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Strange New Worlds

Strange New Worlds: 140 cards
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Advanced Battle Simulation card scan: click to enlarge
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Advanced Battle Simulation:

Quadrant: A
Value: 35
Requirements: 2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security)
Game Text: When you play a Maneuver event, if you have completed this mission, that event’s cost is –1.
Lore: Braslota: “Let us hope your distaste for the exercise will not affect your strategic abilities.”
May Attempt: Any affiliation (except [Bor]) may attempt this mission.
Range: 3

  • Rarity: U
  • Type: Mission
  • Number: 45
Advanced Combat Training card scan: click to enlarge
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Advanced Combat Training:

Quadrant: A
Value: 35
Requirements: Leadership, Medical, Officer, Security, and Strength>34
Game Text: When you play an Assault event, if you have completed this mission, that event’s cost is –1.
Lore: Inhospitable world: Participate in tactical training and survival scenarios in this harsh environment.
May Attempt: Any affiliation (except [Bor]) may attempt this mission.
Range: 2

  • Rarity: U
  • Type: Mission
  • Number: 46
Aikido card scan: click to enlarge
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Aikido:

Race: Hologram
Cost: 2
Icons: none
Skills: Honor Physics Security
Game Text: When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.
Lore: “It’s not a real person… It has no life. Everything it does is controlled by computer. … But it will feel real when it hits you.”

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 97
  • Attributes: Integrity: 5 Cunning: 5 Strength: 7
Arridor, "Great Sage" card scan: click to enlarge
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Arridor, "Great Sage":

Race: Ferengi
Cost: 3
Icons: [Com]
Skills: Acquisition Anthropology Exobiology Leadership Medical Physics Treachery
Game Text: When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel’s skills until the end of that mission attempt.
Lore: “When no appropriate Rule applies, make one up.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 70
  • Attributes: Integrity: 3 Cunning: 6 Strength: 4
Ascertain card scan: click to enlarge
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Ascertain:

Cost: 0
Game Text: To play this event, you must command two [Fer] personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.
Lore: “How did you manage to get these out of the Tallonian system?”

  • Rarity: R
  • Type: Interrupt
  • Number: 36
Ascertain card scan: click to enlarge
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Ascertain:

Game Text: When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma’s requirements with 2 Programming.
Lore: “… the initial encounter was solely for the purpose of gathering information.”

  • Rarity: PF
  • Type: Interrupt
  • Number: 6A
Audit`s Spoils card scan: click to enlarge
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Audit's Spoils:

Cost: 5
Icons: 2 [Stf]
Game Text: When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn.
Lore: “This isn’t a ship, it’s a closet.”

  • Rarity: U
  • Type: Ships: Ferengi
  • Number: 115
  • Attributes: Range: 7 Weapons: 5 Shields: 6
Aurulent card scan: click to enlarge
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Aurulent:

Cost: 5
Icons: 2 [Stf]
Game Text: When this ship is about to move between a non- [Gamma] mission and a [Gamma] mission, do not add 2 to the total span of those missions.
Lore: “The Gamma Quadrant, gentlemen. Millions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering.”

  • Rarity: R
  • Type: Ships: Ferengi
  • Number: 116
  • Attributes: Range: 7 Weapons: 5 Shields: 6
Aurulent card scan: click to enlarge
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Aurulent:

Cost: 5
Icons: 2 [Stf]
Game Text: When this ship is about to move between a non- [Gamma] mission and a [Gamma] mission, do not add 2 to the total span of those missions.
Lore: “The Gamma Quadrant, gentlemen. Millions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering.”

  • Rarity: PF
  • Type: Ships: Ferengi
  • Number: 16A
B-4, Dangerous Simpleton card scan: click to enlarge
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B-4, Dangerous Simpleton:

Race: Android
Cost: 2
Icons: none
Skills: Programming
Game Text: Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn.
Lore: “I do not understand.”

  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 98
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 4 Cunning: 2 Strength: 10
Birta, "Helpful" DaiMon card scan: click to enlarge
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Birta, "Helpful" DaiMon:

Race: Ferengi
Cost: 2
Icons: [Com]
Skills: Diplomacy Law Navigation Security
Game Text: When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.
Lore: “I understand he was seen in the Dorias cluster not too long ago… You don’t have to thank me, Captain.”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 71
  • Attributes: Integrity: 5 Cunning: 6 Strength: 5
Bok, Vengeful DaiMon card scan: click to enlarge
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Bok, Vengeful DaiMon:

Race: Ferengi
Cost: 2
Icons: [Com]
Skills: Biology Engineer Officer 2 Treachery
Game Text: Commander: Kurdon. While you command an event that has a higher cost than every other opponent’s event, this personnel is attributes +1 and gains Programming.
Lore: “Can you not remember the crime you committed against my very blood? You murdered my only son!”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 72
  • Attributes: Integrity: 2 Cunning: 6 Strength: 5
Borts card scan: click to enlarge
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Borts:

Race: Ferengi
Cost: 1
Icons: [Stf]
Skills: Exobiology Medical Programming Treachery
Game Text: none
Lore: The Ferengi first acquired warp technology by purchasing it from another race. They have looked for subsequent advances at far lower prices.

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 73
  • Attributes: Integrity: 3 Cunning: 5 Strength: 4
Brinkmanship card scan: click to enlarge
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Brinkmanship:

Cost: 2
Game Text: Plays in your core. While your [Rom] Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma’s Integrity requirements using Cunning instead.
Lore: “Captain Picard, my apologies. If I had known you were in this sector, I certainly would have advised you before crossing the Neutral Zone.”

  • Rarity: R
  • Type: Event
  • Number: 18
Bruce Maddox, Chair of Robotics card scan: click to enlarge
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Bruce Maddox, Chair of Robotics:

Race: Human
Cost: 2
Icons: [Stf] [TNG]
Skills: Engineer Officer Programming
Game Text: While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science.
Lore: “Data is an extraordinary piece of engineering, but it is a machine. If you permit it to resign it will destroy years of work in robotics.”

  • Rarity: C
  • Type: Personnel: Federation
  • Number: 63
  • Attributes: Integrity: 4 Cunning: 6 Strength: 5
Brunt, FCA Liquidator card scan: click to enlarge
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Brunt, FCA Liquidator:

Race: Ferengi
Cost: 2
Icons: [Stf]
Skills: Acquisition Law Navigation Programming Treachery
Game Text: Commander: Audit’s Spoils. Order – If an opponent commands more events in his or her core than you, return this personnel to his owner’s hand to destroy an event.
Lore: “The lesson is: no one can outsmart the F.C.A.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 74
  • Attributes: Integrity: 3 Cunning: 6 Strength: 4
Calisthenics Opponent card scan: click to enlarge
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Calisthenics Opponent:

Race: Hologram
Cost: 2
Icons: none
Skills: Anthropology Geology Security
Game Text: This personnel is attributes +1 for each of your Security personnel present.
Lore: To keep his senses alert and his reaction time low, Worf uses a calisthenics program featuring multiple levels of difficulty.

