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A House of Thorns

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A House of Thorns: 140 cards
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A Web of Thorns
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A Web of Thorns:

Dominance: Kneel 4 influence and 2 House Tyrell characters to return all House Tyrell cards in your discard pile to your hand.

  • Number: 109
  • Rarity: R
  • Type: Event
Allegiance
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Allegiance:

Condition. Oath.
Any phase: Discard a card from your hand to give attached character an affiliation that matches your House card until the end of the phase.

  • Number: 94
  • Rarity: U
  • Type: Attachment
  • Gold Cost: 2
Banner of the Rose
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Banner of the Rose:

Item.
House Tyrell character only.
Attached character gains an intrigue icon and gains renown.
While attached character is participating in a challenge, characters without an intrigue icon do not count their STR.

  • Number: 53
  • Rarity: C
  • Type: Attachment
  • House: Lannister/Baratheon
  • Gold Cost: 1
Belated Messenger
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Belated Messenger:

Ally.
Response: After an opponent reveals a plot card with higher initiative than yours, Belated Messenger claims 1 power. (Limit 1 per phase.)

  • Number: 46
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Blockade Runner
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Blockade Runner:

Warship.
Response: After Blockade Runner comes into play, search your deck for a copy of Blockade Runner and put it into play.

+1 INITIATIVE

  • Number: 16
  • Rarity: R
  • Type: Location
  • House: Baratheon
Breaking the Siege
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Breaking the Siege:

House Stark only.
Dominance: If no opponent has declared a military challenge against you this round, choose a unique Stark character in your discard pile, and put that character into play.

  • Number: 110
  • Rarity: C
  • Type: Event
  • House: Stark
Bringers of Dread
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Bringers of Dread:

Army. House Bolton.
No attachments.
Marshalling: Kneel 3 influence to take control of Bringers of Dread. Any player may trigger this ability.
(War)

  • Number: 72
  • Rarity: C
  • Type: Character
  • House: Lannister/Stark
  • STR: 4
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Butterbumps card scan: click to enlarge
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Butterbumps:

House Tyrell. Fool.
Any phase: Kneel Butterbumps to choose a character. Until the end of the phase, that character gets +2 STR, an intrigue icon, and the House Tyrell trait.

  • Number: 60
  • Rarity: U
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Chipped Poleaxe
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Chipped Poleaxe:

Weapon.
Response: After you win a military challenge in which attached character participated, choose and kill a non-unique character with STR 2 or lower.

  • Number: 1
  • Rarity: C
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
Choke
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Choke:

House Greyjoy only.
Any phase: Until the end of the phase, players cannot trigger effects or abilities unless they kneel 2 influence in addition to all other costs.

  • Number: 111
  • Rarity: R
  • Type: Event
  • House: Greyjoy
Courier Captain
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Courier Captain:

Courier.
Marshalling: Discard a Courier character you control from play (cannot be saved) to lower the gold cost of the next card you play this phase by 3.

  • Number: 99
  • Rarity: R
  • Type: Character
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Decadent Brothel
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Decadent Brothel:

King's Landing.
Response: After you declare attackers during an intrigue challenge, kneel Decadent Brothel to choose a character. That character must be declared as a defender during this challenge, if able.

  • Number: 106
  • Rarity: C
  • Type: Location
  • Gold Cost: 2
Deception
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Deception:

Challenges: Kneel X influence to choose an attacking or defending character without an intrigue icon with STR X or lower. Remove that character from the challenge. If that character is standing, kneel it.

  • Number: 112
  • Rarity: C
  • Type: Event
Declaration of War
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Declaration of War:

Boon.
Attached character gets +1 STR and gains a military icon.
While attached character has a War crest, War characters you control get +1 STR.

  • Number: 93
  • Rarity: U
  • Type: Attachment
  • Gold Cost: 2
Donella Hornwood card scan: click to enlarge
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Donella Hornwood:

Lady.
Challenges: Kneel 3 influence to choose a character without an intrigue icon. Until the end of the phase, that character cannot be declared as an attacker.
(Noble)

  • Number: 3
  • Rarity: R
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [power]
Dothraki Fury
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Dothraki Fury:

Challenges: Choose an attacking Dothraki character. For the duration of the challenge, that character gets +1 STR. Then, raise the Claim value on your revealed plot card by 1 for the duration of the challenge.

  • Number: 113
  • Rarity: C
  • Type: Event
Dothraki Guide
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Dothraki Guide:

Dothraki.
Response: After Dothraki Guide comes into play, search your deck for a Dothraki character with printed cost 2 or lower and put it into play. Then shuffle your deck.
(War)

  • Number: 34
  • Rarity: U
  • Type: Character
  • House: Targaryen
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [military]
Dothraki Youth
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Dothraki Youth:

Dothraki.

  • Number: 35
  • Rarity: C
  • Type: Character
  • House: Targaryen
  • STR: 1
  • Challenge Icons: [military]
Dreadfort Defender
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Dreadfort Defender:

House Bolton. Mercenary.
Response: After a card is discarded from an opponent's hand, choose a House Bolton character. Until the end of the phase, that character gets +1 STR, stealth, and renown.

