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The Hunters

The Hunters: 223 cards
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A Shadow Fell Over Them card scan: click to enlarge
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A Shadow Fell Over Them:

Each time a Nazgûl wins a skirmish, you may exert 2 Nazgûl (or a Nazgûl twice) to add a threat.
Assignment: Spot a Nazgûl and remove (4) to play a Nazgûl from your discard pile.

  • Number: 182
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Wraith
Advancing Horde card scan: click to enlarge
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Advancing Horde:

Damage +1.
This minion is strength +1 for each site you control.

  • Number: 155
  • Rarity: R
  • Strength: 14
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 6
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Anduin River card scan: click to enlarge
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Anduin River:

River. The fellowship archery total is -3.

  • Number: 187
  • Rarity: U
  • Type: Site
  • Twilight Cost: 0
Aragorn`s Bow, Ranger`s Longbow card scan: click to enlarge
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Aragorn's Bow, Ranger's Longbow:

Bearer must be Aragorn.
He is an archer.
Archery: Add a threat to wound a minion with the lowest strength.

  • Number: 56
  • Rarity: R
  • Type: Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Aragorn, Swift Hunter card scan: click to enlarge
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Aragorn, Swift Hunter:

Ranger. Hunter 1.
Skirmish: Exert Aragorn to make a hunter companion strength +1.

  • Number: 54
  • Rarity: S
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: 8
Aragorn, Thorongil card scan: click to enlarge
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Aragorn, Thorongil:

Ranger. Hunter 2. Maneuver: Add a threat to exert a non-hunter minion with strength less then Aragorn.

¨I will follow the Orcs...¨

  • Number: 4RG
  • Rarity: (RG)
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: 8
Aragorn, Thorongil card scan: click to enlarge
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Aragorn, Thorongil:

Ranger. Hunter 2.
Maneuver: Add a threat to exert a non-Hunter minion with strength less than Aragorn.

  • Number: 55
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: 8
Aragorn, Thorongil card scan: click to enlarge
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Aragorn, Thorongil:

Ranger. Hunter 2. Maneuver: Add a threat to exert a non-hunter minion with strength less then Aragorn.

¨I will follow the Orcs...¨

  • Number: 9RF
  • Rarity: RF
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Gondor
  • Signet/Site/Resistance: 8
Arwen, She-Elf card scan: click to enlarge
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Arwen, She-Elf:

While you can Spot Aragorn, Arwen is strength +1 and resistance +2.
Skirmish: Remove an [Elf] token to make a minion skirmishing Arwen strength -2.

  • Number: 11
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Battlefield Recruit card scan: click to enlarge
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Battlefield Recruit:

Skirmish: Discard this minion to make a minion strength +2.

  • Number: 95
  • Rarity: S
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Orc
  • Signet/Site/Resistance: 4
Battlefield Veteran card scan: click to enlarge
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Battlefield Veteran:

Skirmish: Discard this minion to make a minion strength +1.

  • Number: 96
  • Rarity: S
  • Strength: 11
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Orc
  • Signet/Site/Resistance: 4
Be Gone! card scan: click to enlarge
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Be Gone!:

Spell. Exert your [Gandalf] companion X times to make a minion strength –2 until the regroup phase for each time that companion exerted.

  • Number: 27
  • Rarity: U
  • Type: Event . Maneuver
  • Twilight Cost: 2
  • Culture: Gandalf
Beasts of Burden card scan: click to enlarge
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Beasts of Burden:

To play, spot 2 [Orc] minions.
At the start of your Shadow phase, you may discard an [Orc] condition from play to play an [Orc] minion. It is twilight cost -2 (or -4 if you can spot 6 or more companions).

  • Number: 97
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 0
  • Culture: Orc
Bill Ferny, Agent of Saruman card scan: click to enlarge
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Bill Ferny, Agent of Saruman:

If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
Shadow: Exert Bill Ferny twice and spot a site you control to add (2).

  • Number: 72
  • Rarity: R
  • Strength: 4
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Men
  • Signet/Site/Resistance: 4
Black Gate Sentry card scan: click to enlarge
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Black Gate Sentry:

Skirmish: Exert this minion to wound a companion it is skirmishing.

  • Number: 98
  • Rarity: U
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 5
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Chieftain card scan: click to enlarge
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Black Land Chieftain:

To play, spot an (Orc) minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.

Orcs frequently used the weapons of their fallen enemies at their own.

  • Number: 11RF
  • Rarity: RF
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 5
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Chieftain card scan: click to enlarge
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Black Land Chieftain:

To play, spot an [Orc] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.

  • Number: 99
  • Rarity: R
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 5
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Commander card scan: click to enlarge
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Black Land Commander:

While you can spot a companion of strength 12 or more, this minion is strength +5.
Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.

  • Number: 100
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Observer card scan: click to enlarge
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Black Land Observer:

When you play this minion, you may spot an [Orc] condition to add a threat.
While you can spot a companion of strength 10 or more, this minion is strength +3.

  • Number: 101
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Overlord card scan: click to enlarge
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Black Land Overlord:

Maneuver: Remove a threat and spot another [Orc] minion to exert an unbound companion.

  • Number: 102
  • Rarity: U
  • Strength: 11
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Runner card scan: click to enlarge
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Black Land Runner:

To play, spot an [Orc] Orc.
While you can spot more sites on the adventure path than minions, this minion is strength +5.

  • Number: 103
  • Rarity: C
  • Strength: 9
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Shrieker card scan: click to enlarge
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Black Land Shrieker:

To play, spot an [Orc] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot.

  • Number: 104
  • Rarity: R
  • Strength: 20
  • Vitality: 4
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 8
  • Culture: Orc
  • Signet/Site/Resistance: 4
Black Land Spy card scan: click to enlarge
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Black Land Spy:

When you play this minion, you may spot an [Orc] possession to add a threat.
While you can spot a companion with strength 13 or more, this minion is strength +7

  • Number: 105
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Orc
  • Signet/Site/Resistance: 4
Bold Easterling card scan: click to enlarge
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Bold Easterling:

Skirmish: If this minion is skirmishing, discard this minion to play a [Men] minion from your discard pile. That minion is fierce until the regroup phase.

  • Number: 73
  • Rarity: C
  • Strength: 8
  • Vitality: 1
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Men
  • Signet/Site/Resistance: 4
Breeding Pit of Isengard card scan: click to enlarge
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Breeding Pit of Isengard:

Underground. The twilight cost of the first hunter minion played each Shadow phase is -2.

  • Number: 188
  • Rarity: S
  • Type: Site
  • Twilight Cost: 0
Brilliant Light card scan: click to enlarge
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Brilliant Light:

Make a [Rohan] companion strength +2 (or +3 and damage +1 if he or she is a hunter companion).

  • Number: 121
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Rohan
Burial Mounds card scan: click to enlarge
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Burial Mounds:

Make a [Rohan] companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.

  • Number: 122
  • Rarity: R
  • Type: Event . Assignment
  • Twilight Cost: 1
  • Culture: Rohan
Called to Mordor card scan: click to enlarge
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Called to Mordor:

Bearer must be Smeagol.
While you can spot 2 Ring-bound hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.

  • Number: 39
  • Rarity: U
  • Type: Condition
  • Twilight Cost: 1
  • Culture: Gollum
Chamber of Records card scan: click to enlarge
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Chamber of Records:

When you play this, you may spot a Dwarf to add two [Dwarf] tokens here.
Fellowship: Discard this from play or remove a [Dwarf] token from here to reveal the top card of your draw deck. If it is a [Dwarf] card, take it into your hand, otherwise, place it in your discard pile.

  • Number: 3
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Dwarven
Charging Uruk card scan: click to enlarge
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Charging Uruk:

Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1.

  • Number: 156
  • Rarity: C
  • Strength: 7
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Chasing Uruk card scan: click to enlarge
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Chasing Uruk:

Fierce. Hunter 1.
Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.