  • Rarity: U
  • Type: Personnel: Non-aligned
  • Number: 99
  • Attributes: Integrity: 5 Cunning: 5 Strength: 5
Charged-Particle Precipitation card scan: click to enlarge
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Charged-Particle Precipitation:

Cost: 2
Game Text: "Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest * icons is stopped. If that personnel does not have at least four * icons, he or she is killed instead."
Lore: “It’s this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism’s messed up.”

  • Rarity: U
  • Type: Dilemma
  • Number: 1
Clandestine Agent card scan: click to enlarge
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Clandestine Agent:

Game Text: When your Founder is attempting a mission, if your Infiltrator is present with an opponent’s personnel, that Founder gains a skill of your choice until the end of this turn.
Lore: “I sympathize with your problem. Uncovering changeling infiltrators is no easy task.”

  • Rarity: C
  • Type: Interrupt
  • Number: 37
Clear Ultimatum card scan: click to enlarge
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Clear Ultimatum:

Game Text: To play this interrupt, you must command three [Rom] personnel. Order – Examine an opponent’s hand.
Choose an event or interrupt revealed. That opponent discards it.
Lore: “You will withdraw or I will be forced to destroy your ship and your away team.”

  • Rarity: C
  • Type: Interrupt
  • Number: 38
  • 1st Edition compatible: Yes
Cluttering Irrelevancies card scan: click to enlarge
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Cluttering Irrelevancies:

Game Text: When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of this mission attempt. At the end of this mission attempt, return that Hologram to its owner’s hand.
Lore: “He wasn’t programmed to be a tenor, he was programmed to be a physician.”

  • Rarity: U
  • Type: Interrupt
  • Number: 39
  • 1st Edition compatible: Yes
Code of Honor card scan: click to enlarge
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Code of Honor:

Cost: 3
Game Text: Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have
Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped.
Lore: “If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends.”

  • Rarity: PF
  • Type: Dilemma
  • Number: 1A
Code of Honor card scan: click to enlarge
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Code of Honor:

Cost: 3
Game Text: Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have
Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped.
Lore: “If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends.”

  • Rarity: R
  • Type: Dilemma
  • Number: 2
Coordinated Effort card scan: click to enlarge
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Coordinated Effort:

Cost: 1
Game Text: Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner’s dilemma pile.
Lore: “If we don’t get our command computers back on-line soon, this – whatever this is – won’t matter. We’ll all be dead.”

  • Rarity: C
  • Type: Dilemma
  • Number: 3
D`kora Marauder card scan: click to enlarge
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D'kora Marauder:

Cost: 5
Icons: 2 [Com] 2 [Stf]
Game Text: none
Lore: Though its size and capabilities rival Starfleet’s Galaxy-class starship, the Ferengi Marauder carries less than half the crew complement.

  • Rarity: C
  • Type: Ships: Ferengi
  • Number: 117
  • Attributes: Range: 8 Weapons: 9 Shields: 7
Daneeka, Reassuring Physician card scan: click to enlarge
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Daneeka, Reassuring Physician:

Race: Human
Cost: 4
Icons: [Stf] [TNG]
Skills: Anthropology Biology Medical Science
Game Text: When this personnel uses Biology to complete a mission, score 5 points.
Lore: In 2365, this member of the Enterprise medical staff assisted Katherine Pulaski in eradicating an unknown microorganism from Commander Riker’s nervous system.

  • Rarity: U
  • Type: Personnel: Federation
  • Number: 64
  • Attributes: Integrity: 6 Cunning: 5 Strength: 5
Dejar, Cunning Saboteur card scan: click to enlarge
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Dejar, Cunning Saboteur:

Race: Cardassian
Cost: 4
Icons: [Sta]
Skills: Engineer Intelligence Science Treachery
Game Text: When this personnel uses her Intelligence to complete a mission, score 5 points.
Lore: “Dejar is a member of the Obsidian Order. She was assigned to our team for ‘security’ reasons. I think she sabotaged the coupling.”

  • Rarity: U
  • Type: Personnel: Cardassian
  • Number: 58
  • Attributes: Integrity: 4 Cunning: 6 Strength: 5
Delegated Assignment card scan: click to enlarge
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Delegated Assignment:

Game Text: When one of your unique [DS9] personnel is about to be stopped by a dilemma, stop two of your personnel present to make that [DS9] personnel attributes +2 instead.
Lore: “Confirm that each distribution amplifier is at one hundred percent efficiency. … If there’s more than a .03 percent fall off, replace it…”

  • Rarity: R
  • Type: Interrupt
  • Number: 40
Delicate Negotiations card scan: click to enlarge
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Delicate Negotiations:

Cost: 0
Game Text: To play this event, you must command three [Fer] personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event.
Lore: “I will not be distracted by your feminine wiles. I demand forty percent. … All right, thirty …Twenty-two and don’t stop.”

  • Rarity: C
  • Type: Event
  • Number: 19
Deliver Prisoners card scan: click to enlarge
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Deliver Prisoners:

Quadrant: A
Value: 35
Requirements: Law, Leadership, Security, Treachery, and Strength>32
Game Text: When you play a Capture or Punishment event, if you have completed this mission, that event’s cost is –1.
Lore: Penal colony: Transports criminals to this prison facility.
May Attempt: [Car] [Dom] [Kli] [Rom]
Range: 2

  • Rarity: U
  • Type: Mission
  • Number: 47
Devoras card scan: click to enlarge
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Devoras:

Cost: 6
Icons: [Com] 3 [Stf]
Game Text: Cloaking Device. When an opponent’s personnel is killed, if this ship is at the same mission, you may place a [Rom] personnel from hand who has the same cost aboard this ship.
Lore: “I can assure you... there is no one being held captive aboard this ship.”

  • Rarity: R
  • Type: Ships: Romulan
  • Number: 120
  • Attributes: Range: 7 Weapons: 9 Shields: 9
Devoras card scan: click to enlarge
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Devoras:

Cost: 6
Icons: [Com] 3 [Stf]
Game Text: Cloaking Device. When an opponent’s personnel is killed, if this ship is at the same mission, you may place a [Rom] personnel from hand who has the same cost aboard this ship.
Lore: “I can assure you... there is no one being held captive aboard this ship.”

  • Rarity: PF
  • Type: Ships: Romulan
  • Number: 18A
  • Attributes: Range: 7 Weapons: 9 Shields: 9
Dr. Leah Brahms, Holographic Representation card scan: click to enlarge
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Dr. Leah Brahms, Holographic Representation:

Race: Hologram
Cost: 2
Icons: [TNG]
Skills: Astrometrics Engineer Physics Programming
Game Text: While this personnel is attempting a space mission, she is attributes +1 and gains Engineer.
Lore: “Every time you look at this engine, you’re looking at me. Every time you touch it, it’s me.”

  • Rarity: C
  • Type: Personnel: Federation
  • Number: 65
  • Attributes: Integrity: 5 Cunning: 6 Strength: 4
Duran`Adar, Attentive Sixth card scan: click to enlarge
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Duran'Adar, Attentive Sixth:

Race: Jem'Hadar
Cost: 4
Icons: [Sta]
Skills: Engineer Programming Security
Game Text: Alpha. When this personnel uses a skill to complete an [Alpha] mission, score 5 points. You may do this only once each turn.
Lore: “He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant. “

  • Rarity: U
  • Type: Personnel: Dominion
  • Number: 60
  • Attributes: Integrity: 6 Cunning: 5 Strength: 7
E.M.H. Program card scan: click to enlarge
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E.M.H. Program:

Race: Hologram
Cost: 1
Icons: [E]
Skills: Biology Exobiology Medical
Game Text: none
Lore: “Please state the nature of the medical emergency.”

