3
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Shinjo Fuyuko:
Unicorn Clan Samurai Cavalry Scout Recon Open: Target a Province: You have Reconnaissance at its battlefields. During battles at that province, you have the ability, "Battle: Any number of times per turn, target your Personality: Attach an Item to him from your hand, paying 2 less Gold to a minimum of 1. If this attached an Item, draw a card." The Khan's new wall is well patrolled.
- Card Type: Personality
- Clan: Unicorn
- Force/Strength: 4
- Chi: 3
- Rarity: Common
- Number: 75
- Gold: 8
- Personal Honor: 1
- Honor Requirement: -
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Shinjo Tsuyoshi:
Unicorn Clan Samurai Cavalry Magistrate Reaction: After Tsuyoshi enters play from a province, bow one or two of your Regions: If you bowed one Region, create either a 1F Cavalry Follower or a +1C Weapon Item and attach it to him. If you bowed two Regions, create both such cards and attach them to him.
- Card Type: Personality
- Clan: Unicorn
- Force/Strength: 4
- Chi: 2
- Rarity: Common
- Number: 74
- Gold: 8
- Personal Honor: 2
- Honor Requirement: 3
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Shiro Kitsuki:
After players reveal Strongholds: Search your Dynasty deck for four different non-Unique Dragon Clan Samurai Personalities. Attach one to each of your provinces, face-down and out of play. Battle: Once per battle, target a face-down Personality attached to one of your provinces: If there are an enemy units at the current battlefield, bring him into play there, ignoring costs. You may take an additional Battle action. Remove the Personality from the game after the battle ends.
- Card Type: Stronghold
- Clan: Dragon
- Force/Strength: 7
- Rarity: Fixed
- Number: 155
- Gold: 4
- Honor Requirement: 5
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Shosuro Adeiko:
Scorpion Clan Samurai Magistrate Adeiko has +2F while opposed by a Personality with lower Personal Honor. Reaction: After a battle resolution or another player's trait or action resolves, if its effects destroyed one of your Personalities at Adeiko's location (including Adeiko), target a Personality: Give him a -3F/-1C token, and an additional -1C token if he is dishonorable.
- Card Type: Personality
- Clan: Scorpion
- Force/Strength: 3
- Chi: 4
- Rarity: Common
- Number: 61
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Shrine of Thwarted Destiny:
Temple Bow this card: Produce 2 Gold, or 4 Gold if you brought a Personality that was attached to one of your provinces into play this game. Battle: If you are the Defender, destroy this card and target a face-down Personality attached to one of your provinces: If there are any enemy units at the current battlefield, bring him into play there, ignoring costs.
- Card Type: Holding
- Rarity: Common
- Number: 12
- Gold: 2
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Sinister Rebirth:
Battle: Target an opposed Oni: Give it a Force bonus equal to half its base Gold Cost, rounded up. Open: Destroy your performing Shadowlands Personality and target a dead Oni Personality with a base Gold Cost of 8 or more in your discard pile: Bring it into play, ignoring costs. "The demons grow stronger with every death!"
- Card Type: Action
- Rarity: Rare
- Number: 89
- Gold: 0
- Focus Value: 2
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Soften the Resistance:
Battle: Choose your performing Scout Personality and target a player who controls a unit opposing it: Look at his hand. Discard the card from it with the lowest Focus Value (you choose in case of a tie). Draw a card. "The finest insperation is born of desperation." - Sun Tao
- Card Type: Action
- Rarity: Common
- Number: 104
- Gold: 0
- Focus Value: 2
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Sohei Guardian:
Reaction: Before your target Shugenja moves to a battlefield, if he performed a Ritual since the end of your last turn: Negate the movement. Reaction: Before this Personality is destroyed, if he has a Spell, destroy this card: Negate the destruction.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 123
- Gold: 3
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 0
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Stagnant Ground:
Terrain As a Focus Effect: If your effect did not create this duel, bow the challenger. Units will not move home. Before units return home due to battle resolution: Bow all units at this battlefield. They will not straighten until after their controller's next Straighten Phase ends. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
- Card Type: Action
- Rarity: Rare
- Number: 108
- Gold: 0
- Focus Value: 1
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Stinging Insects:
Maho Kiho Battle: Bow your performing Bloodspeaker Personality and target an enemy Personality whose Chi is lower than his own base Chi: Destroy him.
- Card Type: Kiho
- Rarity: Rare
- Number: 141
- Gold: 0
- Focus Value: 2
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Strange Magics:
Void Limited: Bow this Shugenja: Look at the top card of your Dynasty deck. If it is a Personality, Holding, or Region, you may bring it into play, paying all costs. This effect may attach Regions and Fortifications to any of your legal provinces. Sezaru returned from the Burning Sands with many new mysteries.