  • Number: 157
  • Rarity: C
  • Strength: 10
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Chieftain of Dunland card scan: click to enlarge
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Chieftain of Dunland:

Fierce.
Skirmish: Spot a site you control and remove (2) to make a [Men] minion strength +2.
Skirmish: Spot 2 sites you control and remove (2) to make a [Men] minion strength +3.
Skirmish: Spot 3 sites you control and remove (2) to make a [Men] minion strength +4.

  • Number: 74
  • Rarity: R
  • Strength: 11
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Men
  • Signet/Site/Resistance: 4
City Gates card scan: click to enlarge
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City Gates:

When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.

  • Number: 189
  • Rarity: S
  • Type: Site
  • Twilight Cost: 1
Community Living card scan: click to enlarge
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Community Living:

Spot a Hobbit to play a [Shire] follower from your draw deck.

  • Number: 143
  • Rarity: C
  • Type: Event . Fellowship
  • Twilight Cost: 0
  • Culture: Shire
Connected By Fate card scan: click to enlarge
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Connected By Fate:

To play, Spot Smeagol
While you can spot 2 Ring-bound hobbits,
each Shadow event is twilight cost +1.
Skirmish: Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.

  • Number: 40
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Gollum
Controlled By The Ring card scan: click to enlarge
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Controlled By The Ring:

Bearer must be Gollum.
Skirmish: If Gollum is not assigned to a skirmish, discard this condition to have him replace a minion skirmishing a companion.

  • Number: 41
  • Rarity: U
  • Type: Condition
  • Twilight Cost: 1
  • Culture: Gollum
Coordinated Effort card scan: click to enlarge
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Coordinated Effort:

To play, spot 2 [Orc] minions.
Each time the Free Peoples player play a possession, add (2).

  • Number: 106
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 0
  • Culture: Orc
Courageous Easterling card scan: click to enlarge
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Courageous Easterling:

Skirmish: If this minion is skirmishing, discard this minion to play a [Men] minion from your discard pile. That minion is fierce until the regroup phase.

  • Number: 75
  • Rarity: C
  • Strength: 5
  • Vitality: 1
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 1
  • Culture: Men
  • Signet/Site/Resistance: 4
Covetous Uruk card scan: click to enlarge
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Covetous Uruk:

Damage +1.
This minion is strength +1 for each possession you can spot.

  • Number: 158
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Damrod, Dunadan of Gondor card scan: click to enlarge
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Damrod, Dunadan of Gondor:

Ranger. Hunter 1.
At the start of each fellowship phase, you may add (1) to heal a ranger.

  • Number: 57
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Decorated Barricade card scan: click to enlarge
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Decorated Barricade:

Fortification. This condition is twilight cost -1 for each [Gondor] ranger you spot.
Skirmish: Exert 2 [Gondor] Men to transfer this condition from your support area to a minion skirmishing a [Gondor] Man.

  • Number: 58
  • Rarity: R
  • Strength: -1
  • Vitality: -2
  • Type: Condition . Support Area
  • Twilight Cost: 4
  • Culture: Gondor
Defense Rush card scan: click to enlarge
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Defense Rush:

While you can spot a [Uruk-hai] minion, the Free Peoples player cannot replace a site.
At the start of each skirmish, you may remove (3) to heal an [Uruk-hai] minion (or heal an [Uruk-hai] minion twice if you control a site.)

  • Number: 159
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Uruk-hai
Desolation Orc card scan: click to enlarge
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Desolation Orc:

To play, spot 3 Free Peoples cultures or discard 2 [Orc] conditions form play.

  • Number: 107
  • Rarity: C
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Orc
  • Signet/Site/Resistance: 4
Desperate Move card scan: click to enlarge
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Desperate Move:

Discard a [Gollum] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that.

  • Number: 42
  • Rarity: R
  • Type: Event . Regroup
  • Twilight Cost: 3
  • Culture: Gollum
Destroyed Homestead card scan: click to enlarge
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Destroyed Homestead:

When you play this, spot 2 [Men] minions to randomly reveal a site from the Free Peoples player’s adventure deck. Note its card title. Each site on the adventure path with the same card title as the selected site loses its game text.

  • Number: 76
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 3
  • Culture: Men
Destructive Orc card scan: click to enlarge
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Destructive Orc:

When you play Destructive Orc, you may discard a fortification for each [Orc] possession and each [Orc] artifact you can spot.

  • Number: 108
  • Rarity: C
  • Strength: 14
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 6
  • Culture: Orc
  • Signet/Site/Resistance: 4
Dinendal, Mirkwood Archer card scan: click to enlarge
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Dinendal, Mirkwood Archer:

Aid - (3)
Each time you transfer this to a companion, except an [Elf] companion, Exert bearer.
Bearer Gains Archer.

  • Number: 12
  • Rarity: R
  • Type: Follower
  • Twilight Cost: 2
  • Culture: Elven
Dunedain of the South card scan: click to enlarge
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Dunedain of the South:

Ranger. Hunter 1.
Each time this companion wins a skirmish, you may make a [Gondor] ranger strength +2 until the regroup phase.

  • Number: 59
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: 6
East Wall of Rohan card scan: click to enlarge
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East Wall of Rohan:

At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.

  • Number: 190
  • Rarity: S
  • Type: Site
  • Twilight Cost: 3
Easterling Scout card scan: click to enlarge
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Easterling Scout:

Skirmish: If this minion is skirmishing, discard this minion to play a [Men] minion from your discard pile. That minion is fierce until the regroup phase.

  • Number: 77
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Men
  • Signet/Site/Resistance: 4
Elven Bow card scan: click to enlarge
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Elven Bow:

Bearer must be an Elf.
Bearer is an Archer.

  • Number: 13
  • Rarity: C
  • Type: Possession
  • Race/Class: Ranged Weapon
  • Twilight Cost: 1
  • Culture: Elven
Elven Warrior card scan: click to enlarge
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Elven Warrior:

While this companion is bearing a possession it is strength +2.
Maneuver: Exert this companion to place an [Elf] card from your discard pile on the bottom of your draw deck.

  • Number: 14
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Engrossed Hillman card scan: click to enlarge
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Engrossed Hillman:

At the start of the maneuver phase, if you can spot another [Men] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site.

  • Number: 78
  • Rarity: U
  • Strength: 10
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Men
  • Signet/Site/Resistance: 4
Enraged Herdsman card scan: click to enlarge
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Enraged Herdsman:

While you can spot more companions than minions, each [Men] hunter is strength +2 and is an archer.

  • Number: 79
  • Rarity: U
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Men
  • Signet/Site/Resistance: 4
Ent Avenger card scan: click to enlarge
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Ent Avenger:

While you can spot 3 Ents, this companion is strength +2.

  • Number: 28
  • Rarity: C
  • Strength: 6
  • Vitality: 4
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Eomer`s Spear, Trusty Weapon card scan: click to enlarge
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Eomer's Spear, Trusty Weapon:

Bearer must be a [Rohan] Man.
If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1.
Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.

  • Number: 124
  • Rarity: R
  • Strength: +2
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Eomer, Horsemaster card scan: click to enlarge
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Eomer, Horsemaster:

Valiant. Hunter 2.
While you can spot a [Rohan] Man, Eomer's twilight cost is -1.
Skirmish: Discard a [Rohan] card from hand to make Eomer strength +2.

  • Number: 123
  • Rarity: R
  • Strength: 7
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: 7
Eomer, Horsemaster card scan: click to enlarge
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Eomer, Horsemaster:

Valiant. Hunter 2. While you can spot a (Rohan) Man, Eomer´s twilight cost is -1. Skirmish: Discard a (Rohan) card from hand to make Eomer strength +2.

  • Number: 13RF
  • Rarity: RF
  • Strength: 7
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: 7
Eomer, Horsemaster card scan: click to enlarge
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Eomer, Horsemaster:

Valiant. Hunter 2. While you can spot a (Rohan) Man, Eomer´s twilight cost is -1. Skirmish: Discard a (Rohan) card from hand to make Eomer strength +2.

  • Number: 6RG
  • Rarity: (RG)
  • Strength: 7
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: 7
Eowyn, Willing Fighter card scan: click to enlarge
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Eowyn, Willing Fighter:

Valiant.
Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.