  • Rarity: C
  • Type: Personnel: Federation
  • Number: 66
  • Attributes: Integrity: 5 Cunning: 6 Strength: 4
Entanglement card scan: click to enlarge
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Entanglement:

Cost: 0
Game Text: Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt.
Lore: “You’ve got spirit. I might just keep you for myself.”

  • Rarity: R
  • Type: Dilemma
  • Number: 4
Exceed Engine Output card scan: click to enlarge
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Exceed Engine Output:

Cost: 0
Game Text: Maneuver. Pursuit. Plays in your core. Order – Move your ship with your Engineer aboard to a space mission, then place this event on that ship. Damage – This ship is Weapons –2 and Shields –2.
Lore: “The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils.”

  • Rarity: R
  • Type: Event
  • Number: 20
Exceed Engine Output card scan: click to enlarge
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Exceed Engine Output:

Cost: 0
Game Text: Maneuver. Pursuit. Plays in your core. Order – Move your ship with your Engineer aboard to a space mission, then place this event on that ship. Damage – This ship is Weapons –2 and Shields –2.
Lore: “The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils.”

  • Rarity: PF
  • Type: Event
  • Number: 4A
Fereginar, Financial Hub card scan: click to enlarge
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Fereginar, Financial Hub:

Quadrant: A
Value: HQ
Requirements: none
Game Text: You may play [Fer] cards, [NA] cards, and equipment at this mission. When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play.
Lore: Ferenginar: “Oh, to stand once more in those rivers of muck.”
May Attempt: Ferengi Headquarters
Range: 2

  • Rarity: U
  • Type: Mission
  • Number: 48
Ferengi Computer card scan: click to enlarge
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Ferengi Computer:

Cost: 2
Game Text: When a [Fer] personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.
Lore: This invaluable tool helps a Ferengi in countless ways. With it, one can access commodities markets, contact business associates, and easily collate financial statements of different levels of accuracy.

  • Rarity: U
  • Type: Equipment
  • Number: 16
Ferengi Whip card scan: click to enlarge
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Ferengi Whip:

Cost: 1
Game Text: Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your [Fer] personnel present is Strength +1. While facing a dilemma, each [Fer] Treachery personnel present is Strength +1.
Lore: This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.

  • Rarity: C
  • Type: Equipment
  • Number: 17
Financial Pitfall card scan: click to enlarge
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Financial Pitfall:

Cost: 2
Game Text: Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner’s dilemma pile.
Lore: “Refined dilithium down ten percent?”

  • Rarity: U
  • Type: Dilemma
  • Number: 5
Flink card scan: click to enlarge
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Flink:

Race: Alien
Cost: 1
Icons: [Stf]
Skills: Astrometrics Engineer Medical
Game Text:
Lore: “Kivas finds a way to get what he wants from his people. His rewards for loyalty are lavish. His punishments for disloyalty are equally lavish. You won’t find anyone here who’ll help you escape.”

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 100
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 5 Cunning: 5 Strength: 6
Goran`Agar, Trusted Companion card scan: click to enlarge
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Goran'Agar, Trusted Companion:

Race: Jem'Hadar
Cost: 5
Icons: [Com]
Skills: Honor Leadership Officer Physics
Game Text: While this personnel is facing a dilemma, each of your Jem’Hadar present is Cunning +1.Order – Stop one of your Jem’Hadar present to draw a card. You may only do this once each turn.
Lore: “We came here to be free of the Vorta. It’s time to stop living by their rules.”

  • Rarity: R
  • Type: Personnel: Dominion
  • Number: 61
  • Attributes: Integrity: 7 Cunning: 5 Strength: 9
Goss, Direct Negotiator card scan: click to enlarge
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Goss, Direct Negotiator:

Race: Ferengi
Cost: 2
Icons: [Com]
Skills: Acquisition Medical Officer Treachery
Game Text: While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery.
Lore: “We can handle all the pleasantries later. Now, let’s get down to business. I’ll match anyone’s best offer, and add the gold on top of it.”

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 75
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 3 Cunning: 5 Strength: 5
Gozar card scan: click to enlarge
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Gozar:

Race: Ferengi
Cost: 2
Icons: [Com]
Skills: Acquisition Archaeology Leadership Navigation Officer Treachery
Game Text: none
Lore: Many Rules of Acquisition aptly describe the opportunities for profit aboard a Ferengi starship – the 34th, the 62nd, the 75th, and the 95th, among others. These helpful reminders are often displayed on a starship’s dedication plaque

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 76
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 3 Cunning: 5 Strength: 5
Heart to Heart card scan: click to enlarge
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Heart to Heart:

Cost: 0
Game Text: Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped
Lore: “I keep trying to be more human and keep failing.” “Do you realize, my brother, that I can help you become more human?

  • Rarity: C
  • Type: Dilemma
  • Number: 6
Holodeck Grid card scan: click to enlarge
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Holodeck Grid:

Cost: 2
Game Text: Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command.
Lore: “…images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation.”

  • Rarity: U
  • Type: Event
  • Number: 21
Impromptu Prison card scan: click to enlarge
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Impromptu Prison:

Game Text: When an opponent’s personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped.
Lore: “That’s all of them except for the two on the Bridge.“

  • Rarity: C
  • Type: Interrupt
  • Number: 41
In the Pah-wraith`s Wake card scan: click to enlarge
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In the Pah-wraith's Wake:

Cost: 0
Game Text: Pah-wraith. To play this event, you must command three [Baj] personnel. Remove two events in your discard pile from the game to destroy an event in an opponent’s core. Destroy this event.
Lore: “I know this must be of little comfort, but I never intended you any harm.”

  • Rarity: C
  • Type: Event
  • Number: 22
Investigate Destruction card scan: click to enlarge
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Investigate Destruction:

Quadrant: A
Value: 30
Requirements: Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28
Game Text: Region: Neutral Zone.
Lore: Outpost Delta Zero-Five: “We do not know who is responsible, why entire outposts on both sides were carried off.”
May Attempt: [Fed] [Rom]
Range: 3

  • Rarity: U
  • Type: Mission
  • Number: 49
  • 1st Edition compatible: Yes
Ira Graves, Noted Molecular Cyberneticist card scan: click to enlarge
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Ira Graves, Noted Molecular Cyberneticist:

Race: Human

Cost: 4

Icons: none

Skills: Biology Engineer Exobiology 2 Programming Treachery

Game Text: When this personnel or your Android present is about to be stopped or killed by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn.

Lore: “I don’t mean to burden with my brilliance. It just works out that way.”

  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 101
  • Attributes: Integrity: 3 Cunning: 7 Strength: 3
Ishka, Moogie card scan: click to enlarge
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Ishka, Moogie:

Cost: 2
Icons: none
Skills: 2 Acquisition Biology Honor
Game Text: Order – Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
Lore: “…when it comes to profit, this female is a better Ferengi than you’ll ever be."