  • Number: 100
  • Rarity: C
  • Type: Character
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue]
Dreadfort Sentinels
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Dreadfort Sentinels:

Army. House Bolton.
No attachments. Renown.
Dreadfort Sentinels get +2 STR while defending.

  • Number: 5
  • Rarity: C
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Driftwood Cudgel
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Driftwood Cudgel:

Weapon.
Response: After a challenge in which attached character participated resolves, choose and kill a non-unique participating character.

  • Number: 17
  • Rarity: C
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 2
Edict of the Prince
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Edict of the Prince:

House Martell only.
Response: Kneel 2 influence or kneel a Noble character to cancel the effects of an event card with a single target. Then, copy the effects of that event choosing a new target.

  • Number: 114
  • Rarity: R
  • Type: Event
  • House: Martell
Endless Ambition
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Endless Ambition:

Small Council.
Any phase: Kneel 1 influence to stand a character that was knelt this phase to pay the cost of an event or triggered ability. Then, put Endless Ambition on the bottom of your deck.

  • Number: 115
  • Rarity: R
  • Type: Event
False Septon
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False Septon:

Septon.
The cost to play non-Holy cards cannot be lowered.
(Holy)

  • Number: 98
  • Rarity: U
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Favorite Among Favorites
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Favorite Among Favorites:

Boon.
Attached character gets +2 STR for each Boon attachment in play.

  • Number: 54
  • Rarity: U
  • Type: Attachment
  • House: Greyjoy/Targaryen
  • Gold Cost: 1
Final Sacrifice
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Final Sacrifice:

Cannot be cancelled.
When revealed, place all characters, locations, and attachments you control at the bottom of their owners' decks, in any order.

  • Number: 140
  • Rarity: R
  • Type: Plot
  • Claim Value: 4
  • Gold Cost: 4
  • Income/Initiative: / 2
Flayer of Men
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Flayer of Men:

House Bolton.
Stealth.
Response: After an attachment comes into play, search your deck for a copy of Flayer of Men, reveal it, and put it into your hand. Then shuffle your deck.
(War)

  • Number: 6
  • Rarity: R
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Fleeting Restoration
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Fleeting Restoration:

Challenges: Put a Stark character from your discard or dead pile into play. That character cannot be declared as an attacker. At the end of the phase, if that character is in play, kill it (cannot be saved).

  • Number: 116
  • Rarity: R
  • Type: Event
Garden Caretaker
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Garden Caretaker:

House Tyrell.
Any phase: Kneel Garden Caretaker to lower the gold or influence cost of the next House Tyrell card you play this phase by 1.

  • Number: 101
  • Rarity: C
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Grey Garden Master-at-Arms
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Grey Garden Master-at-Arms:

House Harlaw.
You may play Greyjoy or neutral Weapon attachments in your discard pile as if they were in your hand.

  • Number: 21
  • Rarity: R
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military]
Growing Strong
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Growing Strong:

House Tyrell characters are immune to triggered effects.

  • Number: 135
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 5
Guardian of the Way
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Guardian of the Way:

House Yronwood.
Response: After a card is discarded from a player's hand, choose a character. Until the end of the phase, that character gains or loses an icon of your choice.

  • Number: 47
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [military]
Heat Exhaustion
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Heat Exhaustion:

Condition.
Attached character gets -2 STR while attacking you.

  • Number: 55
  • Rarity: C
  • Type: Attachment
  • House: Martell/Targaryen
Hefty Tariff
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Hefty Tariff:

House Tyrell.
House Baratheon or House Lannister only.
Dominance: Choose an attachment in play. Put that attachment on top of its owner's deck.

  • Number: 117
  • Rarity: U
  • Type: Event
  • House: Baratheon/Lannister
Hidden Chambers
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Hidden Chambers:

Small Council.
Any phase: Until the end of the phase, if a player would discard 1 or more cards from his or her hand, instead put them on top of his or her deck in the order of your choice.

  • Number: 118
  • Rarity: U
  • Type: Event
Highgarden
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Highgarden:

Highgarden. House Tyrell.
Dominance: Kneel Highgarden and discard 1 power from your House to choose a card in your discard pile with an intrigue icon in its text box. Return that card to your hand.

  • Number: 83
  • Rarity: R
  • Type: Location
  • House: Baratheon/Lannister
  • Gold Cost: 3
Highgarden`s Finest
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Highgarden's Finest:

Army. House Tyrell.
House Baratheon or House Lannister only.
No attachments. Renown.
While Highgarden's Finest is standing, raise the Claim value on your revealed plot card by 1.

  • Number: 74
  • Rarity: R
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 8
  • Gold Cost: 8
  • Challenge Icons: [military] [power]
Holding Tactics
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Holding Tactics:

Any Phase: Discard Holding Tactics from your hand.
Response: After Holding Tactics is discarded from your hand, shuffle it and the next 2 cards in your discard pile back into your deck.

  • Number: 119
  • Rarity: R
  • Type: Event
Home Ground
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Home Ground:

Westeros.
Challenges: Kneel Home Ground to choose an attacking character. That character gets -2 STR until the end of the phase.

  • Number: 87
  • Rarity: C
  • Type: Location
  • House: Martell/Stark
  • Gold Cost: 2
Homeland Fiefdom
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Homeland Fiefdom:

Westeros.
All gold penalties are increased by 1.