- Card Type: Spell
- Rarity: Rare
- Number: 146
- Gold: 3
- Focus Value: 4
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Suiteiru no Oni (Experienced):
Shadowlands Nonhuman Oni Tactician Experienced Unique After Suiteiru no Oni enters play: Lose 5 Honor and permanently give each of your Oni Personalities Tactician and the ability, "Tactical Battle: If any enemy units are at the current battlefield: Move this card there. Straighten it."
- Card Type: Personality
- Clan: Shadowlands
- Force/Strength: 6
- Chi: 3
- Rarity: Rare
- Number: 67
- Gold: 10
- Personal Honor: 0
- Honor Requirement: -
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Tamori Shiki (Experienced):
Dragon Clan Air Shugenja Tattooed Experienced Unique Reaction: Once per phase, after a Personality enters play, target a Personality: Bow or straighten him.
- Card Type: Personality
- Clan: Dragon
- Force/Strength: 3
- Chi: 4
- Rarity: Fixed
- Number: 30
- Gold: 8
- Personal Honor: 2
- Honor Requirement: 2
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Temple of Persistence:
Temple After one of your Samurai Personalities with a Follower is destroyed while in an army by another player's card's effect: You may target and destroy a Follower, or a Personality without Followers, that was opposing your Samurai immediately before his destruction. Battle: Twice per battle, even if this card is bowed, discard a Follower, and choose your opposed performing Follower: Copy a Battle ability that does not itself copy abilities from the discarded Follower onto the performing one. Take an additional Battle action to use it, ignoring costs. After the action ends, or if you did not take it, remove the copied ability.
- Card Type: Stronghold
- Clan: Crab
- Force/Strength: 8
- Rarity: Fixed
- Number: 154
- Gold: 4
- Honor Requirement: 3
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The Bear Returns:
You may focus this card from your hand face-up; if you did, and this is the second or later duel to take place during this Action Phase, draw 2 cards, end the duel immediately without resolution, and challenges may not be issued this phase. Battle: Choose your performing Samurai or Bushi with 6 or more Force and target an enemy card with 3 or less Force: Destroy it.
- Card Type: Action
- Rarity: Rare
- Number: 103
- Gold: 0
- Focus Value: 1
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The Better Gift:
Will only attach to a Courtier. Political Open: Any number of times per turn, if it is another player's Action Phase, bow this card and target a Personality controlled by the active player: He may assign even if bowed. At the end of the turn, if the target is in play and neither attacked your provinces nor opposed one of your units in battle at any time this turn, gain 2 Honor and dishonor him.
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Uncommon
- Number: 130
- Gold: 2
- Focus Value: 3
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The Hidden Heart of Iuchiban (Experienced):
Shadowlands Experienced Unique Bow this card: Lose 3 Honor and produce 4 Gold. Battle/Open: Bow this card and target a Shadowlands Personality without the base Shadowlands keyword: Take control of him. You may not destroy him to pay costs. At the end of the turn, give control of him to the player from whom this action took him.
- Card Type: Holding
- Rarity: Rare
- Number: 8
- Gold: 5
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The Shogun's Command:
Shogun Open: Straighten all your Followers attached to a Samurai or Bushi. Battle/Open: Target zero or more of your Followers and Personalities: Transfer each Follower to one of the Personalities.
- Card Type: Action
- Rarity: Rare
- Number: 99
- Gold: 0
- Focus Value: 4
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The Snake Speaks:
Maho Battle/Open: Choose your performing unbowed Bloodspeaker Personality: Until the turn ends, Reactions and Political actions have an additional cost, "Bow your Stronghold." Battle: Target a Bloodspeaker: Straighten it.
- Card Type: Action
- Rarity: Uncommon
- Number: 107
- Gold: 0
- Focus Value: 2
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The Steel Throne (Experienced):
Experienced Unique Battle/Open: Even if you do not control this card, bow any of your Personalities with at least 12 total Personal Honor or at least 10 total Force: Destroy this card. Limited: Bow this Personality: Take the Imperial Favor.
- Card Type: Item
- Force/Strength: +1
- Chi: +0
- Rarity: Uncommon
- Number: 135
- Gold: 6
- Focus Value: 4
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Three Storms:
Flank Formation After this card enters play, if the Defender controls no attachments: You may target and destroy a Personality he controls. While you meet the conditions to put this card into play, you have the ability, "Battle: Any number of times per turn, choose your performing Pirate Personality and target an attachment controlled by the Defender: Transfer it to the Pirate, even if illegal." Battle: If you control four attacking Pirate cards at the current battlefield: Put this card into play there. Discard your other Formations. You may take an additional Battle action.