  • Rarity: PF
  • Type: Personnel: Ferengi
  • Number: 10A
  • Attributes: Integrity: 6 Cunning: 6 Strength: 3
Ishka, Moogie card scan: click to enlarge
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Ishka, Moogie:

Race: Ferengi
Cost: 2
Icons: none
Skills: 2 Acquisition Biology Honor
Game Text: Order – Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
Lore: “…when it comes to profit, this female is a better Ferengi than you’ll ever be."

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 77
  • Attributes: Integrity: 6 Cunning: 6 Strength: 3
Jean-Luc Picard, Worf`s cha`Dich card scan: click to enlarge
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Jean-Luc Picard, Worf's cha'Dich:

Cost: 4
Icons: [Com]
Skills: Diplomacy Honor Law Security
Game Text: When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel.
Lore: “A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side.”

  • Rarity: PF
  • Type: Personnel: Klingon
  • Number: 12A
  • Attributes: Integrity: 8 Cunning: 6 Strength: 6
Jean-Luc Picard, Worf`s cha`Dich card scan: click to enlarge
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Jean-Luc Picard, Worf's cha'Dich:

Race: Human
Cost: 4
Icons: [Com]
Skills: Diplomacy Honor Law Security
Game Text: When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel.
Lore: “A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side.”

  • Rarity: R
  • Type: Personnel: Klingon
  • Number: 95
  • Attributes: Integrity: 8 Cunning: 6 Strength: 6
K`Ehleyr, Diplomatic Advisor card scan: click to enlarge
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K'Ehleyr, Diplomatic Advisor:

Race: Human/Klingon
Cost: 4
Icons: none
Skills: Anthropology Diplomacy Honor Law
Game Text: When this personnel uses her Diplomacy to complete a mission, score 5 points.
Lore: “Klingon wars seldom remain confined to the Empire. Sooner or later they’ll drag in the neighboring star systems, then the Tholians, the Ferengi… the Federation won’t be able to stay out of it for long.”

  • Rarity: U
  • Type: Personnel: Klingon
  • Number: 96
  • Attributes: Integrity: 6 Cunning: 5 Strength: 6
Kassem, Stern Operative card scan: click to enlarge
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Kassem, Stern Operative:

Race: Romulan
Cost: 4
Icons: [Stf]
Skills: Intelligence Medical Officer Treachery
Game Text: When this personnel uses a skill to complete a non [Rom] mission, score 5 points. You may do this only once each turn.
Lore: “Eat your soup. Courtesy of a loyal establishment. Jolan True.”

  • Rarity: U
  • Type: Personnel: Romulan
  • Number: 112
  • Attributes: Integrity: 4 Cunning: 6 Strength: 5
Kazago, First Officer card scan: click to enlarge
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Kazago, First Officer:

Race: Ferengi
Cost: 3
Icons: [Com]
Skills: Archaeology Engineer Honor Navigation Officer
Game Text: For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3).
Lore: “As you hew-mons say, I’m all ears.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 78
  • Attributes: Integrity: 6 Cunning: 4 Strength: 4
Kira Nerys, Pious Major card scan: click to enlarge
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Kira Nerys, Pious Major:

Race: Bajoran
Cost: 4
Icons: [Com]
Skills: Anthropology Diplomacy Leadership Navigation
Game Text: When this personnel uses a skill to complete a [Baj] mission, score 5 points. You may do this only once each turn.
Lore: "Commander, I’d like to go with you. Not just because I’m your first officer, but because I believe I’m here to help the Emissary."

  • Rarity: U
  • Type: Personnel: Bajoran
  • Number: 54
  • Attributes: Integrity: 6 Cunning: 6 Strength: 6
Kivas Fajo, Collector card scan: click to enlarge
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Kivas Fajo, Collector:

Race: Zibalian
Cost: 3
Icons: [Com]
Skills: 2 Acquisition Archaeology Exobiology Science 2 Treachery
Game Text: Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead.
Lore: “Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it.”

  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 102
  • Attributes: Integrity: 2 Cunning: 6 Strength: 5
Kivas Fajo, Collector card scan: click to enlarge
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Kivas Fajo, Collector:

Cost: 3
Icons: [Com]
Skills: 2 Acquisition Archaeology Exobiology Science 2 Treachery
Game Text: Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead.
Lore: “Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it.”

  • Rarity: PF
  • Type: Personnel: Non-aligned
  • Number: 13A
  • Attributes: Integrity: 2 Cunning: 6 Strength: 5
Kol card scan: click to enlarge
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Kol:

Race: Ferengi
Cost: 2
Icons: [Stf]
Skills: Acquisition Astrometrics Navigation Science Treachery
Game Text: When you play this personnel, you may place the top card of your deck beneath your Ferenginar.
Lore: “It was lovely doing business with you.”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 79
  • Attributes: Integrity: 3 Cunning: 5 Strength: 5
Krunk card scan: click to enlarge
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Krunk:

Race: Ferengi
Cost: 1
Icons: [Stf]
Skills: Engineer Physics Transporters
Game Text: none
Lore: Though most Ferengi seek profit without physical confrontation, others cite the 52nd Rule of Acquisition as reason for a more direct approach: “Never ask when you can take.”

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 80
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 4 Cunning: 5 Strength: 6
Kurdon card scan: click to enlarge
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Kurdon:

Cost: 6
Icons: 2 [Com] 2 [Stf]
Game Text: While your personnel are attempting a space mission that requires Acquisition or Treachery, each [Fer] personnel aboard this ship is Cunning +1.
Lore: DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.

  • Rarity: R
  • Type: Ships: Ferengi
  • Number: 118
  • Attributes: Range: 8 Weapons: 9 Shields: 7
Kurdon card scan: click to enlarge
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Kurdon:

Cost: 6
Icons: 2 [Com] 2 [Stf]
Game Text: While your personnel are attempting a space mission that requires Acquisition or Treachery, each [Fer] personnel aboard this ship is Cunning +1.
Lore: DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.

  • Rarity: PF
  • Type: Ships: Ferengi
  • Number: 17A
  • Attributes: Range: 8 Weapons: 9 Shields: 7
Leck, Eliminator card scan: click to enlarge
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Leck, Eliminator:

Cost: 2
Icons: [Stf]
Skills: Biology Exobiology Security 2 Treachery
Game Text: Assassin. Order – Discard any number of cards from hand and return this personnel to his owner’s hand to randomly kill an opponent’s personnel present whose cost equals the number of cards you discarded.
Lore: “Who do you want eliminated?”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 81
  • Attributes: Integrity: 2 Cunning: 6 Strength: 6
Lenaris Holem, Bold Veteran card scan: click to enlarge
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Lenaris Holem, Bold Veteran:

Race: Bajoran
Cost: 3
Icons: [Com]
Skills: Honor Leadership Officer
Game Text: Bajoran Resistance. While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead.
Lore: “… you should also know I won’t give up without a fight. So if you’re here to ask me to surrender, you’re wasting your time. ”

  • Rarity: U
  • Type: Personnel: Bajoran
  • Number: 55
  • Attributes: Integrity: 6 Cunning: 5 Strength: 6
Leonard H. McCoy, Remarkable Man card scan: click to enlarge
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Leonard H. McCoy, Remarkable Man:

Race: Human
Cost: 3
Icons: [Com][TNG]
Skills: Biology Exobiology Leadership Medical
Game Text: Admiral. While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2.
Lore: “This is a new ship, boy, but she’s got the right name. Remember that. You treat her like a lady. She’ll always bring you home.”