+1 INFLUENCE

  • Number: 107
  • Rarity: U
  • Type: Location
  • Gold Cost: 1
Hooked Trident
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Hooked Trident:

Weapon.
Ironborn character only.
Attached character does not kneel to attack or defend.
Any phase: Kneel 3 influence or kneel a War character to attach Hooked Trident from your hand to a character you control.

  • Number: 18
  • Rarity: R
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 2
Horseback Discipline
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Horseback Discipline:

Skill.
House Targaryen only.
Attached character gets +2 STR and gains the Dothraki trait.
Any phase: Kneel 2 influence or kneel a War character to attach Horseback Discipline from your hand to a character you control.

  • Number: 29
  • Rarity: R
  • Type: Attachment
  • House: Targaryen
  • Gold Cost: 1
Horselord`s Bow
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Horselord's Bow:

Weapon.
Response: After attached character is killed, choose and kill an attacking or defending character, if able.

  • Number: 30
  • Rarity: C
  • Type: Attachment
  • House: Targaryen
  • Gold Cost: 1
House Dayne Courier
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House Dayne Courier:

Courier. House Dayne.
Response: After House Dayne Courier is played from your hand, reveal X event cards from your hand. Then, you may spend an additional X gold this phase.

  • Number: 48
  • Rarity: C
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [intrigue]
House Harlaw Tactician
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House Harlaw Tactician:

Ironborn. House Harlaw.
Limited.
(War)

  • Number: 22
  • Rarity: C
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
House Tyrell Bannermen
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House Tyrell Bannermen:

Army. House Tyrell.
House Baratheon or House Lannister only.
No attachments.
Challenges: Kneel 3 influence or kneel a Noble character to put House Tyrell Bannermen into play from your hand. Then, at the end of the phase, if House Tyrell Bannermen is in play, return House Tyrell Bannermen to its owner's hand.

  • Number: 75
  • Rarity: R
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
House Tyrell Envoy
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House Tyrell Envoy:

House Tyrell.
House Tyrell Envoy gets +3 STR while participating in an intrigue challenge.

  • Number: 76
  • Rarity: C
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
In Drogo`s Name
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In Drogo's Name:

Oath.
Targaryen character only.
Attached character gets +1 STR.
While attached character is attacking, defending Martell or Baratheon characters do not count their STR.

  • Number: 31
  • Rarity: U
  • Type: Attachment
  • House: Targaryen
  • Gold Cost: 1
In Eddard`s Name
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In Eddard's Name:

Oath.
Stark characters only.
Attached character gets +1 STR.
While attached character is attacking, defending Lannister or Greyjoy characters do not count their STR.

  • Number: 2
  • Rarity: U
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
In Oberyn`s Name
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In Oberyn's Name:

Oath.
Martell character only.
Attached character gets +1 STR.
While attached character is attacking, defending Lannister or Baratheon characters do not count their STR.

  • Number: 41
  • Rarity: U
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
In Robert`s Name
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In Robert's Name:

Oath.
Baratheon character only.
Attached character gets +1 STR.
While attached character is attacking, defending Lannister or Greyjoy characters do not count their STR.

  • Number: 11
  • Rarity: U
  • Type: Attachment
  • House: Baratheon
  • Gold Cost: 1
Invocation of Birth
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Invocation of Birth:

Challenges: Choose a Noble character. If that character has 1 or more power on it, stand it. Until the end of the phase, that character gets +2 STR and gains renown.

  • Number: 120
  • Rarity: C
  • Type: Event
Invoking the Kraken
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Invoking the Kraken:

Oath.
Greyjoy character only.
Attached character gets +1 STR.
While attached character is attacking, defending Stark or Baratheon characters do not count their STR.

  • Number: 19
  • Rarity: U
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 1
Ironborn Raiders
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Ironborn Raiders:

Ironborn.
House Greyjoy only. Stealth.
Challenges: Kneel 3 influence or kneel a War character to put Ironborn Raiders into play from your hand.

  • Number: 23
  • Rarity: U
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Island Defenders
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Island Defenders:

Army. Ironborn.
No attachments. Stealth.
Response: After Island Defenders is declared as an attacker or defender, stand all Warship locations you control.
(War)

  • Number: 24
  • Rarity: R
  • Type: Character
  • House: Greyjoy
  • STR: 6
  • Gold Cost: 6
  • Challenge Icons: [military] [power]
Karhold Master at Arms
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Karhold Master at Arms:

House Karstark
Response: After Karhold Master at Arms comes into play, search your deck for a Stark Weapon attachment and attach it to Karhold Master at Arms, if able. Then shuffle your deck.

  • Number: 7
  • Rarity: C
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Keeper of Oaths
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Keeper of Oaths:

Ally.
After Keeper of Oaths comes into play, players take control of all cards they own in play.

  • Number: 102
  • Rarity: U
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Knight of Flowers card scan: click to enlarge
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Knight of Flowers:

Lord. Knight. House Tyrell.
Renown.
Response: After Knight of Flowers claims power for renown, discard all attachments on any number of characters with renown.
(Noble)

  • Number: 61
  • Rarity: U
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Knight of the Reach
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Knight of the Reach:

Knight. House Tyrell.
No attachments except Weapon.
(War)

  • Number: 77
  • Rarity: C
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue]
Left card scan: click to enlarge
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Left:

House Tyrell.
No attachments except Weapon.
Left's STR does not count for dominance.
Response: Kneel Left and kneel 2 influence to save a House Tyrell character with an intrigue icon from being killed or discarded. Then, each opponent must choose and discard a card from his or her hand.