  • Number: 125
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: 6
Focus card scan: click to enlarge
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Focus:

Each time Legolas Wins a skirmish, you may heal a Hunter [Dwarf] or a Hunter [Gondor] man.
Skirmish: Discard this condition to make an [Elf] strength +2.

  • Number: 15
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Elven
Following Uruk card scan: click to enlarge
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Following Uruk:

Fierce. Hunter 1.Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.

  • Number: 160
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Forth the Three Hunters! card scan: click to enlarge
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Forth the Three Hunters!:

Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are both Hunters)
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are both Hunters)

  • Number: 60D
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Dwarven
Forth the Three Hunters! card scan: click to enlarge
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Forth the Three Hunters!:

Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are both Hunters)
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are both Hunters)

  • Number: 60E
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Elven
Forth the Three Hunters! card scan: click to enlarge
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Forth the Three Hunters!:

Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).

  • Number: 60G
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Gondor
Frodo, Weary from the Journey card scan: click to enlarge
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Frodo, Weary from the Journey:

Ring-bearer. Ring-bound.
While skirmishing a minion of strength 8 or less, Frodo is strength +2.

  • Number: 144
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Companion
  • Race/Class: Hobbit
  • Twilight Cost: 0
  • Culture: Shire
  • Signet/Site/Resistance: 10
Gamling, The Old card scan: click to enlarge
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Gamling, The Old:

Valiant. Hunter 1.
To play, spot a [Rohan] Man.
While you can spot 3 hunters, Gamling is strength +3.

  • Number: 126
  • Rarity: S
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: 6
Gandalf, Powerful Guide card scan: click to enlarge
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Gandalf, Powerful Guide:

To play, spot 2 Hobbits
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.

  • Number: 29
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 7
Gandalf, Powerful Guide card scan: click to enlarge
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Gandalf, Powerful Guide:

To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.

¨Let the Ring-bearer decide.¨

  • Number: 2RG
  • Rarity: (RG)
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 7
Gandalf, Powerful Guide card scan: click to enlarge
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Gandalf, Powerful Guide:

To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.

¨Let the Ring-bearer decide.¨

  • Number: 5RF
  • Rarity: RF
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Wizard
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 7
Gate of Mordor card scan: click to enlarge
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Gate of Mordor:

Battleground. Each time the fellowship moves to this site, add (1) for each culture you can spot.

  • Number: 191
  • Rarity: S
  • Type: Site
  • Twilight Cost: 0
Gift of the Evenstar, Blessed Light card scan: click to enlarge
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Gift of the Evenstar, Blessed Light:

Each time an Elf wins a skirmish you may exert that Elf or Aragorn to place a token here.
At the start of the maneuver phase, you may remove an [Elf] token here to draw a card.

  • Number: 16
  • Rarity: U
  • Type: Artifact . Support area
  • Twilight Cost: 2
  • Culture: Elven
Gimli, Eager Hunter card scan: click to enlarge
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Gimli, Eager Hunter:

Damage +1. Hunter 3.

  • Number: 5
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: 6
Gloin, Son of Groin card scan: click to enlarge
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Gloin, Son of Groin:

Each time Gloin wins a skirmish, you may draw 3 card, then place 3 cards from hand beneath your draw deck in any order.
Skirmish: Remove a [Dwarf] token to make Gloin strength +2.

  • Number: 6
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Dwarf
  • Twilight Cost: 2
  • Culture: Dwarven
  • Signet/Site/Resistance: 6
Gollum, Hopeless card scan: click to enlarge
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Gollum, Hopeless:

At the start of each skirmish involving Gollum, he is strength +X until the regroup phase, where X is the Ring-Bearer's strength.

  • Number: 43
  • Rarity: R
  • Strength: 0
  • Vitality: 4
  • Type: Minion
  • Twilight Cost: 2
  • Culture: Gollum
  • Signet/Site/Resistance: 3
Gondorian Prowler card scan: click to enlarge
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Gondorian Prowler:

Ranger. Hunter 1.
When this companion is in your starting fellowship, he is twilight cost -1.
Skirmish: Remove a [Gondor] token or exert a [Gondor] Man to make the site number of a minion +2.

  • Number: 61
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Gorbag, Filthy Rebel card scan: click to enlarge
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Gorbag, Filthy Rebel:

Hunter 3.
When you play Gorbag, you may discard a card from the top of the Free Peoples player's deck for each hunter character you can spot.

  • Number: 109
  • Rarity: R
  • Strength: 13
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 6
  • Culture: Orc
  • Signet/Site/Resistance: 4
Gorbag, Filthy Rebel card scan: click to enlarge
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Gorbag, Filthy Rebel:

Hunter 3. When you play Gorbag, you may discard a card from the top of the Free Peoples player´s deck for each hunter character you can spot.

¨I´m gonna bleed you...like a stuck pig¨

  • Number: 12RF
  • Rarity: RF
  • Strength: 13
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 6
  • Culture: Orc
  • Signet/Site/Resistance: 4
Great Axe card scan: click to enlarge
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Great Axe:

Bearer must be a [Men] Man.
While bearer is skirmishing a hunter companion, bearer is strength +2.

  • Number: 80
  • Rarity: C
  • Strength: +2
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Men
Grieving the Fallen card scan: click to enlarge
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Grieving the Fallen:

To play, spot a [Men] Man.
Bearer must be a companion (except the Ring-bearer).
Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.

  • Number: 81
  • Rarity: U
  • Strength: -1
  • Type: Condition
  • Twilight Cost: 1
  • Culture: Men
Grim Trophy card scan: click to enlarge
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Grim Trophy:

Make a [Rohan] Man Strength +1 for each hunter you can spot (or if you can spot more valiant Men than hunters, make a rohan man strength +1 for each valiant man you can spot).

  • Number: 127
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Rohan
Grousing Hillman card scan: click to enlarge
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Grousing Hillman:

While you control a site, this minion is strength +3 and fierce.

  • Number: 82
  • Rarity: C
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Men
  • Signet/Site/Resistance: 4
Haldir, Sentry of the Golden Wood card scan: click to enlarge
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Haldir, Sentry of the Golden Wood:

To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an Archer.

  • Number: 17
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Haleth, Son of Hama card scan: click to enlarge
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Haleth, Son of Hama:

While you can spot 2 Mounts, Haleth is strength +2.
While you can spot 3 Mounts, Haleth is damage +1.
While you can spot 4 Free Peoples mounts, those mounts cannot be discarded by a Shadow player.

  • Number: 128
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Rohan
  • Signet/Site/Resistance: 6
Heavy Axe card scan: click to enlarge
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Heavy Axe:

Bearer must be a Dwarf.
This is twilight cost -1 for each [Dwarf] card that has a culture token on it.
Skirmish: Remove a [Dwarf] token to make bearer strength +1.

  • Number: 7
  • Rarity: U
  • Strength: +3
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 4
  • Culture: Dwarven
Herbs and Stewed Rabbit card scan: click to enlarge
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Herbs and Stewed Rabbit:

While you can spot Frodo, Smeagol is resistance +1.
While you can spot Sam, Smeagol is strength +1.
While you can spot Bilbo, Smeagol is damage +1.

  • Number: 44
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Gollum
Hobbit Sword card scan: click to enlarge
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Hobbit Sword:

Bearer must be a Hobbit.

  • Number: 145
  • Rarity: C
  • Strength: +2
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Shire
Hobbiton Brewer, Maker of Fine Ales card scan: click to enlarge
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Hobbiton Brewer, Maker of Fine Ales:

Aid - Add 2 burdens.
To play, spot a Hobbit.
Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.

  • Number: 146
  • Rarity: R
  • Strength: +2
  • Type: Follower
  • Twilight Cost: 2
  • Culture: Shire
Hobbiton Farmer, Lover of Pipeweed card scan: click to enlarge
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Hobbiton Farmer, Lover of Pipeweed:

[Res] +1
Aid - Add a burden.
To play, spot 2 Hobbits.
Bearer is strength +1 for each fierce minion you can spot.