  • Rarity: R
  • Type: Personnel: Federation
  • Number: 67
  • Attributes: Integrity: 7 Cunning: 6 Strength: 2
Letek card scan: click to enlarge
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Letek:

Race: Ferengi
Cost: 2
Icons: [Com]
Skills: Biology Geology Officer Treachery
Game Text: While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery.
Lore: Wary of bizarre rumors and skeptical of any significant financial opportunities, the Ferengi largely avoided contact with the Federation for many decades.

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 82
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 3 Cunning: 5 Strength: 6
Lurin, Renegade DaiMon card scan: click to enlarge
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Lurin, Renegade DaiMon:

Race: Ferengi
Cost: 3
Icons: [Com]
Skills: Acquisition Geology Leadership Officer Transporters 2 Treachery
Game Text: At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn.
Lore: “For an investment of two surplus Klingon ships, a few repairs, and some weapons, we’ve netted a Federation starship and her crew, not to mention a planet rich in Vendarite.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 83
  • Attributes: Integrity: 2 Cunning: 6 Strength: 6
Lwaxana Troi, Telepathic Asset card scan: click to enlarge
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Lwaxana Troi, Telepathic Asset:

Race: Betazoid
Cost: 2
Icons: none
Skills: Diplomacy Telepathy
Game Text: Order – One of your [Fer] Leadership personnel present gains any skill. This effect lasts until this order is executed again.
Lore: “Little One, if Tog were a kitten, he’d be purring.”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 84
  • Attributes: Integrity: 6 Cunning: 6 Strength: 3
Maihar`du, Silent Servant card scan: click to enlarge
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Maihar'du, Silent Servant:

Race: Hupyrian
Cost: 3
Icons: [Stf]
Skills: Exobiology Honor Navigation Security
Game Text: Order – Stop your [Fer] Leadership personnel present to take a card from beneath your Ferenginar into hand.
Lore: ”…”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 85
  • Attributes: Integrity: 7 Cunning: 5 Strength: 7
Meaningless Modifications card scan: click to enlarge
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Meaningless Modifications:

Cost: 2
Game Text: Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner’s dilemma pile.
Lore: “…you ran a controlled test. And then, to your astonishment, nothing happened. So you said, ‘What’s going on? This doesn’t work. Kosinski’s a fraud.’ You see, I have had this discussion on other Starfleet vessels. They didn’t understand it; why should you?"

  • Rarity: C
  • Type: Dilemma
  • Number: 7
Means of Control card scan: click to enlarge
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Means of Control:

Game Text: Punishment. To play this interrupt, you must have a captive. When your [Car] personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
Lore: “How many lights do you see there? … Strange … I see five. Are you quite sure?”

  • Rarity: U
  • Type: Interrupt
  • Number: 42
Michael Eddington, Loyal Leader card scan: click to enlarge
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Michael Eddington, Loyal Leader:

Race: Human
Cost: 2
Icons: [Com][Maq]
Skills: Navigation Programming Security
Game Text: While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership. If you do this, he is killed at the end of this turn. You may do this only once each turn.
Lore: “I told you only one of us would be coming back from this mission.”

  • Rarity: C
  • Type: Personnel: Federation
  • Number: 68
  • Attributes: Integrity: 4 Cunning: 6 Strength: 6
Minuet, Jazz Lover card scan: click to enlarge
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Minuet, Jazz Lover:

Race: Hologram
Cost: 1
Icons: none
Skills: Anthropology Exobiology
Game Text: When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security. These effects last until the end of the mission attempt.
Lore: “What’s a knock-out like you doing in a computer-generated gin joint like this?”

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 103
  • Attributes: Integrity: 5 Cunning: 5 Strength: 4
Molecular Reversion Field card scan: click to enlarge
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Molecular Reversion Field:

Cost: 3
Game Text: Unless you have two personnel who e ach have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship. Damage – You have 1 fewer counter to spend during each of your Play and Draw Cards segments.
Lore: none

  • Rarity: R
  • Type: Dilemma
  • Number: 8
  • 1st Edition compatible: Yes
Montgomery Scott, Relic card scan: click to enlarge
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Montgomery Scott, Relic:

Race: Human
Cost: 4
Icons: [Com] [TNG]
Skills: Engineer Honor Programming Transporters
Game Text: While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented.
Lore: “I may be a captain by rank, but I’ve never wanted to be anything else but an engineer.”

  • Rarity: R
  • Type: Personnel: Federation
  • Number: 69
  • Attributes: Integrity: 7 Cunning: 5 Strength: 4
Montgomery Scott, Relic card scan: click to enlarge
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Montgomery Scott, Relic:

Cost: 4
Icons: [Com] [TNG]
Skills: Engineer Honor Programming Transporters
Game Text: While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or
Transporters is overcome and its effects are prevented.
Lore: “I may be a captain by rank, but I’ve never wanted to be anything else but an engineer.”

  • Rarity: PF
  • Type: Personnel: Federation
  • Number: 9A
  • Attributes: Integrity: 7 Cunning: 5 Strength: 4
Mordoc card scan: click to enlarge
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Mordoc:

Race: Ferengi
Cost: 1
Icons: [Stf]
Skills: Astrometrics Security Treachery
Game Text: While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains
Transporters.
Lore: “We Ferengi are now challenge this hew-mon madness!”

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 86
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 3 Cunning: 5 Strength: 6
Nava card scan: click to enlarge
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Nava:

Race: Ferengi
Cost: 2
Icons: none
Skills: Acquisition Anthropology Geology Science Treachery
Game Text: When you play this personnel, you may take a card from beneath your Ferenginar into hand.
Lore: “…no matter where we go, our reputation precedes us. A reputation that has been tainted by the lies of our competitors who maliciously spread the erroneous impression that we are not to be trusted.”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 87
  • Attributes: Integrity: 3 Cunning: 5 Strength: 4
Noonien Soong, Often-Wrong card scan: click to enlarge
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Noonien Soong, Often-Wrong:

Race: Human
Cost: 3
Icons: [Stf]
Skills: Engineer Physics 2 Programming Science
Game Text: While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android.
Lore: “In science, Data, making the same mistake twice is often not a mistake at all.”

  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 104
  • Attributes: Integrity: 5 Cunning: 7 Strength: 2
Observation Drone card scan: click to enlarge
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Observation Drone:

Race: Borg
Cost: 2
Icons: [Sta]
Skills: Astrometrics Biology Engineer Medical
Game Text: Drone. When this personnel uses a skill to complete an [Alpha] mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck
Lore: Task: Collect data on Alpha quadrant species. Relay.