  • Number: 95
  • Rarity: R
  • Type: Character
  • STR: 3
  • Gold Cost: 2
  • Challenge Icons: [military]
Lord Anders` Honor Guard
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Lord Anders' Honor Guard:

Army. House Yronwood.
No attachments.
Response: After Lord Anders' Honor Guard is killed, return an event card from your discard pile to your hand.

  • Number: 49
  • Rarity: R
  • Type: Character
  • House: Martell
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Mace Tyrell card scan: click to enlarge
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Mace Tyrell:

Lord. House Tyrell.
Renown.
Challenges: Kneel 4 influence to choose an attacking or defending character during an intrigue challenge. Stand that character and remove it from the challenge. Take control of that character until the end of the phase.
(Noble)

  • Number: 62
  • Rarity: U
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Maester at Yronwood
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Maester at Yronwood:

Maester.
Any phase: Kneel Maester at Yronwood to choose a character with an intrigue icon. Until the end of the phase, that character cannot be killed.
(Learned)

  • Number: 50
  • Rarity: C
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [intrigue] [power]
Maester Wendamyr card scan: click to enlarge
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Maester Wendamyr:

Maester.
Response: Kneel Maester Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.

  • Number: 20
  • Rarity: U
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Magister Illyrio card scan: click to enlarge
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Magister Illyrio:

Lord. Ally. Free Cities.
Lady characters you control get +1 STR and are immune to opponents' triggered effects.
(Noble)

  • Number: 32
  • Rarity: U
  • Type: Character
  • House: Targaryen
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [intrigue] [power]
Mander Ford
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Mander Ford:

Westeros.
At the end of the dominance phase, each player must choose and return to hand a character he or she controls, if able.

  • Number: 108
  • Rarity: R
  • Type: Location
  • Gold Cost: 4
Margaery Tyrell card scan: click to enlarge
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Margaery Tyrell:

Lady. House Tyrell.
After you win dominance, each player must choose and kill a character with the printed Lord or King trait.
(Noble)

  • Number: 63
  • Rarity: R
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Men of the Mander
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Men of the Mander:

Army. House Tyrell.
House Baratheon or House Lannister only.
No attachments.
(War)

  • Number: 78
  • Rarity: C
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 6
  • Gold Cost: 5
  • Challenge Icons: [military] [power]
Oldtown Apprentice
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Oldtown Apprentice:

Maester.
Response: After an opponent reveals a plot card with higher income than yours, reveal the top card of your deck and put it into your hand.
(Learned)

  • Number: 51
  • Rarity: R
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Olenna`s Cunning
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Olenna's Cunning:

House Tyrell.
House Baratheon or House Lannister only.
Any phase: Kneel 3 influence or kneel a Noble character to choose 2 House Tyrell cards. Stand or kneel those cards.

  • Number: 121
  • Rarity: R
  • Type: Event
  • House: Baratheon/Lannister
Olenna`s Study
Who has this card?
Who wants this card?
Olenna's Study:

Highgarden. House Tyrell.
Each player may initiate an additional intrigue challenge each round.
Non-unique characters cannot be declared as attackers or defenders during intrigue challenges.

  • Number: 88
  • Rarity: U
  • Type: Location
  • House: Baratheon/Lannister
  • Gold Cost: 4
Opportunistic Thrust
Who has this card?
Who wants this card?
Opportunistic Thrust:

Challenges: If you have 7 or more cards in your hand, you may declare an additional challenge of your choice this phase.

  • Number: 122
  • Rarity: U
  • Type: Event
Pentoshi Palace
Who has this card?
Who wants this card?
Pentoshi Palace:

The East.
X is the number of Dothraki characters you control.

+X INFLUENCE

  • Number: 39
  • Rarity: U
  • Type: Location
  • House: Targaryen
Pirate of Pyke
Who has this card?
Who wants this card?
Pirate of Pyke:

Ironborn.
Response: After a card is discarded from a player's hand, Pirate of Pyke gets +2 STR until the end of the phase.

  • Number: 25
  • Rarity: C
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Poison Merchant
Who has this card?
Who wants this card?
Poison Merchant:

Free Cities.
Dominance: Discard an attachment from play (cannot be saved) to choose a character without attachments. Until the end of the phase, that character gets -1 STR and is killed if its STR is 0.

  • Number: 36
  • Rarity: R
  • Type: Character
  • House: Targaryen
  • STR: 1
  • Gold Cost: 3
  • Challenge Icons: [intrigue]
Polished Longaxe
Who has this card?
Who wants this card?
Polished Longaxe:

Weapon.
Response: After you lose an intrigue challenge in which attached character participated, each character controlled by an opponent gets -1 STR until the end of the phase.

  • Number: 42
  • Rarity: C
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
Preemptive Politics
Who has this card?
Who wants this card?
Preemptive Politics:

House Martell only.
Any phase: Choose a player. Until the end of the phase, that player cannot play event cards.