  • Number: 147
  • Rarity: C
  • Strength: +1
  • Type: Follower
  • Twilight Cost: 2
  • Culture: Shire
Horse of Great Stature card scan: click to enlarge
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Horse of Great Stature:

Bearer must be a [Rohan] Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Skirmish: Exert bearer to make a [Rohan] Man strength +1.

  • Number: 129
  • Rarity: U
  • Type: Possession
  • Race/Class: Mount
  • Twilight Cost: 2
  • Culture: Rohan
Horseman of the North card scan: click to enlarge
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Horseman of the North:

While you can spot a Valiant Man, this companion's twilight cost -1.
This companion is strength +2 while no opponent controls a site.

  • Number: 130
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: 6
Hunting Herdsman card scan: click to enlarge
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Hunting Herdsman:

Hunter 1.
This minion is strength +3 for each follower you can spot.

  • Number: 83
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Men
  • Signet/Site/Resistance: 4
Hunting Uruk card scan: click to enlarge
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Hunting Uruk:

While this minion is at a battleground site, it gains Hunter 1.

  • Number: 161
  • Rarity: C
  • Strength: 12
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Hurry Hobbitses card scan: click to enlarge
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Hurry Hobbitses:

Make Smeagol strength +1 for each Ring-bound hobbit you can spot.

  • Number: 45
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Gollum
Isengard Marauder card scan: click to enlarge
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Isengard Marauder:

To play, discard 3 cards from hand.
While you can spot 2 other [Orc] minions, this minion is fierce.

  • Number: 110
  • Rarity: C
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 2
  • Culture: Orc
  • Signet/Site/Resistance: 4
Isengard Ruined card scan: click to enlarge
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Isengard Ruined:

Battleground. Each time a follower is transfered to a character,the first Shadow player may exert a companion twice.

  • Number: 192
  • Rarity: U
  • Type: Site
  • Twilight Cost: 1
Ithilien Blade card scan: click to enlarge
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Ithilien Blade:

Bearer must be a [Gondor] Man.
While you can spot a roaming minion, bearer is strength +1.
Maneuver: Exert bearer twice to discard a roaming minion.

  • Number: 62
  • Rarity: C
  • Strength: +2
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Gondor
Last Days of My House card scan: click to enlarge
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Last Days of My House:

Spot 2 [Rohan] Men (or 1 Hunter Rohan Man) to play a [Rohan] companion or [Rohan] follower from your draw deck.

  • Number: 132
  • Rarity: U
  • Type: Event . Fellowship
  • Twilight Cost: 1
  • Culture: Rohan
Last Gasp card scan: click to enlarge
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Last Gasp:

Wound 3 [Men] archers to exhaust a companion.

  • Number: 84
  • Rarity: R
  • Type: Event . Archery
  • Twilight Cost: 3
  • Culture: Men
Later Than You Think card scan: click to enlarge
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Later Than You Think:

Remove 2 threats to play a Nazgûl. That Nazgûl is twilight cost -2 and gains hunter 2 until the start of the regroup phase.

  • Number: 181
  • Rarity: U
  • Type: Event . Shadow
  • Twilight Cost: 0
  • Culture: Wraith
Leaflock, Finglas card scan: click to enlarge
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Leaflock, Finglas:

Leaflock’s twilight cost is –1 for each Ent you can spot.
While you can spot 3 other Ents, Leaflock is strength +4.

  • Number: 30
  • Rarity: R
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 7
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Legolas, Fleet-Footed Hunter card scan: click to enlarge
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Legolas, Fleet-Footed Hunter:

Hunter 1.
Regroup: Exert two hunter companions to draw a card.

  • Number: 18
  • Rarity: S
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Legolas, of the Woodland Realm card scan: click to enlarge
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Legolas, of the Woodland Realm:

Archer, Hunter 1.
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).

  • Number: 19
  • Rarity: R
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Legolas, Of the Woodland Realm card scan: click to enlarge
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Legolas, Of the Woodland Realm:

Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).

¨You would die before your stroke fell!¨

  • Number: 1RG
  • Rarity: (RG)
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Legolas, Of the Woodland Realm card scan: click to enlarge
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Legolas, Of the Woodland Realm:

Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).

¨You would die before your stroke fell!¨

  • Number: 3RF
  • Rarity: RF
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Elf
  • Twilight Cost: 2
  • Culture: Elven
  • Signet/Site/Resistance: 6
Little Golden Flower card scan: click to enlarge
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Little Golden Flower:

Each Hobbit bearing a hand weapon is vitality +1.
Each Hobbit bearing a follower is resistance +1.
Each unwounded Hobbit is strength +1.

  • Number: 148
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 3
  • Culture: Shire
Lorien`s Blessing card scan: click to enlarge
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Lorien's Blessing:

Spot an [Elf] follower to make the minion archery total -3.

  • Number: 20
  • Rarity: U
  • Type: Event . Archery
  • Twilight Cost: 0
  • Culture: Elven
Lurtz`s Sword, Mighty Longsword card scan: click to enlarge
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Lurtz's Sword, Mighty Longsword:

Bearer must be an (Uruk-hai) minion.
Bearer gains hunter 1.
If bearer is Lurtz, he is fierce.

  • Number: 163
  • Rarity: R
  • Strength: +2
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 3
  • Culture: Uruk-hai
Lurtz, Now perfected card scan: click to enlarge
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Lurtz, Now perfected:

Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

  • Number: 162
  • Rarity: R
  • Strength: 13
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 7
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Lying Counsel card scan: click to enlarge
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Lying Counsel:

Exert your [Men] Man and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. The Free Peoples player may add a burden to discard those cards instead.

  • Number: 85
  • Rarity: U
  • Type: Event . Maneuver
  • Twilight Cost: 1
  • Culture: Men
Mablung, Ranger of Ithilien card scan: click to enlarge
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Mablung, Ranger of Ithilien:

Ranger. Hunter 1.
Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.

  • Number: 63
  • Rarity: U
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Madril, Defender of Osgiliath card scan: click to enlarge
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Madril, Defender of Osgiliath:

Ranger. Hunter 1. While you can spot 2 (Gondor) rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you cas spot until the stert of the regroup phase.

¨For that is the ruin of Osgiliath¨

  • Number: 10RF
  • Rarity: RF
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Madril, Defender of Osgiliath card scan: click to enlarge
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Madril, Defender of Osgiliath:

Ranger. Hunter 1. While you can spot 2 (Gondor) rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you cas spot until the stert of the regroup phase.

¨For that is the ruin of Osgiliath¨

  • Number: 5RG
  • Rarity: (RG)
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Madril, Defender of Osgiliath card scan: click to enlarge
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Madril, Defender of Osgiliath:

Ranger. Hunter 1.
While you can spot 2 [Gondor] rangers, Madril is twilight cost -2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.

  • Number: 64
  • Rarity: R
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Mauhúr, Relentless hunter card scan: click to enlarge
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Mauhúr, Relentless hunter:

Fierce. Hunter 1.
Assignment: Exert Mauhúr to assign him to a non-hunter character (except the ring-bearer).

  • Number: 164
  • Rarity: S
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Mellon! card scan: click to enlarge
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Mellon!:

To play, spot 2 [Gandalf] companions.
At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck.

  • Number: 31
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 4
  • Culture: Gandalf
Merciless Berserker card scan: click to enlarge
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Merciless Berserker:

Damage +1.
Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you can spot over 2.

  • Number: 165
  • Rarity: R
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Merry, The Tall One card scan: click to enlarge
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Merry, The Tall One:

While Merry bears a follower, he is strength +2.
Skirmish: If Merry is skirmishing a hunter minion, add a threat to make him strength +2.

  • Number: 149
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: 9
Mighty Shot card scan: click to enlarge
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Mighty Shot:

Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot.

  • Number: 21
  • Rarity: U
  • Type: Event . Archery
  • Twilight Cost: 2
  • Culture: Elven
Momentous Gathering card scan: click to enlarge
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Momentous Gathering:

Choose one: spot an Ent to take a [Gandalf] companion into hand from your draw deck; or spot 2 Ents to take a [Gandalf] companion and a [Gandalf] condition into hand from your draw deck. Shuffle your draw deck.