  • Rarity: U
  • Type: Personnel: Borg
  • Number: 56
  • Attributes: Integrity: 5 Cunning: 5 Strength: 5
Obtain Vaccine card scan: click to enlarge
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Obtain Vaccine:

Quadrant: A
Value: 30
Requirements: Diplomacy, Honor, Security, and Cunning>30
Game Text: Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32.
Lore: Ligon II: “…we possess something you do not – a vaccine which has been found to be an effective antidote to your deadly Anchilles fever.”
May Attempt: [Fed]
Range: 2

  • Rarity: U
  • Type: Mission
  • Number: 50
Omet`iklan, Steely Disciplinarian card scan: click to enlarge
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Omet'iklan, Steely Disciplinarian:

Race: Jem'Hadar
Cost: 3
Icons: [Com]
Skills: Biology Geology Leadership Officer
Game Text: When you lose 5 points, you may place two of your Jem’Hadar present in their owner’s discard pile to score 5 points. You may do this only once per turn.
Lore: “I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated.”

  • Rarity: R
  • Type: Personnel: Dominion
  • Number: 62
  • Attributes: Integrity: 6 Cunning: 6 Strength: 9
Omet`iklan, Steely Disciplinarian card scan: click to enlarge
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Omet'iklan, Steely Disciplinarian:

Cost: 3
Icons: [Com]
Skills: Biology Geology Leadership Officer
Game Text: When you lose 5 points, you may place two of your Jem’Hadar present in their owner’s discard pile to score 5 points. You may do this only once per turn.
Lore: “I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated.”

  • Rarity: PF
  • Type: Personnel: Dominion
  • Number: 8A
  • Attributes: Integrity: 6 Cunning: 6 Strength: 9
Outmatched card scan: click to enlarge
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Outmatched:

Cost: 0
Game Text: Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma’s requirements. Unless you have Cunning >15, all your personnel are stopped.
Lore: “To even get to play him is a privilege.”

  • Rarity: C
  • Type: Dilemma
  • Number: 9
Palor Toff, Trader card scan: click to enlarge
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Palor Toff, Trader:

Race: Alien
Cost: 2
Icons: [Stf]
Skills: Anthropology Biology Diplomacy Law
Game Text: This personnel is attributes +1 for each Artifact you command.
Lore: “Did I mention that I’ve added a Veltan sex idol to my collection?”

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 105
  • Attributes: Integrity: 4 Cunning: 5 Strength: 4
Par Lenor, Lascivious Emissary card scan: click to enlarge
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Par Lenor, Lascivious Emissary:

Race: Ferengi
Cost: 3
Icons: [Com]
Skills: Acquisition Diplomacy Exobiology Geology
Game Text: At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event’s cost.
Lore: “This is just a sample… Ludugial gold, the purest in the galaxy.”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 88
  • Attributes: Integrity: 4 Cunning: 5 Strength: 4
Personal Transport card scan: click to enlarge
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Personal Transport:

Cost: 4
Icons: 2 [Stf]
Game Text: none
Lore: Styled closely after shuttlepods utilized by the military, this commercial vehicle is manufactured by Ferenginar’s leading seller of private spacecraft. All the most prominent businessman have holdings in the company.

  • Rarity: C
  • Type: Ships: Ferengi
  • Number: 119
  • Attributes: Range: 7 Weapons: 5 Shields: 6
Protect the Escapees card scan: click to enlarge
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Protect the Escapees:

Quadrant: A
Value: 30
Requirements: Engineer, Honor, Navigation, and Integrity>25
Game Text: You may attempt and complete this mission using your [Kli] personnel with these requirements: Leadership, Officer, Treachery, and Strength>30.
Lore: Rendezvous coordinates: “If you can get a ship and meet me at these coordinates, I’ll do what I can to escort you out of the war zone.”
May Attempt: [Baj] [Car] [Fed]
Range: 3

  • Rarity: U
  • Type: Mission
  • Number: 51
  • 1st Edition compatible: Yes
Provoked Attack card scan: click to enlarge
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Provoked Attack:

Cost: 3
Game Text: Capture. Maneuver. Plays in your core. Order – Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent’s personnel involved who has that skill to place in your brig.
Lore: “In war, one attacks one’s enemies.“

  • Rarity: R
  • Type: Event
  • Number: 23
Proximity-Actuated Field card scan: click to enlarge
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Proximity-Actuated Field:

Cost: 3
Game Text: Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your nonheadquarters missions.
Lore: “I wouldn’t try that again. … Not good for your brainpaths in the long term.”

  • Rarity: R
  • Type: Dilemma
  • Number: 10
Proximity-Actuated Field card scan: click to enlarge
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Proximity-Actuated Field:

Cost: 3
Game Text: Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your nonheadquarters missions.
Lore: “I wouldn’t try that again. … Not good for your brainpaths in the long term.”

  • Rarity: PF
  • Type: Dilemma
  • Number: 2A
Psych Test card scan: click to enlarge
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Psych Test:

Cost: 4
Game Text: Your opponent chooses two personnel. Randomly select one of those personnel to be stopped.
Lore: “…facing my deepest fear and living through it. I don’t even know what it is.“

  • Rarity: U
  • Type: Dilemma
  • Number: 11
Quark, True card scan: click to enlarge
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Quark, True:

Race: Ferengi
Cost: 4
Icons: [DS9]
Skills: Acquisition Anthropology Diplomacy Programming Treachery
Game Text: When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title.
Lore: “That’s who I am. That’s what I do. I’m a businessman.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 89
  • Attributes: Integrity: 4 Cunning: 6 Strength: 4
Quarrel card scan: click to enlarge
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Quarrel:

Cost: 2
Game Text: Randomly select two personnel. Unless they have Integrity>11 or Cunning>11, both are stopped.
Lore: “I don’t have time to explain everything.” “What, you think I won’t be able to understand what you’re doing?”

  • Rarity: U
  • Type: Dilemma
  • Number: 12
Recover Components card scan: click to enlarge
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Recover Components:

Cost: 1
Game Text: To play this event, you must command three [Bor] personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck.
Lore: “The Borg usually collect their dead.”

  • Rarity: C
  • Type: Event
  • Number: 24
Reinforcement Drone card scan: click to enlarge
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Reinforcement Drone:

Race: Borg
Cost: 1
Icons: [Sta]
Skills: Anthropology Archaeology Geology
Game Text: Drone. You may play this personnel at cost +1 where you have three [Bor] personnel present together.
Lore: Task: Intercept requests for additional biological resources. Respond.

  • Rarity: U
  • Type: Personnel: Borg
  • Number: 57
  • Attributes: Integrity: 5 Cunning: 5 Strength: 5
Rom, Younger Brother card scan: click to enlarge
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Rom, Younger Brother:

Race: Ferengi
Cost: 2
Icons: [Stf][DS9]
Skills: Engineer Honor Physics Programming
Game Text: Waiter. When a [Fer] personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of that dilemma.
Lore: “I’ve always been smart, Brother. I’ve just lacked self-confidence.”

  • Rarity: U
  • Type: Personnel: Ferengi
  • Number: 90
  • Attributes: Integrity: 6 Cunning: 6 Strength: 4
Ruk, One Old Servitor card scan: click to enlarge
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Ruk, One Old Servitor:

Race: Android
Cost: 4
Icons: [Stf] [Pa]
Skills: Exobiology Geology Security
Game Text: When you play this personnel, each Android you command is attributes +1 until end of turn.
Lore: “To maintain your existence would be illogical. They grew fearful of us, they began to turn us off. You are inconsistent. You cannot be programmed. You are inferior.”