- Card Type: Action
- Rarity: Uncommon
- Number: 105
- Gold: 0
- Focus Value: 2
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Tighten Patrol:
Battle/Open: Choose your performing Magistrate: Dishonorable Personalities may not be assigned, and will not move, to battlefields. "The Kuroiban cannot exist without secrecy, Angai," the Gozoku messenger said. "Consider how we can be of use to one another."
- Card Type: Action
- Rarity: Uncommon
- Number: 86
- Gold: 2
- Focus Value: 2
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To Seek the Truth:
Air Limited: Bow this card and target a card in one of your provinces and an Event in another player's discard pile: Discard the card and refill the province with the Event, face-up. After the Event resolves, remove it from the game.
- Card Type: Spell
- Rarity: Uncommon
- Number: 149
- Gold: 3
- Focus Value: 4
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Togashi Ieshige (Experienced):
Dragon Clan Samurai • Experienced Akodo Ieshige • Unique Ieshige gains +1F before each action resolves that was taken by a player who controls a unit opposing Ieshige in the current battle. Battle: Once per battle, target an opposing card with a Gold cost less than 8 and no attached cards. Destroy it.
- Card Type: Personality
- Clan: Dragon
- Force/Strength: 4
- Chi: 4
- Rarity: Rare
- Number: 31
- Gold: 8
- Personal Honor: 1
- Honor Requirement: -
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Tortoise Ambassador:
Retainer Bow this card: Produce 2 Gold. Political Reaction: After a Straighten Phase ends, bow this card: Name "Dynasty" or "Action". When that phase ends this turn, reduce the active player's Family Honor to equal 5 plus its total when that phase began, if it is higher. This is not considered an Honor loss.
- Card Type: Holding
- Rarity: Rare
- Number: 11
- Gold: 2
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Tsuruchi Risako:
Mantis Clan Bushi Naval Pirate Scout Raid Reaction: After Risako's army wins a Raid battle (even against no units at resolution), target the current battlefield's province: Until your next turn ends, you have the ability, "Open: Target a face-up card in the province targeted by the action granting this ability: Bring it into play, paying all costs. Refill the province face-up."
- Card Type: Personality
- Clan: Mantis
- Force/Strength: 3
- Chi: 3
- Rarity: Rare
- Number: 39
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Tsuruchi Shunso:
Mantis Clan Samurai Naval Pirate Limited: Target a player: Turn all cards in his provinces face-up. Raid Battle: If it is a Raid battle, once per battle, target another player's card at any location attached to a Personality who has not been opposed by one of your units this Attack Phase: Transfer the target to Shunso, even if illegal.
- Card Type: Personality
- Clan: Mantis
- Force/Strength: 4
- Chi: 3
- Rarity: Common
- Number: 38
- Gold: 8
- Personal Honor: 1
- Honor Requirement: -
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Tsusung Sensei:
Unicorn Clan Your non-Shugenja and non-Baraunghar Personalities in and out of play have +1 Gold Cost. Battle: Bow your target Spell and target a Shugenja: Straighten him. Fear Battle: Once per battle, bow your target Spell: Fear with strength equal to its Gold cost which affects Personalities as if they were Followers.
- Card Type: Sensei
- Clan: Unicorn
- Force/Strength: +0
- Rarity: Rare
- Number: 145
- Gold: +0
- Focus Value: 0
- Honor Requirement: +0
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Unfamiliar Ground:
Terrain After this card enters play: Bow each card with 5 or higher Force at this battlefield. After a card's effect destroys this Terrain: Straighten all cards its first trait bowed. Battle: If there are no Terrains at the current battlefield: Put this card into play there. "It seems the Phoenix have most unlikely allies." - Yoritomo Naizen
- Card Type: Action
- Rarity: Common
- Number: 106
- Gold: 0
- Focus Value: 1
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Untested Scouts:
Scout Will only attach to a Samurai or Scout. This card has +1F while opposed. Recon Limited: Target a province: After engaging in a battle at the province's battlefield, you have Reconnaissance there and you may take an additional Battle action to play a Terrain from your hand. Little experience, but great enthusiasm.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 121
- Gold: 3
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 1
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Wandering Budoka:
After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game. This card has a Force bonus equal to twice the number of your provinces that have been destroyed this game.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Rare
- Number: 114
- Gold: 3
- Personal Honor: -
- Focus Value: 2
- Honor Requirement: 0
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Warrens of the One Tribe:
You begin the game with three Provinces. Once per phase, you may play a Fate card in any player's discard pile as if it were in your hand. Fate cards you have played are removed from the game if they are ever in a discard pile. Limited: Bow your performing Ratling Personality: Lose 1 Honor. Discard the top card of each player's Fate deck.
- Card Type: Stronghold
- Clan: Ratling
- Force/Strength: 13
- Rarity: Fixed
- Number: 156
- Gold: 3
- Honor Requirement: 1
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Writ of Command:
Writ Will only attach to a Courtier. Battle/Open: Bow this Personality and target another player's dishonorable Personality: During Attack Phases this turn, you assign the target instead of his controller, you may assign him even if he is bowed, you may straighten him after each time he assigns, and he may assign and move into your armies.