  • Number: 32
  • Rarity: U
  • Type: Event . Fellowship
  • Twilight Cost: 1
  • Culture: Gandalf
Moria Menace card scan: click to enlarge
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Moria Menace:

Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.

  • Number: 111
  • Rarity: U
  • Strength: 7
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Orc
  • Signet/Site/Resistance: 4
Mount Doom card scan: click to enlarge
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Mount Doom:

Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.

  • Number: 18RF
  • Rarity: RF
  • Type: Site
Mount Doom card scan: click to enlarge
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Mount Doom:

Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.

  • Number: 193
  • Rarity: R
  • Type: Site
  • Twilight Cost: 3
Mountain Troll card scan: click to enlarge
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Mountain Troll:

When you play this minion, you may discard 5 [Orc] minions to make it twilight cost -10 and and fierce.
Shadow: Remove (3) to play an [Orc] Orc from your discard pile. Its twilight cost is -2.

  • Number: 112
  • Rarity: R
  • Strength: 22
  • Vitality: 6
  • Type: Minion
  • Race/Class: Troll
  • Twilight Cost: 10
  • Culture: Orc
  • Signet/Site/Resistance: 5
Mûmak Commander, Giant Among the Swertings card scan: click to enlarge
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Mûmak Commander, Giant Among the Swertings:

Maneuver: Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).

  • Number: 86
  • Rarity: R
  • Strength: 14
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 6
  • Culture: Men
  • Signet/Site/Resistance: 4
Nice Fish card scan: click to enlarge
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Nice Fish:

Each time Smeagol wins a skirmish, place a [Gollum] token here.
Regroup: Heal a Ring-bound companion for each [Gollum] token here. Discard this condition.

  • Number: 46
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Gollum
No Quicker Path card scan: click to enlarge
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No Quicker Path:

Each time Aragorn wins a skirmish, you may make a hunter [Dwarf] companion or hunter [Elf] companion strength +1 until the regroup phase.
Skirmish: Discard this condition to make a [Gondor] companion strength +2.

  • Number: 65
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Gondor
No Travellers In This Land card scan: click to enlarge
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No Travellers In This Land:

Exert a [Gondor] Man to wound a minion (or wound that minion twice if it is a hunter).

  • Number: 66
  • Rarity: U
  • Type: Event . Maneuver
  • Twilight Cost: 0
  • Culture: Gondor
No Visitors card scan: click to enlarge
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No Visitors:

Transfer a follower from a Hobbit to your support area to cancel a skirmish involving that Hobbit.

  • Number: 150
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 2
  • Culture: Shire
Not This Time! card scan: click to enlarge
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Not This Time!:

Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.

  • Number: 47
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Gollum
One Last Surprise card scan: click to enlarge
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One Last Surprise:

Spell. Spot Gandalf and an unbound companion in a skirmish to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength.

  • Number: 33
  • Rarity: R
  • Type: Event . Skirmish
  • Twilight Cost: 2
  • Culture: Gandalf
One Last Surprise card scan: click to enlarge
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One Last Surprise:

Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf´s resistance to resolve that skirmish instead of that companion´s strength.

¨The dragon passed like an express train... And burst over Bywater with a deafening explosion¨

  • Number: 6RF
  • Rarity: RF
  • Type: Event . Skirmish
  • Twilight Cost: 2
  • Culture: Gandalf
Orkish Camp card scan: click to enlarge
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Orkish Camp:

While you can spot an [Orc] Orc, the Free Peoples player cannot replace the fellowship's current site.
Shadow: Exert an [Orc] minion and remove (2) to reveal the bottom card of your draw deck. If it is an [Orc] Orc, take it into hand. Otherwise, discard it.

  • Number: 113
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Orc
Orkish Hunting Spear card scan: click to enlarge
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Orkish Hunting Spear:

Strength +1.
Bearer must be an [Orc] Orc.
Bearer gains hunter X, where X is the number of Free Peoples cultures you can spot.

  • Number: 114
  • Rarity: U
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Orc
Our Inspiration card scan: click to enlarge
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Our Inspiration:

Spot a [Rohan] Man to play a possession from your discard pile for each hunter character you can spot.

  • Number: 131
  • Rarity: C
  • Type: Event . Maneuver
  • Twilight Cost: 2
  • Culture: Rohan
Pippin, The Short One card scan: click to enlarge
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Pippin, The Short One:

Each [Shire] follower is twilight cost -1.
Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2.

  • Number: 151
  • Rarity: C
  • Strength: 3
  • Vitality: 4
  • Type: Companion
  • Race/Class: Hobbit
  • Twilight Cost: 1
  • Culture: Shire
  • Signet/Site/Resistance: 9
Point Blank Range card scan: click to enlarge
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Point Blank Range:

Make an Elf strength +2 (or +4 if you can spot 3 archers).

  • Number: 23
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Elven
Poised for assault card scan: click to enlarge
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Poised for assault:

Each time a companion loses a skirmish involving a [Uruk-hai] minion, place a [Uruk-hai] token here.
Skirmish: Remove 2 [Uruk-hai] tokens here to take control of a site.

  • Number: 166
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Uruk-hai
Portico card scan: click to enlarge
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Portico:

Fortification. This condition is twilight cost -1 for each [Gondor] ranger you spot.
Skirmish: Exert a [Gondor] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [Gondor] Man.

  • Number: 67
  • Rarity: U
  • Strength: -2
  • Type: Condition . Support Area
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: +2
Primitive Savage card scan: click to enlarge
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Primitive Savage:

While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.

  • Number: 87
  • Rarity: R
  • Strength: 13
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 5
  • Culture: Men
  • Signet/Site/Resistance: 4
Pummeling Blow card scan: click to enlarge
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Pummeling Blow:

To play, exert an [Orc] minion. Plays on the fellowship's current site.
This site cannot be replaced. While the fellowship is at this site, each Troll is strength +1.

  • Number: 115
  • Rarity: U
  • Type: Condition . Site
  • Twilight Cost: 0
  • Culture: Orc
Pursuing Horde card scan: click to enlarge
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Pursuing Horde:

[Res] -1
To play, spot a [Men] Man.
Bearer must be a companion (except the Ring-bearer). Limit 1 per companion.
Each time the fellowship moves, add (1).

  • Number: 88
  • Rarity: U
  • Type: Condition
  • Twilight Cost: 0
  • Culture: Men
Pursuing Uruk card scan: click to enlarge
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Pursuing Uruk:

Fierce.
During a fierce skirmish involving this minion, he gains hunter 4.

  • Number: 167
  • Rarity: C
  • Strength: 6
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Quickbeam, Hastiest of All Ents card scan: click to enlarge
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Quickbeam, Hastiest of All Ents:

Quickbeam’s twilight cost is –1 for each Ent you can spot.
Maneuver: Discard this companion to place another [Gandalf] companion from your discard pile on the bottom of your draw deck and reinforce a [Gandalf] token.

  • Number: 34
  • Rarity: R
  • Strength: 8
  • Vitality: 3
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Quickbeam, Hastiest of All Ents card scan: click to enlarge
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Quickbeam, Hastiest of All Ents:

Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another (Gandalf) companion from your discard pile on the bottom of your draw deck and reinforce a (Gandalf) token.

¨A punch from an Ent-fist crumples up iron¨

  • Number: 3RG
  • Rarity: (RG)
  • Strength: 8
  • Vitality: 3
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Quickbeam, Hastiest of All Ents card scan: click to enlarge
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Quickbeam, Hastiest of All Ents:

Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another (Gandalf) companion from your discard pile on the bottom of your draw deck and reinforce a (Gandalf) token.

¨A punch from an Ent-fist crumples up iron¨

  • Number: 7RF
  • Rarity: RF
  • Strength: 8
  • Vitality: 3
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 4
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Ranger`s Cloak card scan: click to enlarge
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Ranger's Cloak:

[Res] +1
Bearer must be a [Gondor] Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
Skirmish: Add a threat or exert bearer to make a minion skirmishing a [Gondor] Man site number +2.