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 106
  • Attributes: Integrity: 4 Cunning: 9 Strength: 10
Rule of Acquisition #141 card scan: click to enlarge
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Rule of Acquisition #141:

Cost: 9
Game Text: Rule. Plays in your core. When you do not command three [Fer] personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core.
Lore: “Only fools pay retail.”

  • Rarity: R
  • Type: Event
  • Number: 28
Rule Of Acquisition #144 card scan: click to enlarge
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Rule Of Acquisition #144:

Cost: 3
Game Text: Rule. To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma.
Lore: “There’s nothing wrong with charity … as long as it winds up in your pocket.”

  • Rarity: R
  • Type: Event
  • Number: 29
Rule of Acquisition #22 card scan: click to enlarge
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Rule of Acquisition #22:

Cost: 2
Game Text: Rule. To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn.
Lore: “A wise man can hear profit in the wind.”

  • Rarity: C
  • Type: Event
  • Number: 26
Rule of Acquisition #6 card scan: click to enlarge
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Rule of Acquisition #6:

Cost: 0
Game Text: Rule. To play this event, you must command three [Fer] personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)Order – Stop one of your [Fer] personnel to draw a card.
Lore: “Never allow family to stand in the way of opportunity.”

  • Rarity: R
  • Type: Event
  • Number: 25
Rule of Acquisition #76 card scan: click to enlarge
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Rule of Acquisition #76:

Cost: 0
Game Text: Rule. To play this event, you must command three [Fer] personnel. Plays in your core. Order – Return a Rule to its owner’s hand.
Lore: “Every once in a while, declare peace. It confuses the hell out of your enemies.”

  • Rarity: C
  • Type: Event
  • Number: 27
Seeing Double card scan: click to enlarge
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Seeing Double:

Cost: 2
Game Text: Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your [Dom] personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event.
Lore: “Wait … it’s me. Odo.” “You don’t say.”

  • Rarity: C
  • Type: Event
  • Number: 30
  • 1st Edition compatible: Yes
Seven Of Nine, Reclaimed Drone
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Seven Of Nine, Reclaimed Drone:

  • Rarity: AP
  • Type: Personnel: Federation
  • Number: 0AP01
  • Attributes: Archive Portrait Foil
Sigmund Freud, Father of Psychoanalysis card scan: click to enlarge
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Sigmund Freud, Father of Psychoanalysis:

Race: Hologram
Cost: 1
Icons: none
Skills: Anthropology Biology Medical
Game Text: none
Lore: “Dreams are the royal road to the knowledge of the mind.”

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 107
  • Attributes: Integrity: 6 Cunning: 7 Strength: 3
Skron card scan: click to enlarge
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Skron:

Race: Ferengi
Cost: 1
Icons: none
Skills: Acquisition Diplomacy Law Programming
Game Text: none
Lore: Aside from liquidators, the wages for working in the Tower of Commerce are actually rather low. Such employees earn their livings through eavesdropping, extortion, and bribes.

  • Rarity: C
  • Type: Personnel: Ferengi
  • Number: 91
  • Attributes: Integrity: 4 Cunning: 5 Strength: 4
Small Problems card scan: click to enlarge
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Small Problems:

Cost: 3
Game Text: Randomly select three personnel. Each of those who is a [Com] personnel is stopped.
Lore: “Tag!” “You’re it!”

  • Rarity: U
  • Type: Dilemma
  • Number: 13
Sonchi card scan: click to enlarge
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Sonchi:

Cost: 2
Game Text: Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent’s core from the game.
Lore: Among the briefest of all Klingon ceremonies, the Sonchi confirms a warrior’s death by his failure to answer a final challenge to fight.

  • Rarity: C
  • Type: Event
  • Number: 31
Soong-type Android card scan: click to enlarge
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Soong-type Android:

Race: Android
Cost: 2
Icons: none
Skills: none
Game Text: While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt.
Lore: Though Noonian Soong finally realized Asimov’s dream of a positronic brain, his subsequent disappearance and few surviving lab notes forced others to try to recreate his work.

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 108
  • Attributes: Integrity: 5 Cunning: 5 Strength: 5
Sovak, Treasure Hunter card scan: click to enlarge
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Sovak, Treasure Hunter:

Cost: 2
Icons: [Stf]
Skills: Acquisition Archaeology Programming Science Treachery
Game Text: Order – Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card’s cost, then replace them in any order.
Lore: “Obviously you’ve never dealt with my people before.”

  • Rarity: PF
  • Type: Personnel: Ferengi
  • Number: 11A
  • Attributes: Integrity: 3 Cunning: 6 Strength: 5
Sovak, Treasure Hunter card scan: click to enlarge
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Sovak, Treasure Hunter:

Race: Ferengi
Cost: 2
Icons: [Stf]
Skills: Acquisition Archaeology Programming Science Treachery
Game Text: Order – Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card’s cost, then replace them in any order.
Lore: “Obviously you’ve never dealt with my people before.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 92
  • Attributes: Integrity: 3 Cunning: 6 Strength: 5
Spock, Celebrated Ambassador card scan: click to enlarge
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Spock, Celebrated Ambassador:

Race: Human/Vulcan
Cost: 4
Icons: [Com]
Skills: Archaeology 2 Diplomacy Honor Science
Game Text: Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.
Lore: “For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state.”

  • Rarity: R
  • Type: Personnel: Romulan
  • Number: 113
  • Attributes: Integrity: 8 Cunning: 8 Strength: 6
Spock, Celebrated Ambassador card scan: click to enlarge
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Spock, Celebrated Ambassador:

Cost: 4
Icons: [Com]
Skills: Archaeology 2 Diplomacy Honor Science
Game Text: Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.
Lore: “For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state.”

  • Rarity: PF
  • Type: Personnel: Romulan
  • Number: 15A
  • Attributes: Integrity: 8 Cunning: 8 Strength: 6
Stay Where Thou Art card scan: click to enlarge
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Stay Where Thou Art:

Cost: 3
Game Text: Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt.
Lore: “Now, go back, or thou shalt most certainly die.”

  • Rarity: U
  • Type: Dilemma
  • Number: 14
Swagger card scan: click to enlarge
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Swagger:

Game Text: To play this interrupt, you must command three [Car] personnel. Order – Discard two cards from hand to destroy an event in an opponent’s core that costs 3 or less.
Lore: “Remember those field tests I was telling you about? They were successful. We’ve begun to deactivate the mines.”