  • Number: 123
  • Rarity: C
  • Type: Event
  • House: Martell
Protection of Highgarden
Who has this card?
Who wants this card?
Protection of Highgarden:

Boon. House Tyrell.
Attach to an attachment or location you control.
Opponents cannot take control of attached card.
Response: Discard Protection of Highgarden from play (cannot be saved) to save attached card from being discarded from play.

  • Number: 56
  • Rarity: U
  • Type: Attachment
  • House: Lannister/Baratheon
Purposeful Imposters
Who has this card?
Who wants this card?
Purposeful Imposters:

Traitor.
Response: After a Stark or Targaryen character comes into play, kneel 2 influence to exchange control of Purposeful Imposters and that character.

  • Number: 79
  • Rarity: C
  • Type: Character
  • House: Martell/Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Put to the Question
Who has this card?
Who wants this card?
Put to the Question:

Small Council.
Put to the Question cannot be cancelled.
Response: Cancel a triggered effect that chooses a unique character or location with at least 1 House affiliation as a target.

  • Number: 124
  • Rarity: R
  • Type: Event
Quentyn Martell card scan: click to enlarge
Who has this card?
Who wants this card?
Quentyn Martell:

Lord.
Stealth.
Response: After an opponent reveals or plays an event card, kneel 3 influence or kneel a Noble character to have Quentyn Martell claim 2 power.

  • Number: 44
  • Rarity: R
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [intrigue]
Ramparts of Winterfell
Who has this card?
Who wants this card?
Ramparts of Winterfell:

Winterfell.
Defending characters get +1 STR and gain renown.

  • Number: 9
  • Rarity: R
  • Type: Location
  • House: Stark
  • Gold Cost: 3
Ramsey`s Betrothed
Who has this card?
Who wants this card?
Ramsey's Betrothed:

House Bolton.
Stealth.
Discard Ramsey's Betrothed from play any time Arya Stark is in play.
Any phase: Kneel 2 influence or kneel a Noble character to choose a Lady character. Until the end of the phase, treat that character as though its text box were blank (except for Traits).

  • Number: 96
  • Rarity: R
  • Type: Character
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Reckless
Who has this card?
Who wants this card?
Reckless:

Condition.
Response: After attached character's controller wins a challenge against you, put attached character on top of its owner's deck.

  • Number: 43
  • Rarity: R
  • Type: Attachment
  • House: Martell
  • Gold Cost: 2
Reek card scan: click to enlarge
Who has this card?
Who wants this card?
Reek:

House Bolton.
Stealth.
If you win a challenge in which Reek attacked alone, instead of the normal claim effects, look at the losing opponent's hand and choose and discard a card from this player's hand.

  • Number: 65
  • Rarity: U
  • Type: Character
  • House: Lannister/Stark
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Resolve of the Kraken
Who has this card?
Who wants this card?
Resolve of the Kraken:

Challenges: Choose a Greyjoy character. Until the end of the phase, that character does not kneel to attack or defend during military and power challenges.

  • Number: 125
  • Rarity: C
  • Type: Event
Rickard Karstark card scan: click to enlarge
Who has this card?
Who wants this card?
Rickard Karstark:

Lord. House Karstark.
House Stark only.
Any phase: Kneel 4 influence or kneel a Noble character to put Rickard Karstark into play from your hand.
(Noble)

  • Number: 4
  • Rarity: U
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Right
Who has this card?
Who wants this card?
Right:

House Tyrell.
No attachments except Weapon.
Right's STR does not count for dominance.
Any phase: Kneel Right to choose a character without an intrigue icon. Until the end of the phase, that character cannot be saved.

  • Number: 97
  • Rarity: R
  • Type: Character
  • STR: 3
  • Gold Cost: 2
  • Challenge Icons: [military]
Roadblock
Who has this card?
Who wants this card?
Roadblock:

Cards in each opponent's dead pile and discard pile cannot move from those piles.

  • Number: 139
  • Rarity: R
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 5
Roles Reversed
Who has this card?
Who wants this card?
Roles Reversed:

House Tyrell.
House Baratheon or House Lannister only.
Any phase: Kneel 1 influence to choose 1 kneeling and 1 standing character, both controlled by the same player. Kneel one of those characters, and stand the other.

  • Number: 126
  • Rarity: C
  • Type: Event
  • House: Baratheon/Lannister
Roose Bolton card scan: click to enlarge
Who has this card?
Who wants this card?
Roose Bolton:

Lord. House Bolton.
Roose Bolton does not kneel to attack.
Marshalling: Kneel 2 influence to take control of Roose Bolton. Any player may trigger this ability.
(War)

  • Number: 66
  • Rarity: U
  • Type: Character
  • House: Lannister/Stark
  • STR: 4
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue]
Rose Garden
Who has this card?
Who wants this card?
Rose Garden:

Highgarden. House Tyrell.
Marshalling: Kneel Rose Garden to lower the cost of the next House Tyrell card you play this phase by 1. That character comes into play knelt unless you discard Rose Garden from play.