  • Number: 68
  • Rarity: C
  • Vitality: +1
  • Type: Possession
  • Race/Class: Cloak
  • Twilight Cost: 1
  • Culture: Gondor
Rapid Reload card scan: click to enlarge
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Rapid Reload:

While you can spot a [Men] Man, the Free Peoples player cannot replace a site in the current region.
Archery: Spot a [Men] Man and remove (3) to exert an unbound companion.

  • Number: 89
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Men
Rapt Hillman card scan: click to enlarge
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Rapt Hillman:

At the start of the regroup phase, the Free Peoples player may liberate a site. You may spot 3 Men to prevent this.
Maneuver: Spot another [Men] Man and exert this minion to take control of a site.

  • Number: 90
  • Rarity: U
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Men
  • Signet/Site/Resistance: 4
Ravaging Wild Man card scan: click to enlarge
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Ravaging Wild Man:

While you can spot a hunter, this minion gains hunter 1.
Each time this minion wins a skirmish, you may exert 2 [Men] Men to discard a follower.

  • Number: 91
  • Rarity: C
  • Strength: 10
  • Vitality: 2
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 4
  • Culture: Men
  • Signet/Site/Resistance: 4
Relaxation card scan: click to enlarge
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Relaxation:

Response: If a Shadow card is about to add any number of burdens, discard a [Shire] follower and this condition from play to prevent that and discard that Shadow card.

  • Number: 152
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Shire
Release Them card scan: click to enlarge
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Release Them:

Spot Smeagol to prevent a Ring-bound Hobbit from being overwhelmed, unless his or her strength is tripled.
While this card is in your discard pile, Smeagol is resistance +1.

  • Number: 48
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 2
  • Culture: Gollum
Rider`s Mount card scan: click to enlarge
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Rider's Mount:

Bearer must be a [Rohan] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

  • Number: 133
  • Rarity: C
  • Type: Possession
  • Race/Class: Mount
  • Twilight Cost: 1
  • Culture: Rohan
Rohan Stable Master card scan: click to enlarge
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Rohan Stable Master:

Aid - (1)
To Play, spot a [Rohan] man.
Bearer is considered to be mounted.

  • Number: 134
  • Rarity: U
  • Strength: +1
  • Type: Follower
  • Twilight Cost: 2
  • Culture: Rohan
Rohan Worker card scan: click to enlarge
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Rohan Worker:

Aid - (1)
Each time you transfer this to a companion, except a [Rohan] companion, exert bearer twice.
Each time bearer wins a skirmish, you may liberate a site.

  • Number: 135
  • Rarity: R
  • Type: Follower
  • Twilight Cost: 1
  • Culture: Rohan
Rohirrim Axe card scan: click to enlarge
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Rohirrim Axe:

Bearer must be a [Rohan] Man.
While bearer is skirmishing a Hunter minion, bearer is damage +1.

  • Number: 136
  • Rarity: C
  • Strength: +2
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Rohirrim Doorwarden card scan: click to enlarge
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Rohirrim Doorwarden:

Aid - (2)
To Play, spot a [Rohan] Man.
Bearer is strength +1 for each possession he or she bears.

  • Number: 137
  • Rarity: U
  • Type: Follower
  • Twilight Cost: 2
  • Culture: Rohan
Rohirrim Soldier card scan: click to enlarge
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Rohirrim Soldier:

Valiant. While you can spot a [Rohan] Man, this companion's twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot.

  • Number: 138
  • Rarity: S
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: 6
Rohirrim Warrior card scan: click to enlarge
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Rohirrim Warrior:

Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.

  • Number: 139
  • Rarity: U
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Rohan
  • Signet/Site/Resistance: 6
Sam, Innocent Traveller card scan: click to enlarge
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Sam, Innocent Traveller:

Ring-bound. While Sam bears the One Ring, he is resistance -4.
Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit.
Response: If Frodo is killed, make Sam the Ring-bearer.

  • Number: 153
  • Rarity: U
  • Strength: 3
  • Vitality: 4
  • Type: Companion
  • Race/Class: Hobbit
  • Twilight Cost: 2
  • Culture: Shire
  • Signet/Site/Resistance: 9
Savage Southron card scan: click to enlarge
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Savage Southron:

Maneuver: If the Free Peoples player has at least 1 site in his or her adventure deck, exert 2 [Men] Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.

  • Number: 92
  • Rarity: U
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Men
  • Signet/Site/Resistance: 4
Scouting Orc card scan: click to enlarge
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Scouting Orc:

Skirmish: Exert this minion to wound a companion it is skirmishing.

  • Number: 116
  • Rarity: C
  • Strength: 8
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 3
  • Culture: Orc
  • Signet/Site/Resistance: 4
Searching Uruk card scan: click to enlarge
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Searching Uruk:

Fierce. Hunter 1.
Searching Uruk is strength +1 for each other [Uruk-hai] minion you can spot.

  • Number: 168
  • Rarity: U
  • Strength: 5
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Second Breakfast card scan: click to enlarge
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Second Breakfast:

Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [Shire] Ring-bearer.

  • Number: 154
  • Rarity: R
  • Type: Event . Skirmish
  • Twilight Cost: 0
  • Culture: Shire
Seeking Uruk card scan: click to enlarge
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Seeking Uruk:

Fierce. Hunter 1.
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.

  • Number: 169
  • Rarity: C
  • Strength: 7
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Sentry Uruk card scan: click to enlarge
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Sentry Uruk:

To play, spot a (Uruk-Hai) minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1.

  • Number: 14RF
  • Rarity: RF
  • Strength: 10
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Sentry Uruk card scan: click to enlarge
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Sentry Uruk:

To play, spot a [Uruk-hai] minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1.

  • Number: 170
  • Rarity: R
  • Strength: 10
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Shadow of the Wood card scan: click to enlarge
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Shadow of the Wood:

This companion’s twilight cost is –1 for each [Gandalf] companion you can spot.
Fellowship: Place this companion in the dead pile to remove (5).

  • Number: 35
  • Rarity: U
  • Strength: 8
  • Vitality: 3
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 6
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Shepherd of the Trees card scan: click to enlarge
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Shepherd of the Trees:

While you can spot 4 Ents, this companion is strength +3.
Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [Gandalf] character, you may play it.

  • Number: 36
  • Rarity: R
  • Strength: 7
  • Vitality: 4
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 5
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Silent Traveler card scan: click to enlarge
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Silent Traveler:

Ranger. Hunter 1.
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [Gondor] token.

  • Number: 69
  • Rarity: C
  • Strength: 5
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Skinbark, Elder Ent card scan: click to enlarge
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Skinbark, Elder Ent:

Skinbark is twilight cost –1 for each [Gandalf] condition you can spot.
Each time Skinbark wins a skirmish, you may place a [Gandalf] card from your discard pile beneath your draw deck.

  • Number: 37
  • Rarity: U
  • Strength: 8
  • Vitality: 4
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 7
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Smeagol, Wretched and Hungry card scan: click to enlarge
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Smeagol, Wretched and Hungry:

Ring-bound. To play, add a burden.
Each Ring-bound companion is resitance +1.
Skirmish: Exert 2 Ring-bound hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.

  • Number: 49
  • Rarity: R
  • Strength: 3
  • Vitality: 4
  • Type: Companion
  • Twilight Cost: 0
  • Culture: Gollum
  • Signet/Site/Resistance: 5
Smeagol, Wretched and Hungry card scan: click to enlarge
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Smeagol, Wretched and Hungry:

Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overhelmed unless his strength is tripled.

¨...this creature is in some way bound up with my errand.¨

  • Number: 8RF
  • Rarity: RF
  • Strength: 3
  • Vitality: 4
  • Type: Companion
  • Twilight Cost: 0
  • Culture: Gollum
  • Signet/Site/Resistance: 5
Something Slimy card scan: click to enlarge
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Something Slimy:

Spot Smeagol to play a condition from your draw deck. If that condition was a [Gollum] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck.

  • Number: 50
  • Rarity: U
  • Type: Event . Fellowship
  • Twilight Cost: 2
  • Culture: Gollum
Spear of the Mark card scan: click to enlarge
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Spear of the Mark:

[Res] +1
Bearer must be a [Rohan] Man. If bearer is mounted, bearer is defender +1.