  • Rarity: C
  • Type: Interrupt
  • Number: 43
T`Pol, Austere Commander
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T'Pol, Austere Commander:

  • Rarity: AP
  • Type: Personnel: Starfleet
  • Number: 0AP02
  • Attributes: Archive Portrait Foil
Taar, Bristling DaiMon card scan: click to enlarge
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Taar, Bristling DaiMon:

Race: Ferengi
Cost: 3
Icons: [Com]
Skills: Acquisition Astrometrics Engineer Officer Treachery
Game Text: This personnel is attributes +2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored.
Lore: “The Ferengi are not uncivilized, hew-mon! Is that what you suggest?”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 93
  • Attributes: Integrity: 3 Cunning: 5 Strength: 6
Tebok, Posturing Commander card scan: click to enlarge
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Tebok, Posturing Commander:

Race: Romulan
Cost: 2
Icons: [Com]
Skills: Astrometrics Diplomacy Navigation Officer
Game Text: You may play this personnel at cost +1 to reveal the top three cards of an opponent’s deck and replace them in any order.
Lore: "“If we go to war, let us be sure it is for the right reason. “

  • Rarity: C
  • Type: Personnel: Romulan
  • Number: 114
  • Attributes: Integrity: 4 Cunning: 6 Strength: 7
Tekeny Ghemor, Prominent Official card scan: click to enlarge
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Tekeny Ghemor, Prominent Official:

Race: Cardassian
Cost: 3
Icons: [Com]
Skills: Diplomacy Engineer Honor Law Leadership Programming Transporters
Game Text: Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
Lore: “People like Ari are the real heroes. My position protects me. The risk is theirs.”

  • Rarity: R
  • Type: Personnel: Cardassian
  • Number: 59
  • Attributes: Integrity: 7 Cunning: 6 Strength: 5
Tekeny Ghemor, Prominent Official card scan: click to enlarge
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Tekeny Ghemor, Prominent Official:

Cost: 3
Icons: [Com]
Skills: Diplomacy Engineer Honor Law Leadership Programming Transporters
Game Text: Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
Lore: “People like Ari are the real heroes. My position protects me. The risk is theirs.”

  • Rarity: PF
  • Type: Personnel: Cardassian
  • Number: 7A
  • Attributes: Integrity: 7 Cunning: 6 Strength: 5
Temporal Incursion card scan: click to enlarge
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Temporal Incursion:

Cost: 3
Game Text: Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.)
Lore: “This vessel is more than a weapon. It’s a museum of lost histories.”

  • Rarity: R
  • Type: Event
  • Number: 32
Temporal Incursion card scan: click to enlarge
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Temporal Incursion:

Cost: 3
Game Text: Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.)
Lore: “This vessel is more than a weapon. It’s a museum of lost histories.”

  • Rarity: PF
  • Type: Event
  • Number: 5A
The Last Outpost card scan: click to enlarge
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The Last Outpost:

Quadrant: A
Value: 35
Requirements: Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and
Integrity>31
Game Text: none
Lore: Gamma Tauri IV: Investigate power emanations from this ancient outpost of the long-extinct Tkon Empire.
May Attempt: [Fed] [Fer] [Non]
Range: 2

  • Rarity: U
  • Type: Mission
  • Number: 53
Tolian Soran, Renegade Scientist card scan: click to enlarge
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Tolian Soran, Renegade Scientist:

Race: El-Aurian
Cost: 0
Icons: [Stf]
Skills: Astrometrics Engineer 2 Physics Programming Transporters 2 Treachery
Game Text: When this personnel uses a skill, randomly stop one of your personnel present.
Lore: “I would advise you to be a little more careful in the future.”

  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 109
  • Attributes: Integrity: 1 Cunning: 7 Strength: 6
Tongo: Confront card scan: click to enlarge
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Tongo: Confront:

Cost: 2
Game Text: Plays in your core. Order – Stop your [Fer] personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.
Lore: “I just hate to kick someone when they’re down.”

  • Rarity: U
  • Type: Event
  • Number: 33
Transport Delegations card scan: click to enlarge
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Transport Delegations:

Quadrant: A
Value: 35
Requirements: Anthropology, 2 Diplomacy, Leadership, and Integrity>31
Game Text: none
Lore: Parliament: “We are to deliver these delegates to this sector’s neutral conference planet…”
May Attempt: Any affiliation (except [Bor]) may attempt this mission.
Range: 2

  • Rarity: U
  • Type: Mission
  • Number: 52
Varria, Lavishly Rewarded Aide card scan: click to enlarge
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Varria, Lavishly Rewarded Aide:

Race: Alien
Cost: 2
Icons: [Stf]
Skills: Geology Honor Navigation Security Transporters
Game Text: none
Lore: “She was barely an adult when I found her. Idealistic. Naive. Full of dreams. And I made all her dreams come true. Didn’t I? At a slight cost of course. She had to lose all those pesky ideals. But then maybe that was what made these years so wonderful, watching her lose them one by one until none were left."

  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 110
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 6 Cunning: 5 Strength: 6
Vedek Assembly card scan: click to enlarge
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Vedek Assembly:

Cost: 2
Game Text: For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck. Destroy this event.
Lore: “All the hours listening to 112 Vedeks talking at once makes me yearn again for the sanctity of my arboretum.”

  • Rarity: U
  • Type: Event
  • Number: 34
Veiled Threat card scan: click to enlarge
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Veiled Threat:

Game Text: To play this interrupt, you must command three [Fer] personnel. When your [Fer] personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions.
Lore: “I’m not going to allow anybody to hurt such a…grateful friend…”

  • Rarity: U
  • Type: Interrupt
  • Number: 44
Vic Fontaine, Vegas Crooner card scan: click to enlarge
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Vic Fontaine, Vegas Crooner:

Race: Hologram
Cost: 3
Icons: [DS9]
Skills: Anthropology Diplomacy Honor
Game Text: When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas.
Lore: “When you sing in as many joints as I have, you become a student of the human heart.”

  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 111
  • Attributes: Integrity: 7 Cunning: 4 Strength: 4
Vic Fontaine, Vegas Crooner card scan: click to enlarge
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Vic Fontaine, Vegas Crooner:

Cost: 3
Icons: [DS9]
Skills: Anthropology Diplomacy Honor
Game Text: When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas.
Lore: “When you sing in as many joints as I have, you become a student of the human heart.”

  • Rarity: PF
  • Type: Personnel: Non-aligned
  • Number: 14A
  • Attributes: Integrity: 7 Cunning: 4 Strength: 4
Where No One Has Gone Before card scan: click to enlarge
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Where No One Has Gone Before:

Cost: 3
Game Text: Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical , and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission.
Lore: “…over a billion light years from our galaxy.”

  • Rarity: R
  • Type: Dilemma
  • Number: 15
Where No One Has Gone Before card scan: click to enlarge
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Where No One Has Gone Before:

Cost: 3
Game Text: Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your nonheadquarters missions.
Lore: “I wouldn’t try that again. … Not good for your brainpaths in the long term.”

  • Rarity: PF
  • Type: Dilemma
  • Number: 3A
Worth the Price card scan: click to enlarge
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Worth the Price:

Cost: 0
Game Text: To play this event, you must command two [Fer] personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.
Lore: “How did you manage to get these out of the Tallonian system?”

  • Rarity: C
  • Type: Event
  • Number: 35
Zek, The Grand Negus card scan: click to enlarge
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Zek, The Grand Negus:

Race: Ferengi
Cost: 3
Icons: none
Skills: 2 Acquisition Diplomacy Law 2 Leadership
Game Text: Commander: Aurulent. Order – Stop this personnel to reveal the top card of your deck. If it is a [Fer] personnel, draw it; otherwise, place it beneath your Ferenginar.
Lore: “Gentlemen, I congratulate you all. Profits are better than ever.”

  • Rarity: R
  • Type: Personnel: Ferengi
  • Number: 94
  • Attributes: Integrity: 4 Cunning: 7 Strength: 2
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