  • Number: 89
  • Rarity: C
  • Type: Location
  • House: Baratheon/Lannister
Rose Perfume
Who has this card?
Who wants this card?
Rose Perfume:

House Tyrell.
Response: After you win an intrigue challenge in which attached character participated, choose and kneel up to 3 characters with total combined STR 4 or lower.

  • Number: 57
  • Rarity: C
  • Type: Attachment
  • House: Lannister/Baratheon
  • Gold Cost: 2
Roseroad Watchmen
Who has this card?
Who wants this card?
Roseroad Watchmen:

House Tyrell.
Response: After a card is discarded from a player's hand or deck, kneel Roseroad Watchmen to shuffle that card back into its owner's deck.

  • Number: 80
  • Rarity: C
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Rusted Sword
Who has this card?
Who wants this card?
Rusted Sword:

Weapon.
Attached character gets +2 STR and gains a military icon.
Any phase: Kneel 1 influence to attach Rusted Sword from your hand to a character you control.

  • Number: 92
  • Rarity: C
  • Type: Attachment
  • Gold Cost: 1
Saltwater Scholar
Who has this card?
Who wants this card?
Saltwater Scholar:

Maester.
Response: After a character or location is saved, choose and stand or kneel that character or location.
(Learned)

  • Number: 26
  • Rarity: C
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Scavenger of the Free Cities
Who has this card?
Who wants this card?
Scavenger of the Free Cities:

Dothraki.
No attachments except Weapon.
While Scavenger of the Free Cities has a Weapon attachment, it does not kneel to attack.

  • Number: 37
  • Rarity: C
  • Type: Character
  • House: Targaryen
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Scouring the Vaults
Who has this card?
Who wants this card?
Scouring the Vaults:

Kingdom.
Kingdom. When revealed, search your deck for a neutral or in-House, non-unique Weapon attachment and attach it to a character you control, if able. Then shuffle your deck.

  • Number: 136
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: 0
Secluded Coast
Who has this card?
Who wants this card?
Secluded Coast:

Westeros.
Discard Secluded Coast from play any time you have fewer than 5 cards in your hand.

+1 GOLD
+1 INFLUENCE

  • Number: 90
  • Rarity: C
  • Type: Location
  • House: Baratheon/Greyjoy
Seduced by the Rose
Who has this card?
Who wants this card?
Seduced by the Rose:

Condition. House Tyrell.
Attach to a character without an intrigue icon.
Take control of attached character.
Discard Seduced by the Rose from play any time you do not control at least 1 House Tyrell character.

  • Number: 58
  • Rarity: R
  • Type: Attachment
  • House: Lannister/Baratheon
  • Gold Cost: 3
Seeker from the Shadow
Who has this card?
Who wants this card?
Seeker from the Shadow:

Asshai.
If Seeker from the Shadow would be killed, instead put it on the bottom of your deck and choose a character. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0.
(Holy)

  • Number: 38
  • Rarity: C
  • Type: Character
  • House: Targaryen
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [intrigue] [power]
Seeress of Shadows
Who has this card?
Who wants this card?
Seeress of Shadows:

Asshai.
Response: After you play Seeress of Shadows from your hand, choose an attachment in play or in a discard pile. Return that attachment to its owner's hand.

  • Number: 73
  • Rarity: U
  • Type: Character
  • House: Targaryen/Baratheon
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Selfless Scoundrels
Who has this card?
Who wants this card?
Selfless Scoundrels:

Traitor.
Response: After you win a challenge by 4 or more total STR, discard Selfless Scoundrels from play to choose and kill a Lannister or Baratheon character.

  • Number: 81
  • Rarity: C
  • Type: Character
  • House: Targaryen/Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Selyse Baratheon card scan: click to enlarge
Who has this card?
Who wants this card?
Selyse Baratheon:

Lady. House Florent.
Challenges: Kneel 1 influence to choose a unique character. Until the end of the phase, that character gains an intrigue icon.
(Holy)

  • Number: 13
  • Rarity: U
  • Type: Character
  • House: Baratheon
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Septon of the Shadows
Who has this card?
Who wants this card?
Septon of the Shadows:

Septon.
Response: After Septon of the Shadows is discarded from your hand, from your deck, or from play, kneel 2 influence or kneel a Holy character to shuffle it back into your deck.
(Holy)

  • Number: 103
  • Rarity: C
  • Type: Character
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Ser Axell`s Man
Who has this card?
Who wants this card?
Ser Axell's Man:

House Florent.
No attachments except Weapon.
Response: After a card is discarded from a player's hand, Ser Axell's Man gets +1 STR until the end of the phase.

+2 INITIATIVE

(War)

  • Number: 14
  • Rarity: C
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Ser Garlan Tyrell card scan: click to enlarge
Who has this card?
Who wants this card?
Ser Garlan Tyrell:

Lord. Knight. House Tyrell.
No attachments except Weapon.
Any phase: Kneel 3 influence or kneel a War character to choose and stand a House Tyrell character.
(War)

  • Number: 67
  • Rarity: U
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Shadows and Spiders
Who has this card?
Who wants this card?
Shadows and Spiders:

A player cannot declare a military or power challenge unless he or she has won an intrigue challenge that phase.

  • Number: 134
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: 0
Shatterstone
Who has this card?
Who wants this card?
Shatterstone:

Iron Islands.
Lower the income on all player's plot cards by 1.