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Uncommon
- Number: 134
- Gold: 4
- Focus Value: 4
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Writ of Restriction:
Writ Will only attach to a Courtier. Open: Bow this Personality and target a Personality: After the next time this turn he is assigned to attack, dishonor him. With each day that passed, Naseru wondered which of his allies was simply another pawn in disguise.
- Card Type: Item
- Force/Strength: +0
- Chi: +0
- Rarity: Uncommon
- Number: 136
- Gold: 2
- Focus Value: 3
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Yobanjin Alliance:
Yobanjin Unique After the next time this game you destroy a province as the Attacker, gain 8 Honor. The Mountain Wind Yobanjin were defeated by diplomacy. Merely by supplying food and weapons, the Crane have turned an enemy into an ally.
- Card Type: Event
- Rarity: Uncommon
- Number: 4
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Yojireru no Oni:
Shadowlands Nonhuman Oni Will not be put under a Sensei. After Yojireru enters play: Lose 10 Honor and target zero to two Personalities in discard piles. Yojireru copies one ability that does not itself copy abilities from each of them until it leaves play. Remove the targets from the game. Limited: Remove a non-base ability from Yojireru and target a Personality in a discard pile: Yojireru permanently copies an ability that does not itself copy abilities from the target.
- Card Type: Personality
- Clan: Shadowlands
- Force/Strength: 12
- Chi: 4
- Rarity: Common
- Number: 63
- Gold: 13
- Personal Honor: 0
- Honor Requirement: -
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Yoriki:
Magistrate Cavalry Can only attach to a Magistrate. Battle: Bow this card and target an enemy dishonorable Personality: Bow him. Reaction: After a player loses Honor, bow this card and target an unbowed honorable Personality that player controls: The player decides whether this card bows or dishonors the target.
- Card Type: Follower
- Force/Strength: 2
- Chi: 0
- Rarity: Common
- Number: 117
- Gold: 3
- Personal Honor: -
- Focus Value: 3
- Honor Requirement: 1
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Yoritomo Bokkai:
Mantis Clan Pirate Battle: Bow Bokkai: Ranged 5 Attack, whose target may be at any battlefield or the Defender's home. "Old hatreds never die," Bokkai said as he looked upon the distant walls of Shiro Shiba. "They only slumber for a time."
- Card Type: Personality
- Clan: Mantis
- Force/Strength: 3
- Chi: 2
- Rarity: Uncommon
- Number: 42
- Gold: 8
- Personal Honor: 1
- Honor Requirement: -
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Yoritomo Naizen (Experienced):
Mantis Clan Scourge of Storms Samurai Naval Experienced Unique General Your Ranged Attacks have +2 strength. While in an army with Naizen, Pirate Personalities have the ability, "Battle: Any number of times per turn, bow this card and target an enemy card with no unbowed attachments: Destroy it."
- Card Type: Personality
- Clan: Mantis
- Force/Strength: 5
- Chi: 3
- Rarity: Rare
- Number: 43
- Gold: 12
- Personal Honor: 3
- Honor Requirement: -
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Yoritomo Shumei:
Mantis Clan Pirate Battle/Open: Pay 2 Gold and target a Pirate Personality: Permanently give him the ability, "Battle: Bow this card: Ranged 4 Attack." "Do you hear the thunder? That is your ancestors beckoning you to victory!"
- Card Type: Personality
- Clan: Mantis
- Force/Strength: 4
- Chi: 2
- Rarity: Common
- Number: 40
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Yoritomo Suketsune:
Mantis Clan Bushi Naval Pirate After you win a Raid battle (even against no units at resolution): Give Suketsune +2F. Reaction: When paying for a Strategy's action, bow Suketsune: Produce Gold equal to Suketsune's Force. "All things have a price. Even victory. Even honor."
- Card Type: Personality
- Clan: Mantis
- Force/Strength: 3
- Chi: 3
- Rarity: Uncommon
- Number: 41
- Gold: 7
- Personal Honor: 1
- Honor Requirement: -
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Zamalash:
Nonhuman Ratling Naga Singular Reaction: After a Battle, Limited, or Open action on a Personality with the base Ratling keyword resolves: Copy that ability to Zamalash and take an additional action to take that action from Zamalash. After it resolves, or you do not take it, remove the copy of it from Zamalash. "If not for the Nezumi, my brother, and I would have perished in our sleep."
- Card Type: Personality
- Clan: Ratling
- Force/Strength: 3
- Chi: 3
- Rarity: Uncommon
- Number: 53
- Gold: 6
- Personal Honor: 2
- Honor Requirement: -
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