  • Number: 140
  • Rarity: U
  • Strength: +1
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 1
  • Culture: Rohan
Spied from Afar card scan: click to enlarge
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Spied from Afar:

To play, spot 3 elves.
While you can spot an [elf] follower, the twilight cost of each shadow possession is +1.
Skirmish: Discard this condition to make an [Elf] companion strength +1 for each archer companion you can spot.

  • Number: 24
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Elven
Sturdy Shield card scan: click to enlarge
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Sturdy Shield:

Bearer must be a [Rohan] Man. While no opponent control a site, bearer is strength +1.
Regroup: Discard this possession to liberate a site (or 2 sites if bearer is mounted).

  • Number: 141
  • Rarity: R
  • Type: Possession
  • Race/Class: Shield
  • Twilight Cost: 2
  • Culture: Rohan
Sturdy Stock card scan: click to enlarge
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Sturdy Stock:

Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and damage + 1 for each hunter minion you can spot).

  • Number: 8
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Dwarven
Sudden Strike card scan: click to enlarge
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Sudden Strike:

Spot Gollum or Smeagol to play a minion from your draw deck. If that minion is a [Gollum] minion, you may also play a Shadow possession or Shadow condition from your draw deck.

  • Number: 51
  • Rarity: U
  • Type: Event . Shadow
  • Twilight Cost: 2
  • Culture: Gollum
Swarthy Hillman card scan: click to enlarge
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Swarthy Hillman:

While you control a site, this minion is an archer.

  • Number: 93
  • Rarity: C
  • Strength: 7
  • Vitality: 1
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 2
  • Culture: Men
  • Signet/Site/Resistance: 4
Swear By the Precious card scan: click to enlarge
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Swear By the Precious:

Spot Frodo and Smeagol to discard a minion. That minion's owner may make each minion strength -2 until the end of the turn to prevent that.

  • Number: 52
  • Rarity: U
  • Type: Event . Maneuver
  • Twilight Cost: 2
  • Culture: Gollum
Swift Stroke card scan: click to enlarge
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Swift Stroke:

Spot your [Rohan] Man bearing a possession to discard all possessions from one character.

  • Number: 142
  • Rarity: U
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Rohan
Sword of the Fallen card scan: click to enlarge
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Sword of the Fallen:

Str +1
Bearer must be an Elf.
Each minion skirmishing bearer is strength -1 for each wound on that minion.
Skirmish: Exert bearer to exert a minion skirmishing Bearer.

  • Number: 25
  • Rarity: C
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 2
  • Culture: Elven
The Fortunes of Balin`s Folk card scan: click to enlarge
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The Fortunes of Balin's Folk:

Exert a Dwarf to shuffle a [Dwarf] condition with one or more [Dwarf] tokens on it into your draw deck. Wound a minion for each [Dwarf] token that was on that condition.

  • Number: 4
  • Rarity: U
  • Type: Event . Maneuver
  • Twilight Cost: 2
  • Culture: Dwarven
The Mirror of Galadriel, Dangerous Guide card scan: click to enlarge
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The Mirror of Galadriel, Dangerous Guide:

To play, spot 3 elves.
Each time you are about to draw a card, you may exert an Elf to look at the top 3 cards of your draw deck instead. Take a Free peoples card into your hand and place the other cards on the bottom of your draw deck.

  • Number: 22
  • Rarity: R
  • Type: Artifact . Support area
  • Twilight Cost: 2
  • Culture: Elven
The Mirror of Galadriel, Dangerous Guide card scan: click to enlarge
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The Mirror of Galadriel, Dangerous Guide:

To play, spot 3 Elves. Each time you are aboout to draw a card, you may exert an Elf to look at the top 3 cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck.

  • Number: 4RF
  • Rarity: RF
  • Type: Artifact . Support area
  • Twilight Cost: 2
  • Culture: Elven
The One Ring, The Ring of Doom card scan: click to enlarge
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The One Ring, The Ring of Doom:

While wearing The One Ring, the Ring-bearer gains Hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase.

  • Number: 1
  • Rarity: R
  • Vitality: +2
  • Type: The One Ring
The One Ring, The Ring of Doom card scan: click to enlarge
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The One Ring, The Ring of Doom:

While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.

¨...the earth shook, the plain heaved and cracked, and Orodruin reeled.¨

  • Number: 1RF
  • Rarity: RF
  • Type: The One Ring
The One Ring, The Ruling Ring card scan: click to enlarge
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The One Ring, The Ruling Ring:

Response: If bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.

  • Number: 2
  • Rarity: S
  • Strength: +1
  • Type: The One Ring
They Feel The Precious card scan: click to enlarge
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They Feel The Precious:

Response: If a Nazgûl is about to take a wound, remove a threat to prevent that wound.

  • Number: 183
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Wraith
Tower Troll card scan: click to enlarge
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Tower Troll:

For each companion over 5, this minion is damage +1
Assignment: Exert his minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.

  • Number: 117
  • Rarity: R
  • Strength: 15
  • Vitality: 3
  • Type: Minion
  • Race/Class: Troll
  • Twilight Cost: 6
  • Culture: Orc
  • Signet/Site/Resistance: 4
Tracking Uruk card scan: click to enlarge
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Tracking Uruk:

Hunter 1.

  • Number: 171
  • Rarity: S
  • Strength: 14
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Treebeard, Enraged Shepherd card scan: click to enlarge
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Treebeard, Enraged Shepherd:

To play, spot 3 [Gandalf] companions.
Each time Treebeard wins a skirmish, the first shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.

  • Number: 38
  • Rarity: R
  • Strength: 12
  • Vitality: 4
  • Type: Companion
  • Race/Class: Ent
  • Twilight Cost: 5
  • Culture: Gandalf
  • Signet/Site/Resistance: 6
Tremendous Wall card scan: click to enlarge
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Tremendous Wall:

Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.
Skirmish: Exert a [Gondor] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [Gondor] Man.

  • Number: 70
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Gondor
Ugluk`s Sword, Weapon of Command card scan: click to enlarge
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Ugluk's Sword, Weapon of Command:

Bearer must be an [Uruk-hai] Uruk-hai.
While you control 2 or more sites, bearer cannot take wounds (except during the skirmish phases).
If bearer is Ugluk, he is damage +1.

  • Number: 173
  • Rarity: R
  • Strength: +1
  • Type: Possession
  • Race/Class: Hand Weapon
  • Twilight Cost: 2
  • Culture: Uruk-hai
Ugluk, Ugly Fellow card scan: click to enlarge
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Ugluk, Ugly Fellow:

Fierce. Hunter 3.
At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.

  • Number: 172
  • Rarity: R
  • Strength: 9
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Ulaire Attea, Desirous of Power card scan: click to enlarge
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Ulaire Attea, Desirous of Power:

Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot.

The nazgul were strongest, and most terrifying, at night.

  • Number: 15RF
  • Rarity: RF
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 6
  • Culture: Ringwraith
  • Signet/Site/Resistance: 3
Úlairë Attëa, Desirous of Power card scan: click to enlarge
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Úlairë Attëa, Desirous of Power:

Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot.

  • Number: 184
  • Rarity: R
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 6
  • Culture: Wraith
  • Signet/Site/Resistance: 3
Ulaire Attea, Desirous of Power card scan: click to enlarge
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Ulaire Attea, Desirous of Power:

Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot.

The nazgul were strongest, and most terrifying, at night.

  • Number: 7RG
  • Rarity: (RG)
  • Strength: 12
  • Vitality: 3
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 6
  • Culture: Ringwraith
  • Signet/Site/Resistance: 3
Ulaire Lemenya, Eternally Threatening card scan: click to enlarge
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Ulaire Lemenya, Eternally Threatening:

Fierce. When you play Ulaire Lemenya, you may remove 1 to add a threat for each Free Peoples culture you can spot.