  • Number: 28
  • Rarity: R
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 3
Sister of Fire
Who has this card?
Who wants this card?
Sister of Fire:

Asshai.
House Baratheon only.
X is the number of power on your House card.
(Holy)

  • Number: 15
  • Rarity: R
  • Type: Character
  • House: Baratheon
Steelshanks Walton
Who has this card?
Who wants this card?
Steelshanks Walton:

House Bolton.
Stealth.
Opponents cannot play attachments on Steelshanks Walton.
After you lose a challenge, the winning opponent takes control of Steelshanks Walton.
(War)

  • Number: 68
  • Rarity: R
  • Type: Character
  • House: Lannister/Stark
  • STR: 3
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Summer Sea Brigands
Who has this card?
Who wants this card?
Summer Sea Brigands:

Traitor.
Response: After Summer Sea Brigands comes into play, choose a character with more than one House affiliation. Return that character to its owner's hand.

  • Number: 71
  • Rarity: R
  • Type: Character
  • House: Martell/Targaryen
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Sun Stroke
Who has this card?
Who wants this card?
Sun Stroke:

Condition.
Attached character cannot be saved.
Response: After you lose a challenge by 4 or more total STR, until the end of the phase, attached character gets -4 STR and is killed if its STR is 0.

  • Number: 59
  • Rarity: R
  • Type: Attachment
  • House: Martell/Targaryen
  • Gold Cost: 1
Supernatural Supplication
Who has this card?
Who wants this card?
Supernatural Supplication:

Any phase: Until the end of the phase, Holy characters gain "Response: Kneel this character to save a character from being killed. Then draw a card."

  • Number: 127
  • Rarity: C
  • Type: Event
Support of the King
Who has this card?
Who wants this card?
Support of the King:

Boon.
Response: After you win a power challenge in which attached character participated, choose a character in your discard pile and put it on top of your deck.

  • Number: 12
  • Rarity: C
  • Type: Attachment
  • House: Baratheon
  • Gold Cost: 1
Taxing the Poor
Who has this card?
Who wants this card?
Taxing the Poor:

Marshalling: Choose a card type: character, location, or attachment. Players with fewer cards in hand than you pay a +1 gold penalty on the chosen card type until the end of the phase.

  • Number: 128
  • Rarity: R
  • Type: Event
Terminal Schemes
Who has this card?
Who wants this card?
Terminal Schemes:

House Tyrell.
House Baratheon or House Lannister only.
Response: After you win an intrigue challenge by 4 or more total STR, choose and kill a non-House Tyrell character.

  • Number: 129
  • Rarity: C
  • Type: Event
  • House: Baratheon/Lannister
The Bastard of Bolton card scan: click to enlarge
Who has this card?
Who wants this card?
The Bastard of Bolton:

Bastard. House Bolton.
Stealth.
If a card would be discarded from an opponent's hand or deck, instead put it into its owner's dead pile.
(War)

  • Number: 69
  • Rarity: R
  • Type: Character
  • House: Lannister/Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue]
The Bastard`s Recruits
Who has this card?
Who wants this card?
The Bastard's Recruits:

Army. House Bolton.
No attachments.
Response: After you win a military challenge in which The Bastard's Recruits participated, choose and kill a character without an intrigue icon controlled by the defending player.

  • Number: 8
  • Rarity: U
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 5
  • Challenge Icons: [military]
The Dreadfort
Who has this card?
Who wants this card?
The Dreadfort:

Westeros. House Bolton.
Response: After a House Bolton character comes into play, kneel The Dreadfort to choose a character. That character's controller must choose either to kill it or return it to its owner's hand.

  • Number: 84
  • Rarity: R
  • Type: Location
  • House: Lannister/Stark
  • Gold Cost: 3
The Pleasure Barges
Who has this card?
Who wants this card?
The Pleasure Barges:

Highgarden. House Tyrell.
If a House Tyrell character would be killed, it is instead discarded from play.

+1 GOLD
+1 INFLUENCE

  • Number: 85
  • Rarity: U
  • Type: Location
  • House: Baratheon/Lannister
  • Gold Cost: 2
The Queen of Thorns card scan: click to enlarge
Who has this card?
Who wants this card?
The Queen of Thorns:

Lady. House Tyrell.
Immune to your triggered effects.
Response: Kneel The Queen of Thorns to cancel a triggered effect.
(Noble)

  • Number: 64
  • Rarity: R
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
The Rich Get Richer
Who has this card?
Who wants this card?
The Rich Get Richer:

Any phase: Kneel 3 influence or kneel a Noble character to choose an opponent. Until the end of the phase, draw a card each time a card is discarded from that opponent's hand or deck.

  • Number: 130
  • Rarity: C
  • Type: Event
The Shield Islands
Who has this card?
Who wants this card?
The Shield Islands:

Westeros.
Players play with the top card of their deck revealed.
Any phase: Kneel The Shield Islands to discard the top card of each player's deck.

  • Number: 91
  • Rarity: R
  • Type: Location
  • House: Baratheon/Greyjoy
  • Gold Cost: 1
The Weeping Water
Who has this card?
Who wants this card?
The Weeping Water:

House Bolton.
Response: After a card changes control, stand The Weeping Water. (Limit once per phase.)

+2 INFLUENCE

  • Number: 86
  • Rarity: U
  • Type: Location
  • House: Lannister/Stark
  • Gold Cost: 2
Trader on Ironman`s Bay
Who has this card?
Who wants this card?
Trader on Ironman's Bay:

Ally.
Marshalling: Kneel Trader on Ironman's Bay to lower the gold penalty of the next attachment or location you play this phase by 2.

  • Number: 82
  • Rarity: R
  • Type: Character
  • House: Greyjoy/Lannister
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Trip to the Market
Who has this card?
Who wants this card?
Trip to the Market:

House Targaryen only.
Marshalling: Ignore all gold penalties on the next card you play this phase. If that card would have been played with a gold penalty, reduce its cost by 1.

  • Number: 131
  • Rarity: R
  • Type: Event
  • House: Targaryen
Tyene Sand card scan: click to enlarge
Who has this card?
Who wants this card?
Tyene Sand:

Sand Snake.
Challenges: Discard a card from your hand to choose a character. That character must be declared as an attacker during the next challenge initiated this phase in which it is eligible to do so.

  • Number: 45
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue]
Tywin Lannister
Who has this card?
Who wants this card?
Tywin Lannister:

Lord.
House Lannister only.
While you are not running an Agenda card, Tywin Lannister gains "While Tywin Lannister is standing, characters and locations do not stand during the standing phase."

+2 INFLUENCE

(Noble)

  • Number: 10
  • Rarity: R
  • Type: Character
  • House: Lannister
  • STR: 5
  • Gold Cost: 5
  • Challenge Icons: [military] [intrigue] [power]
Ulterior Motive
Who has this card?
Who wants this card?
Ulterior Motive:

Challenges: Choose an attacking character you control during an intrigue challenge. Until the end of the phase that character gains stealth. If you win the challenge by 4 or more total STR, you may change the effect of winning the challenge to that of a military or power challenge.

  • Number: 132
  • Rarity: U
  • Type: Event
Unorthodox Priest
Who has this card?
Who wants this card?
Unorthodox Priest:

Septon.
Response: After a card is placed at the bottom of your deck, kneel Unorthodox Priest to move that card to the top of your deck.
(Holy)

  • Number: 104
  • Rarity: R
  • Type: Character
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Vaes Tolorro
Who has this card?
Who wants this card?
Vaes Tolorro:

The East.
Any phase: Kneel Vaes Tolorro to choose a character with more attachments than any other character in play. Until the end of hte phase, that character gains a military, an intrigue and a power icon and cannot be killed.

  • Number: 40
  • Rarity: R
  • Type: Location
  • House: Targaryen
  • Gold Cost: 2
Veteran Looters
Who has this card?
Who wants this card?
Veteran Looters:

House Harlaw.
Stealth.
Response: After you win an unopposed challenge in which Veteran Looters participated, stand Veteran Looters. Then, discard the top card from each opponent's deck.

  • Number: 27
  • Rarity: U
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue]
Vigilant Dornishman
Who has this card?
Who wants this card?
Vigilant Dornishman:

Ally.
Response: After a card is discarded from a player's hand, stand Vigilant Dornishman.

  • Number: 52
  • Rarity: C
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue]
Warden of the South
Who has this card?
Who wants this card?
Warden of the South:

House Tyrell.
House Baratheon or House Lannister only.
Any Phase: Kneel X influence to choose any number of characters with combined STR X or lower. Until the end of the phase, those characters cannot attack, defend, or kneel to pay for or trigger effects.

  • Number: 133
  • Rarity: U
  • Type: Event
  • House: Baratheon/Lannister
Wardens of the Reach
Who has this card?
Who wants this card?
Wardens of the Reach:

Army. House Tyrell.
No attachments.
Response: After you win a challenge in which Wardens of the Reach participated, choose 2 characters. Move all power from one of those characters to the other.
(War)

  • Number: 105
  • Rarity: U
  • Type: Character
  • STR: 5
  • Gold Cost: 5
  • Challenge Icons: [military] [power]
Waste Their Time
Who has this card?
Who wants this card?
Waste Their Time:

When revealed, look at each opponent's hand. Then choose a card from each of those hands and shuffle it into its owner's deck.

  • Number: 138
  • Rarity: R
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 2
  • Income/Initiative: / 1
Willas Tyrell card scan: click to enlarge
Who has this card?
Who wants this card?
Willas Tyrell:

Lord. House Tyrell.
While you control more House Tyrell characters than every other player combined, you need 1 fewer power in order to win the game.

  • Number: 70
  • Rarity: U
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Winter Storm
Who has this card?
Who wants this card?
Winter Storm:

At the beginning of the challenge phase, each player chooses up to 3 characters that he or she controls. All characters not chosen are discarded from play.

  • Number: 137
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 6
Xaro Xoan Daxos
Who has this card?
Who wants this card?
Xaro Xoan Daxos:

Ally.
Response: After a card is discarded from a player's hand, choose a character. Until the end of the phase, that character gets -1 STR.
(Noble)

  • Number: 33
  • Rarity: R
  • Type: Character
  • House: Targaryen
  • STR: 3
  • Gold Cost: 5
  • Challenge Icons: [military] [intrigue] [power]


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