¨Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.¨

  • Number: 16RF
  • Rarity: RF
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 4
  • Culture: Ringwraith
  • Signet/Site/Resistance: 3
Úlairë Lemenya, Eternally Threatening card scan: click to enlarge
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Úlairë Lemenya, Eternally Threatening:

Fierce.
When you play Úlairë Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot.

  • Number: 185
  • Rarity: R
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 4
  • Culture: Wraith
  • Signet/Site/Resistance: 3
Ulaire Lemenya, Eternally Threatening card scan: click to enlarge
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Ulaire Lemenya, Eternally Threatening:

Fierce. When you play Ulaire Lemenya, you may remove 1 to add a threat for each Free Peoples culture you can spot.

¨Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.¨

  • Number: 8RG
  • Rarity: (RG)
  • Strength: 9
  • Vitality: 2
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 4
  • Culture: Ringwraith
  • Signet/Site/Resistance: 3
Ulaire Nelya, Fell Rider card scan: click to enlarge
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Ulaire Nelya, Fell Rider:

Fierce. While you can spot 6 companions, (Ringwraith) minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a (Ringwraith) condition.

  • Number: 17RF
  • Rarity: RF
  • Strength: 10
  • Vitality: 3
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 3
  • Culture: Ringwraith
  • Signet/Site/Resistance: 3
Úlairë Nelya, Fell Rider card scan: click to enlarge
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Úlairë Nelya, Fell Rider:

Fierce.
While you can spot 6 companions, [Wraith] minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [Wraith] condition.

  • Number: 186
  • Rarity: R
  • Strength: 10
  • Vitality: 3
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 5
  • Culture: Wraith
  • Signet/Site/Resistance: 3
Ulaire Nelya, Fell Rider card scan: click to enlarge
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Ulaire Nelya, Fell Rider:

Fierce. While you can spot 6 companions, (Ringwraith) minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a (Ringwraith) condition.

  • Number: 9RG
  • Rarity: (RG)
  • Strength: 10
  • Vitality: 3
  • Type: Minion
  • Race/Class: Nazgûl
  • Twilight Cost: 3
  • Culture: Ringwraith
  • Signet/Site/Resistance: 3
Unmistakable Omen card scan: click to enlarge
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Unmistakable Omen:

While you can spot a threat, the site number of each [Orc] Orc is -1.
Regroup: Remove 3 threats and discard 3 [Orc] Orcs from play to make the Free Peoples player spot a companion and place that companion in the dead pile. Discard this condition.

  • Number: 118
  • Rarity: U
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Orc
Unreasonable Choice card scan: click to enlarge
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Unreasonable Choice:

Spot 2 [Orc] minions to discard a Free Peoples condition. The Free Peoples play may add (2) for each Free Peoples conditon you can spot to prevent that.

  • Number: 119
  • Rarity: R
  • Type: Event . Shadow
  • Twilight Cost: 1
  • Culture: Orc
Unseen Foe card scan: click to enlarge
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Unseen Foe:

Discard a [Gollum] minion from play to wound each companion with strength 8 or more.

  • Number: 53
  • Rarity: R
  • Type: Event . Regroup
  • Twilight Cost: 2
  • Culture: Gollum
Unyielding Ranger card scan: click to enlarge
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Unyielding Ranger:

Ranger. Hunter 1.
This companion is strength +1 for each roaming minion you can spot.

  • Number: 71
  • Rarity: C
  • Strength: 6
  • Vitality: 3
  • Type: Companion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Gondor
  • Signet/Site/Resistance: 6
Uruk Cavern Striker card scan: click to enlarge
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Uruk Cavern Striker:

Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.

  • Number: 174
  • Rarity: R
  • Strength: 11
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 5
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Uruk Infantry card scan: click to enlarge
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Uruk Infantry:

Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2.
Regroup: Exert 4 [Uruk-hai] minions (or discard 3 [Uruk-hai] minions) to take control of a site.

  • Number: 175
  • Rarity: U
  • Strength: 8
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Uruk Village assassin card scan: click to enlarge
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Uruk Village assassin:

Damage +1.
At the start of the maneuver phase, you may spot another [Uruk-hai] minion and remove 3 [Uruk-hai] tokens to take control of a site or discard a follower.

  • Number: 176
  • Rarity: C
  • Strength: 8
  • Vitality: 3
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 3
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Uruk Village Rager card scan: click to enlarge
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Uruk Village Rager:

Damage +1.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (exept during the skirmish phase).

  • Number: 177
  • Rarity: U
  • Strength: 6
  • Vitality: 1
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 2
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Uruk Village Stormer card scan: click to enlarge
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Uruk Village Stormer:

Damage +1.
While you can spot a companion of 12 or more strength, this minion is strength +4.
Each time a companion or ally is killed during a involving an [Uruk-hai] minion, you may take control of a site.

  • Number: 178
  • Rarity: C
  • Strength: 10
  • Vitality: 2
  • Type: Minion
  • Race/Class: Uruk-hai
  • Twilight Cost: 4
  • Culture: Uruk-hai
  • Signet/Site/Resistance: 5
Uruviel, Woodland Maid card scan: click to enlarge
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Uruviel, Woodland Maid:

[Res] +1
Aid - (1)
Each time you transfer this to a companion, you may exert an Elf to make the current site a forest until the end of the turn.

  • Number: 26
  • Rarity: U
  • Type: Follower
  • Twilight Cost: 2
  • Culture: Elven
Veteran War Chief card scan: click to enlarge
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Veteran War Chief:

Skirmish: Exert this minion to wound a companion it is skirmishing.

  • Number: 120
  • Rarity: C
  • Strength: 10
  • Vitality: 2
  • Type: Minion
  • Race/Class: Orc
  • Twilight Cost: 4
  • Culture: Orc
  • Signet/Site/Resistance: 4
Violent Hurl card scan: click to enlarge
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Violent Hurl:

Make an [Uruk-hai] minion strength +2 (and Damage +1 if that minion is a hunter).

  • Number: 179
  • Rarity: C
  • Type: Event . Skirmish
  • Twilight Cost: 1
  • Culture: Uruk-hai
Wandering Hillman card scan: click to enlarge
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Wandering Hillman:

To play, spot a [Men] Man.
While you can spot a companion of strength 10 or more, this minion is strength +3.
Maneuver: Remove 2 burdens or 2 threats to take control of a site.

  • Number: 94
  • Rarity: U
  • Strength: 8
  • Vitality: 3
  • Type: Minion
  • Race/Class: Man
  • Twilight Cost: 3
  • Culture: Men
  • Signet/Site/Resistance: 4
Well-crafted Armor card scan: click to enlarge
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Well-crafted Armor:

Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a (Dwarven) token. Skirmish: Discard a (Dwarven) card from hand to make bearer damage +1.

Dwarven armor is among the strongest crafted in Middle-earth.

  • Number: 2RF
  • Rarity: RF
  • Type: Possession
  • Race/Class: Armor
  • Twilight Cost: 2
  • Culture: Dwarven
Well-Crafted Armor card scan: click to enlarge
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Well-Crafted Armor:

Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [Dwarf] token.
Skirmish: Discard a [Dwarf] card from hand to make bearer damage +1.

  • Number: 9
  • Rarity: R
  • Type: Possession
  • Race/Class: Armor
  • Twilight Cost: 2
  • Culture: Dwarven
Westfold Village card scan: click to enlarge
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Westfold Village:

Plains. Each hunter character is strength +1.

  • Number: 194
  • Rarity: S
  • Type: Site
  • Twilight Cost: 2
Whatever End card scan: click to enlarge
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Whatever End:

Each time Gimli wins a skirmish, you may make a hunter [Gondor] or hunter [Elf] companion damage +1 until the regroup phase.
Skirmish: Discard this condition to make a [Dwarf] companion strength +2.

  • Number: 10
  • Rarity: C
  • Type: Condition . Support Area
  • Twilight Cost: 1
  • Culture: Dwarven
With all possible speed card scan: click to enlarge
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With all possible speed:

Each unwounded hunter [Uruk-hai] minion is strength +1.
Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.

  • Number: 180
  • Rarity: R
  • Type: Condition . Support Area
  • Twilight Cost: 2
  • Culture: Uruk-hai


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